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authorCarsten Weisse <[email protected]>2007-05-11 21:54:02 +0000
committerCarsten Weisse <[email protected]>2007-05-11 21:54:02 +0000
commit828ec8678defcf18c231c6e89d609aa549ddfd56 (patch)
tree29736b420606411bd53b6a97d3106d0a79a174d4
parent2401906338e6b2183342e3e92b06721a43a9ba8f (diff)
update to lwjgl 1.1
-rw-r--r--lib/lwjgl/patch/org/lwjgl/opengl/GL11.java5915
1 files changed, 2900 insertions, 3015 deletions
diff --git a/lib/lwjgl/patch/org/lwjgl/opengl/GL11.java b/lib/lwjgl/patch/org/lwjgl/opengl/GL11.java
index c906e85..152a34d 100644
--- a/lib/lwjgl/patch/org/lwjgl/opengl/GL11.java
+++ b/lib/lwjgl/patch/org/lwjgl/opengl/GL11.java
@@ -1,3015 +1,2900 @@
-/* MACHINE GENERATED FILE, DO NOT EDIT */
-
-package org.lwjgl.opengl;
-
-import org.lwjgl.LWJGLException;
-import org.lwjgl.BufferChecks;
-import java.nio.*;
-
-public final class GL11 {
- public static final int GL_ACCUM = 0x100;
- public static final int GL_LOAD = 0x101;
- public static final int GL_RETURN = 0x102;
- public static final int GL_MULT = 0x103;
- public static final int GL_ADD = 0x104;
- public static final int GL_NEVER = 0x200;
- public static final int GL_LESS = 0x201;
- public static final int GL_EQUAL = 0x202;
- public static final int GL_LEQUAL = 0x203;
- public static final int GL_GREATER = 0x204;
- public static final int GL_NOTEQUAL = 0x205;
- public static final int GL_GEQUAL = 0x206;
- public static final int GL_ALWAYS = 0x207;
- public static final int GL_CURRENT_BIT = 0x1;
- public static final int GL_POINT_BIT = 0x2;
- public static final int GL_LINE_BIT = 0x4;
- public static final int GL_POLYGON_BIT = 0x8;
- public static final int GL_POLYGON_STIPPLE_BIT = 0x10;
- public static final int GL_PIXEL_MODE_BIT = 0x20;
- public static final int GL_LIGHTING_BIT = 0x40;
- public static final int GL_FOG_BIT = 0x80;
- public static final int GL_DEPTH_BUFFER_BIT = 0x100;
- public static final int GL_ACCUM_BUFFER_BIT = 0x200;
- public static final int GL_STENCIL_BUFFER_BIT = 0x400;
- public static final int GL_VIEWPORT_BIT = 0x800;
- public static final int GL_TRANSFORM_BIT = 0x1000;
- public static final int GL_ENABLE_BIT = 0x2000;
- public static final int GL_COLOR_BUFFER_BIT = 0x4000;
- public static final int GL_HINT_BIT = 0x8000;
- public static final int GL_EVAL_BIT = 0x10000;
- public static final int GL_LIST_BIT = 0x20000;
- public static final int GL_TEXTURE_BIT = 0x40000;
- public static final int GL_SCISSOR_BIT = 0x80000;
- public static final int GL_ALL_ATTRIB_BITS = 0xfffff;
- public static final int GL_POINTS = 0x0;
- public static final int GL_LINES = 0x1;
- public static final int GL_LINE_LOOP = 0x2;
- public static final int GL_LINE_STRIP = 0x3;
- public static final int GL_TRIANGLES = 0x4;
- public static final int GL_TRIANGLE_STRIP = 0x5;
- public static final int GL_TRIANGLE_FAN = 0x6;
- public static final int GL_QUADS = 0x7;
- public static final int GL_QUAD_STRIP = 0x8;
- public static final int GL_POLYGON = 0x9;
- public static final int GL_ZERO = 0x0;
- public static final int GL_ONE = 0x1;
- public static final int GL_SRC_COLOR = 0x300;
- public static final int GL_ONE_MINUS_SRC_COLOR = 0x301;
- public static final int GL_SRC_ALPHA = 0x302;
- public static final int GL_ONE_MINUS_SRC_ALPHA = 0x303;
- public static final int GL_DST_ALPHA = 0x304;
- public static final int GL_ONE_MINUS_DST_ALPHA = 0x305;
- public static final int GL_DST_COLOR = 0x306;
- public static final int GL_ONE_MINUS_DST_COLOR = 0x307;
- public static final int GL_SRC_ALPHA_SATURATE = 0x308;
- public static final int GL_CONSTANT_COLOR = 0x8001;
- public static final int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002;
- public static final int GL_CONSTANT_ALPHA = 0x8003;
- public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004;
- public static final int GL_TRUE = 0x1;
- public static final int GL_FALSE = 0x0;
- public static final int GL_CLIP_PLANE0 = 0x3000;
- public static final int GL_CLIP_PLANE1 = 0x3001;
- public static final int GL_CLIP_PLANE2 = 0x3002;
- public static final int GL_CLIP_PLANE3 = 0x3003;
- public static final int GL_CLIP_PLANE4 = 0x3004;
- public static final int GL_CLIP_PLANE5 = 0x3005;
- public static final int GL_BYTE = 0x1400;
- public static final int GL_UNSIGNED_BYTE = 0x1401;
- public static final int GL_SHORT = 0x1402;
- public static final int GL_UNSIGNED_SHORT = 0x1403;
- public static final int GL_INT = 0x1404;
- public static final int GL_UNSIGNED_INT = 0x1405;
- public static final int GL_FLOAT = 0x1406;
- public static final int GL_2_BYTES = 0x1407;
- public static final int GL_3_BYTES = 0x1408;
- public static final int GL_4_BYTES = 0x1409;
- public static final int GL_DOUBLE = 0x140a;
- public static final int GL_NONE = 0x0;
- public static final int GL_FRONT_LEFT = 0x400;
- public static final int GL_FRONT_RIGHT = 0x401;
- public static final int GL_BACK_LEFT = 0x402;
- public static final int GL_BACK_RIGHT = 0x403;
- public static final int GL_FRONT = 0x404;
- public static final int GL_BACK = 0x405;
- public static final int GL_LEFT = 0x406;
- public static final int GL_RIGHT = 0x407;
- public static final int GL_FRONT_AND_BACK = 0x408;
- public static final int GL_AUX0 = 0x409;
- public static final int GL_AUX1 = 0x40a;
- public static final int GL_AUX2 = 0x40b;
- public static final int GL_AUX3 = 0x40c;
- public static final int GL_NO_ERROR = 0x0;
- public static final int GL_INVALID_ENUM = 0x500;
- public static final int GL_INVALID_VALUE = 0x501;
- public static final int GL_INVALID_OPERATION = 0x502;
- public static final int GL_STACK_OVERFLOW = 0x503;
- public static final int GL_STACK_UNDERFLOW = 0x504;
- public static final int GL_OUT_OF_MEMORY = 0x505;
- public static final int GL_2D = 0x600;
- public static final int GL_3D = 0x601;
- public static final int GL_3D_COLOR = 0x602;
- public static final int GL_3D_COLOR_TEXTURE = 0x603;
- public static final int GL_4D_COLOR_TEXTURE = 0x604;
- public static final int GL_PASS_THROUGH_TOKEN = 0x700;
- public static final int GL_POINT_TOKEN = 0x701;
- public static final int GL_LINE_TOKEN = 0x702;
- public static final int GL_POLYGON_TOKEN = 0x703;
- public static final int GL_BITMAP_TOKEN = 0x704;
- public static final int GL_DRAW_PIXEL_TOKEN = 0x705;
- public static final int GL_COPY_PIXEL_TOKEN = 0x706;
- public static final int GL_LINE_RESET_TOKEN = 0x707;
- public static final int GL_EXP = 0x800;
- public static final int GL_EXP2 = 0x801;
- public static final int GL_CW = 0x900;
- public static final int GL_CCW = 0x901;
- public static final int GL_COEFF = 0xa00;
- public static final int GL_ORDER = 0xa01;
- public static final int GL_DOMAIN = 0xa02;
- public static final int GL_CURRENT_COLOR = 0xb00;
- public static final int GL_CURRENT_INDEX = 0xb01;
- public static final int GL_CURRENT_NORMAL = 0xb02;
- public static final int GL_CURRENT_TEXTURE_COORDS = 0xb03;
- public static final int GL_CURRENT_RASTER_COLOR = 0xb04;
- public static final int GL_CURRENT_RASTER_INDEX = 0xb05;
- public static final int GL_CURRENT_RASTER_TEXTURE_COORDS = 0xb06;
- public static final int GL_CURRENT_RASTER_POSITION = 0xb07;
- public static final int GL_CURRENT_RASTER_POSITION_VALID = 0xb08;
- public static final int GL_CURRENT_RASTER_DISTANCE = 0xb09;
- public static final int GL_POINT_SMOOTH = 0xb10;
- public static final int GL_POINT_SIZE = 0xb11;
- public static final int GL_POINT_SIZE_RANGE = 0xb12;
- public static final int GL_POINT_SIZE_GRANULARITY = 0xb13;
- public static final int GL_LINE_SMOOTH = 0xb20;
- public static final int GL_LINE_WIDTH = 0xb21;
- public static final int GL_LINE_WIDTH_RANGE = 0xb22;
- public static final int GL_LINE_WIDTH_GRANULARITY = 0xb23;
- public static final int GL_LINE_STIPPLE = 0xb24;
- public static final int GL_LINE_STIPPLE_PATTERN = 0xb25;
- public static final int GL_LINE_STIPPLE_REPEAT = 0xb26;
- public static final int GL_LIST_MODE = 0xb30;
- public static final int GL_MAX_LIST_NESTING = 0xb31;
- public static final int GL_LIST_BASE = 0xb32;
- public static final int GL_LIST_INDEX = 0xb33;
- public static final int GL_POLYGON_MODE = 0xb40;
- public static final int GL_POLYGON_SMOOTH = 0xb41;
- public static final int GL_POLYGON_STIPPLE = 0xb42;
- public static final int GL_EDGE_FLAG = 0xb43;
- public static final int GL_CULL_FACE = 0xb44;
- public static final int GL_CULL_FACE_MODE = 0xb45;
- public static final int GL_FRONT_FACE = 0xb46;
- public static final int GL_LIGHTING = 0xb50;
- public static final int GL_LIGHT_MODEL_LOCAL_VIEWER = 0xb51;
- public static final int GL_LIGHT_MODEL_TWO_SIDE = 0xb52;
- public static final int GL_LIGHT_MODEL_AMBIENT = 0xb53;
- public static final int GL_SHADE_MODEL = 0xb54;
- public static final int GL_COLOR_MATERIAL_FACE = 0xb55;
- public static final int GL_COLOR_MATERIAL_PARAMETER = 0xb56;
- public static final int GL_COLOR_MATERIAL = 0xb57;
- public static final int GL_FOG = 0xb60;
- public static final int GL_FOG_INDEX = 0xb61;
- public static final int GL_FOG_DENSITY = 0xb62;
- public static final int GL_FOG_START = 0xb63;
- public static final int GL_FOG_END = 0xb64;
- public static final int GL_FOG_MODE = 0xb65;
- public static final int GL_FOG_COLOR = 0xb66;
- public static final int GL_DEPTH_RANGE = 0xb70;
- public static final int GL_DEPTH_TEST = 0xb71;
- public static final int GL_DEPTH_WRITEMASK = 0xb72;
- public static final int GL_DEPTH_CLEAR_VALUE = 0xb73;
- public static final int GL_DEPTH_FUNC = 0xb74;
- public static final int GL_ACCUM_CLEAR_VALUE = 0xb80;
- public static final int GL_STENCIL_TEST = 0xb90;
- public static final int GL_STENCIL_CLEAR_VALUE = 0xb91;
- public static final int GL_STENCIL_FUNC = 0xb92;
- public static final int GL_STENCIL_VALUE_MASK = 0xb93;
- public static final int GL_STENCIL_FAIL = 0xb94;
- public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0xb95;
- public static final int GL_STENCIL_PASS_DEPTH_PASS = 0xb96;
- public static final int GL_STENCIL_REF = 0xb97;
- public static final int GL_STENCIL_WRITEMASK = 0xb98;
- public static final int GL_MATRIX_MODE = 0xba0;
- public static final int GL_NORMALIZE = 0xba1;
- public static final int GL_VIEWPORT = 0xba2;
- public static final int GL_MODELVIEW_STACK_DEPTH = 0xba3;
- public static final int GL_PROJECTION_STACK_DEPTH = 0xba4;
- public static final int GL_TEXTURE_STACK_DEPTH = 0xba5;
- public static final int GL_MODELVIEW_MATRIX = 0xba6;
- public static final int GL_PROJECTION_MATRIX = 0xba7;
- public static final int GL_TEXTURE_MATRIX = 0xba8;
- public static final int GL_ATTRIB_STACK_DEPTH = 0xbb0;
- public static final int GL_CLIENT_ATTRIB_STACK_DEPTH = 0xbb1;
- public static final int GL_ALPHA_TEST = 0xbc0;
- public static final int GL_ALPHA_TEST_FUNC = 0xbc1;
- public static final int GL_ALPHA_TEST_REF = 0xbc2;
- public static final int GL_DITHER = 0xbd0;
- public static final int GL_BLEND_DST = 0xbe0;
- public static final int GL_BLEND_SRC = 0xbe1;
- public static final int GL_BLEND = 0xbe2;
- public static final int GL_LOGIC_OP_MODE = 0xbf0;
- public static final int GL_INDEX_LOGIC_OP = 0xbf1;
- public static final int GL_COLOR_LOGIC_OP = 0xbf2;
- public static final int GL_AUX_BUFFERS = 0xc00;
- public static final int GL_DRAW_BUFFER = 0xc01;
- public static final int GL_READ_BUFFER = 0xc02;
- public static final int GL_SCISSOR_BOX = 0xc10;
- public static final int GL_SCISSOR_TEST = 0xc11;
- public static final int GL_INDEX_CLEAR_VALUE = 0xc20;
- public static final int GL_INDEX_WRITEMASK = 0xc21;
- public static final int GL_COLOR_CLEAR_VALUE = 0xc22;
- public static final int GL_COLOR_WRITEMASK = 0xc23;
- public static final int GL_INDEX_MODE = 0xc30;
- public static final int GL_RGBA_MODE = 0xc31;
- public static final int GL_DOUBLEBUFFER = 0xc32;
- public static final int GL_STEREO = 0xc33;
- public static final int GL_RENDER_MODE = 0xc40;
- public static final int GL_PERSPECTIVE_CORRECTION_HINT = 0xc50;
- public static final int GL_POINT_SMOOTH_HINT = 0xc51;
- public static final int GL_LINE_SMOOTH_HINT = 0xc52;
- public static final int GL_POLYGON_SMOOTH_HINT = 0xc53;
- public static final int GL_FOG_HINT = 0xc54;
- public static final int GL_TEXTURE_GEN_S = 0xc60;
- public static final int GL_TEXTURE_GEN_T = 0xc61;
- public static final int GL_TEXTURE_GEN_R = 0xc62;
- public static final int GL_TEXTURE_GEN_Q = 0xc63;
- public static final int GL_PIXEL_MAP_I_TO_I = 0xc70;
- public static final int GL_PIXEL_MAP_S_TO_S = 0xc71;
- public static final int GL_PIXEL_MAP_I_TO_R = 0xc72;
- public static final int GL_PIXEL_MAP_I_TO_G = 0xc73;
- public static final int GL_PIXEL_MAP_I_TO_B = 0xc74;
- public static final int GL_PIXEL_MAP_I_TO_A = 0xc75;
- public static final int GL_PIXEL_MAP_R_TO_R = 0xc76;
- public static final int GL_PIXEL_MAP_G_TO_G = 0xc77;
- public static final int GL_PIXEL_MAP_B_TO_B = 0xc78;
- public static final int GL_PIXEL_MAP_A_TO_A = 0xc79;
- public static final int GL_PIXEL_MAP_I_TO_I_SIZE = 0xcb0;
- public static final int GL_PIXEL_MAP_S_TO_S_SIZE = 0xcb1;
- public static final int GL_PIXEL_MAP_I_TO_R_SIZE = 0xcb2;
- public static final int GL_PIXEL_MAP_I_TO_G_SIZE = 0xcb3;
- public static final int GL_PIXEL_MAP_I_TO_B_SIZE = 0xcb4;
- public static final int GL_PIXEL_MAP_I_TO_A_SIZE = 0xcb5;
- public static final int GL_PIXEL_MAP_R_TO_R_SIZE = 0xcb6;
- public static final int GL_PIXEL_MAP_G_TO_G_SIZE = 0xcb7;
- public static final int GL_PIXEL_MAP_B_TO_B_SIZE = 0xcb8;
- public static final int GL_PIXEL_MAP_A_TO_A_SIZE = 0xcb9;
- public static final int GL_UNPACK_SWAP_BYTES = 0xcf0;
- public static final int GL_UNPACK_LSB_FIRST = 0xcf1;
- public static final int GL_UNPACK_ROW_LENGTH = 0xcf2;
- public static final int GL_UNPACK_SKIP_ROWS = 0xcf3;
- public static final int GL_UNPACK_SKIP_PIXELS = 0xcf4;
- public static final int GL_UNPACK_ALIGNMENT = 0xcf5;
- public static final int GL_PACK_SWAP_BYTES = 0xd00;
- public static final int GL_PACK_LSB_FIRST = 0xd01;
- public static final int GL_PACK_ROW_LENGTH = 0xd02;
- public static final int GL_PACK_SKIP_ROWS = 0xd03;
- public static final int GL_PACK_SKIP_PIXELS = 0xd04;
- public static final int GL_PACK_ALIGNMENT = 0xd05;
- public static final int GL_MAP_COLOR = 0xd10;
- public static final int GL_MAP_STENCIL = 0xd11;
- public static final int GL_INDEX_SHIFT = 0xd12;
- public static final int GL_INDEX_OFFSET = 0xd13;
- public static final int GL_RED_SCALE = 0xd14;
- public static final int GL_RED_BIAS = 0xd15;
- public static final int GL_ZOOM_X = 0xd16;
- public static final int GL_ZOOM_Y = 0xd17;
- public static final int GL_GREEN_SCALE = 0xd18;
- public static final int GL_GREEN_BIAS = 0xd19;
- public static final int GL_BLUE_SCALE = 0xd1a;
- public static final int GL_BLUE_BIAS = 0xd1b;
- public static final int GL_ALPHA_SCALE = 0xd1c;
- public static final int GL_ALPHA_BIAS = 0xd1d;
- public static final int GL_DEPTH_SCALE = 0xd1e;
- public static final int GL_DEPTH_BIAS = 0xd1f;
- public static final int GL_MAX_EVAL_ORDER = 0xd30;
- public static final int GL_MAX_LIGHTS = 0xd31;
- public static final int GL_MAX_CLIP_PLANES = 0xd32;
- public static final int GL_MAX_TEXTURE_SIZE = 0xd33;
- public static final int GL_MAX_PIXEL_MAP_TABLE = 0xd34;
- public static final int GL_MAX_ATTRIB_STACK_DEPTH = 0xd35;
- public static final int GL_MAX_MODELVIEW_STACK_DEPTH = 0xd36;
- public static final int GL_MAX_NAME_STACK_DEPTH = 0xd37;
- public static final int GL_MAX_PROJECTION_STACK_DEPTH = 0xd38;
- public static final int GL_MAX_TEXTURE_STACK_DEPTH = 0xd39;
- public static final int GL_MAX_VIEWPORT_DIMS = 0xd3a;
- public static final int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0xd3b;
- public static final int GL_SUBPIXEL_BITS = 0xd50;
- public static final int GL_INDEX_BITS = 0xd51;
- public static final int GL_RED_BITS = 0xd52;
- public static final int GL_GREEN_BITS = 0xd53;
- public static final int GL_BLUE_BITS = 0xd54;
- public static final int GL_ALPHA_BITS = 0xd55;
- public static final int GL_DEPTH_BITS = 0xd56;
- public static final int GL_STENCIL_BITS = 0xd57;
- public static final int GL_ACCUM_RED_BITS = 0xd58;
- public static final int GL_ACCUM_GREEN_BITS = 0xd59;
- public static final int GL_ACCUM_BLUE_BITS = 0xd5a;
- public static final int GL_ACCUM_ALPHA_BITS = 0xd5b;
- public static final int GL_NAME_STACK_DEPTH = 0xd70;
- public static final int GL_AUTO_NORMAL = 0xd80;
- public static final int GL_MAP1_COLOR_4 = 0xd90;
- public static final int GL_MAP1_INDEX = 0xd91;
- public static final int GL_MAP1_NORMAL = 0xd92;
- public static final int GL_MAP1_TEXTURE_COORD_1 = 0xd93;
- public static final int GL_MAP1_TEXTURE_COORD_2 = 0xd94;
- public static final int GL_MAP1_TEXTURE_COORD_3 = 0xd95;
- public static final int GL_MAP1_TEXTURE_COORD_4 = 0xd96;
- public static final int GL_MAP1_VERTEX_3 = 0xd97;
- public static final int GL_MAP1_VERTEX_4 = 0xd98;
- public static final int GL_MAP2_COLOR_4 = 0xdb0;
- public static final int GL_MAP2_INDEX = 0xdb1;
- public static final int GL_MAP2_NORMAL = 0xdb2;
- public static final int GL_MAP2_TEXTURE_COORD_1 = 0xdb3;
- public static final int GL_MAP2_TEXTURE_COORD_2 = 0xdb4;
- public static final int GL_MAP2_TEXTURE_COORD_3 = 0xdb5;
- public static final int GL_MAP2_TEXTURE_COORD_4 = 0xdb6;
- public static final int GL_MAP2_VERTEX_3 = 0xdb7;
- public static final int GL_MAP2_VERTEX_4 = 0xdb8;
- public static final int GL_MAP1_GRID_DOMAIN = 0xdd0;
- public static final int GL_MAP1_GRID_SEGMENTS = 0xdd1;
- public static final int GL_MAP2_GRID_DOMAIN = 0xdd2;
- public static final int GL_MAP2_GRID_SEGMENTS = 0xdd3;
- public static final int GL_TEXTURE_1D = 0xde0;
- public static final int GL_TEXTURE_2D = 0xde1;
- public static final int GL_FEEDBACK_BUFFER_POINTER = 0xdf0;
- public static final int GL_FEEDBACK_BUFFER_SIZE = 0xdf1;
- public static final int GL_FEEDBACK_BUFFER_TYPE = 0xdf2;
- public static final int GL_SELECTION_BUFFER_POINTER = 0xdf3;
- public static final int GL_SELECTION_BUFFER_SIZE = 0xdf4;
- public static final int GL_TEXTURE_WIDTH = 0x1000;
- public static final int GL_TEXTURE_HEIGHT = 0x1001;
- public static final int GL_TEXTURE_INTERNAL_FORMAT = 0x1003;
- public static final int GL_TEXTURE_BORDER_COLOR = 0x1004;
- public static final int GL_TEXTURE_BORDER = 0x1005;
- public static final int GL_DONT_CARE = 0x1100;
- public static final int GL_FASTEST = 0x1101;
- public static final int GL_NICEST = 0x1102;
- public static final int GL_LIGHT0 = 0x4000;
- public static final int GL_LIGHT1 = 0x4001;
- public static final int GL_LIGHT2 = 0x4002;
- public static final int GL_LIGHT3 = 0x4003;
- public static final int GL_LIGHT4 = 0x4004;
- public static final int GL_LIGHT5 = 0x4005;
- public static final int GL_LIGHT6 = 0x4006;
- public static final int GL_LIGHT7 = 0x4007;
- public static final int GL_AMBIENT = 0x1200;
- public static final int GL_DIFFUSE = 0x1201;
- public static final int GL_SPECULAR = 0x1202;
- public static final int GL_POSITION = 0x1203;
- public static final int GL_SPOT_DIRECTION = 0x1204;
- public static final int GL_SPOT_EXPONENT = 0x1205;
- public static final int GL_SPOT_CUTOFF = 0x1206;
- public static final int GL_CONSTANT_ATTENUATION = 0x1207;
- public static final int GL_LINEAR_ATTENUATION = 0x1208;
- public static final int GL_QUADRATIC_ATTENUATION = 0x1209;
- public static final int GL_COMPILE = 0x1300;
- public static final int GL_COMPILE_AND_EXECUTE = 0x1301;
- public static final int GL_CLEAR = 0x1500;
- public static final int GL_AND = 0x1501;
- public static final int GL_AND_REVERSE = 0x1502;
- public static final int GL_COPY = 0x1503;
- public static final int GL_AND_INVERTED = 0x1504;
- public static final int GL_NOOP = 0x1505;
- public static final int GL_XOR = 0x1506;
- public static final int GL_OR = 0x1507;
- public static final int GL_NOR = 0x1508;
- public static final int GL_EQUIV = 0x1509;
- public static final int GL_INVERT = 0x150a;
- public static final int GL_OR_REVERSE = 0x150b;
- public static final int GL_COPY_INVERTED = 0x150c;
- public static final int GL_OR_INVERTED = 0x150d;
- public static final int GL_NAND = 0x150e;
- public static final int GL_SET = 0x150f;
- public static final int GL_EMISSION = 0x1600;
- public static final int GL_SHININESS = 0x1601;
- public static final int GL_AMBIENT_AND_DIFFUSE = 0x1602;
- public static final int GL_COLOR_INDEXES = 0x1603;
- public static final int GL_MODELVIEW = 0x1700;
- public static final int GL_PROJECTION = 0x1701;
- public static final int GL_TEXTURE = 0x1702;
- public static final int GL_COLOR = 0x1800;
- public static final int GL_DEPTH = 0x1801;
- public static final int GL_STENCIL = 0x1802;
- public static final int GL_COLOR_INDEX = 0x1900;
- public static final int GL_STENCIL_INDEX = 0x1901;
- public static final int GL_DEPTH_COMPONENT = 0x1902;
- public static final int GL_RED = 0x1903;
- public static final int GL_GREEN = 0x1904;
- public static final int GL_BLUE = 0x1905;
- public static final int GL_ALPHA = 0x1906;
- public static final int GL_RGB = 0x1907;
- public static final int GL_RGBA = 0x1908;
- public static final int GL_LUMINANCE = 0x1909;
- public static final int GL_LUMINANCE_ALPHA = 0x190a;
- public static final int GL_BITMAP = 0x1a00;
- public static final int GL_POINT = 0x1b00;
- public static final int GL_LINE = 0x1b01;
- public static final int GL_FILL = 0x1b02;
- public static final int GL_RENDER = 0x1c00;
- public static final int GL_FEEDBACK = 0x1c01;
- public static final int GL_SELECT = 0x1c02;
- public static final int GL_FLAT = 0x1d00;
- public static final int GL_SMOOTH = 0x1d01;
- public static final int GL_KEEP = 0x1e00;
- public static final int GL_REPLACE = 0x1e01;
- public static final int GL_INCR = 0x1e02;
- public static final int GL_DECR = 0x1e03;
- public static final int GL_VENDOR = 0x1f00;
- public static final int GL_RENDERER = 0x1f01;
- public static final int GL_VERSION = 0x1f02;
- public static final int GL_EXTENSIONS = 0x1f03;
- public static final int GL_S = 0x2000;
- public static final int GL_T = 0x2001;
- public static final int GL_R = 0x2002;
- public static final int GL_Q = 0x2003;
- public static final int GL_MODULATE = 0x2100;
- public static final int GL_DECAL = 0x2101;
- public static final int GL_TEXTURE_ENV_MODE = 0x2200;
- public static final int GL_TEXTURE_ENV_COLOR = 0x2201;
- public static final int GL_TEXTURE_ENV = 0x2300;
- public static final int GL_EYE_LINEAR = 0x2400;
- public static final int GL_OBJECT_LINEAR = 0x2401;
- public static final int GL_SPHERE_MAP = 0x2402;
- public static final int GL_TEXTURE_GEN_MODE = 0x2500;
- public static final int GL_OBJECT_PLANE = 0x2501;
- public static final int GL_EYE_PLANE = 0x2502;
- public static final int GL_NEAREST = 0x2600;
- public static final int GL_LINEAR = 0x2601;
- public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
- public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
- public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
- public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
- public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
- public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
- public static final int GL_TEXTURE_WRAP_S = 0x2802;
- public static final int GL_TEXTURE_WRAP_T = 0x2803;
- public static final int GL_CLAMP = 0x2900;
- public static final int GL_REPEAT = 0x2901;
- public static final int GL_CLIENT_PIXEL_STORE_BIT = 0x1;
- public static final int GL_CLIENT_VERTEX_ARRAY_BIT = 0x2;
- public static final int GL_ALL_CLIENT_ATTRIB_BITS = 0xffffffff;
- public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038;
- public static final int GL_POLYGON_OFFSET_UNITS = 0x2a00;
- public static final int GL_POLYGON_OFFSET_POINT = 0x2a01;
- public static final int GL_POLYGON_OFFSET_LINE = 0x2a02;
- public static final int GL_POLYGON_OFFSET_FILL = 0x8037;
- public static final int GL_ALPHA4 = 0x803b;
- public static final int GL_ALPHA8 = 0x803c;
- public static final int GL_ALPHA12 = 0x803d;
- public static final int GL_ALPHA16 = 0x803e;
- public static final int GL_LUMINANCE4 = 0x803f;
- public static final int GL_LUMINANCE8 = 0x8040;
- public static final int GL_LUMINANCE12 = 0x8041;
- public static final int GL_LUMINANCE16 = 0x8042;
- public static final int GL_LUMINANCE4_ALPHA4 = 0x8043;
- public static final int GL_LUMINANCE6_ALPHA2 = 0x8044;
- public static final int GL_LUMINANCE8_ALPHA8 = 0x8045;
- public static final int GL_LUMINANCE12_ALPHA4 = 0x8046;
- public static final int GL_LUMINANCE12_ALPHA12 = 0x8047;
- public static final int GL_LUMINANCE16_ALPHA16 = 0x8048;
- public static final int GL_INTENSITY = 0x8049;
- public static final int GL_INTENSITY4 = 0x804a;
- public static final int GL_INTENSITY8 = 0x804b;
- public static final int GL_INTENSITY12 = 0x804c;
- public static final int GL_INTENSITY16 = 0x804d;
- public static final int GL_R3_G3_B2 = 0x2a10;
- public static final int GL_RGB4 = 0x804f;
- public static final int GL_RGB5 = 0x8050;
- public static final int GL_RGB8 = 0x8051;
- public static final int GL_RGB10 = 0x8052;
- public static final int GL_RGB12 = 0x8053;
- public static final int GL_RGB16 = 0x8054;
- public static final int GL_RGBA2 = 0x8055;
- public static final int GL_RGBA4 = 0x8056;
- public static final int GL_RGB5_A1 = 0x8057;
- public static final int GL_RGBA8 = 0x8058;
- public static final int GL_RGB10_A2 = 0x8059;
- public static final int GL_RGBA12 = 0x805a;
- public static final int GL_RGBA16 = 0x805b;
- public static final int GL_TEXTURE_RED_SIZE = 0x805c;
- public static final int GL_TEXTURE_GREEN_SIZE = 0x805d;
- public static final int GL_TEXTURE_BLUE_SIZE = 0x805e;
- public static final int GL_TEXTURE_ALPHA_SIZE = 0x805f;
- public static final int GL_TEXTURE_LUMINANCE_SIZE = 0x8060;
- public static final int GL_TEXTURE_INTENSITY_SIZE = 0x8061;
- public static final int GL_PROXY_TEXTURE_1D = 0x8063;
- public static final int GL_PROXY_TEXTURE_2D = 0x8064;
- public static final int GL_TEXTURE_PRIORITY = 0x8066;
- public static final int GL_TEXTURE_RESIDENT = 0x8067;
- public static final int GL_TEXTURE_BINDING_1D = 0x8068;
- public static final int GL_TEXTURE_BINDING_2D = 0x8069;
- public static final int GL_VERTEX_ARRAY = 0x8074;
- public static final int GL_NORMAL_ARRAY = 0x8075;
- public static final int GL_COLOR_ARRAY = 0x8076;
- public static final int GL_INDEX_ARRAY = 0x8077;
- public static final int GL_TEXTURE_COORD_ARRAY = 0x8078;
- public static final int GL_EDGE_FLAG_ARRAY = 0x8079;
- public static final int GL_VERTEX_ARRAY_SIZE = 0x807a;
- public static final int GL_VERTEX_ARRAY_TYPE = 0x807b;
- public static final int GL_VERTEX_ARRAY_STRIDE = 0x807c;
- public static final int GL_NORMAL_ARRAY_TYPE = 0x807e;
- public static final int GL_NORMAL_ARRAY_STRIDE = 0x807f;
- public static final int GL_COLOR_ARRAY_SIZE = 0x8081;
- public static final int GL_COLOR_ARRAY_TYPE = 0x8082;
- public static final int GL_COLOR_ARRAY_STRIDE = 0x8083;
- public static final int GL_INDEX_ARRAY_TYPE = 0x8085;
- public static final int GL_INDEX_ARRAY_STRIDE = 0x8086;
- public static final int GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088;
- public static final int GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089;
- public static final int GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808a;
- public static final int GL_EDGE_FLAG_ARRAY_STRIDE = 0x808c;
- public static final int GL_VERTEX_ARRAY_POINTER = 0x808e;
- public static final int GL_NORMAL_ARRAY_POINTER = 0x808f;
- public static final int GL_COLOR_ARRAY_POINTER = 0x8090;
- public static final int GL_INDEX_ARRAY_POINTER = 0x8091;
- public static final int GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092;
- public static final int GL_EDGE_FLAG_ARRAY_POINTER = 0x8093;
- public static final int GL_V2F = 0x2a20;
- public static final int GL_V3F = 0x2a21;
- public static final int GL_C4UB_V2F = 0x2a22;
- public static final int GL_C4UB_V3F = 0x2a23;
- public static final int GL_C3F_V3F = 0x2a24;
- public static final int GL_N3F_V3F = 0x2a25;
- public static final int GL_C4F_N3F_V3F = 0x2a26;
- public static final int GL_T2F_V3F = 0x2a27;
- public static final int GL_T4F_V4F = 0x2a28;
- public static final int GL_T2F_C4UB_V3F = 0x2a29;
- public static final int GL_T2F_C3F_V3F = 0x2a2a;
- public static final int GL_T2F_N3F_V3F = 0x2a2b;
- public static final int GL_T2F_C4F_N3F_V3F = 0x2a2c;
- public static final int GL_T4F_C4F_N3F_V4F = 0x2a2d;
- public static final int GL_LOGIC_OP = 0xbf1;
- public static final int GL_TEXTURE_COMPONENTS = 0x1003;
-
- private GL11() {
- }
-
-
- public static void glAccum(int op, float value) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glAccum_pointer;
-
- nglAccum(op, value, function_pointer);
- }
- private static native void nglAccum(int op, float value, long function_pointer);
-
- public static void glAlphaFunc(int func, float ref) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glAlphaFunc_pointer;
-
- nglAlphaFunc(func, ref, function_pointer);
- }
- private static native void nglAlphaFunc(int func, float ref, long function_pointer);
-
- public static void glClearColor(float red, float green, float blue, float alpha) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glClearColor_pointer;
-
