/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * Copyright (c) 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package jogamp.opengl; import java.util.*; import javax.media.opengl.*; import com.jogamp.opengl.util.Animator; /** Encapsulates the implementation of most of the GLAutoDrawable's methods to be able to share it between GLCanvas and GLJPanel. */ public class GLDrawableHelper { protected static final boolean DEBUG = GLDrawableImpl.DEBUG; private Object listenersLock = new Object(); private ArrayList listeners; private HashSet listenersToBeInit; private boolean autoSwapBufferMode; private Thread skipContextReleaseThread; private Object glRunnablesLock = new Object(); private ArrayList glRunnables; private GLAnimatorControl animatorCtrl; public GLDrawableHelper() { reset(); } public final void reset() { synchronized(listenersLock) { listeners = new ArrayList(); listenersToBeInit = new HashSet(); } autoSwapBufferMode = true; skipContextReleaseThread = null; synchronized(glRunnablesLock) { glRunnables = new ArrayList(); } animatorCtrl = null; } @Override public final String toString() { StringBuilder sb = new StringBuilder(); sb.append("GLAnimatorControl: "+animatorCtrl+", "); synchronized(listenersLock) { sb.append("GLEventListeners num "+listeners.size()+" ["); for (int i=0; i < listeners.size(); i++) { Object l = listeners.get(i); sb.append(l); sb.append("[init "); sb.append( !listenersToBeInit.contains(l) ); sb.append("], "); } } sb.append("]"); return sb.toString(); } public final void addGLEventListener(GLEventListener listener) { addGLEventListener(-1, listener); } public final void addGLEventListener(int index, GLEventListener listener) { synchronized(listenersLock) { if(0>index) { index = listeners.size(); } // GLEventListener may be added after context is created, // hence we earmark initialization for the next display call. listenersToBeInit.add(listener); listeners.add(index, listener); } } public final void removeGLEventListener(GLEventListener listener) { synchronized(listenersLock) { listeners.remove(listener); listenersToBeInit.remove(listener); } } /** * Issues {@link javax.media.opengl.GLEventListener#dispose(javax.media.opengl.GLAutoDrawable)} * to all listeners. * @param drawable */ public final void dispose(GLAutoDrawable drawable) { synchronized(listenersLock) { for (int i=0; i < listeners.size(); i++) { listeners.get(i).dispose(drawable); } } } private boolean init(GLEventListener l, GLAutoDrawable drawable, boolean sendReshape) { if(listenersToBeInit.remove(l)) { l.init(drawable); if(sendReshape) { reshape(l, drawable, 0, 0, drawable.getWidth(), drawable.getHeight(), true /* setViewport */); } return true; } return false; } public final void init(GLAutoDrawable drawable) { synchronized(listenersLock) { for (int i=0; i < listeners.size(); i++) { final GLEventListener listener = listeners.get(i) ; // If make current ctx, invoked by invokGL(..), results in a new ctx, init gets called. // This may happen not just for initial setup, but for ctx recreation due to resource change (drawable/window), // hence the must always be initialized unconditional. listenersToBeInit.add(listener); if ( ! init( listener, drawable, false ) ) { throw new GLException("GLEventListener "+listener+" already initialized: "+drawable); } } } } public final void display(GLAutoDrawable drawable) { displayImpl(drawable); if(!execGLRunnables(drawable)) { displayImpl(drawable); } } private void displayImpl(GLAutoDrawable drawable) { synchronized(listenersLock) { for (int i=0; i < listeners.size(); i++) { final GLEventListener listener = listeners.get(i) ; // GLEventListener may need to be init, // in case this one is added after the realization of the GLAutoDrawable init( listener, drawable, true ) ; listener.display(drawable); } } } private void reshape(GLEventListener listener, GLAutoDrawable drawable, int x, int y, int width, int height, boolean setViewport) { if(setViewport) { drawable.getGL().glViewport(x, y, width, height); } listener.reshape(drawable, x, y, width, height); } public final void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { synchronized(listenersLock) { for (int i=0; i < listeners.size(); i++) { reshape((GLEventListener) listeners.get(i), drawable, x, y, width, height, 0==i); } } } private boolean execGLRunnables(GLAutoDrawable drawable) { boolean res = true; if(glRunnables.size()>0) { // swap one-shot list asap ArrayList _glRunnables = null; synchronized(glRunnablesLock) { if(glRunnables.size()>0) { _glRunnables = glRunnables; glRunnables = new ArrayList(); } } if(null!=_glRunnables) { for (int i=0; i < _glRunnables.size(); i++) { res = _glRunnables.get(i).run(drawable) && res; } } } return res; } public final void setAnimator(GLAnimatorControl animator) throws GLException { synchronized(glRunnablesLock) { if(animatorCtrl!=animator && null!=animator && null!