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authorSven Gothel <[email protected]>2013-10-05 16:13:56 +0200
committerSven Gothel <[email protected]>2013-10-05 16:13:56 +0200
commitae103ba597464ca25071950af7afe012e2b86c13 (patch)
tree765cb5ac2342bf044af4d192b5c64a9a27e89eae /make/scripts/tests.sh
parent703fcd2a237f26c11421bf3ca85beaca4479c9e2 (diff)
Bug816 OSX CALayer: getLocationOnScreenNonBlocking(..) stop traversing at top-level heavyweight Window, fixes [J]Dialog use case.
Top-level heavyweight Window's position is it's position on screen, hence stop traversing. Thx to Emmanuel Puybaret for pointing this out. Adding Dialog and JDialog unit tests as inspired by Emmanuel Puybaret.
Diffstat (limited to 'make/scripts/tests.sh')
-rw-r--r--make/scripts/tests.sh4
1 files changed, 3 insertions, 1 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index 92730fa8d..2789c9ea1 100644
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -457,6 +457,8 @@ function testawtswt() {
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug816OSXCALayerPos01AWT $*
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug816OSXCALayerPos02AWT $*
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug816OSXCALayerPos03AWT $*
+#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug816OSXCALayerPos04aAWT $*
+testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug816OSXCALayerPos04bAWT $*
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug675BeansInDesignTimeAWT $*
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT $*
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug572AWT $*
@@ -474,7 +476,7 @@ function testawtswt() {
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestBug461PBufferSupersamplingSwingAWT
#testawt com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT $*
#testawt com.jogamp.opengl.test.junit.jogl.glu.TestBug694ScaleImageUnpackBufferSizeAWT $*
-testawt com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 $*
+#testawt com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 $*
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT $*
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock01AWT $*
#testawt com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT $*