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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<link href="../../style.css" rel="stylesheet" type="text/css"/>
<title>JOGL - Java Binding for the OpenGL API</title>
<link href="../../SocialCoding/logo_symbol_finals/website_final_blue_favicon_symbol_16x16pel.ico" rel="shortcut icon"/>
</head>
<body>
<div id="container">
<div id="header">
<div id="slogan"><img src="../../images/jogamp_symbols/website_final_sideslogan_jogl_404x20pel.png" alt="Java™ Binding for the OpenGL® API"/></div>
<div id="logo"><a href="http://jogamp.org/"><img src="../../images/jogamp_symbols/website_final_blue_jogl_346x70pel.png" alt="JOGL Symbol"/></a></div>
</div>
<div id="menu">
<ul>
<li><a href="../../">Home</a></li>
<li><a href="../../deployment/jogamp-current/jogl-test-applets.html">Tests</a></li>
<li><a href="../../jogl-demos/www/">Demos</a></li>
<li><a href="../../deployment/jogamp-next/javadoc/jogl/javadoc/">JavaDoc</a></li>
<li><a href="../../gluegen/www/">Gluegen</a></li>
<li><a href="../../wiki/">Wiki</a></li>
<li><a href="../../blog/">Blogs</a></li>
<li><a href="http://forum.jogamp.org/" target="_blank">Forum</a></li>
</ul>
</div>
<div id="main">
<div id="sidebar">
<h3>Useful Links</h3>
<ul>
<li><a href="../../">Builds / Downloads</a></li>
<li><a href="../../deployment/jogamp-next/javadoc/jogl/javadoc/">JavaDoc</a></li>
<li><a href="../../wiki/index.php/Jogl_Overview">Project Overview</a></li>
<li><a href="../doc/HowToBuild.html">Building JOGL</a></li>
<li><a href="../doc/deployment/JOGL-DEPLOYMENT.html">Deploying JOGL</a></li>
<li><a href="../../wiki/index.php/Jogl_Tutorial">Tutorial</a></li>
<li><a href="../doc/userguide/">Userguide</a></li>
<li><a href="../../wiki/index.php/Jogl_FAQ">FAQ</a></li>
<li><a href="../../git/?p=jogl.git">Code Repository</a></li>
<li><a href="../../git/?p=jogl-demos.git">Demo Repository</a></li>
<li><a href="http://www.khronos.org/registry/"><b>Khronos Registry</b></a></li>
<li><a href="http://www.khronos.org/opengles/sdk/docs/man3/">ES 3 Ref Pages</a></li>
<li><a href="http://www.khronos.org/registry/gles/specs/3.0/es_spec_3.0.2.pdf">ES 3.0 Spec</a></li>
<li><a href="http://www.khronos.org/registry/gles/specs/3.0/GLSL_ES_Specification_3.00.4.pdf">GLSL ES 3.00 Spec</a></li>
<li><a href="http://www.khronos.org/files/opengles3-quick-reference-card.pdf">ES 3.0 Ref Card</a></li>
<li><a href="http://www.opengl.org/registry/"><b>OpenGL Registry</b></a></li>
<li><a href="http://www.opengl.org/sdk/docs/man4/">GL 4 Ref Pages </a></li>
<li><a href="http://www.opengl.org/sdk/docs/manglsl/">GLSL Ref Pages </a></li>
<li><a href="http://www.opengl.org/registry/doc/glspec43.core.20130214.withchanges.pdf">GL 4.3 Core Spec</a></li>
<li><a href="http://www.opengl.org/registry/doc/glspec43.compatibility.20130214.withchanges.pdf">GL 4.3 Compat. Spec</a></li>
<li><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.30.8.pdf">GLSL 4.30 spec</a></li>
<li><a href="http://www.khronos.org/files/opengl43-quick-reference-card.pdf">GL 4.3 Ref Card</a></li>
</ul>
<h3>Presentations</h3>
<ul>
<li><a href="../../wiki/index.php/JogAmp_BOF_SIGGRAPH_2013_PLANNING">Siggraph 2013</a></li>
<li><a href="../../doc/fosdem2013/">Fosdem 2013</a></li>
<li><a href="../../doc/gpunurbs2011/graphicon2011-slides.pdf">NURBS @ GPU</a></li>
<li><a href="../../doc/siggraph2012/">Siggraph 2012</a></li>
<li><a href="../../doc/siggraph2011/jogamp-siggraph2011.pdf">Siggraph 2011</a></li>
<li><a href="../../doc/siggraph2010/jogamp-siggraph2010.pdf">Siggraph 2010</a></li>
<li><a href="BOF-3908-JOGL-slides.pdf"> JavaOne 2007 BOF Slides</a></li>
<li><a href="bof0899.pdf">JavaOne 2006 BOF Slides</a></li>
<li><a href="ts1361.pdf">JavaOne 2004 Slides</a></li>
<li><a href="2125.pdf">JavaOne 2003 Slides</a></li>
<li><a href="3167.pdf">JavaOne 2002 Slides</a></li>
</ul>
<h3>Papers</h3>
<ul>
<li><a href="../../doc/gpunurbs2011/p70-santina.pdf">NURBS @ GPU</a></li>
</ul>
<h3>Archive</h3>
<ul>
<li><a href="http://jausoft.com/gl4java/">GL4Java</a></li>
</ul>
</div>
<div id="text">
<h3>Overview</h3>
<p>
The JOGL project hosts the development version of the Java™ Binding for the OpenGL® API,
and is designed to provide hardware-supported 3D graphics to applications written in Java.
