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author | Kenneth Russel <[email protected]> | 2007-05-26 22:09:18 +0000 |
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committer | Kenneth Russel <[email protected]> | 2007-05-26 22:09:18 +0000 |
commit | 394f98bc7c8e6c5ddb45d097947f60865c763bc5 (patch) | |
tree | 380980a64167d30b58ddac845bf975db4a62e1e8 /www/index.html | |
parent | ce028d23f725f1e77104e4d10c79430bf3ab4dae (diff) |
Edit for better text balancing on page
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1258 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'www/index.html')
-rw-r--r-- | www/index.html | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/www/index.html b/www/index.html index 0b665b1de..507a92c4b 100644 --- a/www/index.html +++ b/www/index.html @@ -331,14 +331,12 @@ experiments</a> of mapping text on to real 3D surfaces. width="160" height="120" align="left" alt="Duke Bean'Em">Duke Bean'Em</a> is the demonstration program from Erik Hellman's <a href="http://developers.sun.com/learning/javaoneonline/j1sessn.jsp?sessn=TS-3073&yr=2007&track=2">JavaOne -2007 technical session</a>. Almost all developers dream of creating -their own computer game, preferably in 3-D. This presentation -demonstrates how you can write a simple 3-D game by using the Java -programming language, Java Bindings for OpenGL (JOGL), and free tools -and 3-D models. The presentation also covers the basics of OpenGL and -3-D graphics as well as various technologies, libraries, tools, and -patterns that are useful for 3-D application development on the Java -platform. +2007 technical session</a>. This presentation demonstrates how you can +write a simple 3-D game by using the Java programming language, Java +Bindings for OpenGL (JOGL), and free tools and 3-D models. It also +covers the basics of OpenGL and 3-D graphics as well as various +technologies, libraries, tools, and patterns that are useful for 3-D +application development on the Java platform. </td> </tr> |