- nglClearColor(red, green, blue, alpha, function_pointer);
- }
- private static native void nglClearColor(float red, float green, float blue, float alpha, long function_pointer);
-
- public static void glClearAccum(float red, float green, float blue, float alpha) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glClearAccum_pointer;
-
- nglClearAccum(red, green, blue, alpha, function_pointer);
- }
- private static native void nglClearAccum(float red, float green, float blue, float alpha, long function_pointer);
-
- public static void glClear(int mask) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glClear_pointer;
-
- nglClear(mask, function_pointer);
- }
- private static native void nglClear(int mask, long function_pointer);
-
- public static void glCallLists(ByteBuffer lists) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glCallLists_pointer;
-
-
- nglCallLists((lists.remaining()), GL11.GL_UNSIGNED_BYTE, lists, lists.position(), function_pointer);
- }
- public static void glCallLists(IntBuffer lists) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glCallLists_pointer;
-
-
- nglCallLists((lists.remaining()), GL11.GL_UNSIGNED_INT, lists, lists.position() << 2, function_pointer);
- }
- public static void glCallLists(ShortBuffer lists) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glCallLists_pointer;
-
-
- nglCallLists((lists.remaining()), GL11.GL_UNSIGNED_SHORT, lists, lists.position() << 1, function_pointer);
- }
- private static native void nglCallLists(int n, int type, Buffer lists, int lists_position, long function_pointer);
-
- public static void glCallList(int list) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glCallList_pointer;
-
- nglCallList(list, function_pointer);
- }
- private static native void nglCallList(int list, long function_pointer);
-
- public static void glBlendFunc(int sfactor, int dfactor) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glBlendFunc_pointer;
-
- nglBlendFunc(sfactor, dfactor, function_pointer);
- }
- private static native void nglBlendFunc(int sfactor, int dfactor, long function_pointer);
-
- public static void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glBitmap_pointer;
-
-
-
- nglBitmap(width, height, xorig, yorig, xmove, ymove, bitmap, bitmap.position(), function_pointer);
- }
- private static native void nglBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap, int bitmap_position, long function_pointer);
- public static void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, long bitmap_buffer_offset) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glBitmap_pointer;
-
-
- nglBitmapBO(width, height, xorig, yorig, xmove, ymove, bitmap_buffer_offset, function_pointer);
- }
- private static native void nglBitmapBO(int width, int height, float xorig, float yorig, float xmove, float ymove, long bitmap_buffer_offset, long function_pointer);
-
- public static void glBindTexture(int target, int texture) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glBindTexture_pointer;
-
- nglBindTexture(target, texture, function_pointer);
- }
- private static native void nglBindTexture(int target, int texture, long function_pointer);
-
- public static void glPrioritizeTextures(IntBuffer textures, FloatBuffer priorities) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glPrioritizeTextures_pointer;
-
-
-
- nglPrioritizeTextures((textures.remaining()), textures, textures.position(), priorities, priorities.position(), function_pointer);
- }
- private static native void nglPrioritizeTextures(int n, IntBuffer textures, int textures_position, FloatBuffer priorities, int priorities_position, long function_pointer);
-
- public static boolean glAreTexturesResident(IntBuffer textures, ByteBuffer residences) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glAreTexturesResident_pointer;
-
-
-
- boolean __result = nglAreTexturesResident((textures.remaining()), textures, textures.position(), residences, residences.position(), function_pointer);
- return __result;
- }
- private static native boolean nglAreTexturesResident(int n, IntBuffer textures, int textures_position, ByteBuffer residences, int residences_position, long function_pointer);
-
- public static void glBegin(int mode) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glBegin_pointer;
-
- nglBegin(mode, function_pointer);
- }
- private static native void nglBegin(int mode, long function_pointer);
-
- public static void glEnd() {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glEnd_pointer;
-
- nglEnd(function_pointer);
- }
- private static native void nglEnd(long function_pointer);
-
- public static void glArrayElement(int i) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glArrayElement_pointer;
-
- nglArrayElement(i, function_pointer);
- }
- private static native void nglArrayElement(int i, long function_pointer);
-
- public static void glClearDepth(double depth) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glClearDepth_pointer;
-
- nglClearDepth(depth, function_pointer);
- }
- private static native void nglClearDepth(double depth, long function_pointer);
-
- public static void glDeleteLists(int list, int range) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glDeleteLists_pointer;
-
- nglDeleteLists(list, range, function_pointer);
- }
- private static native void nglDeleteLists(int list, int range, long function_pointer);
-
- public static void glDeleteTextures(IntBuffer textures) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glDeleteTextures_pointer;
-
-
- nglDeleteTextures((textures.remaining()), textures, textures.position(), function_pointer);
- }
- private static native void nglDeleteTextures(int n, IntBuffer textures, int textures_position, long function_pointer);
-
- public static void glCullFace(int mode) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glCullFace_pointer;
-
- nglCullFace(mode, function_pointer);
- }
- private static native void nglCullFace(int mode, long function_pointer);
-
- public static void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glCopyTexSubImage2D_pointer;
-
- nglCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height, function_pointer);
- }
- private static native void nglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height, long function_pointer);
-
- public static void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glCopyTexSubImage1D_pointer;
-
- nglCopyTexSubImage1D(target, level, xoffset, x, y, width, function_pointer);
- }
- private static native void nglCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width, long function_pointer);
-
- public static void glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glCopyTexImage2D_pointer;
-
- nglCopyTexImage2D(target, level, internalFormat, x, y, width, height, border, function_pointer);
- }
- private static native void nglCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border, long function_pointer);
-
- public static void glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glCopyTexImage1D_pointer;
-
- nglCopyTexImage1D(target, level, internalFormat, x, y, width, border, function_pointer);
- }
- private static native void nglCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border, long function_pointer);
-
- public static void glCopyPixels(int x, int y, int width, int height, int type) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glCopyPixels_pointer;
-
- nglCopyPixels(x, y, width, height, type, function_pointer);
- }
- private static native void nglCopyPixels(int x, int y, int width, int height, int type, long function_pointer);
-
- public static void glColorPointer(int size, int stride, DoubleBuffer pointer) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glColorPointer_pointer;
-
-
-
-
- nglColorPointer(size, GL11.GL_DOUBLE, stride, pointer, pointer.position() << 3, function_pointer);
- }
- public static void glColorPointer(int size, int stride, FloatBuffer pointer) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glColorPointer_pointer;
-
-
-
-
- nglColorPointer(size, GL11.GL_FLOAT, stride, pointer, pointer.position() << 2, function_pointer);
- }
- public static void glColorPointer(int size, boolean unsigned, int stride, ByteBuffer pointer) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glColorPointer_pointer;
-
-
-
-
- nglColorPointer(size, unsigned ? GL11.GL_UNSIGNED_BYTE : GL11.GL_BYTE, stride, pointer, pointer.position(), function_pointer);
- }
- private static native void nglColorPointer(int size, int type, int stride, Buffer pointer, int pointer_position, long function_pointer);
- public static void glColorPointer(int size, int type, int stride, long pointer_buffer_offset) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glColorPointer_pointer;
-
-
- nglColorPointerBO(size, type, stride, pointer_buffer_offset, function_pointer);
- }
- private static native void nglColorPointerBO(int size, int type, int stride, long pointer_buffer_offset, long function_pointer);
-
- public static void glColorMaterial(int face, int mode) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glColorMaterial_pointer;
-
- nglColorMaterial(face, mode, function_pointer);
- }
- private static native void nglColorMaterial(int face, int mode, long function_pointer);
-
- public static void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glColorMask_pointer;
-
- nglColorMask(red, green, blue, alpha, function_pointer);
- }
- private static native void nglColorMask(boolean red, boolean green, boolean blue, boolean alpha, long function_pointer);
-
- public static void glColor3b(byte red, byte green, byte blue) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glColor3b_pointer;
-
- nglColor3b(red, green, blue, function_pointer);
- }
- private static native void nglColor3b(byte red, byte green, byte blue, long function_pointer);
-
- public static void glColor3f(float red, float green, float blue) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glColor3f_pointer;
-
- nglColor3f(red, green, blue, function_pointer);
- }
- private static native void nglColor3f(float red, float green, float blue, long function_pointer);
-
- public static void glColor3d(double red, double green, double blue) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glColor3d_pointer;
-
- nglColor3d(red, green, blue, function_pointer);
- }
- private static native void nglColor3d(double red, double green, double blue, long function_pointer);
-
- public static void glColor3ub(byte red, byte green, byte blue) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glColor3ub_pointer;
-
- nglColor3ub(red, green, blue, function_pointer);
- }
- private static native void nglColor3ub(byte red, byte green, byte blue, long function_pointer);
-
- public static void glColor4b(byte red, byte green, byte blue, byte alpha) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glColor4b_pointer;
-
- nglColor4b(red, green, blue, alpha, function_pointer);
- }
- private static native void nglColor4b(byte red, byte green, byte blue, byte alpha, long function_pointer);
-
- public static void glColor4f(float red, float green, float blue, float alpha) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glColor4f_pointer;
-
- nglColor4f(red, green, blue, alpha, function_pointer);
- }
- private static native void nglColor4f(float red, float green, float blue, float alpha, long function_pointer);
-
- public static void glColor4d(double red, double green, double blue, double alpha) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glColor4d_pointer;
-
- nglColor4d(red, green, blue, alpha, function_pointer);
- }
- private static native void nglColor4d(double red, double green, double blue, double alpha, long function_pointer);
-
- public static void glColor4ub(byte red, byte green, byte blue, byte alpha) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glColor4ub_pointer;
-
- nglColor4ub(red, green, blue, alpha, function_pointer);
- }
- private static native void nglColor4ub(byte red, byte green, byte blue, byte alpha, long function_pointer);
-
- public static void glClipPlane(int plane, DoubleBuffer equation) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glClipPlane_pointer;
-
-
- nglClipPlane(plane, equation, equation.position(), function_pointer);
- }
- private static native void nglClipPlane(int plane, DoubleBuffer equation, int equation_position, long function_pointer);
-
- public static void glClearStencil(int s) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glClearStencil_pointer;
-
- nglClearStencil(s, function_pointer);
- }
- private static native void nglClearStencil(int s, long function_pointer);
-
- public static void glEvalPoint1(int i) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glEvalPoint1_pointer;
-
- nglEvalPoint1(i, function_pointer);
- }
- private static native void nglEvalPoint1(int i, long function_pointer);
-
- public static void glEvalPoint2(int i, int j) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glEvalPoint2_pointer;
-
- nglEvalPoint2(i, j, function_pointer);
- }
- private static native void nglEvalPoint2(int i, int j, long function_pointer);
-
- public static void glEvalMesh1(int mode, int i1, int i2) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glEvalMesh1_pointer;
-
- nglEvalMesh1(mode, i1, i2, function_pointer);
- }
- private static native void nglEvalMesh1(int mode, int i1, int i2, long function_pointer);
-
- public static void glEvalMesh2(int mode, int i1, int i2, int j1, int j2) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glEvalMesh2_pointer;
-
- nglEvalMesh2(mode, i1, i2, j1, j2, function_pointer);
- }
- private static native void nglEvalMesh2(int mode, int i1, int i2, int j1, int j2, long function_pointer);
-
- public static void glEvalCoord1f(float u) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glEvalCoord1f_pointer;
-
- nglEvalCoord1f(u, function_pointer);
- }
- private static native void nglEvalCoord1f(float u, long function_pointer);
-
- public static void glEvalCoord1d(double u) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glEvalCoord1d_pointer;
-
- nglEvalCoord1d(u, function_pointer);
- }
- private static native void nglEvalCoord1d(double u, long function_pointer);
-
- public static void glEvalCoord2f(float u, float v) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glEvalCoord2f_pointer;
-
- nglEvalCoord2f(u, v, function_pointer);
- }
- private static native void nglEvalCoord2f(float u, float v, long function_pointer);
-
- public static void glEvalCoord2d(double u, double v) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glEvalCoord2d_pointer;
-
- nglEvalCoord2d(u, v, function_pointer);
- }
- private static native void nglEvalCoord2d(double u, double v, long function_pointer);
-
- public static void glEnableClientState(int cap) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glEnableClientState_pointer;
-
- nglEnableClientState(cap, function_pointer);
- }
- private static native void nglEnableClientState(int cap, long function_pointer);
-
- public static void glDisableClientState(int cap) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glDisableClientState_pointer;
-
- nglDisableClientState(cap, function_pointer);
- }
- private static native void nglDisableClientState(int cap, long function_pointer);
-
- public static void glEnable(int cap) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glEnable_pointer;
-
- nglEnable(cap, function_pointer);
- }
- private static native void nglEnable(int cap, long function_pointer);
-
- public static void glDisable(int cap) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glDisable_pointer;
-
- nglDisable(cap, function_pointer);
- }
- private static native void nglDisable(int cap, long function_pointer);
-
- public static void glEdgeFlagPointer(int stride, ByteBuffer pointer) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glEdgeFlagPointer_pointer;
-
-
-
-
- nglEdgeFlagPointer(stride, pointer, pointer.position(), function_pointer);
- }
- private static native void nglEdgeFlagPointer(int stride, Buffer pointer, int pointer_position, long function_pointer);
- public static void glEdgeFlagPointer(int stride, long pointer_buffer_offset) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glEdgeFlagPointer_pointer;
-
-
- nglEdgeFlagPointerBO(stride, pointer_buffer_offset, function_pointer);
- }
- private static native void nglEdgeFlagPointerBO(int stride, long pointer_buffer_offset, long function_pointer);
-
- public static void glEdgeFlag(boolean flag) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glEdgeFlag_pointer;
-
- nglEdgeFlag(flag, function_pointer);
- }
- private static native void nglEdgeFlag(boolean flag, long function_pointer);
-
- public static void glDrawPixels(int width, int height, int format, int type, ByteBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glDrawPixels_pointer;
-
-
-
- nglDrawPixels(width, height, format, type, pixels, pixels.position(), function_pointer);
- }
- public static void glDrawPixels(int width, int height, int format, int type, IntBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glDrawPixels_pointer;
-
-
-
- nglDrawPixels(width, height, format, type, pixels, pixels.position() << 2, function_pointer);
- }
- public static void glDrawPixels(int width, int height, int format, int type, ShortBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glDrawPixels_pointer;
-
-
-
- nglDrawPixels(width, height, format, type, pixels, pixels.position() << 1, function_pointer);
- }
- private static native void nglDrawPixels(int width, int height, int format, int type, Buffer pixels, int pixels_position, long function_pointer);
- public static void glDrawPixels(int width, int height, int format, int type, long pixels_buffer_offset) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glDrawPixels_pointer;
-
-
- nglDrawPixelsBO(width, height, format, type, pixels_buffer_offset, function_pointer);
- }
- private static native void nglDrawPixelsBO(int width, int height, int format, int type, long pixels_buffer_offset, long function_pointer);
-
- public static void glDrawElements(int mode, ByteBuffer indices) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glDrawElements_pointer;
-
-
-
- nglDrawElements(mode, (indices.remaining()), GL11.GL_UNSIGNED_BYTE, indices, indices.position(), function_pointer);
- }
- public static void glDrawElements(int mode, IntBuffer indices) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glDrawElements_pointer;
- nglDrawElements(mode, (indices.remaining()), GL11.GL_UNSIGNED_INT, indices, indices.position() << 2, function_pointer);
- }
- public static void glDrawElements(int mode, ShortBuffer indices) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glDrawElements_pointer;
- nglDrawElements(mode, (indices.remaining()), GL11.GL_UNSIGNED_SHORT, indices, indices.position() << 1, function_pointer);
- }
- private static native void nglDrawElements(int mode, int count, int type, Buffer indices, int indices_position, long function_pointer);
- public static void glDrawElements(int mode, int count, int type, long indices_buffer_offset) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glDrawElements_pointer;
- nglDrawElementsBO(mode, count, type, indices_buffer_offset, function_pointer);
- }
- private static native void nglDrawElementsBO(int mode, int count, int type, long indices_buffer_offset, long function_pointer);
-
- public static void glDrawBuffer(int mode) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glDrawBuffer_pointer;
-
- nglDrawBuffer(mode, function_pointer);
- }
- private static native void nglDrawBuffer(int mode, long function_pointer);
-
- public static void glDrawArrays(int mode, int first, int count) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glDrawArrays_pointer;
-
- nglDrawArrays(mode, first, count, function_pointer);
- }
- private static native void nglDrawArrays(int mode, int first, int count, long function_pointer);
-
- public static void glDepthRange(double zNear, double zFar) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glDepthRange_pointer;
-
- nglDepthRange(zNear, zFar, function_pointer);
- }
- private static native void nglDepthRange(double zNear, double zFar, long function_pointer);
-
- public static void glDepthMask(boolean flag) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glDepthMask_pointer;
-
- nglDepthMask(flag, function_pointer);
- }
- private static native void nglDepthMask(boolean flag, long function_pointer);
-
- public static void glDepthFunc(int func) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glDepthFunc_pointer;
-
- nglDepthFunc(func, function_pointer);
- }
- private static native void nglDepthFunc(int func, long function_pointer);
-
- public static void glFeedbackBuffer(int type, FloatBuffer buffer) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glFeedbackBuffer_pointer;
-
-
- nglFeedbackBuffer((buffer.remaining()), type, buffer, buffer.position(), function_pointer);
- }
- private static native void nglFeedbackBuffer(int size, int type, FloatBuffer buffer, int buffer_position, long function_pointer);
-
- public static void glGetPixelMap(int map, FloatBuffer values) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetPixelMapfv_pointer;
-
-
-
- nglGetPixelMapfv(map, values, values.position(), function_pointer);
- }
- private static native void nglGetPixelMapfv(int map, FloatBuffer values, int values_position, long function_pointer);
- public static void glGetPixelMapfv(int map, long values_buffer_offset) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetPixelMapfv_pointer;
-
-
- nglGetPixelMapfvBO(map, values_buffer_offset, function_pointer);
- }
- private static native void nglGetPixelMapfvBO(int map, long values_buffer_offset, long function_pointer);
-
- public static void glGetPixelMapu(int map, IntBuffer values) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetPixelMapuiv_pointer;
-
-
-
- nglGetPixelMapuiv(map, values, values.position(), function_pointer);
- }
- private static native void nglGetPixelMapuiv(int map, IntBuffer values, int values_position, long function_pointer);
- public static void glGetPixelMapuiv(int map, long values_buffer_offset) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetPixelMapuiv_pointer;
-
-
- nglGetPixelMapuivBO(map, values_buffer_offset, function_pointer);
- }
- private static native void nglGetPixelMapuivBO(int map, long values_buffer_offset, long function_pointer);
-
- public static void glGetPixelMapu(int map, ShortBuffer values) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetPixelMapusv_pointer;
-
-
-
- nglGetPixelMapusv(map, values, values.position(), function_pointer);
- }
- private static native void nglGetPixelMapusv(int map, ShortBuffer values, int values_position, long function_pointer);
- public static void glGetPixelMapusv(int map, long values_buffer_offset) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetPixelMapusv_pointer;
-
-
- nglGetPixelMapusvBO(map, values_buffer_offset, function_pointer);
- }
- private static native void nglGetPixelMapusvBO(int map, long values_buffer_offset, long function_pointer);
-
- public static void glGetMaterial(int face, int pname, FloatBuffer params) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetMaterialfv_pointer;
-
-
- nglGetMaterialfv(face, pname, params, params.position(), function_pointer);
- }
- private static native void nglGetMaterialfv(int face, int pname, FloatBuffer params, int params_position, long function_pointer);
-
- public static void glGetMaterial(int face, int pname, IntBuffer params) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetMaterialiv_pointer;
-
-
- nglGetMaterialiv(face, pname, params, params.position(), function_pointer);
- }
- private static native void nglGetMaterialiv(int face, int pname, IntBuffer params, int params_position, long function_pointer);
-
- public static void glGetMap(int target, int query, FloatBuffer v) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetMapfv_pointer;
-
-
- nglGetMapfv(target, query, v, v.position(), function_pointer);
- }
- private static native void nglGetMapfv(int target, int query, FloatBuffer v, int v_position, long function_pointer);
-
- public static void glGetMap(int target, int query, DoubleBuffer v) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetMapdv_pointer;
-
-
- nglGetMapdv(target, query, v, v.position(), function_pointer);
- }
- private static native void nglGetMapdv(int target, int query, DoubleBuffer v, int v_position, long function_pointer);
-
- public static void glGetMap(int target, int query, IntBuffer v) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetMapiv_pointer;
-
-
- nglGetMapiv(target, query, v, v.position(), function_pointer);
- }
- private static native void nglGetMapiv(int target, int query, IntBuffer v, int v_position, long function_pointer);
-
- public static void glGetLight(int light, int pname, FloatBuffer params) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetLightfv_pointer;
-
-
- nglGetLightfv(light, pname, params, params.position(), function_pointer);
- }
- private static native void nglGetLightfv(int light, int pname, FloatBuffer params, int params_position, long function_pointer);
-
- public static void glGetLight(int light, int pname, IntBuffer params) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetLightiv_pointer;
-
-
- nglGetLightiv(light, pname, params, params.position(), function_pointer);
- }
- private static native void nglGetLightiv(int light, int pname, IntBuffer params, int params_position, long function_pointer);
-
- public static int glGetError() {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetError_pointer;
-
- int __result = nglGetError(function_pointer);
- return __result;
- }
- private static native int nglGetError(long function_pointer);
-
- public static void glGetClipPlane(int plane, DoubleBuffer equation) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetClipPlane_pointer;
-
-
- nglGetClipPlane(plane, equation, equation.position(), function_pointer);
- }
- private static native void nglGetClipPlane(int plane, DoubleBuffer equation, int equation_position, long function_pointer);
-
- public static void glGetBoolean(int pname, ByteBuffer params) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetBooleanv_pointer;
-
-
- nglGetBooleanv(pname, params, params.position(), function_pointer);
- }
- private static native void nglGetBooleanv(int pname, ByteBuffer params, int params_position, long function_pointer);
-
- public static void glGetDouble(int pname, DoubleBuffer params) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetDoublev_pointer;
-
-
- nglGetDoublev(pname, params, params.position(), function_pointer);
- }
- private static native void nglGetDoublev(int pname, DoubleBuffer params, int params_position, long function_pointer);
-
- public static void glGetFloat(int pname, FloatBuffer params) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetFloatv_pointer;
-
-
- nglGetFloatv(pname, params, params.position(), function_pointer);
- }
- private static native void nglGetFloatv(int pname, FloatBuffer params, int params_position, long function_pointer);
-
- public static void glGetInteger(int pname, IntBuffer params) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetIntegerv_pointer;
-
-
- nglGetIntegerv(pname, params, params.position(), function_pointer);
- }
- private static native void nglGetIntegerv(int pname, IntBuffer params, int params_position, long function_pointer);
-
- public static void glGenTextures(IntBuffer textures) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGenTextures_pointer;
-
-
- nglGenTextures((textures.remaining()), textures, textures.position(), function_pointer);
- }
- private static native void nglGenTextures(int n, IntBuffer textures, int textures_position, long function_pointer);
-
- public static int glGenLists(int range) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGenLists_pointer;
-
- int __result = nglGenLists(range, function_pointer);
- return __result;
- }
- private static native int nglGenLists(int range, long function_pointer);
-
- public static void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glFrustum_pointer;
-
- nglFrustum(left, right, bottom, top, zNear, zFar, function_pointer);
- }
- private static native void nglFrustum(double left, double right, double bottom, double top, double zNear, double zFar, long function_pointer);
-
- public static void glFrontFace(int mode) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glFrontFace_pointer;
-
- nglFrontFace(mode, function_pointer);
- }
- private static native void nglFrontFace(int mode, long function_pointer);
-
- public static void glFogf(int pname, float param) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glFogf_pointer;
-
- nglFogf(pname, param, function_pointer);
- }
- private static native void nglFogf(int pname, float param, long function_pointer);
-
- public static void glFogi(int pname, int param) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glFogi_pointer;
-
- nglFogi(pname, param, function_pointer);
- }
- private static native void nglFogi(int pname, int param, long function_pointer);
-
- public static void glFog(int pname, FloatBuffer params) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glFogfv_pointer;
-
-
