diff options
author | Rene Stoeckel <[email protected]> | 2005-02-20 16:38:36 +0000 |
---|---|---|
committer | Rene Stoeckel <[email protected]> | 2005-02-20 16:38:36 +0000 |
commit | 3e7a81778bab6d2717618a0368693186730c0982 (patch) | |
tree | 99b20c31265719f94536e76d4de278d646cc5f81 | |
parent | a4d8750bd468ef6988aae2c700a09d2434ebabd9 (diff) |
some changes in monster ai (findtarget, ai_run)
-rw-r--r-- | src/jake2/game/GameAI.java | 34 | ||||
-rw-r--r-- | src/jake2/game/GameUtil.java | 50 |
2 files changed, 47 insertions, 37 deletions
diff --git a/src/jake2/game/GameAI.java b/src/jake2/game/GameAI.java index cdd1a95..5887cfa 100644 --- a/src/jake2/game/GameAI.java +++ b/src/jake2/game/GameAI.java @@ -19,7 +19,7 @@ */ // Created on 02.11.2003 by RST. -// $Id: GameAI.java,v 1.6 2005-02-06 18:58:51 salomo Exp $ +// $Id: GameAI.java,v 1.7 2005-02-20 16:38:36 salomo Exp $ package jake2.game; import jake2.Defines; @@ -2634,7 +2634,7 @@ public class GameAI { } if (0 == self.yaw_speed) - self.yaw_speed = 20; + self.yaw_speed = 40; self.viewheight = 25; Monster.monster_start_go(self); @@ -2661,7 +2661,7 @@ public class GameAI { + Lib.vtos(self.s.origin) + "\n"); if (0 == self.yaw_speed) - self.yaw_speed = 10; + self.yaw_speed = 20; self.viewheight = 25; Monster.monster_start_go(self); @@ -2684,7 +2684,7 @@ public class GameAI { public static EntThinkAdapter swimmonster_start_go = new EntThinkAdapter() { public boolean think(edict_t self) { if (0 == self.yaw_speed) - self.yaw_speed = 10; + self.yaw_speed = 20; self.viewheight = 10; Monster.monster_start_go(self); @@ -2865,18 +2865,25 @@ public class GameAI { return; } + // rst: monster heard a sound.... if ((self.monsterinfo.aiflags & Defines.AI_SOUND_TARGET) != 0) { Math3D.VectorSubtract(self.s.origin, self.enemy.s.origin, v); + // ...and reached it if (Math3D.VectorLength(v) < 64) { - self.monsterinfo.aiflags |= (Defines.AI_STAND_GROUND | Defines.AI_TEMP_STAND_GROUND); + //don't move, just stand and listen. + //self.monsterinfo.aiflags |= (Defines.AI_STAND_GROUND | Defines.AI_TEMP_STAND_GROUND); self.monsterinfo.stand.think(self); - return; + // since now it is aware and does not to be triggered again. + self.spawnflags &= ~1; + self.enemy = null; } - - M.M_MoveToGoal(self, dist); - + else + M.M_MoveToGoal(self, dist); + + // look for new targets if (!GameUtil.FindTarget(self)) return; + } if (ai_checkattack(self, dist)) @@ -2898,12 +2905,13 @@ public class GameAI { return; } - // coop will change to another enemy if visible + // coop will change to another enemy if visible^ if (GameBase.coop.value != 0) { // FIXME: insane guys get mad with this, which causes crashes! if (GameUtil.FindTarget(self)) return; } + if ((self.monsterinfo.search_time != 0) && (GameBase.level.time > (self.monsterinfo.search_time + 20))) { @@ -3050,11 +3058,11 @@ public class GameAI { self.s.origin, v); self.s.angles[Defines.YAW] = self.ideal_yaw = Math3D .vectoyaw(v); - // gi.dprintf("adjusted right\n"); - // debug_drawline(self.origin, self.last_sighting, 152); + // gi.dprintf("adjusted right\n"); + // debug_drawline(self.origin, self.last_sighting, 152); } } - // else gi.dprintf("course was fine\n"); + // else gi.dprintf("course was fine\n"); } M.M_MoveToGoal(self, dist); diff --git a/src/jake2/game/GameUtil.java b/src/jake2/game/GameUtil.java index c8bf185..346355b 100644 --- a/src/jake2/game/GameUtil.java +++ b/src/jake2/game/GameUtil.java @@ -19,7 +19,7 @@ */ // Created on 01.11.2003 by RST. -// $Id: GameUtil.java,v 1.11 2005-02-19 23:32:01 salomo Exp $ +// $Id: GameUtil.java,v 1.12 2005-02-20 16:38:36 salomo Exp $ package jake2.game; import jake2.Defines; @@ -1009,13 +1009,15 @@ public class GameUtil { boolean heardit; int r; - if ((self.monsterinfo.aiflags & Defines.AI_GOOD_GUY) != 0) { + if ((self.monsterinfo.aiflags & Defines.AI_GOOD_GUY) != 0) + { if (self.goalentity != null && self.goalentity.inuse - && self.goalentity.classname != null) { + && self.goalentity.classname != null) + { if (self.goalentity.classname.equals("target_actor")) return false; } - + //FIXME look for monsters? return false; } @@ -1036,10 +1038,9 @@ public class GameUtil { heardit = false; if ((GameBase.level.sight_entity_framenum >= (GameBase.level.framenum - 1)) && 0 == (self.spawnflags & 1)) { - client = GameBase.level.sight_entity; - if (client.enemy == self.enemy) { - return false; - } + client = GameBase.level.sight_entity; + if (client.enemy == self.enemy) + return false; } else if (GameBase.level.sound_entity_framenum >= (GameBase.level.framenum - 1)) { client = GameBase.level.sound_entity; heardit = true; @@ -1058,9 +1059,6 @@ public class GameUtil { if (!client.inuse) return false; - if (client == self.enemy) - return true; // JDC false; - if (client.client != null) { if ((client.flags & Defines.FL_NOTARGET) != 0) return false; @@ -1081,27 +1079,28 @@ public class GameUtil { if (r == Defines.RANGE_FAR) return false; - // this is where we would check invisibility - + // this is where we would check invisibility // is client in an spot too dark to be seen? + if (client.light_level <= 5) return false; - if (!visible(self, client)) { + if (!visible(self, client)) return false; - } + if (r == Defines.RANGE_NEAR) { if (client.show_hostile < GameBase.level.time - && !infront(self, client)) { - return false; - } + && !infront(self, client)) + return false; } else if (r == Defines.RANGE_MID) { - if (!infront(self, client)) { - return false; - } + if (!infront(self, client)) + return false; } + if (client == self.enemy) + return true; // JDC false; + self.enemy = client; if (!self.enemy.classname.equals("player_noise")) { @@ -1130,9 +1129,8 @@ public class GameUtil { Math3D.VectorSubtract(client.s.origin, self.s.origin, temp); if (Math3D.VectorLength(temp) > 1000) // too far to hear - { return false; - } + // check area portals - if they are different and not connected then // we can't hear it @@ -1145,7 +1143,11 @@ public class GameUtil { // hunt the sound for a bit; hopefully find the real player self.monsterinfo.aiflags |= Defines.AI_SOUND_TARGET; - self.enemy = client; + + if (client == self.enemy) + return true; // JDC false; + + self.enemy = client; } // |