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authorSven Gothel <[email protected]>2013-08-23 00:33:38 +0200
committerSven Gothel <[email protected]>2013-08-23 00:33:38 +0200
commitc6555b09c455d0db238e4cf57ee3efd4e426f215 (patch)
treedb3fc2283f12630fecbb13a7fbe16a15385b2169 /src
parentf18a94b3defef16e98badd6d99f2422609aa56c5 (diff)
Texture: Add 'toString()' and 'getTextureObject()' w/o GL instance to read existing object name.
Diffstat (limited to 'src')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java b/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java
index f2ef3ac25..496836d3c 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java
@@ -187,6 +187,12 @@ public class Texture {
/** The texture coordinates corresponding to the entire image. */
private TextureCoords coords;
+
+ public String toString() {
+ return "Texture[target 0x"+Integer.toHexString(target)+", name "+texID+", "+
+ imgWidth+"/"+texWidth+" x "+imgHeight+"/"+texHeight+", y-flip "+mustFlipVertically+
+ ", "+estimatedMemorySize+" bytes]";
+ }
/** An estimate of the amount of texture memory this texture consumes. */
private int estimatedMemorySize;
@@ -858,12 +864,26 @@ public class Texture {
* </p>
* @param gl required to be valid and current in case the texture object has not been generated yet,
* otherwise it may be <code>null</code>.
+ * @see #getTextureObject()
*/
public int getTextureObject(GL gl) {
validateTexID(gl, false);
return texID;
}
+ /**
+ * Returns the underlying OpenGL texture object for this texture,
+ * maybe <code>0</code> if not yet generated.
+ * <p>
+ * Most applications will not need to access this, since it is
+ * handled automatically by the bind(GL) and destroy(GL) APIs.
+ * </p>
+ * @see #getTextureObject(GL)
+ */
+ public int getTextureObject() {
+ return texID;
+ }
+
/** Returns an estimate of the amount of texture memory in bytes
this Texture consumes. It should only be treated as an estimate;
most applications should not need to query this but instead let