From 848df0f3b4d2cd27e03fc25c424759b870c6514b Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Thu, 22 Apr 2010 20:39:36 +0200 Subject: Bring back GL2ES12 impl. for GL2ES1 and GL2ES2 desktop j2se and cdc. Fixing profiles accordingly. --- .../jogl/gl-impl-CustomJavaCode-gl2es12.java | 414 +++++++++++++++++++++ 1 file changed, 414 insertions(+) create mode 100644 make/config/jogl/gl-impl-CustomJavaCode-gl2es12.java (limited to 'make/config/jogl/gl-impl-CustomJavaCode-gl2es12.java') diff --git a/make/config/jogl/gl-impl-CustomJavaCode-gl2es12.java b/make/config/jogl/gl-impl-CustomJavaCode-gl2es12.java new file mode 100644 index 000000000..4bc39b076 --- /dev/null +++ b/make/config/jogl/gl-impl-CustomJavaCode-gl2es12.java @@ -0,0 +1,414 @@ +// Tracks glBegin/glEnd calls to determine whether it is legal to +// query Vertex Buffer Object state +private boolean inBeginEndPair; + +/* FIXME: refactor dependence on Java 2D / JOGL bridge + +// Tracks creation and destruction of server-side OpenGL objects when +// the Java2D/OpenGL pipeline is enabled and it is using frame buffer +// objects (FBOs) to do its rendering +private GLObjectTracker tracker; + +public void setObjectTracker(GLObjectTracker tracker) { + this.tracker = tracker; +} + +*/ + +public GL2ES12Impl(GLProfile glp, GLContextImpl context) { + this._context = context; + this.bufferSizeTracker = context.getBufferSizeTracker(); + this.bufferStateTracker = context.getBufferStateTracker(); + this.glStateTracker = context.getGLStateTracker(); + this.isGL2ES2 = glp.isGL2ES2(); + this.glProfile = glp; +} + +private boolean isGL2ES2; + +public final boolean isGL4bc() { + return false; +} + +public final boolean isGL4() { + return false; +} + +public final boolean isGL3bc() { + return false; +} + +public final boolean isGL3() { + return false; +} + +public final boolean isGL2() { + return false; +} + +public final boolean isGLES1() { + return false; +} + +public final boolean isGLES2() { + return false; +} + +public final boolean isGLES() { + return false; +} + +public final boolean isGL2ES1() { + return !isGL2ES2; +} + +public final boolean isGL2ES2() { + return isGL2ES2; +} + +public final boolean isGL2GL3() { + return false; +} + +public final boolean hasGLSL() { + return isGL2ES2; +} + +public final GL4bc getGL4bc() throws GLException { + throw new GLException("Not a GL4bc implementation"); +} + +public final GL4 getGL4() throws GLException { + throw new GLException("Not a GL4 implementation"); +} + +public final GL3bc getGL3bc() throws GLException { + throw new GLException("Not a GL3bc implementation"); +} + +public final GL3 getGL3() throws GLException { + throw new GLException("Not a GL3 implementation"); +} + +public final GL2 getGL2() throws GLException { + throw new GLException("Not a GL2 implementation"); +} + +public final GLES1 getGLES1() throws GLException { + throw new GLException("Not a GLES1 implementation"); +} + +public final GLES2 getGLES2() throws GLException { + throw new GLException("Not a GLES2 implementation"); +} + +public final GL2ES1 getGL2ES1() throws GLException { + if (isGL2ES1()) { + return this; + } + throw new GLException("Not a GL2ES1 implementation"); +} + +public final GL2ES2 getGL2ES2() throws GLException { + if (isGL2ES2()) { + return this; + } + throw new GLException("Not a GL2ES2 implementation"); +} + +public final GL2GL3 getGL2GL3() throws GLException { + throw new GLException("Not a GL2GL3 implementation"); +} + +// +// Helpers for ensuring the correct amount of texture data +// + +/** Returns the number of bytes required to fill in the appropriate + texture. This is computed as closely as possible based on the + pixel pack or unpack parameters. The logic in this routine is + based on code in the SGI OpenGL sample implementation. */ + +private int imageSizeInBytes(int format, int type, int w, int h, int d, + boolean pack) { + int elements = 