diff options
author | Michael Bien <[email protected]> | 2010-03-18 21:10:29 +0100 |
---|---|---|
committer | Michael Bien <[email protected]> | 2010-03-18 21:10:29 +0100 |
commit | 8790075f074013aa3c71b96993838cf1117275f1 (patch) | |
tree | 9cf68f98df08826a68c26ac8f400e06abe622814 | |
parent | 1360f3839ec52a8da5420946781327cb859597c4 (diff) |
updated jogl showcase page and rebranded with jogamp stylesheet.
cleaned up html, added new projects.
-rw-r--r-- | www/index.html | 1241 |
1 files changed, 587 insertions, 654 deletions
diff --git a/www/index.html b/www/index.html index 7ca5dda90..b4a4ea2cd 100644 --- a/www/index.html +++ b/www/index.html @@ -1,657 +1,590 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> -<html> -<head> - - <meta content="text/html; charset=windows-1252" - http-equiv="Content-Type"> - - <meta content="MSHTML 5.00.2920.0" name="GENERATOR"> - <title></title> -</head> - <body bgcolor="#f5f5f5"> - -<div align="center"> -<font color="#005177" size="+3">JOGL</font><br> -<font color="#005177" size="+2">Java™ Binding for the OpenGL® API -(<a href="http://jcp.org/en/jsr/detail?id=231">JSR-231</a>)</font> -</div> - -<table border="0" cellpadding="0" cellspacing="1" width="100%"> -<tbody> -<tr> - <td valign="top"> - <table bgcolor="#6E94B7" border="0" cellpadding="5" cellspacing="1" width="100%"> - <tbody> - <tr> - <td bgcolor="#6E94B7" valign="top" width="589"> - <div align="left"><font color="#ffffff"><strong>Overview</strong></font></div> - </td> - </tr> - <tr> - <td bgcolor="#F8F8F8" valign="top"> - <div align="justify"> - - <p> The JOGL project hosts the development version of the - Java™ Binding for the OpenGL® API (<a href="http://jcp.org/en/jsr/detail?id=231">JSR-231</a>), - and is designed to provide hardware-supported 3D graphics to applications written in Java. - JOGL provides full access to the APIs in the OpenGL 1.3 - 3.0, ≥ 3.1, ES 1.x and ES 2.x specification - as well as nearly all vendor extensions. - It integrates with the AWT and Swing widget sets, as well with custom windowing toolkits using the the NativeWindow API. - It is part of a suite of open-source technologies initiated by the Game Technology Group at Sun Microsystems. </p> - - <p>Please see the <a href="http://download.java.net/media/jogl/demos/www/">JOGL demos</a> for illustrations of - advanced OpenGL techniques now possible with the Java platform. </p> - - <p>Documentation is available for <a href="http://download.java.net/media/jogl/doc/userguide/">developers wishing to use</a> - JOGL in their applications as well as those wishing to - <a href="http://download.java.net/media/jogl/doc/HowToBuild.html">build the JOGL source tree</a>. </p> - </div> - </td> - </tr> - </tbody> - </table> - </td> -</tr> -</tbody> -</table> - -<table border="0" cellpadding="0" cellspacing="1" width="100%"> -<tbody> -<tr> - <td valign="top" width="50%"> - <table border="0" cellpadding="5" cellspacing="1" height="358" width="100%"> - <tbody> - <tr> - <td valign="top"> - <table bgcolor="#6E94B7" border="0" cellpadding="5" cellspacing="1" width="100%"> - <tbody> - <tr> <td bgcolor="#6E94B7" valign="top"> <div align="left"><font color="#ffffff"><strong>Documentation</strong></font></div> </td> </tr> - <tr> <td valign="top" bgcolor="#F8F8F8"> - <ul> - <li> <a href="http://kenai.com/projects/jogl/pages/Home/">Project Home</a></li> - <li> <a href="http://download.java.net/media/jogl/www/">This Presentation Page</a></li> - <li> <a href="http://download.java.net/media/jogl/demos/www/">Demos</a></li> - <li> <a href="http://download.java.net/media/jogl/jogl-2.x-docs/">API Specification</a></li> - <li> <a href="http://kenai.com/projects/jogl/pages/FAQ">FAQ</a></li> - <li> <a href="http://download.java.net/media/jogl/doc/HowToBuild.html">How To Build</a></li> - <li> <a href="http://download.java.net/media/jogl/doc/userguide/">Userguide</a></li> - <li> <a href="http://www.javagaming.org/index.php?board=25.0">Forum JavaGaming</a></li> - <li> <a href="http://kenai.com/projects/jogl/forums">Forum Kenai</a></li> - <li> <a href="http://kenai.com/projects/jogl/lists">Mailinglists</a></li> - <li> <a href="http://blog.jausoft.com/category/computer-stuff/3d-opengl/jogl/">Sven’s JOGL BLOG</a></li> - </ul> - </td> - </tr> - </tbody> - </table> - <table bgcolor="#6E94B7" border="0" cellpadding="5" cellspacing="1" width="100%"> - <tbody> - <tr> <td bgcolor="#6E94B7" valign="top"> <div align="left"><font color="#ffffff"><strong>Builds</strong></font></div> </td> </tr> - <tr> <td valign="top" bgcolor="#F8F8F8"> - <ul> - - <li> <a href="http://download.java.net/media/jogl/builds/archive/">Archived Builds incl. archived signed webstart bundles</a></li> - <li> <a href="http://download.java.net/media/jogl/jsr-231-2.x-webstart/">JSR-231 2.x Webstart Codebase</a></li> - <li> <a href="http://download.java.net/media/jogl/jsr-231-2.x-demos-webstart/">Demos 2.x Webstart Codebase</a></li> - <li> <a href="http://download.java.net/media/gluegen/webstart-2.x/">GlueGen 2.x Webstart Codebase</a></li> - <li> <a href="http://download.java.net/media/gluegen/builds/archive/">GlueGen Archived Builds</a></li> - </ul> - </td> - </tr> - </tbody> - </table> - <table bgcolor="#6E94B7" border="0" cellpadding="5" cellspacing="1" width="100%"> - <tbody> - <tr> <td bgcolor="#6E94B7" valign="top"> <div align="left"><font color="#ffffff"><strong>Nightlies</strong></font></div> </td> </tr> - <tr> <td valign="top" bgcolor="#F8F8F8"> - <ul> - - <li> <a href="http://download.java.net/media/jogl/jogl-2.x-docs-next/">API Specification</a></li> - <li> <a href="http://download.java.net/media/jogl/demos/www/test.html">Demos</a></li> - <li> <a href="http://download.java.net/media/jogl/builds/nightly/">Nightly Build</a></li> - <li> <a href="http://download.java.net/media/jogl/jsr-231-2.x-webstart-next/">JSR-231 2.x Webstart Next Codebase</a></li> - <li> <a href="http://download.java.net/media/jogl/jsr-231-2.x-demos-webstart-next/">Demos 2.x Webstart Next Codebase</a></li> - <li> <a href="http://download.java.net/media/gluegen/webstart-2.x-next/">GlueGen 2.x Webstart Codebase</a></li> - </ul> - </td> - </tr> - </tbody> - </table> - </td> - </tr> - </tbody> - </table> - </td> - <td valign="top"> - <table border="0" cellpadding="5" cellspacing="1" width="100%"> - <tbody> - <tr> - <td> - <table bgcolor="#6E94B7" border="0" cellpadding="5" cellspacing="1" width="100%"> - <tbody> - <tr> <td bgcolor="#6E94B7" valign="top"> <div align="left"><font color="#ffffff"><strong>JOGL 1.x</strong></font></div> </td> </tr> - <tr> <td valign="top" bgcolor="#F8F8F8"> - <ul> - - <li> <a href="http://download.java.net/media/jogl/builds/archive/">Archived Builds incl. archived signed webstart bundles</a></li> - <li> <a href="http://download.java.net/media/jogl/builds/archive/jsr-231-webstart-current/">Old JOGL 1.x Webstart Codebase</a></li> - <li> <a href="http://download.java.net/media/jogl/builds/archive/jsr-231-1.x-webstart-current/">New JOGL 1.x Webstart Codebase</a></li> - <li> <a