From 7f745c32c5734bc9549a16a98d158cdc01215bf5 Mon Sep 17 00:00:00 2001 From: Rami Santina Date: Fri, 25 Mar 2011 03:58:05 +0100 Subject: Add initial GPU based curve rendering implementation, utilizing TTF fonts and manual shapes --- src/com/jogamp/graph/curve/HwRegionRenderer.java | 385 +++++++++++++++++++++ src/com/jogamp/graph/curve/OutlineShape.java | 244 +++++++++++++ src/com/jogamp/graph/curve/Region.java | 125 +++++++ src/com/jogamp/graph/curve/RegionFactory.java | 58 ++++ src/com/jogamp/graph/curve/shader/curverenderer.fp | 99 ++++++ src/com/jogamp/graph/curve/shader/curverenderer.vp | 13 + .../jogamp/graph/curve/tess/CDTriangulator2D.java | 213 ++++++++++++ .../jogamp/graph/curve/text/HwTextRenderer.java | 367 ++++++++++++++++++++ src/com/jogamp/graph/math/Quaternion.java | 382 ++++++++++++++++++++ 9 files changed, 1886 insertions(+) create mode 100755 src/com/jogamp/graph/curve/HwRegionRenderer.java create mode 100755 src/com/jogamp/graph/curve/OutlineShape.java create mode 100755 src/com/jogamp/graph/curve/Region.java create mode 100755 src/com/jogamp/graph/curve/RegionFactory.java create mode 100644 src/com/jogamp/graph/curve/shader/curverenderer.fp create mode 100644 src/com/jogamp/graph/curve/shader/curverenderer.vp create mode 100644 src/com/jogamp/graph/curve/tess/CDTriangulator2D.java create mode 100644 src/com/jogamp/graph/curve/text/HwTextRenderer.java create mode 100755 src/com/jogamp/graph/math/Quaternion.java (limited to 'src/com/jogamp/graph') diff --git a/src/com/jogamp/graph/curve/HwRegionRenderer.java b/src/com/jogamp/graph/curve/HwRegionRenderer.java new file mode 100755 index 000000000..3c3142061 --- /dev/null +++ b/src/com/jogamp/graph/curve/HwRegionRenderer.java @@ -0,0 +1,385 @@ +/** + * Copyright 2010 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package com.jogamp.graph.curve; + +import java.nio.FloatBuffer; +import java.util.ArrayList; +import java.util.HashMap; +import java.util.Iterator; + +import javax.media.opengl.GL2ES2; +import javax.media.opengl.GLAutoDrawable; +import javax.media.opengl.GLContext; +import javax.media.opengl.GLException; +import javax.media.opengl.GLUniformData; +import javax.media.opengl.fixedfunc.GLMatrixFunc; + +import com.jogamp.graph.geom.Triangle; +import com.jogamp.graph.geom.PointTex; + +import jogamp.opengl.Debug; +import com.jogamp.opengl.util.PMVMatrix; +import com.jogamp.opengl.util.glsl.ShaderCode; +import com.jogamp.opengl.util.glsl.ShaderProgram; +import com.jogamp.opengl.util.glsl.ShaderState; + +public class HwRegionRenderer { + protected static final boolean DEBUG = Debug.debug("RegionRenderer"); + + private ShaderState st; + private PMVMatrix pmvMatrix = new PMVMatrix(); + + /**Sharpness is equivalent to the value of t value of texture coord + * on the off-curve vertex. The high value of sharpness will + * result in high curvature. + */ + private float sharpness = 0.5f; + private float alpha = 1.0f; + private float strength = 3.0f; + private boolean initialized = false; + + private int regionType = Region.SINGLE_PASS; + + private GLContext context; + private FloatBuffer color = FloatBuffer.allocate(3); + private HashMap regions = new HashMap(); + + /** Create a Hardware accelerated Region Renderer + * @param context OpenGL rendering context + * @param factory optional Point.Factory for PointTex construction. Default is Vertex.Factory. + */ + public HwRegionRenderer(GLContext context) { + this.context = context; + init(context, 0.5f); + } + /** Create a Hardware accelerated Region Renderer + * @param context OpenGL rendering context + * @param type region type (single or multipass) + */ + public HwRegionRenderer(GLContext context, int type) { + this.context = context; + this.regionType = type; + init(context, 0.5f); + } + + private boolean init(GLContext context, float sharpvalue){ + if(initialized){ + if(DEBUG) { + System.err.println("HWRegionRenderer: Already initialized!"); + } + return true; + } + sharpness = sharpvalue; + + GL2ES2 gl = context.getGL().getGL2ES2(); + + boolean VBOsupported = gl.isFunctionAvailable("glGenBuffers") && + gl.isFunctionAvailable("glBindBuffer") && + gl.isFunctionAvailable("glBufferData") && + gl.isFunctionAvailable("glDrawElements") && + gl.isFunctionAvailable("glVertexAttribPointer") && + gl.isFunctionAvailable("glDeleteBuffers"); + + if(DEBUG) { + System.err.println("HWRegionRenderer: VBO Supported = " + VBOsupported); + } + + if(!VBOsupported){ + return false; + } + + gl.setSwapInterval(1); + + gl.glEnable(GL2ES2.GL_BLEND); + gl.glBlendFunc(GL2ES2.GL_SRC_ALPHA, GL2ES2.GL_ONE_MINUS_SRC_ALPHA); + + initShader(gl); + + st.glUseProgram(gl, true); + + pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); + pmvMatrix.glLoadIdentity(); + pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); + pmvMatrix.glLoadIdentity(); + + pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); + pmvMatrix.glLoadIdentity(); + resetMatrix(); + + if(!st.glUniform(gl, new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()))) { + if(DEBUG){ + System.err.println("Error setting PMVMatrix in shader: "+st); + } + return false; + } + if(!st.glUniform(gl, new GLUniformData("p1y", sharpness))) { + if(DEBUG){ + System.err.println("Error setting sharpness in shader: "+st); + } + return false; + } + if(!st.glUniform(gl, new GLUniformData("g_alpha", alpha))) { + if(DEBUG){ + System.err.println("Error setting global alpha in shader: "+st); + } + return false; + } + if(!st.glUniform(gl, new GLUniformData("g_color", 3, color))) { + if(DEBUG){ + System.err.println("Error setting global color in shader: "+st); + } + return false; + } + if(!st.glUniform(gl, new GLUniformData("a_strength", strength))) { + System.err.println("Error setting antialias strength in shader: "+st); + } + st.glUseProgram(gl, false); + + if(DEBUG) { + System.err.println("HWRegionRenderer initialized: " + Thread.currentThread()+" "+st); + } + initialized = true; + return true; + } + + public float getAlpha() { + return alpha; + } + public void setAlpha(float alpha_t) { + alpha = alpha_t; + } + + public void setColor(float r, float g, float b){ + color.put(r); + color.put(g); + color.put(b); + color.rewind(); + } + + public void rotate(float angle, float x, float y, float z){ + pmvMatrix.glRotatef(angle, x, y, z); + } + public void translate(float x, float y, float z){ + pmvMatrix.glTranslatef(x, y, z); + } + + public void resetMatrix(){ + pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); + pmvMatrix.glLoadIdentity(); + } + + /** + * @param drawable + * @param angle + * @param ratio + * @param near + * @param far + * @return + */ + public boolean reshape(GLAutoDrawable drawable, float angle, float ratio, float near, float far){ + pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); + pmvMatrix.glLoadIdentity(); + pmvMatrix.gluPerspective(angle, ratio, near, far); + + if(null==st) { + if(DEBUG){ + System.err.println("HWRegionRenderer: Shader State is null, or not"); + } + return false; + } + GL2ES2 gl = drawable.getGL().getGL2ES2(); + + st.glUseProgram(gl, true); + GLUniformData ud = st.getUniform("mgl_PMVMatrix"); + if(null!=ud) { + st.glUniform(gl, ud); + } + st.glUseProgram(gl, false); + return true; + } + + private void initShader(GL2ES2 gl) { + ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, HwRegionRenderer.class, + "shader", "shader/bin", "curverenderer"); + ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, HwRegionRenderer.class, + "shader", "shader/bin", "curverenderer"); + + ShaderProgram sp = new ShaderProgram(); + sp.add(rsVp); + sp.add(rsFp); + + if(!sp.link(gl, System.err)) { + throw new GLException("HWRegionRenderer: Couldn't link program: "+sp); + } + + st = new ShaderState(); + st.attachShaderProgram(gl, sp); + gl.glBindAttribLocation(sp.id(), 0, "v_position"); + gl.glBindAttribLocation(sp.id(), 1, "texCoord"); + } + + private Region createRegion(OutlineShape outlineShape) { + Region region = RegionFactory.create(context, st, regionType); + + outlineShape.transformOutlines(OutlineShape.QUADRATIC_NURBS); + + ArrayList> triangles = (ArrayList>) outlineShape.triangulate(sharpness); + ArrayList vertices = (ArrayList) outlineShape.getVertices(); + region.addVertices(vertices); + region.addTriangles(triangles); + + region.update(); + return region; + } + + private Region createRegion(OutlineShape[] outlineShapes) { + Region region = RegionFactory.create(context, st, regionType); + + int numVertices = region.getNumVertices(); + + for(OutlineShape outlineShape:outlineShapes){ + outlineShape.transformOutlines(OutlineShape.QUADRATIC_NURBS); + + ArrayList> triangles = outlineShape.triangulate(sharpness); + region.addTriangles(triangles); + + ArrayList vertices = outlineShape.getVertices(); + for(PointTex vert:vertices){ + vert.setId(numVertices++); + } + region.addVertices(vertices); + } + + region.update(); + return region; + } + + + /** Render outline in 3D space at the position provided + * the triangles of the shapes will be generated, if not yet generated + * @param outlineShape the OutlineShape to Render. + * @param position the initial translation of the outlineShape. + * @throws Exception if HwRegionRenderer not initialized + */ + public void renderOutlineShape(OutlineShape outlineShape, float[] position) throws Exception{ + if(!initialized){ + throw new Exception("HWRegionRenderer: not initialized!"); + } + int hashCode = getHashCode(outlineShape); + Region region = regions.get(hashCode); + + if(null == region) { + region = createRegion(outlineShape); + regions.put(hashCode, region); + } + + GL2ES2 gl = context.getGL().getGL2ES2(); + st.glUseProgram(gl, true); + GLUniformData ud = st.getUniform("mgl_PMVMatrix"); + if(null!=ud) { + st.glUniform(gl, ud); + } + if(!st.glUniform(gl, new GLUniformData("g_alpha", alpha))) { + System.err.println("Error setting global alpha in shader: "+st); + } + GLUniformData gcolorUD = st.getUniform("g_color"); + if(null!=gcolorUD) { + st.glUniform(gl, gcolorUD); + } + if(!st.glUniform(gl, new GLUniformData("a_strength", strength))) { + System.err.println("Error setting antialias strength in shader: "+st); + } + + region.render(null, 0, 0, 0); + st.glUseProgram(gl, false); + } + + /** Render a list of Outline shapes combined in one region + * at the position provided the triangles of the + * shapes will be generated, if not yet generated + * @param outlineShapes the list of OutlineShapes to Render. + * @param position the initial translation of the outlineShapes. + * @throws Exception if HwRegionRenderer not initialized + */ + public void renderOutlineShapes(OutlineShape[] outlineShapes, float[] position) throws Exception{ + if(!initialized){ + throw new Exception("HWRegionRenderer: not initialized!"); + } + + int hashCode = getHashCode(outlineShapes); + Region region = regions.get(hashCode); + + if(null == region) { + region = createRegion(outlineShapes); + regions.put(hashCode, region); + } + + GL2ES2 gl = context.getGL().getGL2ES2(); + st.glUseProgram(gl, true); + GLUniformData ud = st.getUniform("mgl_PMVMatrix"); + if(null!=ud) { + st.glUniform(gl, ud); + } + if(!st.glUniform(gl, new GLUniformData("g_alpha", alpha))) { + System.err.println("Error setting global alpha in shader: "+st); + } + GLUniformData gcolorUD = st.getUniform("g_color"); + if(null!=gcolorUD) { + st.glUniform(gl, gcolorUD); + } + if(!st.glUniform(gl, new GLUniformData("a_strength", strength))) { + System.err.println("Error setting antialias strength in shader: "+st); + } + region.render(null, 0, 0, 0); + st.glUseProgram(gl, false); + } + + private int getHashCode(OutlineShape outlineShape){ + return outlineShape.hashCode(); + } + + private int getHashCode(OutlineShape[] outlineShapes){ + int hashcode = 0; + for(OutlineShape outlineShape:outlineShapes){ + hashcode += getHashCode(outlineShape); + } + return hashcode; + } + + /** Clears the cached string curves + * and destorys underlying buffers + */ + public void clearCached() { + Iterator iterator = regions.values().iterator(); + while(iterator.hasNext()){ + Region region = iterator.next(); + region.destroy(); + } + regions.clear(); + } +} diff --git a/src/com/jogamp/graph/curve/OutlineShape.java b/src/com/jogamp/graph/curve/OutlineShape.java new file mode 100755 index 000000000..d939d7427 --- /dev/null +++ b/src/com/jogamp/graph/curve/OutlineShape.java @@ -0,0 +1,244 @@ +/** + * Copyright 2010 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package com.jogamp.graph.curve; + +import java.util.ArrayList; +import java.util.Collections; + +import jogamp.graph.math.VectorFloatUtil; + +import com.jogamp.graph.geom.Outline; +import com.jogamp.graph.geom.Line; +import com.jogamp.graph.geom.Triangle; +import com.jogamp.graph.geom.Point; +import com.jogamp.graph.geom.PointTex; + +import com.jogamp.graph.curve.tess.CDTriangulator2D; + +/** A Generic shape objects which is defined by a list of Outlines. + * This Shape can be transformed to Triangulations. + * The list of triangles generated are render-able by a Region object. + * The triangulation produced by this Shape will define the + * closed region defined by the outlines. + * + * One or more OutlineShape Object can be associated to a region + * this is left high-level representation of the Objects. For + * possible Optimizations. + * + * @see Region + */ +public class OutlineShape { + public static final int QUADRATIC_NURBS = 10; + private final Point.Factory pointFactory; + private ArrayList> outlines = new ArrayList>(3); + + /** Create a new Outline based Shape + */ + public OutlineShape(Point.Factory factory) { + pointFactory = factory; + outlines.add(new Outline()); + } + + public final Point.Factory pointFactory() { return pointFactory; } + + /** Add a new empty outline + * to the shape, this new outline will + * be placed at the end of the outline list. + */ + public void addEmptyOutline(){ + outlines.add(new Outline()); + } + + /** Adds an outline to the OutlineShape object + * if last outline of the shape is empty, it will replace + * that last Outline with the new one. If outline is empty, + * it will do nothing. + * @param outline an Outline object + */ + public void addOutline(Outline outline){ + if(outline.isEmpty()){ + return; + } + if(getLastOutline().isEmpty()){ + outlines.remove(getLastOutline()); + } + outlines.add(outline); + } + + /** Adds a vertex to the last open outline in the + * shape + * @param point + */ + public final void addVertex(PointTex point){ + getLastOutline().addVertex(point); + } + + public final void addVertex(float x, float y, boolean onCurve) { + getLastOutline().addVertex(pointFactory, x, y, onCurve); + } + + public final void addVertex(float x, float y, float z, boolean onCurve) { + getLastOutline().addVertex(pointFactory, x, y, z, onCurve); + } + + public final void addVertex(float[] coordsBuffer, int offset, int length, boolean onCurve) { + getLastOutline().addVertex(pointFactory, coordsBuffer, offset, length, onCurve); + } + + /** Closes the last outline in the shape + * if last vertex is not equal to first vertex. + * A new temp vertex is added at the end which + * is equal to the first. + */ + public void closeLastOutline(){ + getLastOutline().setClosed(true); + } + + /** Get the last added outline to the list + * of outlines that define the shape + * @return the last outline + */ + public final Outline getLastOutline(){ + return outlines.get(outlines.size()-1); + } + /** Make sure that the outlines represent + * the specified destinationType, if not + * transform outlines to destinationType. + * @param destinationType The curve type needed + */ + public void transformOutlines(int destinationType){ + if(destinationType == QUADRATIC_NURBS){ + transformOutlinesQuadratic(); + } + } + + private void transformOutlinesQuadratic(){ + ArrayList> newOutlines = new ArrayList>(3); + + /**loop over the outlines and make sure no + * adj off-curve vertices + */ + for(Outline outline:outlines){ + Outline newOutline = new Outline(); + + ArrayList vertices = outline.getVertices(); + int size =vertices.size()-1; + for(int i=0;i outline:outlines){ + ArrayList vertices = outline.getVertices(); + for(PointTex vert:vertices){ + vert.setId(maxVertexId); + maxVertexId++; + } + } + } + + /** @return the list of vertices associated with the + * {@code Outline} list of this object + */ + public ArrayList getVertices(){ + ArrayList vertices = new ArrayList(); + for(Outline polyline:outlines){ + vertices.addAll(polyline.getVertices()); + } + return vertices; + } + + + /** Generates the lines the define the noncurved + * parts of this graph + * @return arraylist of lines + */ + public ArrayList> getLines(){ + ArrayList> lines = new ArrayList>(); + for(Outline outline:outlines){ + ArrayList outVertices = outline.getVertices(); + int size = outVertices.size(); + for(int i=0; i < size; i++) { + PointTex currentVertex = outVertices.get(i); + if(currentVertex.isOnCurve()) { + PointTex v2 = outVertices.get((i+1)%size); + if(v2.isOnCurve()){ + lines.add(new Line(currentVertex, v2)); + } + } + } + } + return lines; + } + + /** Triangluate the graph object + * @param sharpness sharpness of the curved regions default = 0.5 + */ + public ArrayList> triangulate(float sharpness){ + if(outlines.size() == 0){ + return null; + } + sortOutlines(); + generateVertexIds(); + + CDTriangulator2D triangulator2d = new CDTriangulator2D(sharpness); + + for(int index = 0; index< outlines.size();index++){ + Outline outline = outlines.get(index); + triangulator2d.addCurve(outline); + } + + ArrayList> triangles = triangulator2d.generateTriangulation(); + triangulator2d.reset(); + + return triangles; + } + + /** Sort the outlines from large + * to small depending on the AABox + */ + private void sortOutlines() { + Collections.sort(outlines); + Collections.reverse(outlines); + } +} diff --git a/src/com/jogamp/graph/curve/Region.java b/src/com/jogamp/graph/curve/Region.java new file mode 100755 index 000000000..44f426313 --- /dev/null +++ b/src/com/jogamp/graph/curve/Region.java @@ -0,0 +1,125 @@ +/** + * Copyright 2010 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package com.jogamp.graph.curve; + +import java.util.ArrayList; + +import com.jogamp.graph.geom.Triangle; +import com.jogamp.graph.geom.PointTex; +import com.jogamp.opengl.util.PMVMatrix; + +/** A Region is the OGL binding of one or more OutlineShapes + * Defined by its vertices and generated