diff options
author | Rene Stoeckel <[email protected]> | 2005-02-12 21:43:48 +0000 |
---|---|---|
committer | Rene Stoeckel <[email protected]> | 2005-02-12 21:43:48 +0000 |
commit | 9726689414140e7a2ddb4e1faf0f415fc12bd557 (patch) | |
tree | 862c4ea9e048a787630a57aea3dc78fb26af96ca | |
parent | ce96a11ba2467b2671b433a5ce969e702d5a7064 (diff) |
beatification
-rw-r--r-- | src/jake2/game/PlayerClient.java | 15 | ||||
-rw-r--r-- | src/jake2/server/SV_INIT.java | 6 |
2 files changed, 6 insertions, 15 deletions
diff --git a/src/jake2/game/PlayerClient.java b/src/jake2/game/PlayerClient.java index 80cdbe8..68815f8 100644 --- a/src/jake2/game/PlayerClient.java +++ b/src/jake2/game/PlayerClient.java @@ -19,7 +19,7 @@ */ // Created on 28.12.2003 by RST. -// $Id: PlayerClient.java,v 1.7 2005-02-06 19:10:48 salomo Exp $ +// $Id: PlayerClient.java,v 1.8 2005-02-12 21:43:02 salomo Exp $ package jake2.game; import jake2.Defines; @@ -535,17 +535,8 @@ public class PlayerClient { target = spot.targetname; if (target == null) target = ""; - if (Lib.Q_stricmp(GameBase.game.spawnpoint, target) == 0) { // this - // is a - // coop - // spawn - // point - // for - // one - // of - // the - // clients - // here + if (Lib.Q_stricmp(GameBase.game.spawnpoint, target) == 0) { + // this is a coop spawn point for one of the clients here index--; if (0 == index) return spot; // this is it diff --git a/src/jake2/server/SV_INIT.java b/src/jake2/server/SV_INIT.java index 98bc39d..525bd03 100644 --- a/src/jake2/server/SV_INIT.java +++ b/src/jake2/server/SV_INIT.java @@ -19,7 +19,7 @@ */ // Created on 14.01.2004 by RST. -// $Id: SV_INIT.java,v 1.11 2005-02-06 19:27:24 salomo Exp $ +// $Id: SV_INIT.java,v 1.12 2005-02-12 21:43:48 salomo Exp $ package jake2.server; import jake2.Defines; @@ -355,10 +355,10 @@ public class SV_INIT { | Defines.CVAR_LATCH); } - svs.spawncount = Lib.rand(); - //svs.clients = Z_Malloc(sizeof(client_t) * maxclients.value); + svs.spawncount = Lib.rand(); svs.clients = new client_t[(int) SV_MAIN.maxclients.value]; for (int n = 0; n < svs.clients.length; n++) { + // fixed nasty multiplayer bug (rst). svs.clients[n] = new client_t(); svs.clients[n].serverindex = n; } |