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authorHolger Zickner <[email protected]>2005-05-20 12:14:14 +0000
committerHolger Zickner <[email protected]>2005-05-20 12:14:14 +0000
commit9ce8c403043666c8ce6816332bb96412b0c5f028 (patch)
tree945d616494e74a33adc9979662f9e55e67247d6d
parent9829ff758ba1fb88ebd1ff152572dfe1998ba309 (diff)
remove jsound driver in release branch
-rw-r--r--src/jake2/sound/jsound/JSoundImpl.java98
-rw-r--r--src/jake2/sound/jsound/SND_DMA.java1159
-rw-r--r--src/jake2/sound/jsound/SND_JAVA.java181
-rw-r--r--src/jake2/sound/jsound/SND_MIX.java494
4 files changed, 0 insertions, 1932 deletions
diff --git a/src/jake2/sound/jsound/JSoundImpl.java b/src/jake2/sound/jsound/JSoundImpl.java
deleted file mode 100644
index 3a3cc46..0000000
--- a/src/jake2/sound/jsound/JSoundImpl.java
+++ /dev/null
@@ -1,98 +0,0 @@
-/*
- * JSoundImpl.java
- * Copyright (C) 2004
- *
- * $Id: JSoundImpl.java,v 1.1 2004-07-09 06:50:48 hzi Exp $
- */
-package jake2.sound.jsound;
-
-import jake2.sound.*;
-import jake2.sound.Sound;
-import jake2.sound.sfx_t;
-
-/**
- * JSoundImpl
- */
-public class JSoundImpl implements Sound {
-
- static {
- S.register(new JSoundImpl());
- };
-
- public boolean Init() {
- SND_DMA.Init();
- if (SND_DMA.sound_started) return true;
- return false;
- }
-
- /* (non-Javadoc)
- * @see jake2.sound.SoundImpl#Shutdown()
- */
- public void Shutdown() {
- SND_DMA.Shutdown();
- }
-
- /* (non-Javadoc)
- * @see jake2.sound.SoundImpl#StartSound(float[], int, int, jake2.sound.sfx_t, float, float, float)
- */
- public void StartSound(float[] origin, int entnum, int entchannel, sfx_t sfx, float fvol, float attenuation, float timeofs) {
- SND_DMA.StartSound(origin, entnum, entchannel, sfx, fvol, attenuation, timeofs);
- }
-
- /* (non-Javadoc)
- * @see jake2.sound.SoundImpl#StopAllSounds()
- */
- public void StopAllSounds() {
- SND_DMA.StopAllSounds();
- }
-
- /* (non-Javadoc)
- * @see jake2.sound.SoundImpl#Update(float[], float[], float[], float[])
- */
- public void Update(float[] origin, float[] forward, float[] right, float[] up) {
- SND_DMA.Update(origin, forward, right, up);
- }
-
- /* (non-Javadoc)
- * @see jake2.sound.Sound#getName()
- */
- public String getName() {
- return "jsound";
- }
-
- /* (non-Javadoc)
- * @see jake2.sound.Sound#BeginRegistration()
- */
- public void BeginRegistration() {
- SND_DMA.BeginRegistration();
- }
-
- /* (non-Javadoc)
- * @see jake2.sound.Sound#RegisterSound(java.lang.String)
- */
- public sfx_t RegisterSound(String sample) {
- return SND_DMA.RegisterSound(sample);
- }
-
- /* (non-Javadoc)
- * @see jake2.sound.Sound#EndRegistration()
- */
- public void EndRegistration() {
- SND_DMA.EndRegistration();
- }
-
- /* (non-Javadoc)
- * @see jake2.sound.Sound#StartLocalSound(java.lang.String)
- */
- public void StartLocalSound(String sound) {
- SND_DMA.StartLocalSound(sound);
- }
-
- /* (non-Javadoc)
- * @see jake2.sound.Sound#RawSamples(int, int, int, int, byte[])
- */
- public void RawSamples(int samples, int rate, int width, int channels, byte[] data) {
- SND_DMA.RawSamples(samples, rate, width, channels, data);
- }
-
-}
diff --git a/src/jake2/sound/jsound/SND_DMA.java b/src/jake2/sound/jsound/SND_DMA.java
deleted file mode 100644
index daadb57..0000000
--- a/src/jake2/sound/jsound/SND_DMA.java
+++ /dev/null
@@ -1,1159 +0,0 @@
-/*
- * S_DMA.java
- * Copyright (C) 2004
- *
- * $Id: SND_DMA.java,v 1.2 2004-09-22 19:22:09 salomo Exp $
- */
-/*
- Copyright (C) 1997-2001 Id Software, Inc.
-
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
- See the GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- */
-
-// Created on 26.01.2004 by RST.
-package jake2.sound.jsound;
-
-import jake2.Defines;
-import jake2.client.CL_ents;
-import jake2.game.Cmd;
-import jake2.game.cvar_t;
-import jake2.game.entity_state_t;
-import jake2.qcommon.Com;
-import jake2.qcommon.Cvar;
-import jake2.qcommon.FS;
-import jake2.qcommon.xcommand_t;
-import jake2.sound.WaveLoader;
-import jake2.sound.sfx_t;
-import jake2.sound.sfxcache_t;
-import jake2.util.Math3D;
-import jake2.util.Vargs;
-
-import java.io.IOException;
-import java.io.RandomAccessFile;
-
-/**
- * SND_DMA TODO implement sound system
- */
-public class SND_DMA extends SND_MIX {
-
- ////
- // =======================================================================
- //// Internal sound data & structures
- ////
- // =======================================================================
- //
- //// only begin attenuating sound volumes when outside the FULLVOLUME range
- static final int SOUND_FULLVOLUME = 80;
-
- static final float SOUND_LOOPATTENUATE = 0.003f;
-
- static int s_registration_sequence;
-
- static boolean sound_started = false;
-
- static float[] listener_origin = { 0, 0, 0 };
-
- static float[] listener_forward = { 0, 0, 0 };
-
- static float[] listener_right = { 0, 0, 0 };
-
- static float[] listener_up = { 0, 0, 0 };
-
- static boolean s_registering;
-
- static int soundtime; // sample PAIRS
-
- // during registration it is possible to have more sounds
- // than could actually be referenced during gameplay,
- // because we don't want to free anything until we are
- // sure we won't need it.
