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authorCarsten Weisse <[email protected]>2007-06-07 10:31:10 +0000
committerCarsten Weisse <[email protected]>2007-06-07 10:31:10 +0000
commitead589a5eb19ee7d29fe96e27418aac775a802e5 (patch)
tree711ac6c53e14ca9c0cc57a49b3d4ebe81fa25702
parent6821971ca54b87c3191206c22cdc083f863276d3 (diff)
code clean up (shift the variable declarations down)
-rw-r--r--src/jake2/server/SV_CCMDS.java48
1 files changed, 17 insertions, 31 deletions
diff --git a/src/jake2/server/SV_CCMDS.java b/src/jake2/server/SV_CCMDS.java
index 69df089..83d95e1 100644
--- a/src/jake2/server/SV_CCMDS.java
+++ b/src/jake2/server/SV_CCMDS.java
@@ -19,7 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 18.01.2004 by RST.
-// $Id: SV_CCMDS.java,v 1.15 2005-12-03 19:45:42 salomo Exp $
+// $Id: SV_CCMDS.java,v 1.16 2007-06-07 10:31:10 cawe Exp $
package jake2.server;
@@ -177,11 +177,9 @@ public class SV_CCMDS {
/** Delete save files save/(number)/. */
public static void SV_WipeSavegame(String savename) {
- String name, s;
+ Com.DPrintf("SV_WipeSaveGame(" + savename + ")\n");
- Com.DPrintf("SV_WipeSaveGame(" + savename + ")\n");
-
- name = FS.Gamedir() + "/save/" + savename + "/server.ssv";
+ String name = FS.Gamedir() + "/save/" + savename + "/server.ssv";
remove(name);
name = FS.Gamedir() + "/save/" + savename + "/game.ssv";
@@ -277,19 +275,14 @@ public class SV_CCMDS {
================
*/
public static void SV_CopySaveGame(String src, String dst) {
- //char name[MAX_OSPATH], name2[MAX_OSPATH];
- int l, len;
- File found;
-
- String name, name2;
Com.DPrintf("SV_CopySaveGame(" + src + "," + dst + ")\n");
SV_WipeSavegame(dst);
// copy the savegame over
- name = FS.Gamedir() + "/save/" + src + "/server.ssv";
- name2 = FS.Gamedir() + "/save/" + dst + "/server.ssv";
+ String name = FS.Gamedir() + "/save/" + src + "/server.ssv";
+ String name2 = FS.Gamedir() + "/save/" + dst + "/server.ssv";
FS.CreatePath(name2);
CopyFile(name, name2);
@@ -298,10 +291,9 @@ public class SV_CCMDS {
CopyFile(name, name2);
String name1 = FS.Gamedir() + "/save/" + src + "/";
- len = name1.length();
name = FS.Gamedir() + "/save/" + src + "/*.sav";
- found = Sys.FindFirst(name, 0, 0);
+ File found = Sys.FindFirst(name, 0, 0);
while (found != null) {
name = name1 + found.getName();
@@ -460,7 +452,7 @@ public class SV_CCMDS {
==============
*/
public static void SV_ReadServerFile() {
- String filename="", name = "", string, comment, mapcmd;
+ String filename="", name = "", string, mapcmd;
try {
QuakeFile f;
@@ -472,8 +464,8 @@ public class SV_CCMDS {
f = new QuakeFile(filename, "r");
- // read the comment field
- comment = f.readString();
+ // read the comment field but ignore
+ f.readString();
// read the mapcmd
mapcmd = f.readString();
@@ -537,10 +529,6 @@ public class SV_CCMDS {
==================
*/
public static void SV_GameMap_f() {
- String map;
- int i;
- client_t cl;
- boolean savedInuse[];
if (Cmd.Argc() != 2) {
Com.Printf("USAGE: gamemap <map>\n");
@@ -552,7 +540,7 @@ public class SV_CCMDS {
FS.CreatePath(FS.Gamedir() + "/save/current/");
// check for clearing the current savegame
- map = Cmd.Argv(1);
+ String map = Cmd.Argv(1);
if (map.charAt(0) == '*') {
// wipe all the *.sav files
SV_WipeSavegame("current");
@@ -562,8 +550,9 @@ public class SV_CCMDS {
// clear all the client inuse flags before saving so that
// when the level is re-entered, the clients will spawn
// at spawn points instead of occupying body shells
- savedInuse = new boolean[(int) SV_MAIN.maxclients.value];
- for (i = 0; i < SV_MAIN.maxclients.value; i++) {
+ client_t cl;
+ boolean[] savedInuse = new boolean[(int) SV_MAIN.maxclients.value];
+ for (int i = 0; i < SV_MAIN.maxclients.value; i++) {
cl = SV_INIT.svs.clients[i];
savedInuse[i] = cl.edict.inuse;
cl.edict.inuse = false;
@@ -572,7 +561,7 @@ public class SV_CCMDS {
SV_WriteLevelFile();
// we must restore these for clients to transfer over correctly
- for (i = 0; i < SV_MAIN.maxclients.value; i++) {
+ for (int i = 0; i < SV_MAIN.maxclients.value; i++) {
cl = SV_INIT.svs.clients[i];
cl.edict.inuse = savedInuse[i];
@@ -638,10 +627,6 @@ public class SV_CCMDS {
*/
public static void SV_Loadgame_f() {
- String name;
- RandomAccessFile f;
- String dir;
-
if (Cmd.Argc() != 2) {
Com.Printf("USAGE: loadgame <directory>\n");
return;
@@ -649,13 +634,14 @@ public class SV_CCMDS {
Com.Printf("Loading game...\n");
- dir = Cmd.Argv(1);
+ String dir = Cmd.Argv(1);
if ( (dir.indexOf("..") > -1) || (dir.indexOf("/") > -1) || (dir.indexOf("\\") > -1)) {
Com.Printf("Bad savedir.\n");
}
// make sure the server.ssv file exists
- name = FS.Gamedir() + "/save/" + Cmd.Argv(1) + "/server.ssv";
+ String name = FS.Gamedir() + "/save/" + Cmd.Argv(1) + "/server.ssv";
+ RandomAccessFile f;
try {
f = new RandomAccessFile(name, "r");
}