diff options
author | Rene Stoeckel <[email protected]> | 2005-02-06 18:51:36 +0000 |
---|---|---|
committer | Rene Stoeckel <[email protected]> | 2005-02-06 18:51:36 +0000 |
commit | d93d442eb03ec88a0c6e34ef681046d34576f00a (patch) | |
tree | 0b596832a0996bae69d7c154351b5ab2fa69d6cf | |
parent | 6e43da175094dc667c9f03ee4c901c3405a99627 (diff) |
part of refactoring the monster files
-rw-r--r-- | src/jake2/game/monsters/M_Actor.java (renamed from src/jake2/game/M_Actor.java) | 22 | ||||
-rw-r--r-- | src/jake2/game/monsters/M_Berserk.java (renamed from src/jake2/game/M_Berserk.java) | 17 | ||||
-rw-r--r-- | src/jake2/game/monsters/M_Boss2.java (renamed from src/jake2/game/M_Boss2.java) | 17 | ||||
-rw-r--r-- | src/jake2/game/monsters/M_Boss3.java (renamed from src/jake2/game/M_Boss3.java) | 11 | ||||
-rw-r--r-- | src/jake2/game/monsters/M_Boss31.java (renamed from src/jake2/game/M_Boss31.java) | 17 | ||||
-rw-r--r-- | src/jake2/game/monsters/M_Boss32.java (renamed from src/jake2/game/M_Boss32.java) | 16 | ||||
-rw-r--r-- | src/jake2/game/monsters/M_Brain.java (renamed from src/jake2/game/M_Brain.java) | 18 | ||||
-rw-r--r-- | src/jake2/game/monsters/M_Chick.java (renamed from src/jake2/game/M_Chick.java) | 19 | ||||
-rw-r--r-- | src/jake2/game/monsters/M_Flash.java (renamed from src/jake2/game/M_Flash.java) | 4 | ||||
-rw-r--r-- | src/jake2/game/monsters/M_Flipper.java (renamed from src/jake2/game/M_Flipper.java) | 15 | ||||
-rw-r--r-- | src/jake2/game/monsters/M_Float.java (renamed from src/jake2/game/M_Float.java) | 18 | ||||
-rw-r--r-- | src/jake2/game/monsters/M_Flyer.java (renamed from src/jake2/game/M_Flyer.java) | 16 | ||||
-rw-r--r-- | src/jake2/game/monsters/M_Gladiator.java (renamed from src/jake2/game/M_Gladiator.java) | 18 | ||||
-rw-r--r-- | src/jake2/game/monsters/M_Gunner.java (renamed from src/jake2/game/M_Gunner.java) | 18 | ||||
-rw-r--r-- | src/jake2/game/monsters/M_Hover.java (renamed from src/jake2/game/M_Hover.java) | 17 | ||||
-rw-r--r-- | src/jake2/game/monsters/M_Infantry.java (renamed from src/jake2/game/M_Infantry.java) | 23 | ||||
-rw-r--r-- | src/jake2/game/monsters/M_Insane.java (renamed from src/jake2/game/M_Insane.java) | 15 | ||||
-rw-r--r-- | src/jake2/game/monsters/M_Medic.java (renamed from src/jake2/game/M_Medic.java) | 21 | ||||
-rw-r--r-- | src/jake2/game/monsters/M_Mutant.java (renamed from src/jake2/game/M_Mutant.java) | 20 | ||||
-rw-r--r-- | src/jake2/game/monsters/M_Parasite.java (renamed from src/jake2/game/M_Parasite.java) | 17 | ||||
-rw-r--r-- | src/jake2/game/monsters/M_Player.java (renamed from src/jake2/game/M_Player.java) | 4 | ||||
-rw-r--r-- | src/jake2/game/monsters/M_Soldier.java (renamed from src/jake2/game/M_Soldier.java) | 28 | ||||
-rw-r--r-- | src/jake2/game/monsters/M_Supertank.java (renamed from src/jake2/game/M_Supertank.java) | 16 | ||||
-rw-r--r-- | src/jake2/game/monsters/M_Tank.java (renamed from src/jake2/game/M_Tank.java) | 17 |
24 files changed, 332 insertions, 72 deletions
diff --git a/src/jake2/game/M_Actor.java b/src/jake2/game/monsters/M_Actor.java index 1e5ef59..d6c3fc9 100644 --- a/src/jake2/game/M_Actor.java +++ b/src/jake2/game/monsters/M_Actor.java @@ -19,10 +19,24 @@ */ // Created on 11.11.2003 by RST. -// $Id: M_Actor.java,v 1.4 2004-09-22 19:22:01 salomo Exp $ -package jake2.game; +// $Id: M_Actor.java,v 1.2 2005-02-06 18:48:32 salomo Exp $ +package jake2.game.monsters; import jake2.Defines; +import jake2.game.EntDieAdapter; +import jake2.game.EntPainAdapter; +import jake2.game.EntThinkAdapter; +import jake2.game.EntTouchAdapter; +import jake2.game.EntUseAdapter; +import jake2.game.GameAI; +import jake2.game.GameBase; +import jake2.game.GameUtil; +import jake2.game.Monster; +import jake2.game.cplane_t; +import jake2.game.csurface_t; +import