- static final int MAX_SFX = (MAX_SOUNDS * 2);
-
- static sfx_t[] known_sfx = new sfx_t[MAX_SFX];
- static {
- for (int i = 0; i < known_sfx.length; i++)
- known_sfx[i] = new sfx_t();
- }
-
- static int num_sfx;
-
- static final int MAX_PLAYSOUNDS = 128;
-
- static playsound_t[] s_playsounds = new playsound_t[MAX_PLAYSOUNDS];
- static {
- for (int i = 0; i < MAX_PLAYSOUNDS; i++) {
- s_playsounds[i] = new playsound_t();
- }
- }
-
- static playsound_t s_freeplays = new playsound_t();
-
- static int s_beginofs;
-
- static cvar_t s_testsound;
-
- static cvar_t s_loadas8bit;
-
- static cvar_t s_khz;
-
- static cvar_t s_show;
-
- static cvar_t s_mixahead;
-
- static cvar_t s_primary;
-
- //
- //
- // int s_rawend;
- // portable_samplepair_t s_rawsamples[MAX_RAW_SAMPLES];
- //
- //
- // ====================================================================
- // User-setable variables
- // ====================================================================
-
- static void SoundInfo_f() {
- if (!sound_started) {
- Com.Printf("sound system not started\n");
- return;
- }
-
- Com.Printf("%5d stereo\n", new Vargs(1).add(dma.channels - 1));
- Com.Printf("%5d samples\n", new Vargs(1).add(dma.samples));
- //Com.Printf("%5d samplepos\n", new Vargs(1).add(dma.samplepos));
- Com.Printf("%5d samplebits\n", new Vargs(1).add(dma.samplebits));
- Com.Printf("%5d submission_chunk\n", new Vargs(1)
- .add(dma.submission_chunk));
- Com.Printf("%5d speed\n", new Vargs(1).add(dma.speed));
- }
-
- /*
- * ================ S_Init ================
- */
- public static void Init() {
- cvar_t cv;
-
- Com.Printf("\n------- sound initialization -------\n");
-
- cv = Cvar.Get("s_initsound", "0", 0);
- if (cv.value == 0.0f)
- Com.Printf("not initializing.\n");
- else {
- s_volume = Cvar.Get("s_volume", "0.7", CVAR_ARCHIVE);
- s_khz = Cvar.Get("s_khz", "11", CVAR_ARCHIVE);
- s_loadas8bit = Cvar.Get("s_loadas8bit", "1", CVAR_ARCHIVE);
- s_mixahead = Cvar.Get("s_mixahead", "0.2", CVAR_ARCHIVE);
- s_show = Cvar.Get("s_show", "0", 0);
- s_testsound = Cvar.Get("s_testsound", "0", 0);
- s_primary = Cvar.Get("s_primary", "0", CVAR_ARCHIVE); // win32
- // specific
-
- Cmd.AddCommand("play", new xcommand_t() {
- public void execute() {
- Play();
- }
- });
- Cmd.AddCommand("stopsound", new xcommand_t() {
- public void execute() {
- StopAllSounds();
- }
- });
- Cmd.AddCommand("soundlist", new xcommand_t() {
- public void execute() {
- SoundList();
- }
- });
- Cmd.AddCommand("soundinfo", new xcommand_t() {
- public void execute() {
- SoundInfo_f();
- }
- });
-
- if (!SNDDMA_Init())
- return;
-
- InitScaletable();
-
- sound_started = true;
- num_sfx = 0;
-
- soundtime = 0;
- paintedtime = 0;
-
- Com.Printf("sound sampling rate: " + dma.speed + "\n");
-
- StopAllSounds();
- }
- Com.Printf("------------------------------------\n");
- }
-
- // =======================================================================
- // Shutdown sound engine
- // =======================================================================
-
- public static void Shutdown() {
- int i;
- sfx_t[] sfx;
-
- if (!sound_started)
- return;
-
- SNDDMA_Shutdown();
-
- sound_started = false;
-
- Cmd.RemoveCommand("play");
- Cmd.RemoveCommand("stopsound");
- Cmd.RemoveCommand("soundlist");
- Cmd.RemoveCommand("soundinfo");
-
- // free all sounds
- for (i = 0, sfx = known_sfx; i < num_sfx; i++) {
- if (sfx[i].name == null)
- continue;
-
- //memset (sfx, 0, sizeof(*sfx));
- sfx[i].clear();
- }
-
- num_sfx = 0;
- }
-
- // =======================================================================
- // Load a sound
- // =======================================================================
-
- /*
- * ================== S_FindName
- *
- * ==================
- */
- static sfx_t FindName(String name, boolean create) {
- int i;
- sfx_t sfx = null;
-
- if (name == null)
- Com.Error(ERR_FATAL, "S_FindName: NULL\n");
- if (name.length() == 0)
- Com.Error(ERR_FATAL, "S_FindName: empty name\n");
-
- if (name.length() >= MAX_QPATH)
- Com.Error(ERR_FATAL, "Sound name too long: " + name);
-
- // see if already loaded
- for (i = 0; i < num_sfx; i++)
- if (name.equals(known_sfx[i].name)) {
- return known_sfx[i];
- }
-
- if (!create)
- return null;
-
- // find a free sfx
- for (i = 0; i < num_sfx; i++)
- if (known_sfx[i].name == null)
- // registration_sequence < s_registration_sequence)
- break;
-
- if (i == num_sfx) {
- if (num_sfx == MAX_SFX)
- Com.Error(ERR_FATAL, "S_FindName: out of sfx_t");
- num_sfx++;
- }
-
- sfx = known_sfx[i];
- //memset (sfx, 0, sizeof(*sfx));
- sfx.clear();
- sfx.name = name;
- sfx.registration_sequence = s_registration_sequence;
-
- return sfx;
- }
-
- /*
- * ================== S_AliasName
- *
- * ==================
- */
- static sfx_t AliasName(String aliasname, String truename) {
- sfx_t sfx = null;
- // char *s;
- int i;
-
- // s = Z_Malloc (MAX_QPATH);
- // strcpy (s, truename);
-
- // find a free sfx
- for (i = 0; i < num_sfx; i++)
- if (known_sfx[i].name == null)
- break;
-
- if (i == num_sfx) {
- if (num_sfx == MAX_SFX)
- Com.Error(ERR_FATAL, "S_FindName: out of sfx_t");
- num_sfx++;
- }
-
- sfx = known_sfx[i];
- //memset (sfx, 0, sizeof(*sfx));
- //strcpy (sfx->name, aliasname);
- sfx.name = aliasname;
- sfx.registration_sequence = s_registration_sequence;
- sfx.truename = truename;
-
- return sfx;
- }
-
- /*
- * ===================== S_BeginRegistration
- *
- * =====================
- */
- public static void BeginRegistration() {
- s_registration_sequence++;
- s_registering = true;
- }
-
- /*
- * ================== S_RegisterSound
- *
- * ==================
- */
- public static sfx_t RegisterSound(String name) {
- sfx_t sfx = null;
-
- if (!sound_started)
