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authorKenneth Russel <[email protected]>2009-02-18 19:24:59 +0000
committerKenneth Russel <[email protected]>2009-02-18 19:24:59 +0000
commit8ab8369f6bde08d68b41e5c1cb40c28deffd7f2e (patch)
treef54631b3e91a5ac7097b77bfe4c33d440436254d /www/index.html
parentf06d996bdf9e2e4a923ec56f0bef29980d87a45e (diff)
Added Field courtesy of Marc Downie
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1853 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'www/index.html')
-rw-r--r--www/index.html104
1 files changed, 59 insertions, 45 deletions
diff --git a/www/index.html b/www/index.html
index 9ad80115e..bbcdeeeea 100644
--- a/www/index.html
+++ b/www/index.html
@@ -235,6 +235,24 @@ built using World Wind Java.
</td>
<td bgcolor="#F8F8F8">
+<a href="http://openendedgroup.com/field"><img src="field.png"
+width="160" height="159" align="left" alt="Field">Field</a> is an
+open-source development environment for digital art and experimental
+code writing. Built around the needs of programmers that manipulate
+images, make animations and compose music, Field seeks to tie
+text-based programming with ad hoc visual metaphors. Field uses Python
+and other programming languages and wants to be integrated into your
+own personal code-base. And it comes with special support for the <a
+href="http://processing.org/">Processing</a> environment. Field uses
+JOGL for its UI and its built-in drawing system; it provides a
+JOGL-based scene-graph library for 3D visualization.
+
+ </td>
+ </tr>
+
+ <tr>
+ <td bgcolor="#F8F8F8" width="50%">
+
<a href="http://www.madlix.com"><img src="madlix.png" width="160"
height="160" align="left" alt="Madlix">MADLIX</a> lets users insert
3D-content in web pages, blogs, Google pages, community presentations
@@ -249,10 +267,7 @@ standalone viewer, supporting the MADLIX file format and the open
standard file format COLLADA.
</td>
- </tr>
-
- <tr>
- <td bgcolor="#F8F8F8" width="50%">
+ <td bgcolor="#F8F8F8">
<a href="http://bytonic.de/html/jake2.html"><img src="jake2.jpg"
width="160" height="128" align="left" alt="Jake2">Jake2</a> is a port
@@ -263,7 +278,10 @@ Start</a> with <b>no manual installation</b> on all of JOGL's
supported platforms.
</td>
- <td bgcolor="#F8F8F8">
+ </tr>
+
+ <tr>
+ <td bgcolor="#F8F8F8" width="50%">
<a href="http://www.nascar.com/trackpass/about/raceview/"><img
src="raceview.jpg" width="160" height="92" align="left">RaceView</a>
@@ -274,10 +292,7 @@ driver and team, and see crucial statistics and times, all in real
time as the race goes on. RaceView uses JOGL for its 3D rendering.
</td>
- </tr>
-
- <tr>
- <td bgcolor="#F8F8F8" width="50%">
+ <td bgcolor="#F8F8F8">
<a href="http://netbeans-opengl-pack.dev.java.net/"><img
src="nb-opengl-pack.jpg" width="160" height="63" align="left">The
@@ -289,7 +304,10 @@ displaying hardware information. The pack ships ready to run JOGL (JSR
Guide (also known as the Red Book).
</td>
- <td bgcolor="#F8F8F8">
+ </tr>
+
+ <tr>
+ <td bgcolor="#F8F8F8" width="50%">
<a href="http://www.scilab.org/"><img src="scilab.png" width="160"
height="159" align="left">Scilab</a> is a free scientific software
@@ -303,10 +321,7 @@ on JOGL, allowing it to take advantage of the OpenGL accelerated
graphics.
</td>
- </tr>
-
- <tr>
- <td bgcolor="#F8F8F8" width="50%">
+ <td bgcolor="#F8F8F8">
<a href=http://www3.math.tu-berlin.de/jreality><img src="viewerVR.png"
width="160" height="160" align="left">jReality</a> is an open-source,
@@ -324,7 +339,10 @@ of tutorial examples</a> to help developers interested in using
jReality to solve their 3D problems.
</td>
- <td bgcolor="#F8F8F8">
+ </tr>
+
+ <tr>
+ <td bgcolor="#F8F8F8" width="50%">
<a href="https://zg3d.dev.java.net/"><img src="zg3d.png" width="160"
height="160" align="left">ZG3D</a> is an open source project that uses
@@ -342,10 +360,7 @@ href="http://db.cger.nies.go.jp/g3db/ggtu/trajectory.html">Global
Greenhouse Gases Database</a>.