=animatorCtrl) { throw new GLException("Trying to register GLAnimatorControl "+animator+", where "+animatorCtrl+" is already registered. Unregister first."); } animatorCtrl = animator; } } public final GLAnimatorControl getAnimator() { synchronized(glRunnablesLock) { return animatorCtrl; } } public final boolean isExternalAnimatorRunning() { return ( null != animatorCtrl ) ? animatorCtrl.isStarted() && animatorCtrl.getThread() != Thread.currentThread() : false ; } public final boolean isAnimatorRunning() { return ( null != animatorCtrl ) ? animatorCtrl.isStarted() : false ; } public final boolean isExternalAnimatorAnimating() { return ( null != animatorCtrl ) ? animatorCtrl.isAnimating() && animatorCtrl.getThread() != Thread.currentThread() : false ; } public final boolean isAnimatorAnimating() { return ( null != animatorCtrl ) ? animatorCtrl.isAnimating() : false ; } public final void invoke(GLAutoDrawable drawable, boolean wait, GLRunnable glRunnable) { if( null == drawable || null == glRunnable ) { return; } Throwable throwable = null; GLRunnableTask rTask = null; Object rTaskLock = new Object(); synchronized(rTaskLock) { boolean deferred; synchronized(glRunnablesLock) { deferred = isExternalAnimatorAnimating(); if(!deferred) { wait = false; // don't wait if exec immediatly } rTask = new GLRunnableTask(glRunnable, wait ? rTaskLock : null, wait /* catch Exceptions if waiting for result */); glRunnables.add(rTask); } if( !deferred ) { drawable.display(); } else if( wait ) { try { rTaskLock.wait(); // free lock, allow execution of rTask } catch (InterruptedException ie) { throwable = ie; } if(null==throwable) { throwable = rTask.getThrowable(); } if(null!=throwable) { throw new RuntimeException(throwable); } } } } public final void setAutoSwapBufferMode(boolean enable) { autoSwapBufferMode = enable; } public final boolean getAutoSwapBufferMode() { return autoSwapBufferMode; } /** * @param t the thread for which context release shall be skipped, usually the animation thread, * ie. {@link Animator#getThread()}. * @deprecated this is an experimental feature, * intended for measuring performance in regards to GL context switch */ public final void setSkipContextReleaseThread(Thread t) { skipContextReleaseThread = t; } /** * @deprecated see {@link #setSkipContextReleaseThread(Thread)} */ public final Thread getSkipContextReleaseThread() { return skipContextReleaseThread; } private static final ThreadLocal perThreadInitAction = new ThreadLocal(); /** Principal helper method which runs a Runnable with the context made current. This could have been made part of GLContext, but a desired goal is to be able to implement GLAutoDrawable's in terms of the GLContext's public APIs, and putting it into a separate class helps ensure that we don't inadvertently use private methods of the GLContext or its implementing classes.
*
* Remark: In case this method is called to dispose the GLDrawable/GLAutoDrawable, * initAction shall be null to mark this cause.
* * @param drawable * @param context * @param runnable * @param initAction */ public final void invokeGL(GLDrawable drawable, GLContext context, Runnable runnable, Runnable initAction) { if(null==context) { if (DEBUG) { Exception e = new GLException(Thread.currentThread().getName()+" Info: GLDrawableHelper " + this + ".invokeGL(): NULL GLContext"); e.printStackTrace(); } return; } if(null==initAction) { // disposal case if(!context.isCreated()) { throw new GLException(Thread.currentThread().getName()+" GLDrawableHelper " + this + ".invokeGL(): Dispose case (no init action given): Native context is not created: "+context); } } // Support for recursive makeCurrent() calls as well as calling // other drawables' display() methods from within another one's int res = GLContext.CONTEXT_NOT_CURRENT; GLContext lastContext = GLContext.getCurrent(); Runnable lastInitAction = null; if (lastContext != null) { if (lastContext == context) { res = GLContext.CONTEXT_CURRENT; lastContext = null; } else { lastInitAction = perThreadInitAction.get(); lastContext.release(); } } /** long t0 = System.currentTimeMillis(); long td1 = 0; // makeCurrent long tdR = 0; // render time long td2 = 0; // swapBuffers long td3 = 0; // release boolean scr = true; */ try { if (res == GLContext.CONTEXT_NOT_CURRENT) { res = context.makeCurrent(); } if (res != GLContext.CONTEXT_NOT_CURRENT) { if(null!=initAction) { perThreadInitAction.set(initAction); if (res == GLContext.CONTEXT_CURRENT_NEW) { if (DEBUG) { System.err.println("GLDrawableHelper " + this + ".invokeGL(): Running initAction"); } initAction.run(); } } // tdR = System.currentTimeMillis(); // td1 = tdR - t0; // makeCurrent if(null!=runnable) { runnable.run(); // td2 = System.currentTimeMillis(); // tdR = td2 - tdR; // render time if (autoSwapBufferMode && null != initAction) { if (drawable != null) { drawable.swapBuffers(); // td3 = System.currentTimeMillis(); // td2 = td3 - td2; // swapBuffers } } } } } finally { if(res != GLContext.CONTEXT_NOT_CURRENT && (null == skipContextReleaseThread || Thread.currentThread()!=skipContextReleaseThread) ) { try { context.release(); // scr = false; } catch (Exception e) { } } // td3 = System.currentTimeMillis() - td3; // release if (lastContext != null) { int res2 = lastContext.makeCurrent(); if (null != lastInitAction && res2 == GLContext.CONTEXT_CURRENT_NEW) { lastInitAction.run(); } } } // long td0 = System.currentTimeMillis() - t0; // System.err.println("td0 "+td0+"ms, fps "+(1.0/(td0/1000.0))+", td-makeCurrent: "+td1+"ms, td-render "+tdR+"ms, td-swap "+td2+"ms, td-release "+td3+"ms, skip ctx release: "+scr); } }