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-rw-r--r--make/stub_includes/macosx/GL/gl.h2102
-rw-r--r--make/stub_includes/macosx/GL/glext.h3081
-rw-r--r--make/stub_includes/macosx/GL/glu.h337
-rw-r--r--make/stub_includes/macosx/GL/glxext.h627
-rw-r--r--make/stub_includes/macosx/GL/wglext.h646
-rw-r--r--make/stub_includes/macosx/gl-impl.c9
-rw-r--r--make/stub_includes/macosx/gl.c8
-rw-r--r--make/stub_includes/macosx/glu-impl.c3
-rw-r--r--make/stub_includes/macosx/glu.c2
-rw-r--r--make/stub_includes/macosx/jawt.h278
-rw-r--r--make/stub_includes/macosx/jawt_md.h37
-rw-r--r--make/stub_includes/macosx/jni.h78
-rw-r--r--make/stub_includes/macosx/jni_md.h15
-rw-r--r--make/stub_includes/macosx/window-system.c0
14 files changed, 7223 insertions, 0 deletions
diff --git a/make/stub_includes/macosx/GL/gl.h b/make/stub_includes/macosx/GL/gl.h
new file mode 100644
index 000000000..55facc4ac
--- /dev/null
+++ b/make/stub_includes/macosx/GL/gl.h
@@ -0,0 +1,2102 @@
+#ifndef __gl_h_
+#define __gl_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+typedef unsigned long GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned long GLbitfield;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef long GLint;
+typedef long GLsizei;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned long GLuint;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void GLvoid;
+
+/* For compatibility with OpenGL v1.0 */
+#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
+#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
+
+/*************************************************************/
+
+/* Version */
+#define GL_VERSION_1_1 1
+#define GL_VERSION_1_2 1
+#define GL_VERSION_1_3 1
+#define GL_VERSION_1_4 1
+
+/* AccumOp */
+#define GL_ACCUM 0x0100
+#define GL_LOAD 0x0101
+#define GL_RETURN 0x0102
+#define GL_MULT 0x0103
+#define GL_ADD 0x0104
+
+/* AlphaFunction */
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+
+/* AttribMask */
+#define GL_CURRENT_BIT 0x00000001
+#define GL_POINT_BIT 0x00000002
+#define GL_LINE_BIT 0x00000004
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_HINT_BIT 0x00008000
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0x000fffff
+
+/* BeginMode */
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON 0x0009
+
+/* BlendEquationMode */
+/* GL_LOGIC_OP */
+/* GL_FUNC_ADD */
+/* GL_MIN */
+/* GL_MAX */
+/* GL_FUNC_SUBTRACT */
+/* GL_FUNC_REVERSE_SUBTRACT */
+
+/* BlendingFactorDest */
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+/* GL_CONSTANT_COLOR */
+/* GL_ONE_MINUS_CONSTANT_COLOR */
+/* GL_CONSTANT_ALPHA */
+/* GL_ONE_MINUS_CONSTANT_ALPHA */
+
+/* BlendingFactorSrc */
+/* GL_ZERO */
+/* GL_ONE */
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+/* GL_SRC_ALPHA */
+/* GL_ONE_MINUS_SRC_ALPHA */
+/* GL_DST_ALPHA */
+/* GL_ONE_MINUS_DST_ALPHA */
+/* GL_CONSTANT_COLOR */
+/* GL_ONE_MINUS_CONSTANT_COLOR */
+/* GL_CONSTANT_ALPHA */
+/* GL_ONE_MINUS_CONSTANT_ALPHA */
+
+/* Boolean */
+#define GL_TRUE 1
+#define GL_FALSE 0
+
+/* ClearBufferMask */
+/* GL_COLOR_BUFFER_BIT */
+/* GL_ACCUM_BUFFER_BIT */
+/* GL_STENCIL_BUFFER_BIT */
+/* GL_DEPTH_BUFFER_BIT */
+
+/* ClientArrayType */
+/* GL_VERTEX_ARRAY */
+/* GL_NORMAL_ARRAY */
+/* GL_COLOR_ARRAY */
+/* GL_INDEX_ARRAY */
+/* GL_TEXTURE_COORD_ARRAY */
+/* GL_EDGE_FLAG_ARRAY */
+
+/* ClipPlaneName */
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+
+/* ColorMaterialFace */
+/* GL_FRONT */
+/* GL_BACK */
+/* GL_FRONT_AND_BACK */
+
+/* ColorMaterialParameter */
+/* GL_AMBIENT */
+/* GL_DIFFUSE */
+/* GL_SPECULAR */
+/* GL_EMISSION */
+/* GL_AMBIENT_AND_DIFFUSE */
+
+/* ColorPointerType */
+/* GL_BYTE */
+/* GL_UNSIGNED_BYTE */
+/* GL_SHORT */
+/* GL_UNSIGNED_SHORT */
+/* GL_INT */
+/* GL_UNSIGNED_INT */
+/* GL_FLOAT */
+/* GL_DOUBLE */
+
+/* ColorTableParameterPName */
+/* GL_COLOR_TABLE_SCALE */
+/* GL_COLOR_TABLE_BIAS */
+
+/* ColorTableTarget */
+/* GL_COLOR_TABLE */
+/* GL_POST_CONVOLUTION_COLOR_TABLE */
+/* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+/* GL_PROXY_COLOR_TABLE */
+/* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+/* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+
+/* ConvolutionBorderMode */
+/* GL_REDUCE */
+/* GL_IGNORE_BORDER */
+/* GL_CONSTANT_BORDER */
+
+/* ConvolutionParameter */
+/* GL_CONVOLUTION_BORDER_MODE */
+/* GL_CONVOLUTION_FILTER_SCALE */
+/* GL_CONVOLUTION_FILTER_BIAS */
+
+/* ConvolutionTarget */
+/* GL_CONVOLUTION_1D */
+/* GL_CONVOLUTION_2D */
+
+/* CullFaceMode */
+/* GL_FRONT */
+/* GL_BACK */
+/* GL_FRONT_AND_BACK */
+
+/* DataType */
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_DOUBLE 0x140A
+
+/* DepthFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* DrawBufferMode */
+#define GL_NONE 0
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+
+/* Enable */
+/* GL_FOG */
+/* GL_LIGHTING */
+/* GL_TEXTURE_1D */
+/* GL_TEXTURE_2D */
+/* GL_LINE_STIPPLE */
+/* GL_POLYGON_STIPPLE */
+/* GL_CULL_FACE */
+/* GL_ALPHA_TEST */
+/* GL_BLEND */
+/* GL_INDEX_LOGIC_OP */
+/* GL_COLOR_LOGIC_OP */
+/* GL_DITHER */
+/* GL_STENCIL_TEST */
+/* GL_DEPTH_TEST */
+/* GL_CLIP_PLANE0 */
+/* GL_CLIP_PLANE1 */
+/* GL_CLIP_PLANE2 */
+/* GL_CLIP_PLANE3 */
+/* GL_CLIP_PLANE4 */
+/* GL_CLIP_PLANE5 */
+/* GL_LIGHT0 */
+/* GL_LIGHT1 */
+/* GL_LIGHT2 */
+/* GL_LIGHT3 */
+/* GL_LIGHT4 */
+/* GL_LIGHT5 */
+/* GL_LIGHT6 */
+/* GL_LIGHT7 */
+/* GL_TEXTURE_GEN_S */
+/* GL_TEXTURE_GEN_T */
+/* GL_TEXTURE_GEN_R */
+/* GL_TEXTURE_GEN_Q */
+/* GL_MAP1_VERTEX_3 */
+/* GL_MAP1_VERTEX_4 */
+/* GL_MAP1_COLOR_4 */
+/* GL_MAP1_INDEX */
+/* GL_MAP1_NORMAL */
+/* GL_MAP1_TEXTURE_COORD_1 */
+/* GL_MAP1_TEXTURE_COORD_2 */
+/* GL_MAP1_TEXTURE_COORD_3 */
+/* GL_MAP1_TEXTURE_COORD_4 */
+/* GL_MAP2_VERTEX_3 */
+/* GL_MAP2_VERTEX_4 */
+/* GL_MAP2_COLOR_4 */
+/* GL_MAP2_INDEX */
+/* GL_MAP2_NORMAL */
+/* GL_MAP2_TEXTURE_COORD_1 */
+/* GL_MAP2_TEXTURE_COORD_2 */
+/* GL_MAP2_TEXTURE_COORD_3 */
+/* GL_MAP2_TEXTURE_COORD_4 */
+/* GL_POINT_SMOOTH */
+/* GL_LINE_SMOOTH */
+/* GL_POLYGON_SMOOTH */
+/* GL_SCISSOR_TEST */
+/* GL_COLOR_MATERIAL */
+/* GL_NORMALIZE */
+/* GL_AUTO_NORMAL */
+/* GL_VERTEX_ARRAY */
+/* GL_NORMAL_ARRAY */
+/* GL_COLOR_ARRAY */
+/* GL_INDEX_ARRAY */
+/* GL_TEXTURE_COORD_ARRAY */
+/* GL_EDGE_FLAG_ARRAY */
+/* GL_POLYGON_OFFSET_POINT */
+/* GL_POLYGON_OFFSET_LINE */
+/* GL_POLYGON_OFFSET_FILL */
+/* GL_COLOR_TABLE */
+/* GL_POST_CONVOLUTION_COLOR_TABLE */
+/* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+/* GL_CONVOLUTION_1D */
+/* GL_CONVOLUTION_2D */
+/* GL_SEPARABLE_2D */
+/* GL_HISTOGRAM */
+/* GL_MINMAX */
+/* GL_RESCALE_NORMAL */
+/* GL_TEXTURE_3D */
+
+/* ErrorCode */
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+/* GL_TABLE_TOO_LARGE */
+
+/* FeedBackMode */
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+
+/* FeedBackToken */
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_LINE_RESET_TOKEN 0x0707
+
+/* FogMode */
+/* GL_LINEAR */
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+
+/* FogParameter */
+/* GL_FOG_COLOR */
+/* GL_FOG_DENSITY */
+/* GL_FOG_END */
+/* GL_FOG_INDEX */
+/* GL_FOG_MODE */
+/* GL_FOG_START */
+
+/* FrontFaceDirection */
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+
+/* GetColorTableParameterPName */
+/* GL_COLOR_TABLE_SCALE */
+/* GL_COLOR_TABLE_BIAS */
+/* GL_COLOR_TABLE_FORMAT */
+/* GL_COLOR_TABLE_WIDTH */
+/* GL_COLOR_TABLE_RED_SIZE */
+/* GL_COLOR_TABLE_GREEN_SIZE */
+/* GL_COLOR_TABLE_BLUE_SIZE */
+/* GL_COLOR_TABLE_ALPHA_SIZE */
+/* GL_COLOR_TABLE_LUMINANCE_SIZE */
+/* GL_COLOR_TABLE_INTENSITY_SIZE */
+
+/* GetConvolutionParameterPName */
+/* GL_CONVOLUTION_BORDER_COLOR */
+/* GL_CONVOLUTION_BORDER_MODE */
+/* GL_CONVOLUTION_FILTER_SCALE */
+/* GL_CONVOLUTION_FILTER_BIAS */
+/* GL_CONVOLUTION_FORMAT */
+/* GL_CONVOLUTION_WIDTH */
+/* GL_CONVOLUTION_HEIGHT */
+/* GL_MAX_CONVOLUTION_WIDTH */
+/* GL_MAX_CONVOLUTION_HEIGHT */
+
+/* GetHistogramParameterPName */
+/* GL_HISTOGRAM_WIDTH */
+/* GL_HISTOGRAM_FORMAT */
+/* GL_HISTOGRAM_RED_SIZE */
+/* GL_HISTOGRAM_GREEN_SIZE */
+/* GL_HISTOGRAM_BLUE_SIZE */
+/* GL_HISTOGRAM_ALPHA_SIZE */
+/* GL_HISTOGRAM_LUMINANCE_SIZE */
+/* GL_HISTOGRAM_SINK */
+
+/* GetMapTarget */
+#define GL_COEFF 0x0A00
+#define GL_ORDER 0x0A01
+#define GL_DOMAIN 0x0A02
+
+/* GetMinmaxParameterPName */
+/* GL_MINMAX_FORMAT */
+/* GL_MINMAX_SINK */
+
+/* GetPixelMap */
+/* GL_PIXEL_MAP_I_TO_I */
+/* GL_PIXEL_MAP_S_TO_S */
+/* GL_PIXEL_MAP_I_TO_R */
+/* GL_PIXEL_MAP_I_TO_G */
+/* GL_PIXEL_MAP_I_TO_B */
+/* GL_PIXEL_MAP_I_TO_A */
+/* GL_PIXEL_MAP_R_TO_R */
+/* GL_PIXEL_MAP_G_TO_G */
+/* GL_PIXEL_MAP_B_TO_B */
+/* GL_PIXEL_MAP_A_TO_A */
+
+/* GetPointerTarget */
+/* GL_VERTEX_ARRAY_POINTER */
+/* GL_NORMAL_ARRAY_POINTER */
+/* GL_COLOR_ARRAY_POINTER */
+/* GL_INDEX_ARRAY_POINTER */
+/* GL_TEXTURE_COORD_ARRAY_POINTER */
+/* GL_EDGE_FLAG_ARRAY_POINTER */
+
+/* GetTarget */
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+/* GL_SMOOTH_POINT_SIZE_RANGE */
+/* GL_SMOOTH_POINT_SIZE_GRANULARITY */
+/* GL_SMOOTH_LINE_WIDTH_RANGE */
+/* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
+/* GL_ALIASED_POINT_SIZE_RANGE */
+/* GL_ALIASED_LINE_WIDTH_RANGE */
+#define GL_LIST_MODE 0x0B30
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_SHADE_MODEL 0x0B54
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_FOG 0x0B60
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_COLOR 0x0B66
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_NORMALIZE 0x0BA1
+#define GL_VIEWPORT 0x0BA2
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_DITHER 0x0BD0
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND 0x0BE2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_READ_BUFFER 0x0C02
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_INDEX_MODE 0x0C30
+#define GL_RGBA_MODE 0x0C31
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_RENDER_MODE 0x0C40
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_FOG_HINT 0x0C54
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_INDEX_BITS 0x0D51
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+/* GL_TEXTURE_BINDING_1D */
+/* GL_TEXTURE_BINDING_2D */
+/* GL_TEXTURE_BINDING_3D */
+/* GL_VERTEX_ARRAY */
+/* GL_NORMAL_ARRAY */
+/* GL_COLOR_ARRAY */
+/* GL_INDEX_ARRAY */
+/* GL_TEXTURE_COORD_ARRAY */
+/* GL_EDGE_FLAG_ARRAY */
+/* GL_VERTEX_ARRAY_SIZE */
+/* GL_VERTEX_ARRAY_TYPE */
+/* GL_VERTEX_ARRAY_STRIDE */
+/* GL_NORMAL_ARRAY_TYPE */
+/* GL_NORMAL_ARRAY_STRIDE */
+/* GL_COLOR_ARRAY_SIZE */
+/* GL_COLOR_ARRAY_TYPE */
+/* GL_COLOR_ARRAY_STRIDE */
+/* GL_INDEX_ARRAY_TYPE */
+/* GL_INDEX_ARRAY_STRIDE */
+/* GL_TEXTURE_COORD_ARRAY_SIZE */
+/* GL_TEXTURE_COORD_ARRAY_TYPE */
+/* GL_TEXTURE_COORD_ARRAY_STRIDE */
+/* GL_EDGE_FLAG_ARRAY_STRIDE */
+/* GL_POLYGON_OFFSET_FACTOR */
+/* GL_POLYGON_OFFSET_UNITS */
+/* GL_COLOR_TABLE */
+/* GL_POST_CONVOLUTION_COLOR_TABLE */
+/* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+/* GL_CONVOLUTION_1D */
+/* GL_CONVOLUTION_2D */
+/* GL_SEPARABLE_2D */
+/* GL_POST_CONVOLUTION_RED_SCALE */
+/* GL_POST_CONVOLUTION_GREEN_SCALE */
+/* GL_POST_CONVOLUTION_BLUE_SCALE */
+/* GL_POST_CONVOLUTION_ALPHA_SCALE */
+/* GL_POST_CONVOLUTION_RED_BIAS */
+/* GL_POST_CONVOLUTION_GREEN_BIAS */
+/* GL_POST_CONVOLUTION_BLUE_BIAS */
+/* GL_POST_CONVOLUTION_ALPHA_BIAS */
+/* GL_COLOR_MATRIX */
+/* GL_COLOR_MATRIX_STACK_DEPTH */
+/* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+/* GL_POST_COLOR_MATRIX_RED_SCALE */
+/* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+/* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+/* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+/* GL_POST_COLOR_MATRIX_RED_BIAS */
+/* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+/* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+/* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+/* GL_HISTOGRAM */
+/* GL_MINMAX */
+/* GL_MAX_ELEMENTS_VERTICES */
+/* GL_MAX_ELEMENTS_INDICES */
+/* GL_RESCALE_NORMAL */
+/* GL_LIGHT_MODEL_COLOR_CONTROL */
+/* GL_PACK_SKIP_IMAGES */
+/* GL_PACK_IMAGE_HEIGHT */
+/* GL_UNPACK_SKIP_IMAGES */
+/* GL_UNPACK_IMAGE_HEIGHT */
+/* GL_TEXTURE_3D */
+/* GL_MAX_3D_TEXTURE_SIZE */
+/* GL_BLEND_COLOR */
+/* GL_BLEND_EQUATION */
+
+/* GetTextureParameter */
+/* GL_TEXTURE_MAG_FILTER */
+/* GL_TEXTURE_MIN_FILTER */
+/* GL_TEXTURE_WRAP_S */
+/* GL_TEXTURE_WRAP_T */
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_BORDER 0x1005
+/* GL_TEXTURE_RED_SIZE */
+/* GL_TEXTURE_GREEN_SIZE */
+/* GL_TEXTURE_BLUE_SIZE */
+/* GL_TEXTURE_ALPHA_SIZE */
+/* GL_TEXTURE_LUMINANCE_SIZE */
+/* GL_TEXTURE_INTENSITY_SIZE */
+/* GL_TEXTURE_PRIORITY */
+/* GL_TEXTURE_RESIDENT */
+/* GL_TEXTURE_DEPTH */
+/* GL_TEXTURE_WRAP_R */
+/* GL_TEXTURE_MIN_LOD */
+/* GL_TEXTURE_MAX_LOD */
+/* GL_TEXTURE_BASE_LEVEL */
+/* GL_TEXTURE_MAX_LEVEL */
+
+/* HintMode */
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+
+/* HintTarget */
+/* GL_PERSPECTIVE_CORRECTION_HINT */
+/* GL_POINT_SMOOTH_HINT */
+/* GL_LINE_SMOOTH_HINT */
+/* GL_POLYGON_SMOOTH_HINT */
+/* GL_FOG_HINT */
+
+/* HistogramTarget */
+/* GL_HISTOGRAM */
+/* GL_PROXY_HISTOGRAM */
+
+/* IndexPointerType */
+/* GL_SHORT */
+/* GL_INT */
+/* GL_FLOAT */
+/* GL_DOUBLE */
+
+/* LightModelColorControl */
+/* GL_SINGLE_COLOR */
+/* GL_SEPARATE_SPECULAR_COLOR */
+
+/* LightModelParameter */
+/* GL_LIGHT_MODEL_AMBIENT */
+/* GL_LIGHT_MODEL_LOCAL_VIEWER */
+/* GL_LIGHT_MODEL_TWO_SIDE */
+/* GL_LIGHT_MODEL_COLOR_CONTROL */
+
+/* LightName */
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+
+/* LightParameter */
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+
+/* InterleavedArrays */
+/* GL_V2F */
+/* GL_V3F */
+/* GL_C4UB_V2F */
+/* GL_C4UB_V3F */
+/* GL_C3F_V3F */
+/* GL_N3F_V3F */
+/* GL_C4F_N3F_V3F */
+/* GL_T2F_V3F */
+/* GL_T4F_V4F */
+/* GL_T2F_C4UB_V3F */
+/* GL_T2F_C3F_V3F */
+/* GL_T2F_N3F_V3F */
+/* GL_T2F_C4F_N3F_V3F */
+/* GL_T4F_C4F_N3F_V4F */
+
+/* ListMode */
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+
+/* ListNameType */
+/* GL_BYTE */
+/* GL_UNSIGNED_BYTE */
+/* GL_SHORT */
+/* GL_UNSIGNED_SHORT */
+/* GL_INT */
+/* GL_UNSIGNED_INT */
+/* GL_FLOAT */
+/* GL_2_BYTES */
+/* GL_3_BYTES */
+/* GL_4_BYTES */
+
+/* LogicOp */
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
+
+/* MapTarget */
+/* GL_MAP1_COLOR_4 */
+/* GL_MAP1_INDEX */
+/* GL_MAP1_NORMAL */
+/* GL_MAP1_TEXTURE_COORD_1 */
+/* GL_MAP1_TEXTURE_COORD_2 */
+/* GL_MAP1_TEXTURE_COORD_3 */
+/* GL_MAP1_TEXTURE_COORD_4 */
+/* GL_MAP1_VERTEX_3 */
+/* GL_MAP1_VERTEX_4 */
+/* GL_MAP2_COLOR_4 */
+/* GL_MAP2_INDEX */
+/* GL_MAP2_NORMAL */
+/* GL_MAP2_TEXTURE_COORD_1 */
+/* GL_MAP2_TEXTURE_COORD_2 */
+/* GL_MAP2_TEXTURE_COORD_3 */
+/* GL_MAP2_TEXTURE_COORD_4 */
+/* GL_MAP2_VERTEX_3 */
+/* GL_MAP2_VERTEX_4 */
+
+/* MaterialFace */
+/* GL_FRONT */
+/* GL_BACK */
+/* GL_FRONT_AND_BACK */
+
+/* MaterialParameter */
+#define GL_EMISSION 0x1600
+#define GL_SHININESS 0x1601
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+/* GL_AMBIENT */
+/* GL_DIFFUSE */
+/* GL_SPECULAR */
+
+/* MatrixMode */
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+
+/* MeshMode1 */
+/* GL_POINT */
+/* GL_LINE */
+
+/* MeshMode2 */
+/* GL_POINT */
+/* GL_LINE */
+/* GL_FILL */
+
+/* MinmaxTarget */
+/* GL_MINMAX */
+
+/* NormalPointerType */
+/* GL_BYTE */
+/* GL_SHORT */
+/* GL_INT */
+/* GL_FLOAT */
+/* GL_DOUBLE */
+
+/* PixelCopyType */
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+
+/* PixelFormat */
+#define GL_COLOR_INDEX 0x1900
+#define GL_STENCIL_INDEX 0x1901
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+/* GL_ABGR */
+
+/* PixelInternalFormat */
+/* GL_ALPHA4 */
+/* GL_ALPHA8 */
+/* GL_ALPHA12 */
+/* GL_ALPHA16 */
+/* GL_LUMINANCE4 */
+/* GL_LUMINANCE8 */
+/* GL_LUMINANCE12 */
+/* GL_LUMINANCE16 */
+/* GL_LUMINANCE4_ALPHA4 */
+/* GL_LUMINANCE6_ALPHA2 */
+/* GL_LUMINANCE8_ALPHA8 */
+/* GL_LUMINANCE12_ALPHA4 */
+/* GL_LUMINANCE12_ALPHA12 */
+/* GL_LUMINANCE16_ALPHA16 */
+/* GL_INTENSITY */
+/* GL_INTENSITY4 */
+/* GL_INTENSITY8 */
+/* GL_INTENSITY12 */
+/* GL_INTENSITY16 */
+/* GL_R3_G3_B2 */
+/* GL_RGB4 */
+/* GL_RGB5 */
+/* GL_RGB8 */
+/* GL_RGB10 */
+/* GL_RGB12 */
+/* GL_RGB16 */
+/* GL_RGBA2 */
+/* GL_RGBA4 */
+/* GL_RGB5_A1 */
+/* GL_RGBA8 */
+/* GL_RGB10_A2 */
+/* GL_RGBA12 */
+/* GL_RGBA16 */
+
+/* PixelMap */
+/* GL_PIXEL_MAP_I_TO_I */
+/* GL_PIXEL_MAP_S_TO_S */
+/* GL_PIXEL_MAP_I_TO_R */
+/* GL_PIXEL_MAP_I_TO_G */
+/* GL_PIXEL_MAP_I_TO_B */
+/* GL_PIXEL_MAP_I_TO_A */
+/* GL_PIXEL_MAP_R_TO_R */
+/* GL_PIXEL_MAP_G_TO_G */
+/* GL_PIXEL_MAP_B_TO_B */
+/* GL_PIXEL_MAP_A_TO_A */
+
+/* PixelStore */
+/* GL_UNPACK_SWAP_BYTES */
+/* GL_UNPACK_LSB_FIRST */
+/* GL_UNPACK_ROW_LENGTH */
+/* GL_UNPACK_SKIP_ROWS */
+/* GL_UNPACK_SKIP_PIXELS */
+/* GL_UNPACK_ALIGNMENT */
+/* GL_PACK_SWAP_BYTES */
+/* GL_PACK_LSB_FIRST */
+/* GL_PACK_ROW_LENGTH */
+/* GL_PACK_SKIP_ROWS */
+/* GL_PACK_SKIP_PIXELS */
+/* GL_PACK_ALIGNMENT */
+/* GL_PACK_SKIP_IMAGES */
+/* GL_PACK_IMAGE_HEIGHT */
+/* GL_UNPACK_SKIP_IMAGES */
+/* GL_UNPACK_IMAGE_HEIGHT */
+
+/* PixelTransfer */
+/* GL_MAP_COLOR */
+/* GL_MAP_STENCIL */
+/* GL_INDEX_SHIFT */
+/* GL_INDEX_OFFSET */
+/* GL_RED_SCALE */
+/* GL_RED_BIAS */
+/* GL_GREEN_SCALE */
+/* GL_GREEN_BIAS */
+/* GL_BLUE_SCALE */
+/* GL_BLUE_BIAS */
+/* GL_ALPHA_SCALE */
+/* GL_ALPHA_BIAS */
+/* GL_DEPTH_SCALE */
+/* GL_DEPTH_BIAS */
+/* GL_POST_CONVOLUTION_RED_SCALE */
+/* GL_POST_CONVOLUTION_GREEN_SCALE */
+/* GL_POST_CONVOLUTION_BLUE_SCALE */
+/* GL_POST_CONVOLUTION_ALPHA_SCALE */
+/* GL_POST_CONVOLUTION_RED_BIAS */
+/* GL_POST_CONVOLUTION_GREEN_BIAS */
+/* GL_POST_CONVOLUTION_BLUE_BIAS */
+/* GL_POST_CONVOLUTION_ALPHA_BIAS */
+/* GL_POST_COLOR_MATRIX_RED_SCALE */
+/* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+/* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+/* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+/* GL_POST_COLOR_MATRIX_RED_BIAS */
+/* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+/* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+/* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+
+/* PixelType */
+#define GL_BITMAP 0x1A00
+/* GL_BYTE */
+/* GL_UNSIGNED_BYTE */
+/* GL_SHORT */
+/* GL_UNSIGNED_SHORT */
+/* GL_INT */
+/* GL_UNSIGNED_INT */
+/* GL_FLOAT */
+/* GL_BGR */
+/* GL_BGRA */
+/* GL_UNSIGNED_BYTE_3_3_2 */
+/* GL_UNSIGNED_SHORT_4_4_4_4 */
+/* GL_UNSIGNED_SHORT_5_5_5_1 */
+/* GL_UNSIGNED_INT_8_8_8_8 */
+/* GL_UNSIGNED_INT_10_10_10_2 */
+/* GL_UNSIGNED_SHORT_5_6_5 */
+/* GL_UNSIGNED_BYTE_2_3_3_REV */
+/* GL_UNSIGNED_SHORT_5_6_5_REV */
+/* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+/* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+/* GL_UNSIGNED_INT_8_8_8_8_REV */
+/* GL_UNSIGNED_INT_2_10_10_10_REV */
+
+/* PolygonMode */
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+
+/* ReadBufferMode */
+/* GL_FRONT_LEFT */
+/* GL_FRONT_RIGHT */
+/* GL_BACK_LEFT */
+/* GL_BACK_RIGHT */
+/* GL_FRONT */
+/* GL_BACK */
+/* GL_LEFT */
+/* GL_RIGHT */
+/* GL_AUX0 */
+/* GL_AUX1 */
+/* GL_AUX2 */
+/* GL_AUX3 */
+
+/* RenderingMode */
+#define GL_RENDER 0x1C00
+#define GL_FEEDBACK 0x1C01
+#define GL_SELECT 0x1C02
+
+/* SeparableTarget */
+/* GL_SEPARABLE_2D */
+
+/* ShadingModel */
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+
+/* StencilFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* StencilOp */
+/* GL_ZERO */
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+/* GL_INVERT */
+
+/* StringName */
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+/* TextureCoordName */
+#define GL_S 0x2000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+
+/* TexCoordPointerType */
+/* GL_SHORT */
+/* GL_INT */
+/* GL_FLOAT */
+/* GL_DOUBLE */
+
+/* TextureEnvMode */
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
+/* GL_BLEND */
+/* GL_REPLACE */
+
+/* TextureEnvParameter */
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_ENV_COLOR 0x2201
+
+/* TextureEnvTarget */
+#define GL_TEXTURE_ENV 0x2300
+
+/* TextureGenMode */
+#define GL_EYE_LINEAR 0x2400
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_SPHERE_MAP 0x2402
+
+/* TextureGenParameter */
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_PLANE 0x2502
+
+/* TextureMagFilter */
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+
+/* TextureMinFilter */
+/* GL_NEAREST */
+/* GL_LINEAR */
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+
+/* TextureParameterName */
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+/* GL_TEXTURE_BORDER_COLOR */
+/* GL_TEXTURE_PRIORITY */
+/* GL_TEXTURE_WRAP_R */
+/* GL_TEXTURE_MIN_LOD */
+/* GL_TEXTURE_MAX_LOD */
+/* GL_TEXTURE_BASE_LEVEL */
+/* GL_TEXTURE_MAX_LEVEL */
+
+/* TextureTarget */
+/* GL_TEXTURE_1D */
+/* GL_TEXTURE_2D */
+/* GL_PROXY_TEXTURE_1D */
+/* GL_PROXY_TEXTURE_2D */
+/* GL_TEXTURE_3D */
+/* GL_PROXY_TEXTURE_3D */
+
+/* TextureWrapMode */
+#define GL_CLAMP 0x2900
+#define GL_REPEAT 0x2901
+/* GL_CLAMP_TO_EDGE */
+
+/* VertexPointerType */
+/* GL_SHORT */
+/* GL_INT */
+/* GL_FLOAT */
+/* GL_DOUBLE */
+
+/* ClientAttribMask */
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
+
+/* polygon_offset */
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
+
+/* texture */
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_R3_G3_B2 0x2A10
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+
+/* texture_object */
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_BINDING_3D 0x806A
+
+/* vertex_array */
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+
+/* bgra */
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+
+/* blend_color */
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+
+/* blend_minmax */
+#define GL_FUNC_ADD 0x8006
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BLEND_EQUATION 0x8009
+
+/* blend_subtract */
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+
+/* color_matrix */
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+
+/* color_table */
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+
+/* convolution */
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+
+/* draw_range_elements */
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+
+/* histogram */
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+
+/* packed_pixels */
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+
+/* rescale_normal */
+#define GL_RESCALE_NORMAL 0x803A
+
+/* separate_specular_color */
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+
+/* texture3D */
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+
+/* texture_edge_clamp */
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_CLAMP_TO_BORDER 0x812D
+
+/* texture_lod */
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+
+/* GetTarget1_2 */
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_SUBTRACT 0x84E7
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE3_RGB 0x8583
+#define GL_SOURCE4_RGB 0x8584
+#define GL_SOURCE5_RGB 0x8585
+#define GL_SOURCE6_RGB 0x8586
+#define GL_SOURCE7_RGB 0x8587
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_SOURCE3_ALPHA 0x858B
+#define GL_SOURCE4_ALPHA 0x858C
+#define GL_SOURCE5_ALPHA 0x858D
+#define GL_SOURCE6_ALPHA 0x858E
+#define GL_SOURCE7_ALPHA 0x858F
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND3_RGB 0x8593
+#define GL_OPERAND4_RGB 0x8594
+#define GL_OPERAND5_RGB 0x8595
+#define GL_OPERAND6_RGB 0x8596
+#define GL_OPERAND7_RGB 0x8597
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_OPERAND3_ALPHA 0x859B
+#define GL_OPERAND4_ALPHA 0x859C
+#define GL_OPERAND5_ALPHA 0x859D
+#define GL_OPERAND6_ALPHA 0x859E
+#define GL_OPERAND7_ALPHA 0x859F
+
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_MULTISAMPLE_BIT 0x20000000
+
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+
+#define GL_MIRRORED_REPEAT 0x8370
+
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_LOD_BIAS 0x8501
+
+/*************************************************************/
+
+extern void glAccum (GLenum op, GLfloat value);
+extern void glAlphaFunc (GLenum func, GLclampf ref);
+extern GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
+extern void glArrayElement (GLint i);
+extern void glBegin (GLenum mode);
+extern void glBindTexture (GLenum target, GLuint texture);
+extern void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+extern void glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+extern void glBlendEquation (GLenum mode);
+extern void glBlendFunc (GLenum sfactor, GLenum dfactor);
+extern void glCallList (GLuint list);
+extern void glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
+extern void glClear (GLbitfield mask);
+extern void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+extern void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+extern void glClearDepth (GLclampd depth);
+extern void glClearIndex (GLfloat c);
+extern void glClearStencil (GLint s);
+extern void glClipPlane (GLenum plane, const GLdouble *equation);
+extern void glColor3b (GLbyte red, GLbyte green, GLbyte blue);
+extern void glColor3bv (const GLbyte *v);
+extern void glColor3d (GLdouble red, GLdouble green, GLdouble blue);
+extern void glColor3dv (const GLdouble *v);
+extern void glColor3f (GLfloat red, GLfloat green, GLfloat blue);
+extern void glColor3fv (const GLfloat *v);
+extern void glColor3i (GLint red, GLint green, GLint blue);