triangles. The Region + * defines the final shape of the OutlineShape(s), which shall produced a shaded + * region on the screen. + * + * Implementations of the Region shall take care of the OGL + * binding of the depending on its context, profile. + * + * @see RegionFactory, OutlineShape + */ +public interface Region { + /** The vertices index in an OGL object + */ + public static int VERTEX_POS_INDX = 0; + + /** The Texture Coord index in an OGL object + */ + public static int TEX_COORD = 1; + + public static int SINGLE_PASS = 10; + public static int TWO_PASS = 20; + + /** Updates a graph region by updating the ogl related + * objects for use in rendering. if called for the first time + * it initialize the objects. + */ + public void update(); + + /** Renders the associated OGL objects specifying + * current width/hight of window for multi pass rendering + * of the region. + * @param matrix current pmv matrix. + * @param vp_width current screen width + * @param vp_height current screen height + * @param width texture width for mp rendering + * + * @see update() + */ + public void render(PMVMatrix matrix, int vp_width, int vp_height, int width); + + /** Adds a list of {@code Triangle} objects to the Region + * These triangles are to be binded to OGL objects + * on the next call to {@code update} + * @param tris an arraylist of triangle objects + * + * @see update() + */ + public void addTriangles(ArrayList> tris); + + /** Get the current number of vertices associated + * with this region. This number is not necessary equal to + * the OGL binded number of vertices. + * @return vertices count + * + * @see isDirty() + */ + public int getNumVertices(); + + /** Adds a list of {@code Vertex} objects to the Region + * These vertices are to be binded to OGL objects + * on the next call to {@code update} + * @param verts an arraylist of vertex objects + * + * @see update() + */ + public void addVertices(ArrayList verts); + + /** Check if this region is dirty. A region is marked dirty + * when new Vertices, Triangles, and or Lines are added after a + * call to update() + * @return true if region is Dirty, false otherwise + * + * @see update(); + */ + public boolean isDirty(); + + /** Delete and clean the associated OGL + * objects + */ + public void destroy(); + + public boolean isFlipped(); + + /** Set if the y coordinate of the region should be flipped + * {@code y=-y} used mainly for fonts since they use opposite vertex + * as origion + * @param flipped flag if the coordinate is flipped defaults to false. + */ + public void setFlipped(boolean flipped); +} diff --git a/src/com/jogamp/graph/curve/RegionFactory.java b/src/com/jogamp/graph/curve/RegionFactory.java new file mode 100755 index 000000000..158f9db5b --- /dev/null +++ b/src/com/jogamp/graph/curve/RegionFactory.java @@ -0,0 +1,58 @@ +/** + * Copyright 2010 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package com.jogamp.graph.curve; + +import javax.media.opengl.GLContext; + +import com.jogamp.opengl.util.glsl.ShaderState; + +import jogamp.graph.curve.opengl.VBORegionSPES2; +import jogamp.graph.curve.opengl.VBORegion2PGL3; + + +/** RegionFactory to create a Context specific Region implementation. + * + * @see Region + */ +public class RegionFactory { + + /**Create a Region based on the GLContext attached + * @param context the current opengl context + * @param st the shader state object + * @param type can be one of Region.SINGLE_PASS or Region.TWO_PASS + * @return region + */ + public static Region create(GLContext context, ShaderState st, int type){ + if(Region.TWO_PASS == type && context.isGL3()){ + return new VBORegion2PGL3(context, st); + } + else{ + return new VBORegionSPES2(context); + } + } +} diff --git a/src/com/jogamp/graph/curve/shader/curverenderer.fp b/src/com/jogamp/graph/curve/shader/curverenderer.fp new file mode 100644 index 000000000..2b3a0ce1d --- /dev/null +++ b/src/com/jogamp/graph/curve/shader/curverenderer.fp @@ -0,0 +1,99 @@ +//#version 100 + +uniform float p1y; +uniform float g_alpha; +uniform vec3 g_color; +uniform float a_strength; + +varying vec2 v_texCoord; + +vec3 b_color = vec3(0.0, 0.0, 0.0); + +uniform sampler2D texture; +vec4 weights = vec4(0.075, 0.06, 0.045, 0.025); + +void main (void) +{ + vec2 rtex = vec2(abs(v_texCoord.x),abs(v_texCoord.y)); + vec3 c = g_color; + + float alpha = 0.0; + + if((v_texCoord.x == 0.0) && (v_texCoord.y == 0.0)){ + alpha = g_alpha; + } + else if((v_texCoord.x >= 5.0)){ + vec2 dfx = dFdx(v_texCoord); + vec2 dfy = dFdy(v_texCoord); + + vec2 size = 1.0/textureSize(texture,0); //version 130 + rtex -= 5.0; + vec4 t = texture2D(texture, rtex)* 0.18; + + t += texture2D(texture, rtex + size*(vec2(1, 0)))*weights.x; + t += texture2D(texture, rtex - size*(vec2(1, 0)))*weights.x; + t += texture2D(texture, rtex + size*(vec2(0, 1)))*weights.x; + t += texture2D(texture, rtex - size*(vec2(0, 1)))*weights.x; + + t += texture2D(texture, rtex + 2.0*size*(vec2(1, 0))) *weights.y; + t += texture2D(texture, rtex - 2.0*size*(vec2(1, 0)))*weights.y; + t += texture2D(texture, rtex + 2.0*size*(vec2(0, 1)))*weights.y; + t += texture2D(texture, rtex - 2.0*size*(vec2(0, 1)))*weights.y; + + t += texture2D(texture, rtex + 3.0*size*(vec2(1, 0))) *weights.z; + t += texture2D(texture, rtex - 3.0*size*(vec2(1, 0)))*weights.z; + t += texture2D(texture, rtex + 3.0*size*(vec2(0, 1)))*weights.z; + t += texture2D(texture, rtex - 3.0*size*(vec2(0, 1)))*weights.z; + + t += texture2D(texture, rtex + 4.0*size*(vec2(1, 0))) *weights.w; + t += texture2D(texture, rtex - 4.0*size*(vec2(1, 0)))*weights.w; + t += texture2D(texture, rtex + 4.0*size*(vec2(0, 1)))*weights.w; + t += texture2D(texture, rtex - 4.0*size*(vec2(0, 1)))*weights.w; + + if(t.w == 0.0){ + discard; + } + + c = t.xyz; + alpha = g_alpha* t.w; + } + /////////////////////////////////////////////////////////// + else if ((v_texCoord.x > 0.0) && (rtex.y > 0.0 || rtex.x == 1.0)){ + vec2 dtx = dFdx(rtex); + vec2 dty = dFdy(rtex); + + rtex.y -= 0.1; + if(rtex.y < 0.0) { + if(v_texCoord.y < 0.0) + discard; + else{ + rtex.y = 0.0; + } + } + + vec2 f = vec2((dtx.y - 2.0*p1y*dtx.x + 