Commit message (Collapse) | Author | Age | Files | Lines | |
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* | EGL: In case a nativeVisualID is given to match, but none visual IDs are ↵ | Sven Gothel | 2011-10-06 | 1 | -2/+8 |
| | | | | | | available, ignore the given ID Fixes Omap3 EGLConfig's which does not have a native visual ID | ||||
* | NEWT/Android: Move fullscreen setting to AndroidWindow ; Cleanup AndroidWindow | Sven Gothel | 2011-10-06 | 10 | -67/+81 |
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* | Android: launcher manifest: adding INTERNET permission for NV's perfhud | Sven Gothel | 2011-10-06 | 1 | -0/+1 |
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* | Workaround Android 3.0 Dalvik Issue 16434 | Sven Gothel | 2011-10-05 | 1 | -32/+46 |
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* | adb scripts: pass through '$*' for device naming, ie '-s device00:5555' or ↵ | Sven Gothel | 2011-10-04 | 3 | -10/+10 |
| | | | | '-s 390adf8383' | ||||
* | Graph Shader Simplification, 'a'/'b' redefined; GraphUI 2-pass demo; | Sven Gothel | 2011-10-04 | 27 | -167/+410 |
| | | | | | | | | | | | | | | | | | | | | | | | Graph Shader Simplification - remove enable factor and 2nd 'discard' branch - use build-in 'max'/'clamp' functions, supposed to be faster Graph Shader 'a'/'b' redefined - 'a' is 1-pass shader only - 'b' is 2-pass incl. (1st pass + 2nd pass) - Works well on ARM Mali-400 MP (Galaxy S2). - Doesn't work on NV tegra2 (P1202: Texture's gl states do not match with shader's), however 2-pass on mobile seems to be overkill for now. We may create a workaround (switch shader ..). GraphUI 2-pass demo; - Propagate renderModes and texSize to UIShape's render(..) - TODO: Remove GL dependency in UIShape, maybe use a callback or visitor model - Adding GarpUI 2-pass launcher (Android and Standalone) | ||||
* | tegra: refine disabled discard, ie keep logic/math intact. Rami ? | Sven Gothel | 2011-10-02 | 1 | -6/+6 |
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* | Graph: Reflect shader name change in impl. TODO: Use/switch to 2nd pass shader | Sven Gothel | 2011-10-02 | 3 | -4/+11 |
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* | Fixed shader entry files a/b | Rami Santina | 2011-10-02 | 6 | -2/+21 |
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* | Fix intendation | Rami Santina | 2011-10-02 | 1 | -34/+34 |
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* | tegra2: split fragment shaders into two (a - 1st pass, b - 2nd pass) ; ↵ | Rami Santina | 2011-10-02 | 11 | -67/+72 |
| | | | | | | | | | | | | disabled discard - 1st pass (a) and 2nd pass (b), split at branch. - all include are on one level. - disabled discard, as it seems to be problematic Todo: - verify discard / pass-split on tegra2 - refect second pass usage (b) in implementation | ||||
* | Added allin one shader stripped for graph. | Rami Santina | 2011-10-02 | 2 | -0/+70 |
| | | | | | tegra2 hunting, single pass, no discard, lowp, and removed uneeded variables | ||||
* | Android Launcher: disable trace | Sven Gothel | 2011-10-01 | 1 | -1/+1 |
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* | Android/EGL: dump all caps, write-back format | Sven Gothel | 2011-10-01 | 3 | -5/+17 |
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* | Android Launcher: Show caps chooser dbg | Sven Gothel | 2011-10-01 | 1 | -1/+3 |
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* | DefaultGLCapabilitiesChooser: Add multisampling criteria | Sven Gothel | 2011-10-01 | 2 | -2/+21 |
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* | fix conflict | Sven Gothel | 2011-10-01 | 5 | -51/+41 |
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| * | merge with sgothel | Rami Santina | 2011-10-01 | 5 | -16/+64 |
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| * | | RedSquare ES2 demo: precission change | Rami Santina | 2011-10-01 | 4 | -32/+26 |
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| * | | remove trace gl | Rami Santina | 2011-10-01 | 1 | -1/+1 |
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| * | | test scripts: gluegen apk un+install | Rami Santina | 2011-10-01 | 2 | -2/+2 |
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| * | | gears es2 use default presesion vertex shader | Rami Santina | 2011-09-30 | 1 | -19/+15 |
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* | | | scripts .. | Sven Gothel | 2011-10-01 | 2 | -2/+2 |
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* | | | NEWT/Android: 565, 5551 or RGBA_8888 (no RGBX/888) ; surfaceRealized() ASAP | Sven Gothel | 2011-10-01 | 4 | -39/+70 |
