From 8790075f074013aa3c71b96993838cf1117275f1 Mon Sep 17 00:00:00 2001 From: Michael Bien Date: Thu, 18 Mar 2010 21:10:29 +0100 Subject: updated jogl showcase page and rebranded with jogamp stylesheet. cleaned up html, added new projects. --- www/index.html | 1241 +++++++++++++++++++++++++++----------------------------- 1 file changed, 587 insertions(+), 654 deletions(-) diff --git a/www/index.html b/www/index.html index 7ca5dda90..b4a4ea2cd 100644 --- a/www/index.html +++ b/www/index.html @@ -1,657 +1,590 @@ - - - - - - - - - - - -
-JOGL
-Java™ Binding for the OpenGL® API -(JSR-231) -
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Overview
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The JOGL project hosts the development version of the - Java™ Binding for the OpenGL® API (JSR-231), - and is designed to provide hardware-supported 3D graphics to applications written in Java. - JOGL provides full access to the APIs in the OpenGL 1.3 - 3.0, ≥ 3.1, ES 1.x and ES 2.x specification - as well as nearly all vendor extensions. - It integrates with the AWT and Swing widget sets, as well with custom windowing toolkits using the the NativeWindow API. - It is part of a suite of open-source technologies initiated by the Game Technology Group at Sun Microsystems.

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Please see the JOGL demos for illustrations of - advanced OpenGL techniques now possible with the Java platform.

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Documentation is available for developers wishing to use - JOGL in their applications as well as those wishing to - build the JOGL source tree.

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Documentation
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JOGL 1.x
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Useful Links
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Overview

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The JOGL project hosts the development version of the + Java™ Binding for the OpenGL® API (JSR-231), + and is designed to provide hardware-supported 3D graphics to applications written in Java. + JOGL provides full access to the APIs in the OpenGL 1.3 - 3.0, ≥ 3.1, ES 1.x and ES 2.x specification + as well as nearly all vendor extensions. + It integrates with the AWT and Swing widget sets, as well with custom windowing toolkits using the the NativeWindow API. + It is part of a suite of open-source technologies initiated by the Game Technology Group at Sun Microsystems.

+

Please see the JOGL demos for illustrations of + advanced OpenGL techniques now possible with the Java platform.

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Documentation is available for developers wishing to use + JOGL in their applications as well as those wishing to + build the JOGL source tree.

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Historic Stuff
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Featured Projects

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+ The following are a few examples of projects and products using + JOGL. To have your project featured here, please email the project owners. +
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+ World WindNASA World Wind + Java provides next-generation 3-D virtual globe technology for + applications written in the Java programming language. It supplies a + suite of open-source components that developers include in their own + applications, providing virtual globe functionality to any application + that can benefit from it. World Wind Java's components perform as well + as, or better than, any other known implementation and utilize the + OpenGL API for 3-D graphics via JOGL. See WWJ Technical Lead Tom + Gaskins' JavaOne + 2007 presentation on World Wind Java and the DiSTI Corporation's + F-16 flight simulator + built using World Wind Java. + + FieldField is an + open-source development environment for digital art and experimental + code writing. Built around the needs of programmers that manipulate + images, make animations and compose music, Field seeks to tie + text-based programming with ad hoc visual metaphors. Field uses Python + and other programming languages and wants to be integrated into your + own personal code-base. And it comes with special support for the Processing environment. Field uses + JOGL for its UI and its built-in drawing system; it provides a + JOGL-based scene-graph library for 3D visualization. +