jake2.game.edict_t; +import jake2.game.mframe_t; +import jake2.game.mmove_t; import jake2.util.Lib; import jake2.util.Math3D; @@ -1503,7 +1517,7 @@ public class M_Actor { * QUAKED misc_actor (1 .5 0) (-16 -16 -24) (16 16 32) */ - static void SP_misc_actor(edict_t self) { + public static void SP_misc_actor(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return; @@ -1557,7 +1571,7 @@ public class M_Actor { self.use = actor_use; } - static void SP_target_actor(edict_t self) { + public static void SP_target_actor(edict_t self) { if (self.targetname != null) GameBase.gi.dprintf(self.classname + " with no targetname at " + Lib.vtos(self.s.origin) + " \n"); diff --git a/src/jake2/game/M_Berserk.java b/src/jake2/game/monsters/M_Berserk.java index 0b5c513..2158a51 100644 --- a/src/jake2/game/M_Berserk.java +++ b/src/jake2/game/monsters/M_Berserk.java @@ -19,10 +19,21 @@ */ // Created on 11.11.2003 by RST -// $Id: M_Berserk.java,v 1.3 2004-09-22 19:22:03 salomo Exp $ -package jake2.game; +// $Id: M_Berserk.java,v 1.2 2005-02-06 18:48:32 salomo Exp $ +package jake2.game.monsters; import jake2.Defines; +import jake2.game.EntDieAdapter; +import jake2.game.EntInteractAdapter; +import jake2.game.EntPainAdapter; +import jake2.game.EntThinkAdapter; +import jake2.game.Fire; +import jake2.game.GameAI; +import jake2.game.GameBase; +import jake2.game.GameUtil; +import jake2.game.edict_t; +import jake2.game.mframe_t; +import jake2.game.mmove_t; import jake2.util.Lib; import jake2.util.Math3D; @@ -928,7 +939,7 @@ public class M_Berserk { * QUAKED monster_berserk (1 .5 0) (-16 -16 -24) (16 16 32) Ambush * Trigger_Spawn Sight */ - static void SP_monster_berserk(edict_t self) { + public static void SP_monster_berserk(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return; diff --git a/src/jake2/game/M_Boss2.java b/src/jake2/game/monsters/M_Boss2.java index 4290ba8..5730648 100644 --- a/src/jake2/game/M_Boss2.java +++ b/src/jake2/game/monsters/M_Boss2.java @@ -19,10 +19,21 @@ */ // Created on 13.11.2003 by RST. -// $Id: M_Boss2.java,v 1.3 2004-09-22 19:22:01 salomo Exp $ -package jake2.game; +// $Id: M_Boss2.java,v 1.2 2005-02-06 18:48:32 salomo Exp $ +package jake2.game.monsters; import jake2.Defines; +import jake2.game.EntDieAdapter; +import jake2.game.EntPainAdapter; +import jake2.game.EntThinkAdapter; +import jake2.game.GameAI; +import jake2.game.GameBase; +import jake2.game.GameUtil; +import jake2.game.Monster; +import jake2.game.edict_t; +import jake2.game.mframe_t; +import jake2.game.mmove_t; +import jake2.game.trace_t; import jake2.util.Lib; import jake2.util.Math3D; @@ -1016,7 +1027,7 @@ public class M_Boss2 { * QUAKED monster_boss2 (1 .5 0) (-56 -56 0) (56 56 80) Ambush Trigger_Spawn * Sight */ - static void SP_monster_boss2(edict_t self) { + public static void SP_monster_boss2(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return; diff --git a/src/jake2/game/M_Boss3.java b/src/jake2/game/monsters/M_Boss3.java index 98d4108..3ae6f65 100644 --- a/src/jake2/game/M_Boss3.java +++ b/src/jake2/game/monsters/M_Boss3.java @@ -19,10 +19,15 @@ */ // Created on 13.11.2003 by RST. -// $Id: M_Boss3.java,v 1.2 2004-09-22 19:22:05 salomo Exp $ -package jake2.game; +// $Id: M_Boss3.java,v 1.2 2005-02-06 18:48:17 salomo Exp $ +package jake2.game.monsters; import jake2.Defines; +import jake2.game.EntThinkAdapter; +import jake2.game.EntUseAdapter; +import jake2.game.GameBase; +import jake2.game.GameUtil; +import jake2.game.edict_t; import jake2.util.Math3D; public class M_Boss3 { @@ -54,7 +59,7 @@ public class M_Boss3 { * * Just stands and cycles in one place until targeted, then teleports away. */ - static void SP_monster_boss3_stand(edict_t self) { + public static void SP_monster_boss3_stand(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return; diff --git a/src/jake2/game/M_Boss31.java b/src/jake2/game/monsters/M_Boss31.java index fec7e31..e267dc2 100644 --- a/src/jake2/game/M_Boss31.java +++ b/src/jake2/game/monsters/M_Boss31.java @@ -19,10 +19,21 @@ */ // Created on 13.11.2003 by RST. -// $Id: M_Boss31.java,v 1.3 2004-09-22 19:22:07 salomo Exp $ -package jake2.game; +// $Id: M_Boss31.java,v 1.2 2005-02-06 18:48:16 salomo Exp $ +package jake2.game.monsters; import jake2.Defines; +import jake2.game.EntDieAdapter; +import jake2.game.EntPainAdapter; +import jake2.game.EntThinkAdapter; +import jake2.game.GameAI; +import jake2.game.GameBase; +import jake2.game.GameUtil; +import jake2.game.Monster; +import jake2.game.edict_t; +import jake2.game.mframe_t; +import jake2.game.mmove_t; +import jake2.game.trace_t; import jake2.util.Lib; import jake2.util.Math3D; @@ -1129,7 +1140,7 @@ public class M_Boss31 { * QUAKED monster_jorg (1 .5 0) (-80 -80 0) (90 90 140) Ambush Trigger_Spawn * Sight */ - static void SP_monster_jorg(edict_t self) { + public static void SP_monster_jorg(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return; diff --git a/src/jake2/game/M_Boss32.java b/src/jake2/game/monsters/M_Boss32.java index d46dd50..abbe5ba 100644 --- a/src/jake2/game/M_Boss32.java +++ b/src/jake2/game/monsters/M_Boss32.java @@ -19,11 +19,23 @@ */ // Created on 13.11.2003 by RST. -// $Id: M_Boss32.java,v 1.3 2004-09-22 19:22:01 salomo Exp $ -package jake2.game; +// $Id: M_Boss32.java,v 1.2 2005-02-06 18:48:16 salomo Exp $ +package jake2.game.monsters; import jake2.Defines; import jake2.Globals; +import jake2.game.EntDieAdapter; +import jake2.game.EntInteractAdapter; +import jake2.game.EntPainAdapter; +import jake2.game.EntThinkAdapter; +import jake2.game.GameAI; +import jake2.game.GameBase; +import jake2.game.GameUtil; +import jake2.game.Monster; +import jake2.game.edict_t; +import jake2.game.mframe_t; +import jake2.game.mmove_t; +import jake2.game.trace_t; import jake2.util.Lib; import jake2.util.Math3D; diff --git a/src/jake2/game/M_Brain.java b/src/jake2/game/monsters/M_Brain.java index 43493b6..1339ed2 100644 --- a/src/jake2/game/M_Brain.java +++ b/src/jake2/game/monsters/M_Brain.java @@ -19,10 +19,22 @@ */ // Created on 13.11.2003 by RST. -// $Id: M_Brain.java,v 1.3 2004-09-22 19:22:00 salomo Exp $ -package jake2.game; +// $Id: M_Brain.java,v 1.2 2005-02-06 18:48:14 salomo Exp $ +package jake2.game.monsters; import jake2.Defines; +import jake2.game.EntDieAdapter; +import jake2.game.EntDodgeAdapter; +import jake2.game.EntInteractAdapter; +import jake2.game.EntPainAdapter; +import jake2.game.EntThinkAdapter; +import jake2.game.Fire; +import jake2.game.GameAI; +import jake2.game.GameBase; +import jake2.game.GameUtil; +import jake2.game.edict_t; +import jake2.game.mframe_t; +import jake2.game.mmove_t; import jake2.util.Lib; import jake2.util.Math3D; @@ -1094,7 +1106,7 @@ public class M_Brain { * QUAKED monster_brain (1 .5 0) (-16 -16 -24) (16 16 32) Ambush * Trigger_Spawn Sight */ - static void SP_monster_brain(edict_t self) { + public static void SP_monster_brain(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return; diff --git a/src/jake2/game/M_Chick.java b/src/jake2/game/monsters/M_Chick.java index 5789180..32e3c07 100644 --- a/src/jake2/game/M_Chick.java +++ b/src/jake2/game/monsters/M_Chick.java @@ -19,10 +19,23 @@ */ // Created on 13.11.2003 by RST. -// $Id: M_Chick.java,v 1.3 2004-09-22 19:22:02 salomo Exp $ -package jake2.game; +// $Id: M_Chick.java,v 1.2 2005-02-06 18:48:17 salomo Exp $ +package jake2.game.monsters; import jake2.Defines; +import jake2.game.EntDieAdapter; +import jake2.game.EntDodgeAdapter; +import jake2.game.EntInteractAdapter; +import jake2.game.EntPainAdapter; +import jake2.game.EntThinkAdapter; +import jake2.game.Fire; +import jake2.game.GameAI; +import