href="http://download.java.net/media/gluegen/builds/archive/">GlueGen Archived Builds</a></li> - </ul> - </td> - </tr> - </tbody> - </table> - <table bgcolor="#6E94B7" border="0" cellpadding="5" cellspacing="1" width="100%"> - <tbody> - <tr> - <td bgcolor="#6E94B7" valign="top"> - <div align="left"><font color="#ffffff"><strong>Useful Links</strong></font></div> - </td> - </tr> - <tr> - <td valign="top" bgcolor="#F8F8F8"> - <ul> - <li><a href="http://www.opengl.org" target="_blank">OpenGL Home</a></li> - <li><a href="http://kenai.com/projects/netbeans-opengl-pack/" target="_blank">The NetBeans OpenGL Pack</a></li> - <li><a href="http://www.sun.com/software/opensource/sca.pdf" target="_blank">Sun Contributor Agreement</a> (<a href="http://www.sun.com/software/opensource/contributor_agreement.jsp">FAQ</a>)<br> </li> - <li><a href="https://jdk6.dev.java.net/plugin2/jnlp/" target="_blank">Java Plugin JNLP support</a></li> - </ul> - </td> - </tr> - </tbody> +<!DOCTYPE html PUBliC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml"> + <head> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> + <link href="../../style.css" rel="stylesheet" type="text/css"/> + <title></title> + </head> + <body> + <div id="container"> + <div id="header"> + <div id="slogan">Java™ Binding for the OpenGL® API</div> + <div id="logo"><a href="http://jogamp.org/">JOGL</a></div> + </div> + <div id="menu"> + <ul> + <li><a href="http://jogamp.org/">Home</a></li> + <li><a href="../../jocl/www">JOCL</a></li> + <li><a href="http://demos.jogamp.org/">Demos</a></li> + <li><a href="../../wiki">Wiki</a></li> + </ul> + </div> + <div id="main" class="fill"> + + <table border="0" cellpadding="0" cellspacing="1" width="100%"> + <tbody> + <tr> + <td valign="top"> + <table border="0" cellpadding="5" cellspacing="1" width="100%"> + <tbody> + <tr> + <td valign="top" width="100%"> + <h3>Overview</h3> + </td> + </tr> + <tr> + <td valign="top"> + <div align="justify"> + <p> The JOGL project hosts the development version of the + Java™ Binding for the OpenGL® API (<a href="http://jcp.org/en/jsr/detail?id=231">JSR-231</a>), + and is designed to provide hardware-supported 3D graphics to applications written in Java. + JOGL provides full access to the APIs in the OpenGL 1.3 - 3.0, ≥ 3.1, ES 1.x and ES 2.x specification + as well as nearly all vendor extensions. + It integrates with the AWT and Swing widget sets, as well with custom windowing toolkits using the the NativeWindow API. + It is part of a suite of open-source technologies initiated by the Game Technology Group at Sun Microsystems. </p> + <p>Please see the <a href="http://download.java.net/media/jogl/demos/www/">JOGL demos</a> for illustrations of + advanced OpenGL techniques now possible with the Java platform. </p> + <p>Documentation is available for <a href="http://download.java.net/media/jogl/doc/userguide/">developers wishing to use</a> + JOGL in their applications as well as those wishing to + <a href="http://download.java.net/media/jogl/doc/HowToBuild.html">build the JOGL source tree</a>. </p> + </div> + </td> + </tr> + </tbody> + </table> + </td> + </tr> + </tbody> </table> - <table bgcolor="#6E94B7" border="0" cellpadding="5" cellspacing="1" width="100%"> - <tbody> - <tr> - <td bgcolor="#6E94B7" valign="top"> - <div align="left"><font color="#ffffff"><strong>Historic Stuff</strong></font></div> - </td> - </tr> - <tr> - <td valign="top" bgcolor="#F8F8F8"> - <ul> - <li><a href="BOF-3908-JOGL-slides.pdf"> JavaOne 2007 BOF Slides on JOGL</a></li> - <li><a href="bof0899.pdf">JavaOne 2006 BOF Slides on JOGL</a></li> - <li><a href="ts1361.pdf">JavaOne 2004 Presentation Slides on JOGL</a></li> - <li><a href="2125.pdf">JavaOne 2003 Presentation Slides on JOGL</a></li> - <li><a href="3167.pdf">JavaOne 2002 Slides</a> on <a href="http://jausoft.com/gl4java/" target="_blank">OpenGL for Java</a></li> - <li><a href="http://jausoft.com/gl4java/" target="_blank">OpenGL for Java</a></li> - </ul> - </td> - </tr> - </tbody> + <!-- + <table border="0" cellpadding="0" cellspacing="1" width="100%"> + <tbody> + <tr> + <td valign="top" width="50%"> + <table border="0" cellpadding="5" cellspacing="1" width="100%"> + <tbody> + <tr> + <td valign="top"> + <table border="0" cellpadding="5" cellspacing="1" width="100%"> + <tbody> + <tr> <td valign="top"> <div align="left"><font color="#ffffff"><strong>Documentation</strong></font></div> </td> </tr> + <tr> <td valign="top" bgcolor="#F8F8F8"> + <ul> + <li> <a href="http://kenai.com/projects/jogl/pages/Home/">Project Home</a></li> + <li> <a href="http://download.java.net/media/jogl/www/">This Presentation Page</a></li> + <li> <a href="http://download.java.net/media/jogl/demos/www/">Demos</a></li> + <li> <a href="http://download.java.net/media/jogl/jogl-2.x-docs/">API Specification</a></li> + <li> <a href="http://kenai.com/projects/jogl/pages/FAQ">FAQ</a></li> + <li> <a href="http://download.java.net/media/jogl/doc/HowToBuild.html">How To Build</a></li> + <li> <a href="http://download.java.net/media/jogl/doc/userguide/">Userguide</a></li> + <li> <a href="http://www.javagaming.org/index.php?board=25.0">Forum JavaGaming</a></li> + <li> <a href="http://blog.jausoft.com/category/computer-stuff/3d-opengl/jogl/">Sven’s JOGL BLOG</a></li> + <li> <a href="http://michael-bien.com/mbien/tags/jogl">Michael’s JOGL BLOG</a></li> + </ul> + </td> + </tr> + </tbody> + </table> + <table border="0" cellpadding="5" cellspacing="1" width="100%"> + <tbody> + <tr> <td valign="top"> <div align="left"><font color="#ffffff"><strong>Builds</strong></font></div> </td> </tr> + <tr> <td valign="top" bgcolor="#F8F8F8"> + <ul> + <li> <a href="http://download.java.net/media/jogl/builds/archive/">Archived Builds incl. archived signed webstart bundles</a></li> + <li> <a href="http://download.java.net/media/jogl/jsr-231-2.x-webstart/">JSR-231 2.x Webstart Codebase</a></li> + <li> <a href="http://download.java.net/media/jogl/jsr-231-2.x-demos-webstart/">Demos 2.x Webstart Codebase</a></li> + <li> <a href="http://download.java.net/media/gluegen/webstart-2.x/">GlueGen 2.x Webstart Codebase</a></li> + <li> <a href="http://download.java.net/media/gluegen/builds/archive/">GlueGen Archived Builds</a></li> + </ul> + </td> + </tr> + </tbody> + </table> + <table border="0" cellpadding="5" cellspacing="1" width="100%"> + <tbody> + <tr> <td valign="top"> <div align="left"><font color="#ffffff"><strong>Nightlies</strong></font></div> </td> </tr> + <tr> <td valign="top" bgcolor="#F8F8F8"> + <ul> + <li> <a href="http://download.java.net/media/jogl/jogl-2.x-docs-next/">API Specification</a></li> + <li> <a href="http://download.java.net/media/jogl/demos/www/test.html">Demos</a></li> + <li> <a href="http://download.java.net/media/jogl/builds/nightly/">Nightly Build</a></li> + <li> <a href="http://download.java.net/media/jogl/jsr-231-2.x-webstart-next/">JSR-231 2.x Webstart Next Codebase</a></li> + <li> <a href="http://download.java.net/media/jogl/jsr-231-2.x-demos-webstart-next/">Demos 2.x Webstart Next