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* | | AndroidWindow: get required PixelFormat ID by req. Caps | Sven Gothel | 2011-09-30 | 2 | -4/+48 |
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* | | Android Launcher: Change properties .. debug, etc - disable trace | Sven Gothel | 2011-09-30 | 1 | -2/+3 |
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* | | RedSquareES1: remove GLU dependency | Sven Gothel | 2011-09-30 | 1 | -11/+10 |
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* | | Android launcher manifest: Commented out feature glEsVersion per application | Sven Gothel | 2011-09-30 | 1 | -0/+4 |
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* | Merge branch 'android-tegra-playground' of git://github.com/sgothel/jogl ↵ | Rami Santina | 2011-09-30 | 12 | -29/+321 |
|\ | | | | | | | into android-tegra-playground | ||||
| * | Android/Tests: Adding missing activities | Sven Gothel | 2011-09-30 | 6 | -0/+267 |
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| * | test scripts | Sven Gothel | 2011-09-30 | 1 | -1/+5 |
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| * | Android Launcher: Sort properties / enable DebugGL/TraceGL | Sven Gothel | 2011-09-30 | 1 | -8/+13 |
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| * | GLContext/GLDebugMessageHandler: Fix/clarify init and usage of dbg handler | Sven Gothel | 2011-09-30 | 3 | -4/+23 |
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| * | GLPipelineFactory: Generics && Using enhanced GlueGen's ↵ | Sven Gothel | 2011-09-30 | 1 | -16/+13 |
| | | | | | | | | ReflectionUtil.getConstructor(..) | ||||
* | | Android manifest add uses es2 | Rami Santina | 2011-09-30 | 1 | -0/+2 |
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* | | Merge branch 'android-tegra-playground' of git://github.com/sgothel/jogl ↵ | Rami Santina | 2011-09-30 | 11 | -209/+121 |
|\| | | | | | | | into android-tegra-playground | ||||
| * | Android/JogAmp ClassLoader: Split CL JogAmp + User-APK, reuse JogAmp CL if ↵ | Sven Gothel | 2011-09-30 | 1 | -33/+54 |
| | | | | | | | | in same ClassLoader | ||||
| * | Android: Use standard launch mode; Add default actions to NewtBaseActivity; ↵ | Sven Gothel | 2011-09-30 | 9 | -180/+67 |
| | | | | | | | | Add RedSquare ES1 + ES2 | ||||
| * | scripts | Sven Gothel | 2011-09-30 | 1 | -0/+4 |
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* | | Allow Android activity launch from another app. | Rami Santina | 2011-09-30 | 1 | -4/+8 |
|/ | | | | | | | android:exported tag allows activity to be launched from another applications and other user id. launch mode standard allows multiple instances. | ||||
* | test script | Sven Gothel | 2011-09-30 | 1 | -2/+2 |
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* | NEWT/Android: More ANativeWindow coop; | Sven Gothel | 2011-09-30 | 2 | -48/+129 |
| | | | | | | | | | | | | | | | | Note: surface's format _is_ the nativeVisualID of EGL. More ANativeWindow (ANW) coop: - add acquire/release for ANW - validate ANW format - Add fixCaps: 'format -> GLCaps' validation Test: - Constructor: Start w/ surface format RGB_565 (default) - createNative: Filter EGLConfig w/ surface format - Move surfaceHandle fetching from surfaceCreated -> surfaceChanged, where the format is available. - surfaceChanged: use fixedCaps validation | ||||
* | EGL: eglSwapBuffers() show failure in DEBUG mode | Sven Gothel | 2011-09-30 | 1 | -1/+6 |
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* | ES Library lookup order - Favor spec lib name | Sven Gothel | 2011-09-30 | 2 | -11/+17 |
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* | EGL: chooseGraphicsConfigurationStatic() public and w/ optional visualID | Sven Gothel | 2011-09-30 | 2 | -14/+35 |
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* | Graph GLSL: Use global precicision settings enhancing readability | Sven Gothel | 2011-09-30 | 7 | -60/+54 |
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* | Android Launcher Demos: Adept to df6021f9ef50623e6ac8f0822e827fd31a0a0cf2 | Sven Gothel | 2011-09-30 | 4 | -11/+43 |
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* | Android Launcher: Generalize ClassLoaderUtil. Use local TempFileCache | Sven Gothel | 2011-09-30 | 2 | -8/+506 |
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* | demo: es2 shaders: use default precision | Sven Gothel | 2011-09-28 | 2 | -113/+106 |
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* | Android/Demos: Add ElektronenMultiplizierer (fix shader and keylistener ↵ | Sven Gothel | 2011-09-28 | 9 | -26/+43 |
| | | | | add/remove) |