0; + int esize = 0; + + if (w < 0) return 0; + if (h < 0) return 0; + if (d < 0) return 0; + switch (format) { + case GL_STENCIL_INDEX: + elements = 1; + break; + case GL_ALPHA: + case GL_LUMINANCE: + case GL_DEPTH_COMPONENT: + elements = 1; + break; + case GL_LUMINANCE_ALPHA: + elements = 2; + break; + case GL_RGB: + elements = 3; + break; + case GL_RGBA: + elements = 4; + break; + /* FIXME ?? + case GL_HILO_NV: + elements = 2; + break; */ + default: + return 0; + } + switch (type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + esize = 1; + break; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + esize = 2; + break; + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_5_5_5_1: + esize = 2; + elements = 1; + break; + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + esize = 4; + break; + default: + return 0; + } + return imageSizeInBytes(elements * esize, w, h, d, pack); +} + +private GLBufferSizeTracker bufferSizeTracker; +private GLBufferStateTracker bufferStateTracker; +private GLStateTracker glStateTracker; + +private boolean bufferObjectExtensionsInitialized = false; +private boolean haveGL15; +private boolean haveGL21; +private boolean haveARBVertexBufferObject; + +private void initBufferObjectExtensionChecks() { + if (bufferObjectExtensionsInitialized) + return; + bufferObjectExtensionsInitialized = true; + haveGL15 = isExtensionAvailable("GL_VERSION_1_5"); + haveGL21 = isExtensionAvailable("GL_VERSION_2_1"); + haveARBVertexBufferObject = isExtensionAvailable("GL_ARB_vertex_buffer_object"); +} + +private boolean checkBufferObject(boolean extension1, + boolean extension2, + boolean extension3, + boolean enabled, + int state, + String kind, boolean throwException) { + if (inBeginEndPair) { + throw new GLException("May not call this between glBegin and glEnd"); + } + boolean avail = (extension1 || extension2 || extension3); + if (!avail) { + if (!enabled) + return true; + if(throwException) { + throw new GLException("Required extensions not available to call this function"); + } + return false; + } + int buffer = bufferStateTracker.getBoundBufferObject(state, this); + if (enabled) { + if (buffer == 0) { + if(throwException) { + throw new GLException(kind + " must be enabled to call this method"); + } + return false; + } + } else { + if (buffer != 0) { + if(throwException) { + throw new GLException(kind + " must be disabled to call this method"); + } + return false; + } + } + return true; +} + +private boolean checkArrayVBODisabled(boolean throwException) { + initBufferObjectExtensionChecks(); + return checkBufferObject(haveGL15, + haveARBVertexBufferObject, + false, + false, + GL.GL_ARRAY_BUFFER, + "array vertex_buffer_object", throwException); +} + +private boolean checkArrayVBOEnabled(boolean throwException) { + initBufferObjectExtensionChecks(); + return checkBufferObject(haveGL15, + haveARBVertexBufferObject, + false, + true, + GL.GL_ARRAY_BUFFER, + "array vertex_buffer_object", throwException); +} + +private boolean checkElementVBODisabled(boolean throwException) { + initBufferObjectExtensionChecks(); + return checkBufferObject(haveGL15, + haveARBVertexBufferObject, + false, + false, + GL.GL_ELEMENT_ARRAY_BUFFER, + "element vertex_buffer_object", throwException); +} + +private boolean checkElementVBOEnabled(boolean throwException) { + initBufferObjectExtensionChecks(); + return checkBufferObject(haveGL15, + haveARBVertexBufferObject, + false, + true, + GL.GL_ELEMENT_ARRAY_BUFFER, + "element vertex_buffer_object", throwException); +} + +private boolean checkUnpackPBODisabled(boolean throwException) { + // PBO n/a for ES 1.1 or ES 2.0 + return true; +} + +private boolean checkUnpackPBOEnabled(boolean throwException) { + // PBO n/a for ES 1.1 or ES 2.0 + return false; +} + +private boolean checkPackPBODisabled(boolean throwException) { + // PBO n/a for ES 1.1 or ES 2.0 + return true; +} + +private boolean checkPackPBOEnabled(boolean throwException) { + // PBO n/a for ES 1.1 or ES 2.0 + return false; +} + +// Attempt to return the same ByteBuffer object from glMapBuffer if +// the vertex buffer object's base address and size haven't changed +private static class ARBVBOKey { + private long addr; + private int capacity; + + ARBVBOKey(long addr, int capacity) { + this.addr = addr; + this.capacity = capacity; + } + + public int hashCode() { + return (int) addr; + } + + public boolean equals(Object o) { + if ((o == null) || (!