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-rw-r--r--doc/HowToBuild.html15
-rw-r--r--doc/userguide/index.html15
2 files changed, 17 insertions, 13 deletions
diff --git a/doc/HowToBuild.html b/doc/HowToBuild.html
index 8fab8bdbf..f0b381d74 100644
--- a/doc/HowToBuild.html
+++ b/doc/HowToBuild.html
@@ -58,12 +58,17 @@ build system, but are not officially supported.
<P>
Here are the steps that are required in order to build the JOGL OpenGL
binding from a fresh copy of the source distribution, which can be
-obtained either from <a
-href="https://jogl.dev.java.net/source/browse/jogl/">CVS</a> or a <a
-href="https://jogl.dev.java.net/servlets/ProjectDocumentList">release
-build</a>.
+obtained either from
+<a href="http://kenai.com/projects/jogl/sources/">GIT</a> or an
+<a href="http://download.java.net/media/jogl/builds/archive/">archived build</a>.
+</P>
+<P>
+JOGL depends on our GlueGen project, which can be optained either from
+<a href="http://kenai.com/projects/gluegen/sources/">GIT</a> or an
+<a href="http://download.java.net/media/gluegen/builds/archive/">archived build</a>.
</P>
+
<OL>
<LI> <B>Install the JDK:</B> <br> the JOGL build requires JDK 1.4.2 or later. On AMD64 platforms such as Linux/AMD64, Solaris/AMD64 and Windows/AMD64, the build requires the Sun JDK 5.0 or later, as the 1.4.2 releases did not have an AMD64-specific JVM. On these platforms, it is also currently necessary to have e.g. <code>bin/amd64/java</code> in your PATH, although from a technical standpoint this could be worked around in the build process.
<LI> <B>Install Ant:</B> <br> Download and unpack the latest version of Ant from <a href="http://ant.apache.org/">http://ant.apache.org</a> and add the <code>bin/</code> subdirectory to your PATH environment variable.
@@ -93,7 +98,7 @@ build</a>.
<LI> <B>Add JOGL and the GlueGen runtime to your CLASSPATH:</B> <br> To be able to use JOGL once built, you must add the build process' resulting jogl.jar (.../jogl/build/jogl.jar) and gluegen-rt.jar (.../gluegen/build/gluegen-rt.jar) to your CLASSPATH environment variable.
<LI> <B>Add JOGL and the GlueGen runtime to your PATH, LD_LIBRARY_PATH, or DYLD_LIBRARY_PATH:</B> <br> To be able to use JOGL once built, you must also add the build process's JNI code library directories (.../jogl/build/obj and .../gluegen/build/obj) to your PATH (on Windows), LD_LIBRARY_PATH (on most Unix platforms), or DYLD_LIBRARY_PATH (on Mac OS X) environment variable.
- <LI> <B>Test if everything's working:</B> <br> To test if everything went well, you should check out the source code for the <B>jogl-demos</B> project (available at <a href = "http://jogl-demos.dev.java.net/">http://jogl-demos.dev.java.net/</a>), build the demos using the supplied instructions, and run the Gears demo ("java demos.gears.Gears").
+ <LI> <B>Test if everything's working:</B> <br> To test if everything went well, you should check out the source code for the <B>jogl-demos</B> project (available at <a href = "http://download.java.net/media/jogl/demos/www/">http://download.java.net/media/jogl/demos/www/</a>), build the demos using the supplied instructions, and run the Gears demo ("java demos.gears.Gears").
<LI> <B>Build Javadoc:</B> <br> "ant javadoc" will produce the end-user documentation for JOGL along with some auxiliary utility packages. The developers' documentation, including that for the GlueGen tool, can be generated for your current platform using one of the following commands: "ant javadoc.dev.win32", "ant javadoc.dev.x11", or "ant javadoc.dev.macosx". (The javadoc for the Cg binding can be built by inserting <code>-Djogl.cg=1</code> into the command line as above.)
</OL>
diff --git a/doc/userguide/index.html b/doc/userguide/index.html
index 233f6090a..64047cf8d 100644
--- a/doc/userguide/index.html
+++ b/doc/userguide/index.html
@@ -69,7 +69,7 @@ There are roughly 150 lines of handwritten C code in the entire Jogl
source base (100 of which work around bugs in older OpenGL drivers on
Windows); the rest of the native code is autogenerated during the
build process by a new tool called <a
-href="http://gluegen.dev.java.net/">GlueGen</a>, the source code of
+href="http://kenai.com/projects/gluegen/pages/Home/">GlueGen</a>, the source code of
which is available from its own java.net project.
</P>
@@ -92,11 +92,10 @@ the JSR has not yet been produced.
<P>
-Most developers using JOGL will download the most current <a
-href="https://jogl.dev.java.net/servlets/ProjectDocumentList">release
-build</a>. Separate instructions are available on how to <a
-href="https://jogl.dev.java.net/source/browse/*checkout*/jogl/trunk/doc/HowToBuild.html">build
-the source tree</a>.
+Most developers using JOGL will download the most current
+<a href="http://download.java.net/media/jogl/builds/archive/">release build</a>.
+Separate instructions are available on how to
+<a href="http://download.java.net/media/jogl/doc/HowToBuild.html">build the source tree</a>.
</P>
@@ -177,7 +176,7 @@ To reference JOGL within your application's JNLP file, simply place
the following line in the <code>&lt;resources&gt;</code> section:
<PRE>
- &lt;extension name="jogl" href="http://download.java.net/media/jogl/builds/archive/jsr-231-webstart-current/jogl.jnlp" /&gt;
+ &lt;extension name="jogl" href="http://download.java.net/media/jogl/jsr-231-2.x-webstart/jogl-all-awt.jnlp" /&gt;
</PRE>
This JNLP file points to the current JSR-231 unofficial development
@@ -771,7 +770,7 @@ distilled into documentation).
</P>
<P>
-The <A HREF="http://jogl-demos.dev.java.net/">JOGL demos</A> provide
+The <A HREF="http://download.java.net/media/jogl/demos/www/">JOGL demos</A> provide
several examples of usage of the library.
</P>