aboutsummaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorCarsten Weisse <[email protected]>2005-04-26 22:34:17 +0000
committerCarsten Weisse <[email protected]>2005-04-26 22:34:17 +0000
commitc93689282fdf3c46f5b8a81eacba4a87567f8ecc (patch)
treeffcaf7680e948d0f788d0ea1bf25870963419578
parenta0442c3826bedf32cb596862d883dff1316b80be (diff)
code cleanup
-rw-r--r--src/jake2/sound/lwjgl/LWJGLSoundImpl.java25
1 files changed, 9 insertions, 16 deletions
diff --git a/src/jake2/sound/lwjgl/LWJGLSoundImpl.java b/src/jake2/sound/lwjgl/LWJGLSoundImpl.java
index 3936b87..aeaaddc 100644
--- a/src/jake2/sound/lwjgl/LWJGLSoundImpl.java
+++ b/src/jake2/sound/lwjgl/LWJGLSoundImpl.java
@@ -2,7 +2,7 @@
* LWJGLSoundImpl.java
* Copyright (C) 2004
*
- * $Id: LWJGLSoundImpl.java,v 1.5 2005-04-26 20:17:54 cawe Exp $
+ * $Id: LWJGLSoundImpl.java,v 1.6 2005-04-26 22:34:17 cawe Exp $
*/
package jake2.sound.lwjgl;
@@ -151,25 +151,16 @@ public final class LWJGLSoundImpl implements Sound {
// TODO check the sfx direct buffer size
// 2MB sfx buffer
- ByteBuffer sfxDataBuffer = Lib.newByteBuffer(2 * 1024 * 1024);
+ private ByteBuffer sfxDataBuffer = Lib.newByteBuffer(2 * 1024 * 1024);
/* (non-Javadoc)
* @see jake2.sound.SoundImpl#RegisterSound(jake2.sound.sfx_t)
*/
- private void initBuffer(sfx_t sfx) {
- if (sfx.cache == null ) {
- //System.out.println(sfx.name + " " + sfx.cache.length+ " " + sfx.cache.loopstart + " " + sfx.cache.speed + " " + sfx.cache.stereo + " " + sfx.cache.width);
- return;
- }
-
- int format = AL10.AL_FORMAT_MONO16;
+ private void initBuffer(byte[] samples, int bufferId, int freq) {
ByteBuffer data = sfxDataBuffer.slice();
- data.put(sfx.cache.data, 0, sfx.cache.data.length);
- data.rewind();
- data.limit(sfx.cache.data.length);
- int freq = sfx.cache.speed;
-
- AL10.alBufferData( buffers.get(sfx.bufferId), format, data, freq);
+ data.put(samples).flip();
+ AL10.alBufferData(buffers.get(bufferId), AL10.AL_FORMAT_MONO16,
+ data, freq);
}
private void checkError() {
@@ -484,8 +475,10 @@ public final class LWJGLSoundImpl implements Sound {
if (s.isCached) return s.cache;
sfxcache_t sc = WaveLoader.LoadSound(s);
if (sc != null) {
- initBuffer(s);
+ initBuffer(sc.data, s.bufferId, sc.speed);
s.isCached = true;
+ // free samples for GC
+ s.cache.data = null;
}
return sc;
}