Codebase</a></li> + <li> <a href="http://download.java.net/media/gluegen/webstart-2.x-next/">GlueGen 2.x Webstart Codebase</a></li> + </ul> + </td> + </tr> + </tbody> + </table> + </td> + </tr> + </tbody> + </table> + </td> + <td valign="top"> + <table border="0" cellpadding="5" cellspacing="1" width="100%"> + <tbody> + <tr> + <td> + <table border="0" cellpadding="5" cellspacing="1" width="100%"> + <tbody> + <tr> <td valign="top"> <div align="left"><font color="#ffffff"><strong>JOGL 1.x</strong></font></div> </td> </tr> + <tr> <td valign="top" bgcolor="#F8F8F8"> + <ul> + <li> <a href="http://download.java.net/media/jogl/builds/archive/">Archived Builds incl. archived signed webstart bundles</a></li> + <li> <a href="http://download.java.net/media/jogl/builds/archive/jsr-231-webstart-current/">Old JOGL 1.x Webstart Codebase</a></li> + <li> <a href="http://download.java.net/media/jogl/builds/archive/jsr-231-1.x-webstart-current/">New JOGL 1.x Webstart Codebase</a></li> + <li> <a href="http://download.java.net/media/gluegen/builds/archive/">GlueGen Archived Builds</a></li> + </ul> + </td> + </tr> + </tbody> + </table> + <table border="0" cellpadding="5" cellspacing="1" width="100%"> + <tbody> + <tr> + <td valign="top"> + <div align="left"><font color="#ffffff"><strong>Useful Links</strong></font></div> + </td> + </tr> + <tr> + <td valign="top" bgcolor="#F8F8F8"> + <ul> + <li><a href="http://www.opengl.org" target="_blank">OpenGL Home</a></li> + <li><a href="http://kenai.com/projects/netbeans-opengl-pack/" target="_blank">The NetBeans OpenGL Pack</a></li> + <li><a href="https://jdk6.dev.java.net/plugin2/jnlp/" target="_blank">Java Plugin JNLP support</a></li> + </ul> + </td> + </tr> + </tbody> + </table> + <table border="0" cellpadding="5" cellspacing="1" width="100%"> + <tbody> + <tr> + <td valign="top"> + <div align="left"><font color="#ffffff"><strong>Historic Stuff</strong></font></div> + </td> + </tr> + <tr> + <td valign="top" bgcolor="#F8F8F8"> + <ul> + <li><a href="BOF-3908-JOGL-slides.pdf"> JavaOne 2007 BOF Slides on JOGL</a></li> + <li><a href="bof0899.pdf">JavaOne 2006 BOF Slides on JOGL</a></li> + <li><a href="ts1361.pdf">JavaOne 2004 Presentation Slides on JOGL</a></li> + <li><a href="2125.pdf">JavaOne 2003 Presentation Slides on JOGL</a></li> + <li><a href="3167.pdf">JavaOne 2002 Slides</a> on <a href="http://jausoft.com/gl4java/" target="_blank">OpenGL for Java</a></li> + <li><a href="http://jausoft.com/gl4java/" target="_blank">OpenGL for Java</a></li> + </ul> + </td> + </tr> + </tbody> + </table> + </td> + </tr> + </tbody> + </table> + </td> + </tr> + </tbody> + </table> + --> + <table border="0" cellpadding="0" cellspacing="1" width="100%"> + <tbody> + <tr> + <td valign="top" width="100%"> + <table border="0" cellpadding="5" cellspacing="1" width="100%"> + <tbody> + <tr> + <td width="589"> + <h3>Featured Projects</h3> + </td> + </tr> + <tr> + <td> + <table border="0" cellpadding="0" cellspacing="0" width="100%"> + <tr> + <td> + The following are a few examples of projects and products using + JOGL. To have your project featured here, please email the <a + href="http://kenai.com/projects/jogl/">project owners</a>. + </td> + </tr> + </table> + <br/> + </td> + </tr> + <tr> + <td bgcolor="#F8F8F8"> + <table border="0" cellspacing="15"> + <tbody> + <tr> + <td width="50%"> + <a href="http://worldwind.arc.nasa.gov/java/"><img src="worldwind.jpg" + width="160" height="159" align="left" alt="World Wind"></img>NASA World Wind + Java</a> provides next-generation 3-D virtual globe technology for + applications written in the Java programming language. It supplies a + suite of open-source components that developers include in their own + applications, providing virtual globe functionality to any application + that can benefit from it. World Wind Java's components perform as well + as, or better than, any other known implementation and utilize the + OpenGL API for 3-D graphics via JOGL. See WWJ Technical Lead Tom + Gaskins' <a href="http://developers.sun.com/learning/javaoneonline/j1sessn.jsp?sessn=TS-3489&yr=2007&track=2">JavaOne + 2007</a> presentation on World Wind Java and the DiSTI Corporation's + <a href="http://www.disti.com/Products/demonstrations/java.html">F-16 flight simulator</a> + built using World Wind Java. + </td> + <td bgcolor="#F8F8F8"> + <a href="http://openendedgroup.com/field"><img src="field.png" + width="160" height="159" align="left" alt="Field"></img>Field</a> is an + open-source development environment for digital art and experimental + code writing. Built around the needs of programmers that manipulate + images, make animations and compose music, Field seeks to tie + text-based programming with ad hoc visual metaphors. Field uses Python + and other programming languages and wants to be integrated into your + own personal code-base. And it comes with special support for the <a + href="http://processing.org/">Processing</a> environment. Field uses + JOGL for its UI and its built-in drawing system; it provides a + JOGL-based scene-graph library for 3D visualization. + </td> + </tr> + + <tr> + <td width="50%"> + <a href="http://www.madlix.com"><img src="madlix.png" width="160" + height="160" align="left" alt="Madlix"></img>MADLIX</a> lets users insert + 3D-content in web pages, blogs, Google pages, community presentations + and more. MADLIX is JOGL-powered and runs smoothly inside all + Java-enabled browsers, with no need for custom plug-ins or application + installation. The <a href="http://www.madlix.com">on-line gallery</a> + features high-quality content ready for insertion. MADLIX is + accompanied by the MADLIX exporter tool enabling 3D artists to + directly export their 3D artwork from Autodesk Maya to the MADLIX + gallery. The exporter features pre-view functionality as well as a + standalone viewer, supporting the MADLIX file format and the open + standard file format COLLADA. + + </td> + <td bgcolor="#F8F8F8"> + <a href="http://bytonic.de/html/jake2.html"><img src="jake2.jpg" + width="160" height="128" align="left" alt="Jake2"></img>Jake2</a> is a port + of id Software's GPL'd Quake II engine from C to Java done by <a + href="http://bytonic.de/">bytonic software</a>. You can run the game + via <a href="http://bytonic.de/html/jake2_webstart.html">Java Web + Start</a> with <b>no manual installation</b> on all of JOGL's + supported platforms. + </td> + </tr> + + <tr> + <td width="50%"> + <a href="http://volumeviewer.kenai.com/"> + <img src="http://volumeviewer.kenai.com/thumbnail.png" width="160" height="120" align="left"></img>Volume Viewer</a> + is an open source renderer for 3D volumetric data. It provides tools for coloring your model, + cutting away pieces, and viewing it from any angle. It can cast shadows within the model for extra realism. + You can even upload your own volumetric data and view it in real time. + </td> + <td bgcolor="#F8F8F8"> + <a href="http://netbeans-opengl-pack.dev.java.net/"><img src="NetBeansOpenGLPackLogo160.png" width="160" height="159" align="left"></img> + The