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author | Carsten Weisse <[email protected]> | 2005-05-07 23:44:38 +0000 |
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committer | Carsten Weisse <[email protected]> | 2005-05-07 23:44:38 +0000 |
commit | 645763d5c333568d44a05456f1ace37bd6341f1c (patch) | |
tree | b7cb1116d884e7266068df8eba885f723a10ec90 /src/jake2/game/EndianHandler.java | |
parent | 7b85a1449e8ab61c0aac8069d3e7c9c2cd64218e (diff) |
model frame animation is now stored in an int[];
an int value contains the x, y, z, lightnormal (8bit for each element)
this reduces the memory footprint massive and performs better
Diffstat (limited to 'src/jake2/game/EndianHandler.java')
0 files changed, 0 insertions, 0 deletions