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authorSven Gothel <[email protected]>2013-07-09 21:47:50 +0200
committerSven Gothel <[email protected]>2013-07-09 21:47:50 +0200
commit1bf8c73cb5c76c0ecd7bf7a97cdde990b3ad384e (patch)
treef4b618411201f35ad1788d892f91113fb11d9a75 /make
parent18df35aa301c29bc6a85f8f8eabe0bd9407d8be6 (diff)
UITestCase.resetXRandRIfX11(): Iterate through all outputs and sets the preferred mode and normal rotation using RandR 1.3
.. using commandline processing w/ 'xrandr'
Diffstat (limited to 'make')
-rw-r--r--make/scripts/tests.sh4
1 files changed, 2 insertions, 2 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index ca4dc63ae..bc37f2845 100644
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -405,7 +405,7 @@ function testawtswt() {
#testnoawt com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT
#testnoawt com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00aNEWT $*
#testnoawt com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00bNEWT $*
-#testnoawt com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00cNEWT $*
+testnoawt com.jogamp.opengl.test.junit.newt.mm.TestScreenMode00cNEWT $*
#testnoawt com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01aNEWT $*
#testnoawt com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01bNEWT $*
#testnoawt com.jogamp.opengl.test.junit.newt.mm.TestScreenMode01cNEWT $*
@@ -551,7 +551,7 @@ function testawtswt() {
#testnoawt com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage00NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGImage01NEWT $*
#testawt com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT $*
-testnoawt com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT $*
+#testnoawt com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT $*
#testawt com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT $*
#testawt com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02AWT $*