jake2.game.GameBase; +import jake2.game.GameUtil; +import jake2.game.Monster; +import jake2.game.edict_t; +import jake2.game.mframe_t; +import jake2.game.mmove_t; import jake2.util.Lib; import jake2.util.Math3D; @@ -1248,7 +1261,7 @@ public class M_Chick { * QUAKED monster_chick (1 .5 0) (-16 -16 -24) (16 16 32) Ambush * Trigger_Spawn Sight */ - static void SP_monster_chick(edict_t self) { + public static void SP_monster_chick(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return; diff --git a/src/jake2/game/M_Flash.java b/src/jake2/game/monsters/M_Flash.java index 1f70990..e4ccdc5 100644 --- a/src/jake2/game/M_Flash.java +++ b/src/jake2/game/monsters/M_Flash.java @@ -19,8 +19,8 @@ */ // Created on 13.11.2003 by RST. -// $Id: M_Flash.java,v 1.2 2004-09-22 19:22:01 salomo Exp $ -package jake2.game; +// $Id: M_Flash.java,v 1.2 2005-02-06 18:48:32 salomo Exp $ +package jake2.game.monsters; public class M_Flash { diff --git a/src/jake2/game/M_Flipper.java b/src/jake2/game/monsters/M_Flipper.java index ad0fdce..14acc59 100644 --- a/src/jake2/game/M_Flipper.java +++ b/src/jake2/game/monsters/M_Flipper.java @@ -19,10 +19,21 @@ */ // Created on 13.11.2003 by RST. -// $Id: M_Flipper.java,v 1.3 2004-09-22 19:22:06 salomo Exp $ -package jake2.game; +// $Id: M_Flipper.java,v 1.2 2005-02-06 18:48:17 salomo Exp $ +package jake2.game.monsters; import jake2.Defines; +import jake2.game.EntDieAdapter; +import jake2.game.EntInteractAdapter; +import jake2.game.EntPainAdapter; +import jake2.game.EntThinkAdapter; +import jake2.game.Fire; +import jake2.game.GameAI; +import jake2.game.GameBase; +import jake2.game.GameUtil; +import jake2.game.edict_t; +import jake2.game.mframe_t; +import jake2.game.mmove_t; import jake2.util.Lib; import jake2.util.Math3D; diff --git a/src/jake2/game/M_Float.java b/src/jake2/game/monsters/M_Float.java index a7c267f..9c6ce07 100644 --- a/src/jake2/game/M_Float.java +++ b/src/jake2/game/monsters/M_Float.java @@ -19,11 +19,23 @@ */ // Created on 13.11.2003 by RST. -// $Id: M_Float.java,v 1.3 2004-09-22 19:22:01 salomo Exp $ -package jake2.game; +// $Id: M_Float.java,v 1.2 2005-02-06 18:48:17 salomo Exp $ +package jake2.game.monsters; import jake2.Defines; import jake2.Globals; +import jake2.game.EntDieAdapter; +import jake2.game.EntInteractAdapter; +import jake2.game.EntPainAdapter; +import jake2.game.EntThinkAdapter; +import jake2.game.Fire; +import jake2.game.GameAI; +import jake2.game.GameBase; +import jake2.game.GameUtil; +import jake2.game.Monster; +import jake2.game.edict_t; +import jake2.game.mframe_t; +import jake2.game.mmove_t; import jake2.util.Lib; import jake2.util.Math3D; @@ -1157,7 +1169,7 @@ public class M_Float { * QUAKED monster_floater (1 .5 0) (-16 -16 -24) (16 16 32) Ambush * Trigger_Spawn Sight */ - static void SP_monster_floater(edict_t self) { + public static void SP_monster_floater(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return; diff --git a/src/jake2/game/M_Flyer.java b/src/jake2/game/monsters/M_Flyer.java index 3a6b3e6..24e1c78 100644 --- a/src/jake2/game/M_Flyer.java +++ b/src/jake2/game/monsters/M_Flyer.java @@ -19,10 +19,22 @@ */ // Created on 13.11.2003 by RST. -// $Id: M_Flyer.java,v 1.4 2004-09-22 19:22:01 salomo Exp $ -package jake2.game; +// $Id: M_Flyer.java,v 1.2 2005-02-06 18:48:17 salomo Exp $ +package jake2.game.monsters; import jake2.Defines; +import jake2.game.EntDieAdapter; +import jake2.game.EntInteractAdapter; +import jake2.game.EntPainAdapter; +import jake2.game.EntThinkAdapter; +import jake2.game.Fire; +import jake2.game.GameAI; +import jake2.game.GameBase; +import jake2.game.GameUtil; +import jake2.game.Monster; +import jake2.game.edict_t; +import jake2.game.mframe_t; +import jake2.game.mmove_t; import jake2.util.Lib; import jake2.util.Math3D; diff --git