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authorSven Gothel <[email protected]>2012-01-09 03:51:35 +0100
committerSven Gothel <[email protected]>2012-01-09 03:51:35 +0100
commitc49d29784986b1945343b9a90b5e0c9f3d95d937 (patch)
tree96f7b12b4e230555b199235a7981ff82e3203f37 /make/scripts/java-win64-dbg.bat
parent9e61d4529143ff3f6de15ce55f8e8747f67a86c9 (diff)
Dispatch the '5' GDI/WGL functions and allow using their 'wgl' variants. GDI is the default.
The following 5 GDI functions have their 'wgl' counterparts which 'shall' being used in case the OpenGL DLL is being loaded dynamically. (So reads the documentation & FAQ). This seems to be required only in case the std. opengl32.dll is not being used. This use case is called GDI/ICD. If using a non std. OpenGL DLL, is called MCD. We dynamically load the OpenGL DLL and fetch the address pointer. Since we generally use the std. opengl32.dll, our use of the GDI callbacks seems to be legal. However, to test using the 'wgl' method WGLUtil is introduced. You can test using the 'wgl' variants by defining the property: 'jogl.windows.useWGLVersionOf5WGLGDIFuncSet'. In case you have troubles, ie crashes within pixelformat setup etc, it might be interesting if this may impact your behavior. - ChoosePixelFormat(long, PIXELFORMATDESCRIPTOR) - DescribePixelFormat(long, int, int, PIXELFORMATDESCRIPTOR) - GetPixelFormat(long) - SetPixelFormat(long, int, PIXELFORMATDESCRIPTOR) - SwapBuffers(long)
Diffstat (limited to 'make/scripts/java-win64-dbg.bat')
-rwxr-xr-xmake/scripts/java-win64-dbg.bat7
1 files changed, 4 insertions, 3 deletions
diff --git a/make/scripts/java-win64-dbg.bat b/make/scripts/java-win64-dbg.bat
index 802c011cf..5686224d5 100755
--- a/make/scripts/java-win64-dbg.bat
+++ b/make/scripts/java-win64-dbg.bat
@@ -20,8 +20,9 @@ REM set D_ARGS="-Djogamp.debug.JNILibLoader=true" "-Djogamp.debug.NativeLibrary=
REM set D_ARGS="-Djogl.debug=all" "-Dnewt.debug=all" "-Dnativewindow.debug=all" "-Djogamp.debug.Lock" "-Djogamp.debug.Lock.TraceLock"
REM set D_ARGS="-Djogl.debug=all" "-Dnativewindow.debug=all"
REM set D_ARGS="-Djogl.debug=all"
-REM set D_ARGS="-Djogl.debug.GLCanvas" "-Djogl.debug.Animator" "-Djogl.debug.GLContext" "-Djogl.debug.GLContext.TraceLock" "-Djogl.debug.DebugGL" "-Djogl.debug.TraceGL"
-set D_ARGS="-Djogl.debug.GLCanvas" "-Djogl.debug.Animator" "-Djogl.debug.GLContext" "-Djogl.debug.GLContext.TraceLock"
+REM set D_ARGS="-Djogl.debug.GLCanvas" "-Djogl.debug.Animator" "-Djogl.debug.GLContext" "-Djogl.debug.GLContext.TraceSwitch" "-Djogl.debug.DebugGL" "-Djogl.debug.TraceGL"
+REM set D_ARGS="-Djogl.debug.GLCanvas" "-Djogl.debug.Animator" "-Djogl.debug.GLContext" "-Djogl.debug.GLContext.TraceSwitch" "-Djogl.windows.useWGLVersionOf5WGLGDIFuncSet"
+set D_ARGS="-Djogl.debug.GLCanvas" "-Djogl.debug.Animator" "-Djogl.debug.GLContext" "-Djogl.debug.GLContext.TraceSwitch"
REM set D_ARGS="-Dnewt.debug.Window"
REM set D_ARGS="-Djogl.debug.GLDebugMessageHandler" "-Djogl.debug.DebugGL" "-Djogl.debug.TraceGL"
REM set D_ARGS="-Djogl.debug.DebugGL" "-Djogl.debug.GLDebugMessageHandler" "-Djogl.debug.GLSLCode"
@@ -33,6 +34,6 @@ REM set D_ARGS="-Dnewt.debug.Window" "-Dnewt.debug.Display" "-Dnewt.debug.EDT" "
REM set D_ARGS="-Dnewt.debug.Screen" "-Dnewt.debug.EDT" "-Dnativewindow.debug=all"
REM set D_ARGS="-Dnewt.debug.Window" "-Dnewt.debug.Display" "-Dnewt.test.Window.reparent.incompatible=true"
-set X_ARGS="-Dsun.java2d.noddraw=true" "-Dsun.awt.noerasebackground=true"
+REM set X_ARGS="-Dsun.java2d.noddraw=true" "-Dsun.java2d.opengl=true" "-Dsun.awt.noerasebackground=true"
%J2RE_HOME%\bin\java -classpath %CP_ALL% "-Djava.library.path=%LIB_DIR%" %D_ARGS% %X_ARGS% %* > java-win64-dbg.log 2>&1