NetBeans OpenGL Pack</a> provides an easy to use OpenGL development + environment integrated into NetBeans. It supplies modules like an GLSL + shader editor, hardware compiler/linker integration and tools for + displaying hardware information. The pack ships ready to run JOGL (JSR + 231) demo projects and all OpenGL samples of the OpenGL Programming + Guide (also known as the Red Book). + </td> + </tr> + + <tr> + <td width="50%"> + <a href="http://www.insparia.com/"><img src="insparia.jpg" width="160" height="160" align="left"></img> + Insparia</a> was created to help people + easily visualize, construct and track information about a 3d + environment online. Shape and texture importing as well as a robust + renderer will be available in the final commercial version. Insparia + uses JOGL to allow the user to construct and interact with their 3d + environment in real-time. Please note that Insparia is in alpha + testing. Feedback is appreciated. + </td> + <td bgcolor="#F8F8F8"> + <a href="http://www.scilab.org/"><img src="scilab.png" width="160" height="159" align="left"></img>Scilab</a> is a free scientific software + package for numerical computations providing a powerful open computing + environment for engineering and scientific applications. It has + sophisticated data structures, an interpreter and a high level + programming language. It also integrates a 2-D and 3-D plotting module + designed to visually represent and understand complex data. Fully + integrated within the Scilab's Swing UI, the plotting module is based + on JOGL, allowing it to take advantage of the OpenGL accelerated + graphics. + </td> + </tr> + + <tr> + <td width="50%"> + <a href="http://www.brightideassoftware.com/Pebbles/PebblesHome.aspx"> + <img src="pebbles.png" width="160" height="160" align="left"></img> + OneStone® Pebbles</a> are a new series of calculus visualization tools developed + by <a href="http://www.brightideassoftware.com/">Bright Ideas + Software®</a>. Designed from the ground up with input from + education professionals, these unique tools meld current educational + theory with state of the art graphics technology in consistent, + easy-to-use packages. Each 'Pebble' in the series is a stand-alone + program designed to illustrate a specific topic in the calculus + syllabus. While the topic of each Pebble is different, the experience + of using each remains as constant as possible, and features several + elements identified as contributing to the development of a deeper + understanding of dynamic covariant relationships. The Pebbles use JOGL + for their interactive 3D rendering. Try the <a + href="http://www.brightideassoftware.com/Pebbles/CurveFamilies.aspx">Curve + Families</a> and + <a href="http://www.brightideassoftware.com/Pebbles/SurfacesOfRevolution.aspx">Surfaces of Revolution</a> examples! + </td> + <td bgcolor="#F8F8F8"> + <a href="http://www3.math.tu-berlin.de/jreality"><img src="viewerVR.png" width="160" height="160" align="left"></img> + jReality</a> is an open-source, + full-featured 3D scene graph package designed for but not limited to + mathematical visualization. It provides several backends, including a + JOGL one; it is thread-safe; it has a flexible shading model based on + an attribute-inheritance mechanism in the scene graph; + device-independent user interaction; support for true 3D audio; many + support classes for transformations and geometry; a plugin system for + assembling custom viewers; <a href="http://www3.math.tu-berlin.de/jreality/phpbb/">an active forum</a> + and a growing <a href="http://www3.math.tu-berlin.de/jreality/mediawiki/index.php/Developer_Tutorial">set + of tutorial examples</a> to help developers interested in using + jReality to solve their 3D problems. + + </td> + </tr> + + <tr> + <td width="50%"> + <a href="https://zg3d.dev.java.net/"><img src="zg3d.png" width="160" height="160" align="left"></img> + ZG3D</a> is an open source project that uses + JOGL for visualizing 3D geometries with the emphasis of plotting + scientific data in a web application. Geometry objects in an XML file + or string can be dynamically loaded and removed. An HTML document may + call ZG3D functions through JavaScript and may define JavaScript + functions to receive messages from ZG3D, which makes it very easy and + flexible to embed interactive 3D web visualization. The software is + developed at the <a + href="http://www-cger.nies.go.jp/index.html">Center for Global + Environmental Research</a>, Japan, for the advanced data visualization + of the <a href="http://db.cger.nies.go.jp/g3db/ggtu/trajectory.html">Global Greenhouse Gases Database</a>. + </td> + <td width="50%"> + <a href="http://www.codededge.com"><img src="elflight.png" width="160" height="160" align="left"></img> + The Elflight Engine</a> is a high + performance 3D streaming game engine. It has been designed from the + ground up for use over the World Wide Web. The streaming aspect of the + engine allows a near "instant play" experience for the gamer. No + massive downloads and no massive updates! The technology is + particularly well suited to the development of MMOs and virtual + worlds. The Elflight Engine uses JOGL to access the OpenGL API. + </td> + </tr> + + <tr> + <td width="50%"> + <a href="http://www.fusion-laboratory.de/"><img + src="fusion-laboratory.jpg" width="160" height="160" align="left" + alt="Fusion Laboratory"></img>The Fusion Framework</a> enables Swing + components to be extended with 3D content via JOGL. In general the 3D + content will show up in layers on top of the corresponding Swing + component. Many utility functions are integrated to help the developer + build components. For example, the 3D content may be calibrated to the + corresponding component's bounds. In addition, the system provides a + simple scenegraph, Swing-like mouse interaction, and low-level + animation support, as well as GLSL shaders and .obj file loading. The + demo page contains several Java Web Start applications which + demonstrate the abilities of the framework; please fill out the web + form to help evaluate the components' usefulness. + </td> + <td width="50%"> + <a href="http://www.artofillusion.org/"><img src="artofillusion.jpg" width="160" height="117" align="left" alt="Art Of Illusion"></img> + Art of Illusion</a> is a free, open source 3D modelling and rendering + studio. Many of its capabilities rival those found in commercial + programs. Some of the highlights include subdivision surface based + modelling tools, skeleton based animation, and a graphical language + for designing procedural textures and materials. It uses JOGL for + real-time OpenGL rendering in its modeling views. + </td> + </tr> + + <tr> + <td width="50%"> + <a href="http://www.avengina.org/"><img src="avengina.jpg" alt="Avengina" align="left" height="99" width="160"></img>Avengina</a> is a + realtime 3D graphics engine which is designed for the execution as a + Java applet. Alternatively it can be