+extern void glColor3iv (const GLint *v);
+extern void glColor3s (GLshort red, GLshort green, GLshort blue);
+extern void glColor3sv (const GLshort *v);
+extern void glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
+extern void glColor3ubv (const GLubyte *v);
+extern void glColor3ui (GLuint red, GLuint green, GLuint blue);
+extern void glColor3uiv (const GLuint *v);
+extern void glColor3us (GLushort red, GLushort green, GLushort blue);
+extern void glColor3usv (const GLushort *v);
+extern void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+extern void glColor4bv (const GLbyte *v);
+extern void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+extern void glColor4dv (const GLdouble *v);
+extern void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+extern void glColor4fv (const GLfloat *v);
+extern void glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
+extern void glColor4iv (const GLint *v);
+extern void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
+extern void glColor4sv (const GLshort *v);
+extern void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+extern void glColor4ubv (const GLubyte *v);
+extern void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+extern void glColor4uiv (const GLuint *v);
+extern void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
+extern void glColor4usv (const GLushort *v);
+extern void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+extern void glColorMaterial (GLenum face, GLenum mode);
+extern void glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+extern void glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+extern void glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+extern void glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+extern void glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params);
+extern void glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+extern void glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+extern void glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params);
+extern void glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+extern void glConvolutionParameteri (GLenum target, GLenum pname, GLint params);
+extern void glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params);
+extern void glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+extern void glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+extern void glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+extern void glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+extern void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+extern void glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+extern void glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+extern void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+extern void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+extern void glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+extern void glCullFace (GLenum mode);
+extern void glDeleteLists (GLuint list, GLsizei range);
+extern void glDeleteTextures (GLsizei n, const GLuint *textures);
+extern void glDepthFunc (GLenum func);
+extern void glDepthMask (GLboolean flag);
+extern void glDepthRange (GLclampd zNear, GLclampd zFar);
+extern void glDisable (GLenum cap);
+extern void glDisableClientState (GLenum array);
+extern void glDrawArrays (GLenum mode, GLint first, GLsizei count);
+extern void glDrawBuffer (GLenum mode);
+extern void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+extern void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+extern void glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+extern void glEdgeFlag (GLboolean flag);
+extern void glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
+extern void glEdgeFlagv (const GLboolean *flag);
+extern void glEnable (GLenum cap);
+extern void glEnableClientState (GLenum array);
+extern void glEnd (void);
+extern void glEndList (void);
+extern void glEvalCoord1d (GLdouble u);
+extern void glEvalCoord1dv (const GLdouble *u);
+extern void glEvalCoord1f (GLfloat u);
+extern void glEvalCoord1fv (const GLfloat *u);
+extern void glEvalCoord2d (GLdouble u, GLdouble v);
+extern void glEvalCoord2dv (const GLdouble *u);
+extern void glEvalCoord2f (GLfloat u, GLfloat v);
+extern void glEvalCoord2fv (const GLfloat *u);
+extern void glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
+extern void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+extern void glEvalPoint1 (GLint i);
+extern void glEvalPoint2 (GLint i, GLint j);
+extern void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
+extern void glFinish (void);
+extern void glFlush (void);
+extern void glFogf (GLenum pname, GLfloat param);
+extern void glFogfv (GLenum pname, const GLfloat *params);
+extern void glFogi (GLenum pname, GLint param);
+extern void glFogiv (GLenum pname, const GLint *params);
+extern void glFrontFace (GLenum mode);
+extern void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+extern GLuint glGenLists (GLsizei range);
+extern void glGenTextures (GLsizei n, GLuint *textures);
+extern void glGetBooleanv (GLenum pname, GLboolean *params);
+extern void glGetClipPlane (GLenum plane, GLdouble *equation);
+extern void glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table);
+extern void glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params);
+extern void glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params);
+extern void glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image);
+extern void glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params);
+extern void glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params);
+extern void glGetDoublev (GLenum pname, GLdouble *params);
+extern GLenum glGetError (void);
+extern void glGetFloatv (GLenum pname, GLfloat *params);
+extern void glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+extern void glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params);
+extern void glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params);
+extern void glGetIntegerv (GLenum pname, GLint *params);
+extern void glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
+extern void glGetLightiv (GLenum light, GLenum pname, GLint *params);
+extern void glGetMapdv (GLenum target, GLenum query, GLdouble *v);
+extern void glGetMapfv (GLenum target, GLenum query, GLfloat *v);
+extern void glGetMapiv (GLenum target, GLenum query, GLint *v);
+extern void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
+extern void glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
+extern void glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+extern void glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params);
+extern void glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params);
+extern void glGetPixelMapfv (GLenum map, GLfloat *values);
+extern void glGetPixelMapuiv (GLenum map, GLuint *values);
+extern void glGetPixelMapusv (GLenum map, GLushort *values);
+extern void glGetPointerv (GLenum pname, GLvoid* *params);
+extern void glGetPolygonStipple (GLubyte *mask);
+extern void glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+extern const GLubyte * glGetString (GLenum name);
+extern void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
+extern void glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
+extern void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
+extern void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
+extern void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
+extern void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+extern void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
+extern void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
+extern void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+extern void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+extern void glHint (GLenum target, GLenum mode);
+extern void glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+extern void glIndexMask (GLuint mask);
+extern void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+extern void glIndexd (GLdouble c);
+extern void glIndexdv (const GLdouble *c);
+extern void glIndexf (GLfloat c);
+extern void glIndexfv (const GLfloat *c);
+extern void glIndexi (GLint c);
+extern void glIndexiv (const GLint *c);
+extern void glIndexs (GLshort c);
+extern void glIndexsv (const GLshort *c);
+extern void glIndexub (GLubyte c);
+extern void glIndexubv (const GLubyte *c);
+extern void glInitNames (void);
+extern void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
+extern GLboolean glIsEnabled (GLenum cap);
+extern GLboolean glIsList (GLuint list);
+extern GLboolean glIsTexture (GLuint texture);
+extern void glLightModelf (GLenum pname, GLfloat param);
+extern void glLightModelfv (GLenum pname, const GLfloat *params);
+extern void glLightModeli (GLenum pname, GLint param);
+extern void glLightModeliv (GLenum pname, const GLint *params);
+extern void glLightf (GLenum light, GLenum pname, GLfloat param);
+extern void glLightfv (GLenum light, GLenum pname, const GLfloat *params);
+extern void glLighti (GLenum light, GLenum pname, GLint param);
+extern void glLightiv (GLenum light, GLenum pname, const GLint *params);
+extern void glLineStipple (GLint factor, GLushort pattern);
+extern void glLineWidth (GLfloat width);
+extern void glListBase (GLuint base);
+extern void glLoadIdentity (void);
+extern void glLoadMatrixd (const GLdouble *m);
+extern void glLoadMatrixf (const GLfloat *m);
+extern void glLoadName (GLuint name);
+extern void glLogicOp (GLenum opcode);
+extern void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+extern void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+extern void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+extern void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+extern void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
+extern void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
+extern void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+extern void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+extern void glMaterialf (GLenum face, GLenum pname, GLfloat param);
+extern void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
+extern void glMateriali (GLenum face, GLenum pname, GLint param);
+extern void glMaterialiv (GLenum face, GLenum pname, const GLint *params);
+extern void glMatrixMode (GLenum mode);
+extern void glMinmax (GLenum target, GLenum internalformat, GLboolean sink);
+extern void glMultMatrixd (const GLdouble *m);
+extern void glMultMatrixf (const GLfloat *m);
+extern void glNewList (GLuint list, GLenum mode);
+extern void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
+extern void glNormal3bv (const GLbyte *v);
+extern void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
+extern void glNormal3dv (const GLdouble *v);
+extern void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
+extern void glNormal3fv (const GLfloat *v);
+extern void glNormal3i (GLint nx, GLint ny, GLint nz);
+extern void glNormal3iv (const GLint *v);
+extern void glNormal3s (GLshort nx, GLshort ny, GLshort nz);
+extern void glNormal3sv (const GLshort *v);
+extern void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+extern void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+extern void glPassThrough (GLfloat token);
+extern void glPixelMapfv (GLenum map, GLint mapsize, const GLfloat *values);
+extern void glPixelMapuiv (GLenum map, GLint mapsize, const GLuint *values);
+extern void glPixelMapusv (GLenum map, GLint mapsize, const GLushort *values);
+extern void glPixelStoref (GLenum pname, GLfloat param);
+extern void glPixelStorei (GLenum pname, GLint param);
+extern void glPixelTransferf (GLenum pname, GLfloat param);
+extern void glPixelTransferi (GLenum pname, GLint param);
+extern void glPixelZoom (GLfloat xfactor, GLfloat yfactor);
+extern void glPointSize (GLfloat size);
+extern void glPolygonMode (GLenum face, GLenum mode);
+extern void glPolygonOffset (GLfloat factor, GLfloat units);
+extern void glPolygonStipple (const GLubyte *mask);
+extern void glPopAttrib (void);
+extern void glPopClientAttrib (void);
+extern void glPopMatrix (void);
+extern void glPopName (void);
+extern void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+extern void glPushAttrib (GLbitfield mask);
+extern void glPushClientAttrib (GLbitfield mask);
+extern void glPushMatrix (void);
+extern void glPushName (GLuint name);
+extern void glRasterPos2d (GLdouble x, GLdouble y);
+extern void glRasterPos2dv (const GLdouble *v);
+extern void glRasterPos2f (GLfloat x, GLfloat y);
+extern void glRasterPos2fv (const GLfloat *v);
+extern void glRasterPos2i (GLint x, GLint y);
+extern void glRasterPos2iv (const GLint *v);
+extern void glRasterPos2s (GLshort x, GLshort y);
+extern void glRasterPos2sv (const GLshort *v);
+extern void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
+extern void glRasterPos3dv (const GLdouble *v);
+extern void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
+extern void glRasterPos3fv (const GLfloat *v);
+extern void glRasterPos3i (GLint x, GLint y, GLint z);
+extern void glRasterPos3iv (const GLint *v);
+extern void glRasterPos3s (GLshort x, GLshort y, GLshort z);
+extern void glRasterPos3sv (const GLshort *v);
+extern void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern void glRasterPos4dv (const GLdouble *v);
+extern void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern void glRasterPos4fv (const GLfloat *v);
+extern void glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
+extern void glRasterPos4iv (const GLint *v);
+extern void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
+extern void glRasterPos4sv (const GLshort *v);
+extern void glReadBuffer (GLenum mode);
+extern void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+extern void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+extern void glRectdv (const GLdouble *v1, const GLdouble *v2);
+extern void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+extern void glRectfv (const GLfloat *v1, const GLfloat *v2);
+extern void glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
+extern void glRectiv (const GLint *v1, const GLint *v2);
+extern void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+extern void glRectsv (const GLshort *v1, const GLshort *v2);
+extern GLint glRenderMode (GLenum mode);
+extern void glResetHistogram (GLenum target);
+extern void glResetMinmax (GLenum target);
+extern void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+extern void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+extern void glScaled (GLdouble x, GLdouble y, GLdouble z);
+extern void glScalef (GLfloat x, GLfloat y, GLfloat z);
+extern void glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+extern void glSelectBuffer (GLsizei size, GLuint *buffer);
+extern void glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+extern void glShadeModel (GLenum mode);
+extern void glStencilFunc (GLenum func, GLint ref, GLuint mask);
+extern void glStencilMask (GLuint mask);
+extern void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+extern void glTexCoord1d (GLdouble s);
+extern void glTexCoord1dv (const GLdouble *v);
+extern void glTexCoord1f (GLfloat s);
+extern void glTexCoord1fv (const GLfloat *v);
+extern void glTexCoord1i (GLint s);
+extern void glTexCoord1iv (const GLint *v);
+extern void glTexCoord1s (GLshort s);
+extern void glTexCoord1sv (const GLshort *v);
+extern void glTexCoord2d (GLdouble s, GLdouble t);
+extern void glTexCoord2dv (const GLdouble *v);
+extern void glTexCoord2f (GLfloat s, GLfloat t);
+extern void glTexCoord2fv (const GLfloat *v);
+extern void glTexCoord2i (GLint s, GLint t);
+extern void glTexCoord2iv (const GLint *v);
+extern void glTexCoord2s (GLshort s, GLshort t);
+extern void glTexCoord2sv (const GLshort *v);
+extern void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
+extern void glTexCoord3dv (const GLdouble *v);
+extern void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
+extern void glTexCoord3fv (const GLfloat *v);
+extern void glTexCoord3i (GLint s, GLint t, GLint r);
+extern void glTexCoord3iv (const GLint *v);
+extern void glTexCoord3s (GLshort s, GLshort t, GLshort r);
+extern void glTexCoord3sv (const GLshort *v);
+extern void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+extern void glTexCoord4dv (const GLdouble *v);
+extern void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+extern void glTexCoord4fv (const GLfloat *v);
+extern void glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
+extern void glTexCoord4iv (const GLint *v);
+extern void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
+extern void glTexCoord4sv (const GLshort *v);
+extern void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+extern void glTexEnvf (GLenum target, GLenum pname, GLfloat param);
+extern void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
+extern void glTexEnvi (GLenum target, GLenum pname, GLint param);
+extern void glTexEnviv (GLenum target, GLenum pname, const GLint *params);
+extern void glTexGend (GLenum coord, GLenum pname, GLdouble param);
+extern void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
+extern void glTexGenf (GLenum coord, GLenum pname, GLfloat param);
+extern void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
+extern void glTexGeni (GLenum coord, GLenum pname, GLint param);
+extern void glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
+extern void glTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+extern void glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+extern void glTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+extern void glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+extern void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+extern void glTexParameteri (GLenum target, GLenum pname, GLint param);
+extern void glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+extern void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+extern void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+extern void glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+extern void glTranslated (GLdouble x, GLdouble y, GLdouble z);
+extern void glTranslatef (GLfloat x, GLfloat y, GLfloat z);
+extern void glVertex2d (GLdouble x, GLdouble y);
+extern void glVertex2dv (const GLdouble *v);
+extern void glVertex2f (GLfloat x, GLfloat y);
+extern void glVertex2fv (const GLfloat *v);
+extern void glVertex2i (GLint x, GLint y);
+extern void glVertex2iv (const GLint *v);
+extern void glVertex2s (GLshort x, GLshort y);
+extern void glVertex2sv (const GLshort *v);
+extern void glVertex3d (GLdouble x, GLdouble y, GLdouble z);
+extern void glVertex3dv (const GLdouble *v);
+extern void glVertex3f (GLfloat x, GLfloat y, GLfloat z);
+extern void glVertex3fv (const GLfloat *v);
+extern void glVertex3i (GLint x, GLint y, GLint z);
+extern void glVertex3iv (const GLint *v);
+extern void glVertex3s (GLshort x, GLshort y, GLshort z);
+extern void glVertex3sv (const GLshort *v);
+extern void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern void glVertex4dv (const GLdouble *v);
+extern void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern void glVertex4fv (const GLfloat *v);
+extern void glVertex4i (GLint x, GLint y, GLint z, GLint w);
+extern void glVertex4iv (const GLint *v);
+extern void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
+extern void glVertex4sv (const GLshort *v);
+extern void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+extern void glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+extern void glSampleCoverage (GLclampf, GLboolean);
+extern void glSamplePass (GLenum);
+
+extern void glLoadTransposeMatrixf (const GLfloat *);
+extern void glLoadTransposeMatrixd (const GLdouble *);
+extern void glMultTransposeMatrixf (const GLfloat *);
+extern void glMultTransposeMatrixd (const GLdouble *);
+
+extern void glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+extern void glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+extern void glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+extern void glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+extern void glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+extern void glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+extern void glGetCompressedTexImage (GLenum, GLint, void *);
+
+extern void glActiveTexture (GLenum);
+extern void glClientActiveTexture (GLenum);
+extern void glMultiTexCoord1d (GLenum, GLdouble);
+extern void glMultiTexCoord1dv (GLenum, const GLdouble *);
+extern void glMultiTexCoord1f (GLenum, GLfloat);
+extern void glMultiTexCoord1fv (GLenum, const GLfloat *);
+extern void glMultiTexCoord1i (GLenum, GLint);
+extern void glMultiTexCoord1iv (GLenum, const GLint *);
+extern void glMultiTexCoord1s (GLenum, GLshort);
+extern void glMultiTexCoord1sv (GLenum, const GLshort *);
+extern void glMultiTexCoord2d (GLenum, GLdouble, GLdouble);
+extern void glMultiTexCoord2dv (GLenum, const GLdouble *);
+extern void glMultiTexCoord2f (GLenum, GLfloat, GLfloat);
+extern void glMultiTexCoord2fv (GLenum, const GLfloat *);
+extern void glMultiTexCoord2i (GLenum, GLint, GLint);
+extern void glMultiTexCoord2iv (GLenum, const GLint *);
+extern void glMultiTexCoord2s (GLenum, GLshort, GLshort);
+extern void glMultiTexCoord2sv (GLenum, const GLshort *);
+extern void glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble);
+extern void glMultiTexCoord3dv (GLenum, const GLdouble *);
+extern void glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat);
+extern void glMultiTexCoord3fv (GLenum, const GLfloat *);
+extern void glMultiTexCoord3i (GLenum, GLint, GLint, GLint);
+extern void glMultiTexCoord3iv (GLenum, const GLint *);
+extern void glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort);
+extern void glMultiTexCoord3sv (GLenum, const GLshort *);
+extern void glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+extern void glMultiTexCoord4dv (GLenum, const GLdouble *);
+extern void glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glMultiTexCoord4fv (GLenum, const GLfloat *);
+extern void glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint);
+extern void glMultiTexCoord4iv (GLenum, const GLint *);
+extern void glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort);
+extern void glMultiTexCoord4sv (GLenum, const GLshort *);
+
+extern void glFogCoordf (GLfloat);
+extern void glFogCoordfv (const GLfloat *);
+extern void glFogCoordd (GLdouble);
+extern void glFogCoorddv (const GLdouble *);
+extern void glFogCoordPointer (GLenum, GLsizei, const GLvoid *);
+
+extern void glSecondaryColor3b (GLbyte, GLbyte, GLbyte);
+extern void glSecondaryColor3bv (const GLbyte *);
+extern void glSecondaryColor3d (GLdouble, GLdouble, GLdouble);
+extern void glSecondaryColor3dv (const GLdouble *);
+extern void glSecondaryColor3f (GLfloat, GLfloat, GLfloat);
+extern void glSecondaryColor3fv (const GLfloat *);
+extern void glSecondaryColor3i (GLint, GLint, GLint);
+extern void glSecondaryColor3iv (const GLint *);
+extern void glSecondaryColor3s (GLshort, GLshort, GLshort);
+extern void glSecondaryColor3sv (const GLshort *);
+extern void glSecondaryColor3ub (GLubyte, GLubyte, GLubyte);
+extern void glSecondaryColor3ubv (const GLubyte *);
+extern void glSecondaryColor3ui (GLuint, GLuint, GLuint);
+extern void glSecondaryColor3uiv (const GLuint *);
+extern void glSecondaryColor3us (GLushort, GLushort, GLushort);
+extern void glSecondaryColor3usv (const GLushort *);
+extern void glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *);
+
+extern void glPointParameterf (GLenum pname, GLfloat param);
+extern void glPointParameterfv (GLenum pname, const GLfloat *params);
+
+extern void glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum);
+
+extern void glMultiDrawArrays (GLenum, const GLint *, const GLsizei *, GLsizei);
+extern void glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+
+extern void glWindowPos2d (GLdouble, GLdouble);
+extern void glWindowPos2dv (const GLdouble *);
+extern void glWindowPos2f (GLfloat, GLfloat);
+extern void glWindowPos2fv (const GLfloat *);
+extern void glWindowPos2i (GLint, GLint);
+extern void glWindowPos2iv (const GLint *);
+extern void glWindowPos2s (GLshort, GLshort);
+extern void glWindowPos2sv (const GLshort *);
+extern void glWindowPos3d (GLdouble, GLdouble, GLdouble);
+extern void glWindowPos3dv (const GLdouble *);
+extern void glWindowPos3f (GLfloat, GLfloat, GLfloat);
+extern void glWindowPos3fv (const GLfloat *);
+extern void glWindowPos3i (GLint, GLint, GLint);
+extern void glWindowPos3iv (const GLint *);
+extern void glWindowPos3s (GLshort, GLshort, GLshort);
+extern void glWindowPos3sv (const GLshort *);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl_h_ */
diff --git a/make/stub_includes/macosx/GL/glext.h b/make/stub_includes/macosx/GL/glext.h
new file mode 100644
index 000000000..313c34adf
--- /dev/null
+++ b/make/stub_includes/macosx/GL/glext.h
@@ -0,0 +1,3081 @@
+/*
+ Copyright: (c) 1999 by Apple Computer, Inc., all rights reserved.
