JavaPrologue glReleaseShaderCompiler if ( !_context.isGLES2Compatible() ) { JavaPrologue glReleaseShaderCompiler return; JavaPrologue glReleaseShaderCompiler } JavaPrologue glShaderBinary if ( !_context.isGLES2Compatible() ) { JavaPrologue glShaderBinary throw new GLException("Method \"glShaderBinary\" not available"); JavaPrologue glShaderBinary } JavaPrologue glGetShaderPrecisionFormat if ( !_context.isGLES2Compatible() ) { JavaPrologue glGetShaderPrecisionFormat throw new GLException("Method \"glGetShaderPrecisionFormat\" not available"); JavaPrologue glGetShaderPrecisionFormat } JavaPrologue glDepthRangef if ( !_context.isGLES2Compatible() ) { JavaPrologue glDepthRangef glDepthRange( (double)zNear, (double)zFar ); JavaPrologue glDepthRangef return; JavaPrologue glDepthRangef } JavaPrologue glClearDepthf if ( !_context.isGLES2Compatible() ) { JavaPrologue glClearDepthf glClearDepth( (double)depth ); JavaPrologue glClearDepthf return; JavaPrologue glClearDepthf }