</p>
<p>
JOGL provides full access to the APIs in the OpenGL [ 1.0 .. 4.3 ], ES 1, ES 2 and ES 3 specification
as well as nearly all vendor extensions.<br/>
<a href="../doc/Overview-OpenGL-Evolution-And-JOGL.html">OpenGL Evolution & JOGL</a>
and the <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/overview-summary.html#overview_description">JOGL Specification</a>
may give you a brief overview.
<p>
JOGL integrates with the AWT, Swing and SWT widget sets, as well as with custom windowing toolkits using the NativeWindow API.<br/>
JOGL also provides its own <a href="../doc/NEWT-Overview.html">native windowing toolkit, NEWT</a>.
</p>
<p>
Quick Version Info: Current [ <a href="../../deployment/jogamp-current/jogl-applet-version-napplet.html">NApplet</a>,
<a href="../../deployment/jogamp-current/jogl-application-version.jnlp">Webstart</a> ],
Next [ <a href="../../deployment/jogamp-next/jogl-applet-version-napplet.html">NApplet</a>,
<a href="../../deployment/jogamp-next/jogl-application-version.jnlp">Webstart</a> ].
</p>
<p>
Please see the <a href="../../deployment/jogamp-current/jogl-test-applets.html"><b>JOGL Tests</b></a>
(<a href="../../deployment/jogamp-next/jogl-test-applets.html"><i>next version</i></a>)
and <a href="../../jogl-demos/www"><b>JOGL demos</b></a> for illustrations of
advanced OpenGL techniques now possible with the Java platform.
</p>
<div class="splash" style="padding: 0; text-align: left; font-size:21px; line-height:100%; position:relative; top:-21px;" >
<a href="../../wiki/index.php/JogAmp_BOF_SIGGRAPH_2013_PLANNING">Meet us @</a>
<a href="http://s2013.siggraph.org/attendees/birds-feather/events/jogamp-2d3d-multimedia-across-devices">
<img style="position:relative; top:+25px;" src="../../doc/siggraph2013/media/siggraph2013-logo_right-transparent-226x55.png" width="226" height="55" alt="JogAmp @ SIGGRAPH 2013"/>
</a><br/>
<i style="font-size:10px;">.. and get an awesome T-Shirt free!</i>
</div>
<h3>Featured Projects</h3>
<p>
The following are a few examples of projects and products using
JOGL. To have your project featured here, please email the
<a href="../../wiki/index.php/Maintainer_and_Contacts">project maintainers</a>.<br/>
<i>Sections:</i> <a href="#feat_apps">Applications</a>, <a href="#feat_utils">Utilities</a>, <a href="#feat_games">Games</a> and
<a href="#feat_old">Old</a>.
</p>
<table border="0" cellpadding="5" cellspacing="1" width="100%">
<tbody>
<tr>
<th colspan="1"><a id="feat_apps">Applications (Content, Simulations, CAD, Scientific, ..)</a></th>
</tr>
<tr>
<td >
<table border="0" cellspacing="15">
<tbody>
<tr>
<td width="50%">
<a href="http://c3d.com"><img src="media/c3d-studio-snap2-160x160.png"
width="160" height="160" align="left" alt="C3D"></img>C3D</a>'s
<a href="http://c3d.com/index.php?option=com_content&view=section&layout=blog&id=5&Itemid=65">product palette</a>
includes <i>C3D Studio</i> and <i>C3D Viewer</i>.