- nglFogfv(pname, params, params.position(), function_pointer);
- }
- private static native void nglFogfv(int pname, FloatBuffer params, int params_position, long function_pointer);
-
- public static void glFog(int pname, IntBuffer params) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glFogiv_pointer;
-
-
- nglFogiv(pname, params, params.position(), function_pointer);
- }
- private static native void nglFogiv(int pname, IntBuffer params, int params_position, long function_pointer);
-
- public static void glFlush() {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glFlush_pointer;
-
- nglFlush(function_pointer);
- }
- private static native void nglFlush(long function_pointer);
-
- public static void glFinish() {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glFinish_pointer;
-
- nglFinish(function_pointer);
- }
- private static native void nglFinish(long function_pointer);
-
- public static java.nio.ByteBuffer glGetPointer(int pname, long result_size) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetPointerv_pointer;
-
- java.nio.ByteBuffer __result = nglGetPointerv(pname, result_size, function_pointer);
- return __result;
- }
- private static native java.nio.ByteBuffer nglGetPointerv(int pname, long result_size, long function_pointer);
-
- public static boolean glIsEnabled(int cap) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glIsEnabled_pointer;
-
- boolean __result = nglIsEnabled(cap, function_pointer);
- return __result;
- }
- private static native boolean nglIsEnabled(int cap, long function_pointer);
-
- public static void glInterleavedArrays(int format, int stride, ByteBuffer pointer) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glInterleavedArrays_pointer;
-
-
-
- nglInterleavedArrays(format, stride, pointer, pointer.position(), function_pointer);
- }
- public static void glInterleavedArrays(int format, int stride, DoubleBuffer pointer) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glInterleavedArrays_pointer;
-
-
-
- nglInterleavedArrays(format, stride, pointer, pointer.position() << 3, function_pointer);
- }
- public static void glInterleavedArrays(int format, int stride, FloatBuffer pointer) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glInterleavedArrays_pointer;
-
-
-
- nglInterleavedArrays(format, stride, pointer, pointer.position() << 2, function_pointer);
- }
- public static void glInterleavedArrays(int format, int stride, IntBuffer pointer) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glInterleavedArrays_pointer;
-
-
-
- nglInterleavedArrays(format, stride, pointer, pointer.position() << 2, function_pointer);
- }
- public static void glInterleavedArrays(int format, int stride, ShortBuffer pointer) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glInterleavedArrays_pointer;
-
-
-
- nglInterleavedArrays(format, stride, pointer, pointer.position() << 1, function_pointer);
- }
- private static native void nglInterleavedArrays(int format, int stride, Buffer pointer, int pointer_position, long function_pointer);
- public static void glInterleavedArrays(int format, int stride, long pointer_buffer_offset) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glInterleavedArrays_pointer;
-
-
- nglInterleavedArraysBO(format, stride, pointer_buffer_offset, function_pointer);
- }
- private static native void nglInterleavedArraysBO(int format, int stride, long pointer_buffer_offset, long function_pointer);
-
- public static void glInitNames() {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glInitNames_pointer;
-
- nglInitNames(function_pointer);
- }
- private static native void nglInitNames(long function_pointer);
-
- public static void glHint(int target, int mode) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glHint_pointer;
-
- nglHint(target, mode, function_pointer);
- }
- private static native void nglHint(int target, int mode, long function_pointer);
-
- public static void glGetTexParameter(int target, int pname, FloatBuffer params) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetTexParameterfv_pointer;
-
-
- nglGetTexParameterfv(target, pname, params, params.position(), function_pointer);
- }
- private static native void nglGetTexParameterfv(int target, int pname, FloatBuffer params, int params_position, long function_pointer);
-
- public static void glGetTexParameter(int target, int pname, IntBuffer params) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetTexParameteriv_pointer;
-
-
- nglGetTexParameteriv(target, pname, params, params.position(), function_pointer);
- }
- private static native void nglGetTexParameteriv(int target, int pname, IntBuffer params, int params_position, long function_pointer);
-
- public static void glGetTexLevelParameter(int target, int level, int pname, FloatBuffer params) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetTexLevelParameterfv_pointer;
-
-
- nglGetTexLevelParameterfv(target, level, pname, params, params.position(), function_pointer);
- }
- private static native void nglGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params, int params_position, long function_pointer);
-
- public static void glGetTexLevelParameter(int target, int level, int pname, IntBuffer params) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetTexLevelParameteriv_pointer;
-
-
- nglGetTexLevelParameteriv(target, level, pname, params, params.position(), function_pointer);
- }
- private static native void nglGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params, int params_position, long function_pointer);
-
- public static void glGetTexImage(int target, int level, int format, int type, ByteBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetTexImage_pointer;
-
-
-
- nglGetTexImage(target, level, format, type, pixels, pixels.position(), function_pointer);
- }
- public static void glGetTexImage(int target, int level, int format, int type, DoubleBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetTexImage_pointer;
-
-
-
- nglGetTexImage(target, level, format, type, pixels, pixels.position() << 3, function_pointer);
- }
- public static void glGetTexImage(int target, int level, int format, int type, FloatBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetTexImage_pointer;
-
-
-
- nglGetTexImage(target, level, format, type, pixels, pixels.position() << 2, function_pointer);
- }
- public static void glGetTexImage(int target, int level, int format, int type, IntBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetTexImage_pointer;
-
-
-
- nglGetTexImage(target, level, format, type, pixels, pixels.position() << 2, function_pointer);
- }
- public static void glGetTexImage(int target, int level, int format, int type, ShortBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetTexImage_pointer;
-
-
-
- nglGetTexImage(target, level, format, type, pixels, pixels.position() << 1, function_pointer);
- }
- private static native void nglGetTexImage(int target, int level, int format, int type, Buffer pixels, int pixels_position, long function_pointer);
- public static void glGetTexImage(int target, int level, int format, int type, long pixels_buffer_offset) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetTexImage_pointer;
-
-
- nglGetTexImageBO(target, level, format, type, pixels_buffer_offset, function_pointer);
- }
- private static native void nglGetTexImageBO(int target, int level, int format, int type, long pixels_buffer_offset, long function_pointer);
-
- public static void glGetTexGen(int coord, int pname, IntBuffer params) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetTexGeniv_pointer;
-
-
- nglGetTexGeniv(coord, pname, params, params.position(), function_pointer);
- }
- private static native void nglGetTexGeniv(int coord, int pname, IntBuffer params, int params_position, long function_pointer);
-
- public static void glGetTexGen(int coord, int pname, FloatBuffer params) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetTexGenfv_pointer;
-
-
- nglGetTexGenfv(coord, pname, params, params.position(), function_pointer);
- }
- private static native void nglGetTexGenfv(int coord, int pname, FloatBuffer params, int params_position, long function_pointer);
-
- public static void glGetTexGen(int coord, int pname, DoubleBuffer params) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetTexGendv_pointer;
-
-
- nglGetTexGendv(coord, pname, params, params.position(), function_pointer);
- }
- private static native void nglGetTexGendv(int coord, int pname, DoubleBuffer params, int params_position, long function_pointer);
-
- public static void glGetTexEnv(int coord, int pname, IntBuffer params) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetTexEnviv_pointer;
-
-
- nglGetTexEnviv(coord, pname, params, params.position(), function_pointer);
- }
- private static native void nglGetTexEnviv(int coord, int pname, IntBuffer params, int params_position, long function_pointer);
-
- public static void glGetTexEnv(int coord, int pname, FloatBuffer params) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetTexEnvfv_pointer;
-
-
- nglGetTexEnvfv(coord, pname, params, params.position(), function_pointer);
- }
- private static native void nglGetTexEnvfv(int coord, int pname, FloatBuffer params, int params_position, long function_pointer);
-
- public static java.lang.String glGetString(int name) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetString_pointer;
-
- java.lang.String __result = nglGetString(name, function_pointer);
- return __result;
- }
- private static native java.lang.String nglGetString(int name, long function_pointer);
-
- public static void glGetPolygonStipple(ByteBuffer mask) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetPolygonStipple_pointer;
-
-
-
- nglGetPolygonStipple(mask, mask.position(), function_pointer);
- }
- private static native void nglGetPolygonStipple(ByteBuffer mask, int mask_position, long function_pointer);
- public static void glGetPolygonStipple(long mask_buffer_offset) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glGetPolygonStipple_pointer;
-
-
- nglGetPolygonStippleBO(mask_buffer_offset, function_pointer);
- }
- private static native void nglGetPolygonStippleBO(long mask_buffer_offset, long function_pointer);
-
- public static boolean glIsList(int list) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glIsList_pointer;
-
- boolean __result = nglIsList(list, function_pointer);
- return __result;
- }
- private static native boolean nglIsList(int list, long function_pointer);
-
- public static void glMaterialf(int face, int pname, float param) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glMaterialf_pointer;
-
- nglMaterialf(face, pname, param, function_pointer);
- }
- private static native void nglMaterialf(int face, int pname, float param, long function_pointer);
-
- public static void glMateriali(int face, int pname, int param) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glMateriali_pointer;
-
- nglMateriali(face, pname, param, function_pointer);
- }
- private static native void nglMateriali(int face, int pname, int param, long function_pointer);
-
- public static void glMaterial(int face, int pname, FloatBuffer params) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glMaterialfv_pointer;
-
-
- nglMaterialfv(face, pname, params, params.position(), function_pointer);
- }
- private static native void nglMaterialfv(int face, int pname, FloatBuffer params, int params_position, long function_pointer);
-
- public static void glMaterial(int face, int pname, IntBuffer params) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glMaterialiv_pointer;
-
-
- nglMaterialiv(face, pname, params, params.position(), function_pointer);
- }
- private static native void nglMaterialiv(int face, int pname, IntBuffer params, int params_position, long function_pointer);
-
- public static void glMapGrid1f(int un, float u1, float u2) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glMapGrid1f_pointer;
-
- nglMapGrid1f(un, u1, u2, function_pointer);
- }
- private static native void nglMapGrid1f(int un, float u1, float u2, long function_pointer);
-
- public static void glMapGrid1d(int un, double u1, double u2) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glMapGrid1d_pointer;
-
- nglMapGrid1d(un, u1, u2, function_pointer);
- }
- private static native void nglMapGrid1d(int un, double u1, double u2, long function_pointer);
-
- public static void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glMapGrid2f_pointer;
-
- nglMapGrid2f(un, u1, u2, vn, v1, v2, function_pointer);
- }
- private static native void nglMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2, long function_pointer);
-
- public static void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glMapGrid2d_pointer;
-
- nglMapGrid2d(un, u1, u2, vn, v1, v2, function_pointer);
- }
- private static native void nglMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2, long function_pointer);
-
- public static void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glMap2f_pointer;
-
-
- nglMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points, points.position(), function_pointer);
- }
- private static native void nglMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points, int points_position, long function_pointer);
-
- public static void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glMap2d_pointer;
-
-
- nglMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points, points.position(), function_pointer);
- }
- private static native void nglMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points, int points_position, long function_pointer);
-
- public static void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glMap1f_pointer;
-
-
- nglMap1f(target, u1, u2, stride, order, points, points.position(), function_pointer);
- }
- private static native void nglMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points, int points_position, long function_pointer);
-
- public static void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glMap1d_pointer;
-
-
- nglMap1d(target, u1, u2, stride, order, points, points.position(), function_pointer);
- }
- private static native void nglMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points, int points_position, long function_pointer);
-
- public static void glLogicOp(int opcode) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glLogicOp_pointer;
-
- nglLogicOp(opcode, function_pointer);
- }
- private static native void nglLogicOp(int opcode, long function_pointer);
-
- public static void glLoadName(int name) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glLoadName_pointer;
-
- nglLoadName(name, function_pointer);
- }
- private static native void nglLoadName(int name, long function_pointer);
-
- public static void glLoadMatrix(FloatBuffer m) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glLoadMatrixf_pointer;
-
-
- nglLoadMatrixf(m, m.position(), function_pointer);
- }
- private static native void nglLoadMatrixf(FloatBuffer m, int m_position, long function_pointer);
-
- public static void glLoadMatrix(DoubleBuffer m) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glLoadMatrixd_pointer;
-
-
- nglLoadMatrixd(m, m.position(), function_pointer);
- }
- private static native void nglLoadMatrixd(DoubleBuffer m, int m_position, long function_pointer);
-
- public static void glLoadIdentity() {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glLoadIdentity_pointer;
-
- nglLoadIdentity(function_pointer);
- }
- private static native void nglLoadIdentity(long function_pointer);
-
- public static void glListBase(int base) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glListBase_pointer;
-
- nglListBase(base, function_pointer);
- }
- private static native void nglListBase(int base, long function_pointer);
-
- public static void glLineWidth(float width) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glLineWidth_pointer;
-
- nglLineWidth(width, function_pointer);
- }
- private static native void nglLineWidth(float width, long function_pointer);
-
- public static void glLineStipple(int factor, short pattern) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glLineStipple_pointer;
-
- nglLineStipple(factor, pattern, function_pointer);
- }
- private static native void nglLineStipple(int factor, short pattern, long function_pointer);
-
- public static void glLightModelf(int pname, float param) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glLightModelf_pointer;
-
- nglLightModelf(pname, param, function_pointer);
- }
- private static native void nglLightModelf(int pname, float param, long function_pointer);
-
- public static void glLightModeli(int pname, int param) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glLightModeli_pointer;
-
- nglLightModeli(pname, param, function_pointer);
- }
- private static native void nglLightModeli(int pname, int param, long function_pointer);
-
- public static void glLightModel(int pname, FloatBuffer params) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glLightModelfv_pointer;
-
-
- nglLightModelfv(pname, params, params.position(), function_pointer);
- }
- private static native void nglLightModelfv(int pname, FloatBuffer params, int params_position, long function_pointer);
-
- public static void glLightModel(int pname, IntBuffer params) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glLightModeliv_pointer;
-
-
- nglLightModeliv(pname, params, params.position(), function_pointer);
- }
- private static native void nglLightModeliv(int pname, IntBuffer params, int params_position, long function_pointer);
-
- public static void glLightf(int light, int pname, float param) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glLightf_pointer;
-
- nglLightf(light, pname, param, function_pointer);
- }
- private static native void nglLightf(int light, int pname, float param, long function_pointer);
-
- public static void glLighti(int light, int pname, int param) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glLighti_pointer;
-
- nglLighti(light, pname, param, function_pointer);
- }
- private static native void nglLighti(int light, int pname, int param, long function_pointer);
-
- public static void glLight(int light, int pname, FloatBuffer params) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glLightfv_pointer;
-
-
- nglLightfv(light, pname, params, params.position(), function_pointer);
- }
- private static native void nglLightfv(int light, int pname, FloatBuffer params, int params_position, long function_pointer);
-
- public static void glLight(int light, int pname, IntBuffer params) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glLightiv_pointer;
-
-
- nglLightiv(light, pname, params, params.position(), function_pointer);
- }
- private static native void nglLightiv(int light, int pname, IntBuffer params, int params_position, long function_pointer);
-
- public static boolean glIsTexture(int texture) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glIsTexture_pointer;
-
- boolean __result = nglIsTexture(texture, function_pointer);
- return __result;
- }
- private static native boolean nglIsTexture(int texture, long function_pointer);
-
- public static void glMatrixMode(int mode) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glMatrixMode_pointer;
-
- nglMatrixMode(mode, function_pointer);
- }
- private static native void nglMatrixMode(int mode, long function_pointer);
-
- public static void glPolygonStipple(ByteBuffer mask) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glPolygonStipple_pointer;
-
-
-
- nglPolygonStipple(mask, mask.position(), function_pointer);
- }
- private static native void nglPolygonStipple(ByteBuffer mask, int mask_position, long function_pointer);
- public static void glPolygonStipple(long mask_buffer_offset) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glPolygonStipple_pointer;
-
-
- nglPolygonStippleBO(mask_buffer_offset, function_pointer);
- }
- private static native void nglPolygonStippleBO(long mask_buffer_offset, long function_pointer);
-
- public static void glPolygonOffset(float factor, float units) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glPolygonOffset_pointer;
-
- nglPolygonOffset(factor, units, function_pointer);
- }
- private static native void nglPolygonOffset(float factor, float units, long function_pointer);
-
- public static void glPolygonMode(int face, int mode) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glPolygonMode_pointer;
-
- nglPolygonMode(face, mode, function_pointer);
- }
- private static native void nglPolygonMode(int face, int mode, long function_pointer);
-
- public static void glPointSize(float size) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glPointSize_pointer;
-
- nglPointSize(size, function_pointer);
- }
- private static native void nglPointSize(float size, long function_pointer);
-
- public static void glPixelZoom(float xfactor, float yfactor) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glPixelZoom_pointer;
-
- nglPixelZoom(xfactor, yfactor, function_pointer);
- }
- private static native void nglPixelZoom(float xfactor, float yfactor, long function_pointer);
-
- public static void glPixelTransferf(int pname, float param) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glPixelTransferf_pointer;
-
- nglPixelTransferf(pname, param, function_pointer);
- }
- private static native void nglPixelTransferf(int pname, float param, long function_pointer);
-
- public static void glPixelTransferi(int pname, int param) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glPixelTransferi_pointer;
-
- nglPixelTransferi(pname, param, function_pointer);
- }
- private static native void nglPixelTransferi(int pname, int param, long function_pointer);
-
- public static void glPixelStoref(int pname, float param) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glPixelStoref_pointer;
-
- nglPixelStoref(pname, param, function_pointer);
- }
- private static native void nglPixelStoref(int pname, float param, long function_pointer);
-
- public static void glPixelStorei(int pname, int param) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glPixelStorei_pointer;
-
- nglPixelStorei(pname, param, function_pointer);
- }
- private static native void nglPixelStorei(int pname, int param, long function_pointer);
-
- public static void glPixelMap(int map, FloatBuffer values) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glPixelMapfv_pointer;
-
-
-
- nglPixelMapfv(map, (values.remaining()), values, values.position(), function_pointer);
- }
- private static native void nglPixelMapfv(int map, int mapsize, FloatBuffer values, int values_position, long function_pointer);
- public static void glPixelMapfv(int map, int mapsize, long values_buffer_offset) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glPixelMapfv_pointer;
-
-
- nglPixelMapfvBO(map, mapsize, values_buffer_offset, function_pointer);
- }
- private static native void nglPixelMapfvBO(int map, int mapsize, long values_buffer_offset, long function_pointer);
-
- public static void glPixelMapu(int map, IntBuffer values) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glPixelMapuiv_pointer;
-
-
-
- nglPixelMapuiv(map, (values.remaining()), values, values.position(), function_pointer);
- }
- private static native void nglPixelMapuiv(int map, int mapsize, IntBuffer values, int values_position, long function_pointer);
- public static void glPixelMapuiv(int map, int mapsize, long values_buffer_offset) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glPixelMapuiv_pointer;
-
-
- nglPixelMapuivBO(map, mapsize, values_buffer_offset, function_pointer);
- }
- private static native void nglPixelMapuivBO(int map, int mapsize, long values_buffer_offset, long function_pointer);
-
- public static void glPixelMapu(int map, ShortBuffer values) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glPixelMapusv_pointer;
-
-
-
- nglPixelMapusv(map, (values.remaining()), values, values.position(), function_pointer);
- }
- private static native void nglPixelMapusv(int map, int mapsize, ShortBuffer values, int values_position, long function_pointer);
- public static void glPixelMapusv(int map, int mapsize, long values_buffer_offset) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glPixelMapusv_pointer;
-
-
- nglPixelMapusvBO(map, mapsize, values_buffer_offset, function_pointer);
- }
- private static native void nglPixelMapusvBO(int map, int mapsize, long values_buffer_offset, long function_pointer);
-
- public static void glPassThrough(float token) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glPassThrough_pointer;
-
- nglPassThrough(token, function_pointer);
- }
- private static native void nglPassThrough(float token, long function_pointer);
-
- public static void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glOrtho_pointer;
-
- nglOrtho(left, right, bottom, top, zNear, zFar, function_pointer);
- }
- private static native void nglOrtho(double left, double right, double bottom, double top, double zNear, double zFar, long function_pointer);
-
- public static void glNormalPointer(int stride, ByteBuffer pointer) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glNormalPointer_pointer;
-
-
-
-
- nglNormalPointer(GL11.GL_BYTE, stride, pointer, pointer.position(), function_pointer);
- }
- public static void glNormalPointer(int stride, DoubleBuffer pointer) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glNormalPointer_pointer;
-
-
-
-
- nglNormalPointer(GL11.GL_DOUBLE, stride, pointer, pointer.position() << 3, function_pointer);
- }
- public static void glNormalPointer(int stride, FloatBuffer pointer) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glNormalPointer_pointer;
-
-
-
-
- nglNormalPointer(GL11.GL_FLOAT, stride, pointer, pointer.position() << 2, function_pointer);
- }
- public static void glNormalPointer(int stride, IntBuffer pointer) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glNormalPointer_pointer;
-
-
-
-
- nglNormalPointer(GL11.GL_INT, stride, pointer, pointer.position() << 2, function_pointer);
- }
- private static native void nglNormalPointer(int type, int stride, Buffer pointer, int pointer_position, long function_pointer);
- public static void glNormalPointer(int type, int stride, long pointer_buffer_offset) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glNormalPointer_pointer;
-
-
- nglNormalPointerBO(type, stride, pointer_buffer_offset, function_pointer);
- }
- private static native void nglNormalPointerBO(int type, int stride, long pointer_buffer_offset, long function_pointer);
-
- public static void glNormal3b(byte nx, byte ny, byte nz) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glNormal3b_pointer;
-
- nglNormal3b(nx, ny, nz, function_pointer);
- }
- private static native void nglNormal3b(byte nx, byte ny, byte nz, long function_pointer);
-
- public static void glNormal3f(float nx, float ny, float nz) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glNormal3f_pointer;
-
- nglNormal3f(nx, ny, nz, function_pointer);
- }
- private static native void nglNormal3f(float nx, float ny, float nz, long function_pointer);
-
- public static void glNormal3d(double nx, double ny, double nz) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glNormal3d_pointer;
-
- nglNormal3d(nx, ny, nz, function_pointer);
- }
- private static native void nglNormal3d(double nx, double ny, double nz, long function_pointer);
-
- public static void glNormal3i(int nx, int ny, int nz) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glNormal3i_pointer;
-
- nglNormal3i(nx, ny, nz, function_pointer);
- }
- private static native void nglNormal3i(int nx, int ny, int nz, long function_pointer);
-
- public static void glNewList(int list, int mode) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glNewList_pointer;
-
- nglNewList(list, mode, function_pointer);
- }
- private static native void nglNewList(int list, int mode, long function_pointer);
-
- public static void glEndList() {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glEndList_pointer;
-
- nglEndList(function_pointer);
- }
- private static native void nglEndList(long function_pointer);
-
- public static void glMultMatrix(FloatBuffer m) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glMultMatrixf_pointer;
-
-
- nglMultMatrixf(m, m.position(), function_pointer);
- }
- private static native void nglMultMatrixf(FloatBuffer m, int m_position, long function_pointer);
-
- public static void glMultMatrix(DoubleBuffer m) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glMultMatrixd_pointer;
-
-
- nglMultMatrixd(m, m.position(), function_pointer);
- }
- private static native void nglMultMatrixd(DoubleBuffer m, int m_position, long function_pointer);
-
- public static void glShadeModel(int mode) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glShadeModel_pointer;
-
- nglShadeModel(mode, function_pointer);
- }
- private static native void nglShadeModel(int mode, long function_pointer);
-
- public static void glSelectBuffer(IntBuffer buffer) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glSelectBuffer_pointer;
-
-
-
- nglSelectBuffer((buffer.remaining()), buffer, buffer.position(), function_pointer);
- }
- private static native void nglSelectBuffer(int size, IntBuffer buffer, int buffer_position, long function_pointer);
-
