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author | Sven Gothel <[email protected]> | 2009-06-17 13:26:29 +0000 |
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committer | Sven Gothel <[email protected]> | 2009-06-17 13:26:29 +0000 |
commit | a92906bcb4ce4746f291d40a736949ec8476de61 (patch) | |
tree | 49708922895aa07bdc72b0513bb5e90f63ecedb2 /make/joglversion | |
parent | 802288f8964affbda3460eea52df3d241ae3036a (diff) |
- Add: GLProfile.get(name) return default if name=="GL" as well (or if null)
- Add: NEWT pumpMessages/dispatchMessages
- Handled by the Display implementation for all windows
- Windows .. OK
- MacOSX .. OK
- X11 .. OK
- Added Atom Property handling to attach java window object to window
- Removed the eventMask for dispatching messages,
since dispatching is for all windows now.
(Wasn't impl. for all platforms anyways)
- All init static code will funnel in the Display.initSingletion(),
to ensure a proper init order for all platforms.
- Display creation is unique for (name,thread).
Handling a TLS mapping of display-names to Displays.
- GLWindow: autoSwapBufferMode and eventHandlerMode are static members
- Tested with experimental tagged
GLWindow.setRunPumpMessages()/runCurrentThreadPumpMessage(),
1 thread - 4 windows, etc ..
java demos.es2.RedSquare -1thread -onepump -GL2 -GL2 -GL2 -GL2
No benefit ..
However .. the implementation is more correct now,
due to the display/current-thread message pumping.
- Fix: Window.sendMouseEvent() bounds check
- Fix: MacWindow has proper nsView locking now,
local to the window instance. locked in lockSurface
besides general window manipulation.
- Fix: JAWT utilized JAWTUtil.init() to
init libraries - NativeLibLoaderBase.loadNativeWindow("awt")
call was missing. (Visible on MacOSX + AWT)
- Fix: GLXUtil proper locking
- Fix: X11Util proper locking
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1976 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/joglversion')
0 files changed, 0 insertions, 0 deletions