<a href="http://c3d.com/index.php?option=com_content&view=article&id=46:c3dstudio&catid=34:generalproducts&Itemid=65">C3D Studio</a>
is a 3D based visual framework for developing visual project control solutions for construction projects.
C3D Studio provides a dynamic link between the 3D model of the project and the back-end data.
<a href="http://c3d.com/index.php?option=com_content&view=article&id=47:c3dviewer&catid=34:generalproducts&Itemid=65">C3D Viewer</a>
is the visualization tool for the 3D Model and related data. The user can either manually load 3D models and connect
them to data sources, or execute Studio designed rich clients ( timelines) Where 3D and related data are loaded,
linked and displayed for navigation and updates.
</td>
<td width="50%">
<a href="http://processing.org/"><img src="media/processing.jpg" width="160" height="158" align="left" alt="Processing"></img>
Processing</a> is an open
source programming language and environment for people who want to
program images, animation, and sound. It is used by students, artists,
designers, architects, researchers, and hobbyists for learning,
prototyping, and production. Processing is developed by artists and
designers as an alternative to proprietary software tools in the same
domain. It uses JOGL for its hardware accelerated 3D rendering
support.
</td>
</tr>
<tr>
<td width="50%">
<a href="http://worldwind.arc.nasa.gov/java/">
<img src="media/worldwind.jpg" width="160" align="left" alt="World Wind"></img>NASA World Wind Java</a>
provides a suite of <a href="http://worldwind31.arc.nasa.gov/svn/">open</a>-<a href="https://github.com/wcmatthysen/World-Wind-Java">source</a>
<a href="http://goworldwind.org/features/">3-D virtual globe technologies</a>
for Java applications, which can be utilized in user applications.
Version 2.0 now uses JOGL 2.
It provides a rich set of features for displaying and interacting with geographic data and representing
a wide range of geometric objects.
<a href="http://goworldwind.org/demos/">Online demos</a> are available,
as well as an <a href="http://www.disti.com/Products/demonstrations/java.html">F-16 Flight Simulator</a>
from Disti.
</td>
<td width="50%">
<a href="http://projects.hepforge.org/frog/ "><img src="media/Frog-Craft3_2.160w.png"
width="160" height="120" align="left" alt="FROG"></img>FROG</a>
is a fast OpenGL event display tool mainly developed for visualization of data
in the field of high energy physics. FROG is mostly used to visualized/animate data
from proton/proton collision produced in the CMS experiment at the LHC, CERN, Switzerland.
Animations produced by this tools are frequently used to share the progress of the
CMS experiment with the media of the world
(animations are often visible on scientific website or even on TV).
FROG has recently been ported to Java and is now using JOGL
and also offers an
<a href="http://projects.hepforge.org/frog/Downloads/jfrog/jfrog_web.jnlp ">online demonstration</a>.
</td>
</tr>
<tr>
<td width="50%">
<a href="http://www.scilab.org/"><img src="media/scilab.png" width="160" height="159" align="left" alt="Scilab"></img>
Scilab</a> is a free scientific software
package for numerical computations providing a powerful open computing
environment for engineering and scientific applications. It has
sophisticated data structures, an interpreter and a high level
programming language. It also integrates a 2-D and 3-D plotting module
designed to visually represent and understand complex data. Fully
integrated within the Scilab's Swing UI, the plotting module is based
on JOGL, allowing it to take advantage of the OpenGL accelerated
graphics.
</td>
<td >
<a href="http://www3.math.tu-berlin.de/jreality/index.php?article_id=1"><img src="media/jreality-logo-discreteksurfaces.png"
width="160" height="105" align="left" alt="jReality"></img>jReality</a>
is a Java based, open-source, full-featured 3D scene graph package designed for 3D visualization and specialized in mathematical visualization.
It provides several backends, including a JOGL one for Java based OpenGL rendering. JReality is thread-safe,
has a flexible shading model based on an attribute-inheritance mechanism in the scene graph, device-independent user interaction and support
for 3D audio (JACK). It has a plugin system for assembling custom viewers,
<a href="http://www3.math.tu-berlin.de/jreality/phpbb/">an active forum</a> and a growing set of
<a href="http://www3.math.tu-berlin.de/jreality/mediawiki/index.php/Developer_Tutorial">tutorial examples</a>
to help developers interested in using jReality to solve their Java 3D problems.
