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-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsGLContext.java22
1 files changed, 15 insertions, 7 deletions
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
index 5f032f18e..2ff6769b9 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
@@ -265,6 +265,7 @@ public abstract class WindowsGLContext extends GLContext {
int recommendedPixelFormat = -1;
pfd = new PIXELFORMATDESCRIPTOR();
boolean haveWGLChoosePixelFormatARB = false;
+ boolean haveWGLARBMultisample = false;
if (dummyGL != null) {
// It seems that at this point in initialization,
// glGetString(GL.GL_EXTENSIONS) is returning null, so we
@@ -272,6 +273,9 @@ public abstract class WindowsGLContext extends GLContext {
String availableWGLExtensions = dummyGL.wglGetExtensionsStringARB(hdc);
if (availableWGLExtensions.indexOf("WGL_ARB_pixel_format") >= 0) {
haveWGLChoosePixelFormatARB = true;
+ if (availableWGLExtensions.indexOf("WGL_ARB_multisample") >= 0) {
+ haveWGLARBMultisample = true;
+ }
}
}
if (dummyGL != null && haveWGLChoosePixelFormatARB) {
@@ -328,11 +332,13 @@ public abstract class WindowsGLContext extends GLContext {
iattributes[niattribs++] = GL.WGL_ACCUM_ALPHA_BITS_ARB;
iattributes[niattribs++] = capabilities.getAccumAlphaBits();
}
- if (capabilities.getSampleBuffers()) {
- iattributes[niattribs++] = GL.WGL_SAMPLE_BUFFERS_ARB;
- iattributes[niattribs++] = GL.GL_TRUE;
- iattributes[niattribs++] = GL.WGL_SAMPLES_ARB;
- iattributes[niattribs++] = capabilities.getNumSamples();
+ if (haveWGLARBMultisample) {
+ if (capabilities.getSampleBuffers()) {
+ iattributes[niattribs++] = GL.WGL_SAMPLE_BUFFERS_ARB;
+ iattributes[niattribs++] = GL.GL_TRUE;
+ iattributes[niattribs++] = GL.WGL_SAMPLES_ARB;
+ iattributes[niattribs++] = capabilities.getNumSamples();
+ }
}
int[] pformats = new int[MAX_PFORMATS];
@@ -396,8 +402,10 @@ public abstract class WindowsGLContext extends GLContext {
iattributes[niattribs++] = GL.WGL_ACCUM_GREEN_BITS_ARB;
iattributes[niattribs++] = GL.WGL_ACCUM_BLUE_BITS_ARB;
iattributes[niattribs++] = GL.WGL_ACCUM_ALPHA_BITS_ARB;
- iattributes[niattribs++] = GL.WGL_SAMPLE_BUFFERS_ARB;
- iattributes[niattribs++] = GL.WGL_SAMPLES_ARB;
+ if (haveWGLARBMultisample) {
+ iattributes[niattribs++] = GL.WGL_SAMPLE_BUFFERS_ARB;
+ iattributes[niattribs++] = GL.WGL_SAMPLES_ARB;
+ }
availableCaps = new GLCapabilities[numFormats];
for (int i = 0; i < numFormats; i++) {