# This .cfg file is used to generate the interface to the wgl routines # used internally by the WindowsGLContext implementation. JavaOutputDir gensrc/classes NativeOutputDir gensrc/native/jogl/Windows ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/jogamp/nativewindow/windows/GDI.java Package jogamp.opengl.windows.wgl JavaClass WGL Style AllStatic Include gl-common.cfg Include gl-common-extensions.cfg Include gl-desktop.cfg GLHeader wingdi.h GLHeader GL/wglext.h ForceProcAddressGen __ALL__ LocalProcAddressCallingConvention __ALL__ APIENTRY # Only NIO direct function, no arrays .. NIOOnly __ALL__ NIODirectOnly __ALL__ AllowNonGLExtensions true EmitProcAddressTable true ProcAddressTableClassName WGLProcAddressTable GetProcAddressTableExpr wglProcAddressTable Ignore PIXELFORMATDESCRIPTOR Import jogamp.nativewindow.windows.PIXELFORMATDESCRIPTOR Import com.jogamp.gluegen.runtime.opengl.GLProcAddressResolver CustomJavaCode WGL private static WGLProcAddressTable wglProcAddressTable = new WGLProcAddressTable(new GLProcAddressResolver()); CustomJavaCode WGL public static WGLProcAddressTable getWGLProcAddressTable() { return wglProcAddressTable; } # Implement the first argument to wglGetProcAddress as String instead # of byte[] ArgumentIsString wglGetProcAddress 0 CustomCCode #define WIN32_LEAN_AND_MEAN CustomCCode #include <windows.h> CustomCCode #undef WIN32_LEAN_AND_MEAN CustomCCode #include <gluegen_stdint.h> CustomCCode #include <wingdi.h> CustomCCode #include <stddef.h> DropUniqVendorExtensions AMD # We need GL_APPLE_float_pixels for our pbuffer implementation # DropUniqVendorExtensions APPLE DropUniqVendorExtensions ATI DropUniqVendorExtensions HP DropUniqVendorExtensions IBM DropUniqVendorExtensions MESA DropUniqVendorExtensions MESAX DropUniqVendorExtensions NV DropUniqVendorExtensions SGI DropUniqVendorExtensions SGIS DropUniqVendorExtensions SGIX DropUniqVendorExtensions SUN DropUniqVendorExtensions WIN CustomJavaCode WGL protected static long wglGetProcAddress(long wglGetProcAddressHandle, java.lang.String procname) CustomJavaCode WGL { CustomJavaCode WGL if (wglGetProcAddressHandle == 0) { CustomJavaCode WGL throw new GLException("Passed null pointer for method \"wglGetProcAddress\""); CustomJavaCode WGL } CustomJavaCode WGL return dispatch_wglGetProcAddress0(procname, wglGetProcAddressHandle); CustomJavaCode WGL }