4.0*p1y*rtex.x*dtx.x), (dty.y - 2.0*p1y*dty.x + 4.0*p1y*rtex.x*dty.x)); + + float position = rtex.y - ((2.0 * rtex.x * p1y) * (1.0 - rtex.x)); + float d = position/(length(f)); + + float a = (0.5 - d * sign(v_texCoord.y)); + + + if (a >= 1.0) { + alpha = g_alpha; + // c = vec3(1.0,1.0,1.0); + } + else if (a <= 0.0) { + alpha = 0.0;//discard; + // c = vec3(0.0,0.0,0.0); + + } + else { + alpha = g_alpha*a; + // c = vec3(a,a,a); + mix(b_color,g_color, a); + } + } + + gl_FragColor = vec4(c, alpha); +} diff --git a/src/com/jogamp/graph/curve/shader/curverenderer.vp b/src/com/jogamp/graph/curve/shader/curverenderer.vp new file mode 100644 index 000000000..bc9ecb41e --- /dev/null +++ b/src/com/jogamp/graph/curve/shader/curverenderer.vp @@ -0,0 +1,13 @@ +//#version 100 + +uniform mat4 mgl_PMVMatrix[2]; +attribute vec4 v_position; +attribute vec2 texCoord; + +varying vec2 v_texCoord; + +void main(void) +{ + gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * v_position; + v_texCoord = texCoord.st; +} \ No newline at end of file diff --git a/src/com/jogamp/graph/curve/tess/CDTriangulator2D.java b/src/com/jogamp/graph/curve/tess/CDTriangulator2D.java new file mode 100644 index 000000000..936965f0c --- /dev/null +++ b/src/com/jogamp/graph/curve/tess/CDTriangulator2D.java @@ -0,0 +1,213 @@ +/** + * Copyright 2010 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ + +package com.jogamp.graph.curve.tess; + +import java.util.ArrayList; + +import jogamp.graph.curve.tess.GraphOutline; +import jogamp.graph.curve.tess.GraphPoint; +import jogamp.graph.curve.tess.Loop; +import jogamp.graph.math.VectorFloatUtil; + +import com.jogamp.graph.geom.Outline; +import com.jogamp.graph.geom.Triangle; +import com.jogamp.graph.geom.PointTex; +import jogamp.opengl.Debug; + +/** Constrained Delaunay Triangulation + * implementation of a list of Outlines that define a set of + * Closed Regions with optional n holes. + * + */ +public class CDTriangulator2D { + + protected static final boolean DEBUG = Debug.debug("Triangulation"); + + private float sharpness = 0.5f; + private ArrayList> loops; + private ArrayList vertices; + + private ArrayList> triangles; + private int maxTriID = 0; + + + public CDTriangulator2D() { + this(0.5f); + } + + /** Constructor for a new Delaunay triangulator + * @param curveSharpness the curvature around + * the off-curve vertices + */ + public CDTriangulator2D(float curveSharpness) { + this.sharpness = curveSharpness; + reset(); + } + + /** Reset the triangulation to initial state + * Clearing cached data + */ + public void reset() { + maxTriID = 0; + vertices = new ArrayList(); + triangles = new ArrayList>(3); + loops = new ArrayList>(); + } + + /** Add a curve to the list of profiles provided + * @param polyline a bounding Outline + */ + public void addCurve(Outline polyline){ + Loop loop = null; + + if(!loops.isEmpty()){ + loop = getContainerLoop(polyline); + } + + if(loop == null) { + GraphOutline outline = new GraphOutline(polyline); + GraphOutline innerPoly = extractBoundaryTriangles(outline, false); + vertices.addAll(polyline.getVertices()); + loop = new Loop(innerPoly, VectorFloatUtil.CCW); + loops.add(loop); + } + else { + GraphOutline outline = new GraphOutline(polyline); + GraphOutline innerPoly = extractBoundaryTriangles(outline, true); + vertices.addAll(innerPoly.getPoints()); + loop.addConstraintCurve(innerPoly); + } + } + + /** Generate the triangulation of the provided + * List of Outlines + */ + public ArrayList> generateTriangulation(){ + for(int i=0;i loop = loops.get(i); + int numTries = 0; + int size = loop.computeLoopSize(); + while(!loop.isSimplex()){ + Triangle tri = null; + if(numTries > size){ + tri = loop.cut(false); + } + else{ + tri = loop.cut(true); + } + numTries++; + + if(tri != null) { + numTries = 0; + size--; + tri.setId(maxTriID++); + triangles.add(tri); + if(DEBUG){ + System.err.println(tri); + } + } + if(numTries > size*2){ + if(DEBUG){ + System.err.println("Triangulation not complete!"); + } + break; + } + } + Triangle tri = loop.cut(true); + if(tri != null) + triangles.add(tri); + } + return triangles; + } + + @SuppressWarnings("unchecked") + private GraphOutline extractBoundaryTriangles(GraphOutline outline, boolean hole){ + GraphOutline innerOutline = new GraphOutline(); + ArrayList> outVertices = outline.getGraphPoint(); + int size = outVertices.size(); + for(int i=0; i < size; i++) { + GraphPoint currentVertex = outVertices.get(i); + GraphPoint gv0 = outVertices.get((i+size-1)%size); + GraphPoint gv2 = outVertices.get((i+1)%size); + GraphPoint gv1 = currentVertex; + + if(!currentVertex.getPoint().isOnCurve()) { + T v0 = (T) gv0.getPoint().clone(); + T v2 = (T) gv2.getPoint().clone(); + T v1 = (T) gv1.getPoint().clone(); + + gv0.setBoundaryContained(true); + gv1.setBoundaryContained(true); + gv2.setBoundaryContained(true); + + Triangle t= null; + boolean holeLike = false; + if(VectorFloatUtil.ccw(v0,v1,v2)){ + t = new Triangle(v0, v1, v2); + } + else { + holeLike = true; + t = new Triangle(v2, v1, v0); + } + t.setId(maxTriID++); + triangles.add(t); + + if(hole || holeLike) { + v0.setTexCoord(0, -0.1f); + v2.setTexCoord(1, -0.1f); + v1.setTexCoord(0.5f, -1*sharpness -0.1f); + innerOutline.addVertex(currentVertex); + } + else { + v0.setTexCoord(0, 0.1f); + v2.setTexCoord(1, 0.1f); + v1.setTexCoord(0.5f, sharpness+0.1f); + } + } + else { + if(!gv2.getPoint().isOnCurve() || !gv0.getPoint().isOnCurve()){ + currentVertex.setBoundaryContained(true); + } + innerOutline.addVertex(currentVertex); + } + } + return innerOutline; + } + + private Loop getContainerLoop(Outline polyline){ + T v = polyline.getVertex(0); + + for (Loop loop:loops){ + if(loop.checkInside(v)){ + return loop; + } + } + return null; + } +} diff --git a/src/com/jogamp/graph/curve/text/HwTextRenderer.java b/src/com/jogamp/graph/curve/text/HwTextRenderer.java new file mode 100644 index 000000000..5813225e4 --- /dev/null +++ b/src/com/jogamp/graph/curve/text/HwTextRenderer.java @@ -0,0 +1,367 @@ +/** + * Copyright 2010 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package com.jogamp.graph.curve.text; + +import java.nio.FloatBuffer; +import