From de2905a6fce37e7caf69b148ef4cf7f347559530 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Wed, 3 Jul 2013 16:58:45 +0200 Subject: GLJPanel: Add remark about FBO / GLSL texture-unit usage in API doc; Add API entry to set/get texture unit (default 0). Allowing a user to set a specific texture-unit and to query the used texture-unit, allows one to avoid a collision w/ own texture programming .. i.e. removes the burden to setup all params etc. --- .../classes/javax/media/opengl/awt/GLJPanel.java | 65 ++++++++++++++++++++-- 1 file changed, 61 insertions(+), 4 deletions(-) (limited to 'src/jogl/classes/javax/media/opengl') diff --git a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java index b11f359be..d3f20b2e5 100644 --- a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java +++ b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java @@ -110,6 +110,7 @@ import com.jogamp.opengl.util.awt.AWTGLPixelBuffer.SingleAWTGLPixelBufferProvide

In case FBO is used and GLSL is available, a fragment shader is utilized to flip the FBO texture vertically. This hardware-accelerated step can be disabled via system property jogl.gljpanel.noglsl. + See details here.

The OpenGL path is concluded by copying the rendered pixels an {@link BufferedImage} via {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer) glReadPixels(..)} @@ -125,8 +126,14 @@ import com.jogamp.opengl.util.awt.AWTGLPixelBuffer.SingleAWTGLPixelBufferProvide on the prepared {@link BufferedImage} as described above.

- * Please read Java2D OpenGL Remarks. + * Please read Java2D OpenGL Remarks. *

+ * +
FBO / GLSL Vertical Flip
+ The FBO / GLSL code path uses one texture-unit and binds the FBO texture to it's active texture-target, + see {@link #setTextureUnit(int)} and {@link #getTextureUnit()}. + If the application uses the same texture-unit, ensure it setup their texture properly, i.e. texture-unit bind, enable and then it's parameters, + see {@link Texture#textureCallOrder Order of Texture Commands}. */ @SuppressWarnings("serial") @@ -212,6 +219,8 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing private int viewportX; private int viewportY; + private int requestedTextureUnit = 0; // default + // The backend in use private volatile Backend backend; @@ -731,6 +740,40 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing return factory; } + /** + * Returns the used texture unit, i.e. a value of [0..n], or -1 if non used. + *

+ * If implementation uses a texture-unit, it will be known only after the first initialization, i.e. display call. + *

+ *

+ * See FBO / GLSL Vertical Flip. + *

+ */ + public final int getTextureUnit() { + final Backend b = backend; + if ( null == b ) { + return -1; + } + return b.getTextureUnit(); + } + + /** + * Allows user to request a texture unit to be used, + * must be called before the first initialization, i.e. {@link #display()} call. + *

+ * Defaults to 0. + *

+ *

+ * See FBO / GLSL Vertical Flip. + *

+ * + * @param v requested texture unit + * @see #getTextureUnit() + */ + public final void setTextureUnit(int v) { + requestedTextureUnit = v; + } + //---------------------------------------------------------------------- // Internals only below this point // @@ -947,6 +990,9 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing // Called to get the current backend's GLDrawable public GLDrawable getDrawable(); + /** Returns the used texture unit, i.e. a value of [0..n], or -1 if non used. */ + public int getTextureUnit(); + // Called to fetch the "real" GLCapabilities for the backend public GLCapabilitiesImmutable getChosenGLCapabilities(); @@ -987,7 +1033,6 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing private GLDrawableImpl offscreenDrawable; private FBObject fboFlipped; private GLSLTextureRaster glslTextureRaster; - private final int fboTextureUnit = 0; private GLContextImpl offscreenContext; private boolean flipVertical; @@ -1035,12 +1080,13 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing final boolean _autoSwapBufferMode = helper.getAutoSwapBufferMode(); helper.setAutoSwapBufferMode(false); final GLFBODrawable fboDrawable = (GLFBODrawable) offscreenDrawable; + fboDrawable.setTextureUnit( GLJPanel.this.requestedTextureUnit ); try { fboFlipped = new FBObject(); fboFlipped.reset(gl, fboDrawable.getWidth(), fboDrawable.getHeight(), 0, false); fboFlipped.attachTexture2D(gl, 0, chosenCaps.getAlphaBits()>0); // fboFlipped.attachRenderbuffer(gl, Attachment.Type.DEPTH, 24); - glslTextureRaster = new GLSLTextureRaster(fboTextureUnit, true); + glslTextureRaster = new GLSLTextureRaster(fboDrawable.getTextureUnit(), true); glslTextureRaster.init(gl.getGL2ES2()); glslTextureRaster.reshape(gl.getGL2ES2(), 0, 0, fboDrawable.getWidth(), fboDrawable.getHeight()); } catch (Exception ex) { @@ -1210,7 +1256,7 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing fboDrawable.swapBuffers(); fboFlipped.bind(gl); - // gl.glActiveTexture(fboDrawable.getTextureUnit()); // implicit! + // gl.glActiveTexture(GL.GL_TEXTURE0 + fboDrawable.getTextureUnit()); // implicit by GLFBODrawableImpl: swapBuffers/contextMadeCurent -> swapFBOImpl gl.glBindTexture(GL.GL_TEXTURE_2D, fboTex.getName()); // gl.glClear(GL.GL_DEPTH_BUFFER_BIT); // fboFlipped runs w/o DEPTH! glslTextureRaster.display(gl.getGL2ES2()); @@ -1244,6 +1290,14 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing // correctness on all platforms } } + + @Override + public int getTextureUnit() { + if(null != glslTextureRaster && null != offscreenDrawable) { // implies flippedVertical + return ((GLFBODrawable)offscreenDrawable).getTextureUnit(); + } + return -1; + } @Override public void doPaintComponent(Graphics g) { @@ -1445,6 +1499,9 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing return joglDrawable; } + @Override + public int getTextureUnit() { return -1; } + @Override public GLCapabilitiesImmutable getChosenGLCapabilities() { // FIXME: should do better than this; is it possible to using only platform-independent code? -- cgit v1.2.3