a/src/jake2/game/M_Gladiator.java b/src/jake2/game/monsters/M_Gladiator.java index c579e40..a2022ad 100644 --- a/src/jake2/game/M_Gladiator.java +++ b/src/jake2/game/monsters/M_Gladiator.java @@ -19,10 +19,22 @@ */ // Created on 13.11.2003 by RST. -// $Id: M_Gladiator.java,v 1.3 2004-09-22 19:22:06 salomo Exp $ -package jake2.game; +// $Id: M_Gladiator.java,v 1.2 2005-02-06 18:48:18 salomo Exp $ +package jake2.game.monsters; import jake2.Defines; +import jake2.game.EntDieAdapter; +import jake2.game.EntInteractAdapter; +import jake2.game.EntPainAdapter; +import jake2.game.EntThinkAdapter; +import jake2.game.Fire; +import jake2.game.GameAI; +import jake2.game.GameBase; +import jake2.game.GameUtil; +import jake2.game.Monster; +import jake2.game.edict_t; +import jake2.game.mframe_t; +import jake2.game.mmove_t; import jake2.util.Lib; import jake2.util.Math3D; @@ -588,7 +600,7 @@ public class M_Gladiator { * QUAKED monster_gladiator (1 .5 0) (-32 -32 -24) (32 32 64) Ambush * Trigger_Spawn Sight */ - static void SP_monster_gladiator(edict_t self) { + public static void SP_monster_gladiator(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return; diff --git a/src/jake2/game/M_Gunner.java b/src/jake2/game/monsters/M_Gunner.java index 15a3421..4d80bd8 100644 --- a/src/jake2/game/M_Gunner.java +++ b/src/jake2/game/monsters/M_Gunner.java @@ -19,10 +19,22 @@ */ // Created on 13.11.2003 by RST. -// $Id: M_Gunner.java,v 1.3 2004-09-22 19:22:01 salomo Exp $ -package jake2.game; +// $Id: M_Gunner.java,v 1.2 2005-02-06 18:48:15 salomo Exp $ +package jake2.game.monsters; import jake2.Defines; +import jake2.game.EntDieAdapter; +import jake2.game.EntDodgeAdapter; +import jake2.game.EntInteractAdapter; +import jake2.game.EntPainAdapter; +import jake2.game.EntThinkAdapter; +import jake2.game.GameAI; +import jake2.game.GameBase; +import jake2.game.GameUtil; +import jake2.game.Monster; +import jake2.game.edict_t; +import jake2.game.mframe_t; +import jake2.game.mmove_t; import jake2.util.Lib; import jake2.util.Math3D; @@ -1033,7 +1045,7 @@ public class M_Gunner { * QUAKED monster_gunner (1 .5 0) (-16 -16 -24) (16 16 32) Ambush * Trigger_Spawn Sight */ - static void SP_monster_gunner(edict_t self) { + public static void SP_monster_gunner(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return; diff --git a/src/jake2/game/M_Hover.java b/src/jake2/game/monsters/M_Hover.java index d8ebe86..f2d3055 100644 --- a/src/jake2/game/M_Hover.java +++ b/src/jake2/game/monsters/M_Hover.java @@ -19,10 +19,21 @@ */ // Created on 13.11.2003 by RST. -// $Id: M_Hover.java,v 1.3 2004-09-22 19:22:01 salomo Exp $ -package jake2.game; +// $Id: M_Hover.java,v 1.2 2005-02-06 18:48:17 salomo Exp $ +package jake2.game.monsters; import jake2.Defines; +import jake2.game.EntDieAdapter; +import jake2.game.EntInteractAdapter; +import jake2.game.EntPainAdapter; +import jake2.game.EntThinkAdapter; +import jake2.game.GameAI; +import jake2.game.GameBase; +import jake2.game.GameUtil; +import jake2.game.Monster; +import jake2.game.edict_t; +import jake2.game.mframe_t; +import jake2.game.mmove_t; import jake2.util.Lib; import jake2.util.Math3D; @@ -1010,7 +1021,7 @@ public class M_Hover { * QUAKED monster_hover (1 .5 0) (-16 -16 -24) (16 16 32) Ambush * Trigger_Spawn Sight */ - static void SP_monster_hover(edict_t self) { + public static void SP_monster_hover(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return; diff --git a/src/jake2/game/M_Infantry.java b/src/jake2/game/monsters/M_Infantry.java index baef793..c0493eb 100644 --- a/src/jake2/game/M_Infantry.java +++ b/src/jake2/game/monsters/M_Infantry.java @@ -19,11 +19,24 @@ */ // Created on 13.11.2003 by RST. -// $Id: M_Infantry.java,v 1.3 2004-09-22 19:22:06 salomo Exp $ -package jake2.game; +// $Id: M_Infantry.java,v 1.2 2005-02-06 