- public static void glScissor(int x, int y, int width, int height) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glScissor_pointer;
-
- nglScissor(x, y, width, height, function_pointer);
- }
- private static native void nglScissor(int x, int y, int width, int height, long function_pointer);
-
- public static void glScalef(float x, float y, float z) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glScalef_pointer;
-
- nglScalef(x, y, z, function_pointer);
- }
- private static native void nglScalef(float x, float y, float z, long function_pointer);
-
- public static void glScaled(double x, double y, double z) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glScaled_pointer;
-
- nglScaled(x, y, z, function_pointer);
- }
- private static native void nglScaled(double x, double y, double z, long function_pointer);
-
- public static void glRotatef(float angle, float x, float y, float z) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glRotatef_pointer;
-
- nglRotatef(angle, x, y, z, function_pointer);
- }
- private static native void nglRotatef(float angle, float x, float y, float z, long function_pointer);
-
- public static int glRenderMode(int mode) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glRenderMode_pointer;
-
- int __result = nglRenderMode(mode, function_pointer);
- return __result;
- }
- private static native int nglRenderMode(int mode, long function_pointer);
-
- public static void glRectf(float x1, float y1, float x2, float y2) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glRectf_pointer;
-
- nglRectf(x1, y1, x2, y2, function_pointer);
- }
- private static native void nglRectf(float x1, float y1, float x2, float y2, long function_pointer);
-
- public static void glRectd(double x1, double y1, double x2, double y2) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glRectd_pointer;
-
- nglRectd(x1, y1, x2, y2, function_pointer);
- }
- private static native void nglRectd(double x1, double y1, double x2, double y2, long function_pointer);
-
- public static void glRecti(int x1, int y1, int x2, int y2) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glRecti_pointer;
-
- nglRecti(x1, y1, x2, y2, function_pointer);
- }
- private static native void nglRecti(int x1, int y1, int x2, int y2, long function_pointer);
-
- public static void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glReadPixels_pointer;
-
-
-
- nglReadPixels(x, y, width, height, format, type, pixels, pixels.position(), function_pointer);
- }
- public static void glReadPixels(int x, int y, int width, int height, int format, int type, DoubleBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glReadPixels_pointer;
-
-
-
- nglReadPixels(x, y, width, height, format, type, pixels, pixels.position() << 3, function_pointer);
- }
- public static void glReadPixels(int x, int y, int width, int height, int format, int type, FloatBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glReadPixels_pointer;
-
-
-
- nglReadPixels(x, y, width, height, format, type, pixels, pixels.position() << 2, function_pointer);
- }
- public static void glReadPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glReadPixels_pointer;
-
-
-
- nglReadPixels(x, y, width, height, format, type, pixels, pixels.position() << 2, function_pointer);
- }
- public static void glReadPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glReadPixels_pointer;
-
-
-
- nglReadPixels(x, y, width, height, format, type, pixels, pixels.position() << 1, function_pointer);
- }
- private static native void nglReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels, int pixels_position, long function_pointer);
- public static void glReadPixels(int x, int y, int width, int height, int format, int type, long pixels_buffer_offset) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glReadPixels_pointer;
-
-
- nglReadPixelsBO(x, y, width, height, format, type, pixels_buffer_offset, function_pointer);
- }
- private static native void nglReadPixelsBO(int x, int y, int width, int height, int format, int type, long pixels_buffer_offset, long function_pointer);
-
- public static void glReadBuffer(int mode) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glReadBuffer_pointer;
-
- nglReadBuffer(mode, function_pointer);
- }
- private static native void nglReadBuffer(int mode, long function_pointer);
-
- public static void glRasterPos2f(float x, float y) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glRasterPos2f_pointer;
-
- nglRasterPos2f(x, y, function_pointer);
- }
- private static native void nglRasterPos2f(float x, float y, long function_pointer);
-
- public static void glRasterPos2d(double x, double y) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glRasterPos2d_pointer;
-
- nglRasterPos2d(x, y, function_pointer);
- }
- private static native void nglRasterPos2d(double x, double y, long function_pointer);
-
- public static void glRasterPos2i(int x, int y) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glRasterPos2i_pointer;
-
- nglRasterPos2i(x, y, function_pointer);
- }
- private static native void nglRasterPos2i(int x, int y, long function_pointer);
-
- public static void glRasterPos3f(float x, float y, float z) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glRasterPos3f_pointer;
-
- nglRasterPos3f(x, y, z, function_pointer);
- }
- private static native void nglRasterPos3f(float x, float y, float z, long function_pointer);
-
- public static void glRasterPos3d(double x, double y, double z) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glRasterPos3d_pointer;
-
- nglRasterPos3d(x, y, z, function_pointer);
- }
- private static native void nglRasterPos3d(double x, double y, double z, long function_pointer);
-
- public static void glRasterPos3i(int x, int y, int z) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glRasterPos3i_pointer;
-
- nglRasterPos3i(x, y, z, function_pointer);
- }
- private static native void nglRasterPos3i(int x, int y, int z, long function_pointer);
-
- public static void glRasterPos4f(float x, float y, float z, float w) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glRasterPos4f_pointer;
-
- nglRasterPos4f(x, y, z, w, function_pointer);
- }
- private static native void nglRasterPos4f(float x, float y, float z, float w, long function_pointer);
-
- public static void glRasterPos4d(double x, double y, double z, double w) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glRasterPos4d_pointer;
-
- nglRasterPos4d(x, y, z, w, function_pointer);
- }
- private static native void nglRasterPos4d(double x, double y, double z, double w, long function_pointer);
-
- public static void glRasterPos4i(int x, int y, int z, int w) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glRasterPos4i_pointer;
-
- nglRasterPos4i(x, y, z, w, function_pointer);
- }
- private static native void nglRasterPos4i(int x, int y, int z, int w, long function_pointer);
-
- public static void glPushName(int name) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glPushName_pointer;
-
- nglPushName(name, function_pointer);
- }
- private static native void nglPushName(int name, long function_pointer);
-
- public static void glPopName() {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glPopName_pointer;
-
- nglPopName(function_pointer);
- }
- private static native void nglPopName(long function_pointer);
-
- public static void glPushMatrix() {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glPushMatrix_pointer;
-
- nglPushMatrix(function_pointer);
- }
- private static native void nglPushMatrix(long function_pointer);
-
- public static void glPopMatrix() {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glPopMatrix_pointer;
-
- nglPopMatrix(function_pointer);
- }
- private static native void nglPopMatrix(long function_pointer);
-
- public static void glPushClientAttrib(int mask) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glPushClientAttrib_pointer;
-
- StateTracker.pushAttrib(caps, mask);
- nglPushClientAttrib(mask, function_pointer);
- }
- private static native void nglPushClientAttrib(int mask, long function_pointer);
-
- public static void glPopClientAttrib() {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glPopClientAttrib_pointer;
-
- StateTracker.popAttrib(caps);
- nglPopClientAttrib(function_pointer);
- }
- private static native void nglPopClientAttrib(long function_pointer);
-
- public static void glPushAttrib(int mask) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glPushAttrib_pointer;
-
- nglPushAttrib(mask, function_pointer);
- }
- private static native void nglPushAttrib(int mask, long function_pointer);
-
- public static void glPopAttrib() {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glPopAttrib_pointer;
-
- nglPopAttrib(function_pointer);
- }
- private static native void nglPopAttrib(long function_pointer);
-
- public static void glStencilFunc(int func, int ref, int mask) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glStencilFunc_pointer;
-
- nglStencilFunc(func, ref, mask, function_pointer);
- }
- private static native void nglStencilFunc(int func, int ref, int mask, long function_pointer);
-
- public static void glVertexPointer(int size, int stride, DoubleBuffer pointer) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glVertexPointer_pointer;
-
-
-
-
- nglVertexPointer(size, GL11.GL_DOUBLE, stride, pointer, pointer.position() << 3, function_pointer);
- }
- public static void glVertexPointer(int size, int stride, FloatBuffer pointer) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glVertexPointer_pointer;
-
-
-
-
- nglVertexPointer(size, GL11.GL_FLOAT, stride, pointer, pointer.position() << 2, function_pointer);
- }
- public static void glVertexPointer(int size, int stride, IntBuffer pointer) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glVertexPointer_pointer;
-
-
-
-
- nglVertexPointer(size, GL11.GL_INT, stride, pointer, pointer.position() << 2, function_pointer);
- }
- private static native void nglVertexPointer(int size, int type, int stride, Buffer pointer, int pointer_position, long function_pointer);
- public static void glVertexPointer(int size, int type, int stride, long pointer_buffer_offset) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glVertexPointer_pointer;
-
-
- nglVertexPointerBO(size, type, stride, pointer_buffer_offset, function_pointer);
- }
- private static native void nglVertexPointerBO(int size, int type, int stride, long pointer_buffer_offset, long function_pointer);
-
- public static void glVertex2f(float x, float y) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glVertex2f_pointer;
-
- nglVertex2f(x, y, function_pointer);
- }
- private static native void nglVertex2f(float x, float y, long function_pointer);
-
- public static void glVertex2d(double x, double y) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glVertex2d_pointer;
-
- nglVertex2d(x, y, function_pointer);
- }
- private static native void nglVertex2d(double x, double y, long function_pointer);
-
- public static void glVertex2i(int x, int y) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glVertex2i_pointer;
-
- nglVertex2i(x, y, function_pointer);
- }
- private static native void nglVertex2i(int x, int y, long function_pointer);
-
- public static void glVertex3f(float x, float y, float z) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glVertex3f_pointer;
-
- nglVertex3f(x, y, z, function_pointer);
- }
- private static native void nglVertex3f(float x, float y, float z, long function_pointer);
-
- public static void glVertex3d(double x, double y, double z) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glVertex3d_pointer;
-
- nglVertex3d(x, y, z, function_pointer);
- }
- private static native void nglVertex3d(double x, double y, double z, long function_pointer);
-
- public static void glVertex3i(int x, int y, int z) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glVertex3i_pointer;
-
- nglVertex3i(x, y, z, function_pointer);
- }
- private static native void nglVertex3i(int x, int y, int z, long function_pointer);
-
- public static void glVertex4f(float x, float y, float z, float w) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glVertex4f_pointer;
-
- nglVertex4f(x, y, z, w, function_pointer);
- }
- private static native void nglVertex4f(float x, float y, float z, float w, long function_pointer);
-
- public static void glVertex4d(double x, double y, double z, double w) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glVertex4d_pointer;
-
- nglVertex4d(x, y, z, w, function_pointer);
- }
- private static native void nglVertex4d(double x, double y, double z, double w, long function_pointer);
-
- public static void glVertex4i(int x, int y, int z, int w) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glVertex4i_pointer;
-
- nglVertex4i(x, y, z, w, function_pointer);
- }
- private static native void nglVertex4i(int x, int y, int z, int w, long function_pointer);
-
- public static void glTranslatef(float x, float y, float z) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTranslatef_pointer;
-
- nglTranslatef(x, y, z, function_pointer);
- }
- private static native void nglTranslatef(float x, float y, float z, long function_pointer);
-
- public static void glTranslated(double x, double y, double z) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTranslated_pointer;
-
- nglTranslated(x, y, z, function_pointer);
- }
- private static native void nglTranslated(double x, double y, double z, long function_pointer);
-
- public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, ByteBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexImage1D_pointer;
-
-
- if (pixels != null)
-
- nglTexImage1D(target, level, internalformat, width, border, format, type, pixels, pixels != null ? pixels.position() : 0, function_pointer);
- }
- public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, DoubleBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexImage1D_pointer;
-
-
- if (pixels != null)
-
- nglTexImage1D(target, level, internalformat, width, border, format, type, pixels, pixels != null ? pixels.position() << 3 : 0, function_pointer);
- }
- public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, FloatBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexImage1D_pointer;
-
-
- if (pixels != null)
-
- nglTexImage1D(target, level, internalformat, width, border, format, type, pixels, pixels != null ? pixels.position() << 2 : 0, function_pointer);
- }
- public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, IntBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexImage1D_pointer;
-
-
- if (pixels != null)
-
- nglTexImage1D(target, level, internalformat, width, border, format, type, pixels, pixels != null ? pixels.position() << 2 : 0, function_pointer);
- }
- public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, ShortBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexImage1D_pointer;
-
-
- if (pixels != null)
-
- nglTexImage1D(target, level, internalformat, width, border, format, type, pixels, pixels != null ? pixels.position() << 1 : 0, function_pointer);
- }
- private static native void nglTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels, int pixels_position, long function_pointer);
- public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, long pixels_buffer_offset) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexImage1D_pointer;
-
-
- nglTexImage1DBO(target, level, internalformat, width, border, format, type, pixels_buffer_offset, function_pointer);
- }
- private static native void nglTexImage1DBO(int target, int level, int internalformat, int width, int border, int format, int type, long pixels_buffer_offset, long function_pointer);
-
- public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexImage2D_pointer;
-
-
- if (pixels != null)
-
- nglTexImage2D(target, level, internalformat, width, height, border, format, type, pixels, pixels != null ? pixels.position() : 0, function_pointer);
- }
- public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, DoubleBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexImage2D_pointer;
-
-
- if (pixels != null)
-
- nglTexImage2D(target, level, internalformat, width, height, border, format, type, pixels, pixels != null ? pixels.position() << 3 : 0, function_pointer);
- }
- public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, FloatBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexImage2D_pointer;
-
-
- if (pixels != null)
-
- nglTexImage2D(target, level, internalformat, width, height, border, format, type, pixels, pixels != null ? pixels.position() << 2 : 0, function_pointer);
- }
- public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexImage2D_pointer;
-
-
- if (pixels != null)
-
- nglTexImage2D(target, level, internalformat, width, height, border, format, type, pixels, pixels != null ? pixels.position() << 2 : 0, function_pointer);
- }
- public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ShortBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexImage2D_pointer;
-
-
- if (pixels != null)
-
- nglTexImage2D(target, level, internalformat, width, height, border, format, type, pixels, pixels != null ? pixels.position() << 1 : 0, function_pointer);
- }
- private static native void nglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels, int pixels_position, long function_pointer);
- public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels_buffer_offset) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexImage2D_pointer;
-
-
- nglTexImage2DBO(target, level, internalformat, width, height, border, format, type, pixels_buffer_offset, function_pointer);
- }
- private static native void nglTexImage2DBO(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels_buffer_offset, long function_pointer);
-
- public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ByteBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexSubImage1D_pointer;
-
-
-
- nglTexSubImage1D(target, level, xoffset, width, format, type, pixels, pixels.position(), function_pointer);
- }
- public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, DoubleBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexSubImage1D_pointer;
-
-
-
- nglTexSubImage1D(target, level, xoffset, width, format, type, pixels, pixels.position() << 3, function_pointer);
- }
- public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, FloatBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexSubImage1D_pointer;
-
-
-
- nglTexSubImage1D(target, level, xoffset, width, format, type, pixels, pixels.position() << 2, function_pointer);
- }
- public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, IntBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexSubImage1D_pointer;
-
-
-
- nglTexSubImage1D(target, level, xoffset, width, format, type, pixels, pixels.position() << 2, function_pointer);
- }
- public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ShortBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexSubImage1D_pointer;
-
-
-
- nglTexSubImage1D(target, level, xoffset, width, format, type, pixels, pixels.position() << 1, function_pointer);
- }
- private static native void nglTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels, int pixels_position, long function_pointer);
- public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexSubImage1D_pointer;
-
-
- nglTexSubImage1DBO(target, level, xoffset, width, format, type, pixels_buffer_offset, function_pointer);
- }
- private static native void nglTexSubImage1DBO(int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset, long function_pointer);
-
- public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexSubImage2D_pointer;
-
-
-
- nglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels, pixels.position(), function_pointer);
- }
- public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, DoubleBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexSubImage2D_pointer;
-
-
-
- nglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels, pixels.position() << 3, function_pointer);
- }
- public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, FloatBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexSubImage2D_pointer;
-
-
-
- nglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels, pixels.position() << 2, function_pointer);
- }
- public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexSubImage2D_pointer;
-
-
-
- nglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels, pixels.position() << 2, function_pointer);
- }
- public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexSubImage2D_pointer;
-
-
-
- nglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels, pixels.position() << 1, function_pointer);
- }
- private static native void nglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels, int pixels_position, long function_pointer);
- public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexSubImage2D_pointer;
-
-
- nglTexSubImage2DBO(target, level, xoffset, yoffset, width, height, format, type, pixels_buffer_offset, function_pointer);
- }
- private static native void nglTexSubImage2DBO(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset, long function_pointer);
-
- public static void glTexParameterf(int target, int pname, float param) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexParameterf_pointer;
-
- nglTexParameterf(target, pname, param, function_pointer);
- }
- private static native void nglTexParameterf(int target, int pname, float param, long function_pointer);
-
- public static void glTexParameteri(int target, int pname, int param) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexParameteri_pointer;
-
- nglTexParameteri(target, pname, param, function_pointer);
- }
- private static native void nglTexParameteri(int target, int pname, int param, long function_pointer);
-
- public static void glTexParameter(int target, int pname, FloatBuffer param) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexParameterfv_pointer;
-
-
- nglTexParameterfv(target, pname, param, param.position(), function_pointer);
- }
- private static native void nglTexParameterfv(int target, int pname, FloatBuffer param, int param_position, long function_pointer);
-
- public static void glTexParameter(int target, int pname, IntBuffer param) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexParameteriv_pointer;
-
-
- nglTexParameteriv(target, pname, param, param.position(), function_pointer);
- }
- private static native void nglTexParameteriv(int target, int pname, IntBuffer param, int param_position, long function_pointer);
-
- public static void glTexGenf(int coord, int pname, float param) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexGenf_pointer;
-
- nglTexGenf(coord, pname, param, function_pointer);
- }
- private static native void nglTexGenf(int coord, int pname, float param, long function_pointer);
-
- public static void glTexGend(int coord, int pname, double param) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexGend_pointer;
-
- nglTexGend(coord, pname, param, function_pointer);
- }
- private static native void nglTexGend(int coord, int pname, double param, long function_pointer);
-
- public static void glTexGen(int coord, int pname, FloatBuffer params) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexGenfv_pointer;
-
-
- nglTexGenfv(coord, pname, params, params.position(), function_pointer);
- }
- private static native void nglTexGenfv(int coord, int pname, FloatBuffer params, int params_position, long function_pointer);
-
- public static void glTexGen(int coord, int pname, DoubleBuffer params) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexGendv_pointer;
-
-
- nglTexGendv(coord, pname, params, params.position(), function_pointer);
- }
- private static native void nglTexGendv(int coord, int pname, DoubleBuffer params, int params_position, long function_pointer);
-
- public static void glTexGeni(int coord, int pname, int param) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexGeni_pointer;
-
- nglTexGeni(coord, pname, param, function_pointer);
- }
- private static native void nglTexGeni(int coord, int pname, int param, long function_pointer);
-
- public static void glTexGen(int coord, int pname, IntBuffer params) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexGeniv_pointer;
-
-
- nglTexGeniv(coord, pname, params, params.position(), function_pointer);
- }
- private static native void nglTexGeniv(int coord, int pname, IntBuffer params, int params_position, long function_pointer);
-
- public static void glTexEnvf(int target, int pname, float param) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexEnvf_pointer;
-
- nglTexEnvf(target, pname, param, function_pointer);
- }
- private static native void nglTexEnvf(int target, int pname, float param, long function_pointer);
-
- public static void glTexEnvi(int target, int pname, int param) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexEnvi_pointer;
-
- nglTexEnvi(target, pname, param, function_pointer);
- }
- private static native void nglTexEnvi(int target, int pname, int param, long function_pointer);
-
- public static void glTexEnv(int target, int pname, FloatBuffer params) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexEnvfv_pointer;
-
-
- nglTexEnvfv(target, pname, params, params.position(), function_pointer);
- }
- private static native void nglTexEnvfv(int target, int pname, FloatBuffer params, int params_position, long function_pointer);
-
- public static void glTexEnv(int target, int pname, IntBuffer params) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexEnviv_pointer;
-
-
- nglTexEnviv(target, pname, params, params.position(), function_pointer);
- }
- private static native void nglTexEnviv(int target, int pname, IntBuffer params, int params_position, long function_pointer);
-
- public static void glTexCoordPointer(int size, int stride, DoubleBuffer pointer) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexCoordPointer_pointer;
-
-
-
-
- nglTexCoordPointer(size, GL11.GL_DOUBLE, stride, pointer, pointer.position() << 3, function_pointer);
- }
- public static void glTexCoordPointer(int size, int stride, FloatBuffer pointer) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexCoordPointer_pointer;
-
-
-
-
- nglTexCoordPointer(size, GL11.GL_FLOAT, stride, pointer, pointer.position() << 2, function_pointer);
- }
- private static native void nglTexCoordPointer(int size, int type, int stride, Buffer pointer, int pointer_position, long function_pointer);
- public static void glTexCoordPointer(int size, int type, int stride, long pointer_buffer_offset) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexCoordPointer_pointer;
-
-
- nglTexCoordPointerBO(size, type, stride, pointer_buffer_offset, function_pointer);
- }
- private static native void nglTexCoordPointerBO(int size, int type, int stride, long pointer_buffer_offset, long function_pointer);
-
- public static void glTexCoord1f(float s) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexCoord1f_pointer;
-
- nglTexCoord1f(s, function_pointer);
- }
- private static native void nglTexCoord1f(float s, long function_pointer);
-
- public static void glTexCoord1d(double s) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexCoord1d_pointer;
-
- nglTexCoord1d(s, function_pointer);
- }
- private static native void nglTexCoord1d(double s, long function_pointer);
-
- public static void glTexCoord2f(float s, float t) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexCoord2f_pointer;
-
- nglTexCoord2f(s, t, function_pointer);
- }
- private static native void nglTexCoord2f(float s, float t, long function_pointer);
-
- public static void glTexCoord2d(double s, double t) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexCoord2d_pointer;
-
- nglTexCoord2d(s, t, function_pointer);
- }
- private static native void nglTexCoord2d(double s, double t, long function_pointer);
-
- public static void glTexCoord3f(float s, float t, float r) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexCoord3f_pointer;
-
- nglTexCoord3f(s, t, r, function_pointer);
- }
- private static native void nglTexCoord3f(float s, float t, float r, long function_pointer);
-
- public static void glTexCoord3d(double s, double t, double r) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexCoord3d_pointer;
-
- nglTexCoord3d(s, t, r, function_pointer);
- }
- private static native void nglTexCoord3d(double s, double t, double r, long function_pointer);
-
- public static void glTexCoord4f(float s, float t, float r, float q) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexCoord4f_pointer;
-
- nglTexCoord4f(s, t, r, q, function_pointer);
- }
- private static native void nglTexCoord4f(float s, float t, float r, float q, long function_pointer);
-
- public static void glTexCoord4d(double s, double t, double r, double q) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glTexCoord4d_pointer;
-
- nglTexCoord4d(s, t, r, q, function_pointer);
- }
- private static native void nglTexCoord4d(double s, double t, double r, double q, long function_pointer);
-
- public static void glStencilOp(int fail, int zfail, int zpass) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glStencilOp_pointer;
-
- nglStencilOp(fail, zfail, zpass, function_pointer);
- }
- private static native void nglStencilOp(int fail, int zfail, int zpass, long function_pointer);
-