For further information please look <a href="http://www3.math.tu-berlin.de/jreality/index.php?article_id=29">here</a>.
</td>
</tr>
<tr>
<td width="50%">
<a href="http://biojava.org/wiki/RCSB_Viewers:About"><img src="media/mbt.jpg" width="160" height="122" align="left" alt="Molecular Biology Toolkit"></img></a>
<a href="http://biojava.org/">BioJava</a>
is an <a href="https://github.com/biojava">open-source</a> project dedicated to providing a Java framework for processing biological data. It provides analytical and statistical routines, parsers for common file formats and allows the manipulation of sequences and 3D structures.
<a href="http://biojava.org/wiki/RCSB_Viewers:About">The RCSB Viewers suite</a> of frameworks provides the capability of creating 3-d viewing applications. The libraries are Java based, and use JOGL for 3d rendering.
Some visualization tools are <a
href="http://www.rcsb.org/">RCSB Protein Data Bank</a> (<a
href="http://www.rcsb.org/pdb/explore/viewerLaunch.do?viewerType=PW&structureId=3VTQ&unit=bio&unit_id=1">Example</a>) and
<a href="http://www.iedb.org/">Epitode Database</a>
(<a href="http://www.iedb.org/browse_by_3D.php?name=TCELL&mhc_allele_id=143_9606_Homo_sapiens_TCELL">Windows only</a>).
</td>
<td width="50%">
<a href="http://www.geogebra.org/"><img src="media/geogebra-screenshot-tangents.png" width="160" align="left" alt="GeoGebra"></img>GeoGebra</a>
is free and multi-platform dynamic mathematics software for all levels of education that joins geometry, algebra,
tables, graphing, statistics and calculus in one easy-to-use package.
It has received several educational software awards in Europe and the USA.
<a href="http://www.geogebra.org/forum/viewtopic.php?f=52&t=19846">GeoGebra 5.0</a> has experimental 3D support utilizing JOGL.
Misc resources: <a href="https://dev.geogebra.org/trac">Developer Wiki</a>, <a href="http://dev.geogebra.org/svn">SVN Repository</a>.
</td>
</tr>
<tr>
<td width="50%">
<a href="http://gephi.org/"><img src="media/gephi.jpg" width="160" height="122" align="left" alt="Gephi"></img>
Gephi</a> is a tool for people that have to explore and understand graphs. Like Photoshop but for data,
the user interacts with the representation, manipulate the structures, shapes and colors to reveal hidden properties.
The goal is to help data analysts to make hypothesis, intuitively discover patterns, isolate structure singularities or
faults during data sourcing. It is a complementary tool to traditional statistics,
as visual thinking with interactive interfaces is now recognized to facilitate reasoning.
This is a software for Exploratory Data Analysis, a paradigm appeared in the Visual Analytics field of research.
</td>
<td width="50%">
<a href="https://github.com/AusencoSimulation/JaamSim">
<img src="media/JaamSim_160x120.png" width="160" height="120" align="left" alt="Volume Viewer"></img>JaamSim</a>
is a discrete-event simulation environment developed by Ausenco Sandwell as
the foundation of all our simulation applications. It includes
interactive 3d graphics, drag and drop model building, collada model
import and is fully open source (GPLv3).
</td>
</tr>
<tr>
<td width="50%">
<a href="http://volumeviewer.kenai.com/">
<img src="media/VolumeViewer-160x120.png" width="160" height="120" align="left" alt="Volume Viewer"></img>Volume Viewer</a>
is an open source renderer for 3D volumetric data. It provides tools for coloring your model,
cutting away pieces, and viewing it from any angle. It can cast shadows within the model for extra realism.
You can even upload your own volumetric data and view it in real time.
</td>
<td width="50%">
<a href="http://jzy3d.org/">
<img src="media/jzy3d-demo-surface-160x160.png" width="160" height="160" align="left" alt="Jzy3D"></img>
Jzy3d</a>
stands for Java Easy 3d, and allows a rapid display of 3d scientific
data. User can define z=f(x,y) functions binded to (customizable)
colormaps, as well as rendering predefined simple 3d shapes
programmaticaly or from csv files.
One can moreover add pre/post renderers for adding java2d layers
to the 3d scene. Jzy3d provides a simple bridge to AWT, SWT, or
Swing, and has already been integrated in Eclipse RCP
and Swing applications. The API releases one of the burden
of working with OpenGL,
3d polygon ordering and transparency management.
