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authorSven Gothel <[email protected]>2010-11-21 03:41:22 +0100
committerSven Gothel <[email protected]>2010-11-21 03:41:22 +0100
commit2aa296771e3e8dd6cf027f27b0455d1803244bfe (patch)
tree514c532f9ddff7f84e9e6fb75e883f04c71ec74f /src/jogl/classes/com
parent6f73de7c5bb85d0175c8dda7c55317923017bbe0 (diff)
JOGL/NEWT: Animator fixes
Consider use cases with many drawables and no drawables at start, this had to be reflected all over this patch set, implementation, usage and test cases. - GLAnimatorControl - refine API doc / states - add 'void remove(GLAutoDrawable drawable);' - Animator*: - using RecursiveLock 'stateSync' for all actions out of the big synchronized (animator) block: - get status methods (thread, isPaused, ..), hence no more synchronized - display drawables change, utilizing synced ArrayList swap This removes the need for volatiles usage shouldPause/shouldStop within the display method. - added blocking wait for state change for add(GLAutoDrawable)/remove(GLAutoDrawable) method - remove flawed double checked locking in anim thread (pause/idle condition) - thread is now a daemon thread, hence it won't hinder the JVM from shutdown - - Animator use change: - Always resume after pause, except in case of final destroy -> NEWT invalidate / GLCanvas, this considers use cases with many drawables and no drawables at start. - GLDrawableHelper: Don't pause at implicit dispose()
Diffstat (limited to 'src/jogl/classes/com')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/impl/GLDrawableHelper.java10
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java55
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/Animator.java226
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java95
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java33
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/FPSAnimator.java84
6 files changed, 295 insertions, 208 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/impl/GLDrawableHelper.java b/src/jogl/classes/com/jogamp/opengl/impl/GLDrawableHelper.java
index 5b1858c41..45b04fac1 100644
--- a/src/jogl/classes/com/jogamp/opengl/impl/GLDrawableHelper.java
+++ b/src/jogl/classes/com/jogamp/opengl/impl/GLDrawableHelper.java
@@ -238,6 +238,10 @@ public class GLDrawableHelper {
}
}
+ public final boolean isExternalAnimatorRunning() {
+ return ( null != animatorCtrl ) ? animatorCtrl.isStarted() && animatorCtrl.getThread() != Thread.currentThread() : false ;
+ }
+
public final boolean isExternalAnimatorAnimating() {
return ( null != animatorCtrl ) ? animatorCtrl.isAnimating() && animatorCtrl.getThread() != Thread.currentThread() : false ;
}
@@ -298,8 +302,6 @@ public class GLDrawableHelper {
* <br>
* Remark: In case this method is called to dispose the GLDrawable/GLAutoDrawable,
* <code>initAction</code> shall be <code>null</code> to mark this cause.<br>
- * In this case, the locally delegated {@link javax.media.opengl.GLAnimatorControl} via {@link #setAnimator(javax.media.opengl.GLAnimatorControl) setAnimator(animatorControl)}
- * is paused first, if {@link javax.media.opengl.GLAnimatorControl#isAnimating()}.
