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authorRene Stoeckel <[email protected]>2004-09-22 19:22:16 +0000
committerRene Stoeckel <[email protected]>2004-09-22 19:22:16 +0000
commitc4fcffe436fbfb5b0f3b7be2e5ee103ec74932f7 (patch)
tree7c9439ab1d9f5a4fd61bd57c755069007b23e0b6 /src/jake2/client/CL_view.java
parentbcb4ac6eefb425d5b0a90009da506361d5739e75 (diff)
major refactoring in game, server and client package
Diffstat (limited to 'src/jake2/client/CL_view.java')
-rw-r--r--src/jake2/client/CL_view.java340
1 files changed, 178 insertions, 162 deletions
diff --git a/src/jake2/client/CL_view.java b/src/jake2/client/CL_view.java
index ab9efa7..8a834d9 100644
--- a/src/jake2/client/CL_view.java
+++ b/src/jake2/client/CL_view.java
@@ -1,174 +1,190 @@
/*
- * CL_view.java
- * Copyright (C) 2004
+ * CL_view.java Copyright (C) 2004
*
- * $Id: CL_view.java,v 1.3 2004-07-09 06:50:50 hzi Exp $
+ * $Id: CL_view.java,v 1.4 2004-09-22 19:22:07 salomo Exp $
*/
/*
-Copyright (C) 1997-2001 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
+ * Copyright (C) 1997-2001 Id Software, Inc.
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation; either version 2 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE.
+ *
+ * See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program; if not, write to the Free Software Foundation, Inc., 59 Temple
+ * Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ */
package jake2.client;
+import jake2.Defines;
+import jake2.Globals;
import jake2.qcommon.CM;
import jake2.qcommon.Com;
import jake2.sys.Sys;
import java.util.StringTokenizer;
-public class CL_view extends CL_input {
-
- static int num_cl_weaponmodels;
- static String[] cl_weaponmodels = new String[MAX_CLIENTWEAPONMODELS];
-
-
- /*
- =================
- CL_PrepRefresh
-
- Call before entering a new level, or after changing dlls
- =================
- */
- static void PrepRefresh() {
- String mapname;
- int i;
- String name;
- float rotate;
- float[] axis = new float[3];
-
- if ((i=cl.configstrings[CS_MODELS+1].length()) == 0)
- return; // no map loaded
-
- SCR.AddDirtyPoint(0, 0);
- SCR.AddDirtyPoint(viddef.width-1, viddef.height-1);
-
- // let the render dll load the map
- mapname = cl.configstrings[CS_MODELS+1].substring(5, i - 4); // skip "maps/"
- // cut off ".bsp"
-
- // register models, pics, and skins
- Com.Printf("Map: " + mapname + "\r");
- SCR.UpdateScreen();
- re.BeginRegistration(mapname);
- Com.Printf(" \r");
-
- // precache status bar pics
- Com.Printf("pics\r");
- SCR.UpdateScreen();
- SCR.TouchPics();
- Com.Printf(" \r");
-
- CL.RegisterTEntModels();
-
- num_cl_weaponmodels = 1;
- cl_weaponmodels[0] = "weapon.md2";
-
- for (i=1 ; i<MAX_MODELS && cl.configstrings[CS_MODELS+i].length() != 0 ; i++) {
- name = new String(cl.configstrings[CS_MODELS+i]);
- if (name.length() > 37) name = name.substring(0, 36);
-
-
- if (name.charAt(0) != '*')
- Com.Printf(name + "\r");
-
- SCR.UpdateScreen();
- Sys.SendKeyEvents(); // pump message loop
- if (name.charAt(0) == '#') {
- // special player weapon model
- if (num_cl_weaponmodels < MAX_CLIENTWEAPONMODELS) {
- cl_weaponmodels[num_cl_weaponmodels] = cl.configstrings[CS_MODELS+i].substring(1);
- num_cl_weaponmodels++;
- }
- } else {