+ MadlixMADLIX lets users insert + 3D-content in web pages, blogs, Google pages, community presentations + and more. MADLIX is JOGL-powered and runs smoothly inside all + Java-enabled browsers, with no need for custom plug-ins or application + installation. The on-line gallery + features high-quality content ready for insertion. MADLIX is + accompanied by the MADLIX exporter tool enabling 3D artists to + directly export their 3D artwork from Autodesk Maya to the MADLIX + gallery. The exporter features pre-view functionality as well as a + standalone viewer, supporting the MADLIX file format and the open + standard file format COLLADA. + + + Jake2Jake2 is a port + of id Software's GPL'd Quake II engine from C to Java done by bytonic software. You can run the game + via Java Web + Start with no manual installation on all of JOGL's + supported platforms. +
+ + Volume Viewer + is an open source renderer for 3D volumetric data. It provides tools for coloring your model, + cutting away pieces, and viewing it from any angle. It can cast shadows within the model for extra realism. + You can even upload your own volumetric data and view it in real time. + + + The NetBeans OpenGL Pack provides an easy to use OpenGL development + environment integrated into NetBeans. It supplies modules like an GLSL + shader editor, hardware compiler/linker integration and tools for + displaying hardware information. The pack ships ready to run JOGL (JSR + 231) demo projects and all OpenGL samples of the OpenGL Programming + Guide (also known as the Red Book). +
+ + Insparia was created to help people + easily visualize, construct and track information about a 3d + environment online. Shape and texture importing as well as a robust + renderer will be available in the final commercial version. Insparia + uses JOGL to allow the user to construct and interact with their 3d + environment in real-time. Please note that Insparia is in alpha + testing. Feedback is appreciated. + + Scilab is a free scientific software + package for numerical computations providing a powerful open computing + environment for engineering and scientific applications. It has + sophisticated data structures, an interpreter and a high level + programming language. It also integrates a 2-D and 3-D plotting module + designed to visually represent and understand complex data. Fully + integrated within the Scilab's Swing UI, the plotting module is based + on JOGL, allowing it to take advantage of the OpenGL accelerated + graphics. +
+ + + OneStone® Pebbles are a new series of calculus visualization tools developed + by Bright Ideas + Software®. Designed from the ground up with input from + education professionals, these unique tools meld current educational + theory with state of the art graphics technology in consistent, + easy-to-use packages. Each 'Pebble' in the series is a stand-alone + program designed to illustrate a specific topic in the calculus + syllabus. While the topic of each Pebble is different, the experience + of using each remains as constant as possible, and features several + elements identified as contributing to the development of a deeper + understanding of dynamic covariant relationships. The Pebbles use JOGL + for their interactive 3D rendering. Try the Curve + Families and + Surfaces of Revolution examples! + + + jReality is an open-source, + full-featured 3D scene graph package designed for but not limited to + mathematical visualization. It provides several backends, including a + JOGL one; it is thread-safe; it has a flexible shading model based on + an attribute-inheritance mechanism in the scene graph; + device-independent user interaction; support for true 3D audio; many + support classes for transformations and geometry; a plugin system for + assembling custom viewers; an active forum + and a growing set + of tutorial examples to help developers interested in using + jReality to solve their 3D problems. + +
+ + ZG3D is an open source project that uses + JOGL for visualizing 3D geometries with the emphasis of plotting + scientific data in a web application. Geometry objects in an XML file + or string can be dynamically loaded and removed. An HTML document may + call ZG3D functions through JavaScript and may define JavaScript + functions to receive messages from ZG3D, which makes it very easy and + flexible to embed interactive 3D web visualization. The software is + developed at the Center for Global + Environmental Research, Japan, for the advanced data visualization + of the Global Greenhouse Gases Database. + + + The Elflight Engine is a high + performance 3D streaming game engine. It has been designed from the + ground up for use over the World Wide Web. The streaming aspect of the + engine allows a near "instant play" experience for the gamer. No + massive downloads and no massive updates! The technology is + particularly well suited to the development of MMOs and virtual + worlds. The Elflight Engine uses JOGL to access the OpenGL API. +