- return null;
-
- sfx = FindName(name, true);
- sfx.registration_sequence = s_registration_sequence;
-
- if (!s_registering)
- WaveLoader.LoadSound(sfx);
-
- return sfx;
- }
-
- /*
- * ===================== S_EndRegistration
- *
- * =====================
- */
- public static void EndRegistration() {
- int i;
- sfx_t sfx;
- int size;
-
- // free any sounds not from this registration sequence
- for (i = 0; i < num_sfx; i++) {
- sfx = known_sfx[i];
- if (sfx.name == null)
- continue;
- if (sfx.registration_sequence != s_registration_sequence) { // don't
- // need
- // this
- // sound
- //memset (sfx, 0, sizeof(*sfx));
- sfx.clear();
- } else {
- // make sure it is paged in
- // if (sfx->cache)
- // {
- // size = sfx->cache->length*sfx->cache->width;
- // Com_PageInMemory ((byte *)sfx->cache, size);
- // }
- }
-
- }
-
- // load everything in
- for (i = 0; i < num_sfx; i++) {
- sfx = known_sfx[i];
- if (sfx.name == null)
- continue;
- WaveLoader.LoadSound(sfx);
- }
-
- s_registering = false;
- }
-
- // =============================================================================
-
- /*
- * ================= S_PickChannel =================
- */
- static channel_t PickChannel(int entnum, int entchannel) {
- int ch_idx;
- int first_to_die;
- int life_left;
- channel_t ch;
-
- if (entchannel < 0)
- Com.Error(ERR_DROP, "S_PickChannel: entchannel<0");
-
- // Check for replacement sound, or find the best one to replace
- first_to_die = -1;
- life_left = 0x7fffffff;
- for (ch_idx = 0; ch_idx < MAX_CHANNELS; ch_idx++) {
- if (entchannel != 0 // channel 0 never overrides
- && channels[ch_idx].entnum == entnum
- && channels[ch_idx].entchannel == entchannel) { // always
- // override
- // sound
- // from same
- // entity
- first_to_die = ch_idx;
- break;
- }
-
- // don't let monster sounds override player sounds
- if ((channels[ch_idx].entnum == cl.playernum + 1)
- && (entnum != cl.playernum + 1)
- && channels[ch_idx].sfx != null)
- continue;
-
- if (channels[ch_idx].end - paintedtime < life_left) {
- life_left = channels[ch_idx].end - paintedtime;
- first_to_die = ch_idx;
- }
- }
-
- if (first_to_die == -1)
- return null;
-
- ch = channels[first_to_die];
- //memset (ch, 0, sizeof(*ch));
- ch.clear();
-
- return ch;
- }
-
- /*
- * ================= S_SpatializeOrigin
- *
- * Used for spatializing channels and autosounds =================
- */
- static void SpatializeOrigin(float[] origin, float master_vol,
- float dist_mult, channel_t ch) {
- float dot;
- float dist;
- float lscale, rscale, scale;
- float[] source_vec = { 0, 0, 0 };
-
- if (cls.state != ca_active) {
- ch.leftvol = ch.rightvol = 255;
- return;
- }
-
- // calculate stereo seperation and distance attenuation
- Math3D.VectorSubtract(origin, listener_origin, source_vec);
-
- dist = Math3D.VectorNormalize(source_vec);
- dist -= SOUND_FULLVOLUME;
- if (dist < 0)
- dist = 0; // close enough to be at full volume
- dist *= dist_mult; // different attenuation levels
-
- dot = Math3D.DotProduct(listener_right, source_vec);
-
- if (dma.channels == 1 || dist_mult == 0.0f) { // no attenuation = no
- // spatialization
- rscale = 1.0f;
- lscale = 1.0f;
- } else {
- rscale = 0.5f * (1.0f + dot);
- lscale = 0.5f * (1.0f - dot);
- }
-
- // add in distance effect
- scale = (1.0f - dist) * rscale;
- ch.rightvol = (int) (master_vol * scale);
- if (ch.rightvol < 0)
- ch.rightvol = 0;
-
- scale = (1.0f - dist) * lscale;
- ch.leftvol = (int) (master_vol * scale);
- if (ch.leftvol < 0)
- ch.leftvol = 0;
- }
-
- /*
- * ================= S_Spatialize =================
- */
- static void Spatialize(channel_t ch) {
- float[] origin = { 0, 0, 0 };
-
- // anything coming from the view entity will always be full volume
- if (ch.entnum == cl.playernum + 1) {
- ch.leftvol = ch.master_vol;
- ch.rightvol = ch.master_vol;
- return;
- }
-
- if (ch.fixed_origin) {
- Math3D.VectorCopy(ch.origin, origin);
- } else
- CL_ents.GetEntitySoundOrigin(ch.entnum, origin);
-
- SpatializeOrigin(origin, (float) ch.master_vol, ch.dist_mult, ch);
- }
-
- /*
- * ================= S_AllocPlaysound =================
- */
- static playsound_t AllocPlaysound() {
- playsound_t ps;
-
- ps = s_freeplays.next;
- if (ps == s_freeplays)
- return null; // no free playsounds
-
- // unlink from freelist
- ps.prev.next = ps.next;
- ps.next.prev = ps.prev;
-
- return ps;
- }
-
- /*
- * ================= S_FreePlaysound =================
- */
- static void FreePlaysound(playsound_t ps) {
- // unlink from channel
- ps.prev.next = ps.next;
- ps.next.prev = ps.prev;
-
- // add to free list
- ps.next = s_freeplays.next;
- s_freeplays.next.prev = ps;
- ps.prev = s_freeplays;
- s_freeplays.next = ps;
- }
-
- /*
- * =============== S_IssuePlaysound
- *
- * Take the next playsound and begin it on the channel This is never called
- * directly by S_Play*, but only by the update loop. ===============
- */
- static void IssuePlaysound(playsound_t ps) {
- channel_t ch;
- sfxcache_t sc;
-
- if (s_show.value != 0.0f)
- Com.Printf("Issue " + ps.begin + "\n");
- // pick a channel to play on
- ch = PickChannel(ps.entnum, ps.entchannel);
- if (ch == null) {
- FreePlaysound(ps);
- return;
- }
-
- // spatialize
- if (ps.attenuation == ATTN_STATIC)
- ch.dist_mult = ps.attenuation * 0.001f;
- else
- ch.dist_mult = ps.attenuation * 0.0005f;
- ch.master_vol = (int) ps.volume;
- ch.entnum = ps.entnum;
- ch.entchannel = ps.entchannel;
- ch.sfx = ps.sfx;
- Math3D.VectorCopy(ps.origin, ch.origin);
- ch.fixed_origin = ps.fixed_origin;
-
- Spatialize(ch);
-
- ch.pos = 0;
- sc = WaveLoader.LoadSound(ch.sfx);
- ch.end = paintedtime + sc.length;
-
- // free the playsound
- FreePlaysound(ps);
- }
-