- cl.model_draw[i] = re.RegisterModel(cl.configstrings[CS_MODELS+i]);
- if (name.charAt(0) == '*')
- cl.model_clip[i] = CM.InlineModel(cl.configstrings[CS_MODELS+i]);
- else
- cl.model_clip[i] = null;
- }
- if (name.charAt(0) != '*')
- Com.Printf(" \r");
- }
-
- Com.Printf("images\r");
- SCR.UpdateScreen();
- for (i=1 ; i<MAX_IMAGES && cl.configstrings[CS_IMAGES+i].length() > 0 ; i++) {
- cl.image_precache[i] = re.RegisterPic(cl.configstrings[CS_IMAGES+i]);
- Sys.SendKeyEvents(); // pump message loop
- }
-
- Com.Printf(" \r");
- for (i=0 ; i<MAX_CLIENTS ; i++) {
- if (cl.configstrings[CS_PLAYERSKINS+i].length() == 0)
- continue;
- Com.Printf("client " + i + '\r');
- SCR.UpdateScreen();
- Sys.SendKeyEvents(); // pump message loop
- CL.ParseClientinfo(i);
- Com.Printf(" \r");
- }
-
- CL_parse.LoadClientinfo(cl.baseclientinfo, "unnamed\\male/grunt");
-
- // set sky textures and speed
- Com.Printf("sky\r");
- SCR.UpdateScreen();
- rotate = Float.parseFloat(cl.configstrings[CS_SKYROTATE]);
- StringTokenizer st = new StringTokenizer(cl.configstrings[CS_SKYAXIS]);
- axis[0] = Float.parseFloat(st.nextToken());
- axis[1] = Float.parseFloat(st.nextToken());
- axis[2] = Float.parseFloat(st.nextToken());
- re.SetSky(cl.configstrings[CS_SKY], rotate, axis);
- Com.Printf(" \r");
-
- // the renderer can now free unneeded stuff
- re.EndRegistration ();
-
- // clear any lines of console text
- Console.ClearNotify();
-
- SCR.UpdateScreen();
- cl.refresh_prepped = true;
- cl.force_refdef = true; // make sure we have a valid refdef
- }
-
- public static void AddNetgraph() {
- int i;
- int in;
- int ping;
-
- // if using the debuggraph for something else, don't
- // add the net lines
- if (SCR.scr_debuggraph.value == 0.0f || SCR.scr_timegraph.value == 0.0f)
- return;
-
- for (i=0 ; i<cls.netchan.dropped ; i++)
- SCR.DebugGraph(30, 0x40);
-
- for (i=0 ; i<cl.surpressCount ; i++)
- SCR.DebugGraph(30, 0xdf);
-
- // see what the latency was on this packet
- in = cls.netchan.incoming_acknowledged & (CMD_BACKUP-1);
- ping = (int)(cls.realtime - cl.cmd_time[in]);
- ping /= 30;
- if (ping > 30)
- ping = 30;
- SCR.DebugGraph (ping, 0xd0);
- }
-}
+public class CL_view {
+
+ static int num_cl_weaponmodels;
+
+ static String[] cl_weaponmodels = new String[Defines.MAX_CLIENTWEAPONMODELS];
+
+ /*
+ * =================
+ *
+ * CL_PrepRefresh
+ *
+ * Call before entering a new level, or after changing dlls
+ * =================
+ */
+ static void PrepRefresh() {
+ String mapname;
+ int i;
+ String name;
+ float rotate;
+ float[] axis = new float[3];
+
+ if ((i = Globals.cl.configstrings[Defines.CS_MODELS + 1].length()) == 0)
+ return; // no map loaded
+
+ SCR.AddDirtyPoint(0, 0);
+ SCR.AddDirtyPoint(Globals.viddef.width - 1, Globals.viddef.height - 1);
+
+ // let the render dll load the map
+ mapname = Globals.cl.configstrings[Defines.CS_MODELS + 1].substring(5,
+ i - 4); // skip "maps/"
+ // cut off ".bsp"
+
+ // register models, pics, and skins
+ Com.Printf("Map: " + mapname + "\r");
+ SCR.UpdateScreen();
+ Globals.re.BeginRegistration(mapname);
+ Com.Printf(" \r");
+
+ // precache status bar pics
+ Com.Printf("pics\r");
+ SCR.UpdateScreen();
+ SCR.TouchPics();
+ Com.Printf(" \r");
+
+ CL_tent.RegisterTEntModels();
