# Inform the glue code generator of the association between #defines # and functions and the extensions in which they are defined GLHeader EGL/egl.h GLHeader EGL/eglext.h # Imports needed by all glue code Import java.util.* Import javax.media.opengl.* Import javax.media.opengl.fixedfunc.* Import jogamp.opengl.* # Treat all of the EGL types as opaque longs Opaque long EGLConfig Opaque long EGLContext Opaque long EGLDisplay Opaque long EGLSurface Opaque long EGLNativeDisplayType Opaque long EGLNativeWindowType Opaque long EGLNativePixmapType Opaque long EGLImageKHR #Opaque long EGLPerfMonitorNV #Opaque long EGLPerfCounterNV #Opaque long EGLPerfMarkerNV Opaque long EGLSyncKHR Opaque boolean EGLBoolean # Make eglGetProcAddress return an opaque long Opaque long __EGLFuncPtr # Implement the first argument to eglGetProcAddress as String instead # of byte[] ArgumentIsString eglGetProcAddress 0 ReturnsString eglQueryString # Force all of the methods to be emitted using dynamic linking so we # don't need to link against any emulation library on the desktop or # depend on the presence of an import library for a particular device ForceProcAddressGen __ALL__ # Also force the calling conventions of the locally generated function # pointer typedefs for these routines to EGLAPIENTRY LocalProcAddressCallingConvention __ALL__ EGLAPIENTRY # Using EGLClientBuffer as argument, # which native pointer exceeds the native function call lifetime NIODirectOnly eglCreatePbufferFromClientBuffer NIODirectOnly eglCreateImageKHR