# This .cfg file is used to generate the interface to the EGL routines # used internally by the EGLContext implementation. JavaOutputDir gensrc/classes NativeOutputDir gensrc/native/jogl/egl Package jogamp.opengl.egl JavaClass EGL Style AllStatic # Shouldn't matter which one of these we pick up Include egl-common.cfg HierarchicalNativeOutput false # Use a ProcAddressTable so we dynamically look up the routines EmitProcAddressTable true ProcAddressTableClassName EGLProcAddressTable GetProcAddressTableExpr _table # Implement the first argument to eglGetProcAddress as String instead # of byte[] ArgumentIsString eglGetProcAddress 0 ReturnsString eglQueryString CustomCCode #include /* android */ CustomCCode #include CustomCCode #include CustomCCode #include CustomJavaCode EGL private static EGLProcAddressTable _table = new EGLProcAddressTable(new GLProcAddressResolver()); CustomJavaCode EGL public static void resetProcAddressTable(DynamicLookupHelper lookup) { CustomJavaCode EGL _table.reset(lookup); CustomJavaCode EGL } # There are some #defines in egl.h that GlueGen and PCPP don't currently handle CustomJavaCode EGL public static final long EGL_DEFAULT_DISPLAY = 0; CustomJavaCode EGL public static final long EGL_NO_CONTEXT = 0; CustomJavaCode EGL public static final long EGL_NO_DISPLAY = 0; CustomJavaCode EGL public static final long EGL_NO_SURFACE = 0; CustomJavaCode EGL public static final int EGL_DONT_CARE = -1; CustomJavaCode EGL public static final int EGL_UNKNOWN = -1; CustomJavaCode EGL CustomJavaCode EGL protected static long eglGetProcAddress(long eglGetProcAddressHandle, java.lang.String procname) CustomJavaCode EGL { CustomJavaCode EGL if (eglGetProcAddressHandle == 0) { CustomJavaCode EGL throw new GLException("Passed null pointer for method \"eglGetProcAddress\""); CustomJavaCode EGL } CustomJavaCode EGL return dispatch_eglGetProcAddress1(procname, eglGetProcAddressHandle); CustomJavaCode EGL } Import com.jogamp.gluegen.runtime.opengl.GLProcAddressResolver