18:48:14 salomo Exp $ +package jake2.game.monsters; import jake2.Defines; import jake2.client.M; +import jake2.game.EntDieAdapter; +import jake2.game.EntDodgeAdapter; +import jake2.game.EntInteractAdapter; +import jake2.game.EntPainAdapter; +import jake2.game.EntThinkAdapter; +import jake2.game.Fire; +import jake2.game.GameAI; +import jake2.game.GameBase; +import jake2.game.GameUtil; +import jake2.game.Monster; +import jake2.game.edict_t; +import jake2.game.mframe_t; +import jake2.game.mmove_t; import jake2.util.Lib; import jake2.util.Math3D; @@ -496,7 +509,7 @@ public class M_Infantry { static mmove_t infantry_move_stand = new mmove_t(FRAME_stand50, FRAME_stand71, infantry_frames_stand, null); - static EntThinkAdapter infantry_stand = new EntThinkAdapter() { + public static EntThinkAdapter infantry_stand = new EntThinkAdapter() { public boolean think(edict_t self) { self.monsterinfo.currentmove = infantry_move_stand; return true; @@ -817,7 +830,7 @@ public class M_Infantry { static mmove_t infantry_move_death3 = new mmove_t(FRAME_death301, FRAME_death309, infantry_frames_death3, infantry_dead); - static EntDieAdapter infantry_die = new EntDieAdapter() { + public static EntDieAdapter infantry_die = new EntDieAdapter() { public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) { @@ -1014,7 +1027,7 @@ public class M_Infantry { * QUAKED monster_infantry (1 .5 0) (-16 -16 -24) (16 16 32) Ambush * Trigger_Spawn Sight */ - static void SP_monster_infantry(edict_t self) { + public static void SP_monster_infantry(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return; diff --git a/src/jake2/game/M_Insane.java b/src/jake2/game/monsters/M_Insane.java index bd92a5d..c227c75 100644 --- a/src/jake2/game/M_Insane.java +++ b/src/jake2/game/monsters/M_Insane.java @@ -19,10 +19,19 @@ */ // Created on 13.11.2003 by RST. -// $Id: M_Insane.java,v 1.3 2004-09-22 19:22:03 salomo Exp $ -package jake2.game; +// $Id: M_Insane.java,v 1.2 2005-02-06 18:48:14 salomo Exp $ +package jake2.game.monsters; import jake2.Defines; +import jake2.game.EntDieAdapter; +import jake2.game.EntPainAdapter; +import jake2.game.EntThinkAdapter; +import jake2.game.GameAI; +import jake2.game.GameBase; +import jake2.game.GameUtil; +import jake2.game.edict_t; +import jake2.game.mframe_t; +import jake2.game.mmove_t; import jake2.util.Lib; import jake2.util.Math3D; @@ -1213,7 +1222,7 @@ public class M_Insane { * QUAKED misc_insane (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn * CRAWL CRUCIFIED STAND_GROUND ALWAYS_STAND */ - static void SP_misc_insane(edict_t self) { + public static void SP_misc_insane(edict_t self) { // static int skin = 0; //@@ if (GameBase.deathmatch.value != 0) { diff --git a/src/jake2/game/M_Medic.java b/src/jake2/game/monsters/M_Medic.java index 4217bd6..ac8eb74 100644 --- a/src/jake2/game/M_Medic.java +++ b/src/jake2/game/monsters/M_Medic.java @@ -19,10 +19,25 @@ */ // Created on 13.11.2003 by RST. -// $Id: M_Medic.java,v 1.3 2004-09-22 19:22:03 salomo Exp $ -package jake2.game; +// $Id: M_Medic.java,v 1.2 2005-02-06 18:48:32 salomo Exp $ +package jake2.game.monsters; import jake2.Defines; +import jake2.game.EdictIterator; +import jake2.game.EntDieAdapter; +import jake2.game.EntDodgeAdapter; +import jake2.game.EntInteractAdapter; +import jake2.game.EntPainAdapter; +import jake2.game.EntThinkAdapter; +import jake2.game.GameAI; +import jake2.game.GameBase; +import jake2.game.GameSpawn; +import jake2.game.GameUtil; +import jake2.game.Monster; +import jake2.game.edict_t; +import jake2.game.mframe_t; +import jake2.game.mmove_t; +import jake2.game.trace_t; import jake2.util.Lib; import jake2.util.Math3D; @@ -1230,7 +1245,7 @@ public class M_Medic { * QUAKED monster_medic (1 .5 0) (-16 -16 -24) (16 16 32) Ambush * Trigger_Spawn Sight */ - static void