# This .cfg file is used to generate the GL interface and implementing class. Package javax.media.opengl Style InterfaceOnly JavaClass GL2ES2 Extends GL2ES2 GLBase Extends GL2ES2 GL ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL.java ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java HierarchicalNativeOutput false Include gl-common.cfg Include gl-common-extensions.cfg JavaOutputDir gensrc/classes NativeOutputDir gensrc/native/jogl # Ignore all ES 2.X only stuff .. # Ignore ^gl.*x(v)?(OES)? Ignore glGetShaderPrecisionFormat Ignore glEGL.* #Ignore glFramebufferVertexAttribArrayNV #Ignore glCoverageOperationNV #Ignore glCoverageMaskNV CustomJavaCode GL2ES2 public void glClearDepth( double depth ); CustomJavaCode GL2ES2 public void glDepthRange(double zNear, double zFar); EmitProcAddressTable false ProcAddressTableClassName DontGenerateProcAddressTableStuff GetProcAddressTableExpr DontGenerateProcAddressTableStuff # Inform the glue code generator of the association between #defines # and functions and the extensions in which they are defined GLHeader GLES2/gl2.h GLHeader GLES2/gl2ext.h GLHeader GL/gl.h GLHeader GL/glext.h # Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums TagNativeBinding true CustomJavaCode GL2ES2 public void glVertexAttribPointer(GLArrayData array); CustomJavaCode GL2ES2 public void glUniform(GLUniformData data); CustomJavaCode GL2ES2 Import java.io.PrintStream