+ Fusion LaboratoryThe Fusion Framework enables Swing + components to be extended with 3D content via JOGL. In general the 3D + content will show up in layers on top of the corresponding Swing + component. Many utility functions are integrated to help the developer + build components. For example, the 3D content may be calibrated to the + corresponding component's bounds. In addition, the system provides a + simple scenegraph, Swing-like mouse interaction, and low-level + animation support, as well as GLSL shaders and .obj file loading. The + demo page contains several Java Web Start applications which + demonstrate the abilities of the framework; please fill out the web + form to help evaluate the components' usefulness. + + Art Of Illusion + Art of Illusion is a free, open source 3D modelling and rendering + studio. Many of its capabilities rival those found in commercial + programs. Some of the highlights include subdivision surface based + modelling tools, skeleton based animation, and a graphical language + for designing procedural textures and materials. It uses JOGL for + real-time OpenGL rendering in its modeling views. +
+ AvenginaAvengina is a + realtime 3D graphics engine which is designed for the execution as a + Java applet. Alternatively it can be launched as a Java Webstart + application outside the browserwindow. The software provides the + possibility to exhibit texts and images in virtual + galleries. Regarding the control and behaviour of the avatar it's + redolent of a game engine. The graphics rendering system bases on + per-pixel lighting and supports normal mapping, specular lighting and + stencil volume shadows. Avengina uses JOGL for realtime rendering. + + + chronotext + chronotext is a series + of visual design experiments involving animated text and 3D objects + and surfaces. Several examples can be run on-line via Java Web + Start. See the latest + experiments of mapping text on to real 3D surfaces. +
+ Duke Bean'Em + Duke Bean'Em is the demonstration program from Erik Hellman's JavaOne + 2007 technical session. This presentation demonstrates how you can + write a simple 3-D game by using the Java programming language, JOGL, + and free tools and 3-D models. It also covers the basics of OpenGL and + 3-D graphics as well as various technologies, libraries, tools, and + patterns that are useful for 3-D application development on the Java + platform. + + FengGUI + FengGUI is a graphical + user interface (GUI) application programming interface (API) based on + OpenGL. FengGUI provides all typical GUI components like buttons, + sliders, trees, text areas, frames, tabs, etc. which are required to + build a complete GUI system. Since it is based on OpenGL, FengGUI fits + well in multimedia and game environments. +
+ GL Studio + GL Studio is an object oriented rapid application + development tool that allows a user to graphically combine + photographs, 3D models and behavior logic to create advanced 2D and 3D + human machine interfaces. GL Studio generates Java or C++ source code + which can then be integrated into the user’s application as a user + interface. Java + code generated with GL Studio can be deployed using + javax.swing.JPanel, java.awt.Canvas and JavaBeans. GL Studio uses + OpenGL for rendering and GL Studio for Java uses the JOGL API. + + + Impact + Impact is a + complete finite element suite including preprocessor, solver and + postprocessor which is useable for simulating dynamic events such as + car crashes or stamping of metal sheets. The suite allows 3D + modelling, solving and viewing of simulation results, all in OpenGL + accelerated graphics through the use of JOGL. +
+ + Jack Flowers + Jzy3d + stands for Java Easy 3d, and allows a rapid display of 3d scientific data. User can define z=f(x,y) functions + binded to (customizable) colormaps, as well as rendering predefined simple 3d shapes programmaticaly or from csv files. + One can moreover add pre/post renderers for adding java2d layers to the 3d scene. + Jzy3d provides a simple bridge to AWT, SWT, or Swing, and has already been integrated with success in Eclipse RCP and Swing + professionnal applications by the company MASA Group. The API has been written with the goal to hide the burden of working with + OpenGL, 3d polygon ordering and transparency management. + + The + Molecular Biology Toolkit is a + Java-based protein visualization and analysis toolkit. The toolkit + provides classes for efficiently loading, managing and manipulating + protein structure and sequence data. The MBT also provides a rich set + of graphical 3D and 2D visualization components which can be easily + "plugged together" to produce applications having sophisticated + graphical user interfaces. Some MBT-based visualization tools are ProteinWorkshop (webstart + demo), EpitopeViewer + (webstart demo), and Sirius. +