- static sfx_t RegisterSexedSound(entity_state_t ent, String base) {
- sfx_t sfx = null;
-
- // determine what model the client is using
- String model = "male";
- int n = CS_PLAYERSKINS + ent.number - 1;
- if (cl.configstrings[n] != null) {
- int p = cl.configstrings[n].indexOf('\\');
- if (p >= 0) {
- p++;
- model = cl.configstrings[n].substring(p);
- //strcpy(model, p);
- p = model.indexOf('/');
- if (p > 0)
- model = model.substring(0, p - 1);
- }
- }
- // if we can't figure it out, they're male
- if (model == null || model.length() == 0)
- model = "male";
-
- // see if we already know of the model specific sound
- String sexedFilename = "#players/" + model + "/" + base.substring(1);
- //Com_sprintf (sexedFilename, sizeof(sexedFilename), "#players/%s/%s",
- // model, base+1);
- sfx = FindName(sexedFilename, false);
-
- if (sfx == null) {
- // no, so see if it exists
- RandomAccessFile f = null;
- try {
- f = FS.FOpenFile(sexedFilename.substring(1));
- } catch (IOException e) {
- }
- if (f != null) {
- // yes, close the file and register it
- try {
- FS.FCloseFile(f);
- } catch (IOException e1) {
- }
- sfx = RegisterSound(sexedFilename);
- } else {
- // no, revert to the male sound in the pak0.pak
- //Com_sprintf (maleFilename, sizeof(maleFilename),
- // "player/%s/%s", "male", base+1);
- String maleFilename = "player/male/" + base.substring(1);
- sfx = AliasName(sexedFilename, maleFilename);
- }
- }
-
- return sfx;
- }
-
- // =======================================================================
- // Start a sound effect
- // =======================================================================
-
- /*
- * ==================== S_StartSound
- *
- * Validates the parms and ques the sound up if pos is NULL, the sound will
- * be dynamically sourced from the entity Entchannel 0 will never override a
- * playing sound ====================
- */
- public static void StartSound(float[] origin, int entnum, int entchannel,
- sfx_t sfx, float fvol, float attenuation, float timeofs) {
-
- if (!sound_started)
- return;
-
- if (sfx == null)
- return;
-
- if (sfx.name.charAt(0) == '*')
- sfx = RegisterSexedSound(cl_entities[entnum].current, sfx.name);
-
- // make sure the sound is loaded
- sfxcache_t sc = WaveLoader.LoadSound(sfx);
- if (sc == null)
- return; // couldn't load the sound's data
-
- int vol = (int) (fvol * 255);
-
- // make the playsound_t
- playsound_t ps = AllocPlaysound();
- if (ps == null)
- return;
-
- if (origin != null) {
- Math3D.VectorCopy(origin, ps.origin);
- ps.fixed_origin = true;
- } else
- ps.fixed_origin = false;
-
- ps.entnum = entnum;
- ps.entchannel = entchannel;
- ps.attenuation = attenuation;
- ps.volume = vol;
- ps.sfx = sfx;
-
- // drift s_beginofs
- int start = (int) (cl.frame.servertime * 0.001f * dma.speed + s_beginofs);
- if (start < paintedtime) {
- start = paintedtime;
- s_beginofs = (int) (start - (cl.frame.servertime * 0.001f * dma.speed));
- } else if (start > paintedtime + 0.3f * dma.speed) {
- start = (int) (paintedtime + 0.1f * dma.speed);
- s_beginofs = (int) (start - (cl.frame.servertime * 0.001f * dma.speed));
- } else {
- s_beginofs -= 10;
- }
-
- if (timeofs == 0.0f)
- ps.begin = paintedtime;
- else
- ps.begin = (long) (start + timeofs * dma.speed);
-
- // sort into the pending sound list
- playsound_t sort;
- for (sort = s_pendingplays.next; sort != s_pendingplays
- && sort.begin < ps.begin; sort = sort.next)
- ;
-
- ps.next = sort;
- ps.prev = sort.prev;
-
- ps.next.prev = ps;
- ps.prev.next = ps;
- }
-
- /*
- * ================== S_StartLocalSound ==================
- */
- public static void StartLocalSound(String sound) {
- sfx_t sfx;
-
- if (!sound_started)
- return;
-
- sfx = RegisterSound(sound);
- if (sfx == null) {
- Com.Printf("S_StartLocalSound: can't cache " + sound + "\n");
- return;
- }
- StartSound(null, cl.playernum + 1, 0, sfx, 1, 1, 0);
- }
-
- /*
- * ================== S_ClearBuffer ==================
- */
- static void ClearBuffer() {
- int clear;
-
- if (!sound_started)
- return;
-
- s_rawend = 0;
-
- if (dma.samplebits == 8)
- clear = 0x80;
- else
- clear = 0;
-
- SNDDMA_BeginPainting();
- if (dma.buffer != null)
- //memset(dma.buffer, clear, dma.samples * dma.samplebits/8);
- //Arrays.fill(dma.buffer, (byte)clear);
- SNDDMA_Submit();
- }
-
- /*
- * ================== S_StopAllSounds ==================
- */
- public static void StopAllSounds() {
- int i;
-
- if (!sound_started)
- return;
-
- // clear all the playsounds
- //memset(s_playsounds, 0, sizeof(s_playsounds));
- s_freeplays.next = s_freeplays.prev = s_freeplays;
- s_pendingplays.next = s_pendingplays.prev = s_pendingplays;
-
- for (i = 0; i < MAX_PLAYSOUNDS; i++) {
- s_playsounds[i].clear();
- s_playsounds[i].prev = s_freeplays;
- s_playsounds[i].next = s_freeplays.next;
- s_playsounds[i].prev.next = s_playsounds[i];
- s_playsounds[i].next.prev = s_playsounds[i];
- }
-
- // clear all the channels
- //memset(channels, 0, sizeof(channels));
- for (i = 0; i < MAX_CHANNELS; i++)
- channels[i].clear();
-
- ClearBuffer();
- }
-
- /*
- * ================== S_AddLoopSounds
- *
- * Entities with a ->sound field will generated looped sounds that are
- * automatically started, stopped, and merged together as the entities are
- * sent to the client ==================
- */
- static void AddLoopSounds() {
- int i, j;
- int[] sounds = new int[Defines.MAX_EDICTS];
- int left, right, left_total, right_total;
- channel_t ch;
- sfx_t sfx;
- sfxcache_t sc;
- int num;
- entity_state_t ent;
-
- if (cl_paused.value != 0.0f)
- return;
-
- if (cls.state != ca_active)
- return;
-
- if (!cl.sound_prepped)
- return;
-
- for (i = 0; i < cl.frame.num_entities; i++) {
- num = (cl.frame.parse_entities + i) & (MAX_PARSE_ENTITIES - 1);