launched as a Java Webstart + application outside the browserwindow. The software provides the + possibility to exhibit texts and images in virtual + galleries. Regarding the control and behaviour of the avatar it's + redolent of a game engine. The graphics rendering system bases on + per-pixel lighting and supports normal mapping, specular lighting and + stencil volume shadows. Avengina uses JOGL for realtime rendering. + </td> + <td width="50%"> + + <a href="http://chronotext.org/"><img src="chronotext.jpg" width="160" height="120" align="left" alt="chronotext"></img> + chronotext</a> is a series + of visual design experiments involving animated text and 3D objects + and surfaces. Several examples can be run on-line via <a + href="http://chronotext.org/scriptorium/behind/index.htm">Java Web + Start</a>. See the <a href="http://www.chronotext.org/mapping/">latest + experiments</a> of mapping text on to real 3D surfaces. + </td> + </tr> + + <tr> + <td width="50%"> + <a href="http://jsolutions.se/DukeBeanEm/"><img src="dukebeanem.jpg" width="160" height="120" align="left" alt="Duke Bean'Em"></img> + Duke Bean'Em</a> is the demonstration program from Erik Hellman's <a + href="http://developers.sun.com/learning/javaoneonline/j1sessn.jsp?sessn=TS-3073&yr=2007&track=2">JavaOne + 2007 technical session</a>. This presentation demonstrates how you can + write a simple 3-D game by using the Java programming language, JOGL, + and free tools and 3-D models. It also covers the basics of OpenGL and + 3-D graphics as well as various technologies, libraries, tools, and + patterns that are useful for 3-D application development on the Java + platform. + </td> + <td width="50%"> + <a href="http://www.fenggui.org/"><img src="fenggui.jpg" width="160" height="127" align="left" alt="FengGUI"></img> + FengGUI</a> is a graphical + user interface (GUI) application programming interface (API) based on + OpenGL. FengGUI provides all typical GUI components like buttons, + sliders, trees, text areas, frames, tabs, etc. which are required to + build a complete GUI system. Since it is based on OpenGL, FengGUI fits + well in multimedia and game environments. + </td> + </tr> + + <tr> + <td bgcolor="#F8F8F8" width="50%"> + <a href="http://www.simulation.com/products/glstudio/glstudio.html"><img + src="glstudio.jpg" width="160" height="135" align="left" alt="GL Studio"></img> + GL Studio</a> is an object oriented rapid application + development tool that allows a user to graphically combine + photographs, 3D models and behavior logic to create advanced 2D and 3D + human machine interfaces. GL Studio generates Java or C++ source code + which can then be integrated into the user’s application as a user + interface. <a + href="http://www.simulation.com/products/glstudio/java/java.html">Java + code</a> generated with GL Studio can be deployed using + javax.swing.JPanel, java.awt.Canvas and JavaBeans. GL Studio uses + OpenGL for rendering and GL Studio for Java uses the JOGL API. + + </td> + <td width="50%"> + <a href="http://impact.sourceforge.net/"><img src="impact.jpg" width="160" height="129" align="left" alt="Impact"></img> + Impact</a> is a + complete finite element suite including preprocessor, solver and + postprocessor which is useable for simulating dynamic events such as + car crashes or stamping of metal sheets. The suite allows 3D + modelling, solving and viewing of simulation results, all in OpenGL + accelerated graphics through the use of JOGL. + </td> + </tr> + + <tr> + <td width="50%"> + <a href="http://code.google.com/p/jzy3d/"> + <img src="http://martin.pernollet.free.fr/cv/projects/jzy3d/demo_ring_surface.jpg" width="160" height="120" align="left" alt="Jack Flowers"></img> + Jzy3d</a> + stands for Java Easy 3d, and allows a rapid display of 3d scientific data. User can define z=f(x,y) functions + binded to (customizable) colormaps, as well as rendering predefined simple 3d shapes programmaticaly or from csv files. + One can moreover add pre/post renderers for adding java2d layers to the 3d scene. + Jzy3d provides a simple bridge to AWT, SWT, or Swing, and has already been integrated with success in Eclipse RCP and Swing + professionnal applications by the company MASA Group. The API has been written with the goal to hide the burden of working with + OpenGL, 3d polygon ordering and transparency management. + </td> + <td width="50%"> + <a href="http://mbt.sdsc.edu/"><img src="mbt.jpg" width="160" height="122" align="left"></img></a>The + <a href="http://mbt.sdsc.edu/">Molecular Biology Toolkit</a> is a + Java-based protein visualization and analysis toolkit. The toolkit + provides classes for efficiently loading, managing and manipulating + protein structure and sequence data. The MBT also provides a rich set + of graphical 3D and 2D visualization components which can be easily + "plugged together" to produce applications having sophisticated + graphical user interfaces. Some MBT-based visualization tools are <a + href="http://www.pdb.org/">ProteinWorkshop</a> (<a + href="http://spdc.sdsc.edu/iedb/protein_workshop/viewer7.php">webstart + demo</a>), <a href="http://www.immuneepitope.org/">EpitopeViewer</a> + (<a href="http://spdc.sdsc.edu/iedb/epitopeViewer/viewer_jogl333.php">webstart demo</a>), and <a href="http://sirius.sdsc.edu/">Sirius</a>. + </td> + </tr> + + <tr> + <td width="50%"> + <a href="http://processing.org/"><img src="processing.jpg" width="160" height="158" align="left" alt="processing"></img> + Processing</a> is an open + source programming language and environment for people who want to + program images, animation, and sound. It is used by students, artists, + designers, architects, researchers, and hobbyists for learning, + prototyping, and production. Processing is developed by artists and + designers as an alternative to proprietary software tools in the same + domain. It uses JOGL for its hardware accelerated 3D rendering + support. + </td> + <td width="50%"> + <a href="http://www.specknet.org/dev/specksim"><img src="specksim.jpg" width="160" height="117" align="left" alt="SpeckSim"></img> + SpeckSim</a> is a + behaviour-level simulator for networks of small, resource-constrained + devices with sensing, computation and communication + capabilities. Intended as a testbed for distributed algorithms, the + main design goal was ease of extension. To this end, almost all aspect + of the simulator can be customised: Node behaviour, communication + characteristics, placement and motion; visualisation rendering and + interaction and statistic generation. + </td> + </tr> + + <tr> + <td width="50%"> + <a href="http://3d-alignment.eu"><img src="strap.jpg" width="160" height="118" align="left"></img></a> + With <a href="http://3d-alignment.eu">STRAP</a> you can align your proteins by + sequence and 3D-structure. STRAP simultaneously displays + 3d-structures, amino acid sequence alignment and nucleotide sequences. + It has powerful annotation features. + </td> + <td width="50%"> + <a