public void glVertexAttribPointer(GLArrayData array) { if(array.getComponentNumber()==0) return; if(array.isVBO()) { glVertexAttribPointer(array.getLocation(), array.getComponentNumber(), array.getComponentType(), array.getNormalized(), array.getStride(), array.getOffset()); } else { glVertexAttribPointer(array.getLocation(), array.getComponentNumber(), array.getComponentType(), array.getNormalized(), array.getStride(), array.getBuffer()); } } public void glUniform(GLUniformData data) { boolean done=false; if(data.isBuffer()) { Buffer buffer = data.getBuffer(); if(data.isMatrix()) { if(buffer instanceof FloatBuffer) { switch(data.columns()) { case 2: glUniformMatrix2fv(data.getLocation(), data.count(), false, (FloatBuffer)buffer); done=true; break; case 3: glUniformMatrix3fv(data.getLocation(), data.count(), false, (FloatBuffer)buffer); done=true; break; case 4: glUniformMatrix4fv(data.getLocation(), data.count(), false, (FloatBuffer)buffer); done=true; break; } } if(!done) { throw new GLException("glUniformMatrix only available for 2fv, 3fv and 4fv"); } } else { if(buffer instanceof IntBuffer) { switch(data.components()) { case 1: glUniform1iv(data.getLocation(), data.count(), (IntBuffer)buffer); done=true; break; case 2: glUniform2iv(data.getLocation(), data.count(), (IntBuffer)buffer); done=true; break; case 3: glUniform3iv(data.getLocation(), data.count(), (IntBuffer)buffer); done=true; break; case 4: glUniform4iv(data.getLocation(), data.count(), (IntBuffer)buffer); done=true; break; } } else if(buffer instanceof FloatBuffer) { switch(data.components()) { case 1: glUniform1fv(data.getLocation(), data.count(), (FloatBuffer)buffer); done=true; break; case 2: glUniform2fv(data.getLocation(), data.count(), (FloatBuffer)buffer); done=true; break; case 3: glUniform3fv(data.getLocation(), data.count(), (FloatBuffer)buffer); done=true; break; case 4: glUniform4fv(data.getLocation(), data.count(), (FloatBuffer)buffer); done=true; break; } } if(!done) { throw new GLException("glUniform vector only available for 1[if]v 2[if]v, 3[if]v and 4[if]v"); } } } else { Object obj = data.getObject(); if(obj instanceof Integer) { glUniform1i(data.getLocation(), ((Integer)obj).intValue()); done=true; } else if (obj instanceof Float) { glUniform1f(data.getLocation(), ((Float)obj).floatValue()); done=true; } if(!done) { throw new GLException("glUniform atom only available for 1i and 1f"); } } }