*
* @param drawable
* @param context
@@ -323,10 +325,6 @@ public class GLDrawableHelper {
if(!context.isCreated()) {
throw new GLException("Dispose case (no init action given): Native context must be created: "+context);
}
- GLAnimatorControl animCtrl = getAnimator();
- if(null!=animCtrl && animCtrl.isAnimating()) {
- animCtrl.pause();
- }
}
// Support for recursive makeCurrent() calls as well as calling
diff --git a/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java b/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java
index fbad377ad..2240063d9 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java
@@ -36,10 +36,16 @@ package com.jogamp.opengl.util;
import java.awt.Component;
import java.awt.EventQueue;
import java.awt.Rectangle;
-import java.util.*;
-import javax.swing.*;
+import java.util.ArrayList;
+import java.util.IdentityHashMap;
+import java.util.Iterator;
+import java.util.List;
+import java.util.Map;
+import javax.swing.JComponent;
+import javax.swing.RepaintManager;
+import javax.swing.SwingUtilities;
-import javax.media.opengl.*;
+import javax.media.opengl.GLAutoDrawable;
/** Abstraction to factor out AWT dependencies from the Animator's
implementation in a way that still allows the FPSAnimator to pick
@@ -52,37 +58,34 @@ class AWTAnimatorImpl implements AnimatorBase.AnimatorImpl {
private Map repaintManagers = new IdentityHashMap();
private Map dirtyRegions = new IdentityHashMap();
- public void display(AnimatorBase animator,
+ public void display(ArrayList drawables,
boolean ignoreExceptions,
boolean printExceptions) {
- List drawables = animator.acquireDrawables();
- try {
- for (int i=0;
- animator.isAnimating() && !animator.getShouldStop() && !animator.getShouldPause() && i<drawables.size();
- i++) {
- GLAutoDrawable drawable = (GLAutoDrawable) drawables.get(i);
- if (drawable instanceof JComponent) {
- // Lightweight components need a more efficient drawing
- // scheme than simply forcing repainting of each one in
- // turn since drawing one can force another one to be
- // drawn in turn
+ for (int i=0; i<drawables.size(); i++) {
+ GLAutoDrawable drawable = (GLAutoDrawable) drawables.get(i);
+ if (drawable instanceof JComponent) {
+ // Lightweight components need a more efficient drawing
+ // scheme than simply forcing repainting of each one in
+ // turn since drawing one can force another one to be
+ // drawn in turn
+ if(drawable.isRealized()) {
lightweights.add(drawable);
- } else {
- try {
+ }
+ } else {
+ try {
+ if(drawable.isRealized()) {
drawable.display();
- } catch (RuntimeException e) {
- if (ignoreExceptions) {
- if (printExceptions) {
- e.printStackTrace();
- }
- } else {
- throw(e);
+ }
+ } catch (RuntimeException e) {
+ if (ignoreExceptions) {
+ if (printExceptions) {
+ e.printStackTrace();
}
+ } else {
+ throw(e);
}
}
}
- } finally {
- animator.releaseDrawables();
}
if (lightweights.size() > 0) {
diff --git a/src/jogl/classes/com/jogamp/opengl/util/Animator.java b/src/jogl/classes/com/jogamp/opengl/util/Animator.java
index 4f24b22a7..2d4727bba 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/Animator.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/Animator.java
@@ -44,8 +44,6 @@ import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLException;
-
-
/** <P> An Animator can be attached to one or more {@link
GLAutoDrawable}s to drive their display() methods in a loop. </P>
@@ -61,9 +59,8 @@ public class Animator extends AnimatorBase {
private Runnable runnable;
private boolean runAsFastAsPossible;
protected boolean isAnimating;
- protected boolean isPaused;
- protected volatile boolean shouldPause;
- protected volatile boolean shouldStop;
+ protected boolean pauseIssued;
+ protected volatile boolean stopIssued;
public Animator() {
super();
@@ -104,62 +101,78 @@ public class Animator extends AnimatorBase {
* This method may not have an effect on subclasses.
*/
public final void setRunAsFastAsPossible(boolean runFast) {
- runAsFastAsPossible = runFast;
+ stateSync.lock();
+ try {
+ runAsFastAsPossible = runFast;
+ } finally {
+ stateSync.unlock();
+ }
+ }
+
+ private void setIsAnimatingSynced(boolean v) {
+ stateSync.lock();
+ try {
+ isAnimating = v;
+ } finally {
+ stateSync.unlock();
+ }
}
class MainLoop implements Runnable {
public void run() {
try {
- if(DEBUG) {
- System.err.println("Animator started: "+Thread.currentThread());
- }
- startTime = System.currentTimeMillis();
- curTime = startTime;
- totalFrames = 0;
-
synchronized (Animator.this) {
- isAnimating = true;
- isPaused = false;
+ if(DEBUG) {
+ System.err.println("Animator started: "+Thread.currentThread());
+ }
+
+ startTime = System.currentTimeMillis();
+ curTime = startTime;
+ totalFrames = 0;
+
+ animThread = Thread.currentThread();
+ setIsAnimatingSynced(false); // barrier
Animator.this.notifyAll();
}
- while (!shouldStop) {
- // Don't consume CPU unless there is work to be done and not paused
- if ( !shouldStop && ( shouldPause || drawables.size() == 0 ) ) {
- synchronized (Animator.this) {
- boolean wasPaused = false;
- while ( !shouldStop && ( shouldPause || drawables.size() == 0 ) ) {
- isAnimating = false;
- isPaused = true;
- wasPaused = true;
- if(DEBUG) {
- System.err.println("Animator paused: "+Thread.currentThread());
- }
- Animator.this.notifyAll();
- try {
- Animator.this.wait();
- } catch (InterruptedException e) {
- }
+ while (!stopIssued) {
+ synchronized (Animator.this) {
+ // Don't consume CPU unless there is work to be done and not paused
+ while (!stopIssued && (pauseIssued || drawablesEmpty)) {
+ boolean wasPaused = pauseIssued;
+ if (DEBUG) {
+ System.err.println("Animator paused: " + Thread.currentThread());
+ }
+ setIsAnimatingSynced(false); // barrier
+ Animator.this.notifyAll();
+ try {
+ Animator.this.wait();
+ } catch (InterruptedException e) {
}
- if ( wasPaused ) {
+
+ if (wasPaused) {
+ // resume from pause -> reset counter
startTime = System.currentTimeMillis();
- curTime = startTime;
+ curTime = startTime;
totalFrames = 0;
- isAnimating = true;
- isPaused = false;
- if(DEBUG) {
- System.err.println("Animator resumed: "+Thread.currentThread());
+ if (DEBUG) {
+ System.err.println("Animator resume: " + Thread.currentThread());
}
- Animator.this.notifyAll();
}
}
- }
- if ( !shouldStop && !shouldPause) {
- display();
- if ( !runAsFastAsPossible) {
- // Avoid swamping the CPU
- Thread.yield();
+ if (!stopIssued && !isAnimating) {
+ // resume from pause or drawablesEmpty,
+ // implies !pauseIssued and !drawablesEmpty
+ setIsAnimatingSynced(true);
+ Animator.this.notifyAll();
}
+ } // sync Animator.this
+ if (!stopIssued) {
+ display();
+ }
+ if (!stopIssued && !runAsFastAsPossible) {
+ // Avoid swamping the CPU
+ Thread.yield();
}
}
} finally {
@@ -167,27 +180,50 @@ public class Animator extends AnimatorBase {
if(DEBUG) {
System.err.println("Animator stopped: "+Thread.currentThread());
}
- shouldStop = false;
- shouldPause = false;
- thread = null;
- isAnimating = false;
- isPaused = false;
+ stopIssued = false;
+ pauseIssued = false;
+ animThread = null;
+ setIsAnimatingSynced(false); // barrier
Animator.this.notifyAll();
}
}
}
}
- public final synchronized boolean isStarted() {
- return (thread != null);
+ private final boolean isStartedImpl() {
+ return animThread != null ;
+ }
+ public final boolean isStarted() {
+ stateSync.lock();
+ try {
+ return animThread != null ;
+ } finally {
+ stateSync.unlock();
+ }
}
- public final synchronized boolean isAnimating() {
- return (thread != null) && isAnimating;
+ private final boolean isAnimatingImpl() {
+ return animThread != null && isAnimating ;
+ }
+ public final boolean isAnimating() {
+ stateSync.lock();
+ try {
+ return animThread != null && isAnimating ;
+ } finally {
+ stateSync.unlock();
+ }
}
- public final synchronized boolean isPaused() {
- return (thread != null) && isPaused;
+ private final boolean isPausedImpl() {
+ return animThread != null && pauseIssued ;
+ }
+ public final boolean isPaused() {
+ stateSync.lock();
+ try {
+ return animThread != null && pauseIssued ;
+ } finally {
+ stateSync.unlock();
+ }
}
interface Condition {
@@ -202,109 +238,101 @@ public class Animator extends AnimatorBase {
// dependencies on the Animator's internal thread. Currently we
// use a couple of heuristics to determine whether we should do
// the blocking wait().
