diff options
author | Carsten Weisse <[email protected]> | 2007-06-07 10:31:10 +0000 |
---|---|---|
committer | Carsten Weisse <[email protected]> | 2007-06-07 10:31:10 +0000 |
commit | ead589a5eb19ee7d29fe96e27418aac775a802e5 (patch) | |
tree | 711ac6c53e14ca9c0cc57a49b3d4ebe81fa25702 | |
parent | 6821971ca54b87c3191206c22cdc083f863276d3 (diff) |
code clean up (shift the variable declarations down)
-rw-r--r-- | src/jake2/server/SV_CCMDS.java | 48 |
1 files changed, 17 insertions, 31 deletions
diff --git a/src/jake2/server/SV_CCMDS.java b/src/jake2/server/SV_CCMDS.java index 69df089..83d95e1 100644 --- a/src/jake2/server/SV_CCMDS.java +++ b/src/jake2/server/SV_CCMDS.java @@ -19,7 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 18.01.2004 by RST. -// $Id: SV_CCMDS.java,v 1.15 2005-12-03 19:45:42 salomo Exp $ +// $Id: SV_CCMDS.java,v 1.16 2007-06-07 10:31:10 cawe Exp $ package jake2.server; @@ -177,11 +177,9 @@ public class SV_CCMDS { /** Delete save files save/(number)/. */ public static void SV_WipeSavegame(String savename) { - String name, s; + Com.DPrintf("SV_WipeSaveGame(" + savename + ")\n"); - Com.DPrintf("SV_WipeSaveGame(" + savename + ")\n"); - - name = FS.Gamedir() + "/save/" + savename + "/server.ssv"; + String name = FS.Gamedir() + "/save/" + savename + "/server.ssv"; remove(name); name = FS.Gamedir() + "/save/" + savename + "/game.ssv"; @@ -277,19 +275,14 @@ public class SV_CCMDS { ================ */ public static void SV_CopySaveGame(String src, String dst) { - //char name[MAX_OSPATH], name2[MAX_OSPATH]; - int l, len; - File found; - - String name, name2; Com.DPrintf("SV_CopySaveGame(" + src + "," + dst + ")\n"); SV_WipeSavegame(dst); // copy the savegame over - name = FS.Gamedir() + "/save/" + src + "/server.ssv"; - name2 = FS.Gamedir() + "/save/" + dst + "/server.ssv"; + String name = FS.Gamedir() + "/save/" + src + "/server.ssv"; + String name2 = FS.Gamedir() + "/save/" + dst + "/server.ssv"; FS.CreatePath(name2); CopyFile(name, name2); @@ -298,10 +291,9 @@ public class SV_CCMDS { CopyFile(name, name2); String name1 = FS.Gamedir() + "/save/" + src + "/"; - len = name1.length(); name = FS.Gamedir() + "/save/" + src + "/*.sav"; - found = Sys.FindFirst(name, 0, 0); + File found = Sys.FindFirst(name, 0, 0); while (found != null) { name = name1 + found.getName(); @@ -460,7 +452,7 @@ public class SV_CCMDS { ============== */ public static void SV_ReadServerFile() { - String filename="", name = "", string, comment, mapcmd; + String filename="", name = "", string, mapcmd; try { QuakeFile f; @@ -472,8 +464,8 @@ public class SV_CCMDS { f = new QuakeFile(filename, "r"); - // read the comment field - comment = f.readString(); + // read the comment field but ignore + f.readString(); // read the mapcmd mapcmd = f.readString(); @@ -537,10 +529,6 @@ public class SV_CCMDS { ================== */ public static void SV_GameMap_f() { - String map; - int i; - client_t cl; - boolean savedInuse[]; if (Cmd.Argc() != 2) { Com.Printf("USAGE: gamemap <map>\n"); @@ -552,7 +540,7 @@ public class SV_CCMDS { FS.CreatePath(FS.Gamedir() + "/save/current/"); // check for clearing the current savegame - map = Cmd.Argv(1); + String map = Cmd.Argv(1); if (map.charAt(0) == '*') { // wipe all the *.sav files SV_WipeSavegame("current"); @@ -562,8 +550,9 @@ public class SV_CCMDS { // clear all the client inuse flags before saving so that // when the level is re-entered, the clients will spawn // at spawn points instead of occupying body shells - savedInuse = new boolean[(int) SV_MAIN.maxclients.value]; - for (i = 0; i < SV_MAIN.maxclients.value; i++) { + client_t cl; + boolean[] savedInuse = new boolean[(int) SV_MAIN.maxclients.value]; + for (int i = 0; i < SV_MAIN.maxclients.value; i++) { cl = SV_INIT.svs.clients[i]; savedInuse[i] = cl.edict.inuse; cl.edict.inuse = false; @@ -572,7 +561,7 @@ public class SV_CCMDS { SV_WriteLevelFile(); // we must restore these for clients to transfer over correctly - for (i = 0; i < SV_MAIN.maxclients.value; i++) { + for (int i = 0; i < SV_MAIN.maxclients.value; i++) { cl = SV_INIT.svs.clients[i]; cl.edict.inuse = savedInuse[i]; @@ -638,10 +627,6 @@ public class SV_CCMDS { */ public static void SV_Loadgame_f() { - String name; - RandomAccessFile f; - String dir; - if (Cmd.Argc() != 2) { Com.Printf("USAGE: loadgame <directory>\n"); return; @@ -649,13 +634,14 @@ public class SV_CCMDS { Com.Printf("Loading game...\n"); - dir = Cmd.Argv(1); + String dir = Cmd.Argv(1); if ( (dir.indexOf("..") > -1) || (dir.indexOf("/") > -1) || (dir.indexOf("\\") > -1)) { Com.Printf("Bad savedir.\n"); } // make sure the server.ssv file exists - name = FS.Gamedir() + "/save/" + Cmd.Argv(1) + "/server.ssv"; + String name = FS.Gamedir() + "/save/" + Cmd.Argv(1) + "/server.ssv"; + RandomAccessFile f; try { f = new RandomAccessFile(name, "r"); } |