SP_monster_medic(edict_t self) { + public static void SP_monster_medic(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return; diff --git a/src/jake2/game/M_Mutant.java b/src/jake2/game/monsters/M_Mutant.java index 91fb813..5fba33b 100644 --- a/src/jake2/game/M_Mutant.java +++ b/src/jake2/game/monsters/M_Mutant.java @@ -19,11 +19,25 @@ */ // Created on 13.11.2003 by RST. -// $Id: M_Mutant.java,v 1.3 2004-09-22 19:22:01 salomo Exp $ -package jake2.game; +// $Id: M_Mutant.java,v 1.2 2005-02-06 18:48:17 salomo Exp $ +package jake2.game.monsters; import jake2.Defines; import jake2.client.M; +import jake2.game.EntDieAdapter; +import jake2.game.EntInteractAdapter; +import jake2.game.EntPainAdapter; +import jake2.game.EntThinkAdapter; +import jake2.game.EntTouchAdapter; +import jake2.game.Fire; +import jake2.game.GameAI; +import jake2.game.GameBase; +import jake2.game.GameUtil; +import jake2.game.cplane_t; +import jake2.game.csurface_t; +import jake2.game.edict_t; +import jake2.game.mframe_t; +import jake2.game.mmove_t; import jake2.util.Lib; import jake2.util.Math3D; @@ -979,7 +993,7 @@ public class M_Mutant { * QUAKED monster_mutant (1 .5 0) (-32 -32 -24) (32 32 32) Ambush * Trigger_Spawn Sight */ - static EntThinkAdapter SP_monster_mutant = new EntThinkAdapter() { + public static EntThinkAdapter SP_monster_mutant = new EntThinkAdapter() { public boolean think(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); diff --git a/src/jake2/game/M_Parasite.java b/src/jake2/game/monsters/M_Parasite.java index e3a9887..34859f6 100644 --- a/src/jake2/game/M_Parasite.java +++ b/src/jake2/game/monsters/M_Parasite.java @@ -19,11 +19,22 @@ */ // Created on 13.11.2003 by RST. -// $Id: M_Parasite.java,v 1.3 2004-09-22 19:22:06 salomo Exp $ -package jake2.game; +// $Id: M_Parasite.java,v 1.2 2005-02-06 18:48:16 salomo Exp $ +package jake2.game.monsters; import jake2.Defines; import jake2.Globals; +import jake2.game.EntDieAdapter; +import jake2.game.EntInteractAdapter; +import jake2.game.EntPainAdapter; +import jake2.game.EntThinkAdapter; +import jake2.game.GameAI; +import jake2.game.GameBase; +import jake2.game.GameUtil; +import jake2.game.edict_t; +import jake2.game.mframe_t; +import jake2.game.mmove_t; +import jake2.game.trace_t; import jake2.util.Lib; import jake2.util.Math3D; @@ -770,7 +781,7 @@ public class M_Parasite { * Trigger_Spawn Sight */ - static EntThinkAdapter SP_monster_parasite = new EntThinkAdapter() { + public static EntThinkAdapter SP_monster_parasite = new EntThinkAdapter() { public boolean think(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); diff --git a/src/jake2/game/M_Player.java b/src/jake2/game/monsters/M_Player.java index bdbdf3b..b15761e 100644 --- a/src/jake2/game/M_Player.java +++ b/src/jake2/game/monsters/M_Player.java @@ -19,8 +19,8 @@ */ // Created on 11.11.2003 by RST. -// $Id: M_Player.java,v 1.2 2004-09-22 19:22:03 salomo Exp $ -package jake2.game; +// $Id: M_Player.java,v 1.2 2005-02-06 18:48:14 salomo Exp $ +package jake2.game.monsters; public class M_Player { // This file generated by qdata - Do NOT Modify diff --git a/src/jake2/game/M_Soldier.java b/src/jake2/game/monsters/M_Soldier.java index 238df0f..a42c9ef 100644 --- a/src/jake2/game/M_Soldier.java +++ b/src/jake2/game/monsters/M_Soldier.java @@ -19,10 +19,23 @@ */ // Created on 13.11.2003 by RST. -// $Id: M_Soldier.java,v 1.3 2004-09-22 19:22:04 salomo Exp $ -package jake2.game; +// $Id: M_Soldier.java,v 1.2 2005-02-06 18:48:15 salomo Exp $ +package jake2.game.monsters; import jake2.Defines; +import jake2.game.EntDieAdapter; +import jake2.game.EntDodgeAdapter; +import jake2.game.EntInteractAdapter; +import jake2.game.EntPainAdapter; +import jake2.game.EntThinkAdapter; +import jake2.game.GameAI; +import jake2.game.GameBase; +import