+ processing + Processing is an open + source programming language and environment for people who want to + program images, animation, and sound. It is used by students, artists, + designers, architects, researchers, and hobbyists for learning, + prototyping, and production. Processing is developed by artists and + designers as an alternative to proprietary software tools in the same + domain. It uses JOGL for its hardware accelerated 3D rendering + support. + + SpeckSim + SpeckSim is a + behaviour-level simulator for networks of small, resource-constrained + devices with sensing, computation and communication + capabilities. Intended as a testbed for distributed algorithms, the + main design goal was ease of extension. To this end, almost all aspect + of the simulator can be customised: Node behaviour, communication + characteristics, placement and motion; visualisation rendering and + interaction and statistic generation. +
+ + With STRAP you can align your proteins by + sequence and 3D-structure. STRAP simultaneously displays + 3d-structures, amino acid sequence alignment and nucleotide sequences. + It has powerful annotation features. + + + Vehicle Dynamics Engine Demo + is a Java Web Start demonstration of a 3D physics engine developed by + Insight Machines. The + engine is designed especially for car games. The demo uses JOGL and + employs such techniques like shadow casting using the stencil buffer. +
+ VLDocking + VLDocking is + a set of Java components that helps the Swing developer to build + applications with Docking capabilities, and even raise existing + applications to higher standards. It supports docking via drag and + drop, enhanced toolbars, closable tabs, and more. It fully supports + heavyweight components such as JOGL's GLCanvas in a docking + environment. + + + RaceView from NASCAR / NEXTEL, part of the TrackPass package, puts + you in the race. Control the virtual camera angle, listen to the + driver and team, and see crucial statistics and times, all in real + time as the race goes on. RaceView uses JOGL for its 3D rendering. +
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Featured Projects
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-The following are a few examples of projects and products using -JOGL. To have your project featured here, please email the project owners. -
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- -World WindNASA World Wind -Java provides next-generation 3-D virtual globe technology for -applications written in the Java programming language. It supplies a -suite of open-source components that developers include in their own -applications, providing virtual globe functionality to any application -that can benefit from it. World Wind Java's components perform as well -as, or better than, any other known implementation and utilize the -OpenGL API for 3-D graphics via JOGL. See WWJ Technical Lead Tom -Gaskins' JavaOne -2007 presentation on World Wind Java and the DiSTI Corporation's -F-16 flight simulator -built using World Wind Java. - - - -FieldField is an -open-source development environment for digital art and experimental -code writing. Built around the needs of programmers that manipulate -images, make animations and compose music, Field seeks to tie -text-based programming with ad hoc visual metaphors. Field uses Python -and other programming languages and wants to be integrated into your -own personal code-base. And it comes with special support for the Processing environment. Field uses -JOGL for its UI and its built-in drawing system; it provides a -JOGL-based scene-graph library for 3D visualization. - -
- -MadlixMADLIX lets users insert -3D-content in web pages, blogs, Google pages, community presentations -and more. MADLIX is JOGL-powered and runs smoothly inside all -Java-enabled browsers, with no need for custom plug-ins or application -installation. The on-line gallery -features high-quality content ready for insertion. MADLIX is -accompanied by the MADLIX exporter tool enabling 3D artists to -directly export their 3D artwork from Autodesk Maya to the MADLIX -gallery. The exporter features pre-view functionality as well as a -standalone viewer, supporting the MADLIX file format and the open -standard file format COLLADA. - - - -Jake2Jake2 is a port -of id Software's GPL'd Quake II engine from C to Java done by bytonic software. You can run the game -via Java Web -Start with no manual installation on all of JOGL's -supported platforms. - -
- -RaceView -from NASCAR / NEXTEL, part of the TrackPass package, puts -you in the race. Control the virtual camera angle, listen to the -driver and team, and see crucial statistics and times, all in real -time as the race goes on. RaceView uses JOGL for its 3D rendering. - - - -The -NetBeans OpenGL Pack provides an easy to use OpenGL development -environment integrated into NetBeans. It supplies modules like an GLSL -shader editor, hardware compiler/linker integration and tools for -displaying hardware information. The pack ships ready to run JOGL (JSR -231) demo projects and all OpenGL samples of the OpenGL Programming -Guide (also known as the Red Book). - -
