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authorSven Gothel <[email protected]>2012-02-13 07:00:01 +0100
committerSven Gothel <[email protected]>2012-02-13 07:00:01 +0100
commit4011e70eed8c88aee0fcd051a50ab3f15bb94f68 (patch)
treee7fb1c33d4c0e75fc52dc3ec2d927f76c51de216 /make/scripts/tests.sh
parentddd375375025fb83aba90c80b9a089876dad5434 (diff)
OpenGL ES/EGL Overhaul
- GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory. This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc. - GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice() since both are aligned by getDefaultDevice(). - Fix GL_ARB_ES2_compatibility detection and utilize resulting isGLES2Compatible() where possible. This allows ES2 compatible desktop profiles to use core ES2 functionality (glShaderBinary() .. etc) even with a GL2ES2 desktop implementation. - EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle it uses windowHandle if available and differs. This allows the ANGLE impl. to work. - Properly order of EGL/ES library lookup: ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM EGL: libEGL.so.1, libEGL.so, EGL - *DynamicLookupHelper reference will be null if it's library is not complete (all tool libs, all glue libs and a ProcAddressFunc lookup function - if named). - Enhance GL version string (incl. ES2 compatible, hw/sw, ..) - GLBase: Fix docs and remove redundancies - Prepared (disabled) DesktopES2DynamicLibraryBundleInfo to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD). Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY), hence it's disabled.
Diffstat (limited to 'make/scripts/tests.sh')
-rwxr-xr-xmake/scripts/tests.sh7
1 files changed, 5 insertions, 2 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index 83964341b..88d39dcdd 100755
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -149,6 +149,7 @@ function jrun() {
#LD_LIBRARY_PATH=/opt-linux-x86_64/mesa-7.8.1/lib64:$LD_LIBRARY_PATH \
#LIBGL_DRIVERS_PATH=/usr/lib/mesa:/usr/lib32/mesa \
#LD_LIBRARY_PATH=/usr/lib/mesa:/usr/lib32/mesa:$LD_LIBRARY_PATH \
+ #LD_LIBRARY_PATH=$spath/../lib/PVRVFrame/OGLES-2.0/Linux_x86_32:$LD_LIBRARY_PATH \
$javaexe $javaxargs $X_ARGS $D_ARGS $C_ARG $*
echo
echo "Test End: $*"
@@ -182,10 +183,11 @@ function testawtswt() {
#testnoawt com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT $*
+#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT $*
+testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile02NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT $*
-#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT $*
@@ -198,7 +200,7 @@ function testawtswt() {
#testnoawt com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT $*
#testawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT $*
-testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT $*
+#testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT $*
#testnoawt com.jogamp.opengl.test.junit.newt.TestWindows01NEWT $*
@@ -325,6 +327,7 @@ testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT $*
#linux:
#testawt com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT $*
+#testnoawt com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT $*
# osx:
#testawtswt com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT $*