diff options
author | Sven Gothel <[email protected]> | 2013-05-17 04:52:32 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2013-05-17 04:52:32 +0200 |
commit | 33abeb8097a8f80acd1a4ce94b4866e5dc41f0c0 (patch) | |
tree | 263bfc8987a159bec0f4d1cfec2427f6a5660189 /src | |
parent | 31e72d2f2d953352b2a8c83368039ecca8139d49 (diff) |
Fix Bug 737: Add shader default precision for GLSL [1.30 .. 1.50[ - See GLSL Spec [1.30 - 1.40].
Diffstat (limited to 'src')
17 files changed, 300 insertions, 68 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java index 1e552c17f..80a7efaec 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java @@ -54,6 +54,7 @@ import jogamp.opengl.Debug; import com.jogamp.common.nio.Buffers; import com.jogamp.common.util.IOUtil; +import com.jogamp.common.util.VersionNumber; /** * Convenient shader code class to use and instantiate vertex or fragment programs. @@ -716,6 +717,7 @@ public class ShaderCode { return -1; } + @SuppressWarnings("resource") private static int readShaderSource(Class<?> context, URLConnection conn, StringBuilder result, int lineno) throws IOException { if(DEBUG_CODE) { if(0 == lineno) { @@ -823,11 +825,74 @@ public class ShaderCode { } // Shall we use: #ifdef GL_FRAGMENT_PRECISION_HIGH .. #endif for using highp in fragment shader if avail ? - /** {@value #es2_default_precision_vp} */ + /** Default precision of {@link GL#isGLES2() ES2} for {@link GL2ES2#GL_VERTEX_SHADER vertex-shader}: {@value #es2_default_precision_vp} */ public static final String es2_default_precision_vp = "\nprecision highp float;\nprecision highp int;\n"; - /** {@value #es2_default_precision_fp} */ + /** Default precision of {@link GL#isGLES2() ES2} for {@link GL2ES2#GL_FRAGMENT_SHADER fragment-shader}: {@value #es2_default_precision_fp} */ public static final String es2_default_precision_fp = "\nprecision mediump float;\nprecision mediump int;\n/*precision lowp sampler2D;*/\n"; + /** Default precision of GLSL ≥ 1.30 as required until < 1.50 for {@link GL2ES2#GL_VERTEX_SHADER vertex-shader} or {@link GL3#GL_GEOMETRY_SHADER geometry-shader}: {@value #gl3_default_precision_vp_gp}. See GLSL Spec 1.30-1.50 Section 4.5.3. */ + public static final String gl3_default_precision_vp_gp = "\nprecision highp float;\nprecision highp int;\n"; + /** Default precision of GLSL ≥ 1.30 as required until < 1.50 for {@link GL2ES2#GL_FRAGMENT_SHADER fragment-shader}: {@value #gl3_default_precision_fp}. See GLSL Spec 1.30-1.50 Section 4.5.3. */ + public static final String gl3_default_precision_fp = "\nprecision highp float;\nprecision mediump int;\n"; + + /** + * Add GLSL version at the head of this shader source code. + * <p> + * Note: The shader source to be edit must be created using a mutable StringBuilder. + * </p> + * @param gl a GL context, which must have been made current once + * @return the index after the inserted data, maybe 0 if nothing has be inserted. + */ + public final int addGLSLVersion(GL2ES2 gl) { + return insertShaderSource(0, 0, gl.getContext().getGLSLVersionString()); + } + + /** + * Adds default precision to source code at given position if required, i.e. + * {@link #es2_default_precision_vp}, {@link #es2_default_precision_fp}, + * {@link #gl3_default_precision_vp_gp}, {@link #gl3_default_precision_fp} or none, + * depending on the {@link GLContext#getGLSLVersionNumber() GLSL version} being used. + * <p> + * Note: The shader source to be edit must be created using a mutable StringBuilder. + * </p> + * @param gl a GL context, which must have been made current once + * @param pos position within this mutable shader source. + * @return the index after the inserted data, maybe 0 if nothing has be inserted. + */ + public final int addDefaultShaderPrecision(GL2ES2 gl, int pos) { + final VersionNumber glslVersion = gl.getContext().getGLSLVersionNumber(); + final String defaultPrecision; + if( gl.isGLES2() ) { + switch ( shaderType ) { + case GL2ES2.GL_VERTEX_SHADER: + defaultPrecision = es2_default_precision_vp; break; + case GL2ES2.GL_FRAGMENT_SHADER: + defaultPrecision = es2_default_precision_vp; break; + default: + defaultPrecision = null; + break; + } + } else if( glslVersion.compareTo(GLContext.Version130) >= 0 && glslVersion.compareTo(GLContext.Version150) < 0 ) { + // GLSL [ 1.30 .. 1.50 [ needs at least fragement float default precision! + switch ( shaderType ) { + case GL2ES2.GL_VERTEX_SHADER: + case GL3.GL_GEOMETRY_SHADER: + defaultPrecision = gl3_default_precision_vp_gp; break; + case GL2ES2.GL_FRAGMENT_SHADER: + defaultPrecision = gl3_default_precision_fp; break; + default: + defaultPrecision = null; + break; + } + } else { + defaultPrecision = null; + } + if( null != defaultPrecision ) { + pos = insertShaderSource(0, pos, defaultPrecision); + } + return pos; + } + /** * Default customization of this shader source code. * <p> @@ -835,18 +900,51 @@ public class ShaderCode { * </p> * @param gl a GL context, which must have been made current once * @param preludeVersion if true {@link GLContext#getGLSLVersionString()} is preluded, otherwise not. - * @param es2DefaultPrecision optional default precision source code line(s) preluded if not null and if {@link GL#isGLES()}. + * @param addDefaultPrecision if <code>true</code> default precision source code line(s) are added, i.e. + * {@link #es2_default_precision_vp}, {@link #es2_default_precision_fp}, + * {@link #gl3_default_precision_vp_gp}, {@link #gl3_default_precision_fp} or none, + * depending on the {@link GLContext#getGLSLVersionNumber() GLSL version} being used. + * @return the index after the inserted data, maybe 0 if nothing has be inserted. + * @see #addGLSLVersion(GL2ES2) + * @see #addDefaultShaderPrecision(GL2ES2, int) + */ + public final int defaultShaderCustomization(GL2ES2 gl, boolean preludeVersion, boolean addDefaultPrecision) { + int pos; + if( preludeVersion ) { + pos = addGLSLVersion(gl); + } else { + pos = 0; + } + if( addDefaultPrecision ) { + pos = addDefaultShaderPrecision(gl, pos); + } + return pos; + } + + /** + * Default customization of this shader source code. + * <p> + * Note: The shader source to be edit must be created using a mutable StringBuilder. + * </p> + * @param gl a GL context, which must have been made current once + * @param preludeVersion if true {@link GLContext#getGLSLVersionString()} is preluded, otherwise not. + * @param esDefaultPrecision optional default precision source code line(s) preluded if not null and if {@link GL#isGLES()}. * You may use {@link #es2_default_precision_fp} for fragment shader and {@link #es2_default_precision_vp} for vertex shader. * @return the index after the inserted data, maybe 0 if nothing has be inserted. + * @see #addGLSLVersion(GL2ES2) + * @see #addDefaultShaderPrecision(GL2ES2, int) */ - public final int defaultShaderCustomization(GL2ES2 gl, boolean preludeVersion, String es2DefaultPrecision) { - int pos = 0; - if(preludeVersion) { - final String glslVersion_prelude = gl.getContext().getGLSLVersionString(); - pos = insertShaderSource(0, pos, glslVersion_prelude); - } - if( gl.isGLES() && null != es2DefaultPrecision ) { - pos = insertShaderSource(0, pos, es2DefaultPrecision); + public final int defaultShaderCustomization(GL2ES2 gl, boolean preludeVersion, String esDefaultPrecision) { + int pos; + if( preludeVersion ) { + pos = addGLSLVersion(gl); + } else { + pos = 0; + } + if( gl.isGLES2() && null != esDefaultPrecision ) { + pos = insertShaderSource(0, pos, esDefaultPrecision); + } else { + pos = addDefaultShaderPrecision(gl, pos); } return pos; } diff --git a/src/jogl/classes/javax/media/opengl/GLContext.java b/src/jogl/classes/javax/media/opengl/GLContext.java index bbe8d602b..ab966a70d 100644 --- a/src/jogl/classes/javax/media/opengl/GLContext.java +++ b/src/jogl/classes/javax/media/opengl/GLContext.java @@ -118,6 +118,19 @@ public abstract class GLContext { /** Indicates that a newly-created context was made current during the last call to {@link #makeCurrent makeCurrent}. */ public static final int CONTEXT_CURRENT_NEW = 2; + /* Version 1.00, i.e. GLSL 1.00 for ES 2.0. */ + public static final VersionNumber Version100 = new VersionNumber(1, 0, 0); + /* Version 1.10, i.e. GLSL 1.10 for GL 2.0. */ + public static final VersionNumber Version110 = new VersionNumber(1, 10, 0); + /* Version 1.20, i.e. GLSL 1.20 for GL 2.1. */ + public static final VersionNumber Version120 = new VersionNumber(1, 20, 0); + /* Version 1.30, i.e. GLSL 1.30 for GL 3.0. */ + public static final VersionNumber Version130 = new VersionNumber(1, 30, 0); + /* Version 1.40, i.e. GLSL 1.40 for GL 3.1. */ + public static final VersionNumber Version140 = new VersionNumber(1, 40, 0); + /* Version 1.50, i.e. GLSL 1.50 for GL 3.2. */ + public static final VersionNumber Version150 = new VersionNumber(1, 50, 0); + /** Version 3.2. As an OpenGL version, it qualifies for geometry shader */ public static final VersionNumber Version32 = new VersionNumber(3, 2, 0); @@ -733,27 +746,24 @@ public abstract class GLContext { return "#version " + ctxGLSLVersion.getMajor() + ( minor < 10 ? "0"+minor : minor ) + "\n" ; } - protected static final void getStaticGLSLVersionNumber(int glMajorVersion, int glMinorVersion, int ctxOptions, int[] res) { + protected static final VersionNumber getStaticGLSLVersionNumber(int glMajorVersion, int glMinorVersion, int ctxOptions) { if( 0 != ( CTX_PROFILE_ES & ctxOptions ) ) { - res[0] = 1; res[1] = 0; // ES 2.0 -> GLSL 1.00 + return Version100; // ES 2.0 -> GLSL 1.00 } else if( 1 == glMajorVersion ) { - res[0] = 1; res[1] = 10; // GL 1.x -> GLSL 1.10 + return Version110; // GL 1.x -> GLSL 1.10 } else if( 2 == glMajorVersion ) { - res[0] = 1; switch ( glMinorVersion ) { - case 0: res[1] = 10; break; // GL 2.0 -> GLSL 1.10 - default: res[1] = 20; break; // GL 2.1 -> GLSL 1.20 + case 0: return Version110; // GL 2.0 -> GLSL 1.10 + default: return Version120; // GL 2.1 -> GLSL 1.20 } } else if( 3 == glMajorVersion && 2 >= glMinorVersion ) { - res[0] = 1; switch ( glMinorVersion ) { - case 0: res[1] = 30; break; // GL 3.0 -> GLSL 1.30 - case 1: res[1] = 40; break; // GL 3.1 -> GLSL 1.40 - default: res[1] = 50; break; // GL 3.2 -> GLSL 1.50 + case 0: return Version130; // GL 3.0 -> GLSL 1.30 + case 1: return Version140; // GL 3.1 -> GLSL 1.40 + default: return Version150; // GL 3.2 -> GLSL 1.50 } } else { // >= 3.3 - res[0] = glMajorVersion; // GL M.N -> GLSL M.N - res[1] = glMinorVersion * 10; + return new VersionNumber(glMajorVersion, glMinorVersion * 10, 0); // GL M.N -> GLSL M.N } } diff --git a/src/jogl/classes/jogamp/opengl/GLContextImpl.java b/src/jogl/classes/jogamp/opengl/GLContextImpl.java index f16834d28..8c9c12e21 100644 --- a/src/jogl/classes/jogamp/opengl/GLContextImpl.java +++ b/src/jogl/classes/jogamp/opengl/GLContextImpl.java @@ -1056,9 +1056,7 @@ public abstract class GLContextImpl extends GLContext { } } if( ctxGLSLVersion.isZero() ) { - final int[] sver = new int[2]; - getStaticGLSLVersionNumber(major, minor, ctxOptions, sver); - ctxGLSLVersion = new VersionNumber(sver[0], sver[1], 0); + ctxGLSLVersion = getStaticGLSLVersionNumber(major, minor, ctxOptions); } } } diff --git a/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java b/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java index 666cd30af..b90609ff1 100644 --- a/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java +++ b/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java @@ -149,8 +149,8 @@ public class MacOSXCGLContext extends GLContextImpl "../../shader", "../../shader/bin", shaderBasename, true); final ShaderCode fp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, MacOSXCGLContext.class, "../../shader", "../../shader/bin", shaderBasename, true); - vp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_vp); - fp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp); + vp.defaultShaderCustomization(gl, true, true); + fp.defaultShaderCustomization(gl, true, true); sp.add(vp); sp.add(fp); if(!sp.link(gl, System.err)) { diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLTextureRaster.java b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLTextureRaster.java index 20c251635..eaf8dc30a 100644 --- a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLTextureRaster.java +++ b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLTextureRaster.java @@ -69,8 +69,8 @@ public class GLSLTextureRaster { shaderSrcPath, shaderBinPath, shaderBasename, true); final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(), shaderSrcPath, shaderBinPath, shaderBasename, true); - rsVp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_vp); - rsFp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp); + rsVp.defaultShaderCustomization(gl, true, true); + rsFp.defaultShaderCustomization(gl, true, true); // Create & Link the shader program sp = new ShaderProgram(); diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java index cc58f2363..f4f20ac7c 100644 --- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java @@ -943,8 +943,8 @@ public class FixedFuncPipeline { private static final String constMaxTextures8 = "#define MAX_TEXTURE_UNITS 8\n"; private final void customizeShader(GL2ES2 gl, ShaderCode vp, ShaderCode fp, String maxTextureDefine) { - int rsVpPos = vp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_vp); - int rsFpPos = fp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp); + int rsVpPos = vp.defaultShaderCustomization(gl, true, true); + int rsFpPos = fp.defaultShaderCustomization(gl, true, true); vp.insertShaderSource(0, rsVpPos, maxTextureDefine); fp.insertShaderSource(0, rsFpPos, maxTextureDefine); } diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java index f21e767fa..66a8082a6 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java @@ -148,8 +148,8 @@ public class GearsES2 implements GLEventListener { "shader/bin", "gears", true); final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(), "shader", "shader/bin", "gears", true); - vp0.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_vp); - fp0.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp); + vp0.defaultShaderCustomization(gl, true, true); + fp0.defaultShaderCustomization(gl, true, true); final ShaderProgram sp0 = new ShaderProgram(); sp0.add(gl, vp0, System.err); sp0.add(gl, fp0, System.err); diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/PointsDemoES2.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/PointsDemoES2.java index 43b919e78..52af4916c 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/PointsDemoES2.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/PointsDemoES2.java @@ -94,8 +94,8 @@ public class PointsDemoES2 extends PointsDemo { "shader/bin", "PointsShader", true); final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(), "shader", "shader/bin", "PointsShader", true); - vp0.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_vp); - fp0.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp); + vp0.defaultShaderCustomization(gl, true, true); + fp0.defaultShaderCustomization(gl, true, true); final ShaderProgram sp0 = new ShaderProgram(); sp0.add(gl, vp0, System.err); sp0.add(gl, fp0, System.err); diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquareES2.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquareES2.java index 688653471..3f092e341 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquareES2.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/RedSquareES2.java @@ -84,8 +84,8 @@ public class RedSquareES2 implements GLEventListener { "shader/bin", "RedSquareShader", true); final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(), "shader", "shader/bin", "RedSquareShader", true); - vp0.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_vp); - fp0.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp); + vp0.defaultShaderCustomization(gl, true, true); + fp0.defaultShaderCustomization(gl, true, true); final ShaderProgram sp0 = new ShaderProgram(); sp0.add(gl, vp0, System.err); sp0.add(gl, fp0, System.err); diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/TextureDraw01ES2Listener.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/TextureDraw01ES2Listener.java index 4bcb073dc..622df8695 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/TextureDraw01ES2Listener.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/TextureDraw01ES2Listener.java @@ -70,8 +70,8 @@ public class TextureDraw01ES2Listener implements GLEventListener, TextureDraw01A "shader", "shader/bin", shaderBasename, true); ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(), "shader", "shader/bin", shaderBasename, true); - rsVp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_vp); - rsFp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp); + rsVp.defaultShaderCustomization(gl, true, true); + rsFp.defaultShaderCustomization(gl, true, true); // Create & Link the shader program ShaderProgram sp = new ShaderProgram(); diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/awt/TestGearsES2AWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/awt/TestGearsES2AWT.java index a51df5088..a63f2590a 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/awt/TestGearsES2AWT.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/awt/TestGearsES2AWT.java @@ -75,6 +75,7 @@ public class TestGearsES2AWT extends UITestCase { static boolean forceES2 = false; static boolean forceGL3 = false; + static boolean mainRun = false; static boolean shallUseOffscreenFBOLayer = false; static boolean shallUseOffscreenPBufferLayer = false; static boolean useMSAA = false; @@ -310,10 +311,35 @@ public class TestGearsES2AWT extends UITestCase { runTestGL(caps, resizeBy, frameLayout); } + @Test + public void test02_GLES2() throws InterruptedException, InvocationTargetException { + if(mainRun) return; + + if( !GLProfile.isAvailable(GLProfile.GLES2) ) { + System.err.println("GLES2 n/a"); + } + final GLProfile glp = GLProfile.get(GLProfile.GLES2); + final GLCapabilities caps = new GLCapabilities( glp ); + runTestGL(caps, resizeBy, frameLayout); + } + + @Test + public void test03_GL3() throws InterruptedException, InvocationTargetException { + if(mainRun) return; + + if( !GLProfile.isAvailable(GLProfile.GL3) ) { + System.err.println("GL3 n/a"); + } + final GLProfile glp = GLProfile.get(GLProfile.GL3); + final GLCapabilities caps = new GLCapabilities( glp ); + runTestGL(caps, resizeBy, frameLayout); + } + public static void main(String args[]) { boolean waitForKey = false; int rw=-1, rh=-1; + mainRun = true; for(int i=0; i<args.length; i++) { if(args[i].equals("-time")) { i++; diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/awt/TestGearsES2GLJPanelAWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/awt/TestGearsES2GLJPanelAWT.java index bbb9fde1b..c7354c335 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/awt/TestGearsES2GLJPanelAWT.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/awt/TestGearsES2GLJPanelAWT.java @@ -41,6 +41,7 @@ import javax.swing.SwingUtilities; import org.junit.AfterClass; import org.junit.Assert; +import org.junit.Assume; import org.junit.BeforeClass; import org.junit.Test; @@ -55,8 +56,9 @@ import com.jogamp.opengl.test.junit.util.UITestCase; import com.jogamp.opengl.util.FPSAnimator; public class TestGearsES2GLJPanelAWT extends UITestCase { - static GLProfile glp; - static int width, height; + static Dimension wsize, rwsize=null; + static boolean forceES2 = false; + static boolean forceGL3 = false; static boolean shallUsePBuffer = false; static boolean shallUseBitmap = false; static boolean useMSAA = false; @@ -66,13 +68,8 @@ public class TestGearsES2GLJPanelAWT extends UITestCase { @BeforeClass public static void initClass() { - if(GLProfile.isAvailable(GLProfile.GL2)) { - glp = GLProfile.get(GLProfile.GL2); - Assert.assertNotNull(glp); - width = 640; - height = 480; - } else { - setTestSupported(false); + if(null == wsize) { + wsize = new Dimension(640, 480); } } @@ -80,6 +77,21 @@ public class TestGearsES2GLJPanelAWT extends UITestCase { public static void releaseClass() { } + static void setFrameSize(final JFrame frame, final boolean frameLayout, final java.awt.Dimension new_sz) { + try { + javax.swing.SwingUtilities.invokeAndWait(new Runnable() { + public void run() { + frame.setSize(new_sz); + if( frameLayout ) { + frame.validate(); + } + } } ); + } catch( Throwable throwable ) { + throwable.printStackTrace(); + Assume.assumeNoException( throwable ); + } + } + protected void runTestGL(GLCapabilities caps) throws AWTException, InterruptedException, InvocationTargetException { @@ -88,10 +100,9 @@ public class TestGearsES2GLJPanelAWT extends UITestCase { final GLJPanel glJPanel = new GLJPanel(caps); Assert.assertNotNull(glJPanel); - Dimension glc_sz = new Dimension(width, height); - glJPanel.setMinimumSize(glc_sz); - glJPanel.setPreferredSize(glc_sz); - glJPanel.setSize(glc_sz); + glJPanel.setMinimumSize(wsize); + glJPanel.setPreferredSize(wsize); + glJPanel.setSize(wsize); glJPanel.addGLEventListener(new GearsES2(swapInterval)); final SnapshotGLEventListener snap = new SnapshotGLEventListener(); glJPanel.addGLEventListener(snap); @@ -117,6 +128,16 @@ public class TestGearsES2GLJPanelAWT extends UITestCase { new AWTKeyAdapter(new TraceKeyAdapter(quitAdapter)).addTo(glJPanel); new AWTWindowAdapter(new TraceWindowAdapter(quitAdapter)).addTo(frame); + snap.setMakeSnapshot(); + + if( null != rwsize ) { + Thread.sleep(500); // 500ms delay + setFrameSize(frame, true, rwsize); + System.err.println("window resize pos/siz: "+glJPanel.getX()+"/"+glJPanel.getY()+" "+glJPanel.getWidth()+"x"+glJPanel.getHeight()); + } + + snap.setMakeSnapshot(); + final long t0 = System.currentTimeMillis(); long t1 = t0; boolean triggerSnap = false; @@ -153,7 +174,15 @@ public class TestGearsES2GLJPanelAWT extends UITestCase { public void test01_DefaultNorm() throws AWTException, InterruptedException, InvocationTargetException { - GLCapabilities caps = new GLCapabilities(GLProfile.getDefault()); + final GLProfile glp; + if(forceGL3) { + glp = GLProfile.get(GLProfile.GL3); + } else if(forceES2) { + glp = GLProfile.get(GLProfile.GLES2); + } else { + glp = GLProfile.getGL2ES2(); + } + GLCapabilities caps = new GLCapabilities( glp ); if(useMSAA) { caps.setNumSamples(4); caps.setSampleBuffers(true); @@ -232,13 +261,63 @@ public class TestGearsES2GLJPanelAWT extends UITestCase { runTestGL(caps); } + @Test + public void test20_GLES2() + throws AWTException, InterruptedException, InvocationTargetException + { + if( manualTest ) { + return; + } + + if( !GLProfile.isAvailable(GLProfile.GLES2) ) { + System.err.println("GLES2 n/a"); + } + final GLProfile glp = GLProfile.get(GLProfile.GLES2); + final GLCapabilities caps = new GLCapabilities( glp ); + runTestGL(caps); + } + + @Test + public void test30_GL3() + throws AWTException, InterruptedException, InvocationTargetException + { + if( manualTest ) { + return; + } + + if( !GLProfile.isAvailable(GLProfile.GL3) ) { + System.err.println("GL3 n/a"); + } + final GLProfile glp = GLProfile.get(GLProfile.GL3); + final GLCapabilities caps = new GLCapabilities( glp ); + runTestGL(caps); + } + static long duration = 500; // ms public static void main(String args[]) { + int w=640, h=480, rw=-1, rh=-1; + for(int i=0; i<args.length; i++) { if(args[i].equals("-time")) { i++; duration = MiscUtils.atol(args[i], duration); + } else if(args[i].equals("-es2")) { + forceES2 = true; + } else if(args[i].equals("-gl3")) { + forceGL3 = true; + } else if(args[i].equals("-width")) { + i++; + w = MiscUtils.atoi(args[i], w); + } else if(args[i].equals("-height")) { + i++; + h = MiscUtils.atoi(args[i], h); + } else if(args[i].equals("-rwidth")) { + i++; + rw = MiscUtils.atoi(args[i], rw); + } else if(args[i].equals("-rheight")) { + i++; + rh = MiscUtils.atoi(args[i], rh); } else if(args[i].equals("-vsync")) { i++; swapInterval = MiscUtils.atoi(args[i], swapInterval); @@ -254,7 +333,16 @@ public class TestGearsES2GLJPanelAWT extends UITestCase { manualTest = true; } } + wsize = new Dimension(w, h); + if( 0 < rw && 0 < rh ) { + rwsize = new Dimension(rw, rh); + } + + System.err.println("size "+wsize); + System.err.println("resize "+rwsize); System.err.println("swapInterval "+swapInterval); + System.err.println("forceES2 "+forceES2); + System.err.println("forceGL3 "+forceGL3); System.err.println("useMSAA "+useMSAA); System.err.println("useAnimator "+useAnimator); System.err.println("shallUsePBuffer "+shallUsePBuffer); diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/newt/TestGearsES2NEWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/newt/TestGearsES2NEWT.java index d195d6b18..f4b4e1397 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/newt/TestGearsES2NEWT.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/newt/TestGearsES2NEWT.java @@ -310,7 +310,7 @@ public class TestGearsES2NEWT extends UITestCase { } @Test - public void test01GL2ES2() throws InterruptedException { + public void test01_GL2ES2() throws InterruptedException { for(int i=1; i<=loops; i++) { System.err.println("Loop "+i+"/"+loops); final GLProfile glp; @@ -334,7 +334,19 @@ public class TestGearsES2NEWT extends UITestCase { } @Test - public void test02GL3() throws InterruptedException { + public void test02_GLES2() throws InterruptedException { + if(mainRun) return; + + if( !GLProfile.isAvailable(GLProfile.GLES2) ) { + System.err.println("GLES2 n/a"); + } + final GLProfile glp = GLProfile.get(GLProfile.GLES2); + final GLCapabilities caps = new GLCapabilities( glp ); + runTestGL(caps, undecorated); + } + + @Test + public void test03_GL3() throws InterruptedException { if(mainRun) return; if( !GLProfile.isAvailable(GLProfile.GL3) ) { diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/GeomShader01TextureGL3.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/GeomShader01TextureGL3.java index c6f4ee0c0..e69286311 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/GeomShader01TextureGL3.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl3/GeomShader01TextureGL3.java @@ -112,9 +112,9 @@ public class GeomShader01TextureGL3 implements GLEventListener { "shader", "shader/bin", geomShaderBaseNames[geomShader], true); fs = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(), "shader", "shader/bin", shaderBasename, true); - vs.defaultShaderCustomization(gl, true, null); - gs.defaultShaderCustomization(gl, true, null); - fs.defaultShaderCustomization(gl, true, null); + vs.defaultShaderCustomization(gl, true, true); + gs.defaultShaderCustomization(gl, true, true); + fs.defaultShaderCustomization(gl, true, true); sp = new ShaderProgram(); sp.add(gl, vs, System.err); diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java index 04108eda5..65b86c6ab 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState01NEWT.java @@ -75,8 +75,8 @@ public class TestGLSLShaderState01NEWT extends UITestCase { "shader", "shader/bin", "RedSquareShader", true); final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader", "shader/bin", "RedSquareShader", true); - rsVp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_vp); - rsFp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp); + rsVp.defaultShaderCustomization(gl, true, true); + rsFp.defaultShaderCustomization(gl, true, true); final ShaderProgram sp = new ShaderProgram(); Assert.assertTrue(0 == sp.program()); @@ -193,8 +193,8 @@ public class TestGLSLShaderState01NEWT extends UITestCase { "shader/bin", "RedSquareShader", true); final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader", "shader/bin", "RedSquareShader", true); - rsVp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_vp); - rsFp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp); + rsVp.defaultShaderCustomization(gl, true, true); + rsFp.defaultShaderCustomization(gl, true, true); final ShaderProgram sp = new ShaderProgram(); Assert.assertTrue(0 == sp.program()); diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java index 1ba7d9edb..2e783e974 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestGLSLShaderState02NEWT.java @@ -86,9 +86,9 @@ public class TestGLSLShaderState02NEWT extends UITestCase { "shader/bin", "RedSquareShader", true); final ShaderCode rsFp1 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader", "shader/bin", "RedSquareShader2", true); - rsVp0.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_vp); - rsFp0.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp); - rsFp1.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp); + rsVp0.defaultShaderCustomization(gl, true, true); + rsFp0.defaultShaderCustomization(gl, true, true); + rsFp1.defaultShaderCustomization(gl, true, true); final ShaderProgram sp1 = new ShaderProgram(); sp1.add(rsVp0); diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestRulerNEWT01.java b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestRulerNEWT01.java index 90d4a9c1f..658e3e7f3 100644 --- a/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestRulerNEWT01.java +++ b/src/test/com/jogamp/opengl/test/junit/jogl/glsl/TestRulerNEWT01.java @@ -77,8 +77,8 @@ public class TestRulerNEWT01 extends UITestCase { "shader/bin", "default", true); final ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RedSquareES2.class, "shader", "shader/bin", "ruler", true); - vp0.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_vp); - fp0.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp); + vp0.defaultShaderCustomization(gl, true, true); + fp0.defaultShaderCustomization(gl, true, true); final ShaderProgram sp0 = new ShaderProgram(); sp0.add(gl, vp0, System.err); |