</td>
- </tr>
-
- <tr>
- <td bgcolor="#F8F8F8" width="50%">
+ <td bgcolor="#F8F8F8">
<a href="http://www.codededge.com"><img src="elflight.png" width="160"
height="160" align="left">The Elflight Engine</a> is a high
@@ -357,7 +372,10 @@ particularly well suited to the development of MMOs and virtual
worlds. The Elflight Engine uses JOGL to access the OpenGL API.
</td>
- <td bgcolor="#F8F8F8">
+ </tr>
+
+ <tr>
+ <td bgcolor="#F8F8F8" width="50%">
<a href="http://www.fusion-laboratory.de/"><img
src="fusion-laboratory.jpg" width="160" height="160" align="left"
@@ -374,9 +392,6 @@ demonstrate the abilities of the framework; please fill out the web
form to help evaluate the components' usefulness.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.shwup.com/"><img src="shwup.jpg" width="160"
@@ -388,6 +403,9 @@ photos are slick 3D motion graphics that dance to the beats of the
music that you're playing. Welcome to Post-Modern P2P Broadcasting!
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.artofillusion.org/"><img src="artofillusion.jpg"
@@ -400,9 +418,6 @@ for designing procedural textures and materials. It uses JOGL for
real-time OpenGL rendering in its modeling views.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.avengina.org/"><img src="avengina.jpg"
@@ -417,8 +432,10 @@ per-pixel lighting and supports normal mapping, specular lighting and
stencil volume shadows. Avengina uses JOGL for realtime rendering.
</td>
- <td bgcolor="#F8F8F8" width="50%">
+ </tr>
+ <tr>
+ <td bgcolor="#F8F8F8" width="50%">
<a href="http://chronotext.org/"><img src="chronotext.jpg" width="160"
height="120" align="left" alt="chronotext">chronotext</a> is a series
@@ -429,9 +446,6 @@ Start</a>. See the <a href="http://www.chronotext.org/mapping/">latest
experiments</a> of mapping text on to real 3D surfaces.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://jsolutions.se/DukeBeanEm/"><img src="dukebeanem.jpg"
@@ -446,6 +460,9 @@ patterns that are useful for 3-D application development on the Java
platform.
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.fenggui.org/"><img src="fenggui.jpg" width="160"
@@ -457,9 +474,6 @@ build a complete GUI system. Since it is based on OpenGL, FengGUI fits
well in multimedia and game environments.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a
@@ -477,6 +491,9 @@ javax.swing.JPanel, java.awt.Canvas and JavaBeans. GL Studio uses
OpenGL for rendering and GL Studio for Java uses the JOGL API.
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://impact.sourceforge.net/"><img src="impact.jpg"
@@ -488,9 +505,6 @@ modelling, solving and viewing of simulation results, all in OpenGL
accelerated graphics through the use of JOGL.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.javapause.com/"><img src="jackflowers.jpg"
@@ -502,6 +516,9 @@ through the game is to help Jack pick up flowers to progress through
vegetal levels.
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://mbt.sdsc.edu/"><img src="mbt.jpg" width="160"
@@ -521,9 +538,6 @@ href="http://spdc.sdsc.edu/iedb/epitopeViewer/viewer_jogl333.php">webstart
demo</a>), and <a href="http://sirius.sdsc.edu/">Sirius</a>.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://processing.org/"><img src="processing.jpg" width="160"
@@ -537,6 +551,9 @@ domain. It uses JOGL for its hardware accelerated 3D rendering
support.
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.specknet.org/dev/specksim"><img src="specksim.jpg"
@@ -550,9 +567,6 @@ characteristics, placement and motion; visualisation rendering and
interaction and statistic generation.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://3d-alignment.eu"><img src="strap.jpg" width="160"
@@ -563,6 +577,9 @@ sequence and 3D-structure. STRAP simultaneously displays
It has powerful annotation features.
</td>
+ </tr>
+
+ <tr>
<td bgcolor="#F8F8F8" width="50%">
<a
@@ -575,9 +592,6 @@ engine is designed especially for car games. The demo uses JOGL and
employs such techniques like shadow casting using the stencil buffer.
</td>
- </tr>
-
- <tr>
<td bgcolor="#F8F8F8" width="50%">
<a href="http://www.vlsolutions.com/"><img src="vldocking.jpg"