diff options
author | Holger Zickner <[email protected]> | 2004-07-07 19:59:59 +0000 |
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committer | Holger Zickner <[email protected]> | 2004-07-07 19:59:59 +0000 |
commit | 6e23fc1074d1f0c2c2812f4c2e663f5a21a43c20 (patch) | |
tree | 46ecc6d0255c874ba4cd26dc3d0733f785019896 /src/jake2/client/VID.java |
import of Jake2 version sunrisesunrise
Diffstat (limited to 'src/jake2/client/VID.java')
-rw-r--r-- | src/jake2/client/VID.java | 915 |
1 files changed, 915 insertions, 0 deletions
diff --git a/src/jake2/client/VID.java b/src/jake2/client/VID.java new file mode 100644 index 0000000..dad6fc0 --- /dev/null +++ b/src/jake2/client/VID.java @@ -0,0 +1,915 @@ +/* + * VID.java + * Copyright (C) 2003 + * + * $Id: VID.java,v 1.1 2004-07-07 19:58:52 hzi Exp $ + */ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +package jake2.client; + +import jake2.Defines; +import jake2.Globals; +import jake2.game.Cmd; +import jake2.game.cvar_t; +import jake2.qcommon.*; +import jake2.render.Renderer; +import jake2.sys.*; +import jake2.sys.KBD; +import jake2.sys.RW; +import jake2.util.Vargs; + +import java.awt.Dimension; + +/** + * VID is a video driver. + * + * source: client/vid.h linux/vid_so.c + * + * @author cwei + */ +public class VID extends Globals { + // Main windowed and fullscreen graphics interface module. This module + // is used for both the software and OpenGL rendering versions of the + // Quake refresh engine. + + // Global variables used internally by this module + // Globals.viddef + // global video state; used by other modules + + // Structure containing functions exported from refresh DLL + // Globals.re; + + // Console variables that we need to access from this module + static cvar_t vid_gamma; + static cvar_t vid_ref; // Name of Refresh DLL loaded + static cvar_t vid_xpos; // X coordinate of window position + static cvar_t vid_ypos; // Y coordinate of window position + static cvar_t vid_fullscreen; + + // Global variables used internally by this module + // void *reflib_library; // Handle to refresh DLL + static boolean reflib_active = false; + // const char so_file[] = "/etc/quake2.conf"; + + /* + ========================================================================== + + DLL GLUE + + ========================================================================== + */ + + public static void Printf(int print_level, String fmt, Vargs vargs) { + // static qboolean inupdate; + if (print_level == Defines.PRINT_ALL) + Com.Printf(fmt, vargs); + else + Com.DPrintf(fmt, vargs); + } + + public static void Error(int err_level, String fmt, Vargs vargs) + { + //static qboolean inupdate; + Com.Error(err_level, fmt, vargs); + } + + // ========================================================================== + + /* + ============ + VID_Restart_f + + Console command to re-start the video mode and refresh DLL. We do this + simply by setting the modified flag for the vid_ref variable, which will + cause the entire video mode and refresh DLL to be reset on the next frame. + ============ + */ + static void Restart_f() + { + vid_ref.modified = true; + } + + /* + ** VID_GetModeInfo + */ + static final vidmode_t vid_modes[] = + { + new vidmode_t("Mode 0: 320x240", 320, 240, 0), + new vidmode_t("Mode 1: 400x300", 400, 300, 1), + new vidmode_t("Mode 2: 512x384", 512, 384, 2), + new vidmode_t("Mode 3: 640x480", 640, 480, 3), + new vidmode_t("Mode 4: 800x600", 800, 600, 4), + new vidmode_t("Mode 5: 960x720", 960, 