+*/
+
+#ifndef __glext_h_
+#define __glext_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#define GL_APPLE_specular_vector 1
+#define GL_APPLE_transform_hint 1
+#define GL_APPLE_packed_pixels 1
+#define GL_APPLE_client_storage 1
+#define GL_APPLE_ycbcr_422 1
+#define GL_APPLE_texture_range 1
+#define GL_APPLE_fence 1
+#define GL_APPLE_vertex_array_range 1
+#define GL_APPLE_vertex_array_object 1
+#define GL_APPLE_element_array 1
+#define GL_APPLE_vertex_program_evaluators 1
+#define GL_APPLE_float_pixels 1
+#define GL_ARB_imaging 1
+#define GL_ARB_transpose_matrix 1
+#define GL_ARB_multitexture 1
+#define GL_ARB_texture_env_add 1
+#define GL_ARB_texture_env_combine 1
+#define GL_ARB_texture_env_dot3 1
+#define GL_ARB_texture_env_crossbar 1
+#define GL_ARB_texture_cube_map 1
+#define GL_ARB_texture_compression 1
+#define GL_ARB_multisample 1
+#define GL_ARB_texture_border_clamp 1
+#define GL_ARB_point_parameters 1
+#define GL_ARB_vertex_program 1
+#define GL_ARB_fragment_program 1
+#define GL_ARB_texture_mirrored_repeat 1
+#define GL_ARB_depth_texture 1
+#define GL_ARB_shadow 1
+#define GL_ARB_shadow_ambient 1
+#define GL_ARB_vertex_blend 1
+#define GL_ARB_window_pos 1
+#define GL_EXT_clip_volume_hint 1
+#define GL_EXT_rescale_normal 1
+#define GL_EXT_blend_color 1
+#define GL_EXT_blend_minmax 1
+#define GL_EXT_blend_subtract 1
+#define GL_EXT_compiled_vertex_array 1
+#define GL_EXT_texture_lod_bias 1
+#define GL_EXT_texture_env_add 1
+#define GL_EXT_abgr 1
+#define GL_EXT_bgra 1
+#define GL_EXT_texture_filter_anisotropic 1
+#define GL_EXT_paletted_texture 1
+#define GL_EXT_shared_texture_palette 1
+#define GL_EXT_secondary_color 1
+#define GL_EXT_texture_compression_s3tc 1
+#define GL_EXT_texture_rectangle 1
+#define GL_EXT_fog_coord 1
+#define GL_EXT_draw_range_elements 1
+#define GL_EXT_stencil_wrap 1
+#define GL_EXT_blend_func_separate 1
+#define GL_EXT_multi_draw_arrays 1
+#define GL_EXT_shadow_funcs 1
+#define GL_EXT_stencil_two_side 1
+#define GL_SGIS_texture_edge_clamp 1
+#define GL_SGIS_generate_mipmap 1
+#define GL_SGIS_texture_lod 1
+#define GL_ATI_point_cull_mode 1
+#define GL_ATI_texture_mirror_once 1
+#define GL_ATI_pn_triangles 1
+#define GL_ATIX_pn_triangles 1
+#define GL_ATI_text_fragment_shader 1
+#define GL_ATI_blend_equation_separate 1
+#define GL_ATI_blend_weighted_minmax 1
+#define GL_NV_point_sprite 1
+#define GL_NV_register_combiners 1
+#define GL_NV_register_combiners2 1
+#define GL_NV_texture_env_combine4 1
+#define GL_NV_blend_square 1
+#define GL_NV_fog_distance 1
+#define GL_NV_multisample_filter_hint 1
+#define GL_NV_texgen_reflection 1
+#define GL_NV_texture_shader 1
+#define GL_NV_texture_shader2 1
+#define GL_NV_texture_shader3 1
+#define GL_NV_depth_clamp 1
+#define GL_NV_light_max_exponent 1
+#define GL_IBM_rasterpos_clip 1
+
+/*************************************************************/
+#define GL_GLEXT_VERSION 7
+
+#if GL_ARB_multitexture
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+#endif
+
+#if GL_ARB_transpose_matrix
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
+#endif
+
+#if GL_ARB_multisample
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+#endif
+
+#if GL_ARB_texture_cube_map
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+#endif
+
+#if GL_ARB_texture_compression
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+#endif
+
+#if GL_ARB_vertex_blend
+#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
+#define GL_VERTEX_BLEND_ARB 0x86A7
+#define GL_CURRENT_WEIGHT_ARB 0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
+#define GL_WEIGHT_ARRAY_ARB 0x86AD
+#define GL_MODELVIEW0_ARB 0x1700
+#define GL_MODELVIEW1_ARB 0x850A
+#define GL_MODELVIEW2_ARB 0x8722
+#define GL_MODELVIEW3_ARB 0x8723
+#define GL_MODELVIEW4_ARB 0x8724
+#define GL_MODELVIEW5_ARB 0x8725
+#define GL_MODELVIEW6_ARB 0x8726
+#define GL_MODELVIEW7_ARB 0x8727
+#define GL_MODELVIEW8_ARB 0x8728
+#define GL_MODELVIEW9_ARB 0x8729
+#define GL_MODELVIEW10_ARB 0x872A
+#define GL_MODELVIEW11_ARB 0x872B
+#define GL_MODELVIEW12_ARB 0x872C
+#define GL_MODELVIEW13_ARB 0x872D
+#define GL_MODELVIEW14_ARB 0x872E
+#define GL_MODELVIEW15_ARB 0x872F
+#define GL_MODELVIEW16_ARB 0x8730
+#define GL_MODELVIEW17_ARB 0x8731
+#define GL_MODELVIEW18_ARB 0x8732
+#define GL_MODELVIEW19_ARB 0x8733
+#define GL_MODELVIEW20_ARB 0x8734
+#define GL_MODELVIEW21_ARB 0x8735
+#define GL_MODELVIEW22_ARB 0x8736
+#define GL_MODELVIEW23_ARB 0x8737
+#define GL_MODELVIEW24_ARB 0x8738
+#define GL_MODELVIEW25_ARB 0x8739
+#define GL_MODELVIEW26_ARB 0x873A
+#define GL_MODELVIEW27_ARB 0x873B
+#define GL_MODELVIEW28_ARB 0x873C
+#define GL_MODELVIEW29_ARB 0x873D
+#define GL_MODELVIEW30_ARB 0x873E
+#define GL_MODELVIEW31_ARB 0x873F
+#endif
+
+#if GL_ARB_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_ARB 0x812D
+#endif
+
+#if GL_ARB_depth_texture
+#define GL_DEPTH_COMPONENT16_ARB 0x81A5
+#define GL_DEPTH_COMPONENT24_ARB 0x81A6
+#define GL_DEPTH_COMPONENT32_ARB 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
+#endif
+
+#if GL_ARB_shadow
+#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
+#endif
+
+#if GL_ARB_shadow_ambient
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+#endif
+
+#if GL_EXT_abgr
+#define GL_ABGR_EXT 0x8000
+#endif
+
+#if GL_EXT_blend_color
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_BLEND_COLOR_EXT 0x8005
+#endif
+
+#if GL_EXT_polygon_offset
+#define GL_POLYGON_OFFSET_EXT 0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
+#endif
+
+#if GL_EXT_texture
+#define GL_ALPHA4_EXT 0x803B
+#define GL_ALPHA8_EXT 0x803C
+#define GL_ALPHA12_EXT 0x803D
+#define GL_ALPHA16_EXT 0x803E
+#define GL_LUMINANCE4_EXT 0x803F
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE12_EXT 0x8041
+#define GL_LUMINANCE16_EXT 0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
+#define GL_INTENSITY_EXT 0x8049
+#define GL_INTENSITY4_EXT 0x804A
+#define GL_INTENSITY8_EXT 0x804B
+#define GL_INTENSITY12_EXT 0x804C
+#define GL_INTENSITY16_EXT 0x804D
+#define GL_RGB2_EXT 0x804E
+#define GL_RGB4_EXT 0x804F
+#define GL_RGB5_EXT 0x8050
+#define GL_RGB8_EXT 0x8051
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB12_EXT 0x8053
+#define GL_RGB16_EXT 0x8054
+#define GL_RGBA2_EXT 0x8055
+#define GL_RGBA4_EXT 0x8056
+#define GL_RGB5_A1_EXT 0x8057
+#define GL_RGBA8_EXT 0x8058
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGBA12_EXT 0x805A
+#define GL_RGBA16_EXT 0x805B
+#define GL_TEXTURE_RED_SIZE_EXT 0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
+#define GL_REPLACE_EXT 0x8062
+#define GL_PROXY_TEXTURE_1D_EXT 0x8063
+#define GL_PROXY_TEXTURE_2D_EXT 0x8064
+#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
+#endif
+
+#if GL_EXT_texture3D
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+#endif
+
+#if GL_SGIS_texture_filter4
+#define GL_FILTER4_SGIS 0x8146
+#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
+#endif
+
+#if GL_EXT_histogram
+#define GL_HISTOGRAM_EXT 0x8024
+#define GL_PROXY_HISTOGRAM_EXT 0x8025
+#define GL_HISTOGRAM_WIDTH_EXT 0x8026
+#define GL_HISTOGRAM_FORMAT_EXT 0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
+#define GL_HISTOGRAM_SINK_EXT 0x802D
+#define GL_MINMAX_EXT 0x802E
+#define GL_MINMAX_FORMAT_EXT 0x802F
+#define GL_MINMAX_SINK_EXT 0x8030
+#define GL_TABLE_TOO_LARGE_EXT 0x8031
+#endif
+
+#if GL_EXT_convolution
+#define GL_CONVOLUTION_1D_EXT 0x8010
+#define GL_CONVOLUTION_2D_EXT 0x8011
+#define GL_SEPARABLE_2D_EXT 0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
+#define GL_REDUCE_EXT 0x8016
+#define GL_CONVOLUTION_FORMAT_EXT 0x8017
+#define GL_CONVOLUTION_WIDTH_EXT 0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+#endif
+
+#if GL_SGI_color_matrix
+#define GL_COLOR_MATRIX_SGI 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+#endif
+
+#if GL_SGI_color_table
+#define GL_COLOR_TABLE_SGI 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+#endif
+
+#if GL_SGIS_pixel_texture
+#define GL_PIXEL_TEXTURE_SGIS 0x8353
+#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
+#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
+#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
+#endif
+
+#if GL_SGIX_pixel_texture
+#define GL_PIXEL_TEX_GEN_SGIX 0x8139
+#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
+#endif
+
+#if GL_SGIS_texture4D
+#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
+#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
+#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
+#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
+#define GL_TEXTURE_4D_SGIS 0x8134
+#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
+#define GL_TEXTURE_4DSIZE_SGIS 0x8136
+#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
+#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
+#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
+#endif
+
+#if GL_SGI_texture_color_table
+#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
+#endif
+
+#if GL_EXT_cmyka
+#define GL_CMYK_EXT 0x800C
+#define GL_CMYKA_EXT 0x800D
+#define GL_PACK_CMYK_HINT_EXT 0x800E
+#define GL_UNPACK_CMYK_HINT_EXT 0x800F
+#endif
+
+#if GL_EXT_texture_object
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+#endif
+
+#if GL_SGIS_detail_texture
+#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
+#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
+#define GL_LINEAR_DETAIL_SGIS 0x8097
+#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
+#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
+#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
+#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
+#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
+#endif
+
+#if GL_SGIS_sharpen_texture
+#define GL_LINEAR_SHARPEN_SGIS 0x80AD
+#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
+#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
+#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
+#endif
+
+#if GL_EXT_packed_pixels
+#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
+#endif
+
+#if GL_SGIS_texture_lod
+#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
+#endif
+
+#if GL_SGIS_multisample
+#define GL_MULTISAMPLE_SGIS 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
+#define GL_SAMPLE_MASK_SGIS 0x80A0
+#define GL_1PASS_SGIS 0x80A1
+#define GL_2PASS_0_SGIS 0x80A2
+#define GL_2PASS_1_SGIS 0x80A3
+#define GL_4PASS_0_SGIS 0x80A4
+#define GL_4PASS_1_SGIS 0x80A5
+#define GL_4PASS_2_SGIS 0x80A6
+#define GL_4PASS_3_SGIS 0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
+#define GL_SAMPLES_SGIS 0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
+#define GL_SAMPLE_PATTERN_SGIS 0x80AC
+#endif
+
+#if GL_EXT_rescale_normal
+#define GL_RESCALE_NORMAL_EXT 0x803A
+#endif
+
+#if GL_EXT_vertex_array
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+#endif
+
+#if GL_SGIS_generate_mipmap
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+#endif
+
+#if GL_SGIX_clipmap
+#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
+#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
+#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
+#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
+#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
+#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
+#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
+#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
+#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
+#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
+#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
+#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
+#endif
+
+#if GL_SGIX_shadow
+#define GL_TEXTURE_COMPARE_SGIX 0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
+#endif
+
+#if GL_SGIS_texture_edge_clamp
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+#endif
+
+#if GL_SGIS_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_SGIS 0x812D
+#endif
+
+#if GL_EXT_blend_minmax
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_BLEND_EQUATION_EXT 0x8009
+#endif
+
+#if GL_ATI_blend_weighted_minmax
+#define GL_MIN_WEIGHTED_ATI 0x877D
+#define GL_MAX_WEIGHTED_ATI 0x877E
+#endif
+
+#if GL_EXT_blend_subtract
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+#endif
+
+#if GL_SGIX_interlace
+#define GL_INTERLACE_SGIX 0x8094
+#endif
+
+#if GL_SGIX_pixel_tiles
+#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
+#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
+#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
+#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
+#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
+#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
+#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
+#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
+#endif
+
+#if GL_SGIS_texture_select
+#define GL_DUAL_ALPHA4_SGIS 0x8110
+#define GL_DUAL_ALPHA8_SGIS 0x8111
+#define GL_DUAL_ALPHA12_SGIS 0x8112
+#define GL_DUAL_ALPHA16_SGIS 0x8113
+#define GL_DUAL_LUMINANCE4_SGIS 0x8114
+#define GL_DUAL_LUMINANCE8_SGIS 0x8115
+#define GL_DUAL_LUMINANCE12_SGIS 0x8116
+#define GL_DUAL_LUMINANCE16_SGIS 0x8117
+#define GL_DUAL_INTENSITY4_SGIS 0x8118
+#define GL_DUAL_INTENSITY8_SGIS 0x8119
+#define GL_DUAL_INTENSITY12_SGIS 0x811A
+#define GL_DUAL_INTENSITY16_SGIS 0x811B
+#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
+#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
+#define GL_QUAD_ALPHA4_SGIS 0x811E
+#define GL_QUAD_ALPHA8_SGIS 0x811F
+#define GL_QUAD_LUMINANCE4_SGIS 0x8120
+#define GL_QUAD_LUMINANCE8_SGIS 0x8121
+#define GL_QUAD_INTENSITY4_SGIS 0x8122
+#define GL_QUAD_INTENSITY8_SGIS 0x8123
+#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
+#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
+#endif
+
+#if GL_SGIX_sprite
+#define GL_SPRITE_SGIX 0x8148
+#define GL_SPRITE_MODE_SGIX 0x8149
+#define GL_SPRITE_AXIS_SGIX 0x814A
+#define GL_SPRITE_TRANSLATION_SGIX 0x814B
+#define GL_SPRITE_AXIAL_SGIX 0x814C
+#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
+#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
+#endif
+
+#if GL_SGIX_texture_multi_buffer
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+#endif
+
+#if GL_SGIS_point_parameters
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MIN_SGIS 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_SIZE_MAX_SGIS 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
+#endif
+
+#if GL_SGIX_instruments
+#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
+#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
+#endif
+
+#if GL_SGIX_texture_scale_bias
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+#endif
+
+#if GL_SGIX_framezoom
+#define GL_FRAMEZOOM_SGIX 0x818B
+#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
+#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
+#endif
+
+#if GL_FfdMaskSGIX
+#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
+#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
+#endif
+
+#if GL_SGIX_polynomial_ffd
+#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
+#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
+#define GL_DEFORMATIONS_MASK_SGIX 0x8196
+#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
+#endif
+
+#if GL_SGIX_reference_plane
+#define GL_REFERENCE_PLANE_SGIX 0x817D
+#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
+#endif
+
+#if GL_SGIX_depth_texture
+#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
+#endif
+
+#if GL_SGIS_fog_function
+#define GL_FOG_FUNC_SGIS 0x812A
+#define GL_FOG_FUNC_POINTS_SGIS 0x812B
+#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
+#endif
+
+#if GL_SGIX_fog_offset
+#define GL_FOG_OFFSET_SGIX 0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
+#endif
+
+#if GL_HP_image_transform
+#define GL_IMAGE_SCALE_X_HP 0x8155
+#define GL_IMAGE_SCALE_Y_HP 0x8156
+#define GL_IMAGE_TRANSLATE_X_HP 0x8157
+#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
+#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
+#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
+#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
+#define GL_IMAGE_MAG_FILTER_HP 0x815C
+#define GL_IMAGE_MIN_FILTER_HP 0x815D
+#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
+#define GL_CUBIC_HP 0x815F
+#define GL_AVERAGE_HP 0x8160
+#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
+#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
+#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
+#endif
+
+#if GL_HP_convolution_border_modes
+#define GL_IGNORE_BORDER_HP 0x8150
+#define GL_CONSTANT_BORDER_HP 0x8151
+#define GL_REPLICATE_BORDER_HP 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
+#endif
+
+#if GL_SGIX_texture_add_env
+#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
+#endif
+
+#if GL_PGI_vertex_hints
+#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
+#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
+#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
+#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
+#define GL_COLOR3_BIT_PGI 0x00010000
+#define GL_COLOR4_BIT_PGI 0x00020000
+#define GL_EDGEFLAG_BIT_PGI 0x00040000
+#define GL_INDEX_BIT_PGI 0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
+#define GL_MAT_EMISSION_BIT_PGI 0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
+#define GL_MAT_SHININESS_BIT_PGI 0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
+#define GL_NORMAL_BIT_PGI 0x08000000
+#define GL_TEXCOORD1_BIT_PGI 0x10000000
+#define GL_TEXCOORD2_BIT_PGI 0x20000000
+#define GL_TEXCOORD3_BIT_PGI 0x40000000
+#define GL_TEXCOORD4_BIT_PGI 0x80000000
+#define GL_VERTEX23_BIT_PGI 0x00000004
+#define GL_VERTEX4_BIT_PGI 0x00000008
+#endif
+
+#if GL_PGI_misc_hints
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
+#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
+#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
+#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
+#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
+#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
+#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
+#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
+#define GL_CLIP_NEAR_HINT_PGI 0x1A220
+#define GL_CLIP_FAR_HINT_PGI 0x1A221
+#define GL_WIDE_LINE_HINT_PGI 0x1A222
+#define GL_BACK_NORMALS_HINT_PGI 0x1A223
+#endif
+
+#if GL_EXT_paletted_texture
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#endif
+
+#if GL_EXT_clip_volume_hint
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
+#endif
+
+#if GL_SGIX_list_priority
+#define GL_LIST_PRIORITY_SGIX 0x8182
+#endif
+
+#if GL_SGIX_ir_instrument1
+#define GL_IR_INSTRUMENT1_SGIX 0x817F
+#endif
+
+#if GL_SGIX_calligraphic_fragment
+#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
+#endif
+
+#if GL_SGIX_texture_lod_bias
+#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
+#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
+#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
+#endif
+
+#if GL_EXT_index_material
+#define GL_INDEX_MATERIAL_EXT 0x81B8
+#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
+#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
+#endif
+
+#if GL_EXT_index_func
+#define GL_INDEX_TEST_EXT 0x81B5
+#define GL_INDEX_TEST_FUNC_EXT 0x81B6
+#define GL_INDEX_TEST_REF_EXT 0x81B7
+#endif
+
+#if GL_EXT_index_array_formats
+#define GL_IUI_V2F_EXT 0x81AD
+#define GL_IUI_V3F_EXT 0x81AE
+#define GL_IUI_N3F_V2F_EXT 0x81AF
+#define GL_IUI_N3F_V3F_EXT 0x81B0
+#define GL_T2F_IUI_V2F_EXT 0x81B1
+#define GL_T2F_IUI_V3F_EXT 0x81B2
+#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
+#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
+#endif
+
+#if GL_EXT_compiled_vertex_array
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
+#endif
+
+#if GL_EXT_cull_vertex
+#define GL_CULL_VERTEX_EXT 0x81AA
+#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
+#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
+#endif
+
+#if GL_SGIX_ycrcb
+#define GL_YCRCB_422_SGIX 0x81BB
+#define GL_YCRCB_444_SGIX 0x81BC
+#endif
+
+#if GL_SGIX_fragment_lighting
+#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
+#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
+#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
+#define GL_LIGHT_ENV_MODE_SGIX 0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
+#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
+#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
+#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
+#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
+#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
+#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
+#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
+#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
+#endif
+
+#if GL_IBM_rasterpos_clip
+#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
+#endif
+
+#if GL_HP_texture_lighting
+#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
+#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
+#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
+#endif
+
+#if GL_EXT_draw_range_elements
+#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
+#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
+#endif
+
+#if GL_WIN_phong_shading
+#define GL_PHONG_WIN 0x80EA
+#define GL_PHONG_HINT_WIN 0x80EB
+#endif
+
+#if GL_WIN_specular_fog
+#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
+#endif
+
+#if GL_EXT_light_texture
+#define GL_FRAGMENT_MATERIAL_EXT 0x8349
+#define GL_FRAGMENT_NORMAL_EXT 0x834A
+#define GL_FRAGMENT_COLOR_EXT 0x834C
+#define GL_ATTENUATION_EXT 0x834D
+#define GL_SHADOW_ATTENUATION_EXT 0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
+#define GL_TEXTURE_LIGHT_EXT 0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+/* reuse GL_FRAGMENT_DEPTH_EXT */
+#endif
+
+#if GL_SGIX_blend_alpha_minmax
+#define GL_ALPHA_MIN_SGIX 0x8320
+#define GL_ALPHA_MAX_SGIX 0x8321
+#endif
+
+#if GL_EXT_bgra
+#define GL_BGR_EXT 0x80E0
+#define GL_BGRA_EXT 0x80E1
+#endif
+
+#if GL_SGIX_async
+#define GL_ASYNC_MARKER_SGIX 0x8329
+#endif
+
+#if GL_SGIX_async_pixel
+#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
+#endif
+
+#if GL_SGIX_async_histogram
+#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
+#endif
+
+#if GL_INTEL_parallel_arrays
+#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+#endif
+
+#if GL_HP_occlusion_test
+#define GL_OCCLUSION_TEST_HP 0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
+#endif
+
+#if GL_EXT_pixel_transform
+#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
+#define GL_PIXEL_MAG_FILTER_EXT 0x8331
+#define GL_PIXEL_MIN_FILTER_EXT 0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
+#define GL_CUBIC_EXT 0x8334
+#define GL_AVERAGE_EXT 0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
+#endif
+
+#if GL_EXT_shared_texture_palette
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+#endif
+
+#if GL_EXT_separate_specular_color
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
+#define GL_SINGLE_COLOR_EXT 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
+#endif
+
+#if GL_EXT_secondary_color
+#define GL_COLOR_SUM_EXT 0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
+#endif
+
+#if GL_EXT_texture_perturb_normal
+#define GL_PERTURB_EXT 0x85AE
+#define GL_TEXTURE_NORMAL_EXT 0x85AF
+#endif
+
+#if GL_EXT_fog_coord
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
+#endif
+
+#if GL_APPLE_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+/* GL_STORAGE_PRIVATE_APPLE 0x85BD */
+/* GL_STORAGE_CACHED_APPLE 0x85BE */
+/* GL_STORAGE_SHARED_APPLE 0x85BF */
+#endif
+
+#if GL_APPLE_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
+#endif
+
+#if GL_APPLE_element_array
+#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
+#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
+#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
+#endif
+
+#if GL_APPLE_fence
+#define GL_DRAW_PIXELS_APPLE 0x8A0A
+#define GL_FENCE_APPLE 0x8A0B
+#endif
+
+#if GL_REND_screen_coordinates
+#define GL_SCREEN_COORDINATES_REND 0x8490
+#define GL_INVERTED_SCREEN_W_REND 0x8491
+#endif
+
+#if GL_EXT_coordinate_frame
+#define GL_TANGENT_ARRAY_EXT 0x8439
+#define GL_BINORMAL_ARRAY_EXT 0x843A
+#define GL_CURRENT_TANGENT_EXT 0x843B
+#define GL_CURRENT_BINORMAL_EXT 0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
+#define GL_MAP1_TANGENT_EXT 0x8444
+#define GL_MAP2_TANGENT_EXT 0x8445
+#define GL_MAP1_BINORMAL_EXT 0x8446
+#define GL_MAP2_BINORMAL_EXT 0x8447
+#endif
+
+#if GL_EXT_texture_env_combine
+#define GL_COMBINE_EXT 0x8570
+#define GL_COMBINE_RGB_EXT 0x8571
+#define GL_COMBINE_ALPHA_EXT 0x8572
+#define GL_RGB_SCALE_EXT 0x8573
+#define GL_ADD_SIGNED_EXT 0x8574
+#define GL_INTERPOLATE_EXT 0x8575
+#define GL_CONSTANT_EXT 0x8576
+#define GL_PRIMARY_COLOR_EXT 0x8577
+#define GL_PREVIOUS_EXT 0x8578
+#define GL_SOURCE0_RGB_EXT 0x8580
+#define GL_SOURCE1_RGB_EXT 0x8581
+#define GL_SOURCE2_RGB_EXT 0x8582
+#define GL_SOURCE3_RGB_EXT 0x8583
+#define GL_SOURCE4_RGB_EXT 0x8584
+#define GL_SOURCE5_RGB_EXT 0x8585
+#define GL_SOURCE6_RGB_EXT 0x8586
+#define GL_SOURCE7_RGB_EXT 0x8587
