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authorCarsten Weisse <[email protected]>2005-05-07 23:44:38 +0000
committerCarsten Weisse <[email protected]>2005-05-07 23:44:38 +0000
commit645763d5c333568d44a05456f1ace37bd6341f1c (patch)
treeb7cb1116d884e7266068df8eba885f723a10ec90 /src/jake2/game/EndianHandler.java
parent7b85a1449e8ab61c0aac8069d3e7c9c2cd64218e (diff)
model frame animation is now stored in an int[];
an int value contains the x, y, z, lightnormal (8bit for each element) this reduces the memory footprint massive and performs better
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