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authorKenneth Russel <[email protected]>2007-05-26 22:09:18 +0000
committerKenneth Russel <[email protected]>2007-05-26 22:09:18 +0000
commit394f98bc7c8e6c5ddb45d097947f60865c763bc5 (patch)
tree380980a64167d30b58ddac845bf975db4a62e1e8 /www/index.html
parentce028d23f725f1e77104e4d10c79430bf3ab4dae (diff)
Edit for better text balancing on page
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@@ -331,14 +331,12 @@ experiments</a> of mapping text on to real 3D surfaces.
width="160" height="120" align="left" alt="Duke Bean'Em">Duke
Bean'Em</a> is the demonstration program from Erik Hellman's <a
href="http://developers.sun.com/learning/javaoneonline/j1sessn.jsp?sessn=TS-3073&yr=2007&track=2">JavaOne
-2007 technical session</a>. Almost all developers dream of creating
-their own computer game, preferably in 3-D. This presentation
-demonstrates how you can write a simple 3-D game by using the Java
-programming language, Java Bindings for OpenGL (JOGL), and free tools
-and 3-D models. The presentation also covers the basics of OpenGL and
-3-D graphics as well as various technologies, libraries, tools, and
-patterns that are useful for 3-D application development on the Java
-platform.
+2007 technical session</a>. This presentation demonstrates how you can
+write a simple 3-D game by using the Java programming language, Java
+Bindings for OpenGL (JOGL), and free tools and 3-D models. It also
+covers the basics of OpenGL and 3-D graphics as well as various
+technologies, libraries, tools, and patterns that are useful for 3-D
+application development on the Java platform.
</td>
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