+
+ num_cl_weaponmodels = 1;
+ cl_weaponmodels[0] = "weapon.md2";
+
+ for (i = 1; i < Defines.MAX_MODELS
+ && Globals.cl.configstrings[Defines.CS_MODELS + i].length() != 0; i++) {
+ name = new String(Globals.cl.configstrings[Defines.CS_MODELS + i]);
+ if (name.length() > 37)
+ name = name.substring(0, 36);
+
+ if (name.charAt(0) != '*')
+ Com.Printf(name + "\r");
+
+ SCR.UpdateScreen();
+ Sys.SendKeyEvents(); // pump message loop
+ if (name.charAt(0) == '#') {
+ // special player weapon model
+ if (num_cl_weaponmodels < Defines.MAX_CLIENTWEAPONMODELS) {
+ cl_weaponmodels[num_cl_weaponmodels] = Globals.cl.configstrings[Defines.CS_MODELS
+ + i].substring(1);
+ num_cl_weaponmodels++;
+ }
+ } else {
+ Globals.cl.model_draw[i] = Globals.re
+ .RegisterModel(Globals.cl.configstrings[Defines.CS_MODELS
+ + i]);
+ if (name.charAt(0) == '*')
+ Globals.cl.model_clip[i] = CM
+ .InlineModel(Globals.cl.configstrings[Defines.CS_MODELS
+ + i]);
+ else
+ Globals.cl.model_clip[i] = null;
+ }
+ if (name.charAt(0) != '*')
+ Com.Printf(" \r");
+ }
+
+ Com.Printf("images\r");
+ SCR.UpdateScreen();
+ for (i = 1; i < Defines.MAX_IMAGES
+ && Globals.cl.configstrings[Defines.CS_IMAGES + i].length() > 0; i++) {
+ Globals.cl.image_precache[i] = Globals.re
+ .RegisterPic(Globals.cl.configstrings[Defines.CS_IMAGES + i]);
+ Sys.SendKeyEvents(); // pump message loop
+ }
+
+ Com.Printf(" \r");
+ for (i = 0; i < Defines.MAX_CLIENTS; i++) {
+ if (Globals.cl.configstrings[Defines.CS_PLAYERSKINS + i].length() == 0)
+ continue;
+ Com.Printf("client " + i + '\r');
+ SCR.UpdateScreen();
+ Sys.SendKeyEvents(); // pump message loop
+ CL_parse.ParseClientinfo(i);
+ Com.Printf(" \r");
+ }
+
+ CL_parse.LoadClientinfo(Globals.cl.baseclientinfo,
+ "unnamed\\male/grunt");
+
+ // set sky textures and speed
+ Com.Printf("sky\r");
+ SCR.UpdateScreen();
+ rotate = Float
+ .parseFloat(Globals.cl.configstrings[Defines.CS_SKYROTATE]);
+ StringTokenizer st = new StringTokenizer(
+ Globals.cl.configstrings[Defines.CS_SKYAXIS]);
+ axis[0] = Float.parseFloat(st.nextToken());
+ axis[1] = Float.parseFloat(st.nextToken());
+ axis[2] = Float.parseFloat(st.nextToken());
+ Globals.re.SetSky(Globals.cl.configstrings[Defines.CS_SKY], rotate,
+ axis);
+ Com.Printf(" \r");
+
+ // the renderer can now free unneeded stuff
+ Globals.re.EndRegistration();
+
+ // clear any lines of console text
+ Console.ClearNotify();
+
+ SCR.UpdateScreen();
+ Globals.cl.refresh_prepped = true;
+ Globals.cl.force_refdef = true; // make sure we have a valid refdef
+ }
+
+ public static void AddNetgraph() {
+ int i;
+ int in;
+ int ping;
+
+ // if using the debuggraph for something else, don't
+ // add the net lines
+ if (SCR.scr_debuggraph.value == 0.0f || SCR.scr_timegraph.value == 0.0f)
+ return;
+
+ for (i = 0; i < Globals.cls.netchan.dropped; i++)
+ SCR.DebugGraph(30, 0x40);
+
+ for (i = 0; i < Globals.cl.surpressCount; i++)
+ SCR.DebugGraph(30, 0xdf);
+
+ // see what the latency was on this packet
+ in = Globals.cls.netchan.incoming_acknowledged
+ & (Defines.CMD_BACKUP - 1);
+ ping = (int) (Globals.cls.realtime - Globals.cl.cmd_time[in]);
+ ping /= 30;
+ if (ping > 30)
+ ping = 30;
+ SCR.DebugGraph(ping, 0xd0);
+ }
+} \ No newline at end of file