From da14d647581751f3d2f6d651741eaec485e255b5 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Mon, 14 Jan 2013 05:58:21 +0100 Subject: NEWT-MouseEvent getWheelRotation() API Update - Fixes Bug 659: NEWT Horizontal Scrolling Behavior (OSX, X11, Win32); Bug 639: High-Res Mouse-Wheel - API update 'float getWheelRotation()': Usually a wheel rotation of > 0.0f is up, and < 0.0f is down. Usually a wheel rotations is considered a vertical scroll. If isShiftDown(), a wheel rotations is considered a horizontal scroll, where shift-up = left = > 0.0f, and shift-down = right = < 0.0f. However, on some OS this might be flipped due to the OS default behavior. The latter is true for OS X 10.7 (Lion) for example. The events will be send usually in steps of one, ie. -1.0f and 1.0f. Higher values may result due to fast scrolling. Fractional values may result due to slow scrolling with high resolution devices. The button number refers to the wheel number. - Fix Bug 659: NEWT Horizontal Scrolling Behavior (OSX, X11, Win32) - See new API doc above - X11/Horiz: Keep using button1 and set SHIFT modifier - OSX/Horiz: - PAD: Use highes absolute scrolling value (Axis1/Axis2) and set SHIFT modifier for horizontal scrolling (Axis2) - XXX: Use deltaX for horizontal scrolling, detected by SHIFT modifier. (traditional) - Windows/Horiz: - Add WM_MOUSEHWHEEL support (-> set SHIFT modifier), but it's rarely impl. for trackpads! - Add exp. WM_HSCROLL, but it will only be delivered if windows has WS_HSCROLL, hence dead code! - Android: - Add ACTION_SCROLL (API Level 12), only used if layout is a scroll layout - Using GestureDetector to detect scroll even w/ pointerCount > 2, while: - skipping 1st scroll event (value too high) - skipping other events while in-scroll mode - waiting until all pointers were released before cont. normally - using View config's 1/touchSlope as scale factor - Fix Bug 639: High-Res Mouse-Wheel - getWheelRotation() return value changed: int -> float allowing fractions, see API doc changes above. - Fractions are currently supported natively (API) on - Windows - OSX - Android - AndroidNewtEventFactory ir refactored (requires an instance now) and AndroidNewtEventTranslator (event listener) is pulled our of Android WindowDriver. --- make/scripts/tests.sh | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'make/scripts/tests.sh') diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh index 130cf1570..bc379de63 100755 --- a/make/scripts/tests.sh +++ b/make/scripts/tests.sh @@ -165,7 +165,7 @@ function jrun() { #D_ARGS="-Dnewt.debug.Window -Djogl.debug.Animator -Dnewt.debug.Screen" #D_ARGS="-Dnewt.debug.Window" #D_ARGS="-Dnewt.debug.Window.KeyEvent" - #D_ARGS="-Dnewt.debug.Window.MouseEvent" + D_ARGS="-Dnewt.debug.Window.MouseEvent" #D_ARGS="-Dnewt.debug.Window -Dnativewindow.debug=all" #D_ARGS="-Dnewt.debug.Window -Dnativewindow.debug.JAWT -Djogl.debug.Animator" #D_ARGS="-Dnewt.debug.Window" @@ -261,7 +261,7 @@ function testawtswt() { #testnoawt com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT $* -#testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT $* +testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.demos.gl3.newt.TestGeomShader01TextureGL3NEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestFloatUtil01MatrixMatrixMultNOUI $* @@ -285,7 +285,7 @@ function testawtswt() { #testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLPointsNEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug651NEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLMesaBug658NEWT $* -testnoawt com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT $* +#testnoawt com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimNEWT $* #testawt com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext01VSyncAnimAWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimNEWT $* #testawt com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext02FPSAnimAWT $* -- cgit v1.2.3