java.util.HashMap; +import java.util.Iterator; + +import javax.media.opengl.GL2ES2; +import javax.media.opengl.GLAutoDrawable; +import javax.media.opengl.GLContext; +import javax.media.opengl.GLException; +import javax.media.opengl.GLUniformData; +import javax.media.opengl.fixedfunc.GLMatrixFunc; + +import jogamp.graph.curve.text.GlyphString; +import jogamp.graph.font.typecast.TypecastFontFactory; + +import com.jogamp.common.util.ReflectionUtil; +import com.jogamp.graph.curve.Region; +import com.jogamp.graph.font.Font; +import com.jogamp.graph.font.FontFactory; +import com.jogamp.graph.geom.plane.AffineTransform; +import com.jogamp.graph.geom.plane.Path2D; +import com.jogamp.graph.geom.Point; +import com.jogamp.graph.geom.PointTex; +import com.jogamp.graph.geom.opengl.Vertex; +import jogamp.opengl.Debug; +import com.jogamp.opengl.util.PMVMatrix; +import com.jogamp.opengl.util.glsl.ShaderCode; +import com.jogamp.opengl.util.glsl.ShaderProgram; +import com.jogamp.opengl.util.glsl.ShaderState; + +public class HwTextRenderer { + protected static final boolean DEBUG = Debug.debug("TextRenderer"); + static final boolean FONTTOOL_CUSTOM = false; + + private static FontFactory fontFactory; + + static { + FontFactory _fontFactory = null; + + if(FONTTOOL_CUSTOM) { + _fontFactory = (FontFactory) ReflectionUtil.createInstance("jogamp.graph.font.ttf.TTFFontFactory", HwTextRenderer.class.getClassLoader()); + if(null!=_fontFactory) { + System.err.println("Using custom font tool"); + } + } + if(null==_fontFactory) { + _fontFactory = new TypecastFontFactory(); + } + fontFactory = _fontFactory; + } + + + public static FontFactory getFontFactory() { + return fontFactory; + } + + private ShaderState st; + private PMVMatrix pmvMatrix = new PMVMatrix(); + + /**Sharpness is equivalent to the value of t value of texture coord + * on the off-curve vertex. The high value of sharpness will + * result in high curvature. + */ + private float sharpness = 0.5f; + private float alpha = 1.0f; + private float strength = 1.8f; + private boolean initialized = false; + + + private int regionType = Region.SINGLE_PASS; + private GLContext context; + private FloatBuffer color = FloatBuffer.allocate(3); + private HashMap strings = new HashMap(); + private final Point.Factory pointFactory; + + int win_width = 0; + int win_height = 0; + + /** Create a Hardware accelerated Text Renderer + * @param context OpenGL rendering context + * @param factory optional Point.Factory for PointTex construction. Default is Vertex.Factory. + */ + public HwTextRenderer(GLContext context, Point.Factory factory, int type) { + this.pointFactory = (null != factory) ? factory : Vertex.factory(); + this.context = context; + this.regionType = type; + init(context, 0.5f); + } + + public Font createFont(Point.Factory factory, String name, int size) { + return fontFactory.createFont(factory, name, size); + } + + + public Font createFont(Point.Factory factory, + String[] families, + String style, + String variant, + String weight, + String size) { + return fontFactory.createFont(factory, families, style, variant, weight, size); + } + + /** initialize shaders and bindings for GPU based text Rendering, should + * be called only onceangle + * @param drawable the current drawable + * @param shapvalue shaprness around the off-curve vertices + * @return true if init succeeded, false otherwise + */ + private boolean init(GLContext context, float sharpvalue){ + if(initialized){ + if(DEBUG) { + System.err.println("HWTextRenderer: Already initialized!"); + } + return true; + } + sharpness = sharpvalue; + + GL2ES2 gl = context.getGL().getGL2ES2(); + + boolean VBOsupported = gl.isFunctionAvailable("glGenBuffers") && + gl.isFunctionAvailable("glBindBuffer") && + gl.isFunctionAvailable("glBufferData") && + gl.isFunctionAvailable("glDrawElements") && + gl.isFunctionAvailable("glVertexAttribPointer") && + gl.isFunctionAvailable("glDeleteBuffers"); + + if(DEBUG) { + System.err.println("HWTextRenderer: VBO Supported = " + VBOsupported); + } + + if(!VBOsupported){ + return false; + } + + gl.setSwapInterval(1); + + gl.glEnable(GL2ES2.GL_BLEND); + gl.glBlendFunc(GL2ES2.GL_SRC_ALPHA, GL2ES2.GL_ONE_MINUS_SRC_ALPHA); + + initShader(gl); + + st.glUseProgram(gl, true); + + pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); + pmvMatrix.glLoadIdentity(); + pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); + pmvMatrix.glLoadIdentity(); + + pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); + pmvMatrix.glLoadIdentity(); + resetMatrix(); + + if(!st.glUniform(gl, new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()))) { + if(DEBUG){ + System.err.println("Error setting PMVMatrix in shader: "+st); + } + return false; + } + if(!st.glUniform(gl, new GLUniformData("p1y", sharpness))) { + if(DEBUG){ + System.err.println("Error setting sharpness in shader: "+st); + } + return false; + } + if(!st.glUniform(gl, new GLUniformData("g_alpha", alpha))) { + if(DEBUG){ + System.err.println("Error setting global alpha in shader: "+st); + } + return false; + } + if(!st.glUniform(gl, new GLUniformData("g_color", 3, color))) { + if(DEBUG){ + System.err.println("Error setting global color in shader: "+st); + } + return false; + } + if(!st.glUniform(gl, new GLUniformData("a_strength", strength))) { + System.err.println("Error setting antialias strength in shader: "+st); + } + + st.glUseProgram(gl, false); + + if(DEBUG) { + System.err.println("HWTextRenderer initialized: " + Thread.currentThread()+" "+st); + } + initialized = true; + return true; + } + + public float getAlpha() { + return alpha; + } + public void setAlpha(float alpha_t) { + alpha = alpha_t; + } + + public void setColor(float r, float g, float b){ + color.put(r); + color.put(g); + color.put(b); + color.rewind(); + } + + public void rotate(float angle, float x, float y, float z){ + pmvMatrix.glRotatef(angle, x, y, z); + } + public void translate(float x, float y, float z){ + pmvMatrix.glTranslatef(x, y, z); + } + + public void resetMatrix(){ + pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); + pmvMatrix.glLoadIdentity(); + } + + /** + * @param drawable + * @param angle + * @param ratio + * @param near + * @param far + * @return + */ + public boolean reshape(GLAutoDrawable drawable, float angle, int width, int height, float near, float far){ + win_width = width; + win_height = height; + float ratio = (float)width/(float)height; + pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); + pmvMatrix.glLoadIdentity(); + pmvMatrix.gluPerspective(angle, ratio, near, far); + + if(null==st) { + if(DEBUG){ + System.err.println("HWTextRenderer: Shader State is null, or not"); + } + return false; + } + GL2ES2 gl = drawable.getGL().getGL2ES2(); + + st.glUseProgram(gl, true); + GLUniformData ud = st.getUniform("mgl_PMVMatrix"); + if(null!