- ent = cl_parse_entities[num];
- sounds[i] = ent.sound;
- }
-
- for (i = 0; i < cl.frame.num_entities; i++) {
- if (sounds[i] == 0)
- continue;
-
- sfx = cl.sound_precache[sounds[i]];
- if (sfx == null)
- continue; // bad sound effect
- sc = sfx.cache;
- if (sc == null)
- continue;
-
- num = (cl.frame.parse_entities + i) & (MAX_PARSE_ENTITIES - 1);
- ent = cl_parse_entities[num];
-
- channel_t tch = new channel_t();
- // find the total contribution of all sounds of this type
- SpatializeOrigin(ent.origin, 255.0f, SOUND_LOOPATTENUATE, tch);
- left_total = tch.leftvol;
- right_total = tch.rightvol;
- for (j = i + 1; j < cl.frame.num_entities; j++) {
- if (sounds[j] != sounds[i])
- continue;
- sounds[j] = 0; // don't check this again later
-
- num = (cl.frame.parse_entities + j) & (MAX_PARSE_ENTITIES - 1);
- ent = cl_parse_entities[num];
-
- SpatializeOrigin(ent.origin, 255.0f, SOUND_LOOPATTENUATE, tch);
- left_total += tch.leftvol;
- right_total += tch.rightvol;
- }
-
- if (left_total == 0 && right_total == 0)
- continue; // not audible
-
- // allocate a channel
- ch = PickChannel(0, 0);
- if (ch == null)
- return;
-
- if (left_total > 255)
- left_total = 255;
- if (right_total > 255)
- right_total = 255;
- ch.leftvol = left_total;
- ch.rightvol = right_total;
- ch.autosound = true; // remove next frame
- ch.sfx = sfx;
- ch.pos = paintedtime % sc.length;
- ch.end = paintedtime + sc.length - ch.pos;
- }
- }
-
- // =============================================================================
-
- /*
- * ============ S_RawSamples
- *
- * Cinematic streaming and voice over network ============
- */
- static void RawSamples(int samples, int rate, int width, int channels,
- byte[] data) {
- //TODO RawSamples
- int i;
- int src, dst;
- float scale;
-
- if (!sound_started)
- return;
-
- if (s_rawend < paintedtime)
- s_rawend = paintedtime;
- scale = (float) rate / dma.speed;
-
- // Com_Printf ("%i < %i < %i\n", soundtime, paintedtime, s_rawend);
- if (channels == 2 && width == 2) {
- if (scale == 1.0) { // optimized case
- // for (i=0 ; i<samples ; i++)
- // {
- // dst = s_rawend&(MAX_RAW_SAMPLES-1);
- // s_rawend++;
- // s_rawsamples[dst].left =
- // LittleShort(((short *)data)[i*2]) << 8;
- // s_rawsamples[dst].right =
- // LittleShort(((short *)data)[i*2+1]) << 8;
- // }
- } else {
- for (i = 0;; i++) {
- // src = i*scale;
- // if (src >= samples)
- // break;
- // dst = s_rawend&(MAX_RAW_SAMPLES-1);
- // s_rawend++;
- // s_rawsamples[dst].left =
- // LittleShort(((short *)data)[src*2]) << 8;
- // s_rawsamples[dst].right =
- // LittleShort(((short *)data)[src*2+1]) << 8;
- }
- }
- } else if (channels == 1 && width == 2) {
- for (i = 0;; i++) {
- // src = i*scale;
- // if (src >= samples)
- // break;
- // dst = s_rawend&(MAX_RAW_SAMPLES-1);
- // s_rawend++;
- // s_rawsamples[dst].left =
- // LittleShort(((short *)data)[src]) << 8;
- // s_rawsamples[dst].right =
- // LittleShort(((short *)data)[src]) << 8;
- }
- } else if (channels == 2 && width == 1) {
- for (i = 0;; i++) {
- // src = i*scale;
- // if (src >= samples)
- // break;
- // dst = s_rawend&(MAX_RAW_SAMPLES-1);
- // s_rawend++;
- // s_rawsamples[dst].left =
- // ((char *)data)[src*2] << 16;
- // s_rawsamples[dst].right =
- // ((char *)data)[src*2+1] << 16;
- }
- } else if (channels == 1 && width == 1) {
- for (i = 0;; i++) {
- // src = i*scale;
- // if (src >= samples)
- // break;
- // dst = s_rawend&(MAX_RAW_SAMPLES-1);
- // s_rawend++;
- // s_rawsamples[dst].left =
- // (((byte *)data)[src]-128) << 16;
- // s_rawsamples[dst].right = (((byte *)data)[src]-128) << 16;
- }
- }
- }
-
- ////
- // =============================================================================
-
- /*
- * ============ S_Update
- *
- * Called once each time through the main loop ============
- */
- public static void Update(float[] origin, float[] forward, float[] right,
- float[] up) {
-
- if (!sound_started)
- return;
-
- // if the laoding plaque is up, clear everything
- // out to make sure we aren't looping a dirty
- // dma buffer while loading
- if (cls.disable_screen != 0.0f) {
- ClearBuffer();
- return;
- }
-
- // rebuild scale tables if volume is modified
- if (s_volume.modified)
- InitScaletable();
-
- Math3D.VectorCopy(origin, listener_origin);
- Math3D.VectorCopy(forward, listener_forward);
- Math3D.VectorCopy(right, listener_right);
- Math3D.VectorCopy(up, listener_up);
-
- channel_t combine = null;
-
- // update spatialization for dynamic sounds
- channel_t ch;
- for (int i = 0; i < MAX_CHANNELS; i++) {
- ch = channels[i];
- if (ch.sfx == null)
- continue;
- if (ch.autosound) { // autosounds are regenerated fresh each frame
- //memset (ch, 0, sizeof(*ch));
- ch.clear();
- continue;
- }
- Spatialize(ch); // respatialize channel
- if (ch.leftvol == 0 && ch.rightvol == 0) {
- //memset (ch, 0, sizeof(*ch));
- ch.clear();
- continue;
- }
- }
-
- // add loopsounds
- AddLoopSounds();
-
- //
- // debugging output
- //
- if (s_show.value != 0.0f) {
- int total = 0;
-
- for (int i = 0; i < MAX_CHANNELS; i++) {
- ch = channels[i];
- if (ch.sfx != null && (ch.leftvol != 0 || ch.rightvol != 0)) {
- Com.Printf(ch.leftvol + " " + ch.rightvol + " "
- + ch.sfx.name + "\n");
- total++;
- }
- }
-
- //Com.Printf("----(" + total + ")---- painted: " + paintedtime +
- // "\n");
- }
-
- // mix some sound
- Update_();
- }
-
- static int buffers = 0;
-
- static int oldsamplepos = 0;
-
- static void GetSoundtime() {
- int samplepos;
- //static int buffers;
- //static int oldsamplepos;
- int fullsamples;
-
- fullsamples = dma.samples / dma.channels;
-
- // it is possible to miscount buffers if it has wrapped twice between
- // calls to S_Update. Oh well.
