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authorSven Gothel <[email protected]>2011-07-31 19:25:13 +0200
committerSven Gothel <[email protected]>2011-07-31 19:25:13 +0200
commitc1c8dcbb0d51e4e2a902db129e5a6991d84c5fc9 (patch)
treefe6e090ba13d84b276b4141d8d75965d06af26e4 /make/config/jogl/gl2_es2-common.cfg
parenta7bd295f0fd5740833a0c2fb55c474d995f65819 (diff)
JOGL: Add GLBase::isGLES2Compatible()
Indicates whether this GL object is compatible with OpenGL ES2, i.e. has the extension <code>GL_ARB_ES2_compatibility</code>
Diffstat (limited to 'make/config/jogl/gl2_es2-common.cfg')
-rw-r--r--make/config/jogl/gl2_es2-common.cfg10
1 files changed, 5 insertions, 5 deletions
diff --git a/make/config/jogl/gl2_es2-common.cfg b/make/config/jogl/gl2_es2-common.cfg
index 89f30a941..d26c76ead 100644
--- a/make/config/jogl/gl2_es2-common.cfg
+++ b/make/config/jogl/gl2_es2-common.cfg
@@ -1,22 +1,22 @@
-JavaPrologue glReleaseShaderCompiler if ( !_context.hasNativeES2Methods() ) {
+JavaPrologue glReleaseShaderCompiler if ( !_context.isGLES2Compatible() ) {
JavaPrologue glReleaseShaderCompiler return;
JavaPrologue glReleaseShaderCompiler }
-JavaPrologue glShaderBinary if ( !_context.hasNativeES2Methods() ) {
+JavaPrologue glShaderBinary if ( !_context.isGLES2Compatible() ) {
JavaPrologue glShaderBinary throw new GLException("Method \"glShaderBinary\" not available");
JavaPrologue glShaderBinary }
-JavaPrologue glGetShaderPrecisionFormat if ( !_context.hasNativeES2Methods() ) {
+JavaPrologue glGetShaderPrecisionFormat if ( !_context.isGLES2Compatible() ) {
JavaPrologue glGetShaderPrecisionFormat throw new GLException("Method \"glGetShaderPrecisionFormat\" not available");
JavaPrologue glGetShaderPrecisionFormat }
-JavaPrologue glDepthRangef if ( !_context.hasNativeES2Methods() ) {
+JavaPrologue glDepthRangef if ( !_context.isGLES2Compatible() ) {
JavaPrologue glDepthRangef glDepthRange( (double)zNear, (double)zFar );
JavaPrologue glDepthRangef return;
JavaPrologue glDepthRangef }
-JavaPrologue glClearDepthf if ( !_context.hasNativeES2Methods() ) {
+JavaPrologue glClearDepthf if ( !_context.isGLES2Compatible() ) {
JavaPrologue glClearDepthf glClearDepth( (double)depth );
JavaPrologue glClearDepthf return;
JavaPrologue glClearDepthf }