- boolean doWait = !impl.skipWaitForCompletion(thread);
+ boolean doWait = !impl.skipWaitForCompletion(animThread);
if (doWait) {
while (condition.result()) {
try {
wait();
- } catch (InterruptedException ie) {
- }
+ } catch (InterruptedException ie) { }
}
}
if(DEBUG) {
System.err.println("finishLifecycleAction(" + condition.getClass().getName() + "): finished - waited " + doWait +
- ", started: " + isStarted() +", animating: " + isAnimating() +
- ", paused: " + isPaused());
+ ", started: " + isStartedImpl() +", animating: " + isAnimatingImpl() +
+ ", paused: " + isPausedImpl() + ", drawables " + drawables.size());
}
}
public synchronized void start() {
- boolean started = null != thread;
- if ( started || isAnimating ) {
- throw new GLException("Already running (started "+started+" (false), animating "+isAnimating+" (false))");
+ if ( isStartedImpl() ) {
+ throw new GLException("Start: Already running (started "+isStartedImpl()+" (false))");
}
if (runnable == null) {
runnable = new MainLoop();
}
resetCounter();
- int id;
String threadName = Thread.currentThread().getName()+"-"+baseName;
+ Thread thread;
if(null==threadGroup) {
thread = new Thread(runnable, threadName);
} else {
thread = new Thread(threadGroup, runnable, threadName);
}
+ thread.setDaemon(true); // don't stop JVM from shutdown ..
thread.start();
-
finishLifecycleAction(waitForStartedCondition);
}
private class WaitForStartedCondition implements Condition {
public boolean result() {
- // cont waiting until actually is animating
- return !isAnimating || thread == null;
+ return !isStartedImpl() || (!drawablesEmpty && !isAnimating) ;
}
}
Condition waitForStartedCondition = new WaitForStartedCondition();
public synchronized void stop() {
- boolean started = null != thread;
- if ( !started ) {
- throw new GLException("Not started");
+ if ( !isStartedImpl() ) {
+ throw new GLException("Stop: Not running (started "+isStartedImpl()+" (true))");
}
- shouldStop = true;
+ stopIssued = true;
notifyAll();
-
finishLifecycleAction(waitForStoppedCondition);
}
private class WaitForStoppedCondition implements Condition {
public boolean result() {
- return thread != null;
+ return isStartedImpl();
}
}
Condition waitForStoppedCondition = new WaitForStoppedCondition();
public synchronized void pause() {
- boolean started = null != thread;
- if ( !started || !isAnimating || shouldPause ) {
- throw new GLException("Invalid state (started "+started+" (true), animating "+isAnimating+" (true), paused "+shouldPause+" (false) )");
+ if ( !isStartedImpl() || pauseIssued ) {
+ throw new GLException("Pause: Invalid state (started "+isStartedImpl()+" (true), paused "+pauseIssued+" (false) )");
+ }
+ stateSync.lock();
+ try {
+ pauseIssued = true;
+ } finally {
+ stateSync.unlock();
}
- shouldPause = true;
notifyAll();
-
finishLifecycleAction(waitForPausedCondition);
}
private class WaitForPausedCondition implements Condition {
public boolean result() {
// end waiting if stopped as well
- return (!isPaused || isAnimating) && thread != null;
+ return isAnimating && isStartedImpl();
}
}
Condition waitForPausedCondition = new WaitForPausedCondition();
public synchronized void resume() {
- boolean started = null != thread;
- if ( !started || !shouldPause ) {
- throw new GLException("Invalid state (started "+started+" (true), paused "+shouldPause+" (true) )");
- }
- shouldPause = false;
+ if ( !isStartedImpl() || !pauseIssued ) {
+ throw new GLException("Resume: Invalid state (started "+isStartedImpl()+" (true), paused "+pauseIssued+" (true) )");
+ }
+ stateSync.lock();
+ try {
+ pauseIssued = false;
+ } finally {
+ stateSync.unlock();
