# This .cfg file is used to generate the GL interface and implementing class. JavaOutputDir gensrc/classes NativeOutputDir gensrc/native/jogl/es2 ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES2.java ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java Package javax.media.opengl Style InterfaceAndImpl JavaClass GLES2 #Extends GLES2 GLBase #Extends GLES2 GL Extends GLES2 GL2ES2 ImplPackage jogamp.opengl.es2 ImplJavaClass GLES2Impl Implements GLES2Impl GLBase Implements GLES2Impl GL Implements GLES2Impl GL2ES2 HierarchicalNativeOutput false Include gl-common.cfg Include gl-common-extensions.cfg Include gl2_es2-common.cfg RenameExtensionIntoCore GL_OES_texture_3D RenameExtensionIntoCore GL_OES_get_program_binary EmitProcAddressTable true ProcAddressTableClassName GLES2ProcAddressTable GetProcAddressTableExpr ((GLES2ProcAddressTable)_context.getGLProcAddressTable()) # Inform the glue code generator of the association between #defines # and functions and the extensions in which they are defined GLHeader GLES2/gl2.h GLHeader GLES2/gl2ext.h GLHeader GL/gl.h GLHeader GL/glext.h # Force all of the methods to be emitted using dynamic linking so we # don't need to link against any emulation library on the desktop or # depend on the presence of an import library for a particular device ForceProcAddressGen __ALL__ # Also force the calling conventions of the locally generated function # pointer typedefs for these routines to GL_APIENTRY LocalProcAddressCallingConvention __ALL__ GL_APIENTRY # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true # Add PixelStorei StateTracker # # Add input validation to glPixelStorei, just to be sure. CustomJavaCode GLES2Impl private static final int params_offset = 0; // just a helper for JavaPrologue .. JavaPrologue glPixelStorei if (pname != GL_PACK_ALIGNMENT && pname != GL_UNPACK_ALIGNMENT) { JavaPrologue glPixelStorei throw new GLException("Unsupported pixel store parameter name 0x" + Integer.toHexString(pname)); JavaPrologue glPixelStorei } JavaPrologue glPixelStorei glStateTracker.setInt(pname, param); JavaPrologue glGetIntegerv if ( glStateTracker.getInt(pname, params, params_offset) ) { return; } IncludeAs CustomJavaCode GLES2 gl-if-CustomJavaCode-gles2.java CustomCCode #include <stdio.h> /* android */ CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in CustomCCode "glext.h" are parsed. */ CustomCCode #define GL_GLEXT_PROTOTYPES CustomCCode /* Include the OpenGL headers */ CustomCCode /* #define GL_APICALL __declspec(dllimport) */ CustomCCode #include <GLES2/gl2.h> CustomCCode #include <GLES2/gl2ext.h> CustomCCode #include <stdlib.h> IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-common.java IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-gles2.java IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-embedded.java IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-gl2_es2.java IncludeAs CustomCCode gl-impl-CustomCCode-gles2.c Import javax.media.opengl.GLES1 Import javax.media.opengl.GLES2 Import javax.media.opengl.GL2 Import javax.media.opengl.GLArrayData Import javax.media.opengl.GLUniformData Import com.jogamp.common.nio.Buffers Import com.jogamp.opengl.util.GLBuffers Import java.io.PrintStream