+#define GL_SOURCE0_ALPHA_EXT 0x8588
+#define GL_SOURCE1_ALPHA_EXT 0x8589
+#define GL_SOURCE2_ALPHA_EXT 0x858A
+#define GL_SOURCE3_ALPHA_EXT 0x858B
+#define GL_SOURCE4_ALPHA_EXT 0x858C
+#define GL_SOURCE5_ALPHA_EXT 0x858D
+#define GL_SOURCE6_ALPHA_EXT 0x858E
+#define GL_SOURCE7_ALPHA_EXT 0x858F
+#define GL_OPERAND0_RGB_EXT 0x8590
+#define GL_OPERAND1_RGB_EXT 0x8591
+#define GL_OPERAND2_RGB_EXT 0x8592
+#define GL_OPERAND3_RGB_EXT 0x8593
+#define GL_OPERAND4_RGB_EXT 0x8594
+#define GL_OPERAND5_RGB_EXT 0x8595
+#define GL_OPERAND6_RGB_EXT 0x8596
+#define GL_OPERAND7_RGB_EXT 0x8597
+#define GL_OPERAND0_ALPHA_EXT 0x8598
+#define GL_OPERAND1_ALPHA_EXT 0x8599
+#define GL_OPERAND2_ALPHA_EXT 0x859A
+#define GL_OPERAND3_ALPHA_EXT 0x859B
+#define GL_OPERAND4_ALPHA_EXT 0x859C
+#define GL_OPERAND5_ALPHA_EXT 0x859D
+#define GL_OPERAND6_ALPHA_EXT 0x859E
+#define GL_OPERAND7_ALPHA_EXT 0x859F
+#endif
+
+#if GL_ARB_texture_env_combine
+#define GL_COMBINE_ARB 0x8570
+#define GL_COMBINE_RGB_ARB 0x8571
+#define GL_COMBINE_ALPHA_ARB 0x8572
+#define GL_RGB_SCALE_ARB 0x8573
+#define GL_ADD_SIGNED_ARB 0x8574
+#define GL_INTERPOLATE_ARB 0x8575
+#define GL_CONSTANT_ARB 0x8576
+#define GL_PRIMARY_COLOR_ARB 0x8577
+#define GL_PREVIOUS_ARB 0x8578
+#define GL_SUBTRACT_ARB 0x84E7
+#define GL_SOURCE0_RGB_ARB 0x8580
+#define GL_SOURCE1_RGB_ARB 0x8581
+#define GL_SOURCE2_RGB_ARB 0x8582
+#define GL_SOURCE3_RGB_ARB 0x8583
+#define GL_SOURCE4_RGB_ARB 0x8584
+#define GL_SOURCE5_RGB_ARB 0x8585
+#define GL_SOURCE6_RGB_ARB 0x8586
+#define GL_SOURCE7_RGB_ARB 0x8587
+#define GL_SOURCE0_ALPHA_ARB 0x8588
+#define GL_SOURCE1_ALPHA_ARB 0x8589
+#define GL_SOURCE2_ALPHA_ARB 0x858A
+#define GL_SOURCE3_ALPHA_ARB 0x858B
+#define GL_SOURCE4_ALPHA_ARB 0x858C
+#define GL_SOURCE5_ALPHA_ARB 0x858D
+#define GL_SOURCE6_ALPHA_ARB 0x858E
+#define GL_SOURCE7_ALPHA_ARB 0x858F
+#define GL_OPERAND0_RGB_ARB 0x8590
+#define GL_OPERAND1_RGB_ARB 0x8591
+#define GL_OPERAND2_RGB_ARB 0x8592
+#define GL_OPERAND3_RGB_ARB 0x8593
+#define GL_OPERAND4_RGB_ARB 0x8594
+#define GL_OPERAND5_RGB_ARB 0x8595
+#define GL_OPERAND6_RGB_ARB 0x8596
+#define GL_OPERAND7_RGB_ARB 0x8597
+#define GL_OPERAND0_ALPHA_ARB 0x8598
+#define GL_OPERAND1_ALPHA_ARB 0x8599
+#define GL_OPERAND2_ALPHA_ARB 0x859A
+#define GL_OPERAND3_ALPHA_ARB 0x859B
+#define GL_OPERAND4_ALPHA_ARB 0x859C
+#define GL_OPERAND5_ALPHA_ARB 0x859D
+#define GL_OPERAND6_ALPHA_ARB 0x859E
+#define GL_OPERAND7_ALPHA_ARB 0x859F
+#endif
+
+
+#if GL_APPLE_specular_vector
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+#endif
+
+#if GL_APPLE_transform_hint
+#define GL_TRANSFORM_HINT_APPLE 0x85B1
+#endif
+
+#if GL_APPLE_client_storage
+#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
+#endif
+
+#if GL_APPLE_ycbcr_422
+#define GL_YCBCR_422_APPLE 0x85B9
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+#endif
+
+#if GL_APPLE_texture_range
+#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
+#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
+#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
+#endif
+#if GL_APPLE_vertex_array_range
+#define GL_STORAGE_PRIVATE_APPLE 0x85BD
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+#endif
+#if GL_APPLE_texture_range
+#define GL_STORAGE_PRIVATE_APPLE 0x85BD
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+#endif
+
+#if GL_APPLE_float_pixels
+#define GL_COLOR_FLOAT_APPLE 0x8A0F
+#define GL_RGBA_FLOAT32_APPLE 0x8814
+#define GL_RGB_FLOAT32_APPLE 0x8815
+#define GL_ALPHA_FLOAT32_APPLE 0x8816
+#define GL_INTENSITY_FLOAT32_APPLE 0x8817
+#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
+#define GL_RGBA_FLOAT16_APPLE 0x881A
+#define GL_RGB_FLOAT16_APPLE 0x881B
+#define GL_ALPHA_FLOAT16_APPLE 0x881C
+#define GL_INTENSITY_FLOAT16_APPLE 0x881D
+#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
+#endif
+
+#if GL_SGIX_fog_scale
+#define GL_FOG_SCALE_SGIX 0x81FC
+#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
+#endif
+
+#if GL_SUNX_constant_data
+#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
+#endif
+
+#if GL_SUN_global_alpha
+#define GL_GLOBAL_ALPHA_SUN 0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
+#endif
+
+#if GL_SUN_triangle_list
+#define GL_RESTART_SUN 0x01
+#define GL_REPLACE_MIDDLE_SUN 0x02
+#define GL_REPLACE_OLDEST_SUN 0x03
+#define GL_TRIANGLE_LIST_SUN 0x81D7
+#define GL_REPLACEMENT_CODE_SUN 0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN 0x85C4
+#define GL_R1UI_C4UB_V3F_SUN 0x85C5
+#define GL_R1UI_C3F_V3F_SUN 0x85C6
+#define GL_R1UI_N3F_V3F_SUN 0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
+#define GL_R1UI_T2F_V3F_SUN 0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
+#endif
+
+#if GL_EXT_blend_func_separate
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+#endif
+
+#if GL_INGR_color_clamp
+#define GL_RED_MIN_CLAMP_INGR 0x8560
+#define GL_GREEN_MIN_CLAMP_INGR 0x8561
+#define GL_BLUE_MIN_CLAMP_INGR 0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
+#define GL_RED_MAX_CLAMP_INGR 0x8564
+#define GL_GREEN_MAX_CLAMP_INGR 0x8565
+#define GL_BLUE_MAX_CLAMP_INGR 0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
+#endif
+
+#if GL_INGR_interlace_read
+#define GL_INTERLACE_READ_INGR 0x8568
+#endif
+
+#if GL_EXT_stencil_wrap
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+#endif
+
+#if GL_EXT_422_pixels
+#define GL_422_EXT 0x80CC
+#define GL_422_REV_EXT 0x80CD
+#define GL_422_AVERAGE_EXT 0x80CE
+#define GL_422_REV_AVERAGE_EXT 0x80CF
+#endif
+
+#if GL_NV_texgen_reflection
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+#endif
+
+#if GL_EXT_texture_cube_map
+#define GL_NORMAL_MAP_EXT 0x8511
+#define GL_REFLECTION_MAP_EXT 0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
+#endif
+
+#if GL_SUN_convolution_border_modes
+#define GL_WRAP_BORDER_SUN 0x81D4
+#endif
+
+#if GL_EXT_texture_lod_bias
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+#endif
+
+#if GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+
+#if GL_EXT_vertex_weighting
+#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
+#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
+#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
+#define GL_MODELVIEW_MATRIX1_EXT 0x8506
+#define GL_VERTEX_WEIGHTING_EXT 0x8509
+#define GL_MODELVIEW0_EXT GL_MODELVIEW
+#define GL_MODELVIEW1_EXT 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+#endif
+
+#if GL_NV_light_max_exponent
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+#endif
+
+#if GL_NV_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
+#endif
+
+#if GL_NV_vertex_array_range2
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+#endif
+
+#if GL_NV_register_combiners
+#define GL_REGISTER_COMBINERS_NV 0x8522
+#define GL_VARIABLE_A_NV 0x8523
+#define GL_VARIABLE_B_NV 0x8524
+#define GL_VARIABLE_C_NV 0x8525
+#define GL_VARIABLE_D_NV 0x8526
+#define GL_VARIABLE_E_NV 0x8527
+#define GL_VARIABLE_F_NV 0x8528
+#define GL_VARIABLE_G_NV 0x8529
+#define GL_CONSTANT_COLOR0_NV 0x852A
+#define GL_CONSTANT_COLOR1_NV 0x852B
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_SPARE0_NV 0x852E
+#define GL_SPARE1_NV 0x852F
+#define GL_DISCARD_NV 0x8530
+#define GL_E_TIMES_F_NV 0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV 0x8536
+#define GL_UNSIGNED_INVERT_NV 0x8537
+#define GL_EXPAND_NORMAL_NV 0x8538
+#define GL_EXPAND_NEGATE_NV 0x8539
+#define GL_HALF_BIAS_NORMAL_NV 0x853A
+#define GL_HALF_BIAS_NEGATE_NV 0x853B
+#define GL_SIGNED_IDENTITY_NV 0x853C
+#define GL_SIGNED_NEGATE_NV 0x853D
+#define GL_SCALE_BY_TWO_NV 0x853E
+#define GL_SCALE_BY_FOUR_NV 0x853F
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
+#define GL_COMBINER_INPUT_NV 0x8542
+#define GL_COMBINER_MAPPING_NV 0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
+#define GL_COMBINER_MUX_SUM_NV 0x8547
+#define GL_COMBINER_SCALE_NV 0x8548
+#define GL_COMBINER_BIAS_NV 0x8549
+#define GL_COMBINER_AB_OUTPUT_NV 0x854A
+#define GL_COMBINER_CD_OUTPUT_NV 0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
+#define GL_COLOR_SUM_CLAMP_NV 0x854F
+#define GL_COMBINER0_NV 0x8550
+#define GL_COMBINER1_NV 0x8551
+#define GL_COMBINER2_NV 0x8552
+#define GL_COMBINER3_NV 0x8553
+#define GL_COMBINER4_NV 0x8554
+#define GL_COMBINER5_NV 0x8555
+#define GL_COMBINER6_NV 0x8556
+#define GL_COMBINER7_NV 0x8557
+/* reuse GL_TEXTURE0_ARB */
+/* reuse GL_TEXTURE1_ARB */
+/* reuse GL_ZERO */
+/* reuse GL_NONE */
+/* reuse GL_FOG */
+#endif
+
+#if GL_ARB_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_ARB 0x8370
+#endif
+
+#if GL_NV_register_combiners2
+#define GL_PER_STAGE_CONSTANTS_NV 0x8535
+#endif
+
+#if GL_NV_fog_distance
+#define GL_FOG_DISTANCE_MODE_NV 0x855A
+#define GL_EYE_RADIAL_NV 0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
+/* reuse GL_EYE_PLANE */
+#endif
+
+#if GL_NV_texgen_emboss
+#define GL_EMBOSS_LIGHT_NV 0x855D
+#define GL_EMBOSS_CONSTANT_NV 0x855E
+#define GL_EMBOSS_MAP_NV 0x855F
+#endif
+
+#if GL_NV_texture_env_combine4
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858B
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859B
+#endif
+
+#if GL_EXT_texture_compression_s3tc
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+#endif
+
+#if GL_EXT_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
+#endif
+
+#if GL_EXT_vertex_shader
+#define GL_VERTEX_SHADER_EXT 0x8780
+#define GL_VARIANT_VALUE_EXT 0x87E4
+#define GL_VARIANT_DATATYPE_EXT 0x87E5
+#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
+#define GL_VARIANT_ARRAY_EXT 0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
+#define GL_INVARIANT_VALUE_EXT 0x87EA
+#define GL_INVARIANT_DATATYPE_EXT 0x87EB
+#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87Ed
+#define GL_OP_INDEX_EXT 0x8782
+#define GL_OP_NEGATE_EXT 0x8783
+#define GL_OP_DOT3_EXT 0x8784
+#define GL_OP_DOT4_EXT 0x8785
+#define GL_OP_MUL_EXT 0x8786
+#define GL_OP_ADD_EXT 0x8787
+#define GL_OP_MADD_EXT 0x8788
+#define GL_OP_FRAC_EXT 0x8789
+#define GL_OP_MAX_EXT 0x878A
+#define GL_OP_MIN_EXT 0x878B
+#define GL_OP_SET_GE_EXT 0x878C
+#define GL_OP_SET_LT_EXT 0x878D
+#define GL_OP_CLAMP_EXT 0x878E
+#define GL_OP_FLOOR_EXT 0x878F
+#define GL_OP_ROUND_EXT 0x8790
+#define GL_OP_EXP_BASE_2_EXT 0x8791
+#define GL_OP_LOG_BASE_2_EXT 0x8792
+#define GL_OP_POWER_EXT 0x8793
+#define GL_OP_RECIP_EXT 0x8794
+#define GL_OP_RECIP_SQRT_EXT 0x8795
+#define GL_OP_SUB_EXT 0x8796
+#define GL_OP_CROSS_PRODUCT_EXT 0x8797
+#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
+#define GL_OP_MOV_EXT 0x8799
+#define GL_OUTPUT_VERTEX_EXT 0x879A
+#define GL_OUTPUT_COLOR0_EXT 0x879B
+#define GL_OUTPUT_COLOR1_EXT 0x879C
+#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
+#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
+#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
+#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
+#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
+#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
+#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
+#define GL_OUTPUT_FOG_EXT 0x87BD
+#define GL_SCALAR_EXT 0x87BE
+#define GL_VECTOR_EXT 0x87BF
+#define GL_MATRIX_EXT 0x87C0
+#define GL_VARIANT_EXT 0x87C1
+#define GL_INVARIANT_EXT 0x87C2
+#define GL_LOCAL_CONSTANT_EXT 0x87C3
+#define GL_LOCAL_EXT 0x87C4
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
+#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
+#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
+#define GL_X_EXT 0x87D5
+#define GL_Y_EXT 0x87D6
+#define GL_Z_EXT 0x87D7
+#define GL_W_EXT 0x87D8
+#define GL_NEGATIVE_X_EXT 0x87D9
+#define GL_NEGATIVE_Y_EXT 0x87DA
+#define GL_NEGATIVE_Z_EXT 0x87DB
+#define GL_NEGATIVE_W_EXT 0x87DC
+#define GL_NEGATIVE_ONE_EXT 0x87DF
+#define GL_NORMALIZED_RANGE_EXT 0x87E0
+#define GL_FULL_RANGE_EXT 0x87E1
+#define GL_CURRENT_VERTEX_EXT 0x87E2
+#define GL_MVP_MATRIX_EXT 0x87E3
+#endif
+
+#if GL_EXT_fragment_shader
+#define GL_FRAGMENT_SHADER_EXT 0x8920
+#define GL_REG_0_EXT 0x8921
+#define GL_REG_1_EXT 0x8922
+#define GL_REG_2_EXT 0x8923
+#define GL_REG_3_EXT 0x8924
+#define GL_REG_4_EXT 0x8925
+#define GL_REG_5_EXT 0x8926
+#define GL_REG_6_EXT 0x8927
+#define GL_REG_7_EXT 0x8928
+#define GL_REG_8_EXT 0x8929
+#define GL_REG_9_EXT 0x892A
+#define GL_REG_10_EXT 0x892B
+#define GL_REG_11_EXT 0x892C
+#define GL_REG_12_EXT 0x892D
+#define GL_REG_13_EXT 0x892E
+#define GL_REG_14_EXT 0x892F
+#define GL_REG_15_EXT 0x8930
+#define GL_REG_16_EXT 0x8931
+#define GL_REG_17_EXT 0x8932
+#define GL_REG_18_EXT 0x8933
+#define GL_REG_19_EXT 0x8934
+#define GL_REG_20_EXT 0x8935
+#define GL_REG_21_EXT 0x8936
+#define GL_REG_22_EXT 0x8937
+#define GL_REG_23_EXT 0x8938
+#define GL_REG_24_EXT 0x8939
+#define GL_REG_25_EXT 0x893A
+#define GL_REG_26_EXT 0x893B
+#define GL_REG_27_EXT 0x893C
+#define GL_REG_28_EXT 0x893D
+#define GL_REG_29_EXT 0x893E
+#define GL_REG_30_EXT 0x893F
+#define GL_REG_31_EXT 0x8940
+#define GL_CON_0_EXT 0x8941
+#define GL_CON_1_EXT 0x8942
+#define GL_CON_2_EXT 0x8943
+#define GL_CON_3_EXT 0x8944
+#define GL_CON_4_EXT 0x8945
+#define GL_CON_5_EXT 0x8946
+#define GL_CON_6_EXT 0x8947
+#define GL_CON_7_EXT 0x8948
+#define GL_CON_8_EXT 0x8949
+#define GL_CON_9_EXT 0x894A
+#define GL_CON_10_EXT 0x894B
+#define GL_CON_11_EXT 0x894C
+#define GL_CON_12_EXT 0x894D
+#define GL_CON_13_EXT 0x894E
+#define GL_CON_14_EXT 0x894F
+#define GL_CON_15_EXT 0x8950
+#define GL_CON_16_EXT 0x8951
+#define GL_CON_17_EXT 0x8952
+#define GL_CON_18_EXT 0x8953
+#define GL_CON_19_EXT 0x8954
+#define GL_CON_20_EXT 0x8955
+#define GL_CON_21_EXT 0x8956
+#define GL_CON_22_EXT 0x8957
+#define GL_CON_23_EXT 0x8958
+#define GL_CON_24_EXT 0x8959
+#define GL_CON_25_EXT 0x895A
+#define GL_CON_26_EXT 0x895B
+#define GL_CON_27_EXT 0x895C
+#define GL_CON_28_EXT 0x895D
+#define GL_CON_29_EXT 0x895E
+#define GL_CON_30_EXT 0x895F
+#define GL_CON_31_EXT 0x8960
+#define GL_MOV_EXT 0x8961
+#define GL_ADD_EXT 0x8963
+#define GL_MUL_EXT 0x8964
+#define GL_SUB_EXT 0x8965
+#define GL_DOT3_EXT 0x8966
+#define GL_DOT4_EXT 0x8967
+#define GL_MAD_EXT 0x8968
+#define GL_LERP_EXT 0x8969
+#define GL_CND_EXT 0x896A
+#define GL_CND0_EXT 0x896B
+#define GL_DOT2_ADD_EXT 0x896C
+#define GL_SECONDARY_INTERPOLATOR_EXT 0x896D
+#define GL_NUM_FRAGMENT_REGISTERS_EXT 0x896E
+#define GL_NUM_FRAGMENT_CONSTANTS_EXT 0x896F
+#define GL_NUM_PASSES_EXT 0x8970
+#define GL_NUM_INSTRUCTIONS_PER_PASS_EXT 0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_EXT 0x8972
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_EXT 0x8973
+#define GL_NUM_LOOPBACK_COMPONENTS_EXT 0x8974
+#define GL_COLOR_ALPHA_PAIRING_EXT 0x8975
+#define GL_SWIZZLE_STR_EXT 0x8976
+#define GL_SWIZZLE_STQ_EXT 0x8977
+#define GL_SWIZZLE_STR_DR_EXT 0x8978
+#define GL_SWIZZLE_STQ_DQ_EXT 0x8979
+#define GL_SWIZZLE_STRQ_EXT 0x897A
+#define GL_SWIZZLE_STRQ_DQ_EXT 0x897B
+#define GL_RED_BIT_EXT 0x00000001
+#define GL_GREEN_BIT_EXT 0x00000002
+#define GL_BLUE_BIT_EXT 0x00000004
+#define GL_2X_BIT_EXT 0x00000001
+#define GL_4X_BIT_EXT 0x00000002
+#define GL_8X_BIT_EXT 0x00000004
+#define GL_HALF_BIT_EXT 0x00000008
+#define GL_QUARTER_BIT_EXT 0x00000010
+#define GL_EIGHTH_BIT_EXT 0x00000020
+#define GL_SATURATE_BIT_EXT 0x00000040
+#define GL_COMP_BIT_EXT 0x00000002
+#define GL_NEGATE_BIT_EXT 0x00000004
+#define GL_BIAS_BIT_EXT 0x00000008
+#endif
+
+#if GL_IBM_cull_vertex
+#define GL_CULL_VERTEX_IBM 103050
+#endif
+
+#if GL_IBM_vertex_array_lists
+#define GL_VERTEX_ARRAY_LIST_IBM 103070
+#define GL_NORMAL_ARRAY_LIST_IBM 103071
+#define GL_COLOR_ARRAY_LIST_IBM 103072
+#define GL_INDEX_ARRAY_LIST_IBM 103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+#endif
+
+#if GL_SGIX_subsample
+#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
+#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
+#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
+#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
+#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
+#endif
+
+#if GL_SGIX_ycrcba
+#define GL_YCRCB_SGIX 0x8318
+#define GL_YCRCBA_SGIX 0x8319
+#endif
+
+#if GL_SGI_depth_pass_instrument
+#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
+#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
+#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
+#endif
+
+#if GL_3DFX_texture_compression_FXT1
+#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
+#endif
+
+#if GL_3DFX_multisample
+#define GL_MULTISAMPLE_3DFX 0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
+#define GL_SAMPLES_3DFX 0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
+#endif
+
+#if GL_EXT_multisample
+#define GL_MULTISAMPLE_EXT 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
+#define GL_SAMPLE_MASK_EXT 0x80A0
+#define GL_1PASS_EXT 0x80A1
+#define GL_2PASS_0_EXT 0x80A2
+#define GL_2PASS_1_EXT 0x80A3
+#define GL_4PASS_0_EXT 0x80A4
+#define GL_4PASS_1_EXT 0x80A5
+#define GL_4PASS_2_EXT 0x80A6
+#define GL_4PASS_3_EXT 0x80A7
+#define GL_SAMPLE_BUFFERS_EXT 0x80A8
+#define GL_SAMPLES_EXT 0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
+#define GL_SAMPLE_PATTERN_EXT 0x80AC
+#endif
+
+#if GL_SGIX_vertex_preclip
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+#endif
+
+#if GL_SGIX_convolution_accuracy
+#define GL_CONVOLUTION_HINT_SGIX 0x8316
+#endif
+
+#if GL_SGIX_resample
+#define GL_PACK_RESAMPLE_SGIX 0x842C
+#define GL_UNPACK_RESAMPLE_SGIX 0x842D
+#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
+#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
+#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
+#endif
+
+#if GL_SGIS_point_line_texgen
+#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
+#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
+#define GL_EYE_POINT_SGIS 0x81F4
+#define GL_OBJECT_POINT_SGIS 0x81F5
+#define GL_EYE_LINE_SGIS 0x81F6
+#define GL_OBJECT_LINE_SGIS 0x81F7
+#endif
+
+#if GL_SGIS_texture_color_mask
+#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
+#endif
+
+#if GL_NV_vertex_program
+#define GL_VERTEX_PROGRAM_NV 0x8620
+#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
+#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
+#define GL_CURRENT_ATTRIB_NV 0x8626
+#define GL_PROGRAM_LENGTH_NV 0x8627
+#define GL_PROGRAM_STRING_NV 0x8628
+#define GL_MODELVIEW_PROJECTION_NV 0x8629
+#define GL_IDENTITY_NV 0x862A
+#define GL_INVERSE_NV 0x862B
+#define GL_TRANSPOSE_NV 0x862C
+#define GL_INVERSE_TRANSPOSE_NV 0x862D
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRACK_MATRICES_NV 0x862F
+#define GL_MATRIX0_NV 0x8630
+#define GL_MATRIX1_NV 0x8631
+#define GL_MATRIX2_NV 0x8632
+#define GL_MATRIX3_NV 0x8633
+#define GL_MATRIX4_NV 0x8634
+#define GL_MATRIX5_NV 0x8635
+#define GL_MATRIX6_NV 0x8636
+#define GL_MATRIX7_NV 0x8637
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
+#define GL_CURRENT_MATRIX_NV 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
+#define GL_PROGRAM_PARAMETER_NV 0x8644
+#define GL_ATTRIBUTE_ARRAY_POINTER_NV 0x8645
+#define GL_PROGRAM_TARGET_NV 0x8646
+#define GL_PROGRAM_RESIDENT_NV 0x8647
+#define GL_TRACK_MATRIX_NV 0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
+#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
+#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
+#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
+#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
+#endif
+
+#if GL_ARB_texture_env_dot3
+#define GL_DOT3_RGB_ARB 0x86AE
+#define GL_DOT3_RGBA_ARB 0x86AF
+#endif
+
+#if GL_ARB_point_parameters
+#define GL_POINT_SIZE_MIN_ARB 0x8126
+#define GL_POINT_SIZE_MAX_ARB 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+#endif
+
+#if GL_ATI_texture_mirror_once
+#define GL_MIRROR_CLAMP_ATI 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
+#endif
+
+#if GL_ATI_pn_triangles
+#define GL_PN_TRIANGLES_ATI 0x6090
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x6091
+#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x6092
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x6093
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x6094
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x6095
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x6096
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x6097
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x6098
+#endif
+
+#if GL_ATIX_pn_triangles
+#define GL_PN_TRIANGLES_ATIX 0x6090
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATIX 0x6091
+#define GL_PN_TRIANGLES_POINT_MODE_ATIX 0x6092
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATIX 0x6093
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATIX 0x6094
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATIX 0x6095
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATIX 0x6096
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATIX 0x6097
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATIX 0x6098
+#endif
+
+#if GL_ATI_text_fragment_shader
+#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
+#endif
+
+#if GL_ATI_blend_equation_separate
+#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
+#endif
+
+#if GL_ARB_fragment_program
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_AUX_TEXTURE_UNITS_ARB 0x8811
+#endif
+
+#if GL_ARB_vertex_program
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_NAME_ARB 0x8677
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+
+#define GL_MATRIX0_ARB 0x88C0
+#define GL_MATRIX1_ARB 0x88C1
+#define GL_MATRIX2_ARB 0x88C2
+#define GL_MATRIX3_ARB 0x88C3
+#define GL_MATRIX4_ARB 0x88C4
+#define GL_MATRIX5_ARB 0x88C5
+#define GL_MATRIX6_ARB 0x88C6
+#define GL_MATRIX7_ARB 0x88C7
+#define GL_MATRIX8_ARB 0x88C8
+#define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX10_ARB 0x88CA
+#define GL_MATRIX11_ARB 0x88CB
+#define GL_MATRIX12_ARB 0x88CC
+#define GL_MATRIX13_ARB 0x88CD
+#define GL_MATRIX14_ARB 0x88CE
+#define GL_MATRIX15_ARB 0x88CF
+#define GL_MATRIX16_ARB 0x88D0
+#define GL_MATRIX17_ARB 0x88D1
+#define GL_MATRIX18_ARB 0x88D2
+#define GL_MATRIX19_ARB 0x88D3
+#define GL_MATRIX20_ARB 0x88D4
+#define GL_MATRIX21_ARB 0x88D5
+#define GL_MATRIX22_ARB 0x88D6
+#define GL_MATRIX23_ARB 0x88D7
+#define GL_MATRIX24_ARB 0x88D8
+#define GL_MATRIX25_ARB 0x88D9
+#define GL_MATRIX26_ARB 0x88DA
+#define GL_MATRIX27_ARB 0x88DB
+#define GL_MATRIX28_ARB 0x88DC
+#define GL_MATRIX29_ARB 0x88DD
+#define GL_MATRIX30_ARB 0x88DE
+#define GL_MATRIX31_ARB 0x88DF
+#endif
+
+#if GL_APPLE_vertex_program_evaluators
+#define GL_VERTEX_ATTRIB_MAP1_ARB 0x8A00
+#define GL_VERTEX_ATTRIB_MAP2_ARB 0x8A01
+#define GL_VERTEX_ATTRIB_MAP1_SIZE_ARB 0x8A02
+#define GL_VERTEX_ATTRIB_MAP1_COEFF_ARB 0x8A03
+#define GL_VERTEX_ATTRIB_MAP1_ORDER_ARB 0x8A04
+#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_ARB 0x8A05
+#define GL_VERTEX_ATTRIB_MAP2_SIZE_ARB 0x8A06
+#define GL_VERTEX_ATTRIB_MAP2_COEFF_ARB 0x8A07
+#define GL_VERTEX_ATTRIB_MAP2_ORDER_ARB 0x8A08
+#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_ARB 0x8A09
+#endif
+
+#if GL_NV_texture_shader
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_TEXTURE_SHADER_NV 0x86DE
+#define GL_SHADER_OPERATION_NV 0x86DF
+
+#define GL_CULL_MODES_NV 0x86E0
+#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
+#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
+#define GL_CONST_EYE_NV 0x86E5
+#define GL_SHADER_CONSISTENT_NV 0x86DD
+#define GL_PASS_THROUGH_NV 0x86E6
+#define GL_CULL_FRAGMENT_NV 0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
+#define GL_DOT_PRODUCT_NV 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HI_SCALE_NV 0x870E
+#define GL_LO_SCALE_NV 0x870F
+#define GL_DS_SCALE_NV 0x8710
+#define GL_DT_SCALE_NV 0x8711
+#define GL_MAGNITUDE_SCALE_NV 0x8712
+#define GL_VIBRANCE_SCALE_NV 0x8713
+#define GL_HI_BIAS_NV 0x8714
+#define GL_LO_BIAS_NV 0x8715
+#define GL_DS_BIAS_NV 0x8716
+#define GL_DT_BIAS_NV 0x8717
+#define GL_MAGNITUDE_BIAS_NV 0x8718
+#define GL_VIBRANCE_BIAS_NV 0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
+#define GL_TEXTURE_HI_SIZE_NV 0x871B
+#define GL_TEXTURE_LO_SIZE_NV 0x871C
+#define GL_TEXTURE_DS_SIZE_NV 0x871D
+#define GL_TEXTURE_DT_SIZE_NV 0x871E
+#define GL_TEXTURE_MAG_SIZE_NV 0x871F
+#endif
+
+#if GL_NV_texture_shader2
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
+#endif
+
+#if GL_NV_texture_shader3
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV 0x885E
+#define GL_SIGNED_HILO8_NV 0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
+#endif
+
+#if GL_ATI_point_cull_mode
+#define GL_POINT_CULL_MODE_ATI 0x60B3
+#define GL_POINT_CULL_CENTER_ATI 0x60B4
+#define GL_POINT_CULL_CLIP_ATI 0x60B5
+#endif
+
+#if GL_NV_point_sprite
+#define GL_POINT_SPRITE_NV 0x8861
+#define GL_COORD_REPLACE_NV 0x8862
+#define GL_POINT_SPRITE_R_MODE_NV 0x8863
+#endif
+
+#if GL_NV_depth_clamp
+#define GL_DEPTH_CLAMP_NV 0x864F
+#endif
+
+#if GL_NV_multisample_filter_hint
+#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
+#endif
+
+#if GL_NV_texture_env_combine4
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858B
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859B
+#endif
+
+#if GL_NV_light_max_exponent
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+#endif
+
+#if GL_EXT_stencil_two_side
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
+#endif
+