- public static void glStencilMask(int mask) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glStencilMask_pointer;
-
- nglStencilMask(mask, function_pointer);
- }
- private static native void nglStencilMask(int mask, long function_pointer);
-
- public static void glViewport(int x, int y, int width, int height) {
- ContextCapabilities caps = GLContext.getCapabilities();
- long function_pointer = caps.GL11_glViewport_pointer;
-
- nglViewport(x, y, width, height, function_pointer);
- }
- private static native void nglViewport(int x, int y, int width, int height, long function_pointer);
-}
+/* MACHINE GENERATED FILE, DO NOT EDIT */
+
+package org.lwjgl.opengl;
+
+import org.lwjgl.LWJGLException;
+import org.lwjgl.BufferChecks;
+import java.nio.*;
+
+public final class GL11 {
+ public static final int GL_ACCUM = 0x100;
+ public static final int GL_LOAD = 0x101;
+ public static final int GL_RETURN = 0x102;
+ public static final int GL_MULT = 0x103;
+ public static final int GL_ADD = 0x104;
+ public static final int GL_NEVER = 0x200;
+ public static final int GL_LESS = 0x201;
+ public static final int GL_EQUAL = 0x202;
+ public static final int GL_LEQUAL = 0x203;
+ public static final int GL_GREATER = 0x204;
+ public static final int GL_NOTEQUAL = 0x205;
+ public static final int GL_GEQUAL = 0x206;
+ public static final int GL_ALWAYS = 0x207;
+ public static final int GL_CURRENT_BIT = 0x1;
+ public static final int GL_POINT_BIT = 0x2;
+ public static final int GL_LINE_BIT = 0x4;
+ public static final int GL_POLYGON_BIT = 0x8;
+ public static final int GL_POLYGON_STIPPLE_BIT = 0x10;
+ public static final int GL_PIXEL_MODE_BIT = 0x20;
+ public static final int GL_LIGHTING_BIT = 0x40;
+ public static final int GL_FOG_BIT = 0x80;
+ public static final int GL_DEPTH_BUFFER_BIT = 0x100;
+ public static final int GL_ACCUM_BUFFER_BIT = 0x200;
+ public static final int GL_STENCIL_BUFFER_BIT = 0x400;
+ public static final int GL_VIEWPORT_BIT = 0x800;
+ public static final int GL_TRANSFORM_BIT = 0x1000;
+ public static final int GL_ENABLE_BIT = 0x2000;
+ public static final int GL_COLOR_BUFFER_BIT = 0x4000;
+ public static final int GL_HINT_BIT = 0x8000;
+ public static final int GL_EVAL_BIT = 0x10000;
+ public static final int GL_LIST_BIT = 0x20000;
+ public static final int GL_TEXTURE_BIT = 0x40000;
+ public static final int GL_SCISSOR_BIT = 0x80000;
+ public static final int GL_ALL_ATTRIB_BITS = 0xfffff;
+ public static final int GL_POINTS = 0x0;
+ public static final int GL_LINES = 0x1;
+ public static final int GL_LINE_LOOP = 0x2;
+ public static final int GL_LINE_STRIP = 0x3;
+ public static final int GL_TRIANGLES = 0x4;
+ public static final int GL_TRIANGLE_STRIP = 0x5;
+ public static final int GL_TRIANGLE_FAN = 0x6;
+ public static final int GL_QUADS = 0x7;
+ public static final int GL_QUAD_STRIP = 0x8;
+ public static final int GL_POLYGON = 0x9;
+ public static final int GL_ZERO = 0x0;
+ public static final int GL_ONE = 0x1;
+ public static final int GL_SRC_COLOR = 0x300;
+ public static final int GL_ONE_MINUS_SRC_COLOR = 0x301;
+ public static final int GL_SRC_ALPHA = 0x302;
+ public static final int GL_ONE_MINUS_SRC_ALPHA = 0x303;
+ public static final int GL_DST_ALPHA = 0x304;
+ public static final int GL_ONE_MINUS_DST_ALPHA = 0x305;
+ public static final int GL_DST_COLOR = 0x306;
+ public static final int GL_ONE_MINUS_DST_COLOR = 0x307;
+ public static final int GL_SRC_ALPHA_SATURATE = 0x308;
+ public static final int GL_CONSTANT_COLOR = 0x8001;
+ public static final int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002;
+ public static final int GL_CONSTANT_ALPHA = 0x8003;
+ public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004;
+ public static final int GL_TRUE = 0x1;
+ public static final int GL_FALSE = 0x0;
+ public static final int GL_CLIP_PLANE0 = 0x3000;
+ public static final int GL_CLIP_PLANE1 = 0x3001;
+ public static final int GL_CLIP_PLANE2 = 0x3002;
+ public static final int GL_CLIP_PLANE3 = 0x3003;
+ public static final int GL_CLIP_PLANE4 = 0x3004;
+ public static final int GL_CLIP_PLANE5 = 0x3005;
+ public static final int GL_BYTE = 0x1400;
+ public static final int GL_UNSIGNED_BYTE = 0x1401;
+ public static final int GL_SHORT = 0x1402;
+ public static final int GL_UNSIGNED_SHORT = 0x1403;
+ public static final int GL_INT = 0x1404;
+ public static final int GL_UNSIGNED_INT = 0x1405;
+ public static final int GL_FLOAT = 0x1406;
+ public static final int GL_2_BYTES = 0x1407;
+ public static final int GL_3_BYTES = 0x1408;
+ public static final int GL_4_BYTES = 0x1409;
+ public static final int GL_DOUBLE = 0x140a;
+ public static final int GL_NONE = 0x0;
+ public static final int GL_FRONT_LEFT = 0x400;
+ public static final int GL_FRONT_RIGHT = 0x401;
+ public static final int GL_BACK_LEFT = 0x402;
+ public static final int GL_BACK_RIGHT = 0x403;
+ public static final int GL_FRONT = 0x404;
+ public static final int GL_BACK = 0x405;
+ public static final int GL_LEFT = 0x406;
+ public static final int GL_RIGHT = 0x407;
+ public static final int GL_FRONT_AND_BACK = 0x408;
+ public static final int GL_AUX0 = 0x409;
+ public static final int GL_AUX1 = 0x40a;
+ public static final int GL_AUX2 = 0x40b;
+ public static final int GL_AUX3 = 0x40c;
+ public static final int GL_NO_ERROR = 0x0;
+ public static final int GL_INVALID_ENUM = 0x500;
+ public static final int GL_INVALID_VALUE = 0x501;
+ public static final int GL_INVALID_OPERATION = 0x502;
+ public static final int GL_STACK_OVERFLOW = 0x503;
+ public static final int GL_STACK_UNDERFLOW = 0x504;
+ public static final int GL_OUT_OF_MEMORY = 0x505;
+ public static final int GL_2D = 0x600;
+ public static final int GL_3D = 0x601;
+ public static final int GL_3D_COLOR = 0x602;
+ public static final int GL_3D_COLOR_TEXTURE = 0x603;
+ public static final int GL_4D_COLOR_TEXTURE = 0x604;
+ public static final int GL_PASS_THROUGH_TOKEN = 0x700;
+ public static final int GL_POINT_TOKEN = 0x701;
+ public static final int GL_LINE_TOKEN = 0x702;
+ public static final int GL_POLYGON_TOKEN = 0x703;
+ public static final int GL_BITMAP_TOKEN = 0x704;
+ public static final int GL_DRAW_PIXEL_TOKEN = 0x705;
+ public static final int GL_COPY_PIXEL_TOKEN = 0x706;
+ public static final int GL_LINE_RESET_TOKEN = 0x707;
+ public static final int GL_EXP = 0x800;
+ public static final int GL_EXP2 = 0x801;
+ public static final int GL_CW = 0x900;
+ public static final int GL_CCW = 0x901;
+ public static final int GL_COEFF = 0xa00;
+ public static final int GL_ORDER = 0xa01;
+ public static final int GL_DOMAIN = 0xa02;
+ public static final int GL_CURRENT_COLOR = 0xb00;
+ public static final int GL_CURRENT_INDEX = 0xb01;
+ public static final int GL_CURRENT_NORMAL = 0xb02;
+ public static final int GL_CURRENT_TEXTURE_COORDS = 0xb03;
+ public static final int GL_CURRENT_RASTER_COLOR = 0xb04;
+ public static final int GL_CURRENT_RASTER_INDEX = 0xb05;
+ public static final int GL_CURRENT_RASTER_TEXTURE_COORDS = 0xb06;
+ public static final int GL_CURRENT_RASTER_POSITION = 0xb07;
+ public static final int GL_CURRENT_RASTER_POSITION_VALID = 0xb08;
+ public static final int GL_CURRENT_RASTER_DISTANCE = 0xb09;
+ public static final int GL_POINT_SMOOTH = 0xb10;
+ public static final int GL_POINT_SIZE = 0xb11;
+ public static final int GL_POINT_SIZE_RANGE = 0xb12;
+ public static final int GL_POINT_SIZE_GRANULARITY = 0xb13;
+ public static final int GL_LINE_SMOOTH = 0xb20;
+ public static final int GL_LINE_WIDTH = 0xb21;
+ public static final int GL_LINE_WIDTH_RANGE = 0xb22;
+ public static final int GL_LINE_WIDTH_GRANULARITY = 0xb23;
+ public static final int GL_LINE_STIPPLE = 0xb24;
+ public static final int GL_LINE_STIPPLE_PATTERN = 0xb25;
+ public static final int GL_LINE_STIPPLE_REPEAT = 0xb26;
+ public static final int GL_LIST_MODE = 0xb30;
+ public static final int GL_MAX_LIST_NESTING = 0xb31;
+ public static final int GL_LIST_BASE = 0xb32;
+ public static final int GL_LIST_INDEX = 0xb33;
+ public static final int GL_POLYGON_MODE = 0xb40;
+ public static final int GL_POLYGON_SMOOTH = 0xb41;
+ public static final int GL_POLYGON_STIPPLE = 0xb42;
+ public static final int GL_EDGE_FLAG = 0xb43;
+ public static final int GL_CULL_FACE = 0xb44;
+ public static final int GL_CULL_FACE_MODE = 0xb45;
+ public static final int GL_FRONT_FACE = 0xb46;
+ public static final int GL_LIGHTING = 0xb50;
+ public static final int GL_LIGHT_MODEL_LOCAL_VIEWER = 0xb51;
+ public static final int GL_LIGHT_MODEL_TWO_SIDE = 0xb52;
+ public static final int GL_LIGHT_MODEL_AMBIENT = 0xb53;
+ public static final int GL_SHADE_MODEL = 0xb54;
+ public static final int GL_COLOR_MATERIAL_FACE = 0xb55;
+ public static final int GL_COLOR_MATERIAL_PARAMETER = 0xb56;
+ public static final int GL_COLOR_MATERIAL = 0xb57;
+ public static final int GL_FOG = 0xb60;
+ public static final int GL_FOG_INDEX = 0xb61;
+ public static final int GL_FOG_DENSITY = 0xb62;
+ public static final int GL_FOG_START = 0xb63;
+ public static final int GL_FOG_END = 0xb64;
+ public static final int GL_FOG_MODE = 0xb65;
+ public static final int GL_FOG_COLOR = 0xb66;
+ public static final int GL_DEPTH_RANGE = 0xb70;
+ public static final int GL_DEPTH_TEST = 0xb71;
+ public static final int GL_DEPTH_WRITEMASK = 0xb72;
+ public static final int GL_DEPTH_CLEAR_VALUE = 0xb73;
+ public static final int GL_DEPTH_FUNC = 0xb74;
+ public static final int GL_ACCUM_CLEAR_VALUE = 0xb80;
+ public static final int GL_STENCIL_TEST = 0xb90;
+ public static final int GL_STENCIL_CLEAR_VALUE = 0xb91;
+ public static final int GL_STENCIL_FUNC = 0xb92;
+ public static final int GL_STENCIL_VALUE_MASK = 0xb93;
+ public static final int GL_STENCIL_FAIL = 0xb94;
+ public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0xb95;
+ public static final int GL_STENCIL_PASS_DEPTH_PASS = 0xb96;
+ public static final int GL_STENCIL_REF = 0xb97;
+ public static final int GL_STENCIL_WRITEMASK = 0xb98;
+ public static final int GL_MATRIX_MODE = 0xba0;
+ public static final int GL_NORMALIZE = 0xba1;
+ public static final int GL_VIEWPORT = 0xba2;
+ public static final int GL_MODELVIEW_STACK_DEPTH = 0xba3;
+ public static final int GL_PROJECTION_STACK_DEPTH = 0xba4;
+ public static final int GL_TEXTURE_STACK_DEPTH = 0xba5;
+ public static final int GL_MODELVIEW_MATRIX = 0xba6;
+ public static final int GL_PROJECTION_MATRIX = 0xba7;
+ public static final int GL_TEXTURE_MATRIX = 0xba8;
+ public static final int GL_ATTRIB_STACK_DEPTH = 0xbb0;
+ public static final int GL_CLIENT_ATTRIB_STACK_DEPTH = 0xbb1;
+ public static final int GL_ALPHA_TEST = 0xbc0;
+ public static final int GL_ALPHA_TEST_FUNC = 0xbc1;
+ public static final int GL_ALPHA_TEST_REF = 0xbc2;
+ public static final int GL_DITHER = 0xbd0;
+ public static final int GL_BLEND_DST = 0xbe0;
+ public static final int GL_BLEND_SRC = 0xbe1;
+ public static final int GL_BLEND = 0xbe2;
+ public static final int GL_LOGIC_OP_MODE = 0xbf0;
+ public static final int GL_INDEX_LOGIC_OP = 0xbf1;
+ public static final int GL_COLOR_LOGIC_OP = 0xbf2;
+ public static final int GL_AUX_BUFFERS = 0xc00;
+ public static final int GL_DRAW_BUFFER = 0xc01;
+ public static final int GL_READ_BUFFER = 0xc02;
+ public static final int GL_SCISSOR_BOX = 0xc10;
+ public static final int GL_SCISSOR_TEST = 0xc11;
+ public static final int GL_INDEX_CLEAR_VALUE = 0xc20;
+ public static final int GL_INDEX_WRITEMASK = 0xc21;
+ public static final int GL_COLOR_CLEAR_VALUE = 0xc22;
+ public static final int GL_COLOR_WRITEMASK = 0xc23;
+ public static final int GL_INDEX_MODE = 0xc30;
+ public static final int GL_RGBA_MODE = 0xc31;
+ public static final int GL_DOUBLEBUFFER = 0xc32;
+ public static final int GL_STEREO = 0xc33;
+ public static final int GL_RENDER_MODE = 0xc40;
+ public static final int GL_PERSPECTIVE_CORRECTION_HINT = 0xc50;
+ public static final int GL_POINT_SMOOTH_HINT = 0xc51;
+ public static final int GL_LINE_SMOOTH_HINT = 0xc52;
+ public static final int GL_POLYGON_SMOOTH_HINT = 0xc53;
+ public static final int GL_FOG_HINT = 0xc54;
+ public static final int GL_TEXTURE_GEN_S = 0xc60;
+ public static final int GL_TEXTURE_GEN_T = 0xc61;
+ public static final int GL_TEXTURE_GEN_R = 0xc62;
+ public static final int GL_TEXTURE_GEN_Q = 0xc63;
+ public static final int GL_PIXEL_MAP_I_TO_I = 0xc70;
+ public static final int GL_PIXEL_MAP_S_TO_S = 0xc71;
+ public static final int GL_PIXEL_MAP_I_TO_R = 0xc72;
+ public static final int GL_PIXEL_MAP_I_TO_G = 0xc73;
+ public static final int GL_PIXEL_MAP_I_TO_B = 0xc74;
+ public static final int GL_PIXEL_MAP_I_TO_A = 0xc75;
+ public static final int GL_PIXEL_MAP_R_TO_R = 0xc76;
+ public static final int GL_PIXEL_MAP_G_TO_G = 0xc77;
+ public static final int GL_PIXEL_MAP_B_TO_B = 0xc78;
+ public static final int GL_PIXEL_MAP_A_TO_A = 0xc79;
+ public static final int GL_PIXEL_MAP_I_TO_I_SIZE = 0xcb0;
+ public static final int GL_PIXEL_MAP_S_TO_S_SIZE = 0xcb1;
+ public static final int GL_PIXEL_MAP_I_TO_R_SIZE = 0xcb2;
+ public static final int GL_PIXEL_MAP_I_TO_G_SIZE = 0xcb3;
+ public static final int GL_PIXEL_MAP_I_TO_B_SIZE = 0xcb4;
+ public static final int GL_PIXEL_MAP_I_TO_A_SIZE = 0xcb5;
+ public static final int GL_PIXEL_MAP_R_TO_R_SIZE = 0xcb6;
+ public static final int GL_PIXEL_MAP_G_TO_G_SIZE = 0xcb7;
+ public static final int GL_PIXEL_MAP_B_TO_B_SIZE = 0xcb8;
+ public static final int GL_PIXEL_MAP_A_TO_A_SIZE = 0xcb9;
+ public static final int GL_UNPACK_SWAP_BYTES = 0xcf0;
+ public static final int GL_UNPACK_LSB_FIRST = 0xcf1;
+ public static final int GL_UNPACK_ROW_LENGTH = 0xcf2;
+ public static final int GL_UNPACK_SKIP_ROWS = 0xcf3;
+ public static final int GL_UNPACK_SKIP_PIXELS = 0xcf4;
+ public static final int GL_UNPACK_ALIGNMENT = 0xcf5;
+ public static final int GL_PACK_SWAP_BYTES = 0xd00;
+ public static final int GL_PACK_LSB_FIRST = 0xd01;
+ public static final int GL_PACK_ROW_LENGTH = 0xd02;
+ public static final int GL_PACK_SKIP_ROWS = 0xd03;
+ public static final int GL_PACK_SKIP_PIXELS = 0xd04;
+ public static final int GL_PACK_ALIGNMENT = 0xd05;
+ public static final int GL_MAP_COLOR = 0xd10;
+ public static final int GL_MAP_STENCIL = 0xd11;
+ public static final int GL_INDEX_SHIFT = 0xd12;
+ public static final int GL_INDEX_OFFSET = 0xd13;
+ public static final int GL_RED_SCALE = 0xd14;
+ public static final int GL_RED_BIAS = 0xd15;
+ public static final int GL_ZOOM_X = 0xd16;
+ public static final int GL_ZOOM_Y = 0xd17;
+ public static final int GL_GREEN_SCALE = 0xd18;
+ public static final int GL_GREEN_BIAS = 0xd19;
+ public static final int GL_BLUE_SCALE = 0xd1a;
+ public static final int GL_BLUE_BIAS = 0xd1b;
+ public static final int GL_ALPHA_SCALE = 0xd1c;
+ public static final int GL_ALPHA_BIAS = 0xd1d;
+ public static final int GL_DEPTH_SCALE = 0xd1e;
+ public static final int GL_DEPTH_BIAS = 0xd1f;
+ public static final int GL_MAX_EVAL_ORDER = 0xd30;
+ public static final int GL_MAX_LIGHTS = 0xd31;
+ public static final int GL_MAX_CLIP_PLANES = 0xd32;
+ public static final int GL_MAX_TEXTURE_SIZE = 0xd33;
+ public static final int GL_MAX_PIXEL_MAP_TABLE = 0xd34;
+ public static final int GL_MAX_ATTRIB_STACK_DEPTH = 0xd35;
+ public static final int GL_MAX_MODELVIEW_STACK_DEPTH = 0xd36;
+ public static final int GL_MAX_NAME_STACK_DEPTH = 0xd37;
+ public static final int GL_MAX_PROJECTION_STACK_DEPTH = 0xd38;
+ public static final int GL_MAX_TEXTURE_STACK_DEPTH = 0xd39;
+ public static final int GL_MAX_VIEWPORT_DIMS = 0xd3a;
+ public static final int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0xd3b;
+ public static final int GL_SUBPIXEL_BITS = 0xd50;
+ public static final int GL_INDEX_BITS = 0xd51;
+ public static final int GL_RED_BITS = 0xd52;
+ public static final int GL_GREEN_BITS = 0xd53;
+ public static final int GL_BLUE_BITS = 0xd54;
+ public static final int GL_ALPHA_BITS = 0xd55;
+ public static final int GL_DEPTH_BITS = 0xd56;
+ public static final int GL_STENCIL_BITS = 0xd57;
+ public static final int GL_ACCUM_RED_BITS = 0xd58;
+ public static final int GL_ACCUM_GREEN_BITS = 0xd59;
+ public static final int GL_ACCUM_BLUE_BITS = 0xd5a;
+ public static final int GL_ACCUM_ALPHA_BITS = 0xd5b;
+ public static final int GL_NAME_STACK_DEPTH = 0xd70;
+ public static final int GL_AUTO_NORMAL = 0xd80;
+ public static final int GL_MAP1_COLOR_4 = 0xd90;
+ public static final int GL_MAP1_INDEX = 0xd91;
+ public static final int GL_MAP1_NORMAL = 0xd92;
+ public static final int GL_MAP1_TEXTURE_COORD_1 = 0xd93;
+ public static final int GL_MAP1_TEXTURE_COORD_2 = 0xd94;
+ public static final int GL_MAP1_TEXTURE_COORD_3 = 0xd95;
+ public static final int GL_MAP1_TEXTURE_COORD_4 = 0xd96;
+ public static final int GL_MAP1_VERTEX_3 = 0xd97;
+ public static final int GL_MAP1_VERTEX_4 = 0xd98;
+ public static final int GL_MAP2_COLOR_4 = 0xdb0;
+ public static final int GL_MAP2_INDEX = 0xdb1;
+ public static final int GL_MAP2_NORMAL = 0xdb2;
+ public static final int GL_MAP2_TEXTURE_COORD_1 = 0xdb3;
+ public static final int GL_MAP2_TEXTURE_COORD_2 = 0xdb4;
+ public static final int GL_MAP2_TEXTURE_COORD_3 = 0xdb5;
+ public static final int GL_MAP2_TEXTURE_COORD_4 = 0xdb6;
+ public static final int GL_MAP2_VERTEX_3 = 0xdb7;
+ public static final int GL_MAP2_VERTEX_4 = 0xdb8;
+ public static final int GL_MAP1_GRID_DOMAIN = 0xdd0;
+ public static final int GL_MAP1_GRID_SEGMENTS = 0xdd1;
+ public static final int GL_MAP2_GRID_DOMAIN = 0xdd2;
+ public static final int GL_MAP2_GRID_SEGMENTS = 0xdd3;
+ public static final int GL_TEXTURE_1D = 0xde0;
+ public static final int GL_TEXTURE_2D = 0xde1;
+ public static final int GL_FEEDBACK_BUFFER_POINTER = 0xdf0;
+ public static final int GL_FEEDBACK_BUFFER_SIZE = 0xdf1;
+ public static final int GL_FEEDBACK_BUFFER_TYPE = 0xdf2;
+ public static final int GL_SELECTION_BUFFER_POINTER = 0xdf3;
+ public static final int GL_SELECTION_BUFFER_SIZE = 0xdf4;
+ public static final int GL_TEXTURE_WIDTH = 0x1000;
+ public static final int GL_TEXTURE_HEIGHT = 0x1001;
+ public static final int GL_TEXTURE_INTERNAL_FORMAT = 0x1003;
+ public static final int GL_TEXTURE_BORDER_COLOR = 0x1004;
+ public static final int GL_TEXTURE_BORDER = 0x1005;
+ public static final int GL_DONT_CARE = 0x1100;
+ public static final int GL_FASTEST = 0x1101;
+ public static final int GL_NICEST = 0x1102;
+ public static final int GL_LIGHT0 = 0x4000;
+ public static final int GL_LIGHT1 = 0x4001;
+ public static final int GL_LIGHT2 = 0x4002;
+ public static final int GL_LIGHT3 = 0x4003;
+ public static final int GL_LIGHT4 = 0x4004;
+ public static final int GL_LIGHT5 = 0x4005;
+ public static final int GL_LIGHT6 = 0x4006;
+ public static final int GL_LIGHT7 = 0x4007;
+ public static final int GL_AMBIENT = 0x1200;
+ public static final int GL_DIFFUSE = 0x1201;
+ public static final int GL_SPECULAR = 0x1202;
+ public static final int GL_POSITION = 0x1203;
+ public static final int GL_SPOT_DIRECTION = 0x1204;
+ public static final int GL_SPOT_EXPONENT = 0x1205;
+ public static final int GL_SPOT_CUTOFF = 0x1206;
+ public static final int GL_CONSTANT_ATTENUATION = 0x1207;
+ public static final int GL_LINEAR_ATTENUATION = 0x1208;
+ public static final int GL_QUADRATIC_ATTENUATION = 0x1209;
+ public static final int GL_COMPILE = 0x1300;
+ public static final int GL_COMPILE_AND_EXECUTE = 0x1301;
+ public static final int GL_CLEAR = 0x1500;
+ public static final int GL_AND = 0x1501;
+ public static final int GL_AND_REVERSE = 0x1502;
+ public static final int GL_COPY = 0x1503;
+ public static final int GL_AND_INVERTED = 0x1504;
+ public static final int GL_NOOP = 0x1505;
+ public static final int GL_XOR = 0x1506;
+ public static final int GL_OR = 0x1507;
+ public static final int GL_NOR = 0x1508;
+ public static final int GL_EQUIV = 0x1509;
+ public static final int GL_INVERT = 0x150a;
+ public static final int GL_OR_REVERSE = 0x150b;
+ public static final int GL_COPY_INVERTED = 0x150c;
+ public static final int GL_OR_INVERTED = 0x150d;
+ public static final int GL_NAND = 0x150e;
+ public static final int GL_SET = 0x150f;
+ public static final int GL_EMISSION = 0x1600;
+ public static final int GL_SHININESS = 0x1601;
+ public static final int GL_AMBIENT_AND_DIFFUSE = 0x1602;
+ public static final int GL_COLOR_INDEXES = 0x1603;
+ public static final int GL_MODELVIEW = 0x1700;
+ public static final int GL_PROJECTION = 0x1701;
+ public static final int GL_TEXTURE = 0x1702;
+ public static final int GL_COLOR = 0x1800;
+ public static final int GL_DEPTH = 0x1801;
+ public static final int GL_STENCIL = 0x1802;
+ public static final int GL_COLOR_INDEX = 0x1900;
+ public static final int GL_STENCIL_INDEX = 0x1901;
+ public static final int GL_DEPTH_COMPONENT = 0x1902;
+ public static final int GL_RED = 0x1903;
+ public static final int GL_GREEN = 0x1904;
+ public static final int GL_BLUE = 0x1905;
+ public static final int GL_ALPHA = 0x1906;
+ public static final int GL_RGB = 0x1907;
+ public static final int GL_RGBA = 0x1908;
+ public static final int GL_LUMINANCE = 0x1909;
+ public static final int GL_LUMINANCE_ALPHA = 0x190a;
+ public static final int GL_BITMAP = 0x1a00;
+ public static final int GL_POINT = 0x1b00;
+ public static final int GL_LINE = 0x1b01;
+ public static final int GL_FILL = 0x1b02;
+ public static final int GL_RENDER = 0x1c00;
+ public static final int GL_FEEDBACK = 0x1c01;
+ public static final int GL_SELECT = 0x1c02;
+ public static final int GL_FLAT = 0x1d00;
+ public static final int GL_SMOOTH = 0x1d01;
+ public static final int GL_KEEP = 0x1e00;
+ public static final int GL_REPLACE = 0x1e01;
+ public static final int GL_INCR = 0x1e02;
+ public static final int GL_DECR = 0x1e03;
+ public static final int GL_VENDOR = 0x1f00;
+ public static final int GL_RENDERER = 0x1f01;
+ public static final int GL_VERSION = 0x1f02;
+ public static final int GL_EXTENSIONS = 0x1f03;
+ public static final int GL_S = 0x2000;
+ public static final int GL_T = 0x2001;
+ public static final int GL_R = 0x2002;
+ public static final int GL_Q = 0x2003;
+ public static final int GL_MODULATE = 0x2100;
+ public static final int GL_DECAL = 0x2101;
+ public static final int GL_TEXTURE_ENV_MODE = 0x2200;
+ public static final int GL_TEXTURE_ENV_COLOR = 0x2201;
+ public static final int GL_TEXTURE_ENV = 0x2300;
+ public static final int GL_EYE_LINEAR = 0x2400;
+ public static final int GL_OBJECT_LINEAR = 0x2401;
+ public static final int GL_SPHERE_MAP = 0x2402;
+ public static final int GL_TEXTURE_GEN_MODE = 0x2500;
+ public static final int GL_OBJECT_PLANE = 0x2501;
+ public static final int GL_EYE_PLANE = 0x2502;
+ public static final int GL_NEAREST = 0x2600;
+ public static final int GL_LINEAR = 0x2601;
+ public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
+ public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
+ public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
+ public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
+ public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
+ public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
+ public static final int GL_TEXTURE_WRAP_S = 0x2802;
+ public static final int GL_TEXTURE_WRAP_T = 0x2803;
+ public static final int GL_CLAMP = 0x2900;
+ public static final int GL_REPEAT = 0x2901;
+ public static final int GL_CLIENT_PIXEL_STORE_BIT = 0x1;
+ public static final int GL_CLIENT_VERTEX_ARRAY_BIT = 0x2;
+ public static final int GL_ALL_CLIENT_ATTRIB_BITS = 0xffffffff;
+ public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038;
+ public static final int GL_POLYGON_OFFSET_UNITS = 0x2a00;
+ public static final int GL_POLYGON_OFFSET_POINT = 0x2a01;
+ public static final int GL_POLYGON_OFFSET_LINE = 0x2a02;
+ public static final int GL_POLYGON_OFFSET_FILL = 0x8037;
+ public static final int GL_ALPHA4 = 0x803b;
+ public static final int GL_ALPHA8 = 0x803c;
+ public static final int GL_ALPHA12 = 0x803d;
+ public static final int GL_ALPHA16 = 0x803e;
+ public static final int GL_LUMINANCE4 = 0x803f;
+ public static final int GL_LUMINANCE8 = 0x8040;
+ public static final int GL_LUMINANCE12 = 0x8041;
+ public static final int GL_LUMINANCE16 = 0x8042;
+ public static final int GL_LUMINANCE4_ALPHA4 = 0x8043;
+ public static final int GL_LUMINANCE6_ALPHA2 = 0x8044;
+ public static final int GL_LUMINANCE8_ALPHA8 = 0x8045;
+ public static final int GL_LUMINANCE12_ALPHA4 = 0x8046;
+ public static final int GL_LUMINANCE12_ALPHA12 = 0x8047;
+ public static final int GL_LUMINANCE16_ALPHA16 = 0x8048;
+ public static final int GL_INTENSITY = 0x8049;
+ public static final int GL_INTENSITY4 = 0x804a;
+ public static final int GL_INTENSITY8 = 0x804b;
+ public static final int GL_INTENSITY12 = 0x804c;
+ public static final int GL_INTENSITY16 = 0x804d;
+ public static final int GL_R3_G3_B2 = 0x2a10;
+ public static final int GL_RGB4 = 0x804f;
+ public static final int GL_RGB5 = 0x8050;
+ public static final int GL_RGB8 = 0x8051;
+ public static final int GL_RGB10 = 0x8052;
+ public static final int GL_RGB12 = 0x8053;
+ public static final int GL_RGB16 = 0x8054;
+ public static final int GL_RGBA2 = 0x8055;
+ public static final int GL_RGBA4 = 0x8056;
+ public static final int GL_RGB5_A1 = 0x8057;
+ public static final int GL_RGBA8 = 0x8058;
+ public static final int GL_RGB10_A2 = 0x8059;
+ public static final int GL_RGBA12 = 0x805a;
+ public static final int GL_RGBA16 = 0x805b;
+ public static final int GL_TEXTURE_RED_SIZE = 0x805c;
+ public static final int GL_TEXTURE_GREEN_SIZE = 0x805d;
+ public static final int GL_TEXTURE_BLUE_SIZE = 0x805e;
+ public static final int GL_TEXTURE_ALPHA_SIZE = 0x805f;
+ public static final int GL_TEXTURE_LUMINANCE_SIZE = 0x8060;
+ public static final int GL_TEXTURE_INTENSITY_SIZE = 0x8061;
+ public static final int GL_PROXY_TEXTURE_1D = 0x8063;
+ public static final int GL_PROXY_TEXTURE_2D = 0x8064;
+ public static final int GL_TEXTURE_PRIORITY = 0x8066;
+ public static final int GL_TEXTURE_RESIDENT = 0x8067;
+ public static final int GL_TEXTURE_BINDING_1D = 0x8068;
+ public static final int GL_TEXTURE_BINDING_2D = 0x8069;
+ public static final int GL_VERTEX_ARRAY = 0x8074;
+ public static final int GL_NORMAL_ARRAY = 0x8075;
+ public static final int GL_COLOR_ARRAY = 0x8076;
+ public static final int GL_INDEX_ARRAY = 0x8077;
+ public static final int GL_TEXTURE_COORD_ARRAY = 0x8078;
+ public static final int GL_EDGE_FLAG_ARRAY = 0x8079;
+ public static final int GL_VERTEX_ARRAY_SIZE = 0x807a;
+ public static final int GL_VERTEX_ARRAY_TYPE = 0x807b;
+ public static final int GL_VERTEX_ARRAY_STRIDE = 0x807c;
+ public static final int GL_NORMAL_ARRAY_TYPE = 0x807e;
+ public static final int GL_NORMAL_ARRAY_STRIDE = 0x807f;
+ public static final int GL_COLOR_ARRAY_SIZE = 0x8081;
+ public static final int GL_COLOR_ARRAY_TYPE = 0x8082;
+ public static final int GL_COLOR_ARRAY_STRIDE = 0x8083;
+ public static final int GL_INDEX_ARRAY_TYPE = 0x8085;
+ public static final int GL_INDEX_ARRAY_STRIDE = 0x8086;
+ public static final int GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088;
+ public static final int GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089;
+ public static final int GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808a;
+ public static final int GL_EDGE_FLAG_ARRAY_STRIDE = 0x808c;
+ public static final int GL_VERTEX_ARRAY_POINTER = 0x808e;
+ public static final int GL_NORMAL_ARRAY_POINTER = 0x808f;
+ public static final int GL_COLOR_ARRAY_POINTER = 0x8090;
+ public static final int GL_INDEX_ARRAY_POINTER = 0x8091;
+ public static final int GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092;
+ public static final int GL_EDGE_FLAG_ARRAY_POINTER = 0x8093;
+ public static final int GL_V2F = 0x2a20;
+ public static final int GL_V3F = 0x2a21;
+ public static final int GL_C4UB_V2F = 0x2a22;
+ public static final int GL_C4UB_V3F = 0x2a23;
+ public static final int GL_C3F_V3F = 0x2a24;
+ public static final int GL_N3F_V3F = 0x2a25;
+ public static final int GL_C4F_N3F_V3F = 0x2a26;
+ public static final int GL_T2F_V3F = 0x2a27;
+ public static final int GL_T4F_V4F = 0x2a28;
+ public static final int GL_T2F_C4UB_V3F = 0x2a29;
+ public static final int GL_T2F_C3F_V3F = 0x2a2a;
+ public static final int GL_T2F_N3F_V3F = 0x2a2b;
+ public static final int GL_T2F_C4F_N3F_V3F = 0x2a2c;
+ public static final int GL_T4F_C4F_N3F_V4F = 0x2a2d;
+ public static final int GL_LOGIC_OP = 0xbf1;
+ public static final int GL_TEXTURE_COMPONENTS = 0x1003;
+
+ private GL11() {
+ }
+
+
+ public static void glAccum(int op, float value) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glAccum_pointer;
+
+ nglAccum(op, value, function_pointer);
+ }
+ private static native void nglAccum(int op, float value, long function_pointer);
+
+ public static void glAlphaFunc(int func, float ref) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glAlphaFunc_pointer;
+
+ nglAlphaFunc(func, ref, function_pointer);
+ }
+ private static native void nglAlphaFunc(int func, float ref, long function_pointer);
+
+ public static void glClearColor(float red, float green, float blue, float alpha) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glClearColor_pointer;
+
+ nglClearColor(red, green, blue, alpha, function_pointer);
+ }
+ private static native void nglClearColor(float red, float green, float blue, float alpha, long function_pointer);
+