</td>
</tr>
<tr>
<td width="50%">
<a href="http://www.brightideassoftware.com/Pebbles/PebblesHome.aspx">
<img src="media/pebbles.png" width="160" align="left" alt="OneStone Pebbles"></img>
OneStone® Pebbles</a> are a new series of calculus visualization tools developed
by <a href="http://www.brightideassoftware.com/">Bright Ideas Software®</a>.
Each 'Pebble' in the series is a stand-alone
program designed to illustrate a specific topic in the calculus
syllabus. While the topic of each Pebble is different, the experience
of using each remains as constant as possible, and features several
elements identified as contributing to the development of a deeper
understanding of dynamic covariant relationships. The Pebbles use JOGL
for their interactive 3D rendering. Try the
<a href="http://www.brightideassoftware.com/Pebbles/CurveFamilies.aspx"> Curve Families</a> and
<a href="http://www.brightideassoftware.com/Pebbles/SurfacesOfRevolution.aspx">Surfaces of Revolution</a> examples!
</td>
<td width="50%">
<a href="http://www.impact-fem.org/"><img src="media/Impact_Bullet_AKM.in-1.png" width="160" align="left" alt="Impact"></img>
Impact</a> is a
complete finite element suite including preprocessor, solver and
postprocessor which is useable for simulating dynamic events such as
car crashes or stamping of metal sheets. The suite allows 3D
modelling, solving and viewing of simulation results, all in OpenGL
accelerated graphics through the use of JOGL.
</td>
</tr>
<tr>
<td width="50%">
<a href="http://www.insparia.com/"><img src="media/insparia-160x132.jpg" width="160" height="132" align="left" alt="Insparia"></img>
Insparia</a> was created to help people
easily visualize, construct and track information about a 3d
environment online. Shape and texture importing as well as a robust
renderer will be available in the final commercial version. Insparia
uses JOGL to allow the user to construct and interact with their 3d
environment in real-time. Please note that Insparia is in alpha
testing. Feedback is appreciated.
</td>
<td width="50%">
</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<th colspan="1"><a id="feat_utils">Utilities, Libraries, Building blocks</a></th>
</tr>
<tr>
<td >
<table border="0" cellspacing="15">
<tbody>
<tr>
<td width="50%">
<a href="http://jmonkeyengine.org/"><img src="media/jmonkeyengine.png"
width="160" align="left" alt="jMonkeyEngine"></img>jMonkeyEngine</a>
is a game engine made for developers who want to create 3D games following modern technology standards.
The framework is programmed entirely in Java aimed at wide accessibility and quick deployment to desktop, web, and mobile platforms.<br/>
Currently <a href="../../wiki/index.php/Maintainer_and_Contacts#Julien_Gouesse">Julien Gouesse</a>
develops a <a href="http://jmonkeyengine.org/groups/development-discussion-jme3/forum/topic/jogl-support-jogl2-that-is/">JOGL backend for jME3</a>
with support of the jME team. <i>NEWT support</i> is also underway, which will allow jME3 to run <i>on mobile devices</i> as long
proper <a href="http://jogamp.org/jogl/doc/Overview-OpenGL-Evolution-And-JOGL.html">JOGL/OpenGL</a>
<a href="http://jogamp.org/jogl/doc/bouml/html-svg/fig128069.svg">profile separation</a> is being used.
</td>
<td width="50%">
<a href="http://ardor3d.com/"><img src="media/ardor3d.png"
width="160" align="left" alt="Ardor3D"></img>Ardor3D</a>
is a professionally oriented, open source, Java based 3D engine brought to you by <a href="http://www.ardorlabs.com/">Ardor Labs</a>.<br/>
<a href="../../wiki/index.php/Maintainer_and_Contacts#Julien_Gouesse">Julien Gouesse</a> started the new JOGL backend development,
which is now merged into the official trunk.
</td>
</tr>
<tr>
<td width="50%">
<a href="http://en.wikipedia.org/wiki/Java_3D"><img src="media/Java3d.png" width="160" align="left" alt="Ardor3D"></img>Java3D</a>
<a href="http://gouessej.wordpress.com/2012/08/01/java-3d-est-de-retour-java-3d-is-back/">is back</a>.
It is maintained by <a href="../../wiki/index.php/Maintainer_and_Contacts#Harvey_Harrison">Harvey Harrison</a> and initially ported to
our current JOGL version by <a href="../../wiki/index.php/Maintainer_and_Contacts#Julien_Gouesse">Julien Gouesse</a>.<br/>
Source available via this <a href="https://github.com/hharrison/java3d-core">git repository</a>
and JAR files can <a href="http://jogamp.org/deployment/java3d/">be downloaded here</a>.