- samplepos = SNDDMA_GetDMAPos();
-
- if (samplepos < oldsamplepos) {
- buffers++; // buffer wrapped
-
- if (paintedtime > 0x40000000) { // time to chop things off to avoid
- // 32 bit limits
- buffers = 0;
- paintedtime = fullsamples;
- StopAllSounds();
- }
- }
- oldsamplepos = samplepos;
-
- soundtime = buffers * fullsamples + samplepos / dma.channels;
- }
-
- static void Update_() {
- int endtime;
- int samps;
-
- if (!sound_started)
- return;
-
- SNDDMA_BeginPainting();
-
- if (dma.buffer == null)
- return;
-
- // Updates DMA time
- GetSoundtime();
-
- // check to make sure that we haven't overshot
- if (paintedtime < soundtime) {
- Com.DPrintf("S_Update_ : overflow\n");
- paintedtime = soundtime;
- }
-
- // mix ahead of current position
- endtime = (int) (soundtime + s_mixahead.value * dma.speed);
- // endtime = (soundtime + 4096) & ~4095;
-
- // mix to an even submission block size
- endtime = (endtime + dma.submission_chunk - 1)
- & ~(dma.submission_chunk - 1);
- samps = dma.samples >> (dma.channels - 1);
- if (endtime - soundtime > samps)
- endtime = soundtime + samps;
-
- PaintChannels(endtime);
-
- SNDDMA_Submit();
- }
-
- /*
- * ===============================================================================
- *
- * console functions
- *
- * ===============================================================================
- */
-
- static void Play() {
- int i;
- String name;
- sfx_t sfx;
-
- i = 1;
- while (i < Cmd.Argc()) {
- name = new String(Cmd.Argv(i));
- if (name.indexOf('.') == -1)
- name += ".wav";
-
- sfx = RegisterSound(name);
- StartSound(null, cl.playernum + 1, 0, sfx, 1.0f, 1.0f, 0.0f);
- i++;
- }
- }
-
- static void SoundList() {
- int i;
- sfx_t sfx;
- sfxcache_t sc;
- int size, total;
-
- total = 0;
- for (i = 0; i < num_sfx; i++) {
- sfx = known_sfx[i];
- if (sfx.registration_sequence == 0)
- continue;
- sc = sfx.cache;
- if (sc != null) {
- size = sc.length * sc.width * (sc.stereo + 1);
- total += size;
- if (sc.loopstart >= 0)
- Com.Printf("L");
- else
- Com.Printf(" ");
- Com.Printf("(%2db) %6i : %s\n", new Vargs(3).add(sc.width * 8)
- .add(size).add(sfx.name));
- } else {
- if (sfx.name.charAt(0) == '*')
- Com.Printf(" placeholder : " + sfx.name + "\n");
- else
- Com.Printf(" not loaded : " + sfx.name + "\n");
- }
- }
- Com.Printf("Total resident: " + total + "\n");
- }
-
-} \ No newline at end of file
diff --git a/src/jake2/sound/jsound/SND_JAVA.java b/src/jake2/sound/jsound/SND_JAVA.java
deleted file mode 100644
index 679c64e..0000000
--- a/src/jake2/sound/jsound/SND_JAVA.java
+++ /dev/null
@@ -1,181 +0,0 @@
-/*
- * SND_JAVA.java
- * Copyright (C) 2004
- *
- * $Id: SND_JAVA.java,v 1.1 2004-07-09 06:50:48 hzi Exp $
- */
-/*
-Copyright (C) 1997-2001 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-package jake2.sound.jsound;
-
-import jake2.Globals;
-import jake2.game.cvar_t;
-import jake2.qcommon.Cvar;
-
-import javax.sound.sampled.*;
-
-/**
- * SND_JAVA
- */
-public class SND_JAVA extends Globals {
-
- static boolean snd_inited= false;
-
- static cvar_t sndbits;
- static cvar_t sndspeed;
- static cvar_t sndchannels;
-
- static class dma_t {
- int channels;
- int samples; // mono samples in buffer
- int submission_chunk; // don't mix less than this #
- //int samplepos; // in mono samples
- int samplebits;
- int speed;
- byte[] buffer;
- }
- static SND_DMA.dma_t dma = new dma_t();
-
- static class SoundThread extends Thread {
- byte[] b;
- SourceDataLine l;
- int pos = 0;
- boolean running = false;
- public SoundThread(byte[] buffer, SourceDataLine line) {
- b = buffer;
- l = line;
- }
- public void run() {
- running = true;
- while (running) {
- line.write(b, pos, 512);
- pos = (pos+512) % b.length;
- }
- }
- public synchronized void stopLoop() {
- running = false;
- }
- public int getSamplePos() {
- return pos >> 1;
- }
- }
- static SoundThread thread;
- static SourceDataLine line;
- static AudioFormat format;
-
-
- static boolean SNDDMA_Init() {
-
- if (snd_inited)
- return true;
-
- if (sndbits == null) {
- sndbits = Cvar.Get("sndbits", "16", CVAR_ARCHIVE);
- sndspeed = Cvar.Get("sndspeed", "0", CVAR_ARCHIVE);
- sndchannels = Cvar.Get("sndchannels", "1", CVAR_ARCHIVE);
- }
-
-// byte[] sound = FS.LoadFile("sound/misc/menu1.wav");
-// AudioInputStream stream;
-// try {
-// stream = AudioSystem.getAudioInputStream(new ByteArrayInputStream(sound));
-// } catch (UnsupportedAudioFileException e) {
-// return false;
-// } catch (IOException e) {
-// return false;
-// }
- //format = stream.getFormat();
- format = new AudioFormat(AudioFormat.Encoding.PCM_SIGNED, 22050, 16, 1, 2, 22050, false);
- DataLine.Info dinfo = new DataLine.Info(SourceDataLine.class, format);
-
- try {
- line = (SourceDataLine)AudioSystem.getLine(dinfo);
- } catch (LineUnavailableException e4) {
- return false;
- }
-
- dma.buffer = new byte[65536];
- dma.channels = format.getChannels();
- dma.samplebits = format.getSampleSizeInBits();
- dma.samples = dma.buffer.length / format.getFrameSize();
- dma.speed = (int)format.getSampleRate();
- //dma.samplepos = 0;
- dma.submission_chunk = 1;
-
- try {
- line.open(format, 4096);
- } catch (LineUnavailableException e5) {
- return false;
- }
-
- line.start();
- thread = new SoundThread(dma.buffer, line);
- //thread.setPriority(Thread.MAX_PRIORITY);
- thread.start();
-
- snd_inited = true;
- return true;
-
- }
-
- static int SNDDMA_GetDMAPos() {
- //dma.samplepos = line.getFramePosition() % dma.samples;
- return thread.getSamplePos(); //dma.samplepos;
- }
-
- static void SNDDMA_Shutdown() {
- thread.stopLoop();
- line.stop();
- line.flush();
- line.close();
- line=null;
- snd_inited = false;
- }
-
- /*
- ==============
- SNDDMA_Submit
-
- Send sound to device if buffer isn't really the dma buffer
- ===============
- */
- public static void SNDDMA_Submit() {
-// runLine();
- }
-
- static void SNDDMA_BeginPainting() {}
-
-// private static int pos = 0;
-// static void runLine() {
-//
-// int p = line.getFramePosition() * format.getFrameSize() % dma.buffer.length;
-// if (p == 0) {
-// writeLine();
-// }
-// else if (pos - p < 4096 ) writeLine();
-// }
-//
-// static void writeLine() {
-// line.write(dma.buffer, pos, 4096);
-// pos+=4096;
-// if (pos>=dma.buffer.length) pos = 0;
-// }
-
-}
diff --git a/src/jake2/sound/jsound/SND_MIX.java b/src/jake2/sound/jsound/SND_MIX.java
deleted file mode 100644
index c292d5d..0000000
--- a/src/jake2/sound/jsound/SND_MIX.java
+++ /dev/null
@@ -1,494 +0,0 @@
-/*
- * SND_MIX.java
- * Copyright (C) 2004
- *
- * $Id: SND_MIX.java,v 1.2 2004-09-22 19:22:09 salomo Exp $
- */
-/*
- Copyright (C) 1997-2001 Id Software, Inc.