720, 5), + new vidmode_t("Mode 6: 1024x768", 1024, 768, 6), + new vidmode_t("Mode 7: 1152x864", 1152, 864, 7), + new vidmode_t("Mode 8: 1280x1024", 1280, 1024, 8), + new vidmode_t("Mode 9: 1600x1200", 1600, 1200, 9), + new vidmode_t("Mode 10: 2048x1536", 2048, 1536, 10)}; + + static final int NUM_MODES = vid_modes.length; + + public static boolean GetModeInfo(Dimension dim, int mode) { + if (mode < 0 || mode >= NUM_MODES) + return false; + + dim.width = vid_modes[mode].width; + dim.height = vid_modes[mode].height; + return true; + } + + /* + ** VID_NewWindow + */ + public static void NewWindow(int width, int height) { + Globals.viddef.width = width; + Globals.viddef.height = height; + } + + static void FreeReflib() + { + if (Globals.re != null) { + KBD.Close(); + RW.IN_Shutdown(); + } + + Globals.re = null; + reflib_active = false; + } + + /* + ============== + VID_LoadRefresh + ============== + */ + static boolean LoadRefresh( String name ) + { + + if ( reflib_active ) + { + KBD.Close(); + RW.IN_Shutdown(); + + Globals.re.Shutdown(); + FreeReflib(); + } + + Com.Printf( "------- Loading " + name + " -------\n"); + + boolean found = false; + + String[] driverNames = Renderer.getDriverNames(); + for (int i = 0; i < driverNames.length; i++) { + if (driverNames[i].equals(name)) { + found = true; + break; + } + } + + if (!found) { + Com.Printf( "LoadLibrary(\"" + name +"\") failed\n"); + return false; + } + + Com.Printf( "LoadLibrary(\"" + name +"\")\n" ); + refimport_t ri = new refimport_t() { + public void Sys_Error(int err_level, String str) { + VID.Error(err_level, str, null); + } + + public void Sys_Error(int err_level, String str, Vargs vargs) { + VID.Error(err_level, str, vargs); + } + + public void Cmd_AddCommand(String name, xcommand_t cmd) { + Cmd.AddCommand(name, cmd); + } + + public void Cmd_RemoveCommand(String name) { + Cmd.RemoveCommand(name); + } + + public int Cmd_Argc() { + return Cmd.Argc(); + } + + public String Cmd_Argv(int i) { + return Cmd.Argv(i); + } + + public void Cmd_ExecuteText(int exec_when, String text) { + Cbuf.ExecuteText(exec_when, text); + } + + public void Con_Printf(int print_level, String str) { + VID.Printf(print_level, str, null); + } + + public void Con_Printf(int print_level, String str, Vargs vargs) { + VID.Printf(print_level, str, vargs); + } + + public byte[] FS_LoadFile(String name) { + return FS.LoadFile(name); + } + + public int FS_FileLength(String name) { + return FS.FileLength(name); + } + + public void FS_FreeFile(byte[] buf) { + FS.FreeFile(buf); + } + + public String FS_Gamedir() { + return FS.Gamedir(); + } + + public cvar_t Cvar_Get(String name, String value, int flags) { + return Cvar.Get(name, value, flags); + } + + public cvar_t Cvar_Set(String name, String value) { + return Cvar.Set(name, value); + } + + public void Cvar_SetValue(String name, float value) { + Cvar.SetValue(name, value); + } + + public boolean Vid_GetModeInfo(Dimension dim, int mode) { + return VID.GetModeInfo(dim, mode); + } + + public void Vid_MenuInit() { + VID.MenuInit(); + } + + public void Vid_NewWindow(int width, int height) { + VID.NewWindow(width, height); + } + + public void updateScreenCallback() { + SCR.UpdateScreen2(); + } + }; + + Globals.re = Renderer.getDriver( name, ri ); + + if (Globals.re == null) + { + Com.Error(Defines.ERR_FATAL, name + " can't load but registered"); + } + + if (Globals.re.apiVersion() != Defines.API_VERSION) + { + FreeReflib(); + Com.Error(Defines.ERR_FATAL, name + " has incompatible