jake2.game.GameUtil; +import jake2.game.Monster; +import jake2.game.edict_t; +import jake2.game.mframe_t; +import jake2.game.mmove_t; +import jake2.qcommon.Com; import jake2.util.Lib; import jake2.util.Math3D; @@ -1430,7 +1443,7 @@ public class M_Soldier { * QUAKED monster_soldier_light (1 .5 0) (-16 -16 -24) (16 16 32) Ambush * Trigger_Spawn Sight */ - static EntThinkAdapter SP_monster_soldier_light = new EntThinkAdapter() { + public static EntThinkAdapter SP_monster_soldier_light = new EntThinkAdapter() { public boolean think(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); @@ -1457,8 +1470,13 @@ public class M_Soldier { * Trigger_Spawn Sight */ - static EntThinkAdapter SP_monster_soldier = new EntThinkAdapter() { + public static EntThinkAdapter SP_monster_soldier = new EntThinkAdapter() { public boolean think(edict_t self) { + Com.DPrintf("Spawning a soldier at " + self.s.origin[0] + " " + + self.s.origin[1] + " " + + self.s.origin[2] + " " + + "\n"); + if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); return true; @@ -1481,7 +1499,7 @@ public class M_Soldier { * QUAKED monster_soldier_ss (1 .5 0) (-16 -16 -24) (16 16 32) Ambush * Trigger_Spawn Sight */ - static EntThinkAdapter SP_monster_soldier_ss = new EntThinkAdapter() { + public static EntThinkAdapter SP_monster_soldier_ss = new EntThinkAdapter() { public boolean think(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); diff --git a/src/jake2/game/M_Supertank.java b/src/jake2/game/monsters/M_Supertank.java index 1e26b56..b2f18c3 100644 --- a/src/jake2/game/M_Supertank.java +++ b/src/jake2/game/monsters/M_Supertank.java @@ -19,10 +19,20 @@ */ // Created on 13.11.2003 by RST. -// $Id: M_Supertank.java,v 1.3 2004-09-22 19:22:04 salomo Exp $ -package jake2.game; +// $Id: M_Supertank.java,v 1.2 2005-02-06 18:48:32 salomo Exp $ +package jake2.game.monsters; import jake2.Defines; +import jake2.game.EntDieAdapter; +import jake2.game.EntPainAdapter; +import jake2.game.EntThinkAdapter; +import jake2.game.GameAI; +import jake2.game.GameBase; +import jake2.game.GameUtil; +import jake2.game.Monster; +import jake2.game.edict_t; +import jake2.game.mframe_t; +import jake2.game.mmove_t; import jake2.util.Lib; import jake2.util.Math3D; @@ -1137,7 +1147,7 @@ public class M_Supertank { * QUAKED monster_supertank (1 .5 0) (-64 -64 0) (64 64 72) Ambush * Trigger_Spawn Sight */ - static EntThinkAdapter SP_monster_supertank = new EntThinkAdapter() { + public static EntThinkAdapter SP_monster_supertank = new EntThinkAdapter() { public boolean think(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); diff --git a/src/jake2/game/M_Tank.java b/src/jake2/game/monsters/M_Tank.java index 2dc1788..a2def15 100644 --- a/src/jake2/game/M_Tank.java +++ b/src/jake2/game/monsters/M_Tank.java @@ -19,10 +19,21 @@ */ // Created on 13.11.2003 by RST. -// $Id: M_Tank.java,v 1.3 2004-09-22 19:22:02 salomo Exp $ -package jake2.game; +// $Id: M_Tank.java,v 1.2 2005-02-06 18:48:15 salomo Exp $ +package jake2.game.monsters; import jake2.Defines; +import jake2.game.EntDieAdapter; +import jake2.game.EntInteractAdapter; +import jake2.game.EntPainAdapter; +import jake2.game.EntThinkAdapter; +import jake2.game.GameAI; +import jake2.game.GameBase; +import jake2.game.GameUtil; +import jake2.game.Monster; +import jake2.game.edict_t; +import jake2.game.mframe_t; +import jake2.game.mmove_t; import jake2.util.Lib; import jake2.util.Math3D; @@ -1442,7 +1453,7 @@ public class M_Tank { * QUAKED monster_tank_commander (1 .5 0) (-32 -32 -16) (32 32 72) Ambush * Trigger_Spawn Sight */ - static EntThinkAdapter SP_monster_tank = new EntThinkAdapter() { + public static EntThinkAdapter SP_monster_tank = new EntThinkAdapter() { public boolean think(edict_t self) { if (GameBase.deathmatch.value != 0) { GameUtil.G_FreeEdict(self); |