=ud) { + st.glUniform(gl, ud); + } + st.glUseProgram(gl, false); + return true; + } + + private void initShader(GL2ES2 gl) { + ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, HwTextRenderer.class, + "../shader", "../shader/bin", "curverenderer"); + ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, HwTextRenderer.class, + "../shader", "../shader/bin", "curverenderer"); + + ShaderProgram sp = new ShaderProgram(); + sp.add(rsVp); + sp.add(rsFp); + + if(!sp.link(gl, System.err)) { + throw new GLException("HWTextRenderer: Couldn't link program: "+sp); + } + + st = new ShaderState(); + st.attachShaderProgram(gl, sp); + gl.glBindAttribLocation(sp.id(), 0, "v_position"); + gl.glBindAttribLocation(sp.id(), 1, "texCoord"); + } + + private GlyphString createString(Font font, String str) { + AffineTransform affineTransform = new AffineTransform(pointFactory); + + Path2D[] paths = new Path2D[str.length()]; + font.getOutline(str, affineTransform, paths); + + GlyphString glyphString = new GlyphString(pointFactory, font.getName(), str); + glyphString.createfromFontPath(paths, affineTransform); + + glyphString.generateRegion(context, sharpness, st, regionType); + return glyphString; + } + + + /** Render the String in 3D space wrt to the font provided at the position provided + * the outlines will be generated, if not yet generated + * @param font font to be used + * @param str text to be rendered + * @param position the lower left corner of the string + * @param size texture size for multipass render + * @throws Exception if TextRenderer not initialized + */ + public void renderString3D(Font font, String str, float[] position, int size) throws Exception{ + if(!initialized){ + throw new Exception("HWTextRenderer: not initialized!"); + } + String fontStrHash = getTextHashCode(font, str); + GlyphString glyphString = strings.get(fontStrHash); + if(null == glyphString) { + glyphString = createString(font, str); + strings.put(fontStrHash, glyphString); + } + + GL2ES2 gl = context.getGL().getGL2ES2(); + st.glUseProgram(gl, true); + GLUniformData ud = st.getUniform("mgl_PMVMatrix"); + if(null!=ud) { + st.glUniform(gl, ud); + } + if(!st.glUniform(gl, new GLUniformData("g_alpha", alpha))) { + System.err.println("Error setting global alpha in shader: "+st); + } + GLUniformData gcolorUD = st.getUniform("g_color"); + if(null!=gcolorUD) { + st.glUniform(gl, gcolorUD); + } + + if(!st.glUniform(gl, new GLUniformData("a_strength", strength))) { + System.err.println("Error setting antialias strength in shader: "+st); + } + glyphString.renderString3D(pmvMatrix, win_width, win_height, size); + st.glUseProgram(gl, false); + } + + private String getTextHashCode(Font font, String str){ + return "" + str.hashCode() + font.getSize(); + } + + /** Clears the cached string curves + * and destorys underlying buffers + */ + public void clearCached() { + Iterator iterator = strings.values().iterator(); + while(iterator.hasNext()){ + GlyphString glyphString = iterator.next(); + glyphString.destroy(); + } + strings.clear(); + } +} diff --git a/src/com/jogamp/graph/math/Quaternion.java b/src/com/jogamp/graph/math/Quaternion.java new file mode 100755 index 000000000..b77a5fa08 --- /dev/null +++ b/src/com/jogamp/graph/math/Quaternion.java @@ -0,0 +1,382 @@ +/** + * Copyright 2010 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package com.jogamp.graph.math; + +import jogamp.graph.math.MathFloat; + +public class Quaternion { + protected float x,y,z,w; + + public Quaternion(){ + + } + + public Quaternion(float x, float y, float z, float w) { + this.x = x; + this.y = y; + this.z = z; + this.w = w; + } + + /** Constructor to create a rotation based quaternion from two vectors + * @param vector1 + * @param vector2 + */ + public Quaternion(float[] vector1, float[] vector2) + { + float theta = (float)MathFloat.acos(dot(vector1, vector2)); + float[] cross = cross(vector1,vector2); + cross = normalizeVec(cross); + + this.x = (float)MathFloat.sin(theta/2)*cross[0]; + this.y = (float)MathFloat.sin(theta/2)*cross[1]; + this.z = (float)MathFloat.sin(theta/2)*cross[2]; + this.w = (float)MathFloat.cos(theta/2); + this.normalize(); + } + + /** Transform the rotational quaternion to axis based rotation angles + * @return new float[4] with ,theta,Rx,Ry,Rz + */ + public float[] toAxis() + { + float[] vec = new float[4]; + float scale = (float)MathFloat.sqrt(x * x + y * y + z * z); + vec[0] =(float) MathFloat.acos(w) * 2.0f; + vec[1] = x / scale; + vec[2] = y / scale; + vec[3] = z / scale; + return vec; + } + + /** Normalize a vector + * @param vector input vector + * @return normalized vector + */ + private float[] normalizeVec(float[] vector) + { + float[] newVector = new float[3]; + + float d = MathFloat.sqrt(vector[0]*vector[0] + vector[1]*vector[1] + vector[2]*vector[2]); + if(d> 0.0f) + { + newVector[0] = vector[0]/d; + newVector[1] = vector[1]/d; + newVector[2] = vector[2]/d; + } + return newVector; + } + /** compute the dot product of two points + * @param vec1 vector 1 + * @param vec2 vector 2 + * @return the dot product as float + */ + private float dot(float[] vec1, float[] vec2) + { + return (vec1[0]*vec2[0] + vec1[1]*vec2[1] + vec1[2]*vec2[2]); + } + /** cross product vec1 x vec2 + * @param vec1 vector 1 + * @param vec2 vecttor 2 + * @return the resulting vector + */ + private float[] cross(float[] vec1, float[] vec2) + { + float[] out = new float[3]; + + out[0] = vec2[2]*vec1[1] - vec2[1]*vec1[2]; + out[1] = vec2[0]*vec1[2] - vec2[2]*vec1[0]; + out[2] = vec2[1]*vec1[0] - vec2[0]*vec1[1]; + + return out; + } + public float getW() { + return w; + } + public void setW(float w) { + this.w = w; + } + public float getX() { + return x; + } + public void setX(float x) { + this.x = x; + } + public float getY() { + return y; + } + public void setY(float y) { + this.y = y; + } + public float getZ() { + return z; + } + public void setZ(float z) { + this.z = z; + } + + /** Add a quaternion + * @param q quaternion + */ + public void add(Quaternion q) + { + x+=q.x; + y+=q.y; + z+=q.z; + } + + /** Subtract a quaternion + * @param q quaternion + */ + public void subtract(Quaternion q) + { + x-=q.x; + y-=q.y; + z-=q.z; + } + + /** Divide a quaternion by a constant + * @param n a float to divide by + */ + public void divide(float n) + { + x/=n; + y/=n; + z/=n; + } + + /** Multiply this quaternion by + * the param quaternion + * @param q a quaternion to multiply with + */ + public void mult(Quaternion q) + { + float w1 = w*q.w - (x*q.x + y*q.y + z*q.z); + + float x1 = w*q.z + q.w*z + y*q.z - z*q.y; + float y1 = w*q.x + q.w*x + z*q.x - x*q.z; + float z1 = w*q.y + q.w*y + x*q.y - y*q.x; + + w = w1; + x = x1; + y = y1; + z = z1; + } + + /** Multiply a quaternion by a constant + * @param n a float constant + */ + public void mult(float n) + { + x*=n; + y*=n; + z*=n; + } + + /** Normalize a quaternion required if + * to be used as a rotational quaternion + */ + public void normalize() + { + float norme = (float)MathFloat.sqrt(w*w + x*x + y*y + z*z); + if (norme == 0.0f) + { + w = 1.0f; + x = y = z = 0.0f; + } + else + { + float recip = 1.0f/norme; + + w *= recip; + x *= recip; + y *= recip; + z *= recip; + } + } + + /** Invert the quaternion If rotational, + * will produce a the inverse rotation + */ + public void inverse() + { + float norm = w*w + x*x + y*y + z*z; + + float recip = 1.0f/norm; + + w *= recip; + x = -1*x*recip; + y = -1*y*recip; + z = -1*z*recip; + } + + /** Transform this quaternion to a + * 4x4 column matrix representing the rotation + * @return new float[16] column matrix 4x4 + */ + public float[] toMatrix() + { + float[] matrix = new float[16]; + matrix[0] = 1.0f - 2*y*y - 2*z*z; + matrix[1] = 2*x*y + 2*w*z; + matrix[2] = 2*x*z - 2*w*y; + matrix[3] = 0; + + matrix[4] = 2*x*y - 2*w*z; + matrix[5] = 1.0f - 2*x*x - 2*z*z; + matrix[6] = 2*y*z + 2*w*x; + matrix[7] = 0; + + matrix[8] = 2*x*z + 2*w*y; + matrix[9] = 2*y*z - 2*w*x; + matrix[10] = 1.0f - 2*x*x - 2*y*y; + matrix[11] = 0; + + matrix[12] = 0; + matrix[13] = 0; + matrix[14] = 0; + matrix[15] = 1; + return matrix; + } + + /** Set this quaternion from a Sphereical interpolation + * of two param quaternion, used mostly for rotational animation + * @param a initial quaternion + * @param b target quaternion + * @param t float between 0 and 1 representing interp. + */ + public void slerp(Quaternion a,Quaternion b, float t) + { + float omega, cosom, sinom, sclp, sclq; + cosom = a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w; + if ((1.0f+cosom) > MathFloat.E) { + if ((1.0f-cosom) > MathFloat.E) { + omega = (float)MathFloat.acos(cosom); + sinom = (float)MathFloat.sin(omega); + sclp = (float)MathFloat.sin((1.0f-t)*omega) / sinom; + sclq = (float)MathFloat.sin(t*omega) / sinom; + } + else { + sclp = 1.0f - t; + sclq = t; + } + x = sclp*a.x + sclq*b.x; + y = sclp*a.y + sclq*b.y; + z = sclp*a.z + sclq*b.z; + w = sclp*a.w + sclq*b.w; + } + else { + x =-a.y; + y = a.x; + z =-a.w; + w = a.z; + sclp = MathFloat.sin((1.0f-t) * MathFloat.PI * 0.5f); + sclq = MathFloat.sin(t * MathFloat.PI * 0.5f); + x = sclp*a.x + sclq*b.x; + y = sclp*a.y + sclq*b.y; + z = sclp*a.z + sclq*b.z; + } + } + + /** Check if this quaternion is empty, ie (0,0,0,1) + * @return true if empty, false otherwise + */ + public boolean isEmpty() + { + if (w==1 && x==0 && y==0 && z==0) + return true; + return false; + } + + /** Check if this quaternion represents an identity + * matrix, for rotation. + * @return true if it is an identity rep., false otherwise + */ + public boolean isIdentity() + { + if (w==0 && x==0 && y==0 && z==0) + return true; + return false; + } + + /** compute the quaternion from a 3x3 column matrix + * @param m 3x3 column matrix + */ + public void setFromMatrix(float[] m) { + float T= m[0] + m[4] + m[8] + 1; + if (T>0){ + float S = 0.5f / (float)MathFloat.sqrt(T); + w = 0.25f / S; + x = ( m[5] - m[7]) * S; + y = ( m[6] - m[2]) * S; + z = ( m[1] - m[3] ) * S; + } + else{ + if ((m[0] > m[4])&(m[0] > m[8])) { + float S = MathFloat.sqrt( 1.0f + m[0] - m[4] - m[8] ) * 2f; // S=4*qx + w = (m[7] - m[5]) / S; + x = 0.25f * S; + y = (m[3] + m[1]) / S; + z = (m[6] + m[2]) / S; + } + else if (m[4] > m[8]) { + float S = MathFloat.sqrt( 1.0f + m[4] - m[0] - m[8] ) * 2f; // S=4*qy + w = (m[6] - m[2]) / S; + x = (m[3] + m[1]) / S; + y = 0.25f * S; + z = (m[7] + m[5]) / S; + } + else { + float S = MathFloat.sqrt( 1.0f + m[8] - m[0] - m[4] ) * 2f; // S=4*qz + w = (m[3] - m[1]) / S; + x = (m[6] + m[2]) / S; + y = (m[7] + m[5]) / S; + z = 0.25f * S; + } + } + } + + /** Check if the the 3x3 matrix (param) is in fact + * an affine rotational matrix + * @param m 3x3 column matrix + * @return true if representing a rotational matrix, false otherwise + */ + public boolean isRotationMatrix(float[] m) { + double epsilon = 0.01; // margin to allow for rounding errors + if (MathFloat.abs(m[0]*m[3] + m[3]*m[4] + m[6]*m[7]) > epsilon) return false; + if (MathFloat.abs(m[0]*m[2] + m[3]*m[5] + m[6]*m[8]) > epsilon) return false; + if (MathFloat.abs(m[1]*m[2] + m[4]*m[5] + m[7]*m[8]) > epsilon) return false; + if (MathFloat.abs(m[0]*m[0] + m[3]*m[3] + m[6]*m[6] - 1) > epsilon) return false; + if (MathFloat.abs(m[1]*m[1] + m[4]*m[4] + m[7]*m[7] - 1) > epsilon) return false; + if (MathFloat.abs(m[2]*m[2] + m[5]*m[5] + m[8]*m[8] - 1) > epsilon) return false; + return (MathFloat.abs(determinant(m)-1) < epsilon); + } + private float determinant(float[] m) { + return m[0]*m[4]*m[8] + m[3]*m[7]*m[2] + m[6]*m[1]*m[5] - m[0]*m[7]*m[5] - m[3]*m[1]*m[8] - m[6]*m[4]*m[2]; + } +} -- cgit v1.2.3