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authorRene Stoeckel <[email protected]>2005-02-06 19:22:13 +0000
committerRene Stoeckel <[email protected]>2005-02-06 19:22:13 +0000
commit80d737ae45fdf39261b91886768a74d03787a6bc (patch)
tree9cc9241b69a678bbc1d27a29548a38e06eb18317
parentca0928e3e244a407c0eacfffc3c555d0a7e707ba (diff)
added debug infos
-rw-r--r--src/jake2/client/CL_parse.java16
1 files changed, 11 insertions, 5 deletions
diff --git a/src/jake2/client/CL_parse.java b/src/jake2/client/CL_parse.java
index edb68db..5ec5a7d 100644
--- a/src/jake2/client/CL_parse.java
+++ b/src/jake2/client/CL_parse.java
@@ -2,7 +2,7 @@
* CL_parse.java
* Copyright (C) 2004
*
- * $Id: CL_parse.java,v 1.19 2005-01-17 21:49:40 cawe Exp $
+ * $Id: CL_parse.java,v 1.20 2005-02-06 19:22:13 salomo Exp $
*/
/*
Copyright (C) 1997-2001 Id Software, Inc.
@@ -294,7 +294,7 @@ public class CL_parse {
String str;
int i;
- Com.DPrintf("Serverdata packet received.\n");
+ Com.DPrintf("ParseServerData():Serverdata packet received.\n");
//
// wipe the client_state_t struct
//
@@ -317,6 +317,7 @@ public class CL_parse {
// game directory
str = MSG.ReadString(Globals.net_message);
Globals.cl.gamedir = str;
+ Com.dprintln("gamedir=" + str);
// set gamedir
if (str.length() > 0
@@ -329,9 +330,10 @@ public class CL_parse {
// parse player entity number
Globals.cl.playernum = MSG.ReadShort(Globals.net_message);
-
+ Com.dprintln("numplayers=" + Globals.cl.playernum);
// get the full level name
str = MSG.ReadString(Globals.net_message);
+ Com.dprintln("levelname=" + str);
if (Globals.cl.playernum == -1) { // playing a cinematic or showing a
// pic, not a level
@@ -408,6 +410,7 @@ public class CL_parse {
ci.weaponmodel[0] = Globals.re.RegisterModel(weapon_filename);
ci.skin = Globals.re.RegisterSkin(skin_filename);
ci.icon = Globals.re.RegisterPic(ci.iconname);
+
} else {
// isolate the model name
@@ -527,14 +530,17 @@ public class CL_parse {
olds = Globals.cl.configstrings[i];
Globals.cl.configstrings[i] = s;
+
+ Com.dprintln("ParseConfigString(): configstring[" + i + "]=<"+s+">");
// do something apropriate
if (i >= Defines.CS_LIGHTS
&& i < Defines.CS_LIGHTS + Defines.MAX_LIGHTSTYLES) {
+
CL_fx.SetLightstyle(i - Defines.CS_LIGHTS);
- } else if (i >= Defines.CS_MODELS
- && i < Defines.CS_MODELS + Defines.MAX_MODELS) {
+
+ } else if (i >= Defines.CS_MODELS && i < Defines.CS_MODELS + Defines.MAX_MODELS) {
if (Globals.cl.refresh_prepped) {
Globals.cl.model_draw[i - Defines.CS_MODELS] = Globals.re
.RegisterModel(Globals.cl.configstrings[i]);