# This .cfg file is used to generate the GL interface and implementing class. JavaOutputDir gensrc/classes NativeOutputDir gensrc/native/jogl ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL.java ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java Package javax.media.opengl Style InterfaceOnly JavaClass GL2ES2 #Extends GL2ES2 GLBase Extends GL2ES2 GL HierarchicalNativeOutput false Include gl-common.cfg Include gl-common-extensions.cfg Include gl-if-gl3-ignores.cfg Include gl-if-gl4-ignores.cfg RenameExtensionIntoCore GL_OES_texture_3D RenameExtensionIntoCore GL_OES_get_program_binary # Ignore all ES 2.X only stuff .. DropUniqVendorExtensions AMD DropUniqVendorExtensions ANGLE DropUniqVendorExtensions ARM DropUniqVendorExtensions APPLE DropUniqVendorExtensions ATI DropUniqVendorExtensions IMG DropUniqVendorExtensions QCOM DropUniqVendorExtensions NV DropUniqVendorExtensions VIV IgnoreExtension GL_EXT_discard_framebuffer IgnoreExtension GL_OES_compressed_paletted_texture IgnoreExtension GL_OES_compressed_ETC1_RGB8_texture IgnoreExtension GL_OES_vertex_array_object IgnoreExtension GL_OES_texture_half_float IgnoreExtension GL_OES_vertex_half_float IgnoreExtension GL_OES_EGL_image_external IgnoreExtension GL_EXT_debug_marker IgnoreExtension GL_EXT_debug_label IgnoreExtension GL_EXT_multisampled_render_to_texture # isn't included in GL2 # includes GL_STATE_RESTORE, which hasn't the QCOM suffix IgnoreExtension GL_QCOM_extended_get Ignore GL_STATE_RESTORE Ignore GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET # Ignore ^gl.*x(v)?(OES)? Ignore glEGL.* #Ignore glFramebufferVertexAttribArrayNV #Ignore glCoverageOperationNV #Ignore glCoverageMaskNV # Ignore GL_ARB_ES2_compatibility functions for interface code generation # since we need our own javadoc header for a detailed description Ignore glReleaseShaderCompiler Ignore glShaderBinary Ignore glGetShaderPrecisionFormat Ignore glDepthRangef Ignore glClearDepthf CustomJavaCode GL2ES2 public void glClearDepth( double depth ); CustomJavaCode GL2ES2 public void glDepthRange(double zNear, double zFar); IncludeAs CustomJavaCode GL2ES2 gl-if-CustomJavaCode-gl2_es2.java # dummy procaddress config / force procaddress for comments EmitProcAddressTable false ProcAddressTableClassName DontGenerateProcAddressTableStuff GetProcAddressTableExpr DontGenerateProcAddressTableStuff ForceProcAddressGen __ALL__ # Inform the glue code generator of the association between #defines # and functions and the extensions in which they are defined # This also gives a better API doc since it includes all extension names. GLHeader GLES2/gl2.h GLHeader GLES2/gl2ext.h GLHeader GL/gl.h GLHeader GL/glext.h # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true CustomJavaCode GL2ES2 public void glVertexAttribPointer(GLArrayData array); CustomJavaCode GL2ES2 public void glUniform(GLUniformData data); CustomJavaCode GL2ES2 Import java.io.PrintStream