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authorCarsten Weisse <[email protected]>2006-12-08 17:29:15 +0000
committerCarsten Weisse <[email protected]>2006-12-08 17:29:15 +0000
commitce92bd38a36b2b8b632de02258318825ff8da752 (patch)
tree2a90e2d5b9951b83872e1aad4532479b6461b70d
parentee5c124cabfa667b4a1566fb1ac76edd388b9e93 (diff)
add the ALut class from joal only for the current webstart version
-rw-r--r--src/net/java/games/joal/util/ALut.java111
1 files changed, 111 insertions, 0 deletions
diff --git a/src/net/java/games/joal/util/ALut.java b/src/net/java/games/joal/util/ALut.java
new file mode 100644
index 0000000..4c10473
--- /dev/null
+++ b/src/net/java/games/joal/util/ALut.java
@@ -0,0 +1,111 @@
+package net.java.games.joal.util;
+
+
+import java.io.BufferedInputStream;
+import java.io.InputStream;
+import java.nio.ByteBuffer;
+
+import net.java.games.joal.*;
+
+/**
+ * @author Athomas Goldberg
+ *
+ */
+public final class ALut {
+
+ private static ALC alc;
+ private static ALCdevice device;
+ private static ALCcontext context;
+ private static Thread initializingThread;
+
+ private ALut() { }
+
+ /** Initializes the OpenAL Utility Toolkit, creates an OpenAL
+ context and makes it current on the current thread. The ALut may
+ only be initialized on one thread at any given time. */
+ public static synchronized void alutInit() throws ALException {
+ if (context != null) {
+ throw new ALException("Already initialized on thread " + initializingThread.getName());
+ }
+ if (alc == null) {
+ alc = ALFactory.getALC();
+ }
+ String deviceName = null;
+ ALCdevice d = alc.alcOpenDevice(deviceName);
+ if (d == null) {
+ throw new ALException("Error opening default OpenAL device");
+ }
+ ALCcontext c = alc.alcCreateContext(d, null);
+ if (c == null) {
+ alc.alcCloseDevice(d);
+ throw new ALException("Error creating OpenAL context");
+ }
+ alc.alcMakeContextCurrent(c);
+ if (alc.alcGetError(d) != 0) {
+ alc.alcDestroyContext(c);
+ alc.alcCloseDevice(d);
+ throw new ALException("Error making OpenAL context current");
+ }
+ // Fully initialized; finish setup
+ device = d;
+ context = c;
+ initializingThread = Thread.currentThread();
+ }
+
+ /** Shuts down the OpenAL Utility Toolkit; releases and destroys the
+ internal OpenAL context and closes the output device. Must be
+ called from the same thread as alutInit(). Most applications
+ should not need to call this; only those which wish to toggle
+ sound on / off at run time by initializing and un-initializing
+ OpenAL need to call it. */
+ public static synchronized void alutExit() throws ALException {
+ if (context == null) {
+ throw new ALException("Not initialized");
+ }
+ alc.alcMakeContextCurrent(null);
+ alc.alcDestroyContext(context);
+ alc.alcCloseDevice(device);
+ context = null;
+ device = null;
+ initializingThread = null;
+ }
+
+ public static void alutLoadWAVFile(String fileName,
+ int[] format,
+ ByteBuffer[] data,
+ int[] size,
+ int[] freq,
+ int[] loop) throws ALException {
+ try {
+ WAVData wd = WAVLoader.loadFromFile(fileName);
+ format[0] = wd.format;
+ data[0] = wd.data;
+ size[0] = wd.size;
+ freq[0] = wd.freq;
+ loop[0] = wd.loop ? AL.AL_TRUE : AL.AL_FALSE;
+ } catch (Exception e) {
+ throw new ALException(e);
+ }
+ }
+
+ public static void alutLoadWAVFile(InputStream stream,
+ int[] format,
+ ByteBuffer[] data,
+ int[] size,
+ int[] freq,
+ int[] loop) throws ALException {
+ try {
+ if (!(stream instanceof BufferedInputStream)) {
+ stream = new BufferedInputStream(stream);
+ }
+ WAVData wd = WAVLoader.loadFromStream(stream);
+ format[0] = wd.format;
+ data[0] = wd.data;
+ size[0] = wd.size;
+ freq[0] = wd.freq;
+ loop[0] = wd.loop ? AL.AL_TRUE : AL.AL_FALSE;
+ } catch (Exception e) {
+ throw new ALException(e);
+ }
+ }
+}