-
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
- See the GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- */
-package jake2.sound.jsound;
-
-import jake2.game.cvar_t;
-import jake2.sound.WaveLoader;
-import jake2.sound.sfx_t;
-import jake2.sound.sfxcache_t;
-import jake2.util.Math3D;
-
-import java.nio.ByteBuffer;
-import java.nio.ByteOrder;
-import java.nio.IntBuffer;
-import java.nio.ShortBuffer;
-
-/**
- * SND_MIX
- */
-public class SND_MIX extends SND_JAVA {
-
- static final int MAX_CHANNELS = 32;
-
- static final int MAX_RAW_SAMPLES = 8192;
-
- static class playsound_t {
- playsound_t prev, next;
-
- sfx_t sfx;
-
- float volume;
-
- float attenuation;
-
- int entnum;
-
- int entchannel;
-
- boolean fixed_origin; // use origin field instead of entnum's origin
-
- float[] origin = { 0, 0, 0 };
-
- long begin; // begin on this sample
-
- public void clear() {
- prev = next = null;
- sfx = null;
- volume = attenuation = begin = entnum = entchannel = 0;
- fixed_origin = false;
- Math3D.VectorClear(origin);
- }
- };
-
- static class channel_t {
- sfx_t sfx; // sfx number
-
- int leftvol; // 0-255 volume
-
- int rightvol; // 0-255 volume
-
- int end; // end time in global paintsamples
-
- int pos; // sample position in sfx
-
- int looping; // where to loop, -1 = no looping OBSOLETE?
-
- int entnum; // to allow overriding a specific sound
-
- int entchannel; //
-
- float[] origin = { 0, 0, 0 }; // only use if fixed_origin is set
-
- float dist_mult; // distance multiplier (attenuation/clipK)
-
- int master_vol; // 0-255 master volume
-
- boolean fixed_origin; // use origin instead of fetching entnum's origin
-
- boolean autosound; // from an entity->sound, cleared each frame
-
- void clear() {
- sfx = null;
- dist_mult = leftvol = rightvol = end = pos = looping = entnum = entchannel = master_vol = 0;
- Math3D.VectorClear(origin);
- fixed_origin = autosound = false;
- }
- };
-
- static class portable_samplepair_t {
- int left;
-
- int right;
- };
-
- static cvar_t s_volume;
-
- static int s_rawend;
-
- //// snd_mix.c -- portable code to mix sounds for snd_dma.c
- //
- // #include "client.h"
- // #include "snd_loc.h"
- //
- static final int PAINTBUFFER_SIZE = 2048;
-
- //static portable_samplepair_t[] paintbuffer = new
- // portable_samplepair_t[PAINTBUFFER_SIZE];
- static IntBuffer paintbuffer = IntBuffer.allocate(PAINTBUFFER_SIZE * 2);
-
- static int[][] snd_scaletable = new int[32][256];
-
- // int *snd_p, snd_linear_count, snd_vol;
- // short *snd_out;
- static IntBuffer snd_p;
-
- static ShortBuffer snd_out;
-
- static int snd_linear_count;
-
- static int snd_vol;
-
- static int paintedtime; // sample PAIRS
-
- static playsound_t s_pendingplays = new playsound_t();
-
- //static portable_samplepair_t[] s_rawsamples = new
- // portable_samplepair_t[MAX_RAW_SAMPLES];
- static IntBuffer s_rawsamples = IntBuffer.allocate(MAX_RAW_SAMPLES * 2);
-
- static channel_t[] channels = new channel_t[MAX_CHANNELS];
- static {
- for (int i = 0; i < MAX_CHANNELS; i++)
- channels[i] = new channel_t();
- }
-
- static void WriteLinearBlastStereo16() {
- int i;
- int val;
-
- for (i = 0; i < snd_linear_count; i += 2) {
- val = snd_p.get(i) >> 8;
- if (val > 0x7fff)
- snd_out.put(i, (short) 0x7fff);
- else if (val < (short) 0x8000)
- snd_out.put(i, (short) 0x8000);
- else
- snd_out.put(i, (short) val);
-
- val = snd_p.get(i + 1) >> 8;
- if (val > 0x7fff)
- snd_out.put(i + 1, (short) 0x7fff);
- else if (val < (short) 0x8000)
- snd_out.put(i + 1, (short) 0x8000);
- else
- snd_out.put(i + 1, (short) val);
- }
- }
-
- static void TransferStereo16(ByteBuffer pbuf, int endtime) {
- int lpos;
- int lpaintedtime;
-
- snd_p = paintbuffer;
- lpaintedtime = paintedtime;
-
- while (lpaintedtime < endtime) {
- // handle recirculating buffer issues
- lpos = lpaintedtime & ((dma.samples >> 1) - 1);
-
- // snd_out = (short *) pbuf + (lpos<<1);
- snd_out = pbuf.asShortBuffer();
- snd_out.position(lpos << 1);
- snd_out = snd_out.slice();
-
- snd_linear_count = (dma.samples >> 1) - lpos;
- if (lpaintedtime + snd_linear_count > endtime)
- snd_linear_count = endtime - lpaintedtime;
-
- snd_linear_count <<= 1;
-
- // write a linear blast of samples
- WriteLinearBlastStereo16();
-
- //snd_p += snd_linear_count;
- paintbuffer.position(snd_linear_count);
- snd_p = paintbuffer.slice();
-
- lpaintedtime += (snd_linear_count >> 1);
- }
- }
-
- /*
- * =================== S_TransferPaintBuffer
- *
- * ===================
- */
- static void TransferPaintBuffer(int endtime) {
- int out_idx;
- int count;
- int out_mask;
- int p;
- int step;
- int val;
- //unsigned long *pbuf;
-
- ByteBuffer pbuf = ByteBuffer.wrap(dma.buffer);
- pbuf.order(ByteOrder.LITTLE_ENDIAN);
-
- if (SND_DMA.s_testsound.value != 0.0f) {
- int i;
- int count2;
-
- // write a fixed sine wave
- count2 = (endtime - paintedtime) * 2;
- int v;
- for (i = 0; i < count2; i += 2) {
- v = (int) (Math.sin((paintedtime + i) * 0.1) * 20000 * 256);
- paintbuffer.put(i, v);
- paintbuffer.put(i + 1, v);
- }
- }
-
- if (dma.samplebits == 16 && dma.channels == 2) { // optimized case
- TransferStereo16(pbuf, endtime);
- } else { // general case
- p = 0;
- count = (endtime - paintedtime) * dma.channels;
- out_mask = dma.samples - 1;
- out_idx = paintedtime * dma.channels & out_mask;
- step = 3 - dma.channels;
-
- if (dma.samplebits == 16) {
- // short *out = (short *) pbuf;
- ShortBuffer out = pbuf.asShortBuffer();
- while (count-- > 0) {
- val = paintbuffer.get(p) >> 8;
- p += step;
- if (val > 0x7fff)