+/*************************************************************/
+
+#if GL_VERSION_1_2
+extern void glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf);
+extern void glBlendEquation (GLenum);
+extern void glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+extern void glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void glColorTableParameterfv (GLenum, GLenum, const GLfloat *);
+extern void glColorTableParameteriv (GLenum, GLenum, const GLint *);
+extern void glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei);
+extern void glGetColorTable (GLenum, GLenum, GLenum, GLvoid *);
+extern void glGetColorTableParameterfv (GLenum, GLenum, GLfloat *);
+extern void glGetColorTableParameteriv (GLenum, GLenum, GLint *);
+extern void glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei);
+extern void glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void glConvolutionParameterf (GLenum, GLenum, GLfloat);
+extern void glConvolutionParameterfv (GLenum, GLenum, const GLfloat *);
+extern void glConvolutionParameteri (GLenum, GLenum, GLint);
+extern void glConvolutionParameteriv (GLenum, GLenum, const GLint *);
+extern void glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei);
+extern void glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+extern void glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *);
+extern void glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *);
+extern void glGetConvolutionParameteriv (GLenum, GLenum, GLint *);
+extern void glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+extern void glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+extern void glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+extern void glGetHistogramParameterfv (GLenum, GLenum, GLfloat *);
+extern void glGetHistogramParameteriv (GLenum, GLenum, GLint *);
+extern void glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+extern void glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *);
+extern void glGetMinmaxParameteriv (GLenum, GLenum, GLint *);
+extern void glHistogram (GLenum, GLsizei, GLenum, GLboolean);
+extern void glMinmax (GLenum, GLenum, GLboolean);
+extern void glResetHistogram (GLenum);
+extern void glResetMinmax (GLenum);
+extern void glTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+extern void glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif
+
+#if GL_APPLE_texture_range
+extern void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid *pointer);
+ //extern void glGetTexParameterPointervAPPLE(GLenum target, GLenum pname, GLvoid **params);
+#endif
+
+#if GL_ARB_multitexture
+extern void glActiveTextureARB (GLenum);
+extern void glClientActiveTextureARB (GLenum);
+extern void glMultiTexCoord1dARB (GLenum, GLdouble);
+extern void glMultiTexCoord1dvARB (GLenum, const GLdouble *);
+extern void glMultiTexCoord1fARB (GLenum, GLfloat);
+extern void glMultiTexCoord1fvARB (GLenum, const GLfloat *);
+extern void glMultiTexCoord1iARB (GLenum, GLint);
+extern void glMultiTexCoord1ivARB (GLenum, const GLint *);
+extern void glMultiTexCoord1sARB (GLenum, GLshort);
+extern void glMultiTexCoord1svARB (GLenum, const GLshort *);
+extern void glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble);
+extern void glMultiTexCoord2dvARB (GLenum, const GLdouble *);
+extern void glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat);
+extern void glMultiTexCoord2fvARB (GLenum, const GLfloat *);
+extern void glMultiTexCoord2iARB (GLenum, GLint, GLint);
+extern void glMultiTexCoord2ivARB (GLenum, const GLint *);
+extern void glMultiTexCoord2sARB (GLenum, GLshort, GLshort);
+extern void glMultiTexCoord2svARB (GLenum, const GLshort *);
+extern void glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble);
+extern void glMultiTexCoord3dvARB (GLenum, const GLdouble *);
+extern void glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat);
+extern void glMultiTexCoord3fvARB (GLenum, const GLfloat *);
+extern void glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint);
+extern void glMultiTexCoord3ivARB (GLenum, const GLint *);
+extern void glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort);
+extern void glMultiTexCoord3svARB (GLenum, const GLshort *);
+extern void glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+extern void glMultiTexCoord4dvARB (GLenum, const GLdouble *);
+extern void glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glMultiTexCoord4fvARB (GLenum, const GLfloat *);
+extern void glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint);
+extern void glMultiTexCoord4ivARB (GLenum, const GLint *);
+extern void glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort);
+extern void glMultiTexCoord4svARB (GLenum, const GLshort *);
+#endif
+
+#if GL_ARB_transpose_matrix
+extern void glLoadTransposeMatrixfARB (const GLfloat *);
+extern void glLoadTransposeMatrixdARB (const GLdouble *);
+extern void glMultTransposeMatrixfARB (const GLfloat *);
+extern void glMultTransposeMatrixdARB (const GLdouble *);
+#endif
+
+#if GL_ARB_multisample
+extern void glSampleCoverageARB (GLclampf, GLboolean);
+extern void glSamplePassARB (GLenum);
+#endif
+
+#if GL_ARB_texture_compression
+extern void glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+extern void glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+extern void glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+extern void glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+extern void glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+extern void glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+extern void glGetCompressedTexImageARB (GLenum, GLint, GLvoid *);
+#endif
+
+#if GL_ARB_vertex_blend
+extern void glWeightbvARB(GLint, const GLbyte *);
+extern void glWeightsvARB(GLint, const GLshort *);
+extern void glWeightivARB(GLint, const GLint *);
+extern void glWeightfvARB(GLint, const GLfloat *);
+extern void glWeightdvARB(GLint, const GLdouble *);
+extern void glWeightubvARB(GLint, const GLubyte *);
+extern void glWeightusvARB(GLint, const GLushort *);
+extern void glWeightuivARB(GLint, const GLuint *);
+extern void glWeightPointerARB(GLint, GLenum, GLsizei, const GLvoid *);
+extern void glVertexBlendARB(GLint);
+#endif
+
+#if GL_EXT_blend_color
+extern void glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf);
+#endif
+
+#if GL_EXT_polygon_offset
+extern void glPolygonOffsetEXT (GLfloat, GLfloat);
+#endif
+
+#if GL_EXT_texture3D
+extern void glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+extern void glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif
+
+#if GL_SGIS_texture_filter4
+extern void glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *);
+extern void glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *);
+#endif
+
+#if GL_EXT_subtexture
+extern void glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif
+
+#if GL_EXT_copy_texture
+extern void glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+extern void glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+extern void glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei);
+extern void glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+extern void glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif
+
+#if GL_EXT_histogram
+extern void glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+extern void glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *);
+extern void glGetHistogramParameterivEXT (GLenum, GLenum, GLint *);
+extern void glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+extern void glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *);
+extern void glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *);
+extern void glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean);
+extern void glMinmaxEXT (GLenum, GLenum, GLboolean);
+extern void glResetHistogramEXT (GLenum);
+extern void glResetMinmaxEXT (GLenum);
+#endif
+
+#if GL_EXT_convolution
+extern void glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void glConvolutionParameterfEXT (GLenum, GLenum, GLfloat);
+extern void glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *);
+extern void glConvolutionParameteriEXT (GLenum, GLenum, GLint);
+extern void glConvolutionParameterivEXT (GLenum, GLenum, const GLint *);
+extern void glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei);
+extern void glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+extern void glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *);
+extern void glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *);
+extern void glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *);
+extern void glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+extern void glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+#endif
+
+#if GL_SGI_color_table
+extern void glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *);
+extern void glColorTableParameterivSGI (GLenum, GLenum, const GLint *);
+extern void glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei);
+extern void glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *);
+extern void glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *);
+extern void glGetColorTableParameterivSGI (GLenum, GLenum, GLint *);
+#endif
+
+#if GL_SGIX_pixel_texture
+extern void glPixelTexGenSGIX (GLenum);
+#endif
+
+#if GL_SGIS_pixel_texture
+extern void glPixelTexGenParameteriSGIS (GLenum, GLint);
+extern void glPixelTexGenParameterivSGIS (GLenum, const GLint *);
+extern void glPixelTexGenParameterfSGIS (GLenum, GLfloat);
+extern void glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *);
+extern void glGetPixelTexGenParameterivSGIS (GLenum, GLint *);
+extern void glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *);
+#endif
+
+#if GL_SGIS_texture4D
+extern void glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+extern void glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif
+
+#if GL_EXT_texture_object
+extern GLboolean glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *);
+extern void glBindTextureEXT (GLenum, GLuint);
+extern void glDeleteTexturesEXT (GLsizei, const GLuint *);
+extern void glGenTexturesEXT (GLsizei, GLuint *);
+extern GLboolean glIsTextureEXT (GLuint);
+extern void glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *);
+#endif
+
+#if GL_SGIS_detail_texture
+extern void glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+extern void glGetDetailTexFuncSGIS (GLenum, GLfloat *);
+#endif
+
+#if GL_SGIS_sharpen_texture
+extern void glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+extern void glGetSharpenTexFuncSGIS (GLenum, GLfloat *);
+#endif
+
+#if GL_SGIS_multisample
+extern void glSampleMaskSGIS (GLclampf, GLboolean);
+extern void glSamplePatternSGIS (GLenum);
+#endif
+
+#if GL_EXT_vertex_array
+extern void glArrayElementEXT (GLint);
+extern void glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+extern void glDrawArraysEXT (GLenum, GLint, GLsizei);
+extern void glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLvoid *);
+extern void glGetPointervEXT (GLenum, GLvoid* *);
+extern void glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+extern void glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+extern void glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+extern void glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+#endif
+
+#if GL_EXT_blend_minmax
+extern void glBlendEquationEXT (GLenum);
+#endif
+
+#if GL_SGIX_sprite
+extern void glSpriteParameterfSGIX (GLenum, GLfloat);
+extern void glSpriteParameterfvSGIX (GLenum, const GLfloat *);
+extern void glSpriteParameteriSGIX (GLenum, GLint);
+extern void glSpriteParameterivSGIX (GLenum, const GLint *);
+#endif
+
+#if GL_SGIX_instruments
+extern GLint glGetInstrumentsSGIX (void);
+extern void glInstrumentsBufferSGIX (GLsizei, GLint *);
+extern GLint glPollInstrumentsSGIX (GLint *);
+extern void glReadInstrumentsSGIX (GLint);
+extern void glStartInstrumentsSGIX (void);
+extern void glStopInstrumentsSGIX (GLint);
+#endif
+
+#if GL_SGIX_framezoom
+extern void glFrameZoomSGIX (GLint);
+#endif
+
+#if GL_SGIX_tag_sample_buffer
+extern void glTagSampleBufferSGIX (void);
+#endif
+
+#if GL_SGIX_polynomial_ffd
+extern void glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
+extern void glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
+extern void glDeformSGIX (GLbitfield);
+extern void glLoadIdentityDeformationMapSGIX (GLbitfield);
+#endif
+
+#if GL_SGIX_reference_plane
+extern void glReferencePlaneSGIX (const GLdouble *);
+#endif
+
+#if GL_SGIX_flush_raster
+extern void glFlushRasterSGIX (void);
+#endif
+
+#if GL_SGIS_fog_function
+extern void glFogFuncSGIS (GLsizei, const GLfloat *);
+extern void glGetFogFuncSGIS (const GLfloat *);
+#endif
+
+#if GL_HP_image_transform
+extern void glImageTransformParameteriHP (GLenum, GLenum, GLint);
+extern void glImageTransformParameterfHP (GLenum, GLenum, GLfloat);
+extern void glImageTransformParameterivHP (GLenum, GLenum, const GLint *);
+extern void glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *);
+extern void glGetImageTransformParameterivHP (GLenum, GLenum, GLint *);
+extern void glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *);
+#endif
+
+#if GL_EXT_color_subtable
+extern void glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei);
+#endif
+
+#if GL_PGI_misc_hints
+extern void glHintPGI (GLenum, GLint);
+#endif
+
+#if GL_EXT_paletted_texture
+extern void glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *);
+extern void glGetColorTableParameterivEXT (GLenum, GLenum, GLint *);
+extern void glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *);
+#endif
+
+#if GL_SGIX_list_priority
+extern void glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *);
+extern void glGetListParameterivSGIX (GLuint, GLenum, GLint *);
+extern void glListParameterfSGIX (GLuint, GLenum, GLfloat);
+extern void glListParameterfvSGIX (GLuint, GLenum, const GLfloat *);
+extern void glListParameteriSGIX (GLuint, GLenum, GLint);
+extern void glListParameterivSGIX (GLuint, GLenum, const GLint *);
+#endif
+
+#if GL_EXT_index_material
+extern void glIndexMaterialEXT (GLenum, GLenum);
+#endif
+
+#if GL_EXT_index_func
+extern void glIndexFuncEXT (GLenum, GLclampf);
+#endif
+
+#if GL_EXT_compiled_vertex_array
+extern void glLockArraysEXT (GLint, GLsizei);
+extern void glUnlockArraysEXT (void);
+#endif
+
+#if GL_EXT_cull_vertex
+extern void glCullParameterdvEXT (GLenum, GLdouble *);
+extern void glCullParameterfvEXT (GLenum, GLfloat *);
+#endif
+
+#if GL_SGIX_fragment_lighting
+extern void glFragmentColorMaterialSGIX (GLenum, GLenum);
+extern void glFragmentLightfSGIX (GLenum, GLenum, GLfloat);
+extern void glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *);
+extern void glFragmentLightiSGIX (GLenum, GLenum, GLint);
+extern void glFragmentLightivSGIX (GLenum, GLenum, const GLint *);
+extern void glFragmentLightModelfSGIX (GLenum, GLfloat);
+extern void glFragmentLightModelfvSGIX (GLenum, const GLfloat *);
+extern void glFragmentLightModeliSGIX (GLenum, GLint);
+extern void glFragmentLightModelivSGIX (GLenum, const GLint *);
+extern void glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat);
+extern void glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *);
+extern void glFragmentMaterialiSGIX (GLenum, GLenum, GLint);
+extern void glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *);
+extern void glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *);
+extern void glGetFragmentLightivSGIX (GLenum, GLenum, GLint *);
+extern void glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *);
+extern void glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *);
+extern void glLightEnviSGIX (GLenum, GLint);
+#endif
+
+#if GL_EXT_draw_range_elements
+extern void glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+#endif
+
+#if GL_EXT_light_texture
+extern void glApplyTextureEXT (GLenum);
+extern void glTextureLightEXT (GLenum);
+extern void glTextureMaterialEXT (GLenum, GLenum);
+#endif
+
+#if GL_SGIX_async
+extern void glAsyncMarkerSGIX (GLuint);
+extern GLint glFinishAsyncSGIX (GLuint *);
+extern GLint glPollAsyncSGIX (GLuint *);
+extern GLuint glGenAsyncMarkersSGIX (GLsizei);
+extern void glDeleteAsyncMarkersSGIX (GLuint, GLsizei);
+extern GLboolean glIsAsyncMarkerSGIX (GLuint);
+#endif
+
+#if GL_INTEL_parallel_arrays
+extern void glVertexPointervINTEL (GLint, GLenum, const GLvoid* *);
+extern void glNormalPointervINTEL (GLenum, const GLvoid* *);
+extern void glColorPointervINTEL (GLint, GLenum, const GLvoid* *);
+extern void glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *);
+#endif
+
+#if GL_EXT_pixel_transform
+extern void glPixelTransformParameteriEXT (GLenum, GLenum, GLint);
+extern void glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat);
+extern void glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *);
+extern void glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *);
+#endif
+
+#if GL_EXT_secondary_color
+extern void glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte);
+extern void glSecondaryColor3bvEXT (const GLbyte *);
+extern void glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble);
+extern void glSecondaryColor3dvEXT (const GLdouble *);
+extern void glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat);
+extern void glSecondaryColor3fvEXT (const GLfloat *);
+extern void glSecondaryColor3iEXT (GLint, GLint, GLint);
+extern void glSecondaryColor3ivEXT (const GLint *);
+extern void glSecondaryColor3sEXT (GLshort, GLshort, GLshort);
+extern void glSecondaryColor3svEXT (const GLshort *);
+extern void glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte);
+extern void glSecondaryColor3ubvEXT (const GLubyte *);
+extern void glSecondaryColor3uiEXT (GLuint, GLuint, GLuint);
+extern void glSecondaryColor3uivEXT (const GLuint *);
+extern void glSecondaryColor3usEXT (GLushort, GLushort, GLushort);
+extern void glSecondaryColor3usvEXT (const GLushort *);
+extern void glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *);
+#endif
+
+#if GL_EXT_texture_perturb_normal
+extern void glTextureNormalEXT (GLenum);
+#endif
+
+#if GL_EXT_multi_draw_arrays
+extern void glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei);
+extern void glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+#endif
+
+#if GL_EXT_fog_coord
+extern void glFogCoordfEXT (GLfloat);
+extern void glFogCoordfvEXT (const GLfloat *);
+extern void glFogCoorddEXT (GLdouble);
+extern void glFogCoorddvEXT (const GLdouble *);
+extern void glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif
+
+#if GL_APPLE_vertex_array_range
+extern void glVertexArrayRangeAPPLE(GLsizei length, const GLvoid *pointer);
+extern void glFlushVertexArrayRangeAPPLE(GLsizei length, const GLvoid *pointer);
+extern void glVertexArrayParameteriAPPLE(GLenum pname, GLint param);
+#endif
+
+#if GL_APPLE_vertex_array_object
+extern void glBindVertexArrayAPPLE(GLuint id);
+extern void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids);
+extern void glGenVertexArraysAPPLE(GLsizei n, GLuint *ids);
+extern GLboolean glIsVertexArrayAPPLE(GLuint id);
+#endif
+
+#if GL_APPLE_fence
+extern void glGenFencesAPPLE(GLsizei n, GLuint *fences);
+extern void glDeleteFencesAPPLE(GLsizei n, const GLuint *fences);
+extern void glSetFenceAPPLE(GLuint fence);
+extern GLboolean glIsFenceAPPLE(GLuint fence);
+extern GLboolean glTestFenceAPPLE(GLuint fence);
+extern void glFinishFenceAPPLE(GLuint fence);
+extern GLboolean glTestObjectAPPLE(GLenum object, GLuint name);
+extern void glFinishObjectAPPLE(GLenum object, GLuint name);
+#endif
+
+#if GL_APPLE_element_array
+extern void glElementPointerAPPLE(GLenum type, const GLvoid *pointer);
+extern void glDrawElementArrayAPPLE(GLenum mode, GLint first, GLsizei count);
+extern void glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+#endif
+
+#if GL_EXT_coordinate_frame
+extern void glTangent3bEXT (GLbyte, GLbyte, GLbyte);
+extern void glTangent3bvEXT (const GLbyte *);
+extern void glTangent3dEXT (GLdouble, GLdouble, GLdouble);
+extern void glTangent3dvEXT (const GLdouble *);
+extern void glTangent3fEXT (GLfloat, GLfloat, GLfloat);
+extern void glTangent3fvEXT (const GLfloat *);
+extern void glTangent3iEXT (GLint, GLint, GLint);
+extern void glTangent3ivEXT (const GLint *);
+extern void glTangent3sEXT (GLshort, GLshort, GLshort);
+extern void glTangent3svEXT (const GLshort *);
+extern void glBinormal3bEXT (GLbyte, GLbyte, GLbyte);
+extern void glBinormal3bvEXT (const GLbyte *);
+extern void glBinormal3dEXT (GLdouble, GLdouble, GLdouble);
+extern void glBinormal3dvEXT (const GLdouble *);
+extern void glBinormal3fEXT (GLfloat, GLfloat, GLfloat);
+extern void glBinormal3fvEXT (const GLfloat *);
+extern void glBinormal3iEXT (GLint, GLint, GLint);
+extern void glBinormal3ivEXT (const GLint *);
+extern void glBinormal3sEXT (GLshort, GLshort, GLshort);
+extern void glBinormal3svEXT (const GLshort *);
+extern void glTangentPointerEXT (GLenum, GLsizei, const GLvoid *);
+extern void glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif
+
+#if GL_SUNX_constant_data
+extern void glFinishTextureSUNX (void);
+#endif
+
+#if GL_SUN_global_alpha
+extern void glGlobalAlphaFactorbSUN (GLbyte);
+extern void glGlobalAlphaFactorsSUN (GLshort);
+extern void glGlobalAlphaFactoriSUN (GLint);
+extern void glGlobalAlphaFactorfSUN (GLfloat);
+extern void glGlobalAlphaFactordSUN (GLdouble);
+extern void glGlobalAlphaFactorubSUN (GLubyte);
+extern void glGlobalAlphaFactorusSUN (GLushort);
+extern void glGlobalAlphaFactoruiSUN (GLuint);
+#endif
+
+#if GL_SUN_triangle_list
+extern void glReplacementCodeuiSUN (GLuint);
+extern void glReplacementCodeusSUN (GLushort);
+extern void glReplacementCodeubSUN (GLubyte);
+extern void glReplacementCodeuivSUN (const GLuint *);
+extern void glReplacementCodeusvSUN (const GLushort *);
+extern void glReplacementCodeubvSUN (const GLubyte *);
+extern void glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *);
+#endif
+
+#if GL_SUN_vertex
+extern void glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat);
+extern void glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *);
+extern void glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+extern void glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *);
+extern void glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+extern void glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+extern void glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+extern void glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *);
+extern void glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *);
+extern void glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+extern void glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *);
+extern void glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+extern void glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+extern void glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+extern void glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+extern void glReplacementCodeuiVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat);
+extern void glReplacementCodeuiVertex3fvSUN (const GLenum *, const GLfloat *);
+extern void glReplacementCodeuiColor4ubVertex3fSUN (GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+extern void glReplacementCodeuiColor4ubVertex3fvSUN (const GLenum *, const GLubyte *, const GLfloat *);
+extern void glReplacementCodeuiColor3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glReplacementCodeuiColor3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *);
+extern void glReplacementCodeuiNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glReplacementCodeuiNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *);
+extern void glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *);
+extern void glReplacementCodeuiTexCoord2fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *);
+extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *);
+extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+#endif
+
+#if GL_EXT_blend_func_separate
+extern void glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum);
+#endif
+
+#if GL_EXT_vertex_weighting
+extern void glVertexWeightfEXT (GLfloat);
+extern void glVertexWeightfvEXT (const GLfloat *);
+extern void glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *);
+#endif
+
+#if GL_NV_vertex_array_range
+extern void glFlushVertexArrayRangeNV (void);
+extern void glVertexArrayRangeNV (GLsizei, const GLvoid *);
+#endif
+
+#if GL_NV_register_combiners
+extern void glCombinerParameterfvNV (GLenum, const GLfloat *);
+extern void glCombinerParameterfNV (GLenum, GLfloat);
+extern void glCombinerParameterivNV (GLenum, const GLint *);
+extern void glCombinerParameteriNV (GLenum, GLint);
+extern void glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum);
+extern void glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
+extern void glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum);
+extern void glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *);
