/* XLogo4Schools - A Logo Interpreter specialized for use in schools, based on XLogo by Loic Le Coq * Copyright (C) 2013 Marko Zivkovic * * Contact Information: marko88zivkovic at gmail dot com * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. This program is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General * Public License for more details. You should have received a copy of the * GNU General Public License along with this program; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. * * * This Java source code belongs to XLogo4Schools, written by Marko Zivkovic * during his Bachelor thesis at the computer science department of ETH Zurich, * in the year 2013 and/or during future work. * * It is a reengineered version of XLogo written by Loic Le Coq, published * under the GPL License at http://xlogo.tuxfamily.org/ * * Contents of this file were initially written by Loic Le Coq, * modifications, extensions, refactorings might have been applied by Marko Zivkovic */ package xlogo.kernel.perspective; import java.awt.Color; import java.util.Vector; import org.jogamp.vecmath.Point3d; import xlogo.kernel.LogoError; /** * @author Marko - I decoupled this and its subclasses from Application * */ abstract public class Element3D { protected Viewer3D v3d; /** * Color for each vertex * * @uml.property name="color" * @uml.associationEnd multiplicity="(0 -1)" elementType="java.awt.Color" */ protected Vector color; /** * Vertex coordinates in virtual world * * @uml.property name="vertex" * @uml.associationEnd multiplicity="(0 -1)" * elementType="org.jogamp.vecmath.Point3d" */ protected Vector vertex; public Element3D(Viewer3D v3d) { this.v3d = v3d; vertex = new Vector(); color = new Vector(); } public void addVertex(Point3d p, Color c) { vertex.add(p); color.add(c); } /** * This method calculates all attributes for polygon and add it in the 3D * Viewer */ abstract public void addToScene() throws LogoError; /** * This method indicates if the Element3D is a Point. * * @return true if this Element3D is a Point, false otherwise */ abstract public boolean isPoint(); /** * This method indicates if the Element3D is a Polygon. * * @return true if this Element3D is a Polygon, false otherwise */ abstract public boolean isPolygon(); /** * This method indicates if the Element3D is a line. * * @return true if this Element3D is a line, false otherwise */ abstract public boolean isLine(); /** * This method indicates if the Element3D is a Text2D. * * @return true if this Element3D is a Text2D, false otherwise */ abstract public boolean isText(); public int getVertexCount() { return vertex.size(); } }