+ }
notifyAll();
-
- finishLifecycleAction(waitForResumedCondition);
+ finishLifecycleAction(waitForResumeCondition);
}
- private class WaitForResumedCondition implements Condition {
+ private class WaitForResumeCondition implements Condition {
public boolean result() {
// end waiting if stopped as well
- return (isPaused || !isAnimating) && thread != null;
+ return !drawablesEmpty && !isAnimating && isStartedImpl();
}
}
- Condition waitForResumedCondition = new WaitForResumedCondition();
-
- protected final boolean getShouldPause() {
- return shouldPause;
- }
-
- protected final boolean getShouldStop() {
- return shouldStop;
- }
-
+ Condition waitForResumeCondition = new WaitForResumeCondition();
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java b/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java
index bd5d1ad68..65d6745ed 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java
@@ -31,13 +31,18 @@ package com.jogamp.opengl.util;
import com.jogamp.common.util.locks.RecursiveLock;
import com.jogamp.opengl.impl.Debug;
import java.util.ArrayList;
-import java.util.List;
import javax.media.opengl.GLAnimatorControl;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLProfile;
/**
- * Base implementation of GLAnimatorControl
+ * Base implementation of GLAnimatorControl<br>
+ * <p>
+ * The change synchronization is done via synchronized blocks on the AnimatorBase instance.<br>
+ * Status get / set activity is synced with a RecursiveLock, used as a memory barrier.<br>
+ * This is suitable, since all change requests are allowed to be expensive
+ * as they are not expected to be called at every frame.
+ * </p>
*/
public abstract class AnimatorBase implements GLAnimatorControl {
protected static final boolean DEBUG = Debug.debug("Animator");
@@ -45,20 +50,21 @@ public abstract class AnimatorBase implements GLAnimatorControl {
private static int animatorCount = 0;
public interface AnimatorImpl {
- void display(AnimatorBase animator, boolean ignoreExceptions, boolean printExceptions);
+ void display(ArrayList drawables, boolean ignoreExceptions, boolean printExceptions);
boolean skipWaitForCompletion(Thread thread);
}
protected ArrayList/*<GLAutoDrawable>*/ drawables = new ArrayList();
- protected RecursiveLock drawablesLock = new RecursiveLock();
+ protected boolean drawablesEmpty;
protected AnimatorImpl impl;
protected String baseName;
- protected Thread thread;
+ protected Thread animThread;
protected boolean ignoreExceptions;
protected boolean printExceptions;
protected long startTime;
protected long curTime;
protected int totalFrames;
+ protected RecursiveLock stateSync = new RecursiveLock();
/** Creates a new, empty Animator. */
public AnimatorBase() {
@@ -75,6 +81,7 @@ public abstract class AnimatorBase implements GLAnimatorControl {
synchronized (Animator.class) {
animatorCount++;
baseName = baseName.concat("-"+animatorCount);
+ drawablesEmpty = true;
}
resetCounter();
}
@@ -82,25 +89,54 @@ public abstract class AnimatorBase implements GLAnimatorControl {
protected abstract String getBaseName(String prefix);
public synchronized void add(GLAutoDrawable drawable) {
- drawablesLock.lock();
+ if(DEBUG) {
+ System.err.println("Animator add: "+drawable.hashCode()+" - "+Thread.currentThread());
+ }
+ // drawables list may be in use by display
+ stateSync.lock();
try {
- drawables.add(drawable);
+ ArrayList newDrawables = (ArrayList) drawables.clone();
+ newDrawables.add(drawable);
+ drawables = newDrawables;
+ drawablesEmpty = drawables.size() == 0;
drawable.setAnimator(this);
} finally {
- drawablesLock.unlock();
+ stateSync.unlock();
}
notifyAll();