+extern void glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *);
+extern void glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *);
+extern void glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *);
+extern void glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *);
+extern void glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *);
+#endif
+
+#if GL_NV_register_combiners2
+extern void glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *);
+extern void glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *);
+#endif
+
+#if GL_EXT_vertex_shader
+extern void glBeginVertexShaderEXT (void);
+extern void glEndVertexShaderEXT (void);
+extern void glBindVertexShaderEXT (GLuint id);
+extern GLuint glGenVertexShadersEXT (GLuint range);
+extern void glDeleteVertexShaderEXT (GLuint id);
+extern void glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1);
+extern void glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+extern void glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+extern void glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+extern void glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+extern void glInsertComponentEXT (GLuint res, GLuint src, GLuint num);
+extern void glExtractComponentEXT (GLuint res, GLuint src, GLuint num);
+extern GLuint glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
+extern void glSetInvariantEXT (GLuint id, GLenum type, GLvoid *addr);
+extern void glSetLocalConstantEXT (GLuint id, GLenum type, GLvoid *addr);
+extern void glVariantbvEXT (GLuint id, GLbyte *addr);
+extern void glVariantdvEXT (GLuint id, GLdouble *addr);
+extern void glVariantfvEXT (GLuint id, GLfloat *addr);
+extern void glVariantivEXT (GLuint id, GLint *addr);
+extern void glVariantsvEXT (GLuint id, GLshort *addr);
+extern void glVariantubvEXT (GLuint id, GLubyte *addr);
+extern void glVariantuivEXT (GLuint id, GLuint *addr);
+extern void glVariantusvEXT (GLuint id, GLushort *addr);
+extern void glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, GLvoid *addr);
+extern void glEnableVariantClientStateEXT (GLuint id);
+extern void glDisableVariantClientStateEXT (GLuint id);
+extern GLuint glBindLightParameterEXT (GLenum light, GLenum value);
+extern GLuint glBindMaterialParameterEXT (GLenum face, GLenum value);
+extern GLuint glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value);
+extern GLuint glBindTextureUnitParameterEXT (GLenum unit, GLenum value);
+extern GLuint glBindParameterEXT (GLenum value);
+extern GLboolean glIsVariantEnabledEXT (GLuint id, GLenum cap);
+extern void glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);
+extern void glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data);
+extern void glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data);
+extern void glGetVariantPointervEXT (GLuint id, GLenum value, GLvoid **data);
+extern void glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);
+extern void glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data);
+extern void glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data);
+extern void glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);
+extern void glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data);
+extern void glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data);
+#endif
+
+#if GL_EXT_fragment_shader
+extern GLuint glGenFragmentShadersEXT (GLuint range);
+extern void glBindFragmentShaderEXT (GLuint id);
+extern void glDeleteFragmentShaderEXT (GLuint id);
+extern void glBeginFragmentShaderEXT (void);
+extern void glEndFragmentShaderEXT (void);
+extern void glPassTexCoordEXT (GLuint dst, GLuint coord, GLenum swizzle);
+extern void glSampleMapEXT (GLuint dst, GLuint interp, GLenum swizzle);
+extern void glColorFragmentOp1EXT (GLenum op, GLuint dst, GLuint dstMask,
+ GLuint dstMod, GLuint arg1, GLuint arg1Rep,
+ GLuint arg1Mod);
+extern void glColorFragmentOp2EXT (GLenum op, GLuint dst, GLuint dstMask,
+ GLuint dstMod, GLuint arg1, GLuint arg1Rep,
+ GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
+ GLuint arg2Mod);
+extern void glColorFragmentOp3EXT (GLenum op, GLuint dst, GLuint dstMask,
+ GLuint dstMod, GLuint arg1, GLuint arg1Rep,
+ GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
+ GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
+ GLuint arg3Mod);
+extern void glAlphaFragmentOp1EXT (GLenum op, GLuint dst, GLuint dstMod,
+ GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+extern void glAlphaFragmentOp2EXT (GLenum op, GLuint dst, GLuint dstMod,
+ GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
+ GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+extern void glAlphaFragmentOp3EXT (GLenum op, GLuint dst, GLuint dstMod,
+ GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
+ GLuint arg2, GLuint arg2Rep, GLuint arg2Mod,
+ GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+extern void glSetFragmentShaderConstantEXT (GLuint dst, const GLfloat *value);
+#endif
+
+#if GL_MESA_resize_buffers
+extern void glResizeBuffersMESA (void);
+#endif
+
+#if GL_ARB_window_pos
+extern void glWindowPos2dARB (GLdouble, GLdouble);
+extern void glWindowPos2dvARB (const GLdouble *);
+extern void glWindowPos2fARB (GLfloat, GLfloat);
+extern void glWindowPos2fvARB (const GLfloat *);
+extern void glWindowPos2iARB (GLint, GLint);
+extern void glWindowPos2ivARB (const GLint *);
+extern void glWindowPos2sARB (GLshort, GLshort);
+extern void glWindowPos2svARB (const GLshort *);
+extern void glWindowPos3dARB (GLdouble, GLdouble, GLdouble);
+extern void glWindowPos3dvARB (const GLdouble *);
+extern void glWindowPos3fARB (GLfloat, GLfloat, GLfloat);
+extern void glWindowPos3fvARB (const GLfloat *);
+extern void glWindowPos3iARB (GLint, GLint, GLint);
+extern void glWindowPos3ivARB (const GLint *);
+extern void glWindowPos3sARB (GLshort, GLshort, GLshort);
+extern void glWindowPos3svARB (const GLshort *);
+#endif
+
+#if GL_IBM_multimode_draw_arrays
+extern void glMultiModeDrawArraysIBM (GLenum, const GLint *, const GLsizei *, GLsizei, GLint);
+extern void glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* *, GLsizei, GLint);
+#endif
+
+#if GL_IBM_vertex_array_lists
+extern void glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+extern void glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+extern void glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint);
+extern void glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+extern void glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+extern void glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+extern void glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+extern void glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+#endif
+
+#if GL_3DFX_tbuffer
+extern void glTbufferMask3DFX (GLuint);
+#endif
+
+#if GL_EXT_multisample
+extern void glSampleMaskEXT (GLclampf, GLboolean);
+extern void glSamplePatternEXT (GLenum);
+#endif
+
+#if GL_SGIS_texture_color_mask
+extern void glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean);
+#endif
+
+#if GL_SGIX_igloo_interface
+extern void glIglooInterfaceSGIX (GLenum, const GLvoid *);
+#endif
+
+#if GL_NV_vertex_program
+extern void glBindProgramNV(GLenum target, GLuint id);
+extern void glDeleteProgramsNV(GLsizei n, const GLuint *ids);
+extern void glExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params);
+extern void glGenProgramsNV(GLsizei n, GLuint *ids);
+extern GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint *ids, GLboolean *residences);
+extern void glRequestResidentProgramsNV(GLsizei n, GLuint *ids);
+extern void glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params);
+extern void glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble *params);
+extern void glGetProgramivNV(GLuint id, GLenum pname, GLint *params);
+extern void glGetProgramStringNV(GLuint id, GLenum pname, GLubyte *program);
+extern void glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint *params);
+extern void glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params);
+extern void glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params);
+extern void glGetVertexAttribivNV(GLuint index, GLenum pname, GLint *params);
+extern void glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer);
+extern GLboolean glIsProgramNV(GLuint id);
+extern void glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+extern void glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern void glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern void glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble *params);
+extern void glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat *params);
+extern void glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble *params);
+extern void glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat *params);
+extern void glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform);
+extern void glVertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+extern void glVertexAttrib1sNV(GLuint index, GLshort x);
+extern void glVertexAttrib1fNV(GLuint index, GLfloat x);
+extern void glVertexAttrib1dNV(GLuint index, GLdouble x);
+extern void glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y);
+extern void glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y);
+extern void glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y);
+extern void glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z);
+extern void glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+extern void glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+extern void glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+extern void glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern void glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern void glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+extern void glVertexAttrib1svNV(GLuint index, GLshort *v);
+extern void glVertexAttrib1fvNV(GLuint index, GLfloat *v);
+extern void glVertexAttrib1dvNV(GLuint index, GLdouble *v);
+extern void glVertexAttrib2svNV(GLuint index, GLshort *v);
+extern void glVertexAttrib2fvNV(GLuint index, GLfloat *v);
+extern void glVertexAttrib2dvNV(GLuint index, GLdouble *v);
+extern void glVertexAttrib3svNV(GLuint index, GLshort *v);
+extern void glVertexAttrib3fvNV(GLuint index, GLfloat *v);
+extern void glVertexAttrib3dvNV(GLuint index, GLdouble *v);
+extern void glVertexAttrib4svNV(GLuint index, GLshort *v);
+extern void glVertexAttrib4fvNV(GLuint index, GLfloat *v);
+extern void glVertexAttrib4dvNV(GLuint index, GLdouble *v);
+extern void glVertexAttrib4ubvNV(GLuint index, GLubyte *v);
+extern void glVertexAttribs1svNV(GLuint index, GLsizei n, GLshort *v);
+extern void glVertexAttribs1fvNV(GLuint index, GLsizei n, GLfloat *v);
+extern void glVertexAttribs1dvNV(GLuint index, GLsizei n, GLdouble *v);
+extern void glVertexAttribs2svNV(GLuint index, GLsizei n, GLshort *v);
+extern void glVertexAttribs2fvNV(GLuint index, GLsizei n, GLfloat *v);
+extern void glVertexAttribs2dvNV(GLuint index, GLsizei n, GLdouble *v);
+extern void glVertexAttribs3svNV(GLuint index, GLsizei n, GLshort *v);
+extern void glVertexAttribs3fvNV(GLuint index, GLsizei n, GLfloat *v);
+extern void glVertexAttribs3dvNV(GLuint index, GLsizei n, GLdouble *v);
+extern void glVertexAttribs4svNV(GLuint index, GLsizei n, GLshort *v);
+extern void glVertexAttribs4fvNV(GLuint index, GLsizei n, GLfloat *v);
+extern void glVertexAttribs4dvNV(GLuint index, GLsizei n, GLdouble *v);
+extern void glVertexAttribs4ubvNV(GLuint index, GLsizei n, GLubyte *v);
+#endif
+
+#if GL_NV_point_sprite
+extern void glPointParameteriNV(GLenum pname, GLint param);
+extern void glPointParameterivNV(GLenum pname, const GLint *params);
+#endif
+
+#if GL_ATI_pn_triangles
+extern void glPNTrianglesiATI(GLenum pname, GLint param);
+extern void glPNTrianglesfATI(GLenum pname, GLfloat param);
+#endif
+
+#if GL_ATIX_pn_triangles
+extern void glPNTrianglesiATIX(GLenum pname, GLint param);
+extern void glPNTrianglesfATIX(GLenum pname, GLfloat param);
+#endif
+
+#if GL_ATI_blend_equation_separate
+extern void glBlendEquationSeparateATI(GLenum equationRGB, GLenum equationAlpha);
+#endif
+
+#if GL_ARB_point_parameters
+extern void glPointParameterfARB(GLenum pname, GLfloat param);
+extern void glPointParameterfvARB(GLenum pname, const GLfloat *params);
+#endif
+
+#if GL_ARB_vertex_program
+extern void glBindProgramARB(GLenum target, GLuint program);
+extern void glDeleteProgramsARB(GLsizei n, const GLuint *programs);
+extern void glGenProgramsARB(GLsizei n, GLuint *programs);
+extern GLboolean glIsProgramARB(GLuint program);
+
+extern void glVertexAttrib1sARB(GLuint index, GLshort x);
+extern void glVertexAttrib1fARB(GLuint index, GLfloat x);
+extern void glVertexAttrib1dARB(GLuint index, GLdouble x);
+extern void glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y);
+extern void glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y);
+extern void glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y);
+extern void glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z);
+extern void glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+extern void glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+extern void glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+extern void glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern void glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+extern void glVertexAttrib1svARB(GLuint index, const GLshort *v);
+extern void glVertexAttrib1fvARB(GLuint index, const GLfloat *v);
+extern void glVertexAttrib1dvARB(GLuint index, const GLdouble *v);
+extern void glVertexAttrib2svARB(GLuint index, const GLshort *v);
+extern void glVertexAttrib2fvARB(GLuint index, const GLfloat *v);
+extern void glVertexAttrib2dvARB(GLuint index, const GLdouble *v);
+extern void glVertexAttrib3svARB(GLuint index, const GLshort *v);
+extern void glVertexAttrib3fvARB(GLuint index, const GLfloat *v);
+extern void glVertexAttrib3dvARB(GLuint index, const GLdouble *v);
+extern void glVertexAttrib4bvARB(GLuint index, const GLbyte *v);
+extern void glVertexAttrib4svARB(GLuint index, const GLshort *v);
+extern void glVertexAttrib4ivARB(GLuint index, const GLint *v);
+extern void glVertexAttrib4ubvARB(GLuint index, const GLubyte *v);
+extern void glVertexAttrib4usvARB(GLuint index, const GLushort *v);
+extern void glVertexAttrib4uivARB(GLuint index, const GLuint *v);
+extern void glVertexAttrib4fvARB(GLuint index, const GLfloat *v);
+extern void glVertexAttrib4dvARB(GLuint index, const GLdouble *v);
+extern void glVertexAttrib4NbvARB(GLuint index, const GLbyte *v);
+extern void glVertexAttrib4NsvARB(GLuint index, const GLshort *v);
+extern void glVertexAttrib4NivARB(GLuint index, const GLint *v);
+extern void glVertexAttrib4NubvARB(GLuint index, const GLubyte *v);
+extern void glVertexAttrib4NusvARB(GLuint index, const GLushort *v);
+extern void glVertexAttrib4NuivARB(GLuint index, const GLuint *v);
+
+extern void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+
+extern void glEnableVertexAttribArrayARB(GLuint index);
+extern void glDisableVertexAttribArrayARB(GLuint index);
+
+extern void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params);
+extern void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params);
+extern void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint *params);
+extern void glGetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer);
+
+extern void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble *params);
+extern void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat *params);
+extern void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble *params);
+extern void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat *params);
+
+extern void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble *params);
+extern void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat *params);
+extern void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble *params);
+extern void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat *params);
+
+extern void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+extern void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid *string);
+
+extern void glGetProgramivARB(GLenum target, GLenum pname, GLint *params);
+#endif
+
+#if GL_APPLE_vertex_program_evaluators
+extern void glEnableVertexAttribAPPLE(GLuint index, GLenum pname);
+extern void glDisableVertexAttribAPPLE(GLuint index, GLenum pname);
+extern GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname);
+extern void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+extern void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+extern void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+extern void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+#endif
+
+#if GL_EXT_stencil_two_side
+extern void glActiveStencilFaceEXT(GLenum face);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+
diff --git a/make/stub_includes/macosx/GL/glu.h b/make/stub_includes/macosx/GL/glu.h
new file mode 100644
index 000000000..89c3f34e3
--- /dev/null
+++ b/make/stub_includes/macosx/GL/glu.h
@@ -0,0 +1,337 @@
+/*
+ * This file is was based upon the OpenGL 1.2.1 Sample implementation publised
+ * by SGI; as such the original license information is preserved below.
+ *
+ */
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#ifndef __glu_h__
+#define __glu_h__
+
+#include <GL/gl.h>
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY
+#endif
+
+#ifndef GLAPI
+#define GLAPI
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*************************************************************/
+
+/* Extensions */
+#define GLU_EXT_object_space_tess 1
+#define GLU_EXT_nurbs_tessellator 1
+
+/* Boolean */
+#define GLU_FALSE 0
+#define GLU_TRUE 1
+
+/* Version */
+#define GLU_VERSION_1_1 1
+#define GLU_VERSION_1_2 1
+#define GLU_VERSION_1_3 1
+
+/* StringName */
+#define GLU_VERSION 100800
+#define GLU_EXTENSIONS 100801
+
+/* ErrorCode */
+#define GLU_INVALID_ENUM 100900
+#define GLU_INVALID_VALUE 100901
+#define GLU_OUT_OF_MEMORY 100902
+#define GLU_INVALID_OPERATION 100904
+
+/* NurbsDisplay */
+/* GLU_FILL */
+#define GLU_OUTLINE_POLYGON 100240
+#define GLU_OUTLINE_PATCH 100241
+
+/* NurbsCallback */
+#define GLU_NURBS_ERROR 100103
+#define GLU_ERROR 100103
+#define GLU_NURBS_BEGIN 100164
+#define GLU_NURBS_BEGIN_EXT 100164
+#define GLU_NURBS_VERTEX 100165
+#define GLU_NURBS_VERTEX_EXT 100165
+#define GLU_NURBS_NORMAL 100166
+#define GLU_NURBS_NORMAL_EXT 100166
+#define GLU_NURBS_COLOR 100167
+#define GLU_NURBS_COLOR_EXT 100167
+#define GLU_NURBS_TEXTURE_COORD 100168
+#define GLU_NURBS_TEX_COORD_EXT 100168
+#define GLU_NURBS_END 100169
+#define GLU_NURBS_END_EXT 100169
+#define GLU_NURBS_BEGIN_DATA 100170
+#define GLU_NURBS_BEGIN_DATA_EXT 100170
+#define GLU_NURBS_VERTEX_DATA 100171
+#define GLU_NURBS_VERTEX_DATA_EXT 100171
+#define GLU_NURBS_NORMAL_DATA 100172
+#define GLU_NURBS_NORMAL_DATA_EXT 100172
+#define GLU_NURBS_COLOR_DATA 100173
+#define GLU_NURBS_COLOR_DATA_EXT 100173
+#define GLU_NURBS_TEXTURE_COORD_DATA 100174
+#define GLU_NURBS_TEX_COORD_DATA_EXT 100174
+#define GLU_NURBS_END_DATA 100175
+#define GLU_NURBS_END_DATA_EXT 100175
+
+/* NurbsError */
+#define GLU_NURBS_ERROR1 100251
+#define GLU_NURBS_ERROR2 100252
+#define GLU_NURBS_ERROR3 100253
+#define GLU_NURBS_ERROR4 100254
+#define GLU_NURBS_ERROR5 100255
+#define GLU_NURBS_ERROR6 100256
+#define GLU_NURBS_ERROR7 100257
+#define GLU_NURBS_ERROR8 100258
+#define GLU_NURBS_ERROR9 100259
+#define GLU_NURBS_ERROR10 100260
+#define GLU_NURBS_ERROR11 100261
+#define GLU_NURBS_ERROR12 100262
+#define GLU_NURBS_ERROR13 100263
+#define GLU_NURBS_ERROR14 100264
+#define GLU_NURBS_ERROR15 100265
+#define GLU_NURBS_ERROR16 100266
+#define GLU_NURBS_ERROR17 100267
+#define GLU_NURBS_ERROR18 100268
+#define GLU_NURBS_ERROR19 100269
+#define GLU_NURBS_ERROR20 100270
+#define GLU_NURBS_ERROR21 100271
+#define GLU_NURBS_ERROR22 100272
+#define GLU_NURBS_ERROR23 100273
+#define GLU_NURBS_ERROR24 100274
+#define GLU_NURBS_ERROR25 100275
+#define GLU_NURBS_ERROR26 100276
+#define GLU_NURBS_ERROR27 100277
+#define GLU_NURBS_ERROR28 100278
+#define GLU_NURBS_ERROR29 100279
+#define GLU_NURBS_ERROR30 100280
+#define GLU_NURBS_ERROR31 100281
+#define GLU_NURBS_ERROR32 100282
+#define GLU_NURBS_ERROR33 100283
+#define GLU_NURBS_ERROR34 100284
+#define GLU_NURBS_ERROR35 100285
+#define GLU_NURBS_ERROR36 100286
+#define GLU_NURBS_ERROR37 100287
+
+/* NurbsProperty */
+#define GLU_AUTO_LOAD_MATRIX 100200
+#define GLU_CULLING 100201
+#define GLU_SAMPLING_TOLERANCE 100203
+#define GLU_DISPLAY_MODE 100204
+#define GLU_PARAMETRIC_TOLERANCE 100202
+#define GLU_SAMPLING_METHOD 100205
+#define GLU_U_STEP 100206
+#define GLU_V_STEP 100207
+#define GLU_NURBS_MODE 100160
+#define GLU_NURBS_MODE_EXT 100160
+#define GLU_NURBS_TESSELLATOR 100161
+#define GLU_NURBS_TESSELLATOR_EXT 100161
+#define GLU_NURBS_RENDERER 100162
+#define GLU_NURBS_RENDERER_EXT 100162
+
+/* NurbsSampling */
+#define GLU_OBJECT_PARAMETRIC_ERROR 100208
+#define GLU_OBJECT_PARAMETRIC_ERROR_EXT 100208
+#define GLU_OBJECT_PATH_LENGTH 100209
+#define GLU_OBJECT_PATH_LENGTH_EXT 100209
+#define GLU_PATH_LENGTH 100215
+#define GLU_PARAMETRIC_ERROR 100216
+#define GLU_DOMAIN_DISTANCE 100217
+
+/* NurbsTrim */
+#define GLU_MAP1_TRIM_2 100210
+#define GLU_MAP1_TRIM_3 100211
+
+/* QuadricDrawStyle */
+#define GLU_POINT 100010
+#define GLU_LINE 100011
+#define GLU_FILL 100012
+#define GLU_SILHOUETTE 100013
+
+/* QuadricCallback */
+/* GLU_ERROR */
+
+/* QuadricNormal */
+#define GLU_SMOOTH 100000
+#define GLU_FLAT 100001
+#define GLU_NONE 100002
+
+/* QuadricOrientation */
+#define GLU_OUTSIDE 100020
+#define GLU_INSIDE 100021
+
+/* TessCallback */
+#define GLU_TESS_BEGIN 100100
+#define GLU_BEGIN 100100
+#define GLU_TESS_VERTEX 100101
+#define GLU_VERTEX 100101
+#define GLU_TESS_END 100102
+#define GLU_END 100102
+#define GLU_TESS_ERROR 100103
+#define GLU_TESS_EDGE_FLAG 100104
+#define GLU_EDGE_FLAG 100104
+#define GLU_TESS_COMBINE 100105
+#define GLU_TESS_BEGIN_DATA 100106
+#define GLU_TESS_VERTEX_DATA 100107
+#define GLU_TESS_END_DATA 100108
+#define GLU_TESS_ERROR_DATA 100109
+#define GLU_TESS_EDGE_FLAG_DATA 100110
+#define GLU_TESS_COMBINE_DATA 100111
+
+/* TessContour */
+#define GLU_CW 100120
+#define GLU_CCW 100121
+#define GLU_INTERIOR 100122
+#define GLU_EXTERIOR 100123
+#define GLU_UNKNOWN 100124
+
+/* TessProperty */
+#define GLU_TESS_WINDING_RULE 100140
+#define GLU_TESS_BOUNDARY_ONLY 100141
+#define GLU_TESS_TOLERANCE 100142
+
+/* TessError */
+#define GLU_TESS_ERROR1 100151
+#define GLU_TESS_ERROR2 100152
+#define GLU_TESS_ERROR3 100153
+#define GLU_TESS_ERROR4 100154
+#define GLU_TESS_ERROR5 100155
+#define GLU_TESS_ERROR6 100156
+#define GLU_TESS_ERROR7 100157
+#define GLU_TESS_ERROR8 100158
+#define GLU_TESS_MISSING_BEGIN_POLYGON 100151
+#define GLU_TESS_MISSING_BEGIN_CONTOUR 100152
+#define GLU_TESS_MISSING_END_POLYGON 100153
+#define GLU_TESS_MISSING_END_CONTOUR 100154
+#define GLU_TESS_COORD_TOO_LARGE 100155
+#define GLU_TESS_NEED_COMBINE_CALLBACK 100156
+
+/* TessWinding */
+#define GLU_TESS_WINDING_ODD 100130
+#define GLU_TESS_WINDING_NONZERO 100131
+#define GLU_TESS_WINDING_POSITIVE 100132
+#define GLU_TESS_WINDING_NEGATIVE 100133
+#define GLU_TESS_WINDING_ABS_GEQ_TWO 100134
+
+/*************************************************************/
+
+
+#ifdef __cplusplus
+class GLUnurbs;
+class GLUquadric;
+class GLUtesselator;
+#else
+typedef struct GLUnurbs GLUnurbs;
+typedef struct GLUquadric GLUquadric;
+typedef struct GLUtesselator GLUtesselator;
+#endif
+
+typedef GLUnurbs GLUnurbsObj;
+typedef GLUquadric GLUquadricObj;
+typedef GLUtesselator GLUtesselatorObj;
+typedef GLUtesselator GLUtriangulatorObj;
+
+#define GLU_TESS_MAX_COORD 1.0e150
+
+/* Internal convenience typedefs */
+typedef void (GLAPIENTRY *_GLUfuncptr)();
+
+GLAPI void GLAPIENTRY gluBeginCurve (GLUnurbs* nurb);
+GLAPI void GLAPIENTRY gluBeginPolygon (GLUtesselator* tess);
+GLAPI void GLAPIENTRY gluBeginSurface (GLUnurbs* nurb);
+GLAPI void GLAPIENTRY gluBeginTrim (GLUnurbs* nurb);
+GLAPI GLint GLAPIENTRY gluBuild1DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
+GLAPI GLint GLAPIENTRY gluBuild1DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void *data);
+GLAPI GLint GLAPIENTRY gluBuild2DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
+GLAPI GLint GLAPIENTRY gluBuild2DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data);
+GLAPI GLint GLAPIENTRY gluBuild3DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
+GLAPI GLint GLAPIENTRY gluBuild3DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
+GLAPI GLboolean GLAPIENTRY gluCheckExtension (const GLubyte *extName, const GLubyte *extString);
+GLAPI void GLAPIENTRY gluCylinder (GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks);
+GLAPI void GLAPIENTRY gluDeleteNurbsRenderer (GLUnurbs* nurb);