api_version"); + } + + /* Init IN (Mouse) */ +// in_state.IN_CenterView_fp = IN_CenterView; +// in_state.Key_Event_fp = Do_Key_Event; +// in_state.viewangles = cl.viewangles; +// in_state.in_strafe_state = &in_strafe.state; + + IN.Real_IN_Init(); + + if ( !Globals.re.Init((int)vid_xpos.value, (int)vid_ypos.value) ) + { + Globals.re.Shutdown(); + FreeReflib(); + return false; + } + + /* Init KBD */ + KBD.Init(); + + Com.Printf( "------------------------------------\n"); + reflib_active = true; + return true; + } + + /* + ============ + VID_CheckChanges + + This function gets called once just before drawing each frame, and it's sole purpose in life + is to check to see if any of the video mode parameters have changed, and if they have to + update the rendering DLL and/or video mode to match. + ============ + */ + public static void CheckChanges() + { + cvar_t gl_mode; + + if ( vid_ref.modified ) + { + S.StopAllSounds(); + } + + while (vid_ref.modified) + { + /* + ** refresh has changed + */ + vid_ref.modified = false; + vid_fullscreen.modified = true; + Globals.cl.refresh_prepped = false; + Globals.cls.disable_screen = 1.0f; // true; + + if ( !LoadRefresh( vid_ref.string ) ) + { + if ( vid_ref.string.equals("jogl") ) { + Com.Printf("Refresh failed\n"); + gl_mode = Cvar.Get( "gl_mode", "0", 0 ); + if (gl_mode.value != 0.0f) { + Com.Printf("Trying mode 0\n"); + Cvar.SetValue("gl_mode", 0); + if ( !LoadRefresh( vid_ref.string ) ) + Com.Error(Defines.ERR_FATAL, "Couldn't fall back to jogl refresh!"); + } else + Com.Error(Defines.ERR_FATAL, "Couldn't fall back to jogl refresh!"); + } + + Cvar.Set( "vid_ref", "jogl" ); + + /* + * drop the console if we fail to load a refresh + */ + if ( Globals.cls.key_dest != Globals.key_console ) + { + try { + Console.ToggleConsole_f.execute(); + } catch (Exception e) { + } + } + } + Globals.cls.disable_screen = 0.0f; //false; + } + } + + /* + ============ + VID_Init + ============ + */ + public static void Init() + { + /* Create the video variables so we know how to start the graphics drivers */ + vid_ref = Cvar.Get("vid_ref", "jogl", CVAR_ARCHIVE); + vid_xpos = Cvar.Get("vid_xpos", "3", CVAR_ARCHIVE); + vid_ypos = Cvar.Get("vid_ypos", "22", CVAR_ARCHIVE); + vid_fullscreen = Cvar.Get("vid_fullscreen", "0", CVAR_ARCHIVE); + vid_gamma = Cvar.Get( "vid_gamma", "1", CVAR_ARCHIVE ); + + /* Add some console commands that we want to handle */ + Cmd.AddCommand ("vid_restart", new xcommand_t() { + public void execute() { + Restart_f(); + } + }); + + /* Disable the 3Dfx splash screen */ + // putenv("FX_GLIDE_NO_SPLASH=0"); + + /* Start the graphics mode and load refresh DLL */ + CheckChanges(); + } + + /* + ============ + VID_Shutdown + ============ + */ + public static void Shutdown() + { + if ( reflib_active ) + { + KBD.Close(); + RW.IN_Shutdown(); + + Globals.re.Shutdown(); + FreeReflib(); + } + } + + // ========================================================================== + // + // vid_menu.c + // + // ========================================================================== + +// #define REF_SOFT 0 +// #define REF_SOFTX11 1 +// #define REF_MESA3D 2 +// #define REF_3DFXGL 3 +// #define REF_OPENGLX 4 + static final int REF_OPENGL_JOGL = 0; +// #define REF_MESA3DGLX 5 + +// extern cvar_t *vid_ref; +// extern cvar_t *vid_fullscreen; +// extern cvar_t *vid_gamma; +// extern cvar_t *scr_viewsize; + + static cvar_t gl_mode; + static cvar_t gl_driver; + static cvar_t gl_picmip; + static cvar_t gl_ext_palettedtexture; + + static