- -Insparia was created to help people -easily visualize, construct and track information about a 3d -environment online. Shape and texture importing as well as a robust -renderer will be available in the final commercial version. Insparia -uses JOGL to allow the user to construct and interact with their 3d -environment in real-time. Please note that Insparia is in alpha -testing. Feedback is appreciated. - - - -Scilab is a free scientific software -package for numerical computations providing a powerful open computing -environment for engineering and scientific applications. It has -sophisticated data structures, an interpreter and a high level -programming language. It also integrates a 2-D and 3-D plotting module -designed to visually represent and understand complex data. Fully -integrated within the Scilab's Swing UI, the plotting module is based -on JOGL, allowing it to take advantage of the OpenGL accelerated -graphics. - -
- -OneStone® -Pebbles are a new series of calculus visualization tools developed -by Bright Ideas -Software®. Designed from the ground up with input from -education professionals, these unique tools meld current educational -theory with state of the art graphics technology in consistent, -easy-to-use packages. Each 'Pebble' in the series is a stand-alone -program designed to illustrate a specific topic in the calculus -syllabus. While the topic of each Pebble is different, the experience -of using each remains as constant as possible, and features several -elements identified as contributing to the development of a deeper -understanding of dynamic covariant relationships. The Pebbles use JOGL -for their interactive 3D rendering. Try the Curve -Families and Surfaces -of Revolution examples! - - - -jReality is an open-source, -full-featured 3D scene graph package designed for but not limited to -mathematical visualization. It provides several backends, including a -JOGL one; it is thread-safe; it has a flexible shading model based on -an attribute-inheritance mechanism in the scene graph; -device-independent user interaction; support for true 3D audio; many -support classes for transformations and geometry; a plugin system for -assembling custom viewers; an active forum -and a growing set -of tutorial examples to help developers interested in using -jReality to solve their 3D problems. - -
- -ZG3D is an open source project that uses -JOGL for visualizing 3D geometries with the emphasis of plotting -scientific data in a web application. Geometry objects in an XML file -or string can be dynamically loaded and removed. An HTML document may -call ZG3D functions through JavaScript and may define JavaScript -functions to receive messages from ZG3D, which makes it very easy and -flexible to embed interactive 3D web visualization. The software is -developed at the Center for Global -Environmental Research, Japan, for the advanced data visualization -of the Global -Greenhouse Gases Database. - - - -The Elflight Engine is a high -performance 3D streaming game engine. It has been designed from the -ground up for use over the World Wide Web. The streaming aspect of the -engine allows a near "instant play" experience for the gamer. No -massive downloads and no massive updates! The technology is -particularly well suited to the development of MMOs and virtual -worlds. The Elflight Engine uses JOGL to access the OpenGL API. - -
- -The Fusion Framework enables Swing -components to be extended with 3D content via JOGL. In general the 3D -content will show up in layers on top of the corresponding Swing -component. Many utility functions are integrated to help the developer -build components. For example, the 3D content may be calibrated to the -corresponding component's bounds. In addition, the system provides a -simple scenegraph, Swing-like mouse interaction, and low-level -animation support, as well as GLSL shaders and .obj file loading. The -demo page contains several Java Web Start applications which -demonstrate the abilities of the framework; please fill out the web -form to help evaluate the components' usefulness. - - - -Art Of IllusionArt of -Illusion is a free, open source 3D modelling and rendering -studio. Many of its capabilities rival those found in commercial -programs. Some of the highlights include subdivision surface based -modelling tools, skeleton based animation, and a graphical language -for designing procedural textures and materials. It uses JOGL for -real-time OpenGL rendering in its modeling views. - -