+GLAPI void GLAPIENTRY gluDeleteQuadric (GLUquadric* quad);
+GLAPI void GLAPIENTRY gluDeleteTess (GLUtesselator* tess);
+GLAPI void GLAPIENTRY gluDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops);
+GLAPI void GLAPIENTRY gluEndCurve (GLUnurbs* nurb);
+GLAPI void GLAPIENTRY gluEndPolygon (GLUtesselator* tess);
+GLAPI void GLAPIENTRY gluEndSurface (GLUnurbs* nurb);
+GLAPI void GLAPIENTRY gluEndTrim (GLUnurbs* nurb);
+GLAPI const GLubyte * GLAPIENTRY gluErrorString (GLenum error);
+GLAPI void GLAPIENTRY gluGetNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat* data);
+GLAPI const GLubyte * GLAPIENTRY gluGetString (GLenum name);
+GLAPI void GLAPIENTRY gluGetTessProperty (GLUtesselator* tess, GLenum which, GLdouble* data);
+GLAPI void GLAPIENTRY gluLoadSamplingMatrices (GLUnurbs* nurb, const GLfloat *model, const GLfloat *perspective, const GLint *view);
+GLAPI void GLAPIENTRY gluLookAt (GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble centerZ, GLdouble upX, GLdouble upY, GLdouble upZ);
+GLAPI GLUnurbs* GLAPIENTRY gluNewNurbsRenderer (void);
+GLAPI GLUquadric* GLAPIENTRY gluNewQuadric (void);
+GLAPI GLUtesselator* GLAPIENTRY gluNewTess (void);
+GLAPI void GLAPIENTRY gluNextContour (GLUtesselator* tess, GLenum type);
+GLAPI void GLAPIENTRY gluNurbsCallback (GLUnurbs* nurb, GLenum which, _GLUfuncptr CallBackFunc);
+GLAPI void GLAPIENTRY gluNurbsCallbackData (GLUnurbs* nurb, GLvoid* userData);
+GLAPI void GLAPIENTRY gluNurbsCallbackDataEXT (GLUnurbs* nurb, GLvoid* userData);
+GLAPI void GLAPIENTRY gluNurbsCurve (GLUnurbs* nurb, GLint knotCount, GLfloat *knots, GLint stride, GLfloat *control, GLint order, GLenum type);
+GLAPI void GLAPIENTRY gluNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat value);
+GLAPI void GLAPIENTRY gluNurbsSurface (GLUnurbs* nurb, GLint sKnotCount, GLfloat* sKnots, GLint tKnotCount, GLfloat* tKnots, GLint sStride, GLint tStride, GLfloat* control, GLint sOrder, GLint tOrder, GLenum type);
+GLAPI void GLAPIENTRY gluOrtho2D (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top);
+GLAPI void GLAPIENTRY gluPartialDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep);
+GLAPI void GLAPIENTRY gluPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
+GLAPI void GLAPIENTRY gluPickMatrix (GLdouble x, GLdouble y, GLdouble delX, GLdouble delY, GLint *viewport);
+GLAPI GLint GLAPIENTRY gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ);
+GLAPI void GLAPIENTRY gluPwlCurve (GLUnurbs* nurb, GLint count, GLfloat* data, GLint stride, GLenum type);
+GLAPI void GLAPIENTRY gluQuadricCallback (GLUquadric* quad, GLenum which, _GLUfuncptr CallBackFunc);
+GLAPI void GLAPIENTRY gluQuadricDrawStyle (GLUquadric* quad, GLenum draw);
+GLAPI void GLAPIENTRY gluQuadricNormals (GLUquadric* quad, GLenum normal);
+GLAPI void GLAPIENTRY gluQuadricOrientation (GLUquadric* quad, GLenum orientation);
+GLAPI void GLAPIENTRY gluQuadricTexture (GLUquadric* quad, GLboolean texture);
+GLAPI GLint GLAPIENTRY gluScaleImage (GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void *dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid* dataOut);
+GLAPI void GLAPIENTRY gluSphere (GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks);
+GLAPI void GLAPIENTRY gluTessBeginContour (GLUtesselator* tess);
+GLAPI void GLAPIENTRY gluTessBeginPolygon (GLUtesselator* tess, GLvoid* data);
+GLAPI void GLAPIENTRY gluTessCallback (GLUtesselator* tess, GLenum which, _GLUfuncptr CallBackFunc);
+GLAPI void GLAPIENTRY gluTessEndContour (GLUtesselator* tess);
+GLAPI void GLAPIENTRY gluTessEndPolygon (GLUtesselator* tess);
+GLAPI void GLAPIENTRY gluTessNormal (GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ);
+GLAPI void GLAPIENTRY gluTessProperty (GLUtesselator* tess, GLenum which, GLdouble data);
+GLAPI void GLAPIENTRY gluTessVertex (GLUtesselator* tess, GLdouble *location, GLvoid* data);
+GLAPI GLint GLAPIENTRY gluUnProject (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ);
+GLAPI GLint GLAPIENTRY gluUnProject4 (GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble nearVal, GLdouble farVal, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __glu_h__ */
diff --git a/make/stub_includes/macosx/GL/glxext.h b/make/stub_includes/macosx/GL/glxext.h
new file mode 100644
index 000000000..6e922bee8
--- /dev/null
+++ b/make/stub_includes/macosx/GL/glxext.h
@@ -0,0 +1,627 @@
+#ifndef __glxext_h_
+#define __glxext_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+/*************************************************************/
+
+/* Header file version number, required by OpenGL ABI for Linux */
+/* glxext.h last updated 2002/03/22 */
+/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
+#define GLX_GLXEXT_VERSION 5
+
+#ifndef GLX_VERSION_1_3
+#define GLX_WINDOW_BIT 0x00000001
+#define GLX_PIXMAP_BIT 0x00000002
+#define GLX_PBUFFER_BIT 0x00000004
+#define GLX_RGBA_BIT 0x00000001
+#define GLX_COLOR_INDEX_BIT 0x00000002
+#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
+#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
+#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
+#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
+#define GLX_AUX_BUFFERS_BIT 0x00000010
+#define GLX_DEPTH_BUFFER_BIT 0x00000020
+#define GLX_STENCIL_BUFFER_BIT 0x00000040
+#define GLX_ACCUM_BUFFER_BIT 0x00000080
+#define GLX_CONFIG_CAVEAT 0x20
+#define GLX_X_VISUAL_TYPE 0x22
+#define GLX_TRANSPARENT_TYPE 0x23
+#define GLX_TRANSPARENT_INDEX_VALUE 0x24
+#define GLX_TRANSPARENT_RED_VALUE 0x25
+#define GLX_TRANSPARENT_GREEN_VALUE 0x26
+#define GLX_TRANSPARENT_BLUE_VALUE 0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
+#define GLX_DONT_CARE 0xFFFFFFFF
+#define GLX_NONE 0x8000
+#define GLX_SLOW_CONFIG 0x8001
+#define GLX_TRUE_COLOR 0x8002
+#define GLX_DIRECT_COLOR 0x8003
+#define GLX_PSEUDO_COLOR 0x8004
+#define GLX_STATIC_COLOR 0x8005
+#define GLX_GRAY_SCALE 0x8006
+#define GLX_STATIC_GRAY 0x8007
+#define GLX_TRANSPARENT_RGB 0x8008
+#define GLX_TRANSPARENT_INDEX 0x8009
+#define GLX_VISUAL_ID 0x800B
+#define GLX_SCREEN 0x800C
+#define GLX_NON_CONFORMANT_CONFIG 0x800D
+#define GLX_DRAWABLE_TYPE 0x8010
+#define GLX_RENDER_TYPE 0x8011
+#define GLX_X_RENDERABLE 0x8012
+#define GLX_FBCONFIG_ID 0x8013
+#define GLX_RGBA_TYPE 0x8014
+#define GLX_COLOR_INDEX_TYPE 0x8015
+#define GLX_MAX_PBUFFER_WIDTH 0x8016
+#define GLX_MAX_PBUFFER_HEIGHT 0x8017
+#define GLX_MAX_PBUFFER_PIXELS 0x8018
+#define GLX_PRESERVED_CONTENTS 0x801B
+#define GLX_LARGEST_PBUFFER 0x801C
+#define GLX_WIDTH 0x801D
+#define GLX_HEIGHT 0x801E
+#define GLX_EVENT_MASK 0x801F
+#define GLX_DAMAGED 0x8020
+#define GLX_SAVED 0x8021
+#define GLX_WINDOW 0x8022
+#define GLX_PBUFFER 0x8023
+#define GLX_PBUFFER_HEIGHT 0x8040
+#define GLX_PBUFFER_WIDTH 0x8041
+#endif
+
+#ifndef GLX_VERSION_1_4
+#define GLX_SAMPLE_BUFFERS 100000
+#define GLX_SAMPLES 100001
+#endif
+
+#ifndef GLX_ARB_get_proc_address
+#endif
+
+#ifndef GLX_ARB_multisample
+#define GLX_SAMPLE_BUFFERS_ARB 100000
+#define GLX_SAMPLES_ARB 100001
+#endif
+
+#ifndef GLX_SGIS_multisample
+#define GLX_SAMPLE_BUFFERS_SGIS 100000
+#define GLX_SAMPLES_SGIS 100001
+#endif
+
+#ifndef GLX_EXT_visual_info
+#define GLX_X_VISUAL_TYPE_EXT 0x22
+#define GLX_TRANSPARENT_TYPE_EXT 0x23
+#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
+#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
+#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
+#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
+#define GLX_NONE_EXT 0x8000
+#define GLX_TRUE_COLOR_EXT 0x8002
+#define GLX_DIRECT_COLOR_EXT 0x8003
+#define GLX_PSEUDO_COLOR_EXT 0x8004
+#define GLX_STATIC_COLOR_EXT 0x8005
+#define GLX_GRAY_SCALE_EXT 0x8006
+#define GLX_STATIC_GRAY_EXT 0x8007
+#define GLX_TRANSPARENT_RGB_EXT 0x8008
+#define GLX_TRANSPARENT_INDEX_EXT 0x8009
+#endif
+
+#ifndef GLX_SGI_swap_control
+#endif
+
+#ifndef GLX_SGI_video_sync
+#endif
+
+#ifndef GLX_SGI_make_current_read
+#endif
+
+#ifndef GLX_SGIX_video_source
+#endif
+
+#ifndef GLX_EXT_visual_rating
+#define GLX_VISUAL_CAVEAT_EXT 0x20
+#define GLX_SLOW_VISUAL_EXT 0x8001
+#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
+/* reuse GLX_NONE_EXT */
+#endif
+
+#ifndef GLX_EXT_import_context
+#define GLX_SHARE_CONTEXT_EXT 0x800A
+#define GLX_VISUAL_ID_EXT 0x800B
+#define GLX_SCREEN_EXT 0x800C
+#endif
+
+#ifndef GLX_SGIX_fbconfig
+#define GLX_WINDOW_BIT_SGIX 0x00000001
+#define GLX_PIXMAP_BIT_SGIX 0x00000002
+#define GLX_RGBA_BIT_SGIX 0x00000001
+#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
+#define GLX_DRAWABLE_TYPE_SGIX 0x8010
+#define GLX_RENDER_TYPE_SGIX 0x8011
+#define GLX_X_RENDERABLE_SGIX 0x8012
+#define GLX_FBCONFIG_ID_SGIX 0x8013
+#define GLX_RGBA_TYPE_SGIX 0x8014
+#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015
+/* reuse GLX_SCREEN_EXT */
+#endif
+
+#ifndef GLX_SGIX_pbuffer
+#define GLX_PBUFFER_BIT_SGIX 0x00000004
+#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000
+#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001
+#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002
+#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008
+#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010
+#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020
+#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040
+#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080
+#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100
+#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016
+#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017
+#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018
+#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019
+#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A
+#define GLX_PRESERVED_CONTENTS_SGIX 0x801B
+#define GLX_LARGEST_PBUFFER_SGIX 0x801C
+#define GLX_WIDTH_SGIX 0x801D
+#define GLX_HEIGHT_SGIX 0x801E
+#define GLX_EVENT_MASK_SGIX 0x801F
+#define GLX_DAMAGED_SGIX 0x8020
+#define GLX_SAVED_SGIX 0x8021
+#define GLX_WINDOW_SGIX 0x8022
+#define GLX_PBUFFER_SGIX 0x8023
+#endif
+
+#ifndef GLX_SGI_cushion
+#endif
+
+#ifndef GLX_SGIX_video_resize
+#define GLX_SYNC_FRAME_SGIX 0x00000000
+#define GLX_SYNC_SWAP_SGIX 0x00000001
+#endif
+
+#ifndef GLX_SGIX_dmbuffer
+#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024
+#endif
+
+#ifndef GLX_SGIX_swap_group
+#endif
+
+#ifndef GLX_SGIX_swap_barrier
+#endif
+
+#ifndef GLX_SGIS_blended_overlay
+#define GLX_BLENDED_RGBA_SGIS 0x8025
+#endif
+
+#ifndef GLX_SGIS_shared_multisample
+#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026
+#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027
+#endif
+
+#ifndef GLX_SUN_get_transparent_index
+#endif
+
+#ifndef GLX_3DFX_multisample
+#define GLX_SAMPLE_BUFFERS_3DFX 0x8050
+#define GLX_SAMPLES_3DFX 0x8051
+#endif
+
+#ifndef GLX_MESA_copy_sub_buffer
+#endif
+
+#ifndef GLX_MESA_pixmap_colormap
+#endif
+
+#ifndef GLX_MESA_release_buffers
+#endif
+
+#ifndef GLX_MESA_set_3dfx_mode
+#define GLX_3DFX_WINDOW_MODE_MESA 0x1
+#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
+#endif
+
+#ifndef GLX_SGIX_visual_select_group
+#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028
+#endif
+
+#ifndef GLX_OML_swap_method
+#define GLX_SWAP_METHOD_OML 0x8060
+#define GLX_SWAP_EXCHANGE_OML 0x8061
+#define GLX_SWAP_COPY_OML 0x8062
+#define GLX_SWAP_UNDEFINED_OML 0x8063
+#endif
+
+#ifndef GLX_OML_sync_control
+#endif
+
+
+/*************************************************************/
+
+#ifndef GLX_ARB_get_proc_address
+typedef void (*__GLXextFuncPtr)(void);
+#endif
+
+#ifndef GLX_SGIX_video_source
+typedef XID GLXVideoSourceSGIX;
+#endif
+
+#ifndef GLX_SGIX_fbconfig
+typedef XID GLXFBConfigIDSGIX;
+typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
+#endif
+
+#ifndef GLX_SGIX_pbuffer
+typedef XID GLXPbufferSGIX;
+typedef struct {
+ int type;
+ unsigned long serial; /* # of last request processed by server */
+ Bool send_event; /* true if this came for SendEvent request */
+ Display *display; /* display the event was read from */
+ GLXDrawable drawable; /* i.d. of Drawable */
+ int event_type; /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */
+ int draw_type; /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */
+ unsigned int mask; /* mask indicating which buffers are affected*/
+ int x, y;
+ int width, height;
+ int count; /* if nonzero, at least this many more */
+} GLXBufferClobberEventSGIX;
+#endif
+
+#ifndef GLX_VERSION_1_3
+#define GLX_VERSION_1_3 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern GLXFBConfig * glXGetFBConfigs (Display *, int, int *);
+extern GLXFBConfig * glXChooseFBConfig (Display *, int, const int *, int *);
+extern int glXGetFBConfigAttrib (Display *, GLXFBConfig, int, int *);
+extern XVisualInfo * glXGetVisualFromFBConfig (Display *, GLXFBConfig);
+extern GLXWindow glXCreateWindow (Display *, GLXFBConfig, Window, const int *);
+extern void glXDestroyWindow (Display *, GLXWindow);
+extern GLXPixmap glXCreatePixmap (Display *, GLXFBConfig, Pixmap, const int *);
+extern void glXDestroyPixmap (Display *, GLXPixmap);
+extern GLXPbuffer glXCreatePbuffer (Display *, GLXFBConfig, const int *);
+extern void glXDestroyPbuffer (Display *, GLXPbuffer);
+extern void glXQueryDrawable (Display *, GLXDrawable, int, unsigned int *);
+extern GLXContext glXCreateNewContext (Display *, GLXFBConfig, int, GLXContext, Bool);
+extern Bool glXMakeContextCurrent (Display *, GLXDrawable, GLXDrawable, GLXContext);
+extern GLXDrawable glXGetCurrentReadDrawable (void);
+extern Display * glXGetCurrentDisplay (void);
+extern int glXQueryContext (Display *, GLXContext, int, int *);
+extern void glXSelectEvent (Display *, GLXDrawable, unsigned long);
+extern void glXGetSelectedEvent (Display *, GLXDrawable, unsigned long *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef GLXFBConfig * ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements);
+typedef GLXFBConfig * ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
+typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value);
+typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config);
+typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);
+typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win);
+typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
+typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);
+typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list);
+typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf);
+typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
+typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
+typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
+typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void);
+typedef Display * ( * PFNGLXGETCURRENTDISPLAYPROC) (void);
+typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value);
+typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask);
+typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask);
+#endif
+
+#ifndef GLX_VERSION_1_4
+#define GLX_VERSION_1_4 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern __GLXextFuncPtr glXGetProcAddress (const GLubyte *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSPROC) (const GLubyte *procName);
+#endif
+
+#ifndef GLX_ARB_get_proc_address
+#define GLX_ARB_get_proc_address 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName);
+#endif
+
+#ifndef GLX_ARB_multisample
+#define GLX_ARB_multisample 1
+#endif
+
+#ifndef GLX_SGIS_multisample
+#define GLX_SGIS_multisample 1
+#endif
+
+#ifndef GLX_EXT_visual_info
+#define GLX_EXT_visual_info 1
+#endif
+
+#ifndef GLX_SGI_swap_control
+#define GLX_SGI_swap_control 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern int glXSwapIntervalSGI (int);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);
+#endif
+
+#ifndef GLX_SGI_video_sync
+#define GLX_SGI_video_sync 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern int glXGetVideoSyncSGI (unsigned int *);
+extern int glXWaitVideoSyncSGI (int, int, unsigned int *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int *count);
+typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int *count);
+#endif
+
+#ifndef GLX_SGI_make_current_read
+#define GLX_SGI_make_current_read 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern Bool glXMakeCurrentReadSGI (Display *, GLXDrawable, GLXDrawable, GLXContext);
+extern GLXDrawable glXGetCurrentReadDrawableSGI (void);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
+typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void);
+#endif
+
+#ifdef _VL_H
+#ifndef GLX_SGIX_video_source
+#define GLX_SGIX_video_source 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX (Display *, int, VLServer, VLPath, int, VLNode);
+extern void glXDestroyGLXVideoSourceSGIX (Display *, GLXVideoSourceSGIX);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef GLXVideoSourceSGIX ( * PFNGLXCREATEGLXVIDEOSOURCESGIXPROC) (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode);
+typedef void ( * PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC) (Display *dpy, GLXVideoSourceSGIX glxvideosource);
+#endif
+
+#endif /* _VL_H */
+#ifndef GLX_EXT_visual_rating
+#define GLX_EXT_visual_rating 1
+#endif
+
+#ifndef GLX_EXT_import_context
+#define GLX_EXT_import_context 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern Display * glXGetCurrentDisplayEXT (void);
+extern int glXQueryContextInfoEXT (Display *, GLXContext, int, int *);
+extern GLXContextID glXGetContextIDEXT (const GLXContext);
+extern GLXContext glXImportContextEXT (Display *, GLXContextID);
+extern void glXFreeContextEXT (Display *, GLXContext);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef Display * ( * PFNGLXGETCURRENTDISPLAYEXTPROC) (void);
+typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display *dpy, GLXContext context, int attribute, int *value);
+typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context);
+typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display *dpy, GLXContextID contextID);
+typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display *dpy, GLXContext context);
+#endif
+
+#ifndef GLX_SGIX_fbconfig
+#define GLX_SGIX_fbconfig 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern int glXGetFBConfigAttribSGIX (Display *, GLXFBConfigSGIX, int, int *);
+extern GLXFBConfigSGIX * glXChooseFBConfigSGIX (Display *, int, int *, int *);
+extern GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display *, GLXFBConfigSGIX, Pixmap);
+extern GLXContext glXCreateContextWithConfigSGIX (Display *, GLXFBConfigSGIX, int, GLXContext, Bool);
+extern XVisualInfo * glXGetVisualFromFBConfigSGIX (Display *, GLXFBConfigSGIX);
+extern GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display *, XVisualInfo *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value);
+typedef GLXFBConfigSGIX * ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, int *attrib_list, int *nelements);
+typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap);
+typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct);
+typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config);
+typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display *dpy, XVisualInfo *vis);
+#endif
+
+#ifndef GLX_SGIX_pbuffer
+#define GLX_SGIX_pbuffer 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern GLXPbufferSGIX glXCreateGLXPbufferSGIX (Display *, GLXFBConfigSGIX, unsigned int, unsigned int, int *);
+extern void glXDestroyGLXPbufferSGIX (Display *, GLXPbufferSGIX);
+extern int glXQueryGLXPbufferSGIX (Display *, GLXPbufferSGIX, int, unsigned int *);
+extern void glXSelectEventSGIX (Display *, GLXDrawable, unsigned long);
+extern void glXGetSelectedEventSGIX (Display *, GLXDrawable, unsigned long *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef GLXPbufferSGIX ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list);
+typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf);
+typedef int ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value);
+typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long mask);
+typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long *mask);
+#endif
+
+#ifndef GLX_SGI_cushion
+#define GLX_SGI_cushion 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern void glXCushionSGI (Display *, Window, float);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef void ( * PFNGLXCUSHIONSGIPROC) (Display *dpy, Window window, float cushion);
+#endif
+
+#ifndef GLX_SGIX_video_resize
+#define GLX_SGIX_video_resize 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern int glXBindChannelToWindowSGIX (Display *, int, int, Window);
+extern int glXChannelRectSGIX (Display *, int, int, int, int, int, int);
+extern int glXQueryChannelRectSGIX (Display *, int, int, int *, int *, int *, int *);
+extern int glXQueryChannelDeltasSGIX (Display *, int, int, int *, int *, int *, int *);
+extern int glXChannelRectSyncSGIX (Display *, int, int, GLenum);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display *display, int screen, int channel, Window window);
+typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int x, int y, int w, int h);
+typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);
+typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display *display, int screen, int channel, int *x, int *y, int *w, int *h);
+typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display *display, int screen, int channel, GLenum synctype);
+#endif
+
+#ifdef _DM_BUFFER_H_
+#ifndef GLX_SGIX_dmbuffer
+#define GLX_SGIX_dmbuffer 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern Bool glXAssociateDMPbufferSGIX (Display *, GLXPbufferSGIX, DMparams *, DMbuffer);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef Bool ( * PFNGLXASSOCIATEDMPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer);
+#endif
+
+#endif /* _DM_BUFFER_H_ */
+#ifndef GLX_SGIX_swap_group
+#define GLX_SGIX_swap_group 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern void glXJoinSwapGroupSGIX (Display *, GLXDrawable, GLXDrawable);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member);
+#endif
+
+#ifndef GLX_SGIX_swap_barrier
+#define GLX_SGIX_swap_barrier 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern void glXBindSwapBarrierSGIX (Display *, GLXDrawable, int);
+extern Bool glXQueryMaxSwapBarriersSGIX (Display *, int, int *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier);
+typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max);
+#endif
+
+#ifndef GLX_SUN_get_transparent_index
+#define GLX_SUN_get_transparent_index 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern Status glXGetTransparentIndexSUN (Display *, Window, Window, long *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex);
+#endif
+
+#ifndef GLX_MESA_copy_sub_buffer
+#define GLX_MESA_copy_sub_buffer 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern void glXCopySubBufferMESA (Display *, GLXDrawable, int, int, int, int);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
+#endif
+
+#ifndef GLX_MESA_pixmap_colormap
+#define GLX_MESA_pixmap_colormap 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern GLXPixmap glXCreateGLXPixmapMESA (Display *, XVisualInfo *, Pixmap, Colormap);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);
+#endif
+
+#ifndef GLX_MESA_release_buffers
+#define GLX_MESA_release_buffers 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern Bool glXReleaseBuffersMESA (Display *, GLXDrawable);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display *dpy, GLXDrawable drawable);
+#endif
+
+#ifndef GLX_MESA_set_3dfx_mode
+#define GLX_MESA_set_3dfx_mode 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern Bool glXSet3DfxModeMESA (int);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef Bool ( * PFNGLXSET3DFXMODEMESAPROC) (int mode);
+#endif
+
+#ifndef GLX_SGIX_visual_select_group
+#define GLX_SGIX_visual_select_group 1
+#endif
+
+#ifndef GLX_OML_swap_method
+#define GLX_OML_swap_method 1
+#endif
+
+#if defined(__STDC_VERSION__)
+#if __STDC_VERSION__ >= 199901L
+/* Include ISO C99 integer types for OML_sync_control; need a better test */
+#include <inttypes.h>
+
+#ifndef GLX_OML_sync_control
+#define GLX_OML_sync_control 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern Bool glXGetSyncValuesOML (Display *, GLXDrawable, int64_t *, int64_t *, int64_t *);
+extern Bool glXGetMscRateOML (Display *, GLXDrawable, int32_t *, int32_t *);
+extern int64_t glXSwapBuffersMscOML (Display *, GLXDrawable, int64_t, int64_t, int64_t);
+extern Bool glXWaitForMscOML (Display *, GLXDrawable, int64_t, int64_t, int64_t, int64_t *, int64_t *, int64_t *);
+extern Bool glXWaitForSbcOML (Display *, GLXDrawable, int64_t, int64_t *, int64_t *, int64_t *);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc);
+typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator);
+typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
+typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc);
+typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc);
+#endif
+
+#endif /* C99 version test */
+#endif /* STDC test */
+
+/**
+ ** The following aren't in the extension registry yet.