Our <a href="http://forum.jogamp.org/java3d-f3728156.html">forum</a> may help you with your questions.
</td>
<td width="50%">
<a href="http://libgdx.badlogicgames.com/"><img src="media/libgdx.png"
width="160" height="55" align="left" alt="libGDX"></img>libGDX</a>
provides a cross-platform API for game and real-time application development. It's powerful abstractions let you chose how you want to write your game or application, w/o a <i>one size fit all</i> approach. The JOGL backend, a <a href="http://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-td4027689.html">team effort of the JogAmp community</a>, allows libGDX applications to be deployed on desktop and mobile platforms. Source code for this backend is currently <a href="https://github.com/gouessej/libgdx">available here</a>.
LibGDX is released under the Apache 2.0 license.
</td>
</tr>
<tr>
<td width="50%">
<a href="http://nifty-gui.lessvoid.com/"><img src="media/nifty-logo-new.png" width="160" align="left" alt="Nifty GUI"></img>
Nifty GUI</a> is a Java Library that supports the building of interactive user interfaces for games or similar applications.
The configuration of the GUI is stored in xml files with little supporting Java code.
In short Nifty helps you to layout stuff, display it in a cool way and interact with it :)<br/>
Source code is available in this <a href="https://github.com/void256/nifty-gui">git repository</a>.
JOGL is one renderer backend besides others.
</td>
<td width="50%">
<a href="http://brandonborkholder.github.com/glg2d/"><img src="media/glg2d-demo.png" width="160" align="left" alt="GLG2D"></img>
GLG2D</a> is a Graphics2D implementation that uses OpenGL to implement basic Java2D drawing functionality.
We currently use the fixed function pipeline, with the GL2 profile for most functionality.
But a shader implementation is in the pipeline (so to speak).
See <a href="http://brandonborkholder.github.com/glg2d/implementationstatus.html">implementation status</a>
for which features are fully implemented.
</td>
</tr>
<tr>
<td width="50%">
<a href="http://mvn.io7m.com/jspatial/">
<img src="media/jspatial-1-160x160.png" width="160" align="left" alt="dyn4j"></img>jspatial</a>
implements a set of spatial data structures. It
features Quadtree and Octtree implementations, including efficient area
and raycast queries. It has numerous working examples and full
documentation including tutorials and JavaDoc. It includes a test suite
with 97% automated unit test coverage. It is platform and
rendering-system independent, but uses JOGL for the included example
Octtree viewer. The code is under the extremely liberal ISC
(BSD-like) license.
</td>
<td width="50%">
<a href="http://www.dyn4j.org/"><img src="media/dyn4j.png"
width="160" align="left" alt="dyn4j"></img>dyn4j</a>
is a 100% Java 2D collision detection and physics engine. Designed to be fast, stable, extensible, and easy to use.
dyn4j is free for use in commercial and non-commercial applications and licensed under the New BSD License.
The project comprises hundreds of JUnit test cases, Sandbox: a GUI test application, two example applications (ExampleGraphics2D and ExampleJOGL),
Javadocs, wiki, forum, and more!
</td>
</tr>
<tr>
<td width="50%">
<a href="http://www.disti.com/Products/glstudio/index.html"><img
src="media/glstudio.jpg" width="160" height="135" align="left" alt="GL Studio"></img>
GL Studio</a> is an object oriented rapid application
development tool that allows a user to graphically combine
photographs, 3D models and behavior logic to create advanced 2D and 3D
human machine interfaces. GL Studio generates Java or C++ source code
which can then be integrated into the user’s application as a user
interface.
Java code using JOGL can be exported.
An <a href="http://www.disti.com/Products/demonstrations/java.html">F-16 Flight Simulator using NASA World Wind is demonstrated</a>.
</td>
<td width="50%">
<a href="http://www.dok-ing.hr/solutions/myhmi"><img src="media/MyHmi-Collage-160x152.png"
width="160" height="152" align="left" alt="MyHMI"></img>MyHMI</a>
is a Java based object oriented software framework for industrial graphical user interfaces development.
It enables creation of visually adjustable interfaces for embedded systems, independently of underlying OS
or hardware platform, communication or data processing mechanisms.