+ public static void glClearAccum(float red, float green, float blue, float alpha) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glClearAccum_pointer;
+
+ nglClearAccum(red, green, blue, alpha, function_pointer);
+ }
+ private static native void nglClearAccum(float red, float green, float blue, float alpha, long function_pointer);
+
+ public static void glClear(int mask) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glClear_pointer;
+
+ nglClear(mask, function_pointer);
+ }
+ private static native void nglClear(int mask, long function_pointer);
+
+ public static void glCallLists(ByteBuffer lists) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glCallLists_pointer;
+
+
+ nglCallLists((lists.remaining()), GL11.GL_UNSIGNED_BYTE, lists, lists.position(), function_pointer);
+ }
+ public static void glCallLists(IntBuffer lists) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glCallLists_pointer;
+
+
+ nglCallLists((lists.remaining()), GL11.GL_UNSIGNED_INT, lists, lists.position() << 2, function_pointer);
+ }
+ public static void glCallLists(ShortBuffer lists) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glCallLists_pointer;
+
+
+ nglCallLists((lists.remaining()), GL11.GL_UNSIGNED_SHORT, lists, lists.position() << 1, function_pointer);
+ }
+ private static native void nglCallLists(int n, int type, Buffer lists, int lists_position, long function_pointer);
+
+ public static void glCallList(int list) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glCallList_pointer;
+
+ nglCallList(list, function_pointer);
+ }
+ private static native void nglCallList(int list, long function_pointer);
+
+ public static void glBlendFunc(int sfactor, int dfactor) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glBlendFunc_pointer;
+
+ nglBlendFunc(sfactor, dfactor, function_pointer);
+ }
+ private static native void nglBlendFunc(int sfactor, int dfactor, long function_pointer);
+
+ public static void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glBitmap_pointer;
+
+
+
+ nglBitmap(width, height, xorig, yorig, xmove, ymove, bitmap, bitmap.position(), function_pointer);
+ }
+ private static native void nglBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap, int bitmap_position, long function_pointer);
+ public static void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, long bitmap_buffer_offset) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glBitmap_pointer;
+
+
+ nglBitmapBO(width, height, xorig, yorig, xmove, ymove, bitmap_buffer_offset, function_pointer);
+ }
+ private static native void nglBitmapBO(int width, int height, float xorig, float yorig, float xmove, float ymove, long bitmap_buffer_offset, long function_pointer);
+
+ public static void glBindTexture(int target, int texture) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glBindTexture_pointer;
+
+ nglBindTexture(target, texture, function_pointer);
+ }
+ private static native void nglBindTexture(int target, int texture, long function_pointer);
+
+ public static void glPrioritizeTextures(IntBuffer textures, FloatBuffer priorities) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glPrioritizeTextures_pointer;
+
+
+
+ nglPrioritizeTextures((textures.remaining()), textures, textures.position(), priorities, priorities.position(), function_pointer);
+ }
+ private static native void nglPrioritizeTextures(int n, IntBuffer textures, int textures_position, FloatBuffer priorities, int priorities_position, long function_pointer);
+
+ public static boolean glAreTexturesResident(IntBuffer textures, ByteBuffer residences) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glAreTexturesResident_pointer;
+
+
+
+ boolean __result = nglAreTexturesResident((textures.remaining()), textures, textures.position(), residences, residences.position(), function_pointer);
+ return __result;
+ }
+ private static native boolean nglAreTexturesResident(int n, IntBuffer textures, int textures_position, ByteBuffer residences, int residences_position, long function_pointer);
+
+ public static void glBegin(int mode) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glBegin_pointer;
+
+ nglBegin(mode, function_pointer);
+ }
+ private static native void nglBegin(int mode, long function_pointer);
+
+ public static void glEnd() {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glEnd_pointer;
+
+ nglEnd(function_pointer);
+ }
+ private static native void nglEnd(long function_pointer);
+
+ public static void glArrayElement(int i) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glArrayElement_pointer;
+
+ nglArrayElement(i, function_pointer);
+ }
+ private static native void nglArrayElement(int i, long function_pointer);
+
+ public static void glClearDepth(double depth) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glClearDepth_pointer;
+
+ nglClearDepth(depth, function_pointer);
+ }
+ private static native void nglClearDepth(double depth, long function_pointer);
+
+ public static void glDeleteLists(int list, int range) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glDeleteLists_pointer;
+
+ nglDeleteLists(list, range, function_pointer);
+ }
+ private static native void nglDeleteLists(int list, int range, long function_pointer);
+
+ public static void glDeleteTextures(IntBuffer textures) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glDeleteTextures_pointer;
+
+
+ nglDeleteTextures((textures.remaining()), textures, textures.position(), function_pointer);
+ }
+ private static native void nglDeleteTextures(int n, IntBuffer textures, int textures_position, long function_pointer);
+
+ public static void glCullFace(int mode) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glCullFace_pointer;
+
+ nglCullFace(mode, function_pointer);
+ }
+ private static native void nglCullFace(int mode, long function_pointer);
+
+ public static void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glCopyTexSubImage2D_pointer;
+
+ nglCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height, function_pointer);
+ }
+ private static native void nglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height, long function_pointer);
+
+ public static void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glCopyTexSubImage1D_pointer;
+
+ nglCopyTexSubImage1D(target, level, xoffset, x, y, width, function_pointer);
+ }
+ private static native void nglCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width, long function_pointer);
+
+ public static void glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glCopyTexImage2D_pointer;
+
+ nglCopyTexImage2D(target, level, internalFormat, x, y, width, height, border, function_pointer);
+ }
+ private static native void nglCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border, long function_pointer);
+
+ public static void glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glCopyTexImage1D_pointer;
+
+ nglCopyTexImage1D(target, level, internalFormat, x, y, width, border, function_pointer);
+ }
+ private static native void nglCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border, long function_pointer);
+
+ public static void glCopyPixels(int x, int y, int width, int height, int type) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glCopyPixels_pointer;
+
+ nglCopyPixels(x, y, width, height, type, function_pointer);
+ }
+ private static native void nglCopyPixels(int x, int y, int width, int height, int type, long function_pointer);
+
+ public static void glColorPointer(int size, int stride, DoubleBuffer pointer) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glColorPointer_pointer;
+
+
+
+
+ nglColorPointer(size, GL11.GL_DOUBLE, stride, pointer, pointer.position() << 3, function_pointer);
+ }
+ public static void glColorPointer(int size, int stride, FloatBuffer pointer) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glColorPointer_pointer;
+
+
+
+
+ nglColorPointer(size, GL11.GL_FLOAT, stride, pointer, pointer.position() << 2, function_pointer);
+ }
+ public static void glColorPointer(int size, boolean unsigned, int stride, ByteBuffer pointer) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glColorPointer_pointer;
+
+
+
+ nglColorPointer(size, unsigned ? GL11.GL_UNSIGNED_BYTE : GL11.GL_BYTE, stride, pointer, pointer.position(), function_pointer);
+ }
+ private static native void nglColorPointer(int size, int type, int stride, Buffer pointer, int pointer_position, long function_pointer);
+ public static void glColorPointer(int size, int type, int stride, long pointer_buffer_offset) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glColorPointer_pointer;
+
+
+ nglColorPointerBO(size, type, stride, pointer_buffer_offset, function_pointer);
+ }
+ private static native void nglColorPointerBO(int size, int type, int stride, long pointer_buffer_offset, long function_pointer);
+
+ public static void glColorMaterial(int face, int mode) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glColorMaterial_pointer;
+
+ nglColorMaterial(face, mode, function_pointer);
+ }
+ private static native void nglColorMaterial(int face, int mode, long function_pointer);
+
+ public static void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glColorMask_pointer;
+
+ nglColorMask(red, green, blue, alpha, function_pointer);
+ }
+ private static native void nglColorMask(boolean red, boolean green, boolean blue, boolean alpha, long function_pointer);
+
+ public static void glColor3b(byte red, byte green, byte blue) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glColor3b_pointer;
+
+ nglColor3b(red, green, blue, function_pointer);
+ }
+ private static native void nglColor3b(byte red, byte green, byte blue, long function_pointer);
+
+ public static void glColor3f(float red, float green, float blue) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glColor3f_pointer;
+
+ nglColor3f(red, green, blue, function_pointer);
+ }
+ private static native void nglColor3f(float red, float green, float blue, long function_pointer);
+
+ public static void glColor3d(double red, double green, double blue) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glColor3d_pointer;
+
+ nglColor3d(red, green, blue, function_pointer);
+ }
+ private static native void nglColor3d(double red, double green, double blue, long function_pointer);
+
+ public static void glColor3ub(byte red, byte green, byte blue) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glColor3ub_pointer;
+
+ nglColor3ub(red, green, blue, function_pointer);
+ }
+ private static native void nglColor3ub(byte red, byte green, byte blue, long function_pointer);
+
+ public static void glColor4b(byte red, byte green, byte blue, byte alpha) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glColor4b_pointer;
+
+ nglColor4b(red, green, blue, alpha, function_pointer);
+ }
+ private static native void nglColor4b(byte red, byte green, byte blue, byte alpha, long function_pointer);
+
+ public static void glColor4f(float red, float green, float blue, float alpha) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glColor4f_pointer;
+
+ nglColor4f(red, green, blue, alpha, function_pointer);
+ }
+ private static native void nglColor4f(float red, float green, float blue, float alpha, long function_pointer);
+
+ public static void glColor4d(double red, double green, double blue, double alpha) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glColor4d_pointer;
+
+ nglColor4d(red, green, blue, alpha, function_pointer);
+ }
+ private static native void nglColor4d(double red, double green, double blue, double alpha, long function_pointer);
+
+ public static void glColor4ub(byte red, byte green, byte blue, byte alpha) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glColor4ub_pointer;
+
+ nglColor4ub(red, green, blue, alpha, function_pointer);
+ }
+ private static native void nglColor4ub(byte red, byte green, byte blue, byte alpha, long function_pointer);
+
+ public static void glClipPlane(int plane, DoubleBuffer equation) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glClipPlane_pointer;
+
+
+ nglClipPlane(plane, equation, equation.position(), function_pointer);
+ }
+ private static native void nglClipPlane(int plane, DoubleBuffer equation, int equation_position, long function_pointer);
+
+ public static void glClearStencil(int s) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glClearStencil_pointer;
+
+ nglClearStencil(s, function_pointer);
+ }
+ private static native void nglClearStencil(int s, long function_pointer);
+
+ public static void glEvalPoint1(int i) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glEvalPoint1_pointer;
+
+ nglEvalPoint1(i, function_pointer);
+ }
+ private static native void nglEvalPoint1(int i, long function_pointer);
+
+ public static void glEvalPoint2(int i, int j) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glEvalPoint2_pointer;
+
+ nglEvalPoint2(i, j, function_pointer);
+ }
+ private static native void nglEvalPoint2(int i, int j, long function_pointer);
+
+ public static void glEvalMesh1(int mode, int i1, int i2) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glEvalMesh1_pointer;
+
+ nglEvalMesh1(mode, i1, i2, function_pointer);
+ }
+ private static native void nglEvalMesh1(int mode, int i1, int i2, long function_pointer);
+
+ public static void glEvalMesh2(int mode, int i1, int i2, int j1, int j2) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glEvalMesh2_pointer;
+
+ nglEvalMesh2(mode, i1, i2, j1, j2, function_pointer);
+ }
+ private static native void nglEvalMesh2(int mode, int i1, int i2, int j1, int j2, long function_pointer);
+
+ public static void glEvalCoord1f(float u) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glEvalCoord1f_pointer;
+
+ nglEvalCoord1f(u, function_pointer);
+ }
+ private static native void nglEvalCoord1f(float u, long function_pointer);
+
+ public static void glEvalCoord1d(double u) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glEvalCoord1d_pointer;
+
+ nglEvalCoord1d(u, function_pointer);
+ }
+ private static native void nglEvalCoord1d(double u, long function_pointer);
+
+ public static void glEvalCoord2f(float u, float v) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glEvalCoord2f_pointer;
+
+ nglEvalCoord2f(u, v, function_pointer);
+ }
+ private static native void nglEvalCoord2f(float u, float v, long function_pointer);
+
+ public static void glEvalCoord2d(double u, double v) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glEvalCoord2d_pointer;
+
+ nglEvalCoord2d(u, v, function_pointer);
+ }
+ private static native void nglEvalCoord2d(double u, double v, long function_pointer);
+
+ public static void glEnableClientState(int cap) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glEnableClientState_pointer;
+
+ nglEnableClientState(cap, function_pointer);
+ }
+ private static native void nglEnableClientState(int cap, long function_pointer);
+
+ public static void glDisableClientState(int cap) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glDisableClientState_pointer;
+
+ nglDisableClientState(cap, function_pointer);
+ }
+ private static native void nglDisableClientState(int cap, long function_pointer);
+
+ public static void glEnable(int cap) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glEnable_pointer;
+
+ nglEnable(cap, function_pointer);
+ }
+ private static native void nglEnable(int cap, long function_pointer);
+
+ public static void glDisable(int cap) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glDisable_pointer;
+
+ nglDisable(cap, function_pointer);
+ }
+ private static native void nglDisable(int cap, long function_pointer);
+
+ public static void glEdgeFlagPointer(int stride, ByteBuffer pointer) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glEdgeFlagPointer_pointer;
+
+
+
+
+ nglEdgeFlagPointer(stride, pointer, pointer.position(), function_pointer);
+ }
+ private static native void nglEdgeFlagPointer(int stride, Buffer pointer, int pointer_position, long function_pointer);
+ public static void glEdgeFlagPointer(int stride, long pointer_buffer_offset) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glEdgeFlagPointer_pointer;
+
+
+ nglEdgeFlagPointerBO(stride, pointer_buffer_offset, function_pointer);
+ }
+ private static native void nglEdgeFlagPointerBO(int stride, long pointer_buffer_offset, long function_pointer);
+
+ public static void glEdgeFlag(boolean flag) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glEdgeFlag_pointer;
+
+ nglEdgeFlag(flag, function_pointer);
+ }
+ private static native void nglEdgeFlag(boolean flag, long function_pointer);
+
+ public static void glDrawPixels(int width, int height, int format, int type, ByteBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glDrawPixels_pointer;
+
+
+
+ nglDrawPixels(width, height, format, type, pixels, pixels.position(), function_pointer);
+ }
+ public static void glDrawPixels(int width, int height, int format, int type, IntBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glDrawPixels_pointer;
+
+
+
+ nglDrawPixels(width, height, format, type, pixels, pixels.position() << 2, function_pointer);
+ }
+ public static void glDrawPixels(int width, int height, int format, int type, ShortBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glDrawPixels_pointer;
+
+
+
+ nglDrawPixels(width, height, format, type, pixels, pixels.position() << 1, function_pointer);
+ }
+ private static native void nglDrawPixels(int width, int height, int format, int type, Buffer pixels, int pixels_position, long function_pointer);
+ public static void glDrawPixels(int width, int height, int format, int type, long pixels_buffer_offset) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glDrawPixels_pointer;
+
+
+ nglDrawPixelsBO(width, height, format, type, pixels_buffer_offset, function_pointer);
+ }
+ private static native void nglDrawPixelsBO(int width, int height, int format, int type, long pixels_buffer_offset, long function_pointer);
+
+ public static void glDrawElements(int mode, ByteBuffer indices) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glDrawElements_pointer;
+
+
+
+ nglDrawElements(mode, (indices.remaining()), GL11.GL_UNSIGNED_BYTE, indices, indices.position(), function_pointer);
+ }
+ public static void glDrawElements(int mode, IntBuffer indices) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glDrawElements_pointer;
+ nglDrawElements(mode, (indices.remaining()), GL11.GL_UNSIGNED_INT, indices, indices.position() << 2, function_pointer);
+ }
+ public static void glDrawElements(int mode, ShortBuffer indices) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glDrawElements_pointer;
+ nglDrawElements(mode, (indices.remaining()), GL11.GL_UNSIGNED_SHORT, indices, indices.position() << 1, function_pointer);
+ }
+ private static native void nglDrawElements(int mode, int count, int type, Buffer indices, int indices_position, long function_pointer);
+ public static void glDrawElements(int mode, int count, int type, long indices_buffer_offset) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glDrawElements_pointer;
+ nglDrawElementsBO(mode, count, type, indices_buffer_offset, function_pointer);
+ }
+ private static native void nglDrawElementsBO(int mode, int count, int type, long indices_buffer_offset, long function_pointer);
+
+ public static void glDrawBuffer(int mode) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glDrawBuffer_pointer;
+
+ nglDrawBuffer(mode, function_pointer);
+ }
+ private static native void nglDrawBuffer(int mode, long function_pointer);
+
+ public static void glDrawArrays(int mode, int first, int count) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glDrawArrays_pointer;
+
+ nglDrawArrays(mode, first, count, function_pointer);
+ }
+ private static native void nglDrawArrays(int mode, int first, int count, long function_pointer);
+
+ public static void glDepthRange(double zNear, double zFar) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glDepthRange_pointer;
+
+ nglDepthRange(zNear, zFar, function_pointer);
+ }
+ private static native void nglDepthRange(double zNear, double zFar, long function_pointer);
+
+ public static void glDepthMask(boolean flag) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glDepthMask_pointer;
+
+ nglDepthMask(flag, function_pointer);
+ }
+ private static native void nglDepthMask(boolean flag, long function_pointer);
+
+ public static void glDepthFunc(int func) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glDepthFunc_pointer;
+
+ nglDepthFunc(func, function_pointer);
+ }
+ private static native void nglDepthFunc(int func, long function_pointer);
+
+ public static void glFeedbackBuffer(int type, FloatBuffer buffer) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glFeedbackBuffer_pointer;
+
+
+ nglFeedbackBuffer((buffer.remaining()), type, buffer, buffer.position(), function_pointer);
+ }
+ private static native void nglFeedbackBuffer(int size, int type, FloatBuffer buffer, int buffer_position, long function_pointer);
+
+ public static void glGetPixelMap(int map, FloatBuffer values) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetPixelMapfv_pointer;
+
+
+
+ nglGetPixelMapfv(map, values, values.position(), function_pointer);
+ }
+ private static native void nglGetPixelMapfv(int map, FloatBuffer values, int values_position, long function_pointer);
+ public static void glGetPixelMapfv(int map, long values_buffer_offset) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetPixelMapfv_pointer;
+
+
+ nglGetPixelMapfvBO(map, values_buffer_offset, function_pointer);
+ }
+ private static native void nglGetPixelMapfvBO(int map, long values_buffer_offset, long function_pointer);
+
+ public static void glGetPixelMapu(int map, IntBuffer values) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetPixelMapuiv_pointer;
+
+
+
+ nglGetPixelMapuiv(map, values, values.position(), function_pointer);
+ }
+ private static native void nglGetPixelMapuiv(int map, IntBuffer values, int values_position, long function_pointer);
+ public static void glGetPixelMapuiv(int map, long values_buffer_offset) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetPixelMapuiv_pointer;
+
+
+ nglGetPixelMapuivBO(map, values_buffer_offset, function_pointer);
+ }
+ private static native void nglGetPixelMapuivBO(int map, long values_buffer_offset, long function_pointer);
+
+ public static void glGetPixelMapu(int map, ShortBuffer values) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetPixelMapusv_pointer;
+
+
+
+ nglGetPixelMapusv(map, values, values.position(), function_pointer);
+ }
+ private static native void nglGetPixelMapusv(int map, ShortBuffer values, int values_position, long function_pointer);
+ public static void glGetPixelMapusv(int map, long values_buffer_offset) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetPixelMapusv_pointer;
+
+
+ nglGetPixelMapusvBO(map, values_buffer_offset, function_pointer);
+ }
+ private static native void nglGetPixelMapusvBO(int map, long values_buffer_offset, long function_pointer);
+
+ public static void glGetMaterial(int face, int pname, FloatBuffer params) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetMaterialfv_pointer;
+
+
+ nglGetMaterialfv(face, pname, params, params.position(), function_pointer);
+ }
+ private static native void nglGetMaterialfv(int face, int pname, FloatBuffer params, int params_position, long function_pointer);
+
+ public static void glGetMaterial(int face, int pname, IntBuffer params) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetMaterialiv_pointer;
+
+
+ nglGetMaterialiv(face, pname, params, params.position(), function_pointer);
+ }
+ private static native void nglGetMaterialiv(int face, int pname, IntBuffer params, int params_position, long function_pointer);
+
+ public static void glGetMap(int target, int query, FloatBuffer v) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetMapfv_pointer;
+
+
+ nglGetMapfv(target, query, v, v.position(), function_pointer);
+ }
+ private static native void nglGetMapfv(int target, int query, FloatBuffer v, int v_position, long function_pointer);
+
+ public static void glGetMap(int target, int query, DoubleBuffer v) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetMapdv_pointer;
+
+
+ nglGetMapdv(target, query, v, v.position(), function_pointer);
+ }
+ private static native void nglGetMapdv(int target, int query, DoubleBuffer v, int v_position, long function_pointer);
+
+ public static void glGetMap(int target, int query, IntBuffer v) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetMapiv_pointer;
+
+
+ nglGetMapiv(target, query, v, v.position(), function_pointer);
+ }
+ private static native void nglGetMapiv(int target, int query, IntBuffer v, int v_position, long function_pointer);
+
+ public static void glGetLight(int light, int pname, FloatBuffer params) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetLightfv_pointer;
+
+
+ nglGetLightfv(light, pname, params, params.position(), function_pointer);
+ }
+ private static native void nglGetLightfv(int light, int pname, FloatBuffer params, int params_position, long function_pointer);
+
+ public static void glGetLight(int light, int pname, IntBuffer params) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetLightiv_pointer;
+
+
+ nglGetLightiv(light, pname, params, params.position(), function_pointer);
+ }
+ private static native void nglGetLightiv(int light, int pname, IntBuffer params, int params_position, long function_pointer);
+
+ public static int glGetError() {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetError_pointer;
+
+ int __result = nglGetError(function_pointer);
+ return __result;
+ }
+ private static native int nglGetError(long function_pointer);
+
+ public static void glGetClipPlane(int plane, DoubleBuffer equation) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetClipPlane_pointer;
+
+
+ nglGetClipPlane(plane, equation, equation.position(), function_pointer);
+ }
+ private static native void nglGetClipPlane(int plane, DoubleBuffer equation, int equation_position, long function_pointer);
+
+ public static void glGetBoolean(int pname, ByteBuffer params) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetBooleanv_pointer;
+
+
+ nglGetBooleanv(pname, params, params.position(), function_pointer);
+ }
+ private static native void nglGetBooleanv(int pname, ByteBuffer params, int params_position, long function_pointer);
+
+ public static void glGetDouble(int pname, DoubleBuffer params) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetDoublev_pointer;
+
+
+ nglGetDoublev(pname, params, params.position(), function_pointer);
+ }
+ private static native void nglGetDoublev(int pname, DoubleBuffer params, int params_position, long function_pointer);
+
+ public static void glGetFloat(int pname, FloatBuffer params) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetFloatv_pointer;
+
+
+ nglGetFloatv(pname, params, params.position(), function_pointer);
+ }
+ private static native void nglGetFloatv(int pname, FloatBuffer params, int params_position, long function_pointer);
+
+ public static void glGetInteger(int pname, IntBuffer params) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetIntegerv_pointer;
+
+
+ nglGetIntegerv(pname, params, params.position(), function_pointer);
+ }
+ private static native void nglGetIntegerv(int pname, IntBuffer params, int params_position, long function_pointer);
+
+ public static void glGenTextures(IntBuffer textures) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGenTextures_pointer;
+
+
+ nglGenTextures((textures.remaining()), textures, textures.position(), function_pointer);
+ }
+ private static native void nglGenTextures(int n, IntBuffer textures, int textures_position, long function_pointer);
+
+ public static int glGenLists(int range) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGenLists_pointer;
+
+ int __result = nglGenLists(range, function_pointer);
+ return __result;
+ }
+ private static native int nglGenLists(int range, long function_pointer);
+
+ public static void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glFrustum_pointer;
+
+ nglFrustum(left, right, bottom, top, zNear, zFar, function_pointer);
+ }
+ private static native void nglFrustum(double left, double right, double bottom, double top, double zNear, double zFar, long function_pointer);
+
+ public static void glFrontFace(int mode) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glFrontFace_pointer;
+
+ nglFrontFace(mode, function_pointer);
+ }
+ private static native void nglFrontFace(int mode, long function_pointer);
+
+ public static void glFogf(int pname, float param) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glFogf_pointer;
+
+ nglFogf(pname, param, function_pointer);
+ }
+ private static native void nglFogf(int pname, float param, long function_pointer);
+
+ public static void glFogi(int pname, int param) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glFogi_pointer;
+
+ nglFogi(pname, param, function_pointer);
+ }
+ private static native void nglFogi(int pname, int param, long function_pointer);
+
+ public static void glFog(int pname, FloatBuffer params) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glFogfv_pointer;
+
+
+ nglFogfv(pname, params, params.position(), function_pointer);
+ }
+ private static native void nglFogfv(int pname, FloatBuffer params, int params_position, long function_pointer);
+