+ **/
+
+/*
+ * ???. GL_NV_vertex_array_range
+ */
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+#ifdef GLX_GLXEXT_PROTOTYPES
+extern GLvoid* glXAllocateMemoryNV (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
+extern void glXFreeMemoryNV (GLvoid *pointer);
+#endif /* GLX_GLXEXT_PROTOTYPES */
+typedef GLvoid* ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
+typedef void ( * PFNGLXFREEMEMORYNVPROC) (GLvoid *pointer);
+#endif
+/* Hack to allow the platform-independent routines to be picked up from other headers */
+#undef GL_NV_vertex_array_range
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/make/stub_includes/macosx/GL/wglext.h b/make/stub_includes/macosx/GL/wglext.h
new file mode 100644
index 000000000..ef1dfc26f
--- /dev/null
+++ b/make/stub_includes/macosx/GL/wglext.h
@@ -0,0 +1,646 @@
+#ifndef __wglext_h_
+#define __wglext_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+/*************************************************************/
+
+/* Header file version number */
+/* wglext.h last updated 2002/03/22 */
+/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
+#define WGL_WGLEXT_VERSION 4
+
+#ifndef WGL_ARB_buffer_region
+#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
+#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
+#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
+#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
+#endif
+
+#ifndef WGL_ARB_multisample
+#define WGL_SAMPLE_BUFFERS_ARB 0x2041
+#define WGL_SAMPLES_ARB 0x2042
+#endif
+
+#ifndef WGL_ARB_extensions_string
+#endif
+
+#ifndef WGL_ARB_pixel_format
+#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+#define WGL_DRAW_TO_WINDOW_ARB 0x2001
+#define WGL_DRAW_TO_BITMAP_ARB 0x2002
+#define WGL_ACCELERATION_ARB 0x2003
+#define WGL_NEED_PALETTE_ARB 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
+#define WGL_SWAP_METHOD_ARB 0x2007
+#define WGL_NUMBER_OVERLAYS_ARB 0x2008
+#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
+#define WGL_TRANSPARENT_ARB 0x200A
+#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
+#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
+#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
+#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
+#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
+#define WGL_SHARE_DEPTH_ARB 0x200C
+#define WGL_SHARE_STENCIL_ARB 0x200D
+#define WGL_SHARE_ACCUM_ARB 0x200E
+#define WGL_SUPPORT_GDI_ARB 0x200F
+#define WGL_SUPPORT_OPENGL_ARB 0x2010
+#define WGL_DOUBLE_BUFFER_ARB 0x2011
+#define WGL_STEREO_ARB 0x2012
+#define WGL_PIXEL_TYPE_ARB 0x2013
+#define WGL_COLOR_BITS_ARB 0x2014
+#define WGL_RED_BITS_ARB 0x2015
+#define WGL_RED_SHIFT_ARB 0x2016
+#define WGL_GREEN_BITS_ARB 0x2017
+#define WGL_GREEN_SHIFT_ARB 0x2018
+#define WGL_BLUE_BITS_ARB 0x2019
+#define WGL_BLUE_SHIFT_ARB 0x201A
+#define WGL_ALPHA_BITS_ARB 0x201B
+#define WGL_ALPHA_SHIFT_ARB 0x201C
+#define WGL_ACCUM_BITS_ARB 0x201D
+#define WGL_ACCUM_RED_BITS_ARB 0x201E
+#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
+#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_STENCIL_BITS_ARB 0x2023
+#define WGL_AUX_BUFFERS_ARB 0x2024
+#define WGL_NO_ACCELERATION_ARB 0x2025
+#define WGL_GENERIC_ACCELERATION_ARB 0x2026
+#define WGL_FULL_ACCELERATION_ARB 0x2027
+#define WGL_SWAP_EXCHANGE_ARB 0x2028
+#define WGL_SWAP_COPY_ARB 0x2029
+#define WGL_SWAP_UNDEFINED_ARB 0x202A
+#define WGL_TYPE_RGBA_ARB 0x202B
+#define WGL_TYPE_COLORINDEX_ARB 0x202C
+#endif
+
+#ifndef WGL_ARB_make_current_read
+#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
+#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
+#endif
+
+#ifndef WGL_ARB_pbuffer
+#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
+#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
+#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
+#define WGL_PBUFFER_LARGEST_ARB 0x2033
+#define WGL_PBUFFER_WIDTH_ARB 0x2034
+#define WGL_PBUFFER_HEIGHT_ARB 0x2035
+#define WGL_PBUFFER_LOST_ARB 0x2036
+#endif
+
+#ifndef WGL_ARB_render_texture
+#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
+#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
+#define WGL_TEXTURE_FORMAT_ARB 0x2072
+#define WGL_TEXTURE_TARGET_ARB 0x2073
+#define WGL_MIPMAP_TEXTURE_ARB 0x2074
+#define WGL_TEXTURE_RGB_ARB 0x2075
+#define WGL_TEXTURE_RGBA_ARB 0x2076
+#define WGL_NO_TEXTURE_ARB 0x2077
+#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
+#define WGL_TEXTURE_1D_ARB 0x2079
+#define WGL_TEXTURE_2D_ARB 0x207A
+#define WGL_MIPMAP_LEVEL_ARB 0x207B
+#define WGL_CUBE_MAP_FACE_ARB 0x207C
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
+#define WGL_FRONT_LEFT_ARB 0x2083
+#define WGL_FRONT_RIGHT_ARB 0x2084
+#define WGL_BACK_LEFT_ARB 0x2085
+#define WGL_BACK_RIGHT_ARB 0x2086
+#define WGL_AUX0_ARB 0x2087
+#define WGL_AUX1_ARB 0x2088
+#define WGL_AUX2_ARB 0x2089
+#define WGL_AUX3_ARB 0x208A
+#define WGL_AUX4_ARB 0x208B
+#define WGL_AUX5_ARB 0x208C
+#define WGL_AUX6_ARB 0x208D
+#define WGL_AUX7_ARB 0x208E
+#define WGL_AUX8_ARB 0x208F
+#define WGL_AUX9_ARB 0x2090
+#endif
+
+#ifndef WGL_EXT_make_current_read
+#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
+#endif
+
+#ifndef WGL_EXT_pixel_format
+#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
+#define WGL_DRAW_TO_WINDOW_EXT 0x2001
+#define WGL_DRAW_TO_BITMAP_EXT 0x2002
+#define WGL_ACCELERATION_EXT 0x2003
+#define WGL_NEED_PALETTE_EXT 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
+#define WGL_SWAP_METHOD_EXT 0x2007
+#define WGL_NUMBER_OVERLAYS_EXT 0x2008
+#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
+#define WGL_TRANSPARENT_EXT 0x200A
+#define WGL_TRANSPARENT_VALUE_EXT 0x200B
+#define WGL_SHARE_DEPTH_EXT 0x200C
+#define WGL_SHARE_STENCIL_EXT 0x200D
+#define WGL_SHARE_ACCUM_EXT 0x200E
+#define WGL_SUPPORT_GDI_EXT 0x200F
+#define WGL_SUPPORT_OPENGL_EXT 0x2010
+#define WGL_DOUBLE_BUFFER_EXT 0x2011
+#define WGL_STEREO_EXT 0x2012
+#define WGL_PIXEL_TYPE_EXT 0x2013
+#define WGL_COLOR_BITS_EXT 0x2014
+#define WGL_RED_BITS_EXT 0x2015
+#define WGL_RED_SHIFT_EXT 0x2016
+#define WGL_GREEN_BITS_EXT 0x2017
+#define WGL_GREEN_SHIFT_EXT 0x2018
+#define WGL_BLUE_BITS_EXT 0x2019
+#define WGL_BLUE_SHIFT_EXT 0x201A
+#define WGL_ALPHA_BITS_EXT 0x201B
+#define WGL_ALPHA_SHIFT_EXT 0x201C
+#define WGL_ACCUM_BITS_EXT 0x201D
+#define WGL_ACCUM_RED_BITS_EXT 0x201E
+#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
+#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
+#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
+#define WGL_DEPTH_BITS_EXT 0x2022
+#define WGL_STENCIL_BITS_EXT 0x2023
+#define WGL_AUX_BUFFERS_EXT 0x2024
+#define WGL_NO_ACCELERATION_EXT 0x2025
+#define WGL_GENERIC_ACCELERATION_EXT 0x2026
+#define WGL_FULL_ACCELERATION_EXT 0x2027
+#define WGL_SWAP_EXCHANGE_EXT 0x2028
+#define WGL_SWAP_COPY_EXT 0x2029
+#define WGL_SWAP_UNDEFINED_EXT 0x202A
+#define WGL_TYPE_RGBA_EXT 0x202B
+#define WGL_TYPE_COLORINDEX_EXT 0x202C
+#endif
+
+#ifndef WGL_EXT_pbuffer
+#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
+#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
+#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
+#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
+#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
+#define WGL_PBUFFER_LARGEST_EXT 0x2033
+#define WGL_PBUFFER_WIDTH_EXT 0x2034
+#define WGL_PBUFFER_HEIGHT_EXT 0x2035
+#endif
+
+#ifndef WGL_EXT_depth_float
+#define WGL_DEPTH_FLOAT_EXT 0x2040
+#endif
+
+#ifndef WGL_3DFX_multisample
+#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
+#define WGL_SAMPLES_3DFX 0x2061
+#endif
+
+#ifndef WGL_EXT_multisample
+#define WGL_SAMPLE_BUFFERS_EXT 0x2041
+#define WGL_SAMPLES_EXT 0x2042
+#endif
+
+#ifndef WGL_I3D_digital_video_control
+#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
+#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
+#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
+#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
+#endif
+
+#ifndef WGL_I3D_gamma
+#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
+#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
+#endif
+
+#ifndef WGL_I3D_genlock
+#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
+#define WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D 0x2045
+#define WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D 0x2046
+#define WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D 0x2047
+#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
+#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
+#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
+#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
+#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
+#endif
+
+#ifndef WGL_I3D_image_buffer
+#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
+#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
+#endif
+
+#ifndef WGL_I3D_swap_frame_lock
+#endif
+
+
+/*************************************************************/
+
+/* NOTE: following DECLARE_HANDLE macros have to be elided (PCPP
+ doesn't support them); effects placed in stub_includes/win32/windows.h */
+#ifndef SKIP_WGL_HANDLE_DEFINITIONS
+#ifndef WGL_ARB_pbuffer
+DECLARE_HANDLE(HPBUFFERARB);
+#endif
+#ifndef WGL_EXT_pbuffer
+DECLARE_HANDLE(HPBUFFEREXT);
+#endif
+#endif /* !SKIP_WGL_HANDLE_DEFINITIONS */
+
+#ifndef WGL_ARB_buffer_region
+#define WGL_ARB_buffer_region 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern HANDLE WINAPI wglCreateBufferRegionARB (HDC, int, UINT);
+extern VOID WINAPI wglDeleteBufferRegionARB (HANDLE);
+extern BOOL WINAPI wglSaveBufferRegionARB (HANDLE, int, int, int, int);
+extern BOOL WINAPI wglRestoreBufferRegionARB (HANDLE, int, int, int, int, int, int);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
+typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
+typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
+typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
+#endif
+
+#ifndef WGL_ARB_multisample
+#define WGL_ARB_multisample 1
+#endif
+
+#ifndef WGL_ARB_extensions_string
+#define WGL_ARB_extensions_string 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern const char * WINAPI wglGetExtensionsStringARB (HDC);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
+#endif
+
+#ifndef WGL_ARB_pixel_format
+#define WGL_ARB_pixel_format 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern BOOL WINAPI wglGetPixelFormatAttribivARB (HDC, int, int, UINT, const int *, int *);
+extern BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC, int, int, UINT, const int *, FLOAT *);
+extern BOOL WINAPI wglChoosePixelFormatARB (HDC, const int *, const FLOAT *, UINT, int *, UINT *);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
+typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+#endif
+
+#ifndef WGL_ARB_make_current_read
+#define WGL_ARB_make_current_read 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern BOOL WINAPI wglMakeContextCurrentARB (HDC, HDC, HGLRC);
+extern HDC WINAPI wglGetCurrentReadDCARB (void);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void);
+#endif
+
+#ifndef WGL_ARB_pbuffer
+#define WGL_ARB_pbuffer 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern HPBUFFERARB WINAPI wglCreatePbufferARB (HDC, int, int, int, const int *);
+extern HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB);
+extern int WINAPI wglReleasePbufferDCARB (HPBUFFERARB, HDC);
+extern BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB);
+extern BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB, int, int *);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
+typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
+typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
+typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
+typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
+#endif
+
+#ifndef WGL_ARB_render_texture
+#define WGL_ARB_render_texture 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern BOOL WINAPI wglBindTexImageARB (HPBUFFERARB, int);
+extern BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB, int);
+extern BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB, const int *);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList);
+#endif
+
+#ifndef WGL_EXT_display_color_table
+#define WGL_EXT_display_color_table 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort);
+extern GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *, GLuint);
+extern GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort);
+extern VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length);
+typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+#endif
+
+#ifndef WGL_EXT_extensions_string
+#define WGL_EXT_extensions_string 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern const char * WINAPI wglGetExtensionsStringEXT (void);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);
+#endif
+
+#ifndef WGL_EXT_make_current_read
+#define WGL_EXT_make_current_read 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern BOOL WINAPI wglMakeContextCurrentEXT (HDC, HDC, HGLRC);
+extern HDC WINAPI wglGetCurrentReadDCEXT (void);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void);
+#endif
+
+#ifndef WGL_EXT_pbuffer
+#define WGL_EXT_pbuffer 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC, int, int, int, const int *);
+extern HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT);
+extern int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT, HDC);
+extern BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT);
+extern BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT, int, int *);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
+typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
+typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
+typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
+typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
+#endif
+
+#ifndef WGL_EXT_pixel_format
+#define WGL_EXT_pixel_format 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC, int, int, UINT, int *, int *);
+extern BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC, int, int, UINT, int *, FLOAT *);
+extern BOOL WINAPI wglChoosePixelFormatEXT (HDC, const int *, const FLOAT *, UINT, int *, UINT *);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
+typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+#endif
+
+#ifndef WGL_EXT_swap_control
+#define WGL_EXT_swap_control 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern BOOL WINAPI wglSwapIntervalEXT (int);
+extern int WINAPI wglGetSwapIntervalEXT (void);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
+typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
+#endif
+
+#ifndef WGL_EXT_depth_float
+#define WGL_EXT_depth_float 1
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern void* WINAPI wglAllocateMemoryNV (GLsizei, GLfloat, GLfloat, GLfloat);
+extern void WINAPI wglFreeMemoryNV (void *);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef void* (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
+typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
+#endif
+/* Hack to allow the platform-independent routines to be picked up from other headers */
+#undef GL_NV_vertex_array_range
+
+#ifndef WGL_3DFX_multisample
+#define WGL_3DFX_multisample 1
+#endif
+
+#ifndef WGL_EXT_multisample
+#define WGL_EXT_multisample 1
+#endif
+
+#ifndef WGL_OML_sync_control
+#define WGL_OML_sync_control 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern BOOL WINAPI wglGetSyncValuesOML (HDC, INT64 *, INT64 *, INT64 *);
+extern BOOL WINAPI wglGetMscRateOML (HDC, INT32 *, INT32 *);
+extern INT64 WINAPI wglSwapBuffersMscOML (HDC, INT64, INT64, INT64);
+extern INT64 WINAPI wglSwapLayerBuffersMscOML (HDC, int, INT64, INT64, INT64);
+extern BOOL WINAPI wglWaitForMscOML (HDC, INT64, INT64, INT64, INT64 *, INT64 *, INT64 *);
+extern BOOL WINAPI wglWaitForSbcOML (HDC, INT64, INT64 *, INT64 *, INT64 *);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
+typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator);
+typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
+typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
+typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
+typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
+#endif
+
+#ifndef WGL_I3D_digital_video_control
+#define WGL_I3D_digital_video_control 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC, int, int *);
+extern BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC, int, const int *);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
+typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
+#endif
+
+#ifndef WGL_I3D_gamma
+#define WGL_I3D_gamma 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern BOOL WINAPI wglGetGammaTableParametersI3D (HDC, int, int *);
+extern BOOL WINAPI wglSetGammaTableParametersI3D (HDC, int, const int *);
+extern BOOL WINAPI wglGetGammaTableI3D (HDC, int, USHORT *, USHORT *, USHORT *);
+extern BOOL WINAPI wglSetGammaTableI3D (HDC, int, const USHORT *, const USHORT *, const USHORT *);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
+typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
+typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
+typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
+#endif
+
+#ifndef WGL_I3D_genlock
+#define WGL_I3D_genlock 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern BOOL WINAPI wglEnableGenlockI3D (HDC);
+extern BOOL WINAPI wglDisableGenlockI3D (HDC);
+extern BOOL WINAPI wglIsEnabledGenlockI3D (HDC, BOOL *);
+extern BOOL WINAPI wglGenlockSourceI3D (HDC, UINT);
+extern BOOL WINAPI wglGetGenlockSourceI3D (HDC, UINT *);
+extern BOOL WINAPI wglGenlockSourceEdgeI3D (HDC, UINT);
+extern BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC, UINT *);
+extern BOOL WINAPI wglGenlockSampleRateI3D (HDC, UINT);
+extern BOOL WINAPI wglGetGenlockSampleRateI3D (HDC, UINT *);
+extern BOOL WINAPI wglGenlockSourceDelayI3D (HDC, UINT);
+extern BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC, UINT *);
+extern BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC, UINT *, UINT *);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
+typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
+typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay);
+typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
+#endif
+
+#ifndef WGL_I3D_image_buffer
+#define WGL_I3D_image_buffer 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern LPVOID WINAPI wglCreateImageBufferI3D (HDC, DWORD, UINT);
+extern BOOL WINAPI wglDestroyImageBufferI3D (HDC, LPVOID);
+extern BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC, const HANDLE *, const LPVOID *, const DWORD *, UINT);
+extern BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC, const LPVOID *, UINT);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
+typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
+typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);
+typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count);
+#endif
+
+#ifndef WGL_I3D_swap_frame_lock
+#define WGL_I3D_swap_frame_lock 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern BOOL WINAPI wglEnableFrameLockI3D (void);
+extern BOOL WINAPI wglDisableFrameLockI3D (void);
+extern BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *);
+extern BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag);
+#endif
+
+#ifndef WGL_I3D_swap_frame_usage
+#define WGL_I3D_swap_frame_usage 1
+#ifdef WGL_WGLEXT_PROTOTYPES
+extern BOOL WINAPI wglGetFrameUsageI3D (float *);
+extern BOOL WINAPI wglBeginFrameTrackingI3D (void);
+extern BOOL WINAPI wglEndFrameTrackingI3D (void);
+extern BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *, DWORD *, float *);
+#endif /* WGL_WGLEXT_PROTOTYPES */
+typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage);
+typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
+#endif
+
+/*
+ * -----------------------------------------------------------
+ * Everything here and below was added manually
+ * by ckline and kbr to the version of wglext.h obtained from:
+ * http://oss.sgi.com/projects/ogl-sample/registry/index.html
+ * -----------------------------------------------------------
+ */
+
+/*
+ * Note(ckline): The WGL_NV_float_buffer name string was hidden inside
+ * the spec for NV_float_buffer; it's not its own specification. See
+ * http://oss.sgi.com/projects/ogl-sample/registry/NV/float_buffer.txt
+ */
+#ifndef WGL_NV_float_buffer
+#define WGL_FLOAT_COMPONENTS_NV 0x20B0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
+#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
+#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
+#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
+#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
+#endif
+
+#ifndef WGL_NV_float_buffer
+#define WGL_NV_float_buffer 1
+#endif
+
+#ifndef WGL_NV_render_texture_rectangle
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
+#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
+#endif
+
+#ifndef WGL_NV_render_texture_rectangle
+#define WGL_NV_render_texture_rectangle 1
+#endif
+
+#ifndef WGL_NV_render_depth_texture
+#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
+#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
+#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
+#define WGL_DEPTH_COMPONENT_NV 0x20A7
+#endif
+
+#ifndef WGL_NV_render_depth_texture
+#define WGL_NV_render_depth_texture 1
+#endif
+
+#ifndef WGL_ATI_pixel_format_float
+#define WGL_ATI_pixel_format_float 1
+#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
+#define GL_TYPE_RGBA_FLOAT_ATI 0x8820
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/make/stub_includes/macosx/gl-impl.c b/make/stub_includes/macosx/gl-impl.c
new file mode 100644
index 000000000..514393f0b
--- /dev/null
+++ b/make/stub_includes/macosx/gl-impl.c
@@ -0,0 +1,9 @@
+#define GLAPI
+
+// Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
+// "glext.h" are parsed.
+#define GL_GLEXT_PROTOTYPES
+
+#include <GL/gl.h>
+#include <GL/glext.h>
+
diff --git a/make/stub_includes/macosx/gl.c b/make/stub_includes/macosx/gl.c
new file mode 100644
index 000000000..1d2a67ae7
--- /dev/null
+++ b/make/stub_includes/macosx/gl.c
@@ -0,0 +1,8 @@
+#define GLAPI
+
+// Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
+// "glext.h" are parsed.
+#define GL_GLEXT_PROTOTYPES
+
+#include <GL/gl.h>
+#include <GL/glext.h>
diff --git a/make/stub_includes/macosx/glu-impl.c b/make/stub_includes/macosx/glu-impl.c
new file mode 100644
index 000000000..2328639d8
--- /dev/null
+++ b/make/stub_includes/macosx/glu-impl.c
@@ -0,0 +1,3 @@
+#include <GL/glu.h>
+
+
diff --git a/make/stub_includes/macosx/glu.c b/make/stub_includes/macosx/glu.c
new file mode 100644
index 000000000..91020e365
--- /dev/null
+++ b/make/stub_includes/macosx/glu.c
@@ -0,0 +1,2 @@
+#include <GL/glu.h>
+
diff --git a/make/stub_includes/macosx/jawt.h b/make/stub_includes/macosx/jawt.h
new file mode 100644
index 000000000..2239bdab1
--- /dev/null
+++ b/make/stub_includes/macosx/jawt.h
@@ -0,0 +1,278 @@
+/*
+ * @(#)jawt.h 1.8 01/12/03
+ *
+ * Copyright 2002 Sun Microsystems, Inc. All rights reserved.
+ * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
+ */
+
+#ifndef _JAVASOFT_JAWT_H_
+#define _JAVASOFT_JAWT_H_
+
+#include "jni.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * AWT native interface (new in JDK 1.3)
+ *
+ * The AWT native interface allows a native C or C++ application a means
+ * by which to access native structures in AWT. This is to facilitate moving
+ * legacy C and C++ applications to Java and to target the needs of the
+ * community who, at present, wish to do their own native rendering to canvases
+ * for performance reasons. Standard extensions such as Java3D also require a
+ * means to access the underlying native data structures of AWT.
+ *
+ * There may be future extensions to this API depending on demand.
+ *
+ * A VM does not have to implement this API in order to pass the JCK.
+ * It is recommended, however, that this API is implemented on VMs that support
+ * standard extensions, such as Java3D.
+ *
+ * Since this is a native API, any program which uses it cannot be considered
+ * 100% pure java.
+ */
+
+/*
+ * AWT Native Drawing Surface (JAWT_DrawingSurface).
+ *
+ * For each platform, there is a native drawing surface structure. This
+ * platform-specific structure can be found in jawt_md.h. It is recommended
+ * that additional platforms follow the same model. It is also recommended
+ * that VMs on Win32 and Solaris support the existing structures in jawt_md.h.
+ *
+ *******************
+ * EXAMPLE OF USAGE:
+ *******************
+ *
+ * In Win32, a programmer wishes to access the HWND of a canvas to perform
+ * native rendering into it. The programmer has declared the paint() method
+ * for their canvas subclass to be native:
+ *
+ *
+ * MyCanvas.java:
+ *
+ * import java.awt.*;
+ *
+ * public class MyCanvas extends Canvas {
+ *
+ * static {
+ * System.loadLibrary("mylib");
+ * }
+ *
+ * public native void paint(Graphics g);
+ * }
+ *
+ *
+ * myfile.c:
+ *
+ * #include "jawt_md.h"
+ * #include <assert.h>
+ *
+ * JNIEXPORT void JNICALL
+ * Java_MyCanvas_paint(JNIEnv* env, jobject canvas, jobject graphics)
+ * {
+ * JAWT awt;
+ * JAWT_DrawingSurface* ds;
+ * JAWT_DrawingSurfaceInfo* dsi;
+ * JAWT_Win32DrawingSurfaceInfo* dsi_win;
+ * jboolean result;
+ * jint lock;
+ *
+ * // Get the AWT
+ * awt.version = JAWT_VERSION_1_3;
+ * result = JAWT_GetAWT(env, &awt);
+ * assert(result != JNI_FALSE);
+ *
+ * // Get the drawing surface
+ * ds = awt.GetDrawingSurface(env, canvas);
+ * assert(ds != NULL);
+ *
+ * // Lock the drawing surface
+ * lock = ds->Lock(ds);
+ * assert((lock & JAWT_LOCK_ERROR) == 0);
+ *
+ * // Get the drawing surface info
+ * dsi = ds->GetDrawingSurfaceInfo(ds);
+ *
+ * // Get the platform-specific drawing info
+ * dsi_win = (JAWT_Win32DrawingSurfaceInfo*)dsi->platformInfo;
+ *
+ * //////////////////////////////
+ * // !!! DO PAINTING HERE !!! //
+ * //////////////////////////////
+ *
+ * // Free the drawing surface info
+ * ds->FreeDrawingSurfaceInfo(dsi);
+ *
+ * // Unlock the drawing surface
+ * ds->Unlock(ds);
+ *
+ * // Free the drawing surface
+ * awt.FreeDrawingSurface(ds);
+ * }
+ *
+ */
+
+/*
+ * JAWT_Rectangle
+ * Structure for a native rectangle.
+ */
+typedef struct jawt_Rectangle {
+ jint x;
+ jint y;
+ jint width;
+ jint height;
+} JAWT_Rectangle;
+
+struct jawt_DrawingSurface;
+
+/*
+ * JAWT_DrawingSurfaceInfo
+ * Structure for containing the underlying drawing information of a component.
+ */
+typedef struct jawt_DrawingSurfaceInfo {
+ /*
+ * Pointer to the platform-specific information. This can be safely
+ * cast to a JAWT_Win32DrawingSurfaceInfo on Windows or a
+ * JAWT_X11DrawingSurfaceInfo on Solaris. See jawt_md.h for details.
+ */
+ void* platformInfo;
+ /* Cached pointer to the underlying drawing surface */
+ struct jawt_DrawingSurface* ds;
+ /* Bounding rectangle of the drawing surface */
+ JAWT_Rectangle bounds;
+ /* Number of rectangles in the clip */
+ jint clipSize;
+ /* Clip rectangle array */
+ JAWT_Rectangle* clip;
+} JAWT_DrawingSurfaceInfo;
+
+#define JAWT_LOCK_ERROR 0x00000001
+#define JAWT_LOCK_CLIP_CHANGED 0x00000002
+#define JAWT_LOCK_BOUNDS_CHANGED 0x00000004
+#define JAWT_LOCK_SURFACE_CHANGED 0x00000008
+
+/*
+ * JAWT_DrawingSurface
+ * Structure for containing the underlying drawing information of a component.
+ * All operations on a JAWT_DrawingSurface MUST be performed from the same
+ * thread as the call to GetDrawingSurface.
+ */
+typedef struct jawt_DrawingSurface {
+ /*
+ * Cached reference to the Java environment of the calling thread.
+ * If Lock(), Unlock(), GetDrawingSurfaceInfo() or
+ * FreeDrawingSurfaceInfo() are called from a different thread,
+ * this data member should be set before calling those functions.
+ */
+ JNIEnv* env;
+ /* Cached reference to the target object */
+ jobject target;
+ /*
+ * Lock the surface of the target component for native rendering.
+ * When finished drawing, the surface must be unlocked with
+ * Unlock(). This function returns a bitmask with one or more of the
+ * following values:
+ *
+ * JAWT_LOCK_ERROR - When an error has occurred and the surface could not
+ * be locked.
+ *
+ * JAWT_LOCK_CLIP_CHANGED - When the clip region has changed.
+ *
+ * JAWT_LOCK_BOUNDS_CHANGED - When the bounds of the surface have changed.
+ *
+ * JAWT_LOCK_SURFACE_CHANGED - When the surface itself has changed
+ */
+ jint (JNICALL *Lock)
+ (struct jawt_DrawingSurface* ds);
+ /*
+ * Get the drawing surface info.
+ * The value returned may be cached, but the values may change if
+ * additional calls to Lock() or Unlock() are made.
+ * Lock() must be called before this can return a valid value.
+ * Returns NULL if an error has occurred.
+ * When finished with the returned value, FreeDrawingSurfaceInfo must be
+ * called.
+ */
+ JAWT_DrawingSurfaceInfo* (JNICALL *GetDrawingSurfaceInfo)
+ (struct jawt_DrawingSurface* ds);
+ /*
+ * Free the drawing surface info.
+ */
+ void (JNICALL *FreeDrawingSurfaceInfo)
+ (JAWT_DrawingSurfaceInfo* dsi);
+ /*
+ * Unlock the drawing surface of the target component for native rendering.
+ */
+ void (JNICALL *Unlock)
+ (struct jawt_DrawingSurface* ds);
+} JAWT_DrawingSurface;
+
+/*
+ * JAWT
+ * Structure for containing native AWT functions.
+ */
+typedef struct jawt {
+ /*
+ * Version of this structure. This must always be set before
+ * calling JAWT_GetAWT()
+ */
+ jint version;
+ /*
+ * Return a drawing surface from a target jobject. This value
+ * may be cached.
+ * Returns NULL if an error has occurred.
+ * Target must be a java.awt.Component (should be a Canvas
+ * or Window for native rendering).
+ * FreeDrawingSurface() must be called when finished with the
+ * returned JAWT_DrawingSurface.
+ */
+ JAWT_DrawingSurface* (JNICALL *GetDrawingSurface)
+ (JNIEnv* env, jobject target);
+ /*
+ * Free the drawing surface allocated in GetDrawingSurface.
+ */
+ void (JNICALL *FreeDrawingSurface)
+ (JAWT_DrawingSurface* ds);
+ /*
+ * Since 1.4
+ * Locks the entire AWT for synchronization purposes
+ */
+ void (JNICALL *Lock)(JNIEnv* env);
+ /*
+ * Since 1.4
+ * Unlocks the entire AWT for synchronization purposes
+ */
+ void (JNICALL *Unlock)(JNIEnv* env);
+ /*
+ * Since 1.4
+ * Returns a reference to a java.awt.Component from a native
+ * platform handle. On Windows, this corresponds to an HWND;
+ * on Solaris and Linux, this is a Drawable. For other platforms,
+ * see the appropriate machine-dependent header file for a description.
+ * The reference returned by this function is a local
+ * reference that is only valid in this environment.
+ * This function returns a NULL reference if no component could be
+ * found with matching platform information.
+ */
+ jobject (JNICALL *GetComponent)(JNIEnv* env, void* platformInfo);
+
+} JAWT;
+
+/*
+ * Get the AWT native structure. This function returns JNI_FALSE if
+ * an error occurs.
+ */
+_JNI_IMPORT_OR_EXPORT_
+jboolean JNICALL JAWT_GetAWT(JNIEnv* env, JAWT* awt);
+
+#define JAWT_VERSION_1_3 0x00010003
+#define JAWT_VERSION_1_4 0x00010004
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
+
+#endif /* !_JAVASOFT_JAWT_H_ */
diff --git a/make/stub_includes/macosx/jawt_md.h b/make/stub_includes/macosx/jawt_md.h
new file mode 100644
index 000000000..a9e960b1c
--- /dev/null
+++ b/make/stub_includes/macosx/jawt_md.h
@@ -0,0 +1,37 @@
+//
+// jawt_md.m
+//
+// Copyright (c) 2002 Apple computer Inc. All rights reserved.
+//
+
+#ifndef _JAVASOFT_JAWT_MD_H_
+#define _JAVASOFT_JAWT_MD_H_
+
+#include "jawt.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct JAWT_MacOSXDrawingSurfaceInfo
+{
+ int cgWindowID; // CGSConnectionID
+ int cgConnectionID; // CGSWindowID
+ int cgContextRef; // CGContextRef
+
+ int cocoaWindowRef; // NSWindow*
+
+ int carbonWindowRef; // WindowRef (HIToolbox/MacWindows.h)
+
+ int windowX; // int
+ int windowY; // int
+ int windowWidth; // int
+ int windowHeight; // int
+}
+JAWT_MacOSXDrawingSurfaceInfo;
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* !_JAVASOFT_JAWT_MD_H_ */ \ No newline at end of file
diff --git a/make/stub_includes/macosx/jni.h b/make/stub_includes/macosx/jni.h
new file mode 100644
index 000000000..b4c9ab725
--- /dev/null
+++ b/make/stub_includes/macosx/jni.h
@@ -0,0 +1,78 @@
+/* Stub header for JNI which provides needed declarations without more
+ complicated and unnecessary constructs */
+
+/*
+ * JNI Types
+ */
+
+#include "jni_md.h"
+
+typedef unsigned char jboolean;
+typedef unsigned short jchar;
+typedef short jshort;
+typedef float jfloat;
+typedef double jdouble;
+
+typedef jint jsize;
+
+struct _jobject;
+
+typedef struct _jobject *jobject;
+typedef jobject jclass;
+typedef jobject jthrowable;
+typedef jobject jstring;
+typedef jobject jarray;
+typedef jarray jbooleanArray;
+typedef jarray jbyteArray;
+typedef jarray jcharArray;
+typedef jarray jshortArray;
+typedef jarray jintArray;
+typedef jarray jlongArray;
+typedef jarray jfloatArray;
+typedef jarray jdoubleArray;
+typedef jarray jobjectArray;
+typedef jobject jweak;
+
+typedef union jvalue {
+ jboolean z;
+ jbyte b;
+ jchar c;
+ jshort s;
+ jint i;
+ jlong j;
+ jfloat f;
+ jdouble d;
+ jobject l;
+} jvalue;
+
+struct _jfieldID;
+typedef struct _jfieldID *jfieldID;
+
+struct _jmethodID;
+typedef struct _jmethodID *jmethodID;
+
+/*
+ * jboolean constants
+ */
+
+#define JNI_FALSE 0
+#define JNI_TRUE 1
+
+/*
+ * possible return values for JNI functions.
+ */
+
+#define JNI_OK 0 /* success */
+#define JNI_ERR -1 /* unknown error */
+#define JNI_EDETACHED -2 /* thread detached from the VM */
+#define JNI_EVERSION -3 /* JNI version error */
+#define JNI_ENOMEM -4 /* not enough memory */
+#define JNI_EEXIST -5 /* VM already created */
+#define JNI_EINVAL -6 /* invalid arguments */
+
+/*
+ * used in ReleaseScalarArrayElements
+ */
+
+#define JNI_COMMIT 1
+#define JNI_ABORT 2
diff --git a/make/stub_includes/macosx/jni_md.h b/make/stub_includes/macosx/jni_md.h
new file mode 100644
index 000000000..3c2987529
--- /dev/null
+++ b/make/stub_includes/macosx/jni_md.h
@@ -0,0 +1,15 @@
+#define _JNI_IMPORT_OR_EXPORT_
+#define JNIEXPORT
+#define JNIIMPORT
+#define JNICALL
+
+typedef long jint;
+#ifdef _LP64 /* 64-bit Solaris */
+typedef long jlong;
+#else
+typedef long long jlong;
+#endif
+
+typedef signed char jbyte;
+
+typedef long JNIEnv;
diff --git a/make/stub_includes/macosx/window-system.c b/make/stub_includes/macosx/window-system.c
new file mode 100644
index 000000000..e69de29bb
--- /dev/null
+++ b/make/stub_includes/macosx/window-system.c