An expressive and comprehensive 3D visualization MyHMI provides, is based on
a low level OpenGL and OpenGL ES standards and a higher interlayer
based on JOGL enabling multiplatform compatibility.
</td>
</tr>
<tr>
<td width="50%">
<a href="http://jebgl.com/"><img src="media/JebGL_logo.160w.png"
width="160" height="87" align="left" alt="JebGL"></img>JebGL</a>
is a piece of Javascript which lets you run your WebGL apps in browsers lacking WebGL support without having to modify your existing code!
Behind the scenes JebGL uses a fallback Java applet to emulate the WebGL canvas if needed, and the Java applet runs hardware accelerated
on all platforms using JOGL.
JebGL is released under the MIT license.
</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<th colspan="1"><a id="feat_games">Games</a></th>
</tr>
<tr>
<td >
<table border="0" cellspacing="15">
<tbody>
<tr>
<td width="50%">
<a href="http://store.steampowered.com/app/108200/"><img src="media/ticket2ride_picture5-160x132.jpg"
width="160" height="132" align="left" alt="Ticket to Ride"></img>Ticket to Ride</a>
and <a href="http://store.steampowered.com/app/108210/">Memoir '44</a> are boardgames published by
<a href="http://www.daysofwonder.com/">Days of Wonder</a>.
They also make digital versions of these games since 2006. These are available on all desktops computers (Windows, MacOS and Linux),
thanks to the use of Java and JOGL.
This has proven to be the best solution to create the same gaming experience on all desktop computers with a single code base.
The games are available on Steam. Days of Wonder is currently porting their engine to JOGL2, allowing the inclusion of Android devices.
</td>
<td width="50%">
<a href="http://www.everplanes.com/"><img src="media/EverplanesLogo_160x160.png" width="122" height="122" align="left" alt="Everplanes"></img>
Everplanes</a> is a game of exploration, building, survival and strategy.
It introduces new gameplay, resources and challenges in the updates.
Each time the game is started, it automatically downloads the latest updates.
The game includes a built-in server for LAN or Internet play.
You can run an open server, or configure various levels of access control.
Everplanes features a built-in server browser and also includes global chat facility.
Everplanes is available for Mac OS X 10.4+, Windows XP/Vista/7 and Linux.
</td>
</tr>
<tr>
<td width="50%">
<a href="http://www.codefrontiers.com/page/elflight-engine/"><img src="media/elflightengine-160x122.png" width="160" height="122" align="left" alt="Elflight Engine"></img>
The Elflight Engine</a> is a games engine designed for the web.
It supports hardware accelerated 3D games and applications in a web browser,
with the ability to import assets from major 3D packages such as Maya and 3D Studio.
The focus of the engine's architecture is minimal startup time, fast streaming, local
caching and collaborative real-time editing. The Elflight Engine is multi-user and so
lends itself to the development of virtual worlds and MMOs.
</td>
<td width="50%">
<a href="http://bytonic.de/html/jake2.html">
<img src="media/jake2-160x160.png" width="160" height="128" align="left" alt="Jake2"></img>Jake2</a> is a port
of id Software's GPL'd Quake II engine from C to Java done by <a
href="http://bytonic.de/">bytonic software</a>.<br/>
Jake2 has been ported to the current JOGL version for desktop OpenGL and mobile OpenGL ES1 and ES2 use
including dropping AWT in favor of NEWT.
You can run the game online as an
<a href="http://jogamp.org/deployment/test/jake2/jake2-napplet01.html">NApplet</a>
or via <a href="http://jogamp.org/deployment/test/jake2/jake2_jogl.jnlp">Webstart</a>
on all of JOGL's supported platforms.<br/>
You can find the current source code in this
<a href="http://jogamp.org/git/?p=users/sgothel/jake2.git;a=summary">git repository</a>.
</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<th colspan="1"><a id="feat_old">Older projects ...</a></th>
</tr>
<tr>
<td >
<table border="0" cellspacing="15">
<tbody>
<tr>
<td width="50%">
<a href="http://chronotext.org/"><img src="media/chronotext.jpg" width="160" height="120" align="left" alt="chronotext"></img>
chronotext</a> is a series
of visual design experiments involving animated text and 3D objects
and surfaces. Several examples can be run on-line via <a
href="http://chronotext.org/scriptorium/behind/index.htm">Java Web
Start</a>. See the <a href="http://www.chronotext.org/mapping/">latest
experiments</a> of mapping text on to real 3D surfaces.