+ public static void glFog(int pname, IntBuffer params) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glFogiv_pointer;
+
+
+ nglFogiv(pname, params, params.position(), function_pointer);
+ }
+ private static native void nglFogiv(int pname, IntBuffer params, int params_position, long function_pointer);
+
+ public static void glFlush() {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glFlush_pointer;
+
+ nglFlush(function_pointer);
+ }
+ private static native void nglFlush(long function_pointer);
+
+ public static void glFinish() {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glFinish_pointer;
+
+ nglFinish(function_pointer);
+ }
+ private static native void nglFinish(long function_pointer);
+
+ public static java.nio.ByteBuffer glGetPointer(int pname, long result_size) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetPointerv_pointer;
+
+ java.nio.ByteBuffer __result = nglGetPointerv(pname, result_size, function_pointer);
+ return __result;
+ }
+ private static native java.nio.ByteBuffer nglGetPointerv(int pname, long result_size, long function_pointer);
+
+ public static boolean glIsEnabled(int cap) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glIsEnabled_pointer;
+
+ boolean __result = nglIsEnabled(cap, function_pointer);
+ return __result;
+ }
+ private static native boolean nglIsEnabled(int cap, long function_pointer);
+
+ public static void glInterleavedArrays(int format, int stride, ByteBuffer pointer) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glInterleavedArrays_pointer;
+
+
+
+ nglInterleavedArrays(format, stride, pointer, pointer.position(), function_pointer);
+ }
+ public static void glInterleavedArrays(int format, int stride, DoubleBuffer pointer) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glInterleavedArrays_pointer;
+
+
+
+ nglInterleavedArrays(format, stride, pointer, pointer.position() << 3, function_pointer);
+ }
+ public static void glInterleavedArrays(int format, int stride, FloatBuffer pointer) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glInterleavedArrays_pointer;
+
+
+
+ nglInterleavedArrays(format, stride, pointer, pointer.position() << 2, function_pointer);
+ }
+ public static void glInterleavedArrays(int format, int stride, IntBuffer pointer) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glInterleavedArrays_pointer;
+
+
+
+ nglInterleavedArrays(format, stride, pointer, pointer.position() << 2, function_pointer);
+ }
+ public static void glInterleavedArrays(int format, int stride, ShortBuffer pointer) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glInterleavedArrays_pointer;
+
+
+
+ nglInterleavedArrays(format, stride, pointer, pointer.position() << 1, function_pointer);
+ }
+ private static native void nglInterleavedArrays(int format, int stride, Buffer pointer, int pointer_position, long function_pointer);
+ public static void glInterleavedArrays(int format, int stride, long pointer_buffer_offset) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glInterleavedArrays_pointer;
+
+
+ nglInterleavedArraysBO(format, stride, pointer_buffer_offset, function_pointer);
+ }
+ private static native void nglInterleavedArraysBO(int format, int stride, long pointer_buffer_offset, long function_pointer);
+
+ public static void glInitNames() {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glInitNames_pointer;
+
+ nglInitNames(function_pointer);
+ }
+ private static native void nglInitNames(long function_pointer);
+
+ public static void glHint(int target, int mode) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glHint_pointer;
+
+ nglHint(target, mode, function_pointer);
+ }
+ private static native void nglHint(int target, int mode, long function_pointer);
+
+ public static void glGetTexParameter(int target, int pname, FloatBuffer params) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetTexParameterfv_pointer;
+
+
+ nglGetTexParameterfv(target, pname, params, params.position(), function_pointer);
+ }
+ private static native void nglGetTexParameterfv(int target, int pname, FloatBuffer params, int params_position, long function_pointer);
+
+ public static void glGetTexParameter(int target, int pname, IntBuffer params) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetTexParameteriv_pointer;
+
+
+ nglGetTexParameteriv(target, pname, params, params.position(), function_pointer);
+ }
+ private static native void nglGetTexParameteriv(int target, int pname, IntBuffer params, int params_position, long function_pointer);
+
+ public static void glGetTexLevelParameter(int target, int level, int pname, FloatBuffer params) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetTexLevelParameterfv_pointer;
+
+
+ nglGetTexLevelParameterfv(target, level, pname, params, params.position(), function_pointer);
+ }
+ private static native void nglGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params, int params_position, long function_pointer);
+
+ public static void glGetTexLevelParameter(int target, int level, int pname, IntBuffer params) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetTexLevelParameteriv_pointer;
+
+
+ nglGetTexLevelParameteriv(target, level, pname, params, params.position(), function_pointer);
+ }
+ private static native void nglGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params, int params_position, long function_pointer);
+
+ public static void glGetTexImage(int target, int level, int format, int type, ByteBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetTexImage_pointer;
+
+
+
+ nglGetTexImage(target, level, format, type, pixels, pixels.position(), function_pointer);
+ }
+ public static void glGetTexImage(int target, int level, int format, int type, DoubleBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetTexImage_pointer;
+
+
+
+ nglGetTexImage(target, level, format, type, pixels, pixels.position() << 3, function_pointer);
+ }
+ public static void glGetTexImage(int target, int level, int format, int type, FloatBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetTexImage_pointer;
+
+ nglGetTexImage(target, level, format, type, pixels, pixels.position() << 2, function_pointer);
+
+ }
+ public static void glGetTexImage(int target, int level, int format, int type, IntBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetTexImage_pointer;
+
+ nglGetTexImage(target, level, format, type, pixels, pixels.position() << 2, function_pointer);
+
+ }
+ public static void glGetTexImage(int target, int level, int format, int type, ShortBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetTexImage_pointer;
+
+ nglGetTexImage(target, level, format, type, pixels, pixels.position() << 1, function_pointer);
+
+ }
+ private static native void nglGetTexImage(int target, int level, int format, int type, Buffer pixels, int pixels_position, long function_pointer);
+ public static void glGetTexImage(int target, int level, int format, int type, long pixels_buffer_offset) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetTexImage_pointer;
+
+ nglGetTexImageBO(target, level, format, type, pixels_buffer_offset, function_pointer);
+ }
+ private static native void nglGetTexImageBO(int target, int level, int format, int type, long pixels_buffer_offset, long function_pointer);
+
+ public static void glGetTexGen(int coord, int pname, IntBuffer params) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetTexGeniv_pointer;
+
+ nglGetTexGeniv(coord, pname, params, params.position(), function_pointer);
+
+ }
+ private static native void nglGetTexGeniv(int coord, int pname, IntBuffer params, int params_position, long function_pointer);
+
+ public static void glGetTexGen(int coord, int pname, FloatBuffer params) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetTexGenfv_pointer;
+
+
+ nglGetTexGenfv(coord, pname, params, params.position(), function_pointer);
+ }
+ private static native void nglGetTexGenfv(int coord, int pname, FloatBuffer params, int params_position, long function_pointer);
+
+ public static void glGetTexGen(int coord, int pname, DoubleBuffer params) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetTexGendv_pointer;
+
+ nglGetTexGendv(coord, pname, params, params.position(), function_pointer);
+ }
+ private static native void nglGetTexGendv(int coord, int pname, DoubleBuffer params, int params_position, long function_pointer);
+
+ public static void glGetTexEnv(int coord, int pname, IntBuffer params) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetTexEnviv_pointer;
+
+ nglGetTexEnviv(coord, pname, params, params.position(), function_pointer);
+
+ }
+ private static native void nglGetTexEnviv(int coord, int pname, IntBuffer params, int params_position, long function_pointer);
+
+ public static void glGetTexEnv(int coord, int pname, FloatBuffer params) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetTexEnvfv_pointer;
+
+ nglGetTexEnvfv(coord, pname, params, params.position(), function_pointer);
+
+ }
+ private static native void nglGetTexEnvfv(int coord, int pname, FloatBuffer params, int params_position, long function_pointer);
+
+ public static java.lang.String glGetString(int name) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetString_pointer;
+
+ java.lang.String __result = nglGetString(name, function_pointer);
+ return __result;
+ }
+ private static native java.lang.String nglGetString(int name, long function_pointer);
+
+ public static void glGetPolygonStipple(ByteBuffer mask) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetPolygonStipple_pointer;
+
+ nglGetPolygonStipple(mask, mask.position(), function_pointer);
+
+ }
+ private static native void nglGetPolygonStipple(ByteBuffer mask, int mask_position, long function_pointer);
+ public static void glGetPolygonStipple(long mask_buffer_offset) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glGetPolygonStipple_pointer;
+
+ nglGetPolygonStippleBO(mask_buffer_offset, function_pointer);
+ }
+ private static native void nglGetPolygonStippleBO(long mask_buffer_offset, long function_pointer);
+
+ public static boolean glIsList(int list) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glIsList_pointer;
+
+ boolean __result = nglIsList(list, function_pointer);
+ return __result;
+ }
+ private static native boolean nglIsList(int list, long function_pointer);
+
+ public static void glMaterialf(int face, int pname, float param) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glMaterialf_pointer;
+
+ nglMaterialf(face, pname, param, function_pointer);
+ }
+ private static native void nglMaterialf(int face, int pname, float param, long function_pointer);
+
+ public static void glMateriali(int face, int pname, int param) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glMateriali_pointer;
+
+ nglMateriali(face, pname, param, function_pointer);
+ }
+ private static native void nglMateriali(int face, int pname, int param, long function_pointer);
+
+ public static void glMaterial(int face, int pname, FloatBuffer params) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glMaterialfv_pointer;
+
+ nglMaterialfv(face, pname, params, params.position(), function_pointer);
+ }
+ private static native void nglMaterialfv(int face, int pname, FloatBuffer params, int params_position, long function_pointer);
+
+ public static void glMaterial(int face, int pname, IntBuffer params) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glMaterialiv_pointer;
+
+ nglMaterialiv(face, pname, params, params.position(), function_pointer);
+ }
+ private static native void nglMaterialiv(int face, int pname, IntBuffer params, int params_position, long function_pointer);
+
+ public static void glMapGrid1f(int un, float u1, float u2) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glMapGrid1f_pointer;
+
+ nglMapGrid1f(un, u1, u2, function_pointer);
+ }
+ private static native void nglMapGrid1f(int un, float u1, float u2, long function_pointer);
+
+ public static void glMapGrid1d(int un, double u1, double u2) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glMapGrid1d_pointer;
+
+ nglMapGrid1d(un, u1, u2, function_pointer);
+ }
+ private static native void nglMapGrid1d(int un, double u1, double u2, long function_pointer);
+
+ public static void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glMapGrid2f_pointer;
+
+ nglMapGrid2f(un, u1, u2, vn, v1, v2, function_pointer);
+ }
+ private static native void nglMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2, long function_pointer);
+
+ public static void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glMapGrid2d_pointer;
+
+ nglMapGrid2d(un, u1, u2, vn, v1, v2, function_pointer);
+ }
+ private static native void nglMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2, long function_pointer);
+
+ public static void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glMap2f_pointer;
+
+ nglMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points, points.position(), function_pointer);
+ }
+ private static native void nglMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points, int points_position, long function_pointer);
+
+ public static void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glMap2d_pointer;
+
+ nglMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points, points.position(), function_pointer);
+ }
+ private static native void nglMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points, int points_position, long function_pointer);
+
+ public static void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glMap1f_pointer;
+
+ nglMap1f(target, u1, u2, stride, order, points, points.position(), function_pointer);
+ }
+ private static native void nglMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points, int points_position, long function_pointer);
+
+ public static void glMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glMap1d_pointer;
+
+ nglMap1d(target, u1, u2, stride, order, points, points.position(), function_pointer);
+ }
+ private static native void nglMap1d(int target, double u1, double u2, int stride, int order, DoubleBuffer points, int points_position, long function_pointer);
+
+ public static void glLogicOp(int opcode) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glLogicOp_pointer;
+
+ nglLogicOp(opcode, function_pointer);
+ }
+ private static native void nglLogicOp(int opcode, long function_pointer);
+
+ public static void glLoadName(int name) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glLoadName_pointer;
+
+ nglLoadName(name, function_pointer);
+ }
+ private static native void nglLoadName(int name, long function_pointer);
+
+ public static void glLoadMatrix(FloatBuffer m) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glLoadMatrixf_pointer;
+
+ nglLoadMatrixf(m, m.position(), function_pointer);
+ }
+ private static native void nglLoadMatrixf(FloatBuffer m, int m_position, long function_pointer);
+
+ public static void glLoadMatrix(DoubleBuffer m) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glLoadMatrixd_pointer;
+
+ nglLoadMatrixd(m, m.position(), function_pointer);
+ }
+ private static native void nglLoadMatrixd(DoubleBuffer m, int m_position, long function_pointer);
+
+ public static void glLoadIdentity() {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glLoadIdentity_pointer;
+
+ nglLoadIdentity(function_pointer);
+ }
+ private static native void nglLoadIdentity(long function_pointer);
+
+ public static void glListBase(int base) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glListBase_pointer;
+
+ nglListBase(base, function_pointer);
+ }
+ private static native void nglListBase(int base, long function_pointer);
+
+ public static void glLineWidth(float width) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glLineWidth_pointer;
+
+ nglLineWidth(width, function_pointer);
+ }
+ private static native void nglLineWidth(float width, long function_pointer);
+
+ public static void glLineStipple(int factor, short pattern) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glLineStipple_pointer;
+
+ nglLineStipple(factor, pattern, function_pointer);
+ }
+ private static native void nglLineStipple(int factor, short pattern, long function_pointer);
+
+ public static void glLightModelf(int pname, float param) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glLightModelf_pointer;
+
+ nglLightModelf(pname, param, function_pointer);
+ }
+ private static native void nglLightModelf(int pname, float param, long function_pointer);
+
+ public static void glLightModeli(int pname, int param) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glLightModeli_pointer;
+
+ nglLightModeli(pname, param, function_pointer);
+ }
+ private static native void nglLightModeli(int pname, int param, long function_pointer);
+
+ public static void glLightModel(int pname, FloatBuffer params) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glLightModelfv_pointer;
+
+ nglLightModelfv(pname, params, params.position(), function_pointer);
+ }
+ private static native void nglLightModelfv(int pname, FloatBuffer params, int params_position, long function_pointer);
+
+ public static void glLightModel(int pname, IntBuffer params) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glLightModeliv_pointer;
+
+ nglLightModeliv(pname, params, params.position(), function_pointer);
+ }
+ private static native void nglLightModeliv(int pname, IntBuffer params, int params_position, long function_pointer);
+
+ public static void glLightf(int light, int pname, float param) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glLightf_pointer;
+
+ nglLightf(light, pname, param, function_pointer);
+ }
+ private static native void nglLightf(int light, int pname, float param, long function_pointer);
+
+ public static void glLighti(int light, int pname, int param) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glLighti_pointer;
+
+ nglLighti(light, pname, param, function_pointer);
+ }
+ private static native void nglLighti(int light, int pname, int param, long function_pointer);
+
+ public static void glLight(int light, int pname, FloatBuffer params) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glLightfv_pointer;
+
+ nglLightfv(light, pname, params, params.position(), function_pointer);
+ }
+ private static native void nglLightfv(int light, int pname, FloatBuffer params, int params_position, long function_pointer);
+
+ public static void glLight(int light, int pname, IntBuffer params) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glLightiv_pointer;
+
+ nglLightiv(light, pname, params, params.position(), function_pointer);
+ }
+ private static native void nglLightiv(int light, int pname, IntBuffer params, int params_position, long function_pointer);
+
+ public static boolean glIsTexture(int texture) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glIsTexture_pointer;
+
+ boolean __result = nglIsTexture(texture, function_pointer);
+ return __result;
+ }
+ private static native boolean nglIsTexture(int texture, long function_pointer);
+
+ public static void glMatrixMode(int mode) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glMatrixMode_pointer;
+
+ nglMatrixMode(mode, function_pointer);
+ }
+ private static native void nglMatrixMode(int mode, long function_pointer);
+
+ public static void glPolygonStipple(ByteBuffer mask) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glPolygonStipple_pointer;
+
+
+ nglPolygonStipple(mask, mask.position(), function_pointer);
+ }
+ private static native void nglPolygonStipple(ByteBuffer mask, int mask_position, long function_pointer);
+ public static void glPolygonStipple(long mask_buffer_offset) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glPolygonStipple_pointer;
+
+
+ nglPolygonStippleBO(mask_buffer_offset, function_pointer);
+ }
+ private static native void nglPolygonStippleBO(long mask_buffer_offset, long function_pointer);
+
+ public static void glPolygonOffset(float factor, float units) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glPolygonOffset_pointer;
+
+ nglPolygonOffset(factor, units, function_pointer);
+ }
+ private static native void nglPolygonOffset(float factor, float units, long function_pointer);
+
+ public static void glPolygonMode(int face, int mode) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glPolygonMode_pointer;
+
+ nglPolygonMode(face, mode, function_pointer);
+ }
+ private static native void nglPolygonMode(int face, int mode, long function_pointer);
+
+ public static void glPointSize(float size) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glPointSize_pointer;
+
+ nglPointSize(size, function_pointer);
+ }
+ private static native void nglPointSize(float size, long function_pointer);
+
+ public static void glPixelZoom(float xfactor, float yfactor) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glPixelZoom_pointer;
+
+ nglPixelZoom(xfactor, yfactor, function_pointer);
+ }
+ private static native void nglPixelZoom(float xfactor, float yfactor, long function_pointer);
+
+ public static void glPixelTransferf(int pname, float param) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glPixelTransferf_pointer;
+
+ nglPixelTransferf(pname, param, function_pointer);
+ }
+ private static native void nglPixelTransferf(int pname, float param, long function_pointer);
+
+ public static void glPixelTransferi(int pname, int param) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glPixelTransferi_pointer;
+
+ nglPixelTransferi(pname, param, function_pointer);
+ }
+ private static native void nglPixelTransferi(int pname, int param, long function_pointer);
+
+ public static void glPixelStoref(int pname, float param) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glPixelStoref_pointer;
+
+ nglPixelStoref(pname, param, function_pointer);
+ }
+ private static native void nglPixelStoref(int pname, float param, long function_pointer);
+
+ public static void glPixelStorei(int pname, int param) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glPixelStorei_pointer;
+
+ nglPixelStorei(pname, param, function_pointer);
+ }
+ private static native void nglPixelStorei(int pname, int param, long function_pointer);
+
+ public static void glPixelMap(int map, FloatBuffer values) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glPixelMapfv_pointer;
+
+
+ nglPixelMapfv(map, (values.remaining()), values, values.position(), function_pointer);
+ }
+ private static native void nglPixelMapfv(int map, int mapsize, FloatBuffer values, int values_position, long function_pointer);
+ public static void glPixelMapfv(int map, int mapsize, long values_buffer_offset) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glPixelMapfv_pointer;
+
+
+ nglPixelMapfvBO(map, mapsize, values_buffer_offset, function_pointer);
+ }
+ private static native void nglPixelMapfvBO(int map, int mapsize, long values_buffer_offset, long function_pointer);
+
+ public static void glPixelMapu(int map, IntBuffer values) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glPixelMapuiv_pointer;
+
+
+ nglPixelMapuiv(map, (values.remaining()), values, values.position(), function_pointer);
+ }
+ private static native void nglPixelMapuiv(int map, int mapsize, IntBuffer values, int values_position, long function_pointer);
+ public static void glPixelMapuiv(int map, int mapsize, long values_buffer_offset) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glPixelMapuiv_pointer;
+
+
+ nglPixelMapuivBO(map, mapsize, values_buffer_offset, function_pointer);
+ }
+ private static native void nglPixelMapuivBO(int map, int mapsize, long values_buffer_offset, long function_pointer);
+
+ public static void glPixelMapu(int map, ShortBuffer values) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glPixelMapusv_pointer;
+
+
+ nglPixelMapusv(map, (values.remaining()), values, values.position(), function_pointer);
+ }
+ private static native void nglPixelMapusv(int map, int mapsize, ShortBuffer values, int values_position, long function_pointer);
+ public static void glPixelMapusv(int map, int mapsize, long values_buffer_offset) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glPixelMapusv_pointer;
+
+
+ nglPixelMapusvBO(map, mapsize, values_buffer_offset, function_pointer);
+ }
+ private static native void nglPixelMapusvBO(int map, int mapsize, long values_buffer_offset, long function_pointer);
+
+ public static void glPassThrough(float token) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glPassThrough_pointer;
+
+ nglPassThrough(token, function_pointer);
+ }
+ private static native void nglPassThrough(float token, long function_pointer);
+
+ public static void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glOrtho_pointer;
+
+ nglOrtho(left, right, bottom, top, zNear, zFar, function_pointer);
+ }
+ private static native void nglOrtho(double left, double right, double bottom, double top, double zNear, double zFar, long function_pointer);
+
+ public static void glNormalPointer(int stride, ByteBuffer pointer) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glNormalPointer_pointer;
+
+
+
+ nglNormalPointer(GL11.GL_BYTE, stride, pointer, pointer.position(), function_pointer);
+ }
+ public static void glNormalPointer(int stride, DoubleBuffer pointer) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glNormalPointer_pointer;
+
+
+
+ nglNormalPointer(GL11.GL_DOUBLE, stride, pointer, pointer.position() << 3, function_pointer);
+ }
+ public static void glNormalPointer(int stride, FloatBuffer pointer) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glNormalPointer_pointer;
+
+
+
+ nglNormalPointer(GL11.GL_FLOAT, stride, pointer, pointer.position() << 2, function_pointer);
+ }
+ public static void glNormalPointer(int stride, IntBuffer pointer) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glNormalPointer_pointer;
+
+
+
+ nglNormalPointer(GL11.GL_INT, stride, pointer, pointer.position() << 2, function_pointer);
+ }
+ private static native void nglNormalPointer(int type, int stride, Buffer pointer, int pointer_position, long function_pointer);
+ public static void glNormalPointer(int type, int stride, long pointer_buffer_offset) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glNormalPointer_pointer;
+
+
+ nglNormalPointerBO(type, stride, pointer_buffer_offset, function_pointer);
+ }
+ private static native void nglNormalPointerBO(int type, int stride, long pointer_buffer_offset, long function_pointer);
+
+ public static void glNormal3b(byte nx, byte ny, byte nz) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glNormal3b_pointer;
+
+ nglNormal3b(nx, ny, nz, function_pointer);
+ }
+ private static native void nglNormal3b(byte nx, byte ny, byte nz, long function_pointer);
+
+ public static void glNormal3f(float nx, float ny, float nz) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glNormal3f_pointer;
+
+ nglNormal3f(nx, ny, nz, function_pointer);
+ }
+ private static native void nglNormal3f(float nx, float ny, float nz, long function_pointer);
+
+ public static void glNormal3d(double nx, double ny, double nz) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glNormal3d_pointer;
+
+ nglNormal3d(nx, ny, nz, function_pointer);
+ }
+ private static native void nglNormal3d(double nx, double ny, double nz, long function_pointer);
+
+ public static void glNormal3i(int nx, int ny, int nz) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glNormal3i_pointer;
+
+ nglNormal3i(nx, ny, nz, function_pointer);
+ }
+ private static native void nglNormal3i(int nx, int ny, int nz, long function_pointer);
+
+ public static void glNewList(int list, int mode) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glNewList_pointer;
+
+ nglNewList(list, mode, function_pointer);
+ }
+ private static native void nglNewList(int list, int mode, long function_pointer);
+
+ public static void glEndList() {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glEndList_pointer;
+
+ nglEndList(function_pointer);
+ }
+ private static native void nglEndList(long function_pointer);
+
+ public static void glMultMatrix(FloatBuffer m) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glMultMatrixf_pointer;
+
+ nglMultMatrixf(m, m.position(), function_pointer);
+ }
+ private static native void nglMultMatrixf(FloatBuffer m, int m_position, long function_pointer);
+
+ public static void glMultMatrix(DoubleBuffer m) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glMultMatrixd_pointer;
+
+ nglMultMatrixd(m, m.position(), function_pointer);
+ }
+ private static native void nglMultMatrixd(DoubleBuffer m, int m_position, long function_pointer);
+
+ public static void glShadeModel(int mode) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glShadeModel_pointer;
+
+ nglShadeModel(mode, function_pointer);
+ }
+ private static native void nglShadeModel(int mode, long function_pointer);
+
+ public static void glSelectBuffer(IntBuffer buffer) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glSelectBuffer_pointer;
+
+
+ nglSelectBuffer((buffer.remaining()), buffer, buffer.position(), function_pointer);
+ }
+ private static native void nglSelectBuffer(int size, IntBuffer buffer, int buffer_position, long function_pointer);
+
+ public static void glScissor(int x, int y, int width, int height) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glScissor_pointer;
+
+ nglScissor(x, y, width, height, function_pointer);
+ }
+ private static native void nglScissor(int x, int y, int width, int height, long function_pointer);