href="http://www.insightmachines.com/en/vehicleDynamicsEngine.shtml"> + <img src="vehicle.jpg" width="160" height="160" align="left"></img>Vehicle Dynamics Engine Demo</a> + is a Java Web Start demonstration of a 3D physics engine developed by + <a href="http://www.insightmachines.com/">Insight Machines</a>. The + engine is designed especially for car games. The demo uses JOGL and + employs such techniques like shadow casting using the stencil buffer. + </td> + </tr> + + <tr> + <td width="50%"> + <a href="http://www.vlsolutions.com/"><img src="vldocking.jpg" width="160" height="113" align="left" alt="VLDocking"></img> + VLDocking</a> is + a set of Java components that helps the Swing developer to build + applications with Docking capabilities, and even raise existing + applications to higher standards. It supports docking via drag and + drop, enhanced toolbars, closable tabs, and more. It fully supports + heavyweight components such as JOGL's GLCanvas in a docking + environment. + </td> + <td width="50%"> + <a href="http://www.nascar.com/trackpass/about/raceview/"><img src="raceview.jpg" width="160" height="92" align="left"></img> + RaceView</a> from NASCAR / NEXTEL, part of the <a + href="http://www.nascar.com/trackpass/">TrackPass</a> package, puts + you in the race. Control the virtual camera angle, listen to the + driver and team, and see crucial statistics and times, all in real + time as the race goes on. RaceView uses JOGL for its 3D rendering. + </td> + </tr> + </tbody> + </table> + </td> + </tr> + </tbody> + </table> + </td> + </tr> + </tbody> </table> - </td> - </tr> - </tbody> - </table> - </td> -</tr> -</tbody> -</table> - -<table border="0" cellpadding="0" cellspacing="1" width="100%"> - <tbody> - <tr> - <td valign="top" width="100%"> - <table bgcolor="#6E94B7" border="0" cellpadding="5" - cellspacing="1" width="100%"> - <tbody> - <tr> - <td bgcolor="#6E94B7" width="589"> - - - <div align="left"><font color="#ffffff"><strong>Featured Projects</strong></font></div> - </td> - </tr> - <tr> - <td bgcolor="#F8F8F8"> - <table border="0" cellpadding="0" cellspacing="0" width="100%"> - <tr> - <td> -The following are a few examples of projects and products using -JOGL. To have your project featured here, please email the <a -href="http://kenai.com/projects/jogl/">project owners</a>. - </td> - </tr> - </table> - <br> - <table border="0" cellpadding="0" cellspacing="0" width="100%"> - <tr> - <td bgcolor="#F8F8F8"> - <table border="0" cellspacing="15"> - <tbody> - <tr> - <td bgcolor="#F8F8F8" width="50%"> - -<a href="http://worldwind.arc.nasa.gov/java/"><img src="worldwind.jpg" -width="160" height="159" align="left" alt="World Wind">NASA World Wind -Java</a> provides next-generation 3-D virtual globe technology for -applications written in the Java programming language. It supplies a -suite of open-source components that developers include in their own -applications, providing virtual globe functionality to any application -that can benefit from it. World Wind Java's components perform as well -as, or better than, any other known implementation and utilize the -OpenGL API for 3-D graphics via JOGL. See WWJ Technical Lead Tom -Gaskins' <a -href="http://developers.sun.com/learning/javaoneonline/j1sessn.jsp?sessn=TS-3489&yr=2007&track=2">JavaOne -2007</a> presentation on World Wind Java and the DiSTI Corporation's -<a href="http://www.disti.com/Products/demonstrations/java.html">F-16 flight simulator</a> -built using World Wind Java. - - </td> - <td bgcolor="#F8F8F8"> - -<a href="http://openendedgroup.com/field"><img src="field.png" -width="160" height="159" align="left" alt="Field">Field</a> is an -open-source development environment for digital art and experimental -code writing. Built around the needs of programmers that manipulate -images, make animations and compose music, Field seeks to tie -text-based programming with ad hoc visual metaphors. Field uses Python -and other programming languages and wants to be integrated into your -own personal code-base. And it comes with special support for the <a -href="http://processing.org/">Processing</a> environment. Field uses -JOGL for its UI and its built-in drawing system; it provides a -JOGL-based scene-graph library for 3D visualization. - - </td> - </tr> - - <tr> - <td bgcolor="#F8F8F8" width="50%"> - -<a href="http://www.madlix.com"><img src="madlix.png" width="160" -height="160" align="left" alt="Madlix">MADLIX</a> lets users insert -3D-content in web pages, blogs, Google pages, community presentations -and more. MADLIX is JOGL-powered and runs smoothly inside all -Java-enabled browsers, with no need for custom plug-ins or application -installation. The <a href="http://www.madlix.com">on-line gallery</a> -features high-quality content ready for insertion. MADLIX is -accompanied by the MADLIX exporter tool enabling 3D artists to -directly export their 3D artwork from Autodesk Maya to the MADLIX -gallery. The exporter features pre-view functionality as well as a -standalone viewer, supporting the MADLIX file format and the open -standard file format COLLADA. - - </td> - <td bgcolor="#F8F8F8"> - -<a href="http://bytonic.de/html/jake2.html"><img src="jake2.jpg" -width="160" height="128" align="left" alt="Jake2">Jake2</a> is a port -of id Software's GPL'd Quake II engine from C to Java done by <a -href="http://bytonic.de/">bytonic software</a>. You can run the game -via <a href="http://bytonic.de/html/jake2_webstart.html">Java Web -Start</a> with <b>no manual installation</b> on all of JOGL's -supported platforms. - - </td> - </tr> - - <tr> - <td bgcolor="#F8F8F8" width="50%"> - -<a href="http://www.nascar.com/trackpass/about/raceview/"><img -src="raceview.jpg" width="160" height="92" align="left">RaceView</a> -from NASCAR / NEXTEL, part of the <a -href="http://www.nascar.com/trackpass/">TrackPass</a> package, puts -you in the race. Control the virtual camera angle, listen to the -driver and team, and see crucial statistics and times, all in real -time as the race goes on. RaceView uses JOGL for its 3D rendering. - - </td> - <td bgcolor="#F8F8F8"> - -<a href="http://netbeans-opengl-pack.dev.java.net/"><img -src="NetBeansOpenGLPackLogo160.png" width="160" height="159" align="left">The -NetBeans OpenGL Pack</a> provides an easy to use OpenGL development -environment integrated into NetBeans. It supplies modules like an GLSL -shader editor, hardware compiler/linker integration and tools for -displaying hardware information. The pack ships ready to run JOGL (JSR -231) demo projects and all OpenGL samples of the OpenGL Programming -Guide (also known as the Red Book). - - </td> - </tr> - - <tr> - <td bgcolor="#F8F8F8" width="50%"> - -<a href="http://www.insparia.com/"><img src="insparia.jpg" width="160" -height="160" align="left">Insparia</a> was created to help people -easily visualize, construct and track information about a 3d -environment online. Shape and texture importing as well as a robust -renderer will be available in the final commercial