- -Avengina is a -realtime 3D graphics engine which is designed for the execution as a -Java applet. Alternatively it can be launched as a Java Webstart -application outside the browserwindow. The software provides the -possibility to exhibit texts and images in virtual -galleries. Regarding the control and behaviour of the avatar it's -redolent of a game engine. The graphics rendering system bases on -per-pixel lighting and supports normal mapping, specular lighting and -stencil volume shadows. Avengina uses JOGL for realtime rendering. - - - -chronotextchronotext is a series -of visual design experiments involving animated text and 3D objects -and surfaces. Several examples can be run on-line via Java Web -Start. See the latest -experiments of mapping text on to real 3D surfaces. - -
- -Duke Bean'EmDuke -Bean'Em is the demonstration program from Erik Hellman's JavaOne -2007 technical session. This presentation demonstrates how you can -write a simple 3-D game by using the Java programming language, JOGL, -and free tools and 3-D models. It also covers the basics of OpenGL and -3-D graphics as well as various technologies, libraries, tools, and -patterns that are useful for 3-D application development on the Java -platform. - - - -FengGUIFengGUI is a graphical -user interface (GUI) application programming interface (API) based on -OpenGL. FengGUI provides all typical GUI components like buttons, -sliders, trees, text areas, frames, tabs, etc. which are required to -build a complete GUI system. Since it is based on OpenGL, FengGUI fits -well in multimedia and game environments. - -
- -GL
-StudioGL Studio is an object oriented rapid application -development tool that allows a user to graphically combine -photographs, 3D models and behavior logic to create advanced 2D and 3D -human machine interfaces. GL Studio generates Java or C++ source code -which can then be integrated into the user’s application as a user -interface. Java -code generated with GL Studio can be deployed using -javax.swing.JPanel, java.awt.Canvas and JavaBeans. GL Studio uses -OpenGL for rendering and GL Studio for Java uses the JOGL API. - - - -ImpactImpact is a -complete finite element suite including preprocessor, solver and -postprocessor which is useable for simulating dynamic events such as -car crashes or stamping of metal sheets. The suite allows 3D -modelling, solving and viewing of simulation results, all in OpenGL -accelerated graphics through the use of JOGL. - -
- -Jack FlowersJack -Flowers is a 3D platform action and adventure game under -development. Jack is a flower collector (a kind of mutant beetle) who -loves flowers so much that he can't help collecting them. Your goal -through the game is to help Jack pick up flowers to progress through -vegetal levels. - - - -The Molecular Biology Toolkit is a -Java-based protein visualization and analysis toolkit. The toolkit -provides classes for efficiently loading, managing and manipulating -protein structure and sequence data. The MBT also provides a rich set -of graphical 3D and 2D visualization components which can be easily -"plugged together" to produce applications having sophisticated -graphical user interfaces. Some MBT-based visualization tools are ProteinWorkshop (webstart -demo), EpitopeViewer -(webstart -demo), and Sirius. - -
- -processingProcessing is an open -source programming language and environment for people who want to -program images, animation, and sound. It is used by students, artists, -designers, architects, researchers, and hobbyists for learning, -prototyping, and production. Processing is developed by artists and -designers as an alternative to proprietary software tools in the same -domain. It uses JOGL for its hardware accelerated 3D rendering -support. - - - -SpeckSimSpeckSim is a -behaviour-level simulator for networks of small, resource-constrained -devices with sensing, computation and communication -capabilities. Intended as a testbed for distributed algorithms, the -main design goal was ease of extension. To this end, almost all aspect -of the simulator can be customised: Node behaviour, communication -characteristics, placement and motion; visualisation rendering and -interaction and statistic generation. - -
- -With STRAP you can align your proteins by -sequence and 3D-structure. STRAP simultaneously displays -3d-structures, amino acid sequence alignment and nucleotide sequences. -It has powerful annotation features. - - - -Vehicle -Dynamics Engine Demo is a Java Web Start demonstration of a 3D -physics engine developed by Insight Machines. The -engine is designed especially for car games. The demo uses JOGL and -employs such techniques like shadow casting using the stencil buffer. - -
- -VLDockingVLDocking is -a set of Java components that helps the Swing developer to build -applications with Docking capabilities, and even raise existing -applications to higher standards. It supports docking via drag and -drop, enhanced toolbars, closable tabs, and more. It fully supports -heavyweight components such as JOGL's GLCanvas in a docking -environment. - -
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