cvar_t sw_mode; + static cvar_t sw_stipplealpha; + + static cvar_t _windowed_mouse; + + /* + ==================================================================== + + MENU INTERACTION + + ==================================================================== + */ + static final int SOFTWARE_MENU = 0; + static final int OPENGL_MENU = 1; + + static Menu.menuframework_s s_software_menu = new Menu.menuframework_s(); + static Menu.menuframework_s s_opengl_menu = new Menu.menuframework_s(); + static Menu.menuframework_s s_current_menu; // referenz + static int s_current_menu_index = 1; // default is the openGL menu + + static Menu.menulist_s[] s_mode_list = new Menu.menulist_s[2]; + static { + s_mode_list[0] = new Menu.menulist_s(); + s_mode_list[1] = new Menu.menulist_s(); + } + static Menu.menulist_s[] s_ref_list = new Menu.menulist_s[2]; + static { + s_ref_list[0] = new Menu.menulist_s(); + s_ref_list[1] = new Menu.menulist_s(); + } + static Menu.menuslider_s s_tq_slider = new Menu.menuslider_s(); + static Menu.menuslider_s[] s_screensize_slider = new Menu.menuslider_s[2]; + static { + s_screensize_slider[0] = new Menu.menuslider_s(); + s_screensize_slider[1] = new Menu.menuslider_s(); + } + static Menu.menuslider_s[] s_brightness_slider = new Menu.menuslider_s[2]; + static { + s_brightness_slider[0] = new Menu.menuslider_s(); + s_brightness_slider[1] = new Menu.menuslider_s(); + } + static Menu.menulist_s[] s_fs_box = new Menu.menulist_s[2]; + static { + s_fs_box[0] = new Menu.menulist_s(); + s_fs_box[1] = new Menu.menulist_s(); + } + static Menu.menulist_s s_stipple_box = new Menu.menulist_s(); + static Menu.menulist_s s_paletted_texture_box = new Menu.menulist_s(); + static Menu.menulist_s s_windowed_mouse = new Menu.menulist_s(); + static Menu.menuaction_s[] s_apply_action = new Menu.menuaction_s[2]; + static { + s_apply_action[0] = new Menu.menuaction_s(); + s_apply_action[1] = new Menu.menuaction_s(); + } + static Menu.menuaction_s[] s_defaults_action= new Menu.menuaction_s[2]; + static { + s_defaults_action[0] = new Menu.menuaction_s(); + s_defaults_action[1] = new Menu.menuaction_s(); + } + + static void DriverCallback( Object unused ) + { + s_ref_list[1 - s_current_menu_index].curvalue = s_ref_list[s_current_menu_index].curvalue; + + if ( s_ref_list[s_current_menu_index].curvalue < 2 ) + { + // we only use opengl today + s_current_menu = s_opengl_menu; // s_software_menu; + s_current_menu_index = 1; // 0; + } + else + { + s_current_menu = s_opengl_menu; + s_current_menu_index = 1; + } + } + + static void ScreenSizeCallback( Object s ) + { + Menu.menuslider_s slider = (Menu.menuslider_s) s; + + Cvar.SetValue( "viewsize", slider.curvalue * 10 ); + } + + static void BrightnessCallback( Object s ) + { + Menu.menuslider_s slider = (Menu.menuslider_s) s; + + if ( s_current_menu_index == 0) + s_brightness_slider[1].curvalue = s_brightness_slider[0].curvalue; + else + s_brightness_slider[0].curvalue = s_brightness_slider[1].curvalue; + + // if ( stricmp( vid_ref.string, "soft" ) == 0 || + // stricmp( vid_ref.string, "softx" ) == 0 ) + if ( vid_ref.string.equalsIgnoreCase("soft") || + vid_ref.string.equalsIgnoreCase("softx") ) + { + float gamma = ( 0.8f - ( slider.curvalue/10.0f - 0.5f ) ) + 0.5f; + + Cvar.SetValue( "vid_gamma", gamma ); + } + } + + static void ResetDefaults( Object unused ) + { + MenuInit(); + } + + static void ApplyChanges( Object unused ) + { + /* + ** make values consistent + */ + s_fs_box[1 - s_current_menu_index].curvalue = s_fs_box[s_current_menu_index].curvalue; + s_brightness_slider[1 - s_current_menu_index].curvalue = s_brightness_slider[s_current_menu_index].curvalue; + s_ref_list[1 - s_current_menu_index].curvalue = s_ref_list[s_current_menu_index].curvalue; + + /* + ** invert sense so greater = brighter, and scale to a range of 0.5 to 1.3 + */ + float gamma = ( 0.8f - ( s_brightness_slider[s_current_menu_index].curvalue/10.0f - 0.5f ) ) + 0.5f; + + Cvar.SetValue( "vid_gamma", gamma ); + Cvar.SetValue( "sw_stipplealpha", s_stipple_box.curvalue ); + Cvar.SetValue( "gl_picmip", 3 - s_tq_slider.curvalue ); + Cvar.SetValue( "vid_fullscreen", s_fs_box[s_current_menu_index].curvalue ); + Cvar.SetValue( "gl_ext_palettedtexture", s_paletted_texture_box.curvalue ); + Cvar.SetValue( "sw_mode", s_mode_list[SOFTWARE_MENU].curvalue ); + Cvar.SetValue( "gl_mode", s_mode_list[OPENGL_MENU].curvalue ); + Cvar.SetValue( "_windowed_mouse", s_windowed_mouse.curvalue); + + switch ( s_ref_list[s_current_menu_index].curvalue ) + { +// case REF_SOFT: +// Cvar_Set( "vid_ref", "soft" ); +// break; +// case REF_SOFTX11: +// Cvar_Set( "vid_ref", "softx" ); +// break; +// +// case REF_MESA3D : +// Cvar_Set( "vid_ref", "gl" ); +// Cvar_Set( "gl_driver", "libMesaGL.so.2" ); +// if (gl_driver->modified) +// vid_ref->modified = true; +// break; +// +// case REF_OPENGLX : +// Cvar_Set( "vid_ref", "glx" ); +// Cvar_Set( "gl_driver", "libGL.so" ); +// if (gl_driver->modified) +// vid_ref->modified = true; +// break; +// +// case REF_MESA3DGLX : +// Cvar_Set( "vid_ref", "glx" ); +// Cvar_Set( "gl_driver", "libMesaGL.so.2" ); +// if (gl_driver->modified) +// vid_ref->modified = true; +// break; +// +// case REF_3DFXGL : +// Cvar_Set( "vid_ref", "gl" ); +// Cvar_Set( "gl_driver", "lib3dfxgl.so" ); +// if (gl_driver->modified) +// vid_ref->modified = true; +// break; + case REF_OPENGL_JOGL : + Cvar.Set( "vid_ref", "jogl" ); + Cvar.Set( "gl_driver", "jogl" ); + if (gl_driver.modified) + vid_ref.modified = true; + break; + } + + Menu.ForceMenuOff(); + } + + static final String[] resolutions = + { + "[320 240 ]", + "[400 300 ]", + "[512 384 ]", + "[640 480 ]", + "[800 600 ]", + "[960 720 ]", + "[1024 768 ]", + "[1152 864 ]", + "[1280 1024]", + "[1600 1200]", + "[2048 1536]", + null + }; + static final String[] refs = + { + // "[software ]", + // "[software X11 ]", + // "[Mesa 3-D 3DFX ]", + // "[3DFXGL Miniport]", + // "[OpenGL glX ]", + // "[Mesa 3-D glX ]", + "[OpenGL jogl ]", + null + }; + static final String[] yesno_names = + { + "no", + "yes", + null + }; + + /* + ** VID_MenuInit + */ + public static void MenuInit() + { + int i; + + if ( gl_driver == null ) + gl_driver = Cvar.Get( "gl_driver", "jogl", 0 ); + if ( gl_picmip == null ) + gl_picmip = Cvar.Get( "gl_picmip", "0", 0 ); + if ( gl_mode == null) + gl_mode = Cvar.Get( "gl_mode", "3", 0 ); + if ( sw_mode == null ) + sw_mode = Cvar.Get( "sw_mode", "0", 0 ); + if ( gl_ext_palettedtexture == null ) + gl_ext_palettedtexture = Cvar.Get( "gl_ext_palettedtexture", "1", CVAR_ARCHIVE ); + + if ( sw_stipplealpha == null ) + sw_stipplealpha = Cvar.Get( "sw_stipplealpha", "0", CVAR_ARCHIVE ); + + if ( _windowed_mouse == null) + _windowed_mouse = Cvar.Get( "_windowed_mouse", "0", CVAR_ARCHIVE ); + + s_mode_list[SOFTWARE_MENU].curvalue = (int)sw_mode.value; + s_mode_list[OPENGL_MENU].curvalue = (int)gl_mode.value; + + if ( SCR.scr_viewsize == null ) + SCR.scr_viewsize = Cvar.Get ("viewsize", "100", CVAR_ARCHIVE); + + s_screensize_slider[SOFTWARE_MENU].curvalue = (int)(SCR.scr_viewsize.value/10); + s_screensize_slider[OPENGL_MENU].curvalue = (int)(SCR.scr_viewsize.value/10); + +// if ( strcmp( vid_ref->string, "soft" ) == 0) +// { +// s_current_menu_index = SOFTWARE_MENU; +// s_ref_list[0].curvalue = s_ref_list[1].curvalue = REF_SOFT; +// } + if ( vid_ref.string.equalsIgnoreCase("jogl")) + { + s_current_menu_index = OPENGL_MENU; + s_ref_list[0].curvalue = s_ref_list[1].curvalue = REF_OPENGL_JOGL; + } +// else if (strcmp( vid_ref->string, "softx" ) == 0 ) +// { +// s_current_menu_index = SOFTWARE_MENU; +// s_ref_list[0].curvalue = s_ref_list[1].curvalue = REF_SOFTX11; +// } +// else if ( strcmp( vid_ref->string, "gl" ) == 0 ) +// { +// s_current_menu_index = OPENGL_MENU; +// if ( strcmp( gl_driver->string, "lib3dfxgl.so" ) == 0 ) +// s_ref_list[s_current_menu_index].curvalue = REF_3DFXGL; +// else +// s_ref_list[s_current_menu_index].curvalue = REF_MESA3D; +// } +// else if ( strcmp( vid_ref->string, "glx" ) == 0 ) +// { +// s_current_menu_index = OPENGL_MENU; +// if ( strcmp( gl_driver->string, "libMesaGL.so.2" ) == 0 ) +// s_ref_list[s_current_menu_index].curvalue = REF_MESA3DGLX; +// else +// s_ref_list[s_current_menu_index].curvalue = REF_OPENGLX; +// } +// + s_software_menu.x = (int)(viddef.width * 0.50f); + s_software_menu.nitems = 0; + s_opengl_menu.x = (int)(viddef.width * 0.50f); + s_opengl_menu.nitems = 0; + + for ( i = 0; i < 2; i++ ) + { + s_ref_list[i].type = MTYPE_SPINCONTROL; + s_ref_list[i].name = "driver"; + s_ref_list[i].x = 0; + s_ref_list[i].y = 0; + s_ref_list[i].callback = new Menu.mcallback() { + public void execute(Object self) { + DriverCallback(self); + } + }; + s_ref_list[i].itemnames = refs; + + s_mode_list[i].type = MTYPE_SPINCONTROL; + s_mode_list[i].name = "video mode"; + s_mode_list[i].x = 0; + s_mode_list[i].y = 10; + s_mode_list[i].itemnames = resolutions; + + s_screensize_slider[i].type = MTYPE_SLIDER; + s_screensize_slider[i].x = 0; + s_screensize_slider[i].y = 20; + s_screensize_slider[i].name = "screen size"; + s_screensize_slider[i].minvalue = 3; + s_screensize_slider[i].maxvalue = 12; + s_screensize_slider[i].callback = new Menu.mcallback() { + public void execute(Object self) { + ScreenSizeCallback(self); + } + }; + s_brightness_slider[i].type = MTYPE_SLIDER; + s_brightness_slider[i].x = 0; + s_brightness_slider[i].y = 30; + s_brightness_slider[i].name = "brightness"; + s_brightness_slider[i].callback = new Menu.mcallback() { + public void execute(Object self) { + BrightnessCallback(self); + } + }; + s_brightness_slider[i].minvalue = 5; + s_brightness_slider[i].maxvalue = 13; + s_brightness_slider[i].curvalue = ( 1.3f - vid_gamma.value + 0.5f ) * 10; + + s_fs_box[i].type = MTYPE_SPINCONTROL; + s_fs_box[i].x = 0; + s_fs_box[i].y = 40; + s_fs_box[i].name = "fullscreen"; + s_fs_box[i].itemnames = yesno_names; + s_fs_box[i].curvalue = (int)vid_fullscreen.value; + + s_defaults_action[i].type = MTYPE_ACTION; + s_defaults_action[i].name = "reset to default"; + s_defaults_action[i].x = 0; + s_defaults_action[i].y = 90; + s_defaults_action[i].callback = new Menu.mcallback() { + public void execute(Object self) { + ResetDefaults(self); + } + }; + + s_apply_action[i].type = MTYPE_ACTION; + s_apply_action[i].name = "apply"; + s_apply_action[i].x = 0; + s_apply_action[i].y = 100; + s_apply_action[i].callback = new Menu.mcallback() { + public void execute(Object self) { + ApplyChanges(self); + } + }; + } + + s_stipple_box.type = MTYPE_SPINCONTROL; + s_stipple_box.x = 0; + s_stipple_box.y = 60; + s_stipple_box.name = "stipple alpha"; + s_stipple_box.curvalue = (int)sw_stipplealpha.value; + s_stipple_box.itemnames = yesno_names; + + s_windowed_mouse.type = MTYPE_SPINCONTROL; + s_windowed_mouse.x = 0; + s_windowed_mouse.y = 72; + s_windowed_mouse.name = "windowed mouse"; + s_windowed_mouse.curvalue = (int)_windowed_mouse.value; + s_windowed_mouse.itemnames = yesno_names; + + s_tq_slider.type = MTYPE_SLIDER; + s_tq_slider.x = 0; + s_tq_slider.y = 60; + s_tq_slider.name = "texture quality"; + s_tq_slider.minvalue = 0; + s_tq_slider.maxvalue = 3; + s_tq_slider.curvalue = 3 - gl_picmip.value; + + s_paletted_texture_box.type = MTYPE_SPINCONTROL; + s_paletted_texture_box.x = 0; + s_paletted_texture_box.y = 70; + s_paletted_texture_box.name = "8-bit textures"; + s_paletted_texture_box.itemnames = yesno_names; + s_paletted_texture_box.curvalue = (int)gl_ext_palettedtexture.value; + + Menu.Menu_AddItem( s_software_menu, s_ref_list[SOFTWARE_MENU] ); + Menu.Menu_AddItem( s_software_menu, s_mode_list[SOFTWARE_MENU] ); + Menu.Menu_AddItem( s_software_menu, s_screensize_slider[SOFTWARE_MENU] ); + Menu.Menu_AddItem( s_software_menu, s_brightness_slider[SOFTWARE_MENU] ); + Menu.Menu_AddItem( s_software_menu, s_fs_box[SOFTWARE_MENU] ); + Menu.Menu_AddItem( s_software_menu, s_stipple_box ); + Menu.Menu_AddItem( s_software_menu, s_windowed_mouse ); + + Menu.Menu_AddItem( s_opengl_menu, s_ref_list[OPENGL_MENU] ); + Menu.Menu_AddItem( s_opengl_menu, s_mode_list[OPENGL_MENU] ); + Menu.Menu_AddItem( s_opengl_menu, s_screensize_slider[OPENGL_MENU] ); + Menu.Menu_AddItem( s_opengl_menu, s_brightness_slider[OPENGL_MENU] ); + Menu.Menu_AddItem( s_opengl_menu, s_fs_box[OPENGL_MENU] ); + Menu.Menu_AddItem( s_opengl_menu, s_tq_slider ); + Menu.Menu_AddItem( s_opengl_menu, s_paletted_texture_box ); + + Menu.Menu_AddItem( s_software_menu, s_defaults_action[SOFTWARE_MENU] ); + Menu.Menu_AddItem( s_software_menu, s_apply_action[SOFTWARE_MENU] ); + Menu.Menu_AddItem( s_opengl_menu, s_defaults_action[OPENGL_MENU] ); + Menu.Menu_AddItem( s_opengl_menu, s_apply_action[OPENGL_MENU] ); + + Menu.Menu_Center( s_software_menu ); + Menu.Menu_Center( s_opengl_menu ); + s_opengl_menu.x -= 8; + s_software_menu.x -= 8; + } + + /* + ================ + VID_MenuDraw + ================ + */ + static void MenuDraw() + { + + if ( s_current_menu_index == 0 ) + s_current_menu = s_software_menu; + else + s_current_menu = s_opengl_menu; + + /* + ** draw the banner + */ + Dimension dim = new Dimension(); + re.DrawGetPicSize( dim, "m_banner_video" ); + re.DrawPic( viddef.width / 2 - dim.width / 2, viddef.height /2 - 110, "m_banner_video" ); + + /* + ** move cursor to a reasonable starting position + */ + Menu.Menu_AdjustCursor( s_current_menu, 1 ); + + /* + ** draw the menu + */ + Menu.Menu_Draw( s_current_menu ); + } + + /* + ================ + VID_MenuKey + ================ + */ + static String MenuKey( int key ) + { + Menu.menuframework_s m = s_current_menu; + final String sound = "misc/menu1.wav"; + + switch ( key ) + { + case K_ESCAPE: + Menu.PopMenu(); + return null; + case K_UPARROW: + m.cursor--; + Menu.Menu_AdjustCursor( m, -1 ); + break; + case K_DOWNARROW: + m.cursor++; + Menu.Menu_AdjustCursor( m, 1 ); + break; + case K_LEFTARROW: + Menu.Menu_SlideItem( m, -1 ); + break; + case K_RIGHTARROW: + Menu.Menu_SlideItem( m, 1 ); + break; + case K_ENTER: + Menu.Menu_SelectItem( m ); + break; + } + + return sound; + } + +} |