(o instanceof ARBVBOKey))) { + return false; + } + + ARBVBOKey other = (ARBVBOKey) o; + return ((addr == other.addr) && (capacity == other.capacity)); + } +} + +private Map/**/ arbVBOCache = new HashMap(); + +/** Entry point to C language function:
LPVOID glMapBuffer(GLenum target, GLenum access); */ +public java.nio.ByteBuffer glMapBuffer(int target, int access) { + final long __addr_ = ((GL2ES12ProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBuffer; + if (__addr_ == 0) { + throw new GLException("Method \"glMapBuffer\" not available"); + } + int sz = bufferSizeTracker.getBufferSize(bufferStateTracker, + target, + this); + long addr; + addr = dispatch_glMapBuffer(target, access, __addr_); + if (addr == 0 || sz == 0) { + return null; + } + ARBVBOKey key = new ARBVBOKey(addr, sz); + ByteBuffer _res = (ByteBuffer) arbVBOCache.get(key); + if (_res == null) { + _res = newDirectByteBuffer(addr, sz); + InternalBufferUtil.nativeOrder(_res); + arbVBOCache.put(key, _res); + } + _res.position(0); + return _res; +} + +/** Encapsulates function pointer for OpenGL function
: LPVOID glMapBuffer(GLenum target, GLenum access); */ +native private long dispatch_glMapBuffer(int target, int access, long glProcAddress); + +native private ByteBuffer newDirectByteBuffer(long addr, int capacity); + + /** Dummy implementation for the ES 2.0 function:
void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Always throws a GLException! */ + public void glShaderBinary(int n, java.nio.IntBuffer shaders, int binaryformat, java.nio.Buffer binary, int length) { + throw new GLException("Method \"glShaderBinary\" not available"); + } + + /** Dummy implementation for the ES 2.0 function:
void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Always throws a GLException! */ + public void glShaderBinary(int n, int[] shaders, int shaders_offset, int binaryformat, java.nio.Buffer binary, int length) { + throw new GLException("Method \"glShaderBinary\" not available"); + } + + public void glReleaseShaderCompiler() { + // nothing to do + } + + public void glVertexPointer(GLArrayData array) { + if(array.getComponentNumber()==0) return; + if(array.isVBO()) { + glVertexPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getOffset()); + } else { + glVertexPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getBuffer()); + } + } + public void glColorPointer(GLArrayData array) { + if(array.getComponentNumber()==0) return; + if(array.isVBO()) { + glColorPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getOffset()); + } else { + glColorPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getBuffer()); + } + + } + public void glNormalPointer(GLArrayData array) { + if(array.getComponentNumber()==0) return; + if(array.getComponentNumber()!=3) { + throw new GLException("Only 3 components per normal allowed"); + } + if(array.isVBO()) { + glNormalPointer(array.getComponentType(), array.getStride(), array.getOffset()); + } else { + glNormalPointer(array.getComponentType(), array.getStride(), array.getBuffer()); + } + } + public void glTexCoordPointer(GLArrayData array) { + if(array.getComponentNumber()==0) return; + if(array.isVBO()) { + glTexCoordPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getOffset()); + } else { + glTexCoordPointer(array.getComponentNumber(), array.getComponentType(), array.getStride(), array.getBuffer()); + } + } + + -- cgit v1.2.3