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* OS X Layered View: Part5 NEWT/AWT Interaction ; Fix NSOpenGLLayer pos ; CleanupSven Gothel2011-11-091-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Better JAWT* name for offscreen layer surface: - MacOSXCGLDrawableFactory, JAWTUtil, JAWTWindow, MacOSXJAWTWindow - FIXME: Need to get rid of the cached JAWT instance, in case we like to have dual usage of offscreenLayerSurface and onscreen. This would be done implicit by using NEWT .. hence low prio. AWTGraphicsConfiguration: - Fix create(): Use capsRequested for AWT aligned caps if capsChosen is null. (was capsChosen .. which is null) - Add updateGraphicsConfiguration() which allows to update the AWTGraphicsConfiguration. NewtFactoryAWT: - Add updateGraphicsConfiguration() .. entrypoint for AWTGraphicsConfiguration.updateGraphicsConfiguration() NSOpenGLLayer Impl: - For 'some reason' the layer's position is initially negative, fix it @ 1st 'draw' - Re-add CVDisplayLink OpenGL setting .. for what it's worth .. I don't know JAWTWindow: - Remove test setting: Only enable offscreenLayerSurface for applets if avail. (New unit test enables it seperatly) NewtCanvasAWT: - If NEWT child is offscreen, attach AWTMouseAdapter and AWTKeyAdapter to route these AWT input events to NEWT. - Don't loose-focus if NEWT child is offscreen. - Impl. NativeSurfaceHolder, NativeWindowHolder - NativeWindow is created at construction and it's GraphicsConfiguration updated at addNotify(..). - At addNotify/reparent: try harder to determine proper NEWT child size: - use preferred size if set - use minimum size if set - subtract insets from container size OffscreenWindow/WindowImpl: - Allow setSize() .. currently NOP for offscreen. - WindowImpl: Commented out recreate case for offscreen-setSize .. TEST: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01AWT Passed tests: - GLCanvas - NewtCanvasAWT/OffscreenWindow
* OS X Layered View: Use pbuffer method (pbuffer w/ dbl buffer)Sven Gothel2011-11-061-3/+3
| | | | | | | | | - attributes +NSOpenGLPFANoRecovery +NSOpenGLPFAAccelerated - use SurfaceUpdateListener() to notify layer - swapBufferImpl() adapt to 0038e2d41825c22bdd18a7b86a8229a3fab674a3 - pbuffer: don't enforce POT tex-size to surface size, but pbuffer only - FIXME: Check POT pbuffer/tex-size for X11/Win32/.. ! -
* test scriptSven Gothel2011-10-291-3/+7
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* MacOSX: Pull down (and fix releaseContext) NSOPENGL/CGL mode/impl, fixes SWT ↵Sven Gothel2011-10-251-14/+16
| | | | usage and FBOMRT
* test scriptSven Gothel2011-10-221-4/+2
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* Only revert ScreenMode (destroy/shutdown) if owner (Screen) changed itSven Gothel2011-10-191-2/+2
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* Fix Solaris gcc args ; Cleanup dependencies and linker args; Adding JVM arch ↵Sven Gothel2011-10-184-0/+124
| | | | | | | | flags (-d32/-d64) ; glxext.h uses 'gl-64bit-types.h' Cleanup dependencies and linker args - JOGL/NEWT: remove Xxf86vm dependency - NativeWindow Solaris: Use std 'Xinerama' and 'xf86vmode'
* NEWT/OSX: Send events direct w/o EDT queue (like X11 and Win32)Sven Gothel2011-10-161-2/+2
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* test scriptSven Gothel2011-10-161-2/+2
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* OSX/SWT: Adding OSXUtil: RunOnMainThread(), IsMainThread() / Utilizing those ↵Sven Gothel2011-10-131-6/+15
| | | | | | | | | | | | | | for SWT access/calls Adding OSXUtil: RunOnMainThread(), IsMainThread() - Issuing a native call where the user Runnable is to be performed on the main thread - Enable query if we are on the main thread. Utilizing those for SWT access/calls - Using the above to call all SWT functions on the main thread if required (incomplete) TODO/Issues: - JOGL OSX CGL Context fails, ie expecting NS, but having CGL
* NEWT Pointer Feature: Add Windows impl. ; Fix test (warp action) ; Minor ↵Sven Gothel2011-10-101-2/+2
| | | | cleanup in X11
* Android Demos GearsES2 + RedSquareES2: Add tracing .. and no vsync (doesn't ↵Sven Gothel2011-10-071-0/+4
| | | | work)
* Android Elektron/RedSquare use bpp 5/6/5Sven Gothel2011-10-072-2/+3
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* test scriptSven Gothel2011-10-061-2/+2
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* adb scripts: pass through '$*' for device naming, ie '-s device00:5555' or ↵Sven Gothel2011-10-043-10/+10
| | | | '-s 390adf8383'
* Graph Shader Simplification, 'a'/'b' redefined; GraphUI 2-pass demo;Sven Gothel2011-10-041-1/+2
| | | | | | | | | | | | | | | | | | | | | | | Graph Shader Simplification - remove enable factor and 2nd 'discard' branch - use build-in 'max'/'clamp' functions, supposed to be faster Graph Shader 'a'/'b' redefined - 'a' is 1-pass shader only - 'b' is 2-pass incl. (1st pass + 2nd pass) - Works well on ARM Mali-400 MP (Galaxy S2). - Doesn't work on NV tegra2 (P1202: Texture's gl states do not match with shader's), however 2-pass on mobile seems to be overkill for now. We may create a workaround (switch shader ..). GraphUI 2-pass demo; - Propagate renderModes and texSize to UIShape's render(..) - TODO: Remove GL dependency in UIShape, maybe use a callback or visitor model - Adding GarpUI 2-pass launcher (Android and Standalone)
* Graph: Reflect shader name change in impl. TODO: Use/switch to 2nd pass shaderSven Gothel2011-10-021-2/+2
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* scripts ..Sven Gothel2011-10-012-2/+2
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* test scriptsSven Gothel2011-09-301-1/+5
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* scriptsSven Gothel2011-09-301-0/+4
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* test scriptSven Gothel2011-09-301-2/+2
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* Android/Demos: Add ElektronenMultiplizierer (fix shader and keylistener ↵Sven Gothel2011-09-283-5/+5
| | | | add/remove)
* Android: Add jogl-test manifest. APK scriptsSven Gothel2011-09-282-0/+8
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* Android Activity Launching (jogl.test)Sven Gothel2011-09-281-8/+4
| | | | | | | | | | | | | | | | Launching activity is in: jogl.android-launcher.apk and directly derives from NewtLauncherActivity. It daisy chains apk's via ClassLoaderUtil: - gluegen-rt.apk - jogl.all-android.apk - jogl.test.apk (*) (*) This has to made configurable so the generic NewtLauncherActivity can be reused by any user application. After preparing the ClassLoader (see above), NewtLauncherActivity instanciates the configurable user Activity and passes all it's activity calls down to it.