+ if(!impl.skipWaitForCompletion(animThread)) {
+ while(isStarted() && !isPaused() && !isAnimating()) {
+ try {
+ wait();
+ } catch (InterruptedException ie) { }
+ }
+ }
}
public synchronized void remove(GLAutoDrawable drawable) {
- drawablesLock.lock();
+ if(DEBUG) {
+ System.err.println("Animator remove: "+drawable.hashCode()+" - "+Thread.currentThread());
+ }
+
+ // drawables list may be in use by display
+ stateSync.lock();
try {
- drawables.remove(drawable);
+ ArrayList newDrawables = (ArrayList) drawables.clone();
+ newDrawables.remove(drawable);
+ drawables = newDrawables;
+ drawablesEmpty = drawables.size() == 0;
drawable.setAnimator(null);
} finally {
- drawablesLock.unlock();
+ stateSync.unlock();
}
notifyAll();
+ if(!impl.skipWaitForCompletion(animThread)) {
+ while(isStarted() && drawablesEmpty && isAnimating()) {
+ try {
+ wait();
+ } catch (InterruptedException ie) { }
+ }
+ }
}
/** Called every frame to cause redrawing of all of the
@@ -109,20 +145,18 @@ public abstract class AnimatorBase implements GLAnimatorControl {
components this Animator manages, in particular when multiple
lightweight widgets are continually being redrawn. */
protected void display() {
- impl.display(this, ignoreExceptions, printExceptions);
+ ArrayList dl;
+ stateSync.lock();
+ try {
+ dl = drawables;
+ } finally {
+ stateSync.unlock();
+ }
+ impl.display(dl, ignoreExceptions, printExceptions);
curTime = System.currentTimeMillis();
totalFrames++;
}
- public List acquireDrawables() {
- drawablesLock.lock();
- return drawables;
- }
-
- public void releaseDrawables() {
- drawablesLock.unlock();
- }
-
public long getCurrentTime() {
return curTime;
}
@@ -139,16 +173,21 @@ public abstract class AnimatorBase implements GLAnimatorControl {
return totalFrames;
}
+ public final Thread getThread() {
+ stateSync.lock();
+ try {
+ return animThread;
+ } finally {
+ stateSync.unlock();
+ }
+ }
+
public synchronized void resetCounter() {
startTime = System.currentTimeMillis(); // overwrite startTime to real init one
curTime = startTime;
totalFrames = 0;
}
- public final synchronized Thread getThread() {
- return thread;
- }
-
/** Sets a flag causing this Animator to ignore exceptions produced
while redrawing the drawables. By default this flag is set to
false, causing any exception thrown to halt the Animator. */
@@ -165,10 +204,6 @@ public abstract class AnimatorBase implements GLAnimatorControl {
}
public String toString() {
- return getClass().getName()+"[started "+isStarted()+", animating "+isAnimating()+", paused "+isPaused()+", frames "+getTotalFrames()+"]";
+ return getClass().getName()+"[started "+isStarted()+", animating "+isAnimating()+", paused "+isPaused()+", frames "+getTotalFrames()+", drawable "+drawables.size()+"]";
}
-
- protected abstract boolean getShouldPause();
-
- protected abstract boolean getShouldStop();
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java b/src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java
index 650d2e8ae..f98c4b488 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java
@@ -33,37 +33,32 @@
package com.jogamp.opengl.util;
-import java.util.*;
-import javax.media.opengl.*;
+import java.util.ArrayList;
+import javax.media.opengl.GLAutoDrawable;
/** Abstraction to factor out AWT dependencies from the Animator's
implementation in a way that still allows the FPSAnimator to pick
up this behavior if desired. */
class DefaultAnimatorImpl implements AnimatorBase.AnimatorImpl {
- public void display(AnimatorBase animator,
+ public void display(ArrayList drawables,
boolean ignoreExceptions,
boolean printExceptions) {
- List drawables = animator.acquireDrawables();
