diff options
author | Michael Bien <[email protected]> | 2010-08-22 21:05:13 +0200 |
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committer | Michael Bien <[email protected]> | 2010-08-22 21:05:13 +0200 |
commit | ddb53592e6633ed2b27519790ca15e07221942ff (patch) | |
tree | c4cc88fe7bd56f5b04bf55318df4fb6de0332591 | |
parent | da440b55eb6a7025fc157e3c710f8f9f4279bc9e (diff) |
added junit test for bug 407 (thanks to Matt at the mailinglist).
-rw-r--r-- | src/junit/com/jogamp/test/junit/jogl/glsl/TransformFeedbackVeryingsBug407Test.java | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/src/junit/com/jogamp/test/junit/jogl/glsl/TransformFeedbackVeryingsBug407Test.java b/src/junit/com/jogamp/test/junit/jogl/glsl/TransformFeedbackVeryingsBug407Test.java new file mode 100644 index 000000000..1bb513bf3 --- /dev/null +++ b/src/junit/com/jogamp/test/junit/jogl/glsl/TransformFeedbackVeryingsBug407Test.java @@ -0,0 +1,132 @@ +package com.jogamp.test.junit.jogl.glsl; + +import java.io.ByteArrayOutputStream; +import java.io.PrintStream; + +import javax.media.opengl.GL3; +import javax.media.opengl.GLCapabilities; +import javax.media.opengl.GLContext; +import javax.media.opengl.GLDrawable; +import javax.media.opengl.GLDrawableFactory; +import javax.media.opengl.GLProfile; + +import org.junit.After; +import org.junit.Assert; +import org.junit.Before; +import org.junit.Test; + +import com.jogamp.newt.Display; +import com.jogamp.newt.NewtFactory; +import com.jogamp.newt.Screen; +import com.jogamp.newt.Window; +import com.jogamp.opengl.util.glsl.ShaderUtil; + + +/** + * Bug 'Function glTransformFeedbackVaryings incorrectly passes argument' + * http://jogamp.org/bugzilla/show_bug.cgi?id=407 + */ +public class TransformFeedbackVeryingsBug407Test { + + static { + //NativeUtil.preloadNativeLibs(); // internal method + GLProfile.initSingleton(); + } + private GLContext context; + private String VERTEX_SHADER_TEXT; + + @Before + public void setUp() { + VERTEX_SHADER_TEXT = + "#version 330 \n" + + " \n" + + "out vec4 Position; \n" + + " \n" + + "void main() { \n" + + " Position = vec4(1.0, 1.0, 1.0, 1.0); \n" + + "} \n"; + + GLCapabilities caps; + Window window; + GLDrawable drawable; + + GLProfile glp = GLProfile.get(GLProfile.GL3); + caps = new GLCapabilities(glp); + + caps.setOnscreen(true); + caps.setDoubleBuffered(true); + + Display display = NewtFactory.createDisplay(null); // local display + Screen screen = NewtFactory.createScreen(display, 0); // screen 0 + + window = NewtFactory.createWindow(screen, caps, true); + window.setSize(800, 600); + window.setVisible(true); + + drawable = GLDrawableFactory.getFactory(glp).createGLDrawable(window); + drawable.setRealized(true); + + context = drawable.createContext(null); + + context.makeCurrent(); + } + + @After + public void tearDown() { + context.release(); + } + + private int getShader(GL3 gl, String text, int type) { + int shaderProgram = gl.glCreateProgram(); + + int vertShader = gl.glCreateShader(type); + + String[] lines = new String[]{text}; + int[] lengths = new int[]{lines[0].length()}; + gl.glShaderSource(vertShader, lines.length, lines, lengths, 0); + gl.glCompileShader(vertShader); + gl.glAttachShader(shaderProgram, vertShader); + + return shaderProgram; + } + + @Test + public void testGlTransformFeedbackVaryings_WhenVarNameOK() { + // given + + GL3 gl = context.getGL().getGL3(); + int shaderProgram = getShader(gl, VERTEX_SHADER_TEXT, GL3.GL_VERTEX_SHADER); + String[] vars = new String[]{"Position"}; + + // when + + gl.glTransformFeedbackVaryings(shaderProgram, 1, vars, GL3.GL_SEPARATE_ATTRIBS); + gl.glLinkProgram(shaderProgram); + + // then + + Assert.assertTrue(ShaderUtil.isProgramValid(gl, shaderProgram, System.out)); + Assert.assertEquals(GL3.GL_NO_ERROR, gl.glGetError()); + } + + @Test + public void testGlTransformFeedbackVaryings_WhenVarNameWrong() { + // given + + GL3 gl = context.getGL().getGL3(); + int shaderProgram = getShader(gl, VERTEX_SHADER_TEXT, GL3.GL_VERTEX_SHADER); + String[] vars = new String[]{"PPPosition"}; + + // when + + gl.glTransformFeedbackVaryings(shaderProgram, 1, vars, GL3.GL_SEPARATE_ATTRIBS); + gl.glLinkProgram(shaderProgram); + + // then + + ByteArrayOutputStream baos = new ByteArrayOutputStream(); + Assert.assertFalse(ShaderUtil.isProgramValid(gl, shaderProgram, new PrintStream(baos))); + Assert.assertEquals(GL3.GL_NO_ERROR, gl.glGetError()); + Assert.assertTrue(baos.toString().contains("(named PPPosition)")); + } +} |