- val = 0x7fff;
- else if (val < (short) 0x8000)
- val = (short) 0x8000;
- out.put(out_idx, (short) val);
- //System.out.println(out_idx + " " + val);
- out_idx = (out_idx + 1) & out_mask;
- }
- } else if (dma.samplebits == 8) {
- // unsigned char *out = (unsigned char *) pbuf;
- ByteBuffer out = pbuf;
- while (count-- > 0) {
- val = paintbuffer.get(p) >> 8;
- p += step;
- if (val > 0x7fff)
- val = 0x7fff;
- else if (val < (short) 0x8000)
- val = (short) 0x8000;
- out.put(out_idx, (byte) (val >>> 8));
- out_idx = (out_idx + 1) & out_mask;
- }
- }
- }
- }
-
- /*
- * ===============================================================================
- *
- * CHANNEL MIXING
- *
- * ===============================================================================
- */
- static void PaintChannels(int endtime) {
- int i;
- int end;
- channel_t ch;
- sfxcache_t sc;
- int ltime, count;
- playsound_t ps;
-
- snd_vol = (int) (s_volume.value * 256);
-
- // Com_Printf ("%i to %i\n", paintedtime, endtime);
- while (paintedtime < endtime) {
- // if paintbuffer is smaller than DMA buffer
- end = endtime;
- if (endtime - paintedtime > PAINTBUFFER_SIZE)
- end = paintedtime + PAINTBUFFER_SIZE;
-
- // start any playsounds
- while (true) {
- ps = s_pendingplays.next;
- if (ps == s_pendingplays)
- break; // no more pending sounds
- if (ps.begin <= paintedtime) {
- SND_DMA.IssuePlaysound(ps);
- continue;
- }
-
- if (ps.begin < end)
- end = (int) ps.begin; // stop here
- break;
- }
-
- // clear the paint buffer
- if (s_rawend < paintedtime) {
- // Com_Printf ("clear\n");
- for (i = 0; i < (end - paintedtime) * 2; i++) {
- paintbuffer.put(i, 0);
- }
- //memset(paintbuffer, 0, (end - paintedtime) *
- // sizeof(portable_samplepair_t));
- } else { // copy from the streaming sound source
- int s;
- int stop;
-
- stop = (end < s_rawend) ? end : s_rawend;
-
- for (i = paintedtime; i < stop; i++) {
- s = i & (MAX_RAW_SAMPLES - 1);
- //paintbuffer[i-paintedtime] = s_rawsamples[s];
- paintbuffer.put((i - paintedtime) * 2, s_rawsamples
- .get(2 * s));
- paintbuffer.put((i - paintedtime) * 2 + 1, s_rawsamples
- .get(2 * s) + 1);
- }
- // if (i != end)
- // Com_Printf ("partial stream\n");
- // else
- // Com_Printf ("full stream\n");
- for (; i < end; i++) {
- //paintbuffer[i-paintedtime].left =
- //paintbuffer[i-paintedtime].right = 0;
- paintbuffer.put((i - paintedtime) * 2, 0);
- paintbuffer.put((i - paintedtime) * 2 + 1, 0);
- }
- }
-
- // paint in the channels.
- //ch = channels;
- for (i = 0; i < MAX_CHANNELS; i++) {
- ch = channels[i];
- ltime = paintedtime;
-
- while (ltime < end) {
- if (ch.sfx == null || (ch.leftvol == 0 && ch.rightvol == 0))
- break;
-
- // max painting is to the end of the buffer
- count = end - ltime;
-
- // might be stopped by running out of data
- if (ch.end - ltime < count)
- count = ch.end - ltime;
-
- sc = WaveLoader.LoadSound(ch.sfx);
- if (sc == null)
- break;
-
- if (count > 0 && ch.sfx != null) {
- if (sc.width == 1)// FIXME; 8 bit asm is wrong now
- PaintChannelFrom8(ch, sc, count, ltime
- - paintedtime);
- else
- PaintChannelFrom16(ch, sc, count, ltime
- - paintedtime);
-
- ltime += count;
- }
-
- // if at end of loop, restart
- if (ltime >= ch.end) {
- if (ch.autosound) { // autolooping sounds always go back
- // to start
- ch.pos = 0;
- ch.end = ltime + sc.length;
- } else if (sc.loopstart >= 0) {
- ch.pos = sc.loopstart;
- ch.end = ltime + sc.length - ch.pos;
- } else { // channel just stopped
- ch.sfx = null;
- }
- }
- }
-
- }
-
- // transfer out according to DMA format
- TransferPaintBuffer(end);
- paintedtime = end;
- }
- }
-
- static void InitScaletable() {
- int i, j;
- int scale;
-
- s_volume.modified = false;
- for (i = 0; i < 32; i++) {
- scale = (int) (i * 8 * 256 * s_volume.value);
- for (j = 0; j < 256; j++)
- snd_scaletable[i][j] = ((byte) j) * scale;
- }
- }
-
- static void PaintChannelFrom8(channel_t ch, sfxcache_t sc, int count,
- int offset) {
- int data;
- int[] lscale;
- int[] rscale;
- int sfx;
- int i;
- portable_samplepair_t samp;
-
- if (ch.leftvol > 255)
- ch.leftvol = 255;
- if (ch.rightvol > 255)
- ch.rightvol = 255;
-
- //ZOID-- >>11 has been changed to >>3, >>11 didn't make much sense
- //as it would always be zero.
- lscale = snd_scaletable[ch.leftvol >> 3];
- rscale = snd_scaletable[ch.rightvol >> 3];
- sfx = ch.pos;
-
- //samp = paintbuffer[offset];
-
- for (i = 0; i < count; i++, offset++) {
- int left = paintbuffer.get(offset * 2);
- int right = paintbuffer.get(offset * 2 + 1);
- data = sc.data[sfx + i];
- left += lscale[data];
- right += rscale[data];
- paintbuffer.put(offset * 2, left);
- paintbuffer.put(offset * 2 + 1, right);
- }
-
- ch.pos += count;
- }
-
- private static ByteBuffer bb;
-
- private static ShortBuffer sb;
-
- static void PaintChannelFrom16(channel_t ch, sfxcache_t sc, int count,
- int offset) {
- int data;
- int left, right;
- int leftvol, rightvol;
- int sfx;
- int i;
- portable_samplepair_t samp;
-
- leftvol = ch.leftvol * snd_vol;
- rightvol = ch.rightvol * snd_vol;
- ByteBuffer bb = ByteBuffer.wrap(sc.data);
- bb.order(ByteOrder.LITTLE_ENDIAN);
- sb = bb.asShortBuffer();
- sfx = ch.pos;
-
- //samp = paintbuffer[offset];
- for (i = 0; i < count; i++, offset++) {
- left = paintbuffer.get(offset * 2);
- right = paintbuffer.get(offset * 2 + 1);
- data = sb.get(sfx + i);
- left += (data * leftvol) >> 8;
- right += (data * rightvol) >> 8;
- paintbuffer.put(offset * 2, left);
- paintbuffer.put(offset * 2 + 1, right);
- }
-
- ch.pos += count;
- }
-
-} \ No newline at end of file