diff options
author | Sven Gothel <[email protected]> | 2012-02-13 07:00:01 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2012-02-13 07:00:01 +0100 |
commit | 4011e70eed8c88aee0fcd051a50ab3f15bb94f68 (patch) | |
tree | e7fb1c33d4c0e75fc52dc3ec2d927f76c51de216 /make/scripts/tests.sh | |
parent | ddd375375025fb83aba90c80b9a089876dad5434 (diff) |
OpenGL ES/EGL Overhaul
- GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory.
This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc.
- GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice()
since both are aligned by getDefaultDevice().
- Fix GL_ARB_ES2_compatibility detection and utilize
resulting isGLES2Compatible() where possible.
This allows ES2 compatible desktop profiles to use core ES2 functionality
(glShaderBinary() .. etc) even with a GL2ES2 desktop implementation.
- EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle
it uses windowHandle if available and differs.
This allows the ANGLE impl. to work.
- Properly order of EGL/ES library lookup:
ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM
EGL: libEGL.so.1, libEGL.so, EGL
- *DynamicLookupHelper reference will be null if it's library is not complete
(all tool libs, all glue libs and a ProcAddressFunc lookup function - if named).
- Enhance GL version string (incl. ES2 compatible, hw/sw, ..)
- GLBase: Fix docs and remove redundancies
- Prepared (disabled) DesktopES2DynamicLibraryBundleInfo
to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD).
Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY),
hence it's disabled.
Diffstat (limited to 'make/scripts/tests.sh')
-rwxr-xr-x | make/scripts/tests.sh | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh index 83964341b..88d39dcdd 100755 --- a/make/scripts/tests.sh +++ b/make/scripts/tests.sh @@ -149,6 +149,7 @@ function jrun() { #LD_LIBRARY_PATH=/opt-linux-x86_64/mesa-7.8.1/lib64:$LD_LIBRARY_PATH \ #LIBGL_DRIVERS_PATH=/usr/lib/mesa:/usr/lib32/mesa \ #LD_LIBRARY_PATH=/usr/lib/mesa:/usr/lib32/mesa:$LD_LIBRARY_PATH \ + #LD_LIBRARY_PATH=$spath/../lib/PVRVFrame/OGLES-2.0/Linux_x86_32:$LD_LIBRARY_PATH \ $javaexe $javaxargs $X_ARGS $D_ARGS $C_ARG $* echo echo "Test End: $*" @@ -182,10 +183,11 @@ function testawtswt() { #testnoawt com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT $* +#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT $* +testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile02NEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT $* -#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT $* @@ -198,7 +200,7 @@ function testawtswt() { #testnoawt com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT $* #testawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT $* -testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT $* +#testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT $* #testnoawt com.jogamp.opengl.test.junit.newt.TestWindows01NEWT $* @@ -325,6 +327,7 @@ testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT $* #linux: #testawt com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT $* +#testnoawt com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT $* # osx: #testawtswt com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT $* |