# This .cfg file is used to generate the GL interface and implementing class. JavaOutputDir gensrc/classes NativeOutputDir gensrc/native/jogl/gl2 ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES1.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES2.java ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2GL3.java ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFunc.java ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/fixedfunc/GLLightingFunc.java Package javax.media.opengl Style InterfaceOnly JavaClass GL2 #Extends GL2 GLBase #Extends GL2 GL Extends GL2 GL2ES1 #Extends GL2 GL2ES2 Extends GL2 GL2GL3 Include gl-common.cfg Include gl-common-extensions.cfg Include gl-desktop.cfg Include gl-if-gl3-ignores.cfg Include gl-if-gl4-ignores.cfg # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true # dummy procaddress config / force procaddress for comments EmitProcAddressTable false ProcAddressTableClassName DontGenerateProcAddressTableStuff GetProcAddressTableExpr DontGenerateProcAddressTableStuff ForceProcAddressGen __ALL__ # Ignore extensions that are already picked up via the GL2ES1 interface IgnoreExtension GL_EXT_point_parameters CustomJavaCode GL2 public boolean glIsPBOPackEnabled(); CustomJavaCode GL2 public boolean glIsPBOUnpackEnabled(); Include gl-headers.cfg