version. Insparia -uses JOGL to allow the user to construct and interact with their 3d -environment in real-time. Please note that Insparia is in alpha -testing. Feedback is appreciated. - - </td> - <td bgcolor="#F8F8F8"> - -<a href="http://www.scilab.org/"><img src="scilab.png" width="160" -height="159" align="left">Scilab</a> is a free scientific software -package for numerical computations providing a powerful open computing -environment for engineering and scientific applications. It has -sophisticated data structures, an interpreter and a high level -programming language. It also integrates a 2-D and 3-D plotting module -designed to visually represent and understand complex data. Fully -integrated within the Scilab's Swing UI, the plotting module is based -on JOGL, allowing it to take advantage of the OpenGL accelerated -graphics. - - </td> - </tr> - - <tr> - <td bgcolor="#F8F8F8" width="50%"> - -<a -href="http://www.brightideassoftware.com/Pebbles/PebblesHome.aspx"><img -src="pebbles.png" width="160" height="160" align="left">OneStone® -Pebbles</a> are a new series of calculus visualization tools developed -by <a href="http://www.brightideassoftware.com/">Bright Ideas -Software®</a>. Designed from the ground up with input from -education professionals, these unique tools meld current educational -theory with state of the art graphics technology in consistent, -easy-to-use packages. Each 'Pebble' in the series is a stand-alone -program designed to illustrate a specific topic in the calculus -syllabus. While the topic of each Pebble is different, the experience -of using each remains as constant as possible, and features several -elements identified as contributing to the development of a deeper -understanding of dynamic covariant relationships. The Pebbles use JOGL -for their interactive 3D rendering. Try the <a -href="http://www.brightideassoftware.com/Pebbles/CurveFamilies.aspx">Curve -Families</a> and <a -href="http://www.brightideassoftware.com/Pebbles/SurfacesOfRevolution.aspx">Surfaces -of Revolution</a> examples! - - </td> - <td bgcolor="#F8F8F8"> - -<a href=http://www3.math.tu-berlin.de/jreality><img src="viewerVR.png" -width="160" height="160" align="left">jReality</a> is an open-source, -full-featured 3D scene graph package designed for but not limited to -mathematical visualization. It provides several backends, including a -JOGL one; it is thread-safe; it has a flexible shading model based on -an attribute-inheritance mechanism in the scene graph; -device-independent user interaction; support for true 3D audio; many -support classes for transformations and geometry; a plugin system for -assembling custom viewers; <a href = -"http://www3.math.tu-berlin.de/jreality/phpbb/">an active forum</a> -and a growing <a -href="http://www3.math.tu-berlin.de/jreality/mediawiki/index.php/Developer_Tutorial">set -of tutorial examples</a> to help developers interested in using -jReality to solve their 3D problems. - - </td> - </tr> - - <tr> - <td bgcolor="#F8F8F8" width="50%"> - -<a href="https://zg3d.dev.java.net/"><img src="zg3d.png" width="160" -height="160" align="left">ZG3D</a> is an open source project that uses -JOGL for visualizing 3D geometries with the emphasis of plotting -scientific data in a web application. Geometry objects in an XML file -or string can be dynamically loaded and removed. An HTML document may -call ZG3D functions through JavaScript and may define JavaScript -functions to receive messages from ZG3D, which makes it very easy and -flexible to embed interactive 3D web visualization. The software is -developed at the <a -href="http://www-cger.nies.go.jp/index.html">Center for Global -Environmental Research</a>, Japan, for the advanced data visualization -of the <a -href="http://db.cger.nies.go.jp/g3db/ggtu/trajectory.html">Global -Greenhouse Gases Database</a>. - - </td> - <td bgcolor="#F8F8F8" width="50%"> - -<a href="http://www.codededge.com"><img src="elflight.png" width="160" -height="160" align="left">The Elflight Engine</a> is a high -performance 3D streaming game engine. It has been designed from the -ground up for use over the World Wide Web. The streaming aspect of the -engine allows a near "instant play" experience for the gamer. No -massive downloads and no massive updates! The technology is -particularly well suited to the development of MMOs and virtual -worlds. The Elflight Engine uses JOGL to access the OpenGL API. - - </td> - </tr> - - <tr> - <td bgcolor="#F8F8F8" width="50%"> - -<a href="http://www.fusion-laboratory.de/"><img -src="fusion-laboratory.jpg" width="160" height="160" align="left" -alt="Fusion Laboratory">The Fusion Framework</a> enables Swing -components to be extended with 3D content via JOGL. In general the 3D -content will show up in layers on top of the corresponding Swing -component. Many utility functions are integrated to help the developer -build components. For example, the 3D content may be calibrated to the -corresponding component's bounds. In addition, the system provides a -simple scenegraph, Swing-like mouse interaction, and low-level -animation support, as well as GLSL shaders and .obj file loading. The -demo page contains several Java Web Start applications which -demonstrate the abilities of the framework; please fill out the web -form to help evaluate the components' usefulness. - - </td> - <td bgcolor="#F8F8F8" width="50%"> - -<a href="http://www.artofillusion.org/"><img src="artofillusion.jpg" -width="160" height="117" align="left" alt="Art Of Illusion">Art of -Illusion</a> is a free, open source 3D modelling and rendering -studio. Many of its capabilities rival those found in commercial -programs. Some of the highlights include subdivision surface based -modelling tools, skeleton based animation, and a graphical language -for designing procedural textures and materials. It uses JOGL for -real-time OpenGL rendering in its modeling views. - - </td> - </tr> - - <tr> - <td bgcolor="#F8F8F8" width="50%"> - -<a href="http://www.avengina.org/"><img src="avengina.jpg" -alt="Avengina" align="left" height="99" width="160">Avengina</a> is a -realtime 3D graphics engine which is designed for the execution as a -Java applet. Alternatively it can be launched as a Java Webstart -application outside the browserwindow. The software provides the -possibility to exhibit texts and images in virtual -galleries. Regarding the control and behaviour of the avatar it's -redolent of a game engine. The graphics rendering system bases on -per-pixel lighting and supports normal mapping, specular lighting and -stencil volume shadows. Avengina uses JOGL for realtime rendering. - - </td> - <td bgcolor="#F8F8F8" width="50%"> - -<a href="http://chronotext.org/"><img src="chronotext.jpg" width="160" -height="120" align="left" alt="chronotext">chronotext</a> is a series -of visual design experiments involving animated text and 3D objects -and surfaces. Several examples can be run on-line via <a -href="http://chronotext.org/scriptorium/behind/index.htm">Java