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Diffstat (limited to 'make/gl-impl-win32.cfg')
-rw-r--r-- | make/gl-impl-win32.cfg | 70 |
1 files changed, 0 insertions, 70 deletions
diff --git a/make/gl-impl-win32.cfg b/make/gl-impl-win32.cfg deleted file mode 100644 index 252425659..000000000 --- a/make/gl-impl-win32.cfg +++ /dev/null @@ -1,70 +0,0 @@ -# This .cfg file is used to generate the class which implements the GL -# interface on a particular platform. -Package net.java.games.jogl -Style ImplOnly -JavaClass GL -ImplPackage net.java.games.jogl.impl.windows -ImplJavaClass WindowsGLImpl -Include gl-common-win32.cfg -Include gl-glx-common.cfg - -EmitProcAddressTable true -ProcAddressTableClassName GLProcAddressTable -ContextVariableName _context - -CustomCCode #define WIN32_LEAN_AND_MEAN -CustomCCode #include <windows.h> -CustomCCode #undef WIN32_LEAN_AND_MEAN -CustomCCode #include <stdlib.h> -CustomCCode #include <stddef.h> -CustomCCode #include <malloc.h> - -CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in -CustomCCode "glext.h" are parsed. */ -CustomCCode #define GL_GLEXT_PROTOTYPES - -CustomCCode /* Define WGL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in -CustomCCode "wglext.h" are parsed. */ -CustomCCode #define WGL_GLEXT_PROTOTYPES - -CustomCCode /* Include the OpenGL headers */ -CustomCCode #include <GL/gl.h> -CustomCCode #include <GL/wglext.h> - -CustomCCode /* This typedef is only needed for VC6 */ -CustomCCode #if _MSC_VER <= 1200 -CustomCCode typedef int intptr_t; -CustomCCode #endif - -CustomJavaCode WindowsGLImpl public WindowsGLImpl(WindowsGLContext context) { -CustomJavaCode WindowsGLImpl this._context = context; -CustomJavaCode WindowsGLImpl } - -CustomJavaCode WindowsGLImpl public boolean isFunctionAvailable(String glFunctionName) -CustomJavaCode WindowsGLImpl { -CustomJavaCode WindowsGLImpl return _context.isFunctionAvailable(glFunctionName); -CustomJavaCode WindowsGLImpl } - -CustomJavaCode WindowsGLImpl public boolean isExtensionAvailable(String glExtensionName) -CustomJavaCode WindowsGLImpl { -CustomJavaCode WindowsGLImpl return _context.isExtensionAvailable(glExtensionName); -CustomJavaCode WindowsGLImpl } - -CustomJavaCode WindowsGLImpl private WindowsGLContext _context; - -CustomJavaCode WindowsGLImpl /** -CustomJavaCode WindowsGLImpl * Provides platform-independent access to the wglAllocateMemoryNV / -CustomJavaCode WindowsGLImpl * glXAllocateMemoryNV extension. -CustomJavaCode WindowsGLImpl */ -CustomJavaCode WindowsGLImpl public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) { -CustomJavaCode WindowsGLImpl return wglAllocateMemoryNV(arg0, arg1, arg2, arg3); -CustomJavaCode WindowsGLImpl } - -CustomJavaCode WindowsGLImpl public void setSwapInterval(int interval) { -CustomJavaCode WindowsGLImpl if (isExtensionAvailable("WGL_EXT_swap_control")) { -CustomJavaCode WindowsGLImpl wglSwapIntervalEXT(interval); -CustomJavaCode WindowsGLImpl } -CustomJavaCode WindowsGLImpl } - -IncludeAs CustomJavaCode WindowsGLImpl gl-impl-CustomJavaCode.java -IncludeAs CustomCCode gl-impl-CustomCCode.c |