* NEWT/OSX: 'Better' child window positioning, still, after reparenting into ↵Sven Gothel2011-09-271-2/+2
| | | | | | | | | parent, a white window rectangle remains. .. we also need to understand the absolute screen position better, ie. when required and when not (at window creation currently).
* test script ..Sven Gothel2011-09-271-4/+7
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* test scriptsSven Gothel2011-09-241-2/+7
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* Use new JNILIbLoaderBase addNativeJarLibs(all, atomic) for JOGL, ↵Sven Gothel2011-09-241-2/+3
| | | | NativeWindow and NEWT; no more LD_LIB_.. in setenv.sh for test scripts
* Adding html launch type and page for new 'NApplet', using new TempJarCache ↵Sven Gothel2011-09-231-1/+1
| | | | for native libs.
* test scripts: use build/lib for JOGL native lib access (will be removed though)Sven Gothel2011-09-231-3/+10
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* test scriptsv2.0-rc3Sven Gothel2011-09-162-3/+4
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* test scriptsSven Gothel2011-09-162-4/+5
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* test scriptsSven Gothel2011-09-162-5/+6
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* test scriptSven Gothel2011-09-151-1/+1
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* NEWT (Manual) Test Case: Add fullscreen and alwaysOnTop at window creationSven Gothel2011-09-151-2/+2
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* Minor edits: generics, test scriptSven Gothel2011-09-141-2/+2
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* Promote jogl.test.jar to build/jarSven Gothel2011-09-118-9/+8
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* disable test of NV swap group - but add explicit test case (disabled) for ↵Sven Gothel2011-09-091-5/+3
| | | | documentation purposes
* test scriptsSven Gothel2011-09-092-23/+21
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* NEWT/ScreenMode: X11 fixes ; Ensure Screen's size is set if screenMode ↵Sven Gothel2011-09-081-2/+15
| | | | | | | | | | | | | | | | | | changed ; Enhanced tests; Catch NV/XRANDR/GL bug X11 fixes - X11Screen properly uses it's display's connection decorated in lock/unlock (for ScreenMode etc) Ensure Screen's size is set if screenMode changed - ScreenImpl's ScreenModeListener updates it's screen size so 'external' changes will be detected. Enhanced tests - Verify more data rel. ScreenMode Catch NV/XRANDR/GL bug - Read TestScreenMode01NEWT/TestScreenMode01bNEWT comments
* test scriptsSven Gothel2011-09-072-7/+8
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* test scriptsSven Gothel2011-09-063-15/+18
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* Complete translucency support for Win32 - tested w/ NEWTSven Gothel2011-09-042-3/+4
| | | | | | | https://jogamp.org/bugzilla/show_bug.cgi?id=517 - Adding some Windows DWM entries to GDI (manual) for translucency support - Add translucency setting in WindowsWGLGraphicsConfiguration*
* test script ..Sven Gothel2011-09-031-1/+1
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* Complete translucency support (core w/ X11 (only) - tested w/ NEWT)Sven Gothel2011-09-031-2/+3
| | | | | | | | | | | | | | | | | DefaultGLCapabilitiesChooser: - Add penalty for opaque mismatch: dbl-buf > opaq > stencil GLGraphicsConfigurationFactory: - Case no-chooser && has-recommended-idx: - Only use recommended index if caps is opaque, otherwise use default chooser to validate translucency NativeWindow Capabilities: - transparent default values -> 0 Added NEWT Test: TestTranslucencyNEWT Added command line translucency/undecorated options for TestGearsES2NEWT
* test scripts ..Sven Gothel2011-09-013-5/+9
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* TestScreenMode01NEWT: Validate window size after FS toggleSven Gothel2011-09-011-3/+3
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* test scriptSven Gothel2011-09-011-5/+5
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* test script ..Sven Gothel2011-08-311-3/+5
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* TestFocus01SwingAWTRobot: Run AWT destruction on AWT-EDTSven Gothel2011-08-301-8/+4
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