- try {
- for (int i=0;
- animator.isAnimating() && !animator.getShouldStop() && !animator.getShouldPause() && i<drawables.size();
- i++) {
- GLAutoDrawable drawable = (GLAutoDrawable) drawables.get(i);
- try {
+ for (int i=0; i<drawables.size(); i++) {
+ GLAutoDrawable drawable = (GLAutoDrawable) drawables.get(i);
+ try {
+ if(drawable.isRealized()) {
drawable.display();
- } catch (RuntimeException e) {
- if (ignoreExceptions) {
- if (printExceptions) {
- e.printStackTrace();
- }
- } else {
- throw(e);
+ }
+ } catch (RuntimeException e) {
+ if (ignoreExceptions) {
+ if (printExceptions) {
+ e.printStackTrace();
}
+ } else {
+ throw(e);
}
}
- } finally {
- animator.releaseDrawables();
}
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/FPSAnimator.java b/src/jogl/classes/com/jogamp/opengl/util/FPSAnimator.java
index 8542000c6..447c72709 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/FPSAnimator.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/FPSAnimator.java
@@ -88,16 +88,31 @@ public class FPSAnimator extends AnimatorBase {
this.scheduleAtFixedRate = scheduleAtFixedRate;
}
- public final synchronized boolean isStarted() {
- return (timer != null);
+ public final boolean isStarted() {
+ stateSync.lock();
+ try {
+ return (timer != null);
+ } finally {
+ stateSync.unlock();
+ }
}
- public final synchronized boolean isAnimating() {
- return (timer != null) && (task != null);
+ public final boolean isAnimating() {
+ stateSync.lock();
+ try {
+ return (timer != null) && (task != null);
+ } finally {
+ stateSync.unlock();
+ }
}
- public final synchronized boolean isPaused() {
- return (timer != null) && (task == null);
+ public final boolean isPaused() {
+ stateSync.lock();
+ try {
+ return (timer != null) && (task == null);
+ } finally {
+ stateSync.unlock();
+ }
}
private void startTask() {
@@ -105,7 +120,8 @@ public class FPSAnimator extends AnimatorBase {
task = new TimerTask() {
public void run() {
if(FPSAnimator.this.shouldRun) {
- FPSAnimator.this.thread = Thread.currentThread();
+ FPSAnimator.this.animThread = Thread.currentThread();
+ // display impl. uses synchronized block on the animator instance
display();
}
}
@@ -125,8 +141,13 @@ public class FPSAnimator extends AnimatorBase {
if (timer != null) {
throw new GLException("Already started");
}
- timer = new Timer();
- startTask();
+ stateSync.lock();
+ try {
+ timer = new Timer();
+ startTask();
+ } finally {
+ stateSync.unlock();
+ }
}
/** Stops this FPSAnimator. Due to the implementation of the
@@ -136,36 +157,43 @@ public class FPSAnimator extends AnimatorBase {
if (timer == null) {
throw new GLException("Already stopped");
}
- shouldRun = false;
- task.cancel();
- task = null;
- timer.cancel();
- timer = null;
- thread = null;
+ stateSync.lock();
+ try {
+ shouldRun = false;
+ task.cancel();
+ task = null;
+ timer.cancel();
+ timer = null;
+ animThread = null;
+ } finally {
+ stateSync.unlock();
+ }
}
public synchronized void pause() {
if (timer == null) {
throw new GLException("Not running");
}
- shouldRun = false;
- task.cancel();
- task = null;
- thread = null;
+ stateSync.lock();
+ try {
+ shouldRun = false;
+ task.cancel();
+ task = null;
+ animThread = null;
+ } finally {
+ stateSync.unlock();
+ }
}
public synchronized void resume() {
if (timer == null) {
throw new GLException("Not running");
}
- startTask();
- }
-
- protected final boolean getShouldPause() {
- return (timer != null) && (task == null);
- }
-
- protected final boolean getShouldStop() {
- return (timer == null);
+ stateSync.lock();
+ try {
+ startTask();
+ } finally {
+ stateSync.unlock();
+ }
}
}