diff options
author | Kenneth Russel <[email protected]> | 2006-11-19 20:51:57 +0000 |
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committer | Kenneth Russel <[email protected]> | 2006-11-19 20:51:57 +0000 |
commit | a303cd13ff62f94a0459978735620e37d72bbb77 (patch) | |
tree | 32b580af4e878d479890c12b8eae9c98e10a4874 /make/stub_includes/macosx | |
parent | bf82eceb6f78d5ee6e4c0f9f02590d2a58e647d3 (diff) |
Fixed Issue 213: Expose GLCaps from GLDrawable
Added getChosenGLCapabilities() to the GLDrawable interface.
Implemented on Windows, Unix and Mac OS X platforms with various
techniques. Attempts to provide correct answers in all cases, even
when the GLCapabilitiesChooser mechanism is not supported. Required
addition of new platform-specific Java code in most cases to either
re-convert existing PIXELFORMATDESCRIPTORS / XVisualInfos, or to query
the pixel format or visual chosen for drawables like pbuffers for
which the chooser mechanism is not (yet) implemented. Tested on
Windows, Solaris/x86, and Mac OS X with on-screen, off-screen and
pbuffer drawables. (Full support for the Java2D/JOGL bridge is not yet
in place; the answer returned from the GLJPanel in this case is
currently the default GLCapabilities, and it is likely that "external"
GLDrawables will return null.)
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@989 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/stub_includes/macosx')
-rw-r--r-- | make/stub_includes/macosx/window-system.c | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/make/stub_includes/macosx/window-system.c b/make/stub_includes/macosx/window-system.c index f2738b454..787d265ed 100644 --- a/make/stub_includes/macosx/window-system.c +++ b/make/stub_includes/macosx/window-system.c @@ -1 +1,47 @@ #include "macosx-window-system.h" + +/* These can not show up in the header file above because they must not be visible during the real build */ + +/* +** Attribute names for [NSOpenGLPixelFormat initWithAttributes] +** and [NSOpenGLPixelFormat getValues:forAttribute:forVirtualScreen]. +*/ +typedef enum { + NSOpenGLPFAAllRenderers = 1, /* choose from all available renderers */ + NSOpenGLPFADoubleBuffer = 5, /* choose a double buffered pixel format */ + NSOpenGLPFAStereo = 6, /* stereo buffering supported */ + NSOpenGLPFAAuxBuffers = 7, /* number of aux buffers */ + NSOpenGLPFAColorSize = 8, /* number of color buffer bits */ + NSOpenGLPFAAlphaSize = 11, /* number of alpha component bits */ + NSOpenGLPFADepthSize = 12, /* number of depth buffer bits */ + NSOpenGLPFAStencilSize = 13, /* number of stencil buffer bits */ + NSOpenGLPFAAccumSize = 14, /* number of accum buffer bits */ + NSOpenGLPFAMinimumPolicy = 51, /* never choose smaller buffers than requested */ + NSOpenGLPFAMaximumPolicy = 52, /* choose largest buffers of type requested */ + NSOpenGLPFAOffScreen = 53, /* choose an off-screen capable renderer */ + NSOpenGLPFAFullScreen = 54, /* choose a full-screen capable renderer */ + NSOpenGLPFASampleBuffers = 55, /* number of multi sample buffers */ + NSOpenGLPFASamples = 56, /* number of samples per multi sample buffer */ + NSOpenGLPFAAuxDepthStencil = 57, /* each aux buffer has its own depth stencil */ + NSOpenGLPFAColorFloat = 58, /* color buffers store floating point pixels */ + + NSOpenGLPFAMultisample = 59, /* choose multisampling */ + NSOpenGLPFASupersample = 60, /* choose supersampling */ + NSOpenGLPFASampleAlpha = 61, /* request alpha filtering */ + + NSOpenGLPFARendererID = 70, /* request renderer by ID */ + NSOpenGLPFASingleRenderer = 71, /* choose a single renderer for all screens */ + NSOpenGLPFANoRecovery = 72, /* disable all failure recovery systems */ + NSOpenGLPFAAccelerated = 73, /* choose a hardware accelerated renderer */ + NSOpenGLPFAClosestPolicy = 74, /* choose the closest color buffer to request */ + NSOpenGLPFARobust = 75, /* renderer does not need failure recovery */ + NSOpenGLPFABackingStore = 76, /* back buffer contents are valid after swap */ + NSOpenGLPFAMPSafe = 78, /* renderer is multi-processor safe */ + NSOpenGLPFAWindow = 80, /* can be used to render to an onscreen window */ + NSOpenGLPFAMultiScreen = 81, /* single window can span multiple screens */ + NSOpenGLPFACompliant = 83, /* renderer is opengl compliant */ + NSOpenGLPFAScreenMask = 84, /* bit mask of supported physical screens */ + NSOpenGLPFAPixelBuffer = 90, /* can be used to render to a pbuffer */ + NSOpenGLPFAVirtualScreenCount = 128 /* number of virtual screens in this format */ +} NSOpenGLPixelFormatAttribute; + |