</td>
<td width="50%">
<a href="http://3d-alignment.eu"><img src="media/strap.jpg" width="160" height="118" align="left" alt="STRAP"></img></a>
With <a href="http://3d-alignment.eu">STRAP</a> you can align your proteins by
sequence and 3D-structure. STRAP simultaneously displays
3d-structures, amino acid sequence alignment and nucleotide sequences.
It has powerful annotation features.
</td>
</tr>
<tr>
<td width="50%">
<a href="http://www.artofillusion.org/"><img src="media/artofillusion.jpg" width="160" height="117" align="left" alt="Art Of Illusion"></img>
Art of Illusion</a> is a free, open source 3D modelling and rendering
studio. Many of its capabilities rival those found in commercial
programs. Some of the highlights include subdivision surface based
modelling tools, skeleton based animation, and a graphical language
for designing procedural textures and materials. It uses JOGL for
real-time OpenGL rendering in its modeling views.
</td>
<td width="50%">
<a href="http://www.insightmachines.com/en/vehicleDynamicsEngine.shtml">
<img src="media/vehicle.jpg" width="160" height="117" align="left" alt="Vehicle Dynamics Engine Demo"></img>Vehicle Dynamics Engine Demo</a>
is a Java Web Start demonstration of a 3D physics engine developed by
<a href="http://www.insightmachines.com/">Insight Machines</a>. The
engine is designed especially for car games. The demo uses JOGL and
employs such techniques like shadow casting using the stencil buffer.
</td>
</tr>
<tr>
<td width="50%">
<a href="http://www.sculpteo.com"><img src="media/sculpteo_3_robot_72dpi_sm.jpg" width="160" height="79" align="left" alt="Sculpteo"></img>
Sculpteo</a> offers a 3D printing service, fast and available for everyone.
Starting from a 3D design, Sculpteo makes a specific object : interior decoration, characters, robots, miniatures, models, mechanic objects...
</td>
<td width="50%">
<a href="http://www.fenggui.org/"><img src="media/fenggui.jpg" width="160" height="108" align="left" alt="FengGUI"></img>
FengGUI</a> is a graphical
user interface (GUI) application programming interface (API) based on
OpenGL. FengGUI provides all typical GUI components like buttons,
sliders, trees, text areas, frames, tabs, etc. which are required to
build a complete GUI system. Since it is based on OpenGL, FengGUI fits
well in multimedia and game environments.
</td>
</tr>
<tr>
<td width="50%">
<a href="http://www.fusion-laboratory.de/"><img
src="media/fusion_logo.jpg" width="135" height="57" align="left"
alt="Fusion Laboratory"></img>The Fusion Framework</a> enables Swing
components to be extended with 3D content via JOGL.
In general the 3D content will show up in layers on top of the corresponding Swing
component. The system provides a simple scenegraph, Swing-like mouse interaction, and low-level
animation support, as well as GLSL shaders and .obj file loading. The
demo page contains several Java Web Start applications.
</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<th colspan="1">Discontinued projects</th>
</tr>
<tr>
<td >
<table border="0" cellspacing="15">
<tbody>
<!--- abandoned JOGL ..
<tr>
<td >
<a href="http://openendedgroup.com/field"><img src="media/field.png"
width="160" height="159" align="left" alt="Field"></img>Field</a> is an
open-source development environment for digital art and experimental
code writing. Built around the needs of programmers that manipulate
images, make animations and compose music, Field seeks to tie
text-based programming with ad hoc visual metaphors. Field uses Python
and other programming languages and wants to be integrated into your
own personal code-base. And it comes with special support for the <a
href="http://processing.org/">Processing</a> environment. Field uses
JOGL for its UI and its built-in drawing system; it provides a
JOGL-based scene-graph library for 3D visualization.
</td>
</tr>
<td width="50%">
<a href="http://www.eclipse.org/gef3d/"><img src="http://wiki.eclipse.org/images/thumb/b/be/Gef3d_sample_ecore3D.png/800px-Gef3d_sample_ecore3D.png" width="160" height="94" align="left" alt="GEF3d"></img>
GEF3D</a> is an Eclipse GEF extension bringing 3D to diagram editing.
That is with GEF3D you can create 3D diagrams, 2D diagrams and combine
3D with 2D diagrams. GEF3D extends GEF by providing 3D enabled draw and
controller classes. Instead of drawing 2D figures, you can now draw 3D figures.
Existing GEF-based 2D editors can be embedded into 3D editors with minimal effort.
</td>
-->
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
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