Web -Start</a>. See the <a href="http://www.chronotext.org/mapping/">latest -experiments</a> of mapping text on to real 3D surfaces. - - </td> - </tr> - - <tr> - <td bgcolor="#F8F8F8" width="50%"> - -<a href="http://jsolutions.se/DukeBeanEm/"><img src="dukebeanem.jpg" -width="160" height="120" align="left" alt="Duke Bean'Em">Duke -Bean'Em</a> is the demonstration program from Erik Hellman's <a -href="http://developers.sun.com/learning/javaoneonline/j1sessn.jsp?sessn=TS-3073&yr=2007&track=2">JavaOne -2007 technical session</a>. This presentation demonstrates how you can -write a simple 3-D game by using the Java programming language, JOGL, -and free tools and 3-D models. It also covers the basics of OpenGL and -3-D graphics as well as various technologies, libraries, tools, and -patterns that are useful for 3-D application development on the Java -platform. - - </td> - <td bgcolor="#F8F8F8" width="50%"> - -<a href="http://www.fenggui.org/"><img src="fenggui.jpg" width="160" -height="127" align="left" alt="FengGUI">FengGUI</a> is a graphical -user interface (GUI) application programming interface (API) based on -OpenGL. FengGUI provides all typical GUI components like buttons, -sliders, trees, text areas, frames, tabs, etc. which are required to -build a complete GUI system. Since it is based on OpenGL, FengGUI fits -well in multimedia and game environments. - - </td> - </tr> - - <tr> - <td bgcolor="#F8F8F8" width="50%"> - -<a -href="http://www.simulation.com/products/glstudio/glstudio.html"><img -src="glstudio.jpg" width="160" height="135" align="left" alt="GL -Studio">GL Studio</a> is an object oriented rapid application -development tool that allows a user to graphically combine -photographs, 3D models and behavior logic to create advanced 2D and 3D -human machine interfaces. GL Studio generates Java or C++ source code -which can then be integrated into the user�s application as a user -interface. <a -href="http://www.simulation.com/products/glstudio/java/java.html">Java -code</a> generated with GL Studio can be deployed using -javax.swing.JPanel, java.awt.Canvas and JavaBeans. GL Studio uses -OpenGL for rendering and GL Studio for Java uses the JOGL API. - - </td> - <td bgcolor="#F8F8F8" width="50%"> - -<a href="http://impact.sourceforge.net/"><img src="impact.jpg" -width="160" height="129" align="left" alt="Impact">Impact</a> is a -complete finite element suite including preprocessor, solver and -postprocessor which is useable for simulating dynamic events such as -car crashes or stamping of metal sheets. The suite allows 3D -modelling, solving and viewing of simulation results, all in OpenGL -accelerated graphics through the use of JOGL. - - </td> - </tr> - - <tr> - <td bgcolor="#F8F8F8" width="50%"> - -<a href="http://www.javapause.com/"><img src="jackflowers.jpg" -width="160" height="120" align="left" alt="Jack Flowers">Jack -Flowers</a> is a 3D platform action and adventure game under -development. Jack is a flower collector (a kind of mutant beetle) who -loves flowers so much that he can't help collecting them. Your goal -through the game is to help Jack pick up flowers to progress through -vegetal levels. - - </td> - <td bgcolor="#F8F8F8" width="50%"> - -<a href="http://mbt.sdsc.edu/"><img src="mbt.jpg" width="160" -height="122" align="left"></a>The <a -href="http://mbt.sdsc.edu/">Molecular Biology Toolkit</a> is a -Java-based protein visualization and analysis toolkit. The toolkit -provides classes for efficiently loading, managing and manipulating -protein structure and sequence data. The MBT also provides a rich set -of graphical 3D and 2D visualization components which can be easily -"plugged together" to produce applications having sophisticated -graphical user interfaces. Some MBT-based visualization tools are <a -href="http://www.pdb.org/">ProteinWorkshop</a> (<a -href="http://spdc.sdsc.edu/iedb/protein_workshop/viewer7.php">webstart -demo</a>), <a href="http://www.immuneepitope.org/">EpitopeViewer</a> -(<a -href="http://spdc.sdsc.edu/iedb/epitopeViewer/viewer_jogl333.php">webstart -demo</a>), and <a href="http://sirius.sdsc.edu/">Sirius</a>. - - </td> - </tr> - - <tr> - <td bgcolor="#F8F8F8" width="50%"> - -<a href="http://processing.org/"><img src="processing.jpg" width="160" -height="158" align="left" alt="processing">Processing</a> is an open -source programming language and environment for people who want to -program images, animation, and sound. It is used by students, artists, -designers, architects, researchers, and hobbyists for learning, -prototyping, and production. Processing is developed by artists and -designers as an alternative to proprietary software tools in the same -domain. It uses JOGL for its hardware accelerated 3D rendering -support. - - </td> - <td bgcolor="#F8F8F8" width="50%"> - -<a href="http://www.specknet.org/dev/specksim"><img src="specksim.jpg" -width="160" height="117" align="left" alt="SpeckSim">SpeckSim</a> is a -behaviour-level simulator for networks of small, resource-constrained -devices with sensing, computation and communication -capabilities. Intended as a testbed for distributed algorithms, the -main design goal was ease of extension. To this end, almost all aspect -of the simulator can be customised: Node behaviour, communication -characteristics, placement and motion; visualisation rendering and -interaction and statistic generation. - - </td> - </tr> - - <tr> - <td bgcolor="#F8F8F8" width="50%"> - -<a href="http://3d-alignment.eu"><img src="strap.jpg" width="160" -height="118" align="left"></a>With <a -href="http://3d-alignment.eu">STRAP</a> you can align your proteins by -sequence and 3D-structure. STRAP simultaneously displays -3d-structures, amino acid sequence alignment and nucleotide sequences. -It has powerful annotation features. - - </td> - <td bgcolor="#F8F8F8" width="50%"> - -<a -href="http://www.insightmachines.com/en/vehicleDynamicsEngine.shtml"><img -src="vehicle.jpg" width="160" height="160" align="left">Vehicle -Dynamics Engine Demo</a> is a Java Web Start demonstration of a 3D -physics engine developed by <a -href="http://www.insightmachines.com/">Insight Machines</a>. The -engine is designed especially for car games. The demo uses JOGL and -employs such techniques like shadow casting using the stencil buffer. - - </td> - </tr> - - <tr> - <td bgcolor="#F8F8F8" width="50%"> - -<a href="http://www.vlsolutions.com/"><img src="vldocking.jpg" -width="160" height="113" align="left" alt="VLDocking">VLDocking</a> is -a set of Java components that helps the Swing developer to build -applications with Docking capabilities, and even raise existing -applications to higher standards. It supports docking via drag and -drop, enhanced toolbars, closable tabs, and more. It fully supports -heavyweight components such as JOGL's GLCanvas in a docking -environment. - - </td> - </tr> - - </tbody> - </table> - </tbody> - </table> - </td> - </tr> -</tbody> -</table> - - - - -</body> + </div> + </div> + </body> </html> |