+
+ public static void glScalef(float x, float y, float z) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glScalef_pointer;
+
+ nglScalef(x, y, z, function_pointer);
+ }
+ private static native void nglScalef(float x, float y, float z, long function_pointer);
+
+ public static void glScaled(double x, double y, double z) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glScaled_pointer;
+
+ nglScaled(x, y, z, function_pointer);
+ }
+ private static native void nglScaled(double x, double y, double z, long function_pointer);
+
+ public static void glRotatef(float angle, float x, float y, float z) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glRotatef_pointer;
+
+ nglRotatef(angle, x, y, z, function_pointer);
+ }
+ private static native void nglRotatef(float angle, float x, float y, float z, long function_pointer);
+
+ public static int glRenderMode(int mode) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glRenderMode_pointer;
+
+ int __result = nglRenderMode(mode, function_pointer);
+ return __result;
+ }
+ private static native int nglRenderMode(int mode, long function_pointer);
+
+ public static void glRectf(float x1, float y1, float x2, float y2) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glRectf_pointer;
+
+ nglRectf(x1, y1, x2, y2, function_pointer);
+ }
+ private static native void nglRectf(float x1, float y1, float x2, float y2, long function_pointer);
+
+ public static void glRectd(double x1, double y1, double x2, double y2) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glRectd_pointer;
+
+ nglRectd(x1, y1, x2, y2, function_pointer);
+ }
+ private static native void nglRectd(double x1, double y1, double x2, double y2, long function_pointer);
+
+ public static void glRecti(int x1, int y1, int x2, int y2) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glRecti_pointer;
+
+ nglRecti(x1, y1, x2, y2, function_pointer);
+ }
+ private static native void nglRecti(int x1, int y1, int x2, int y2, long function_pointer);
+
+ public static void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glReadPixels_pointer;
+
+
+ nglReadPixels(x, y, width, height, format, type, pixels, pixels.position(), function_pointer);
+ }
+ public static void glReadPixels(int x, int y, int width, int height, int format, int type, DoubleBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glReadPixels_pointer;
+
+ nglReadPixels(x, y, width, height, format, type, pixels, pixels.position() << 3, function_pointer);
+ }
+ public static void glReadPixels(int x, int y, int width, int height, int format, int type, FloatBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glReadPixels_pointer;
+
+ nglReadPixels(x, y, width, height, format, type, pixels, pixels.position() << 2, function_pointer);
+ }
+ public static void glReadPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glReadPixels_pointer;
+
+ nglReadPixels(x, y, width, height, format, type, pixels, pixels.position() << 2, function_pointer);
+ }
+ public static void glReadPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glReadPixels_pointer;
+
+ nglReadPixels(x, y, width, height, format, type, pixels, pixels.position() << 1, function_pointer);
+ }
+ private static native void nglReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels, int pixels_position, long function_pointer);
+ public static void glReadPixels(int x, int y, int width, int height, int format, int type, long pixels_buffer_offset) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glReadPixels_pointer;
+
+ nglReadPixelsBO(x, y, width, height, format, type, pixels_buffer_offset, function_pointer);
+ }
+ private static native void nglReadPixelsBO(int x, int y, int width, int height, int format, int type, long pixels_buffer_offset, long function_pointer);
+
+ public static void glReadBuffer(int mode) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glReadBuffer_pointer;
+
+ nglReadBuffer(mode, function_pointer);
+ }
+ private static native void nglReadBuffer(int mode, long function_pointer);
+
+ public static void glRasterPos2f(float x, float y) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glRasterPos2f_pointer;
+
+ nglRasterPos2f(x, y, function_pointer);
+ }
+ private static native void nglRasterPos2f(float x, float y, long function_pointer);
+
+ public static void glRasterPos2d(double x, double y) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glRasterPos2d_pointer;
+
+ nglRasterPos2d(x, y, function_pointer);
+ }
+ private static native void nglRasterPos2d(double x, double y, long function_pointer);
+
+ public static void glRasterPos2i(int x, int y) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glRasterPos2i_pointer;
+
+ nglRasterPos2i(x, y, function_pointer);
+ }
+ private static native void nglRasterPos2i(int x, int y, long function_pointer);
+
+ public static void glRasterPos3f(float x, float y, float z) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glRasterPos3f_pointer;
+
+ nglRasterPos3f(x, y, z, function_pointer);
+ }
+ private static native void nglRasterPos3f(float x, float y, float z, long function_pointer);
+
+ public static void glRasterPos3d(double x, double y, double z) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glRasterPos3d_pointer;
+
+ nglRasterPos3d(x, y, z, function_pointer);
+ }
+ private static native void nglRasterPos3d(double x, double y, double z, long function_pointer);
+
+ public static void glRasterPos3i(int x, int y, int z) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glRasterPos3i_pointer;
+
+ nglRasterPos3i(x, y, z, function_pointer);
+ }
+ private static native void nglRasterPos3i(int x, int y, int z, long function_pointer);
+
+ public static void glRasterPos4f(float x, float y, float z, float w) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glRasterPos4f_pointer;
+
+ nglRasterPos4f(x, y, z, w, function_pointer);
+ }
+ private static native void nglRasterPos4f(float x, float y, float z, float w, long function_pointer);
+
+ public static void glRasterPos4d(double x, double y, double z, double w) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glRasterPos4d_pointer;
+
+ nglRasterPos4d(x, y, z, w, function_pointer);
+ }
+ private static native void nglRasterPos4d(double x, double y, double z, double w, long function_pointer);
+
+ public static void glRasterPos4i(int x, int y, int z, int w) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glRasterPos4i_pointer;
+
+ nglRasterPos4i(x, y, z, w, function_pointer);
+ }
+ private static native void nglRasterPos4i(int x, int y, int z, int w, long function_pointer);
+
+ public static void glPushName(int name) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glPushName_pointer;
+
+ nglPushName(name, function_pointer);
+ }
+ private static native void nglPushName(int name, long function_pointer);
+
+ public static void glPopName() {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glPopName_pointer;
+
+ nglPopName(function_pointer);
+ }
+ private static native void nglPopName(long function_pointer);
+
+ public static void glPushMatrix() {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glPushMatrix_pointer;
+
+ nglPushMatrix(function_pointer);
+ }
+ private static native void nglPushMatrix(long function_pointer);
+
+ public static void glPopMatrix() {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glPopMatrix_pointer;
+
+ nglPopMatrix(function_pointer);
+ }
+ private static native void nglPopMatrix(long function_pointer);
+
+ public static void glPushClientAttrib(int mask) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glPushClientAttrib_pointer;
+
+ StateTracker.pushAttrib(caps, mask);
+ nglPushClientAttrib(mask, function_pointer);
+ }
+ private static native void nglPushClientAttrib(int mask, long function_pointer);
+
+ public static void glPopClientAttrib() {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glPopClientAttrib_pointer;
+
+ StateTracker.popAttrib(caps);
+ nglPopClientAttrib(function_pointer);
+ }
+ private static native void nglPopClientAttrib(long function_pointer);
+
+ public static void glPushAttrib(int mask) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glPushAttrib_pointer;
+
+ nglPushAttrib(mask, function_pointer);
+ }
+ private static native void nglPushAttrib(int mask, long function_pointer);
+
+ public static void glPopAttrib() {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glPopAttrib_pointer;
+
+ nglPopAttrib(function_pointer);
+ }
+ private static native void nglPopAttrib(long function_pointer);
+
+ public static void glStencilFunc(int func, int ref, int mask) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glStencilFunc_pointer;
+
+ nglStencilFunc(func, ref, mask, function_pointer);
+ }
+ private static native void nglStencilFunc(int func, int ref, int mask, long function_pointer);
+
+ public static void glVertexPointer(int size, int stride, DoubleBuffer pointer) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glVertexPointer_pointer;
+
+ nglVertexPointer(size, GL11.GL_DOUBLE, stride, pointer, pointer.position() << 3, function_pointer);
+ }
+ public static void glVertexPointer(int size, int stride, FloatBuffer pointer) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glVertexPointer_pointer;
+
+ nglVertexPointer(size, GL11.GL_FLOAT, stride, pointer, pointer.position() << 2, function_pointer);
+ }
+ public static void glVertexPointer(int size, int stride, IntBuffer pointer) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glVertexPointer_pointer;
+
+ nglVertexPointer(size, GL11.GL_INT, stride, pointer, pointer.position() << 2, function_pointer);
+ }
+ private static native void nglVertexPointer(int size, int type, int stride, Buffer pointer, int pointer_position, long function_pointer);
+ public static void glVertexPointer(int size, int type, int stride, long pointer_buffer_offset) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glVertexPointer_pointer;
+
+ nglVertexPointerBO(size, type, stride, pointer_buffer_offset, function_pointer);
+ }
+ private static native void nglVertexPointerBO(int size, int type, int stride, long pointer_buffer_offset, long function_pointer);
+
+ public static void glVertex2f(float x, float y) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glVertex2f_pointer;
+
+ nglVertex2f(x, y, function_pointer);
+ }
+ private static native void nglVertex2f(float x, float y, long function_pointer);
+
+ public static void glVertex2d(double x, double y) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glVertex2d_pointer;
+
+ nglVertex2d(x, y, function_pointer);
+ }
+ private static native void nglVertex2d(double x, double y, long function_pointer);
+
+ public static void glVertex2i(int x, int y) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glVertex2i_pointer;
+
+ nglVertex2i(x, y, function_pointer);
+ }
+ private static native void nglVertex2i(int x, int y, long function_pointer);
+
+ public static void glVertex3f(float x, float y, float z) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glVertex3f_pointer;
+
+ nglVertex3f(x, y, z, function_pointer);
+ }
+ private static native void nglVertex3f(float x, float y, float z, long function_pointer);
+
+ public static void glVertex3d(double x, double y, double z) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glVertex3d_pointer;
+
+ nglVertex3d(x, y, z, function_pointer);
+ }
+ private static native void nglVertex3d(double x, double y, double z, long function_pointer);
+
+ public static void glVertex3i(int x, int y, int z) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glVertex3i_pointer;
+
+ nglVertex3i(x, y, z, function_pointer);
+ }
+ private static native void nglVertex3i(int x, int y, int z, long function_pointer);
+
+ public static void glVertex4f(float x, float y, float z, float w) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glVertex4f_pointer;
+
+ nglVertex4f(x, y, z, w, function_pointer);
+ }
+ private static native void nglVertex4f(float x, float y, float z, float w, long function_pointer);
+
+ public static void glVertex4d(double x, double y, double z, double w) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glVertex4d_pointer;
+
+ nglVertex4d(x, y, z, w, function_pointer);
+ }
+ private static native void nglVertex4d(double x, double y, double z, double w, long function_pointer);
+
+ public static void glVertex4i(int x, int y, int z, int w) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glVertex4i_pointer;
+
+ nglVertex4i(x, y, z, w, function_pointer);
+ }
+ private static native void nglVertex4i(int x, int y, int z, int w, long function_pointer);
+
+ public static void glTranslatef(float x, float y, float z) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTranslatef_pointer;
+
+ nglTranslatef(x, y, z, function_pointer);
+ }
+ private static native void nglTranslatef(float x, float y, float z, long function_pointer);
+
+ public static void glTranslated(double x, double y, double z) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTranslated_pointer;
+
+ nglTranslated(x, y, z, function_pointer);
+ }
+ private static native void nglTranslated(double x, double y, double z, long function_pointer);
+
+ public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, ByteBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexImage1D_pointer;
+
+ nglTexImage1D(target, level, internalformat, width, border, format, type, pixels, pixels != null ? pixels.position() : 0, function_pointer);
+ }
+ public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, DoubleBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexImage1D_pointer;
+
+ nglTexImage1D(target, level, internalformat, width, border, format, type, pixels, pixels != null ? pixels.position() << 3 : 0, function_pointer);
+ }
+ public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, FloatBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexImage1D_pointer;
+
+ nglTexImage1D(target, level, internalformat, width, border, format, type, pixels, pixels != null ? pixels.position() << 2 : 0, function_pointer);
+ }
+ public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, IntBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexImage1D_pointer;
+
+ nglTexImage1D(target, level, internalformat, width, border, format, type, pixels, pixels != null ? pixels.position() << 2 : 0, function_pointer);
+ }
+ public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, ShortBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexImage1D_pointer;
+
+ nglTexImage1D(target, level, internalformat, width, border, format, type, pixels, pixels != null ? pixels.position() << 1 : 0, function_pointer);
+ }
+ private static native void nglTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels, int pixels_position, long function_pointer);
+ public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, long pixels_buffer_offset) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexImage1D_pointer;
+
+ nglTexImage1DBO(target, level, internalformat, width, border, format, type, pixels_buffer_offset, function_pointer);
+ }
+ private static native void nglTexImage1DBO(int target, int level, int internalformat, int width, int border, int format, int type, long pixels_buffer_offset, long function_pointer);
+
+ public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexImage2D_pointer;
+
+ nglTexImage2D(target, level, internalformat, width, height, border, format, type, pixels, pixels != null ? pixels.position() : 0, function_pointer);
+ }
+ public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, DoubleBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexImage2D_pointer;
+
+ nglTexImage2D(target, level, internalformat, width, height, border, format, type, pixels, pixels != null ? pixels.position() << 3 : 0, function_pointer);
+ }
+ public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, FloatBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexImage2D_pointer;
+
+ nglTexImage2D(target, level, internalformat, width, height, border, format, type, pixels, pixels != null ? pixels.position() << 2 : 0, function_pointer);
+ }
+ public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexImage2D_pointer;
+
+ nglTexImage2D(target, level, internalformat, width, height, border, format, type, pixels, pixels != null ? pixels.position() << 2 : 0, function_pointer);
+ }
+ public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ShortBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexImage2D_pointer;
+
+ nglTexImage2D(target, level, internalformat, width, height, border, format, type, pixels, pixels != null ? pixels.position() << 1 : 0, function_pointer);
+ }
+ private static native void nglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels, int pixels_position, long function_pointer);
+ public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels_buffer_offset) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexImage2D_pointer;
+
+ nglTexImage2DBO(target, level, internalformat, width, height, border, format, type, pixels_buffer_offset, function_pointer);
+ }
+ private static native void nglTexImage2DBO(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels_buffer_offset, long function_pointer);
+
+ public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ByteBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexSubImage1D_pointer;
+
+ nglTexSubImage1D(target, level, xoffset, width, format, type, pixels, pixels.position(), function_pointer);
+ }
+ public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, DoubleBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexSubImage1D_pointer;
+
+ nglTexSubImage1D(target, level, xoffset, width, format, type, pixels, pixels.position() << 3, function_pointer);
+ }
+ public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, FloatBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexSubImage1D_pointer;
+
+ nglTexSubImage1D(target, level, xoffset, width, format, type, pixels, pixels.position() << 2, function_pointer);
+ }
+ public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, IntBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexSubImage1D_pointer;
+
+ nglTexSubImage1D(target, level, xoffset, width, format, type, pixels, pixels.position() << 2, function_pointer);
+ }
+ public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ShortBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexSubImage1D_pointer;
+
+ nglTexSubImage1D(target, level, xoffset, width, format, type, pixels, pixels.position() << 1, function_pointer);
+ }
+ private static native void nglTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels, int pixels_position, long function_pointer);
+ public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexSubImage1D_pointer;
+
+ nglTexSubImage1DBO(target, level, xoffset, width, format, type, pixels_buffer_offset, function_pointer);
+ }
+ private static native void nglTexSubImage1DBO(int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset, long function_pointer);
+
+ public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexSubImage2D_pointer;
+
+ nglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels, pixels.position(), function_pointer);
+ }
+ public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, DoubleBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexSubImage2D_pointer;
+
+ nglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels, pixels.position() << 3, function_pointer);
+ }
+ public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, FloatBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexSubImage2D_pointer;
+
+ nglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels, pixels.position() << 2, function_pointer);
+ }
+ public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexSubImage2D_pointer;
+
+ nglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels, pixels.position() << 2, function_pointer);
+ }
+ public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexSubImage2D_pointer;
+
+ nglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels, pixels.position() << 1, function_pointer);
+ }
+ private static native void nglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels, int pixels_position, long function_pointer);
+ public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexSubImage2D_pointer;
+
+ nglTexSubImage2DBO(target, level, xoffset, yoffset, width, height, format, type, pixels_buffer_offset, function_pointer);
+ }
+ private static native void nglTexSubImage2DBO(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset, long function_pointer);
+
+ public static void glTexParameterf(int target, int pname, float param) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexParameterf_pointer;
+
+ nglTexParameterf(target, pname, param, function_pointer);
+ }
+ private static native void nglTexParameterf(int target, int pname, float param, long function_pointer);
+
+ public static void glTexParameteri(int target, int pname, int param) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexParameteri_pointer;
+
+ nglTexParameteri(target, pname, param, function_pointer);
+ }
+ private static native void nglTexParameteri(int target, int pname, int param, long function_pointer);
+
+ public static void glTexParameter(int target, int pname, FloatBuffer param) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexParameterfv_pointer;
+
+ nglTexParameterfv(target, pname, param, param.position(), function_pointer);
+ }
+ private static native void nglTexParameterfv(int target, int pname, FloatBuffer param, int param_position, long function_pointer);
+
+ public static void glTexParameter(int target, int pname, IntBuffer param) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexParameteriv_pointer;
+
+ nglTexParameteriv(target, pname, param, param.position(), function_pointer);
+ }
+ private static native void nglTexParameteriv(int target, int pname, IntBuffer param, int param_position, long function_pointer);
+
+ public static void glTexGenf(int coord, int pname, float param) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexGenf_pointer;
+
+ nglTexGenf(coord, pname, param, function_pointer);
+ }
+ private static native void nglTexGenf(int coord, int pname, float param, long function_pointer);
+
+ public static void glTexGend(int coord, int pname, double param) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexGend_pointer;
+
+ nglTexGend(coord, pname, param, function_pointer);
+ }
+ private static native void nglTexGend(int coord, int pname, double param, long function_pointer);
+
+ public static void glTexGen(int coord, int pname, FloatBuffer params) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexGenfv_pointer;
+
+ nglTexGenfv(coord, pname, params, params.position(), function_pointer);
+ }
+ private static native void nglTexGenfv(int coord, int pname, FloatBuffer params, int params_position, long function_pointer);
+
+ public static void glTexGen(int coord, int pname, DoubleBuffer params) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexGendv_pointer;
+
+ nglTexGendv(coord, pname, params, params.position(), function_pointer);
+ }
+ private static native void nglTexGendv(int coord, int pname, DoubleBuffer params, int params_position, long function_pointer);
+
+ public static void glTexGeni(int coord, int pname, int param) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexGeni_pointer;
+
+ nglTexGeni(coord, pname, param, function_pointer);
+ }
+ private static native void nglTexGeni(int coord, int pname, int param, long function_pointer);
+
+ public static void glTexGen(int coord, int pname, IntBuffer params) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexGeniv_pointer;
+
+ nglTexGeniv(coord, pname, params, params.position(), function_pointer);
+ }
+ private static native void nglTexGeniv(int coord, int pname, IntBuffer params, int params_position, long function_pointer);
+
+ public static void glTexEnvf(int target, int pname, float param) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexEnvf_pointer;
+
+ nglTexEnvf(target, pname, param, function_pointer);
+ }
+ private static native void nglTexEnvf(int target, int pname, float param, long function_pointer);
+
+ public static void glTexEnvi(int target, int pname, int param) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexEnvi_pointer;
+
+ nglTexEnvi(target, pname, param, function_pointer);
+ }
+ private static native void nglTexEnvi(int target, int pname, int param, long function_pointer);
+
+ public static void glTexEnv(int target, int pname, FloatBuffer params) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexEnvfv_pointer;
+
+ nglTexEnvfv(target, pname, params, params.position(), function_pointer);
+ }
+ private static native void nglTexEnvfv(int target, int pname, FloatBuffer params, int params_position, long function_pointer);
+
+ public static void glTexEnv(int target, int pname, IntBuffer params) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexEnviv_pointer;
+
+ nglTexEnviv(target, pname, params, params.position(), function_pointer);
+ }
+ private static native void nglTexEnviv(int target, int pname, IntBuffer params, int params_position, long function_pointer);
+
+ public static void glTexCoordPointer(int size, int stride, DoubleBuffer pointer) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexCoordPointer_pointer;
+
+ nglTexCoordPointer(size, GL11.GL_DOUBLE, stride, pointer, pointer.position() << 3, function_pointer);
+ }
+ public static void glTexCoordPointer(int size, int stride, FloatBuffer pointer) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexCoordPointer_pointer;
+
+
+
+
+ nglTexCoordPointer(size, GL11.GL_FLOAT, stride, pointer, pointer.position() << 2, function_pointer);
+ }
+ private static native void nglTexCoordPointer(int size, int type, int stride, Buffer pointer, int pointer_position, long function_pointer);
+ public static void glTexCoordPointer(int size, int type, int stride, long pointer_buffer_offset) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexCoordPointer_pointer;
+
+
+ nglTexCoordPointerBO(size, type, stride, pointer_buffer_offset, function_pointer);
+ }
+ private static native void nglTexCoordPointerBO(int size, int type, int stride, long pointer_buffer_offset, long function_pointer);
+
+ public static void glTexCoord1f(float s) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexCoord1f_pointer;
+
+ nglTexCoord1f(s, function_pointer);
+ }
+ private static native void nglTexCoord1f(float s, long function_pointer);
+
+ public static void glTexCoord1d(double s) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexCoord1d_pointer;
+
+ nglTexCoord1d(s, function_pointer);
+ }
+ private static native void nglTexCoord1d(double s, long function_pointer);
+
+ public static void glTexCoord2f(float s, float t) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexCoord2f_pointer;
+
+ nglTexCoord2f(s, t, function_pointer);
+ }
+ private static native void nglTexCoord2f(float s, float t, long function_pointer);
+
+ public static void glTexCoord2d(double s, double t) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexCoord2d_pointer;
+
+ nglTexCoord2d(s, t, function_pointer);
+ }
+ private static native void nglTexCoord2d(double s, double t, long function_pointer);
+
+ public static void glTexCoord3f(float s, float t, float r) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexCoord3f_pointer;
+
+ nglTexCoord3f(s, t, r, function_pointer);
+ }
+ private static native void nglTexCoord3f(float s, float t, float r, long function_pointer);
+
+ public static void glTexCoord3d(double s, double t, double r) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexCoord3d_pointer;
+
+ nglTexCoord3d(s, t, r, function_pointer);
+ }
+ private static native void nglTexCoord3d(double s, double t, double r, long function_pointer);
+
+ public static void glTexCoord4f(float s, float t, float r, float q) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexCoord4f_pointer;
+
+ nglTexCoord4f(s, t, r, q, function_pointer);
+ }
+ private static native void nglTexCoord4f(float s, float t, float r, float q, long function_pointer);
+
+ public static void glTexCoord4d(double s, double t, double r, double q) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glTexCoord4d_pointer;
+
+ nglTexCoord4d(s, t, r, q, function_pointer);
+ }
+ private static native void nglTexCoord4d(double s, double t, double r, double q, long function_pointer);
+
+ public static void glStencilOp(int fail, int zfail, int zpass) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glStencilOp_pointer;
+
+ nglStencilOp(fail, zfail, zpass, function_pointer);
+ }
+ private static native void nglStencilOp(int fail, int zfail, int zpass, long function_pointer);
+
+ public static void glStencilMask(int mask) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glStencilMask_pointer;
+
+ nglStencilMask(mask, function_pointer);
+ }
+ private static native void nglStencilMask(int mask, long function_pointer);
+
+ public static void glViewport(int x, int y, int width, int height) {
+ ContextCapabilities caps = GLContext.getCapabilities();
+ long function_pointer = caps.GL11_glViewport_pointer;
+
+ nglViewport(x, y, width, height, function_pointer);
+ }
+ private static native void nglViewport(int x, int y, int width, int height, long function_pointer);
+}